Actor.hazard
Different values: 983
=====================================
object {Actor.hazard}
    _id : string {Actor.hazard._id} (979 different values)
    [folder] : string {Actor.hazard.folder} (156 different values)
    img : string {Actor.hazard.img} (2 different values)
        systems/pf2e/icons/default-icons/hazard.svg (x980)
        systems/pf2e/icons/default-icons/npc.svg (x3)
    items : array<object> {Actor.hazard.items}
        Length: min=0 max=12
        Value type: object {Actor.hazard.items.[]}
            _id : string {Actor.hazard.items.[]._id} (1214 different values)
            img : string {Actor.hazard.items.[].img} (11 different values)
                systems/pf2e/icons/actions/Reaction.webp (x689)
                systems/pf2e/icons/default-icons/melee.svg (x265)
                systems/pf2e/icons/actions/Passive.webp (x138)
                systems/pf2e/icons/actions/OneAction.webp (x41)
                systems/pf2e/icons/actions/FreeAction.webp (x30)
                systems/pf2e/icons/actions/TwoActions.webp (x13)
                icons/consumables/potions/bottle-conical-corked-purple.webp (x1)
                systems/pf2e/icons/default-icons/action.svg (x356)
                systems/pf2e/icons/default-icons/hazard.svg (x2)
                systems/pf2e/icons/actions/ThreeActions.webp (x2)
                icons/svg/mystery-man.svg (x1)
            name : string {Actor.hazard.items.[].name} (1003 different values)
            sort : integer {Actor.hazard.items.[].sort} (21 different values)
            system : object {Actor.hazard.items.[].system}
                [actionType] : object {Actor.hazard.items.[].system.actionType}
                    value : string {Actor.hazard.items.[].system.actionType.value} (4 different values)
                        reaction (x944)
                        passive (x196)
                        action (x78)
                        free (x47)
                [actions] : object {Actor.hazard.items.[].system.actions}
                    [value] : integer {Actor.hazard.items.[].system.actions.value} (3 different values)
                        1 (x60)
                        2 (x16)
                        3 (x2)
                [category] : string {Actor.hazard.items.[].system.category} (4 different values)
                    potion (x1)
                    interaction (x7)
                    offensive (x334)
                    defensive (x21)
                description : object {Actor.hazard.items.[].system.description}
                    value : string {Actor.hazard.items.[].system.description.value} (1180 different values)
                publication : object {Actor.hazard.items.[].system.publication}
                    license : string {Actor.hazard.items.[].system.publication.license} (2 different values)
                        OGL (x1493)
                        ORC (x45)
                    remaster : boolean {Actor.hazard.items.[].system.publication.remaster} (2 different values)
                        False (x1497)
                        True (x41)
                    title : string {Actor.hazard.items.[].system.publication.title} (7 different values)
                         (x1514)
                        Pathfinder Bestiary (x10)
                        Pathfinder GM Core (x2)
                        Pathfinder Bestiary 2 (x3)
                        Pathfinder #177: Burning Tundra (x6)
                        Pathfinder #174: Shadows of the Ancients (x1)
                        Pathfinder Monster Core (x2)
                rules : ###FoundryRulesObject###
                [slug] : string {Actor.hazard.items.[].system.slug} (24 different values)
                traits : object {Actor.hazard.items.[].system.traits}
                    [rarity] : string {Actor.hazard.items.[].system.traits.rarity} (same value: common)
                    value : array<string> {Actor.hazard.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {Actor.hazard.items.[].system.traits.value.[]} (96 different values)
                    [selected] : mixed
                        object {Actor.hazard.items.[].system.traits.selected}
                        array<> {Actor.hazard.items.[].system.traits.selected}
                            Length: min=0 max=0
                            Value type: mixed
                [attack] : object {Actor.hazard.items.[].system.attack}
                    value : string {Actor.hazard.items.[].system.attack.value} (same value: )
                [attackEffects] : object {Actor.hazard.items.[].system.attackEffects}
                    value : array<string> {Actor.hazard.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Actor.hazard.items.[].system.attackEffects.value.[]} (29 different values)
                    [custom] : string {Actor.hazard.items.[].system.attackEffects.custom} (5 different values)
                         (x63)
                        target is subjected to a crushing despair spell (x1)
                        target is subjected to a feeblemind spell (DC 36) (x1)
                        target is subjected to a spirit blast spell (DC 36) (x1)
                        No multiple attack penalty (x1)
                [bonus] : object {Actor.hazard.items.[].system.bonus}
                    value : integer {Actor.hazard.items.[].system.bonus.value} (33 different values)
                [damageRolls] : object {Actor.hazard.items.[].system.damageRolls}
                    [2lsghrnhbvlbcuht78ph89] : object {Actor.hazard.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89}
                        damage : string {Actor.hazard.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89.damage} (same value: 2d10+13)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89.damageType} (same value: bludgeoning)
                    [08zas2or7t9v0p4u08kl9zj] : object {Actor.hazard.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj}
                        damage : string {Actor.hazard.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj.damage} (same value: 2d10+13)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj.damageType} (same value: fire)
                    [bbia4rkyas6y4pp6bvgo0g] : object {Actor.hazard.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g}
                        damage : string {Actor.hazard.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g.damage} (same value: 2d10+13)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g.damageType} (same value: sonic)
                    [8q9l3eftkmv4vjf6df8qff] : object {Actor.hazard.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff}
                        damage : string {Actor.hazard.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff.damage} (same value: 2d10+13)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff.damageType} (same value: mental)
                    [pomoho4fzylfk3kpiqnq5l] : object {Actor.hazard.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l}
                        damage : string {Actor.hazard.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l.damage} (same value: 2d10+13)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l.damageType} (same value: void)
                    [ertmrnxysgdmkf7t5oymu] : object {Actor.hazard.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu}
                        damage : string {Actor.hazard.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu.damage} (same value: 2d6+3)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu.damageType} (same value: piercing)
                    [s2blktozj5cqsr98af68bc] : object {Actor.hazard.items.[].system.damageRolls.s2blktozj5cqsr98af68bc}
                        damage : string {Actor.hazard.items.[].system.damageRolls.s2blktozj5cqsr98af68bc.damage} (same value: 2d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.s2blktozj5cqsr98af68bc.damageType} (same value: fire)
                    [661efb7d51dmoi17le0e8] : object {Actor.hazard.items.[].system.damageRolls.661efb7d51dmoi17le0e8}
                        damage : string {Actor.hazard.items.[].system.damageRolls.661efb7d51dmoi17le0e8.damage} (same value: 2d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.661efb7d51dmoi17le0e8.damageType} (same value: mental)
                    [h8worv865sasqigknrn2h] : object {Actor.hazard.items.[].system.damageRolls.h8worv865sasqigknrn2h}
                        damage : string {Actor.hazard.items.[].system.damageRolls.h8worv865sasqigknrn2h.damage} (same value: 1d12+8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.h8worv865sasqigknrn2h.damageType} (same value: slashing)
                    [red27nyxjmbbllssxrdcz] : object {Actor.hazard.items.[].system.damageRolls.red27nyxjmbbllssxrdcz}
                        damage : string {Actor.hazard.items.[].system.damageRolls.red27nyxjmbbllssxrdcz.damage} (same value: 4d6+3)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.red27nyxjmbbllssxrdcz.damageType} (same value: piercing)
                    [7uc8gqbvn5wh8ng5jlm9xq] : object {Actor.hazard.items.[].system.damageRolls.7uc8gqbvn5wh8ng5jlm9xq}
                        damage : string {Actor.hazard.items.[].system.damageRolls.7uc8gqbvn5wh8ng5jlm9xq.damage} (same value: 8d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.7uc8gqbvn5wh8ng5jlm9xq.damageType} (same value: fire)
                    [n0swlijtd7hk07y2uw6lfb] : object {Actor.hazard.items.[].system.damageRolls.n0swlijtd7hk07y2uw6lfb}
                        damage : string {Actor.hazard.items.[].system.damageRolls.n0swlijtd7hk07y2uw6lfb.damage} (same value: 1d10+11)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.n0swlijtd7hk07y2uw6lfb.damageType} (same value: piercing)
                    [t9dscw71ewehbaqiscddbs] : object {Actor.hazard.items.[].system.damageRolls.t9dscw71ewehbaqiscddbs}
                        damage : string {Actor.hazard.items.[].system.damageRolls.t9dscw71ewehbaqiscddbs.damage} (same value: 1d10)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.t9dscw71ewehbaqiscddbs.damageType} (same value: fire)
                    [1etp12wxjv4icdxijeeq6] : object {Actor.hazard.items.[].system.damageRolls.1etp12wxjv4icdxijeeq6}
                        damage : string {Actor.hazard.items.[].system.damageRolls.1etp12wxjv4icdxijeeq6.damage} (same value: 2d8+12)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.1etp12wxjv4icdxijeeq6.damageType} (same value: slashing)
                    [2a5v83i5qm2ojiv2la4u8] : object {Actor.hazard.items.[].system.damageRolls.2a5v83i5qm2ojiv2la4u8}
                        damage : string {Actor.hazard.items.[].system.damageRolls.2a5v83i5qm2ojiv2la4u8.damage} (same value: 2d10+12)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.2a5v83i5qm2ojiv2la4u8.damageType} (same value: bludgeoning)
                    [chk2cry7mi9jqcfehyid5] : object {Actor.hazard.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5}
                        damage : string {Actor.hazard.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5.damage} (same value: 5d10)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5.damageType} (same value: bludgeoning)
                    [2vyoxmgdd8y1a0gbuz8cfk] : object {Actor.hazard.items.[].system.damageRolls.2vyoxmgdd8y1a0gbuz8cfk}
                        damage : string {Actor.hazard.items.[].system.damageRolls.2vyoxmgdd8y1a0gbuz8cfk.damage} (same value: 8d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.2vyoxmgdd8y1a0gbuz8cfk.damageType} (same value: acid)
                    [inmlk2yjsu9uodsggqs95] : object {Actor.hazard.items.[].system.damageRolls.inmlk2yjsu9uodsggqs95}
                        damage : string {Actor.hazard.items.[].system.damageRolls.inmlk2yjsu9uodsggqs95.damage} (same value: 2d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.inmlk2yjsu9uodsggqs95.damageType} (same value: piercing)
                    [6ch94mcppixkp10rj7rlra] : object {Actor.hazard.items.[].system.damageRolls.6ch94mcppixkp10rj7rlra}
                        damage : string {Actor.hazard.items.[].system.damageRolls.6ch94mcppixkp10rj7rlra.damage} (same value: 3d10+10)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.6ch94mcppixkp10rj7rlra.damageType} (same value: fire)
