Item.backpack
Different values: 43
=====================================
object {Item.backpack}
    _id : string {Item.backpack._id} (all different values)
    img : string {Item.backpack.img} (23 different values)
    name : string {Item.backpack.name} (all different values)
    system : object {Item.backpack.system}
        [baseItem] : mixed
        bulk : object {Item.backpack.system.bulk}
            capacity : integer {Item.backpack.system.bulk.capacity} (13 different values)
                50 (x7)
                4 (x2)
                100 (x2)
                150 (x2)
                25 (x6)
                0 (x11)
                8 (x2)
                5 (x2)
                1 (x4)
                1000000 (x2)
                6 (x1)
                40 (x1)
                10 (x1)
            heldOrStowed : mixed
                integer {Item.backpack.system.bulk.heldOrStowed} (3 different values)
                    1 (x21)
                    2 (x2)
                    0 (x4)
                float {Item.backpack.system.bulk.heldOrStowed} (same value: 0,1)
            ignored : integer {Item.backpack.system.bulk.ignored} (10 different values)
                50 (x7)
                2 (x3)
                100 (x2)
                150 (x2)
                25 (x6)
                0 (x18)
                1000000 (x2)
                1 (x1)
                40 (x1)
                10 (x1)
            value : mixed
                integer {Item.backpack.system.bulk.value} (3 different values)
                    1 (x14)
                    0 (x23)
                    2 (x1)
                float {Item.backpack.system.bulk.value} (same value: 0,1)
        collapsed : boolean {Item.backpack.system.collapsed} (same value: False)
        [containerId] : mixed
        description : object {Item.backpack.system.description}
            value : string {Item.backpack.system.description.value} (all different values)
            [gm] : string {Item.backpack.system.description.gm} (same value: <p>Once restored, the satchel gains the following activation.</p><p><strong>Activate—Instant Alchemy</strong> <span class="pf2-icon">2</span> (manipulate)</p><p><strong>Frequency</strong> once per hour</p><hr /><p><strong>Effect</strong> You name and then produce a common alchemical item of any level up to level 20 from the satchel's main compartment. This item has the infused trait and remains potent for 24 hours. Make a flat check with a DC equal to the alchemical item's level. On failure, you can't activate Red Hand's Satchel in this way until the next time you make your daily preparations.</p>)
        hardness : integer {Item.backpack.system.hardness} (same value: 0)
        hp : object {Item.backpack.system.hp}
            max : integer {Item.backpack.system.hp.max} (same value: 0)
            value : integer {Item.backpack.system.hp.value} (same value: 0)
        level : object {Item.backpack.system.level}
            value : integer {Item.backpack.system.level.value} (17 different values)
                11 (x4)
                0 (x7)
                7 (x3)
                13 (x5)
                4 (x4)
                5 (x1)
                8 (x1)
                12 (x2)
                14 (x1)
                20 (x1)
                3 (x2)
                9 (x4)
                6 (x2)
                15 (x2)
                21 (x1)
                17 (x2)
                2 (x1)
        material : object {Item.backpack.system.material}
            [grade] : mixed
            [type] : mixed
        price : object {Item.backpack.system.price}
            value : object {Item.backpack.system.price.value}
                [gp] : integer {Item.backpack.system.price.value.gp} (23 different values)
                [sp] : integer {Item.backpack.system.price.value.sp} (4 different values)
                    1 (x1)
                    6 (x1)
                    5 (x1)
                    2 (x1)
                [cp] : integer {Item.backpack.system.price.value.cp} (same value: 1)
        publication : object {Item.backpack.system.publication}
            license : string {Item.backpack.system.publication.license} (2 different values)
                OGL (x20)
                ORC (x23)
            remaster : boolean {Item.backpack.system.publication.remaster} (2 different values)
                False (x20)
                True (x23)
            title : string {Item.backpack.system.publication.title} (17 different values)
                Pathfinder Treasure Vault (x3)
                Pathfinder Player Core (x5)
                Pathfinder Gamemastery Guide (x3)
                Pathfinder GM Core (x8)
                Pathfinder #155: Lord of the Black Sands (x1)
                Pathfinder #208: Hoof, Cinder, and Storm (x4)
                Pathfinder #168: King of the Mountain (x1)
                Pathfinder Guns & Gears (x4)
                Pathfinder War of Immortals (x1)
                Pathfinder Core Rulebook (x2)
                Pathfinder Lost Omens The Grand Bazaar (x1)
                Pathfinder Howl of the Wild (x1)
                Pathfinder Lost Omens Character Guide (x1)
                Pathfinder #206: Bring the House Down (x1)
                Pathfinder Lost Omens Firebrands (x5)
                Pathfinder Lost Omens Pathfinder Society Guide (x1)
                Pathfinder Secrets of Magic (x1)
        quantity : integer {Item.backpack.system.quantity} (2 different values)
            1 (x42)
            5 (x1)
        rules : ###FoundryRulesObject###
        size : string {Item.backpack.system.size} (same value: med)
        stowing : boolean {Item.backpack.system.stowing} (2 different values)
            True (x26)
            False (x17)
        traits : object {Item.backpack.system.traits}
            rarity : string {Item.backpack.system.traits.rarity} (4 different values)
                common (x13)
                rare (x6)
                uncommon (x23)
                unique (x1)
            value : array<string> {Item.backpack.system.traits.value}
                Length: min=0 max=5
                Value type: string {Item.backpack.system.traits.value.[]} (9 different values)
                    extradimensional (x30)
                    invested (x14)
                    magical (x34)
                    cursed (x5)
                    companion (x1)
                    divine (x2)
                    healing (x2)
                    illusion (x1)
                    artifact (x1)
        usage : object {Item.backpack.system.usage}
            value : string {Item.backpack.system.usage.value} (5 different values)
                wornbackpack (x7)
                held-in-two-hands (x13)
                worn (x19)
                held-in-one-hand (x2)
                worngarment (x2)
    type : string {Item.backpack.type} (same value: backpack)