2-04
Different values: 7
=====================================
object {2-04}
    _id : string {2-04._id} (all different values)
    folder : string {2-04.folder} (same value: 8AslHaR9bicEcO4z)
    img : string {2-04.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {2-04.items}
        Length: min=5 max=10
        Value type: object {2-04.items.[]}
            _id : string {2-04.items.[]._id} (61 different values)
            [_stats] : object {2-04.items.[]._stats}
                compendiumSource : string {2-04.items.[]._stats.compendiumSource} (14 different values)
                    Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x3)
                    Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x1)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1)
                    Compendium.pf2e.equipment-srd.Item.LGgvev6AV0So8tP9 (x1)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x2)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x3)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x1)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1)
                    Compendium.pf2e.equipment-srd.Item.mlrmkpOlwpnGkw4I (x2)
                    Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x2)
                    Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x2)
                    Compendium.pf2e.equipment-srd.Item.e4NwsnPnpQKbDZ9F (x2)
                    Compendium.pf2e.equipment-srd.Item.YMQr577asquZIP65 (x2)
                    Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2)
            img : string {2-04.items.[].img} (15 different values)
                icons/weapons/axes/axe-double-engraved.webp (x3)
                icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x1)
                systems/pf2e/icons/default-icons/melee.svg (x15)
                systems/pf2e/icons/actions/Passive.webp (x11)
                systems/pf2e/icons/actions/TwoActions.webp (x3)
                icons/weapons/axes/axe-broad-black.webp (x1)
                systems/pf2e/icons/actions/Reaction.webp (x5)
                systems/pf2e/icons/actions/OneAction.webp (x6)
                systems/pf2e/icons/equipment/weapons/maul.webp (x2)
                systems/pf2e/icons/equipment/weapons/javelin.webp (x2)
                systems/pf2e/icons/equipment/armor/chainmail.webp (x2)
                systems/pf2e/icons/default-icons/lore.svg (x4)
                systems/pf2e/icons/equipment/weapons/composite-shortbow.webp (x2)
                icons/equipment/chest/breastplate-metal-scaled-grey.webp (x2)
                systems/pf2e/icons/equipment/weapons/arrows.webp (x2)
            name : string {2-04.items.[].name} (32 different values)
            sort : integer {2-04.items.[].sort} (10 different values)
                100000 (x7)
                200000 (x7)
                300000 (x7)
                400000 (x7)
                500000 (x7)
                600000 (x6)
                700000 (x6)
                800000 (x6)
                900000 (x5)
                1000000 (x3)
            system : object {2-04.items.[].system}
                [baseItem] : string {2-04.items.[].system.baseItem} (8 different values)
                    greataxe (x3)
                    leather-armor (x1)
                    hatchet (x1)
                    maul (x2)
                    javelin (x2)
                    chain-mail (x2)
                    composite-shortbow (x2)
                    scale-mail (x2)
                [bonus] : object {2-04.items.[].system.bonus}
                    value : integer {2-04.items.[].system.bonus.value} (all different values)
                [bonusDamage] : object {2-04.items.[].system.bonusDamage}
                    value : integer {2-04.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-04.items.[].system.bulk}
                    value : mixed
                        integer {2-04.items.[].system.bulk.value} (2 different values)
                            2 (x9)
                            1 (x3)
                        float {2-04.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {2-04.items.[].system.category} (all different values)
                [containerId] : mixed
                [damage] : object {2-04.items.[].system.damage}
                    damageType : string {2-04.items.[].system.damage.damageType} (3 different values)
                        slashing (x4)
                        bludgeoning (x2)
                        piercing (x4)
                    dice : integer {2-04.items.[].system.damage.dice} (same value: 1)
                    die : string {2-04.items.[].system.damage.die} (2 different values)
                        d12 (x5)
                        d6 (x5)
                description : object {2-04.items.[].system.description}
                    value : string {2-04.items.[].system.description.value} (30 different values)
                [equipped] : object {2-04.items.[].system.equipped}
                    carryType : string {2-04.items.[].system.equipped.carryType} (2 different values)
                        held (x12)
                        worn (x5)
                    [handsHeld] : integer {2-04.items.[].system.equipped.handsHeld} (2 different values)
                        2 (x5)
                        1 (x7)
                    [invested] : mixed
                    [inSlot] : boolean {2-04.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {2-04.items.[].system.group} (all different values)
                [hardness] : integer {2-04.items.[].system.hardness} (same value: 0)
                [hp] : object {2-04.items.[].system.hp}
                    max : integer {2-04.items.[].system.hp.max} (same value: 0)
                    value : integer {2-04.items.[].system.hp.value} (same value: 0)
                [level] : object {2-04.items.[].system.level}
                    value : integer {2-04.items.[].system.level.value} (same value: 0)
                [material] : object {2-04.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {2-04.items.[].system.price}
                    value : object {2-04.items.[].system.price.value}
                        [gp] : integer {2-04.items.[].system.price.value.gp} (5 different values)
                            2 (x4)
                            3 (x2)
                            6 (x2)
                            14 (x2)
                            4 (x2)
                        [sp] : integer {2-04.items.[].system.price.value.sp} (2 different values)
                            4 (x1)