                    [nul7n4wkfz2qkyxltkenx] : object {Actor.hazard.items.[].system.damageRolls.nul7n4wkfz2qkyxltkenx}
                        damage : string {Actor.hazard.items.[].system.damageRolls.nul7n4wkfz2qkyxltkenx.damage} (same value: 3d10+10)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.nul7n4wkfz2qkyxltkenx.damageType} (same value: piercing)
                    [rcb99ha9jg7r6cjk3yh269] : object {Actor.hazard.items.[].system.damageRolls.rcb99ha9jg7r6cjk3yh269}
                        damage : string {Actor.hazard.items.[].system.damageRolls.rcb99ha9jg7r6cjk3yh269.damage} (same value: 4d4+10)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.rcb99ha9jg7r6cjk3yh269.damageType} (same value: piercing)
                    [rf7se4fxlnddwm36t0vt9] : object {Actor.hazard.items.[].system.damageRolls.rf7se4fxlnddwm36t0vt9}
                        damage : string {Actor.hazard.items.[].system.damageRolls.rf7se4fxlnddwm36t0vt9.damage} (same value: 20)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.rf7se4fxlnddwm36t0vt9.damageType} (same value: void)
                    [0] : object {Actor.hazard.items.[].system.damageRolls.0}
                        damage : string {Actor.hazard.items.[].system.damageRolls.0.damage} (14 different values)
                            3d6 (x1)
                            2d6+8 (x1)
                            3d12+25 (x1)
                            4d8+20 (x1)
                            4d4 (x1)
                            3d10+15 (x1)
                            2d10+10 (x1)
                            3d8 (x1)
                            1d6+6 (x1)
                            1 (x1)
                            2d10+7 (x1)
                            2d10+8 (x1)
                            1d6+2 (x1)
                            1d6 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.0.damageType} (7 different values)
                            piercing (x5)
                            bludgeoning (x1)
                            fire (x1)
                            slashing (x3)
                            void (x1)
                            acid (x2)
                            electricity (x1)
                    [1eff89shq9ki0ol8wqn3] : object {Actor.hazard.items.[].system.damageRolls.1eff89shq9ki0ol8wqn3}
                        damage : string {Actor.hazard.items.[].system.damageRolls.1eff89shq9ki0ol8wqn3.damage} (same value: 2d8+7)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.1eff89shq9ki0ol8wqn3.damageType} (same value: slashing)
                    [1] : object {Actor.hazard.items.[].system.damageRolls.1}
                        damage : string {Actor.hazard.items.[].system.damageRolls.1.damage} (5 different values)
                            1d6 (x5)
                            4d6 (x2)
                            1d8 (x1)
                            2d6 (x2)
                            2d4 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.1.damageType} (6 different values)
                            bleed (x2)
                            fire (x3)
                            mental (x3)
                            poison (x1)
                            acid (x1)
                            electricity (x1)
                        [category] : string {Actor.hazard.items.[].system.damageRolls.1.category} (same value: persistent)
                    [2] : object {Actor.hazard.items.[].system.damageRolls.2}
                        [category] : string {Actor.hazard.items.[].system.damageRolls.2.category} (same value: persistent)
                        damage : string {Actor.hazard.items.[].system.damageRolls.2.damage} (3 different values)
                            4d6 (x1)
                            1d6 (x1)
                            2d6 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.2.damageType} (2 different values)
                            poison (x2)
                            bleed (x1)
                    [vv9vibg2hergwu0s99vvd6] : object {Actor.hazard.items.[].system.damageRolls.vv9vibg2hergwu0s99vvd6}
                        damage : string {Actor.hazard.items.[].system.damageRolls.vv9vibg2hergwu0s99vvd6.damage} (same value: 6d12+24)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.vv9vibg2hergwu0s99vvd6.damageType} (same value: piercing)
                    [ai6gplx5e9o56x26jzxh] : object {Actor.hazard.items.[].system.damageRolls.ai6gplx5e9o56x26jzxh}
                        damage : string {Actor.hazard.items.[].system.damageRolls.ai6gplx5e9o56x26jzxh.damage} (same value: 2d10+10)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.ai6gplx5e9o56x26jzxh.damageType} (same value: slashing)
                    [h1j9nj1o1y5ht58x6r4n] : object {Actor.hazard.items.[].system.damageRolls.h1j9nj1o1y5ht58x6r4n}
                        damage : string {Actor.hazard.items.[].system.damageRolls.h1j9nj1o1y5ht58x6r4n.damage} (same value: 4d8+15)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.h1j9nj1o1y5ht58x6r4n.damageType} (same value: bludgeoning)
                    [16fh4sgqx184tvfptux2] : object {Actor.hazard.items.[].system.damageRolls.16fh4sgqx184tvfptux2}
                        damage : string {Actor.hazard.items.[].system.damageRolls.16fh4sgqx184tvfptux2.damage} (same value: 2d8+8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.16fh4sgqx184tvfptux2.damageType} (same value: piercing)
                    [yh368qqufypybasfe23k] : object {Actor.hazard.items.[].system.damageRolls.yh368qqufypybasfe23k}
                        damage : string {Actor.hazard.items.[].system.damageRolls.yh368qqufypybasfe23k.damage} (same value: 3d12+17)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.yh368qqufypybasfe23k.damageType} (same value: piercing)
                    [1exxwedc4wrh5c2fqmbr] : object {Actor.hazard.items.[].system.damageRolls.1exxwedc4wrh5c2fqmbr}
                        damage : string {Actor.hazard.items.[].system.damageRolls.1exxwedc4wrh5c2fqmbr.damage} (same value: 1d10+4)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.1exxwedc4wrh5c2fqmbr.damageType} (same value: acid)
                    [n7rpir3rvo1ird7glfa6] : object {Actor.hazard.items.[].system.damageRolls.n7rpir3rvo1ird7glfa6}
                        damage : string {Actor.hazard.items.[].system.damageRolls.n7rpir3rvo1ird7glfa6.damage} (same value: 2d12+11)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.n7rpir3rvo1ird7glfa6.damageType} (same value: slashing)
                    [9znf86yorsnzx9dvotlm] : object {Actor.hazard.items.[].system.damageRolls.9znf86yorsnzx9dvotlm}
                        damage : string {Actor.hazard.items.[].system.damageRolls.9znf86yorsnzx9dvotlm.damage} (same value: 2d10 + 11)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.9znf86yorsnzx9dvotlm.damageType} (same value: slashing)
                    [tqsvyv8d2m707i4gh895] : object {Actor.hazard.items.[].system.damageRolls.tqsvyv8d2m707i4gh895}
                        damage : string {Actor.hazard.items.[].system.damageRolls.tqsvyv8d2m707i4gh895.damage} (same value: 4d4)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.tqsvyv8d2m707i4gh895.damageType} (same value: piercing)
                    [9ovh38aefbfkpyjdbj4d] : object {Actor.hazard.items.[].system.damageRolls.9ovh38aefbfkpyjdbj4d}
                        damage : string {Actor.hazard.items.[].system.damageRolls.9ovh38aefbfkpyjdbj4d.damage} (same value: 1d8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.9ovh38aefbfkpyjdbj4d.damageType} (same value: poison)
                    [nrogdVHQCBR0qSBr] : object {Actor.hazard.items.[].system.damageRolls.nrogdVHQCBR0qSBr}
                        damage : string {Actor.hazard.items.[].system.damageRolls.nrogdVHQCBR0qSBr.damage} (same value: 3d4)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.nrogdVHQCBR0qSBr.damageType} (same value: cold)
                    [1KUxpz7cZNLMOKPD] : object {Actor.hazard.items.[].system.damageRolls.1KUxpz7cZNLMOKPD}
                        damage : string {Actor.hazard.items.[].system.damageRolls.1KUxpz7cZNLMOKPD.damage} (same value: 3d10)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.1KUxpz7cZNLMOKPD.damageType} (same value: void)
                    [IgyeY1y1QSY1MAe7] : object {Actor.hazard.items.[].system.damageRolls.IgyeY1y1QSY1MAe7}
                        damage : string {Actor.hazard.items.[].system.damageRolls.IgyeY1y1QSY1MAe7.damage} (same value: 3d12+19)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.IgyeY1y1QSY1MAe7.damageType} (same value: bludgeoning)
                    [BXvg2s54fAWaYhlz] : object {Actor.hazard.items.[].system.damageRolls.BXvg2s54fAWaYhlz}
                        damage : string {Actor.hazard.items.[].system.damageRolls.BXvg2s54fAWaYhlz.damage} (same value: 4d10+22)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.BXvg2s54fAWaYhlz.damageType} (same value: bludgeoning)
                    [YEyXUx7OV9yLAI9x] : object {Actor.hazard.items.[].system.damageRolls.YEyXUx7OV9yLAI9x}
                        damage : string {Actor.hazard.items.[].system.damageRolls.YEyXUx7OV9yLAI9x.damage} (same value: 6d12+41)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.YEyXUx7OV9yLAI9x.damageType} (same value: piercing)
                    [5wWY2j06p99KmndK] : object {Actor.hazard.items.[].system.damageRolls.5wWY2j06p99KmndK}
                        damage : string {Actor.hazard.items.[].system.damageRolls.5wWY2j06p99KmndK.damage} (same value: 6d10+48)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.5wWY2j06p99KmndK.damageType} (same value: piercing)
                    [lniYAkjSR4N6MPdi] : object {Actor.hazard.items.[].system.damageRolls.lniYAkjSR4N6MPdi}
                        damage : string {Actor.hazard.items.[].system.damageRolls.lniYAkjSR4N6MPdi.damage} (same value: 2d10)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.lniYAkjSR4N6MPdi.damageType} (same value: cold)
                    [VskRr3jkmhUgh2WK] : object {Actor.hazard.items.[].system.damageRolls.VskRr3jkmhUgh2WK}
                        damage : string {Actor.hazard.items.[].system.damageRolls.VskRr3jkmhUgh2WK.damage} (same value: 4d10+22)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.VskRr3jkmhUgh2WK.damageType} (same value: slashing)
                    [FXt8isVglNR1HXTX] : object {Actor.hazard.items.[].system.damageRolls.FXt8isVglNR1HXTX}
                        damage : string {Actor.hazard.items.[].system.damageRolls.FXt8isVglNR1HXTX.damage} (same value: 8d10+40)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.FXt8isVglNR1HXTX.damageType} (same value: piercing)
                    [NF7lvpiFrwl0iEMV] : object {Actor.hazard.items.[].system.damageRolls.NF7lvpiFrwl0iEMV}
                        damage : string {Actor.hazard.items.[].system.damageRolls.NF7lvpiFrwl0iEMV.damage} (same value: 2d12+18)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.NF7lvpiFrwl0iEMV.damageType} (same value: bludgeoning)
                    [wkmydREMGiOq7p93] : object {Actor.hazard.items.[].system.damageRolls.wkmydREMGiOq7p93}
                        damage : string {Actor.hazard.items.[].system.damageRolls.wkmydREMGiOq7p93.damage} (same value: 1d12)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.wkmydREMGiOq7p93.damageType} (same value: fire)
                    [qm8AVojldkvAJu6D] : object {Actor.hazard.items.[].system.damageRolls.qm8AVojldkvAJu6D}
                        damage : string {Actor.hazard.items.[].system.damageRolls.qm8AVojldkvAJu6D.damage} (same value: 8d10+44)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.qm8AVojldkvAJu6D.damageType} (same value: fire)
                    [GYhej0kxEsaKisOa] : object {Actor.hazard.items.[].system.damageRolls.GYhej0kxEsaKisOa}
                        damage : string {Actor.hazard.items.[].system.damageRolls.GYhej0kxEsaKisOa.damage} (same value: 4d6+6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.GYhej0kxEsaKisOa.damageType} (same value: slashing)
                    [sfdozE4xhbvCZYX8] : object {Actor.hazard.items.[].system.damageRolls.sfdozE4xhbvCZYX8}
                        damage : string {Actor.hazard.items.[].system.damageRolls.sfdozE4xhbvCZYX8.damage} (same value: 4d10+13)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.sfdozE4xhbvCZYX8.damageType} (same value: piercing)