                            1 (x4)
                    [per] : integer {2-04.items.[].system.price.per} (same value: 10)
                publication : object {2-04.items.[].system.publication}
                    license : string {2-04.items.[].system.publication.license} (same value: OGL)
                    remaster : boolean {2-04.items.[].system.publication.remaster} (same value: False)
                    title : string {2-04.items.[].system.publication.title} (3 different values)
                         (x53)
                        Pathfinder Bestiary 2 (x1)
                        Pathfinder Bestiary (x7)
                [quantity] : integer {2-04.items.[].system.quantity} (3 different values)
                    1 (x13)
                    5 (x2)
                    40 (x2)
                [range] : integer {2-04.items.[].system.range} (2 different values)
                    30 (x2)
                    60 (x2)
                [reload] : object {2-04.items.[].system.reload}
                    value : string {2-04.items.[].system.reload.value} (3 different values)
                         (x5)
                        - (x3)
                        0 (x2)
                rules : ###FoundryRulesObject###
                [runes] : object {2-04.items.[].system.runes}
                    potency : integer {2-04.items.[].system.runes.potency} (2 different values)
                        0 (x14)
                        1 (x1)
                    property : array<> {2-04.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {2-04.items.[].system.runes.striking} (2 different values)
                        0 (x9)
                        1 (x1)
                    [resilient] : integer {2-04.items.[].system.runes.resilient} (same value: 0)
                [size] : string {2-04.items.[].system.size} (2 different values)
                    med (x16)
                    lg (x1)
                [slug] : string {2-04.items.[].system.slug} (14 different values)
                    greataxe (x3)
                    leather-armor (x1)
                    negative-healing (x1)
                    hatchet (x1)
                    regeneration (x2)
                    attack-of-opportunity (x3)
                    rend (x1)
                    knockdown (x1)
                    maul (x2)
                    javelin (x2)
                    chain-mail (x2)
                    composite-shortbow (x2)
                    scale-mail (x2)
                    arrows (x2)
                [splashDamage] : object {2-04.items.[].system.splashDamage}
                    value : integer {2-04.items.[].system.splashDamage.value} (same value: 0)
                [traits] : object {2-04.items.[].system.traits}
                    rarity : string {2-04.items.[].system.traits.rarity} (same value: common)
                    value : array<string> {2-04.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {2-04.items.[].system.traits.value.[]} (22 different values)
                [usage] : object {2-04.items.[].system.usage}
                    value : string {2-04.items.[].system.usage.value} (3 different values)
                        held-in-two-hands (x5)
                        held-in-one-hand (x5)
                        held-in-one-plus-hands (x2)
                [acBonus] : integer {2-04.items.[].system.acBonus} (3 different values)
                    1 (x1)
                    4 (x2)
                    3 (x2)
                [checkPenalty] : integer {2-04.items.[].system.checkPenalty} (2 different values)
                    -1 (x1)
                    -2 (x4)
                [dexCap] : integer {2-04.items.[].system.dexCap} (3 different values)
                    4 (x1)
                    1 (x2)
                    2 (x2)
                [speedPenalty] : integer {2-04.items.[].system.speedPenalty} (2 different values)
                    0 (x1)
                    -5 (x4)
                [strength] : integer {2-04.items.[].system.strength} (3 different values)
                    0 (x1)
                    3 (x2)
                    2 (x2)
                [attack] : object {2-04.items.[].system.attack}
                    value : string {2-04.items.[].system.attack.value} (same value: )
                [attackEffects] : object {2-04.items.[].system.attackEffects}
                    [custom] : string {2-04.items.[].system.attackEffects.custom} (same value: )
                    value : array<string> {2-04.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {2-04.items.[].system.attackEffects.value.[]} (3 different values)
                            grotesque-gift (x2)
                            bloodfire-fever (x1)
                            knockdown (x1)
                [damageRolls] : object {2-04.items.[].system.damageRolls}
                    [n7ayqh4m17nc5ydprtyy] : object {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy}
                        damage : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damage} (same value: 1d12+8)
                        damageType : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damageType} (same value: slashing)
                    [009qs9f60mjswwej9w9d] : object {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d}
                        damage : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damage} (same value: 1d4+6)
                        damageType : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damageType} (same value: slashing)
                    [xjow5zhncljimrcnn815] : object {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815}
                        damage : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damage} (same value: 2d8+9)
                        damageType : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damageType} (same value: piercing)
                    [yo0ckdcxn9og9xorxzfn] : object {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn}
                        damage : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damage} (same value: 2d6+9)
                        damageType : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damageType} (same value: slashing)
                    [krr3d91s1z7g3uphigqu] : object {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu}
                        damage : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damage} (same value: 2d4+9)
                        damageType : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damageType} (same value: slashing)