                    [wEf9g8rpHroPqWMH] : object {Actor.hazard.items.[].system.damageRolls.wEf9g8rpHroPqWMH}
                        category : string {Actor.hazard.items.[].system.damageRolls.wEf9g8rpHroPqWMH.category} (same value: persistent)
                        damage : string {Actor.hazard.items.[].system.damageRolls.wEf9g8rpHroPqWMH.damage} (same value: 2d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.wEf9g8rpHroPqWMH.damageType} (same value: bleed)
                    [QNuAEoR32rD8vHIs] : object {Actor.hazard.items.[].system.damageRolls.QNuAEoR32rD8vHIs}
                        category : string {Actor.hazard.items.[].system.damageRolls.QNuAEoR32rD8vHIs.category} (same value: persistent)
                        damage : string {Actor.hazard.items.[].system.damageRolls.QNuAEoR32rD8vHIs.damage} (same value: 1d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.QNuAEoR32rD8vHIs.damageType} (same value: bleed)
                    [VFuA8zfo4FadAgI9] : object {Actor.hazard.items.[].system.damageRolls.VFuA8zfo4FadAgI9}
                        damage : string {Actor.hazard.items.[].system.damageRolls.VFuA8zfo4FadAgI9.damage} (same value: 3d12+8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.VFuA8zfo4FadAgI9.damageType} (same value: bludgeoning)
                    [WayitStFpeFCdwVh] : object {Actor.hazard.items.[].system.damageRolls.WayitStFpeFCdwVh}
                        damage : string {Actor.hazard.items.[].system.damageRolls.WayitStFpeFCdwVh.damage} (same value: 1d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.WayitStFpeFCdwVh.damageType} (same value: spirit)
                    [2qO7Vz3bnfKucDDT] : object {Actor.hazard.items.[].system.damageRolls.2qO7Vz3bnfKucDDT}
                        damage : string {Actor.hazard.items.[].system.damageRolls.2qO7Vz3bnfKucDDT.damage} (same value: 8d10+33)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.2qO7Vz3bnfKucDDT.damageType} (same value: slashing)
                    [szOW2nLRtPPVTOYR] : object {Actor.hazard.items.[].system.damageRolls.szOW2nLRtPPVTOYR}
                        category : string {Actor.hazard.items.[].system.damageRolls.szOW2nLRtPPVTOYR.category} (same value: persistent)
                        damage : string {Actor.hazard.items.[].system.damageRolls.szOW2nLRtPPVTOYR.damage} (same value: 2d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.szOW2nLRtPPVTOYR.damageType} (same value: bleed)
                    [r5qp9dx4h1gmq2ewymla8k] : object {Actor.hazard.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k}
                        damage : string {Actor.hazard.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k.damage} (same value: 1d8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k.damageType} (same value: poison)
                    [f2u9wheevmmka3rjlwi2fs] : object {Actor.hazard.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs}
                        damage : string {Actor.hazard.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs.damage} (same value: 1d6+4)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs.damageType} (same value: piercing)
                    [l3ja4befb5inpen6o9fk3f] : object {Actor.hazard.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f}
                        damage : string {Actor.hazard.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f.damage} (same value: 1d8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f.damageType} (same value: poison)
                    [28d8zzwzplb7y2djjl3e8e] : object {Actor.hazard.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e}
                        damage : string {Actor.hazard.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e.damage} (same value: 2d8+8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e.damageType} (same value: mental)
                    [3ln4roi2dzrzhqf6m82i0s] : object {Actor.hazard.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s}
                        damage : string {Actor.hazard.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s.damage} (same value: 2d4+5)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s.damageType} (same value: piercing)
                    [tutd4l57u3mxyyf770o87j] : object {Actor.hazard.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j}
                        damage : string {Actor.hazard.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j.damage} (same value: 4d4+8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j.damageType} (same value: acid)
                    [p5jh8egew7k69xiegg3vc] : object {Actor.hazard.items.[].system.damageRolls.p5jh8egew7k69xiegg3vc}
                        damage : string {Actor.hazard.items.[].system.damageRolls.p5jh8egew7k69xiegg3vc.damage} (same value: 1d12)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.p5jh8egew7k69xiegg3vc.damageType} (same value: piercing)
                    [54y05qkw1842odiyzpyzv] : object {Actor.hazard.items.[].system.damageRolls.54y05qkw1842odiyzpyzv}
                        damage : string {Actor.hazard.items.[].system.damageRolls.54y05qkw1842odiyzpyzv.damage} (same value: 6d12+24)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.54y05qkw1842odiyzpyzv.damageType} (same value: slashing)
                    [50nrnuxoqg5lueonyrbzn] : object {Actor.hazard.items.[].system.damageRolls.50nrnuxoqg5lueonyrbzn}
                        damage : string {Actor.hazard.items.[].system.damageRolls.50nrnuxoqg5lueonyrbzn.damage} (same value: 2d10+10)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.50nrnuxoqg5lueonyrbzn.damageType} (same value: void)
                    [y6s2ku6swg3wbz0i0p4gg] : object {Actor.hazard.items.[].system.damageRolls.y6s2ku6swg3wbz0i0p4gg}
                        damage : string {Actor.hazard.items.[].system.damageRolls.y6s2ku6swg3wbz0i0p4gg.damage} (same value: 6d12+40)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.y6s2ku6swg3wbz0i0p4gg.damageType} (same value: piercing)
                    [m39l11ztrqgz1agznrec] : object {Actor.hazard.items.[].system.damageRolls.m39l11ztrqgz1agznrec}
                        damage : string {Actor.hazard.items.[].system.damageRolls.m39l11ztrqgz1agznrec.damage} (same value: 4d10+20)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.m39l11ztrqgz1agznrec.damageType} (same value: bludgeoning)
                    [p9qpohxaaga0ym0mofgp] : object {Actor.hazard.items.[].system.damageRolls.p9qpohxaaga0ym0mofgp}
                        damage : string {Actor.hazard.items.[].system.damageRolls.p9qpohxaaga0ym0mofgp.damage} (same value: 3d6+5)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.p9qpohxaaga0ym0mofgp.damageType} (same value: void)
                    [rog0seeifjsp345c0itf] : object {Actor.hazard.items.[].system.damageRolls.rog0seeifjsp345c0itf}
                        damage : string {Actor.hazard.items.[].system.damageRolls.rog0seeifjsp345c0itf.damage} (same value: 2d6+6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.rog0seeifjsp345c0itf.damageType} (same value: piercing)
                    [7fjovgwbpdn68he8fl8i] : object {Actor.hazard.items.[].system.damageRolls.7fjovgwbpdn68he8fl8i}
                        damage : string {Actor.hazard.items.[].system.damageRolls.7fjovgwbpdn68he8fl8i.damage} (same value: 6d8+20)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.7fjovgwbpdn68he8fl8i.damageType} (same value: bludgeoning)
                    [m9gfpuesqgzgmj2cr5tg] : object {Actor.hazard.items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg}
                        damage : string {Actor.hazard.items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg.damage} (same value: 2d10 + 18)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg.damageType} (same value: bludgeoning)
                    [85elazcjj99muxznwj6o] : object {Actor.hazard.items.[].system.damageRolls.85elazcjj99muxznwj6o}
                        damage : string {Actor.hazard.items.[].system.damageRolls.85elazcjj99muxznwj6o.damage} (same value: 3d4)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.85elazcjj99muxznwj6o.damageType} (same value: piercing)
                    [3tqq8q1ujv3fog51d6br] : object {Actor.hazard.items.[].system.damageRolls.3tqq8q1ujv3fog51d6br}
                        damage : string {Actor.hazard.items.[].system.damageRolls.3tqq8q1ujv3fog51d6br.damage} (same value: 1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.3tqq8q1ujv3fog51d6br.damageType} (same value: piercing)
                    [guj26mkvvr90w00st8m3] : object {Actor.hazard.items.[].system.damageRolls.guj26mkvvr90w00st8m3}
                        damage : string {Actor.hazard.items.[].system.damageRolls.guj26mkvvr90w00st8m3.damage} (same value: 2d12+4)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.guj26mkvvr90w00st8m3.damageType} (same value: slashing)
                    [b2sgkmleac7pt7auaikp] : object {Actor.hazard.items.[].system.damageRolls.b2sgkmleac7pt7auaikp}
                        damage : string {Actor.hazard.items.[].system.damageRolls.b2sgkmleac7pt7auaikp.damage} (2 different values)
                            2d6+6 (x2)
                            4d8+8 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.b2sgkmleac7pt7auaikp.damageType} (same value: piercing)
                    [vyild2eqx4ge0c61qqpd] : object {Actor.hazard.items.[].system.damageRolls.vyild2eqx4ge0c61qqpd}
                        damage : string {Actor.hazard.items.[].system.damageRolls.vyild2eqx4ge0c61qqpd.damage} (same value: 4d8+9)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.vyild2eqx4ge0c61qqpd.damageType} (same value: void)
                    [hbbjiswyk7luxxtmpf26] : object {Actor.hazard.items.[].system.damageRolls.hbbjiswyk7luxxtmpf26}
                        damage : string {Actor.hazard.items.[].system.damageRolls.hbbjiswyk7luxxtmpf26.damage} (same value: 2d10+5)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.hbbjiswyk7luxxtmpf26.damageType} (same value: slashing)
                    [ha17f105vm6xzoc5d1w0] : object {Actor.hazard.items.[].system.damageRolls.ha17f105vm6xzoc5d1w0}
                        damage : string {Actor.hazard.items.[].system.damageRolls.ha17f105vm6xzoc5d1w0.damage} (same value: 2d12+10)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.ha17f105vm6xzoc5d1w0.damageType} (same value: bludgeoning)
                    [bl4p5gmnff8b2w33u1az] : object {Actor.hazard.items.[].system.damageRolls.bl4p5gmnff8b2w33u1az}
                        damage : string {Actor.hazard.items.[].system.damageRolls.bl4p5gmnff8b2w33u1az.damage} (same value: 6d12+25)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.bl4p5gmnff8b2w33u1az.damageType} (same value: slashing)
                    [mwdx5rvny9h800405t75e] : object {Actor.hazard.items.[].system.damageRolls.mwdx5rvny9h800405t75e}
                        damage : string {Actor.hazard.items.[].system.damageRolls.mwdx5rvny9h800405t75e.damage} (2 different values)
                            3d6 (x1)
                            4d6 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.mwdx5rvny9h800405t75e.damageType} (same value: bludgeoning)
                    [ZxRmwGaHv54t2gKf] : object {Actor.hazard.items.[].system.damageRolls.ZxRmwGaHv54t2gKf}
                        damage : string {Actor.hazard.items.[].system.damageRolls.ZxRmwGaHv54t2gKf.damage} (same value: 1d8+3)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.ZxRmwGaHv54t2gKf.damageType} (same value: piercing)
                    [i2DuuCUvbT3UpUnQ] : object {Actor.hazard.items.[].system.damageRolls.i2DuuCUvbT3UpUnQ}
                        damage : string {Actor.hazard.items.[].system.damageRolls.i2DuuCUvbT3UpUnQ.damage} (same value: 2d8+9)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.i2DuuCUvbT3UpUnQ.damageType} (same value: force)
                    [f5oITEGkAQkdA3UO] : object {Actor.hazard.items.[].system.damageRolls.f5oITEGkAQkdA3UO}
                        damage : string {Actor.hazard.items.[].system.damageRolls.f5oITEGkAQkdA3UO.damage} (same value: 2d8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.f5oITEGkAQkdA3UO.damageType} (same value: piercing)
                    [y215KPkMm7AW0POU] : object {Actor.hazard.items.[].system.damageRolls.y215KPkMm7AW0POU}
                        damage : string {Actor.hazard.items.[].system.damageRolls.y215KPkMm7AW0POU.damage} (same value: 1d10+4)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.y215KPkMm7AW0POU.damageType} (same value: piercing)
                    [Niu2iaUCkocDG1D0] : object {Actor.hazard.items.[].system.damageRolls.Niu2iaUCkocDG1D0}
                        category : string {Actor.hazard.items.[].system.damageRolls.Niu2iaUCkocDG1D0.category} (same value: persistent)
                        damage : string {Actor.hazard.items.[].system.damageRolls.Niu2iaUCkocDG1D0.damage} (same value: 1d4)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.Niu2iaUCkocDG1D0.damageType} (same value: cold)
                    [ddIaogmCD42uvS45] : object {Actor.hazard.items.[].system.damageRolls.ddIaogmCD42uvS45}
                        damage : string {Actor.hazard.items.[].system.damageRolls.ddIaogmCD42uvS45.damage} (same value: 2d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.ddIaogmCD42uvS45.damageType} (same value: cold)
                    [8nomt95uxx3vnf6kn81bkr] : object {Actor.hazard.items.[].system.damageRolls.8nomt95uxx3vnf6kn81bkr}
                        damage : string {Actor.hazard.items.[].system.damageRolls.8nomt95uxx3vnf6kn81bkr.damage} (same value: 1d8+4)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.8nomt95uxx3vnf6kn81bkr.damageType} (same value: piercing)
                    [lhbiauwi4zscgjry2akfsn] : object {Actor.hazard.items.[].system.damageRolls.lhbiauwi4zscgjry2akfsn}
                        damage : string {Actor.hazard.items.[].system.damageRolls.lhbiauwi4zscgjry2akfsn.damage} (same value: 1d8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.lhbiauwi4zscgjry2akfsn.damageType} (same value: bludgeoning)
                    [7n1pghx8dk3do3sl6jn6] : object {Actor.hazard.items.[].system.damageRolls.7n1pghx8dk3do3sl6jn6}
                        damage : string {Actor.hazard.items.[].system.damageRolls.7n1pghx8dk3do3sl6jn6.damage} (same value: 2d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.7n1pghx8dk3do3sl6jn6.damageType} (same value: bludgeoning)
                    [3ky3ngplmh9pq9r7ut9j] : object {Actor.hazard.items.[].system.damageRolls.3ky3ngplmh9pq9r7ut9j}
                        damage : string {Actor.hazard.items.[].system.damageRolls.3ky3ngplmh9pq9r7ut9j.damage} (same value: 2d12+4)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.3ky3ngplmh9pq9r7ut9j.damageType} (same value: slashing)
                    [1qhn7rr7wdkj5c5e9mu3] : object {Actor.hazard.items.[].system.damageRolls.1qhn7rr7wdkj5c5e9mu3}
                        damage : string {Actor.hazard.items.[].system.damageRolls.1qhn7rr7wdkj5c5e9mu3.damage} (same value: 2d6+6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.1qhn7rr7wdkj5c5e9mu3.damageType} (same value: piercing)
                    [hg5rmoenypg090f5tk68] : object {Actor.hazard.items.[].system.damageRolls.hg5rmoenypg090f5tk68}
                        damage : string {Actor.hazard.items.[].system.damageRolls.hg5rmoenypg090f5tk68.damage} (same value: 2d4+5)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.hg5rmoenypg090f5tk68.damageType} (same value: bludgeoning)
                    [ji0llge43nloqgvmrlxa] : object {Actor.hazard.items.[].system.damageRolls.ji0llge43nloqgvmrlxa}
                        damage : string {Actor.hazard.items.[].system.damageRolls.ji0llge43nloqgvmrlxa.damage} (same value: 1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.ji0llge43nloqgvmrlxa.damageType} (same value: piercing)
                    [pdt0lu457k98nhuo57xk] : object {Actor.hazard.items.[].system.damageRolls.pdt0lu457k98nhuo57xk}
                        damage : string {Actor.hazard.items.[].system.damageRolls.pdt0lu457k98nhuo57xk.damage} (same value: 4d6+12)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.pdt0lu457k98nhuo57xk.damageType} (same value: piercing)
                    [e2gkbmplmcwll3qy8fpo] : object {Actor.hazard.items.[].system.damageRolls.e2gkbmplmcwll3qy8fpo}
                        damage : string {Actor.hazard.items.[].system.damageRolls.e2gkbmplmcwll3qy8fpo.damage} (same value: 1d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.e2gkbmplmcwll3qy8fpo.damageType} (same value: bludgeoning)
                    [eexl25wchdh0kyi8ch97] : object {Actor.hazard.items.[].system.damageRolls.eexl25wchdh0kyi8ch97}
                        damage : string {Actor.hazard.items.[].system.damageRolls.eexl25wchdh0kyi8ch97.damage} (same value: 1d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.eexl25wchdh0kyi8ch97.damageType} (same value: fire)
                    [x9rz2u1v19rx25mvpmko] : object {Actor.hazard.items.[].system.damageRolls.x9rz2u1v19rx25mvpmko}
                        damage : string {Actor.hazard.items.[].system.damageRolls.x9rz2u1v19rx25mvpmko.damage} (same value: 2d10+4)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.x9rz2u1v19rx25mvpmko.damageType} (same value: piercing)
                    [94w0ubv46z6vatmui1mg] : object {Actor.hazard.items.[].system.damageRolls.94w0ubv46z6vatmui1mg}
                        damage : string {Actor.hazard.items.[].system.damageRolls.94w0ubv46z6vatmui1mg.damage} (same value: 1d6+6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.94w0ubv46z6vatmui1mg.damageType} (same value: bludgeoning)
                    [4V1qdF7eTqKx2Eqr] : object {Actor.hazard.items.[].system.damageRolls.4V1qdF7eTqKx2Eqr}
                        damage : string {Actor.hazard.items.[].system.damageRolls.4V1qdF7eTqKx2Eqr.damage} (same value: 2d12+15)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.4V1qdF7eTqKx2Eqr.damageType} (same value: piercing)
                    [9c1m9iu50oUOuKOW] : object {Actor.hazard.items.[].system.damageRolls.9c1m9iu50oUOuKOW}
                        damage : string {Actor.hazard.items.[].system.damageRolls.9c1m9iu50oUOuKOW.damage} (same value: 2d8+7)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.9c1m9iu50oUOuKOW.damageType} (same value: mental)
                    [33Go4iDrNAU26B2n] : object {Actor.hazard.items.[].system.damageRolls.33Go4iDrNAU26B2n}
                        damage : string {Actor.hazard.items.[].system.damageRolls.33Go4iDrNAU26B2n.damage} (same value: 2d10+7)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.33Go4iDrNAU26B2n.damageType} (same value: piercing)
                    [4OGPZFRbFQm4DsVO] : object {Actor.hazard.items.[].system.damageRolls.4OGPZFRbFQm4DsVO}
                        damage : string {Actor.hazard.items.[].system.damageRolls.4OGPZFRbFQm4DsVO.damage} (same value: 4d10+18)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.4OGPZFRbFQm4DsVO.damageType} (same value: force)
                    [ar7an51tpbnp5bwlors6] : object {Actor.hazard.items.[].system.damageRolls.ar7an51tpbnp5bwlors6}
                        damage : string {Actor.hazard.items.[].system.damageRolls.ar7an51tpbnp5bwlors6.damage} (same value: 2d10 + 11)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.ar7an51tpbnp5bwlors6.damageType} (same value: bludgeoning)
                    [ru2njmbih3k9z7rfj9u1] : object {Actor.hazard.items.[].system.damageRolls.ru2njmbih3k9z7rfj9u1}
                        damage : string {Actor.hazard.items.[].system.damageRolls.ru2njmbih3k9z7rfj9u1.damage} (same value: 3d12+19)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.ru2njmbih3k9z7rfj9u1.damageType} (same value: force)
                    [c07qdc9k4jj2ngi6kyk6] : object {Actor.hazard.items.[].system.damageRolls.c07qdc9k4jj2ngi6kyk6}
                        damage : string {Actor.hazard.items.[].system.damageRolls.c07qdc9k4jj2ngi6kyk6.damage} (2 different values)
                            2d6+6 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.c07qdc9k4jj2ngi6kyk6.damageType} (same value: bludgeoning)
                    [gjidmf4abg6cn5prh33q] : object {Actor.hazard.items.[].system.damageRolls.gjidmf4abg6cn5prh33q}
                        damage : string {Actor.hazard.items.[].system.damageRolls.gjidmf4abg6cn5prh33q.damage} (same value: 1d6+3)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.gjidmf4abg6cn5prh33q.damageType} (same value: bludgeoning)
                    [3vctvrl3fys3wax5twig] : object {Actor.hazard.items.[].system.damageRolls.3vctvrl3fys3wax5twig}
                        damage : string {Actor.hazard.items.[].system.damageRolls.3vctvrl3fys3wax5twig.damage} (same value: 1d10+3)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.3vctvrl3fys3wax5twig.damageType} (same value: bludgeoning)
                    [dohzqd6ghmlqyoefm0om] : object {Actor.hazard.items.[].system.damageRolls.dohzqd6ghmlqyoefm0om}
                        damage : string {Actor.hazard.items.[].system.damageRolls.dohzqd6ghmlqyoefm0om.damage} (same value: 3d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.dohzqd6ghmlqyoefm0om.damageType} (same value: piercing)
                    [1zzkgesgrynvmnqk8k10] : object {Actor.hazard.items.[].system.damageRolls.1zzkgesgrynvmnqk8k10}
                        damage : string {Actor.hazard.items.[].system.damageRolls.1zzkgesgrynvmnqk8k10.damage} (same value: 4d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.1zzkgesgrynvmnqk8k10.damageType} (same value: piercing)
                    [NAAQzrZzyqJkjmdX] : object {Actor.hazard.items.[].system.damageRolls.NAAQzrZzyqJkjmdX}
                        damage : string {Actor.hazard.items.[].system.damageRolls.NAAQzrZzyqJkjmdX.damage} (same value: 2d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.NAAQzrZzyqJkjmdX.damageType} (same value: slashing)
                    [UL1DkMipC5odCol2] : object {Actor.hazard.items.[].system.damageRolls.UL1DkMipC5odCol2}
                        damage : string {Actor.hazard.items.[].system.damageRolls.UL1DkMipC5odCol2.damage} (same value: 2d6+6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.UL1DkMipC5odCol2.damageType} (same value: acid)
                    [Y0Po4AkOv34FnGFO] : object {Actor.hazard.items.[].system.damageRolls.Y0Po4AkOv34FnGFO}
                        damage : string {Actor.hazard.items.[].system.damageRolls.Y0Po4AkOv34FnGFO.damage} (same value: 2d8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.Y0Po4AkOv34FnGFO.damageType} (same value: slashing)
                    [m2VkTAtxSmy1RgHW] : object {Actor.hazard.items.[].system.damageRolls.m2VkTAtxSmy1RgHW}
                        damage : string {Actor.hazard.items.[].system.damageRolls.m2VkTAtxSmy1RgHW.damage} (same value: 2d8+7)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.m2VkTAtxSmy1RgHW.damageType} (same value: acid)
                    [6rhs1g473dh5oi75l235] : object {Actor.hazard.items.[].system.damageRolls.6rhs1g473dh5oi75l235}
                        damage : string {Actor.hazard.items.[].system.damageRolls.6rhs1g473dh5oi75l235.damage} (2 different values)
                            1d6+3 (x4)
                            2d8+5 (x2)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.6rhs1g473dh5oi75l235.damageType} (same value: bludgeoning)
                    [34c5bysy0cmpg6eufzu8] : object {Actor.hazard.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8}
                        damage : string {Actor.hazard.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damage} (2 different values)
                            1d6+3 (x1)
                            1d10+6 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damageType} (same value: bludgeoning)
                    [7jq93flns2fx2mg9l272] : object {Actor.hazard.items.[].system.damageRolls.7jq93flns2fx2mg9l272}
                        damage : string {Actor.hazard.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damage} (2 different values)
                            1d6+3 (x1)
                            2d6+6 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damageType} (same value: piercing)
                    [ohp9k854inwuu2rd0rl1] : object {Actor.hazard.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1}
                        damage : string {Actor.hazard.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1.damage} (2 different values)
                            2d8+4 (x1)
                            2d10+4 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1.damageType} (same value: sonic)
                    [o30ldvl1rgxl3nvnwxvh] : object {Actor.hazard.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh}
                        damage : string {Actor.hazard.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh.damage} (2 different values)
                            1d4+3 (x1)
                            1d10+4 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh.damageType} (same value: fire)
                    [uztzova2a3xkij7adhxc] : object {Actor.hazard.items.[].system.damageRolls.uztzova2a3xkij7adhxc}
                        damage : string {Actor.hazard.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damage} (2 different values)
                            2d6+7 (x1)
                            2d6+11 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damageType} (same value: fire)
                    [45j0lu8tdnmz645ry91y] : object {Actor.hazard.items.[].system.damageRolls.45j0lu8tdnmz645ry91y}
                        damage : string {Actor.hazard.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damage} (same value: 1d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damageType} (same value: spirit)
                    [x2xzitw3cmrro3pp1m88] : object {Actor.hazard.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88}
                        damage : string {Actor.hazard.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88.damage} (2 different values)
                            1d10+6 (x1)
                            2d8+7 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88.damageType} (same value: void)
                    [ygsps4d5yxi9qgtr5e2e] : object {Actor.hazard.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e}
                        damage : string {Actor.hazard.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e.damage} (2 different values)
                            4d10+26 (x1)
                            4d10+18 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e.damageType} (same value: bludgeoning)
                    [58kgklg117whp55vzz8h] : object {Actor.hazard.items.[].system.damageRolls.58kgklg117whp55vzz8h}
                        damage : string {Actor.hazard.items.[].system.damageRolls.58kgklg117whp55vzz8h.damage} (2 different values)
                            1d10+6 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.58kgklg117whp55vzz8h.damageType} (same value: fire)
                    [zrsk75x4qk95ro4xiptn] : object {Actor.hazard.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn}
                        damage : string {Actor.hazard.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damage} (2 different values)
                            2d10+5 (x1)
                            2d10+9 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damageType} (same value: piercing)
                    [msgoimorrak9p9xvltgo] : object {Actor.hazard.items.[].system.damageRolls.msgoimorrak9p9xvltgo}
                        damage : string {Actor.hazard.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damage} (same value: 1d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damageType} (same value: cold)
                    [phcr79vzndih3qvc6ctt] : object {Actor.hazard.items.[].system.damageRolls.phcr79vzndih3qvc6ctt}
                        damage : string {Actor.hazard.items.[].system.damageRolls.phcr79vzndih3qvc6ctt.damage} (same value: 2d12+4)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.phcr79vzndih3qvc6ctt.damageType} (same value: slashing)
                    [4fgo4gi5hn3bbsj7g5kd] : object {Actor.hazard.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd}
                        damage : string {Actor.hazard.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd.damage} (same value: 1d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd.damageType} (same value: bleed)
                    [comy2g8wfkfq2esm6ssa] : object {Actor.hazard.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa}
                        damage : string {Actor.hazard.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa.damage} (2 different values)
                            2d6+5 (x1)
                            2d10+13 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa.damageType} (same value: bludgeoning)
                    [zc7jj4yrbepuh4kbe6fc] : object {Actor.hazard.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc}
                        damage : string {Actor.hazard.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc.damage} (2 different values)
                            1 (x1)
                            1d4+3 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc.damageType} (same value: piercing)
                    [tldlblj7tlfak0ovl8wo] : object {Actor.hazard.items.[].system.damageRolls.tldlblj7tlfak0ovl8wo}
                        damage : string {Actor.hazard.items.[].system.damageRolls.tldlblj7tlfak0ovl8wo.damage} (same value: 2d8+12)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.tldlblj7tlfak0ovl8wo.damageType} (same value: piercing)
                    [j4nn8qpcb2mzq66r0pvi] : object {Actor.hazard.items.[].system.damageRolls.j4nn8qpcb2mzq66r0pvi}
                        damage : string {Actor.hazard.items.[].system.damageRolls.j4nn8qpcb2mzq66r0pvi.damage} (same value: 1d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.j4nn8qpcb2mzq66r0pvi.damageType} (same value: spirit)
                    [eZtApt9vf4mq7wLh] : object {Actor.hazard.items.[].system.damageRolls.eZtApt9vf4mq7wLh}
                        damage : string {Actor.hazard.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damage} (2 different values)
                            2d8+5 (x1)
                            2d8 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damageType} (same value: bludgeoning)
                    [L8NUGdjsTulZ9ON6] : object {Actor.hazard.items.[].system.damageRolls.L8NUGdjsTulZ9ON6}
                        damage : string {Actor.hazard.items.[].system.damageRolls.L8NUGdjsTulZ9ON6.damage} (same value: 1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.L8NUGdjsTulZ9ON6.damageType} (same value: piercing)
                    [EV6l43r1XDrHIZZf] : object {Actor.hazard.items.[].system.damageRolls.EV6l43r1XDrHIZZf}
                        damage : string {Actor.hazard.items.[].system.damageRolls.EV6l43r1XDrHIZZf.damage} (same value: 3)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.EV6l43r1XDrHIZZf.damageType} (same value: piercing)
                    [rnQHv2ayVFXYnw7I] : object {Actor.hazard.items.[].system.damageRolls.rnQHv2ayVFXYnw7I}
                        damage : string {Actor.hazard.items.[].system.damageRolls.rnQHv2ayVFXYnw7I.damage} (2 different values)
                            2d8+7 (x1)
                            2d10+9 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.rnQHv2ayVFXYnw7I.damageType} (same value: slashing)
                    [7HveJ8m5zgNCORi8] : object {Actor.hazard.items.[].system.damageRolls.7HveJ8m5zgNCORi8}
                        damage : string {Actor.hazard.items.[].system.damageRolls.7HveJ8m5zgNCORi8.damage} (2 different values)
                            2d8+7 (x1)
                            1d10+6 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.7HveJ8m5zgNCORi8.damageType} (same value: piercing)
                    [69LAZOvG2F6DmFVY] : object {Actor.hazard.items.[].system.damageRolls.69LAZOvG2F6DmFVY}
                        damage : string {Actor.hazard.items.[].system.damageRolls.69LAZOvG2F6DmFVY.damage} (2 different values)
                            1d6+3 (x1)
                            1d10+6 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.69LAZOvG2F6DmFVY.damageType} (same value: bludgeoning)
                    [k3Od99b8MiKI5W94] : object {Actor.hazard.items.[].system.damageRolls.k3Od99b8MiKI5W94}
                        damage : string {Actor.hazard.items.[].system.damageRolls.k3Od99b8MiKI5W94.damage} (2 different values)
                            2d8+9 (x1)
                            2d8+5 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.k3Od99b8MiKI5W94.damageType} (same value: bludgeoning)
                    [g7k1xWcWX0x1yyFf] : object {Actor.hazard.items.[].system.damageRolls.g7k1xWcWX0x1yyFf}
                        damage : string {Actor.hazard.items.[].system.damageRolls.g7k1xWcWX0x1yyFf.damage} (4 different values)
                            2d8+5 (x6)
                            1d10+4 (x6)
                            1d10+7 (x6)
                            1d6+3 (x6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.g7k1xWcWX0x1yyFf.damageType} (6 different values)
                            cold (x4)
                            bludgeoning (x4)
                            fire (x4)
                            electricity (x4)
                            piercing (x4)
                            slashing (x4)
                    [dZUaTp9lPbHhYfzC] : object {Actor.hazard.items.[].system.damageRolls.dZUaTp9lPbHhYfzC}
                        damage : string {Actor.hazard.items.[].system.damageRolls.dZUaTp9lPbHhYfzC.damage} (2 different values)
                            2d12+15 (x1)
                            2d10+13 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.dZUaTp9lPbHhYfzC.damageType} (same value: void)
                    [nj5y7py7WpfvzZFS] : object {Actor.hazard.items.[].system.damageRolls.nj5y7py7WpfvzZFS}
                        damage : string {Actor.hazard.items.[].system.damageRolls.nj5y7py7WpfvzZFS.damage} (same value: 2d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.nj5y7py7WpfvzZFS.damageType} (same value: bludgeoning)
                    [9Mpwi2EZsz16zwks] : object {Actor.hazard.items.[].system.damageRolls.9Mpwi2EZsz16zwks}
                        damage : string {Actor.hazard.items.[].system.damageRolls.9Mpwi2EZsz16zwks.damage} (2 different values)
                            2d8+7 (x1)
                            4d6+6 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.9Mpwi2EZsz16zwks.damageType} (same value: bludgeoning)
                    [Fx4wmSjfA5gtusv1] : object {Actor.hazard.items.[].system.damageRolls.Fx4wmSjfA5gtusv1}
                        damage : string {Actor.hazard.items.[].system.damageRolls.Fx4wmSjfA5gtusv1.damage} (2 different values)
                            2d8+9 (x1)
                            1d10+8 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.Fx4wmSjfA5gtusv1.damageType} (same value: piercing)
                    [64EixiuQSzudSz26] : object {Actor.hazard.items.[].system.damageRolls.64EixiuQSzudSz26}
                        damage : string {Actor.hazard.items.[].system.damageRolls.64EixiuQSzudSz26.damage} (3 different values)
                            1d8+4 (x1)
                            1d4+1 (x1)
                            1d6+4 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.64EixiuQSzudSz26.damageType} (same value: bludgeoning)
                    [urMCQcfbHeh3zPQa] : object {Actor.hazard.items.[].system.damageRolls.urMCQcfbHeh3zPQa}
                        damage : string {Actor.hazard.items.[].system.damageRolls.urMCQcfbHeh3zPQa.damage} (3 different values)
                            1d8+4 (x1)
                            1d4 (x1)
                            1d6+4 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.urMCQcfbHeh3zPQa.damageType} (same value: fire)
                    [MfUw3yGNIXt00dxn] : object {Actor.hazard.items.[].system.damageRolls.MfUw3yGNIXt00dxn}
                        damage : string {Actor.hazard.items.[].system.damageRolls.MfUw3yGNIXt00dxn.damage} (same value: 1d6+3)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.MfUw3yGNIXt00dxn.damageType} (same value: piercing)
                    [c7QGpmnMx88XSXpc] : object {Actor.hazard.items.[].system.damageRolls.c7QGpmnMx88XSXpc}
                        damage : string {Actor.hazard.items.[].system.damageRolls.c7QGpmnMx88XSXpc.damage} (4 different values)
                            1d10+5 (x1)
                            4d8+10 (x1)
                            4d8+18 (x1)
                            4d10+22 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.c7QGpmnMx88XSXpc.damageType} (same value: bludgeoning)
                    [jPmcLzpqz5iECp6j] : object {Actor.hazard.items.[].system.damageRolls.jPmcLzpqz5iECp6j}
                        damage : string {Actor.hazard.items.[].system.damageRolls.jPmcLzpqz5iECp6j.damage} (4 different values)
                            1d10+4 (x1)
                            2d8+5 (x1)
                            2d8+9 (x1)
                            2d10+11 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.jPmcLzpqz5iECp6j.damageType} (same value: spirit)
                    [H0O5eXMMtHhvUY2G] : object {Actor.hazard.items.[].system.damageRolls.H0O5eXMMtHhvUY2G}
                        damage : string {Actor.hazard.items.[].system.damageRolls.H0O5eXMMtHhvUY2G.damage} (4 different values)
                            1d4 (x1)
                            1d6 (x1)
                            1d8 (x1)
                            1d10 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.H0O5eXMMtHhvUY2G.damageType} (same value: piercing)
                    [UppxwDEzdVhdbhhT] : object {Actor.hazard.items.[].system.damageRolls.UppxwDEzdVhdbhhT}
                        category : string {Actor.hazard.items.[].system.damageRolls.UppxwDEzdVhdbhhT.category} (same value: persistent)
                        damage : string {Actor.hazard.items.[].system.damageRolls.UppxwDEzdVhdbhhT.damage} (4 different values)
                            1d4 (x1)
                            1d6 (x1)
                            1d8 (x1)
                            1d10 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.UppxwDEzdVhdbhhT.damageType} (same value: bleed)
                    [gXecUIxa95ozc6Dj] : object {Actor.hazard.items.[].system.damageRolls.gXecUIxa95ozc6Dj}
                        damage : string {Actor.hazard.items.[].system.damageRolls.gXecUIxa95ozc6Dj.damage} (4 different values)
                            1d6+3 (x1)
                            1d10+6 (x1)
                            2d8+7 (x1)
                            2d10+9 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.gXecUIxa95ozc6Dj.damageType} (same value: force)
                    [mw6MjzitsKX4ga2j] : object {Actor.hazard.items.[].system.damageRolls.mw6MjzitsKX4ga2j}
                        damage : string {Actor.hazard.items.[].system.damageRolls.mw6MjzitsKX4ga2j.damage} (3 different values)
                            1d8 (x1)
                            1d8+8 (x1)
                            1d8+2 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.mw6MjzitsKX4ga2j.damageType} (same value: slashing)
                    [1IqRQgNUNB9XhhA8] : object {Actor.hazard.items.[].system.damageRolls.1IqRQgNUNB9XhhA8}
                        damage : string {Actor.hazard.items.[].system.damageRolls.1IqRQgNUNB9XhhA8.damage} (2 different values)
                            3d12 (x2)
                            2d12 (x2)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.1IqRQgNUNB9XhhA8.damageType} (same value: electricity)
                    [io87WlqiAyPAGtU1] : object {Actor.hazard.items.[].system.damageRolls.io87WlqiAyPAGtU1}
                        damage : string {Actor.hazard.items.[].system.damageRolls.io87WlqiAyPAGtU1.damage} (2 different values)
                            4D8+14 (x1)
                            2d10+13 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.io87WlqiAyPAGtU1.damageType} (same value: piercing)
                    [gH7qBOQMbLgRgek4] : object {Actor.hazard.items.[].system.damageRolls.gH7qBOQMbLgRgek4}
                        damage : string {Actor.hazard.items.[].system.damageRolls.gH7qBOQMbLgRgek4.damage} (same value: 1d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.gH7qBOQMbLgRgek4.damageType} (same value: slashing)
                    [vuDOcwVm1v3wQAAF] : object {Actor.hazard.items.[].system.damageRolls.vuDOcwVm1v3wQAAF}
                        damage : string {Actor.hazard.items.[].system.damageRolls.vuDOcwVm1v3wQAAF.damage} (same value: 1d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.vuDOcwVm1v3wQAAF.damageType} (same value: poison)
                    [Hsys5SzlBQGKeF2L] : object {Actor.hazard.items.[].system.damageRolls.Hsys5SzlBQGKeF2L}
                        damage : string {Actor.hazard.items.[].system.damageRolls.Hsys5SzlBQGKeF2L.damage} (same value: 2d8+5)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.Hsys5SzlBQGKeF2L.damageType} (same value: bludgeoning)
                    [VazzTsVbgdwyYf6j] : object {Actor.hazard.items.[].system.damageRolls.VazzTsVbgdwyYf6j}
                        damage : string {Actor.hazard.items.[].system.damageRolls.VazzTsVbgdwyYf6j.damage} (same value: 2d10+13)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.VazzTsVbgdwyYf6j.damageType} (same value: bludgeoning)
                    [0d0ak1iz6fhae10nuape] : object {Actor.hazard.items.[].system.damageRolls.0d0ak1iz6fhae10nuape}
                        damage : string {Actor.hazard.items.[].system.damageRolls.0d0ak1iz6fhae10nuape.damage} (same value: 25)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.0d0ak1iz6fhae10nuape.damageType} (same value: bludgeoning)
                    [ez7i82zcxk77glsy0gya] : object {Actor.hazard.items.[].system.damageRolls.ez7i82zcxk77glsy0gya}
                        damage : string {Actor.hazard.items.[].system.damageRolls.ez7i82zcxk77glsy0gya.damage} (same value: 2d10+11)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.ez7i82zcxk77glsy0gya.damageType} (same value: void)
                    [pzHqtJZetnsnp0ss] : object {Actor.hazard.items.[].system.damageRolls.pzHqtJZetnsnp0ss}
                        damage : string {Actor.hazard.items.[].system.damageRolls.pzHqtJZetnsnp0ss.damage} (same value: 2d6+5)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.pzHqtJZetnsnp0ss.damageType} (same value: void)
                    [zBS6m33YcaGg5g3A] : object {Actor.hazard.items.[].system.damageRolls.zBS6m33YcaGg5g3A}
                        damage : string {Actor.hazard.items.[].system.damageRolls.zBS6m33YcaGg5g3A.damage} (same value: 1d10+4)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.zBS6m33YcaGg5g3A.damageType} (same value: piercing)
                    [9q1exYf1kxgLPKfz] : object {Actor.hazard.items.[].system.damageRolls.9q1exYf1kxgLPKfz}
                        damage : string {Actor.hazard.items.[].system.damageRolls.9q1exYf1kxgLPKfz.damage} (same value: 4d8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.9q1exYf1kxgLPKfz.damageType} (same value: piercing)
                    [E9D2H7Mcv0xUPiPx] : object {Actor.hazard.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx}
                        damage : string {Actor.hazard.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx.damage} (same value: 1d8+9)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx.damageType} (same value: bludgeoning)
                    [s7xa90JbCur0EyVl] : object {Actor.hazard.items.[].system.damageRolls.s7xa90JbCur0EyVl}
                        damage : string {Actor.hazard.items.[].system.damageRolls.s7xa90JbCur0EyVl.damage} (same value: 1d8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.s7xa90JbCur0EyVl.damageType} (same value: mental)
                    [2UhFFxMPNwG0BU95] : object {Actor.hazard.items.[].system.damageRolls.2UhFFxMPNwG0BU95}
                        damage : string {Actor.hazard.items.[].system.damageRolls.2UhFFxMPNwG0BU95.damage} (same value: 2d10+9)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.2UhFFxMPNwG0BU95.damageType} (same value: void)
                    [k94MjSC9mxcIvMRx] : object {Actor.hazard.items.[].system.damageRolls.k94MjSC9mxcIvMRx}
                        damage : string {Actor.hazard.items.[].system.damageRolls.k94MjSC9mxcIvMRx.damage} (same value: 4d8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.k94MjSC9mxcIvMRx.damageType} (same value: fire)
                    [FvJOZZltiMs0O216] : object {Actor.hazard.items.[].system.damageRolls.FvJOZZltiMs0O216}
                        damage : string {Actor.hazard.items.[].system.damageRolls.FvJOZZltiMs0O216.damage} (same value: 3d4)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.FvJOZZltiMs0O216.damageType} (same value: piercing)
                    [5L8Jqq11HIFZSZpU] : object {Actor.hazard.items.[].system.damageRolls.5L8Jqq11HIFZSZpU}
                        damage : string {Actor.hazard.items.[].system.damageRolls.5L8Jqq11HIFZSZpU.damage} (same value: 1d6+3)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.5L8Jqq11HIFZSZpU.damageType} (same value: bludgeoning)
                    [qcDci48kenpZGvoq] : object {Actor.hazard.items.[].system.damageRolls.qcDci48kenpZGvoq}
                        damage : string {Actor.hazard.items.[].system.damageRolls.qcDci48kenpZGvoq.damage} (same value: 1d4+3)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.qcDci48kenpZGvoq.damageType} (same value: piercing)
                    [LKmDKizNx5DfXfpG] : object {Actor.hazard.items.[].system.damageRolls.LKmDKizNx5DfXfpG}
                        damage : string {Actor.hazard.items.[].system.damageRolls.LKmDKizNx5DfXfpG.damage} (same value: 1d12+2)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.LKmDKizNx5DfXfpG.damageType} (same value: poison)
                    [mqs4p1jLnvbcssZo] : object {Actor.hazard.items.[].system.damageRolls.mqs4p1jLnvbcssZo}
                        damage : string {Actor.hazard.items.[].system.damageRolls.mqs4p1jLnvbcssZo.damage} (same value: 2d8+5)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.mqs4p1jLnvbcssZo.damageType} (same value: force)
                    [uTrPyUrBOFQzYmKE] : object {Actor.hazard.items.[].system.damageRolls.uTrPyUrBOFQzYmKE}
                        damage : string {Actor.hazard.items.[].system.damageRolls.uTrPyUrBOFQzYmKE.damage} (same value: 2d8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.uTrPyUrBOFQzYmKE.damageType} (same value: mental)
                    [tGFgz525BfWIL7Bl] : object {Actor.hazard.items.[].system.damageRolls.tGFgz525BfWIL7Bl}
                        damage : string {Actor.hazard.items.[].system.damageRolls.tGFgz525BfWIL7Bl.damage} (same value: 1d10+5)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.tGFgz525BfWIL7Bl.damageType} (same value: piercing)
                    [ZwRsVALi6uX2Cj36] : object {Actor.hazard.items.[].system.damageRolls.ZwRsVALi6uX2Cj36}
                        damage : string {Actor.hazard.items.[].system.damageRolls.ZwRsVALi6uX2Cj36.damage} (same value: 4d10+22)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.ZwRsVALi6uX2Cj36.damageType} (same value: bludgeoning)
                    [gfXLwuqhb4pGoDyY] : object {Actor.hazard.items.[].system.damageRolls.gfXLwuqhb4pGoDyY}
                        damage : string {Actor.hazard.items.[].system.damageRolls.gfXLwuqhb4pGoDyY.damage} (same value: 4d8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.gfXLwuqhb4pGoDyY.damageType} (same value: poison)
                    [ocMDzbZDJy1SodS3] : object {Actor.hazard.items.[].system.damageRolls.ocMDzbZDJy1SodS3}
                        damage : string {Actor.hazard.items.[].system.damageRolls.ocMDzbZDJy1SodS3.damage} (same value: 3d12)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.ocMDzbZDJy1SodS3.damageType} (same value: piercing)
                    [p8zpn7tz6EeNUxfn] : object {Actor.hazard.items.[].system.damageRolls.p8zpn7tz6EeNUxfn}
                        damage : string {Actor.hazard.items.[].system.damageRolls.p8zpn7tz6EeNUxfn.damage} (same value: 4d10+20)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.p8zpn7tz6EeNUxfn.damageType} (same value: spirit)
                    [wwUrSw96Ja787ydw] : object {Actor.hazard.items.[].system.damageRolls.wwUrSw96Ja787ydw}
                        damage : string {Actor.hazard.items.[].system.damageRolls.wwUrSw96Ja787ydw.damage} (same value: 6d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.wwUrSw96Ja787ydw.damageType} (same value: void)
                    [yjgwsCY5bQl86hAu] : object {Actor.hazard.items.[].system.damageRolls.yjgwsCY5bQl86hAu}
                        damage : string {Actor.hazard.items.[].system.damageRolls.yjgwsCY5bQl86hAu.damage} (same value: 3d12)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.yjgwsCY5bQl86hAu.damageType} (same value: slashing)
                    [bnQ5oB8f8gOGvC9I] : object {Actor.hazard.items.[].system.damageRolls.bnQ5oB8f8gOGvC9I}
                        damage : string {Actor.hazard.items.[].system.damageRolls.bnQ5oB8f8gOGvC9I.damage} (same value: 4d10+10)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.bnQ5oB8f8gOGvC9I.damageType} (same value: slashing)
                    [pskz5rOXIfyWHwbF] : object {Actor.hazard.items.[].system.damageRolls.pskz5rOXIfyWHwbF}
                        damage : string {Actor.hazard.items.[].system.damageRolls.pskz5rOXIfyWHwbF.damage} (same value: 3d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.pskz5rOXIfyWHwbF.damageType} (same value: poison)
                    [xUz2JIY20egl4gxg] : object {Actor.hazard.items.[].system.damageRolls.xUz2JIY20egl4gxg}
                        damage : string {Actor.hazard.items.[].system.damageRolls.xUz2JIY20egl4gxg.damage} (same value: 8d4+12)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.xUz2JIY20egl4gxg.damageType} (same value: piercing)
                    [8OoV9NzDGIH4AcEL] : object {Actor.hazard.items.[].system.damageRolls.8OoV9NzDGIH4AcEL}
                        damage : string {Actor.hazard.items.[].system.damageRolls.8OoV9NzDGIH4AcEL.damage} (same value: 4d8+18)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.8OoV9NzDGIH4AcEL.damageType} (same value: piercing)
                    [ZvlNPZqYnu5laRNF] : object {Actor.hazard.items.[].system.damageRolls.ZvlNPZqYnu5laRNF}
                        damage : string {Actor.hazard.items.[].system.damageRolls.ZvlNPZqYnu5laRNF.damage} (same value: 2d8+9)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.ZvlNPZqYnu5laRNF.damageType} (same value: slashing)
                    [1Sejc9xZdpEA5Drd] : object {Actor.hazard.items.[].system.damageRolls.1Sejc9xZdpEA5Drd}
                        damage : string {Actor.hazard.items.[].system.damageRolls.1Sejc9xZdpEA5Drd.damage} (same value: 2d8+7)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.1Sejc9xZdpEA5Drd.damageType} (same value: slashing)
                    [2cnUXQ81d8VXme8t] : object {Actor.hazard.items.[].system.damageRolls.2cnUXQ81d8VXme8t}
                        damage : string {Actor.hazard.items.[].system.damageRolls.2cnUXQ81d8VXme8t.damage} (same value: 4d8+14)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.2cnUXQ81d8VXme8t.damageType} (same value: slashing)
                    [vbYyZ36WYGlk3A4a] : object {Actor.hazard.items.[].system.damageRolls.vbYyZ36WYGlk3A4a}
                        damage : string {Actor.hazard.items.[].system.damageRolls.vbYyZ36WYGlk3A4a.damage} (same value: 1d10+2)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.vbYyZ36WYGlk3A4a.damageType} (same value: piercing)
                    [QvFFbQ07mWNG2enw] : object {Actor.hazard.items.[].system.damageRolls.QvFFbQ07mWNG2enw}
                        damage : string {Actor.hazard.items.[].system.damageRolls.QvFFbQ07mWNG2enw.damage} (same value: 2d10+11)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.QvFFbQ07mWNG2enw.damageType} (same value: electricity)
                    [pwBeUgyUbkuBC8dM] : object {Actor.hazard.items.[].system.damageRolls.pwBeUgyUbkuBC8dM}
                        damage : string {Actor.hazard.items.[].system.damageRolls.pwBeUgyUbkuBC8dM.damage} (same value: 3d12)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.pwBeUgyUbkuBC8dM.damageType} (same value: piercing)
                    [ug4C90AYtpAQbxQK] : object {Actor.hazard.items.[].system.damageRolls.ug4C90AYtpAQbxQK}
                        category : string {Actor.hazard.items.[].system.damageRolls.ug4C90AYtpAQbxQK.category} (same value: persistent)
                        damage : string {Actor.hazard.items.[].system.damageRolls.ug4C90AYtpAQbxQK.damage} (same value: 1d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.ug4C90AYtpAQbxQK.damageType} (same value: fire)
                    [hQkr6ePVOWB1y096] : object {Actor.hazard.items.[].system.damageRolls.hQkr6ePVOWB1y096}
                        damage : string {Actor.hazard.items.[].system.damageRolls.hQkr6ePVOWB1y096.damage} (same value: 11)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.hQkr6ePVOWB1y096.damageType} (same value: cold)
                    [qPuVCcuSYvSqnI1N] : object {Actor.hazard.items.[].system.damageRolls.qPuVCcuSYvSqnI1N}
                        damage : string {Actor.hazard.items.[].system.damageRolls.qPuVCcuSYvSqnI1N.damage} (same value: 2d10)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.qPuVCcuSYvSqnI1N.damageType} (same value: bludgeoning)
                    [gSwnbi7H2LFm0DCD] : object {Actor.hazard.items.[].system.damageRolls.gSwnbi7H2LFm0DCD}
                        damage : string {Actor.hazard.items.[].system.damageRolls.gSwnbi7H2LFm0DCD.damage} (same value: 3d10)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.gSwnbi7H2LFm0DCD.damageType} (same value: force)
                    [suquqxt663j73c6ijrk6t3] : object {Actor.hazard.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3}
                        damage : string {Actor.hazard.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3.damage} (same value: 1d4+3)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3.damageType} (same value: force)
                    [gv20dhv8z48yakj4o79cyf] : object {Actor.hazard.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf}
                        damage : string {Actor.hazard.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf.damage} (same value: 2d6+5)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf.damageType} (same value: slashing)
                    [e7581qo0z8qw7n88244tf] : object {Actor.hazard.items.[].system.damageRolls.e7581qo0z8qw7n88244tf}
                        damage : string {Actor.hazard.items.[].system.damageRolls.e7581qo0z8qw7n88244tf.damage} (same value: 3d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.e7581qo0z8qw7n88244tf.damageType} (same value: bludgeoning)
                    [uZOOngQUA0good2G] : object {Actor.hazard.items.[].system.damageRolls.uZOOngQUA0good2G}
                        damage : string {Actor.hazard.items.[].system.damageRolls.uZOOngQUA0good2G.damage} (same value: 4d10+22)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.uZOOngQUA0good2G.damageType} (same value: force)
                    [feaC5GkeQjSLnGgh] : object {Actor.hazard.items.[].system.damageRolls.feaC5GkeQjSLnGgh}
                        damage : string {Actor.hazard.items.[].system.damageRolls.feaC5GkeQjSLnGgh.damage} (same value: 2d6+5)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.feaC5GkeQjSLnGgh.damageType} (same value: bludgeoning)
                    [stgK5EVCHQWMmHa0] : object {Actor.hazard.items.[].system.damageRolls.stgK5EVCHQWMmHa0}
                        damage : string {Actor.hazard.items.[].system.damageRolls.stgK5EVCHQWMmHa0.damage} (same value: 4d6+3)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.stgK5EVCHQWMmHa0.damageType} (same value: piercing)
                    [0FXBw7WkDMzMujNn] : object {Actor.hazard.items.[].system.damageRolls.0FXBw7WkDMzMujNn}
                        damage : string {Actor.hazard.items.[].system.damageRolls.0FXBw7WkDMzMujNn.damage} (same value: 4d8)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.0FXBw7WkDMzMujNn.damageType} (same value: fire)
                    [YlkhBHhTcqCRMaFN] : object {Actor.hazard.items.[].system.damageRolls.YlkhBHhTcqCRMaFN}
                        damage : string {Actor.hazard.items.[].system.damageRolls.YlkhBHhTcqCRMaFN.damage} (same value: 2d12+26)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.YlkhBHhTcqCRMaFN.damageType} (same value: piercing)
                    [XTFKkbRB0y0NuEHv] : object {Actor.hazard.items.[].system.damageRolls.XTFKkbRB0y0NuEHv}
                        damage : string {Actor.hazard.items.[].system.damageRolls.XTFKkbRB0y0NuEHv.damage} (same value: 2d12)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.XTFKkbRB0y0NuEHv.damageType} (same value: poison)
                    [gBSTGKmK271jgPxG] : object {Actor.hazard.items.[].system.damageRolls.gBSTGKmK271jgPxG}
                        damage : string {Actor.hazard.items.[].system.damageRolls.gBSTGKmK271jgPxG.damage} (same value: 1d12+20)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.gBSTGKmK271jgPxG.damageType} (same value: piercing)
                    [dcyVQ4MFtWZILQDq] : object {Actor.hazard.items.[].system.damageRolls.dcyVQ4MFtWZILQDq}
                        category : string {Actor.hazard.items.[].system.damageRolls.dcyVQ4MFtWZILQDq.category} (same value: persistent)
                        damage : string {Actor.hazard.items.[].system.damageRolls.dcyVQ4MFtWZILQDq.damage} (same value: 1d6)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.dcyVQ4MFtWZILQDq.damageType} (same value: bleed)
                    [seyUVRqRSPyU3Xwj] : object {Actor.hazard.items.[].system.damageRolls.seyUVRqRSPyU3Xwj}
                        damage : string {Actor.hazard.items.[].system.damageRolls.seyUVRqRSPyU3Xwj.damage} (2 different values)
                            4d8+12 (x1)
                            4d6+10 (x1)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.seyUVRqRSPyU3Xwj.damageType} (same value: slashing)
                    [di7DCTKkZEjB07zn] : object {Actor.hazard.items.[].system.damageRolls.di7DCTKkZEjB07zn}
                        damage : string {Actor.hazard.items.[].system.damageRolls.di7DCTKkZEjB07zn.damage} (same value: 2d10+13)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.di7DCTKkZEjB07zn.damageType} (same value: bludgeoning)
                    [xuKulH4KtY3hPnzs] : object {Actor.hazard.items.[].system.damageRolls.xuKulH4KtY3hPnzs}
                        damage : string {Actor.hazard.items.[].system.damageRolls.xuKulH4KtY3hPnzs.damage} (same value: 2d10+13)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.xuKulH4KtY3hPnzs.damageType} (same value: bludgeoning)
                    [GuSjXSxiJE105RU7] : object {Actor.hazard.items.[].system.damageRolls.GuSjXSxiJE105RU7}
                        damage : string {Actor.hazard.items.[].system.damageRolls.GuSjXSxiJE105RU7.damage} (same value: 2d12+13)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.GuSjXSxiJE105RU7.damageType} (same value: bludgeoning)
                    nx5Ru6SDJCdVIMkR : object {Actor.hazard.items.[].system.damageRolls.nx5Ru6SDJCdVIMkR}
                        damage : string {Actor.hazard.items.[].system.damageRolls.nx5Ru6SDJCdVIMkR.damage} (same value: 2d12+15)
                        damageType : string {Actor.hazard.items.[].system.damageRolls.nx5Ru6SDJCdVIMkR.damageType} (same value: electricity)
                [weaponType] : object {Actor.hazard.items.[].system.weaponType}
                    value : string {Actor.hazard.items.[].system.weaponType.value} (2 different values)
                        ranged (x105)
                        melee (x118)
                [baseItem] : mixed
                [bulk] : object {Actor.hazard.items.[].system.bulk}
                    value : float {Actor.hazard.items.[].system.bulk.value} (same value: 0,1)
                [containerId] : mixed
                [damage] : mixed
                [equipped] : object {Actor.hazard.items.[].system.equipped}
                    carryType : string {Actor.hazard.items.[].system.equipped.carryType} (same value: worn)
                [hardness] : integer {Actor.hazard.items.[].system.hardness} (same value: 0)
                [hp] : object {Actor.hazard.items.[].system.hp}
                    max : integer {Actor.hazard.items.[].system.hp.max} (same value: 0)
                    value : integer {Actor.hazard.items.[].system.hp.value} (same value: 0)
                [level] : object {Actor.hazard.items.[].system.level}
                    value : integer {Actor.hazard.items.[].system.level.value} (same value: 13)
                [material] : object {Actor.hazard.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Actor.hazard.items.[].system.price}
                    value : object {Actor.hazard.items.[].system.price.value}
                        gp : integer {Actor.hazard.items.[].system.price.value.gp} (same value: 500)
                [quantity] : integer {Actor.hazard.items.[].system.quantity} (same value: 1)
                [size] : string {Actor.hazard.items.[].system.size} (same value: med)
                [usage] : object {Actor.hazard.items.[].system.usage}
                    value : string {Actor.hazard.items.[].system.usage.value} (same value: held-in-one-hand)
                [uses] : object {Actor.hazard.items.[].system.uses}
                    autoDestroy : boolean {Actor.hazard.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Actor.hazard.items.[].system.uses.max} (same value: 1)
                    value : integer {Actor.hazard.items.[].system.uses.value} (same value: 1)
                [frequency] : object {Actor.hazard.items.[].system.frequency}
                    max : integer {Actor.hazard.items.[].system.frequency.max} (2 different values)
                        1 (x3)
                        3 (x1)
                    per : string {Actor.hazard.items.[].system.frequency.per} (2 different values)
                        day (x3)
                        round (x1)
                    value : integer {Actor.hazard.items.[].system.frequency.value} (same value: 1)
                [deathNote] : boolean {Actor.hazard.items.[].system.deathNote} (same value: True)
            type : string {Actor.hazard.items.[].type} (3 different values)
                action (x1265)
                melee (x272)
                consumable (x1)
            [_stats] : object {Actor.hazard.items.[]._stats}
                compendiumSource : string {Actor.hazard.items.[]._stats.compendiumSource} (14 different values)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x4)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1)
                    Actor.tWT89vRMBNtU2i5y.Item.jUTaEtvAHbQ1DTPF (x1)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x3)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.UNah0bxXxkcZjxO3 (x2)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.baA0nSMhQyFyJIia (x2)
                    Actor.X5NAhZIYG5XudA3m.Item.CsWqViRl7WU6FLOa (x24)
                    Actor.iGNLv0ysfXGw6zm8.Item.mhDLeHZIDgpEj1Wc (x2)
                    Actor.6Os01sBDa1hxrZjs.Item.IGWtUVFJMumVeibR (x1)
                    Compendium.pf2e.bestiary-family-ability-glossary.Item.hA6HsM4i4yPfEsDH (x1)
                    Actor.cn4Fxcuiae4X9pYV.Item.0c1JQze4xztGvyRQ (x1)
                    Actor.YnwSS8q7pkpylDI3.Item.qL6LjihMw6DxJXc3 (x1)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI (x1)
    name : string {Actor.hazard.name} (970 different values)
    system : object {Actor.hazard.system}
        attributes : object {Actor.hazard.system.attributes}
            ac : object {Actor.hazard.system.attributes.ac}
                [value] : integer {Actor.hazard.system.attributes.ac.value} (37 different values)
            [emitsSound] : mixed
                string {Actor.hazard.system.attributes.emitsSound} (same value: encounter)
                boolean {Actor.hazard.system.attributes.emitsSound} (2 different values)
                    False (x15)
                    True (x2)
            [hardness] : integer {Actor.hazard.system.attributes.hardness} (34 different values)
            [hasHealth] : boolean {Actor.hazard.system.attributes.hasHealth} (2 different values)
                True (x331)
                False (x72)
            hp : object {Actor.hazard.system.attributes.hp}
                details : string {Actor.hazard.system.attributes.hp.details} (76 different values)
                [max] : integer {Actor.hazard.system.attributes.hp.max} (83 different values)
                temp : integer {Actor.hazard.system.attributes.hp.temp} (same value: 0)
                [tempmax] : integer {Actor.hazard.system.attributes.hp.tempmax} (same value: 0)
                [value] : integer {Actor.hazard.system.attributes.hp.value} (83 different values)
            [immunities] : array<object> {Actor.hazard.system.attributes.immunities}
                Length: min=1 max=6
                Value type: object {Actor.hazard.system.attributes.immunities.[]}
                    type : string {Actor.hazard.system.attributes.immunities.[].type} (20 different values)
                        critical-hits (x409)
                        precision (x413)
                        fire (x20)
                        acid (x12)
                        electricity (x13)
                        poison (x4)
                        death-effects (x2)
                        disease (x2)
                        paralyzed (x2)
                        sonic (x3)
                        physical (x3)
                        mental (x7)
                        unconscious (x1)
                        cold (x5)
                        swarm-mind (x8)
                        bludgeoning (x3)
                        piercing (x4)
                        slashing (x3)
                        object-immunities (x5)
                        void (x1)
                    [exceptions] : array<> {Actor.hazard.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
            [resistances] : array<object> {Actor.hazard.system.attributes.resistances}
                Length: min=0 max=3
                Value type: object {Actor.hazard.system.attributes.resistances.[]}
                    [exceptions] : array<string> {Actor.hazard.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=4
                        Value type: string {Actor.hazard.system.attributes.resistances.[].exceptions.[]} (5 different values)
                            ghost-touch (x9)
                            fire (x1)
                            force (x6)
                            vitality (x6)
                            spirit (x4)
                    type : string {Actor.hazard.system.attributes.resistances.[].type} (10 different values)
                        physical (x2)
                        all-damage (x8)
                        acid (x4)
                        fire (x7)
                        slashing (x4)
                        sonic (x2)
                        bludgeoning (x4)
                        piercing (x2)
                        energy (x1)
                        electricity (x1)
                    value : integer {Actor.hazard.system.attributes.resistances.[].value} (9 different values)
                        5 (x4)
                        20 (x10)
                        10 (x7)
                        15 (x7)
                        3 (x1)
                        6 (x1)
                        7 (x2)
                        8 (x1)
                        14 (x2)
                    [doubleVs] : array<string> {Actor.hazard.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=1
                        Value type: string {Actor.hazard.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
            stealth : object {Actor.hazard.system.attributes.stealth}
                details : string {Actor.hazard.system.attributes.stealth.details} (212 different values)
                value : integer {Actor.hazard.system.attributes.stealth.value} (51 different values)
            [weaknesses] : array<object> {Actor.hazard.system.attributes.weaknesses}
                Length: min=0 max=3
                Value type: object {Actor.hazard.system.attributes.weaknesses.[]}
                    type : string {Actor.hazard.system.attributes.weaknesses.[].type} (15 different values)
                        vitality (x40)
                        cold (x11)
                        fire (x23)
                        sonic (x7)
                        area-damage (x5)
                        bludgeoning (x3)
                        splash-damage (x5)
                        mental (x2)
                        electricity (x3)
                        slashing (x5)
                        orichalcum (x1)
                        cold-iron (x7)
                        holy (x12)
                        acid (x2)
                        force (x1)
                    value : integer {Actor.hazard.system.attributes.weaknesses.[].value} (10 different values)
                        5 (x45)
                        8 (x4)
                        10 (x35)
                        20 (x8)
                        15 (x21)
                        30 (x1)
                        9 (x1)
                        7 (x5)
                        2 (x1)
                        3 (x6)
                    [exceptions] : array<> {Actor.hazard.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
        [creatureType] : string {Actor.hazard.system.creatureType} (same value: )
        details : object {Actor.hazard.system.details}
            description : string {Actor.hazard.system.details.description} (781 different values)
            disable : string {Actor.hazard.system.details.disable} (966 different values)
            isComplex : boolean {Actor.hazard.system.details.isComplex} (2 different values)
                True (x463)
                False (x520)
            level : object {Actor.hazard.system.details.level}
                value : integer {Actor.hazard.system.details.level.value} (25 different values)
            publication : object {Actor.hazard.system.details.publication}
                license : string {Actor.hazard.system.details.publication.license} (2 different values)
                    OGL (x807)
                    ORC (x176)
                remaster : boolean {Actor.hazard.system.details.publication.remaster} (2 different values)
                    False (x807)
                    True (x176)
                title : string {Actor.hazard.system.details.publication.title} (196 different values)
            reset : string {Actor.hazard.system.details.reset} (379 different values)
            [routine] : string {Actor.hazard.system.details.routine} (414 different values)
        saves : object {Actor.hazard.system.saves}
            fortitude : object {Actor.hazard.system.saves.fortitude}
                [saveDetail] : string {Actor.hazard.system.saves.fortitude.saveDetail} (same value: )
                [value] : integer {Actor.hazard.system.saves.fortitude.value} (35 different values)
            reflex : object {Actor.hazard.system.saves.reflex}
                [saveDetail] : string {Actor.hazard.system.saves.reflex.saveDetail} (same value: )
                [value] : integer {Actor.hazard.system.saves.reflex.value} (37 different values)
            will : object {Actor.hazard.system.saves.will}
                [saveDetail] : string {Actor.hazard.system.saves.will.saveDetail} (same value: )
                [value] : integer {Actor.hazard.system.saves.will.value} (25 different values)
        [statusEffects] : array<> {Actor.hazard.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
        traits : object {Actor.hazard.system.traits}
            rarity : string {Actor.hazard.system.traits.rarity} (4 different values)
                common (x616)
                uncommon (x115)
                unique (x155)
                rare (x97)
            size : object {Actor.hazard.system.traits.size}
                value : string {Actor.hazard.system.traits.size.value} (2 different values)
                    med (x975)
                    lg (x8)
            value : array<string> {Actor.hazard.system.traits.value}
                Length: min=0 max=5
                Value type: string {Actor.hazard.system.traits.value.[]} (41 different values)
        [customModifiers] : object {Actor.hazard.system.customModifiers}
        [flavourText] : string {Actor.hazard.system.flavourText} (same value: )
        [recallKnowledgeText] : string {Actor.hazard.system.recallKnowledgeText} (same value: )
        [sidebarText] : string {Actor.hazard.system.sidebarText} (same value: )
    type : string {Actor.hazard.type} (same value: hazard)
    [prototypeToken] : object {Actor.hazard.prototypeToken}
        name : string {Actor.hazard.prototypeToken.name} (99 different values)