                    [ic82ap65h4r4jcxbh4gb] : object {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb}
                        damage : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damage} (same value: 2d6+9)
                        damageType : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damageType} (same value: slashing)
                    [8x1sl3h7f5sirvg8lt2u] : object {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u}
                        damage : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damage} (same value: 1d12+2)
                        damageType : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damageType} (same value: piercing)
                    [wn4s0e0ugiok36g8274u] : object {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u}
                        damage : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damage} (same value: 1d12+6)
                        damageType : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damageType} (same value: bludgeoning)
                    [hv8ov48bezdoib26212q] : object {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q}
                        damage : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damage} (same value: 1d6+4)
                        damageType : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damageType} (same value: piercing)
                    [dpd8b1u40kp3oo7wbrva] : object {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva}
                        damage : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damage} (same value: 2d12+6)
                        damageType : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damageType} (same value: bludgeoning)
                    [nk2d7pornoafn1y72z02] : object {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02}
                        damage : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damage} (same value: 1d6+4)
                        damageType : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damageType} (same value: piercing)
                    [svk37iqwah8s7mobl4ce] : object {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce}
                        damage : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damage} (same value: 1d12+3)
                        damageType : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damageType} (same value: slashing)
                    [5z2aegs9w0r0n92d8sfl] : object {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl}
                        damage : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damage} (same value: 1d6+1)
                        damageType : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damageType} (same value: piercing)
                    [0m1duiig2tnn3ghw7wxq] : object {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq}
                        damage : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damage} (same value: 1d12+6)
                        damageType : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damageType} (same value: slashing)
                    gqfrkhbscboquotbmkmi : object {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi}
                        damage : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damage} (same value: 1d6+2)
                        damageType : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damageType} (same value: piercing)
                [weaponType] : object {2-04.items.[].system.weaponType}
                    value : string {2-04.items.[].system.weaponType.value} (2 different values)
                        melee (x10)
                        ranged (x5)
                [actionType] : object {2-04.items.[].system.actionType}
                    value : string {2-04.items.[].system.actionType.value} (3 different values)
                        passive (x10)
                        action (x10)
                        reaction (x5)
                [actions] : object {2-04.items.[].system.actions}
                    [value] : integer {2-04.items.[].system.actions.value} (2 different values)
                        2 (x3)
                        1 (x7)
                [deathNote] : boolean {2-04.items.[].system.deathNote} (same value: True)
                [mod] : object {2-04.items.[].system.mod}
                    value : integer {2-04.items.[].system.mod.value} (4 different values)
                        10 (x1)
                        13 (x1)
                        7 (x1)
                        12 (x1)
                [proficient] : object {2-04.items.[].system.proficient}
                    value : integer {2-04.items.[].system.proficient.value} (same value: 1)
                [stackGroup] : string {2-04.items.[].system.stackGroup} (same value: arrows)
                [uses] : object {2-04.items.[].system.uses}
                    autoDestroy : boolean {2-04.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {2-04.items.[].system.uses.max} (same value: 1)
                    value : integer {2-04.items.[].system.uses.value} (same value: 1)
            type : string {2-04.items.[].type} (6 different values)
                weapon (x10)
                armor (x5)
                melee (x15)
                action (x25)
                lore (x4)
                consumable (x2)
            [flags] : object {2-04.items.[].flags}
                pf2e : object {2-04.items.[].flags.pf2e}
                    linkedWeapon : string {2-04.items.[].flags.pf2e.linkedWeapon} (10 different values)
                        kKZAWwrwJlNL09mE (x1)
                        5Fi69HwbyfVUdlQ6 (x2)
                        FfdHAmCYnI4PUl2v (x1)
                        9xnm3AEir9FIx3P4 (x1)
                        CF8RFJeJl6TUudbT (x1)
                        7idHs4bI1DVU5v8l (x1)
                        cyw0PQ9OsauAO56c (x1)
                        RKAEhjFG1Rm4aXHU (x1)
                        qPTwvxQv1mo9ajtw (x1)
                        RE3BRRIpCZ4MU49T (x1)
    name : string {2-04.name} (all different values)
    system : object {2-04.system}
        abilities : object {2-04.system.abilities}
            cha : object {2-04.system.abilities.cha}
                mod : integer {2-04.system.abilities.cha.mod} (6 different values)
                    1 (x1)
                    4 (x1)
                    -2 (x1)
                    2 (x1)
                    3 (x1)
                    0 (x2)
            con : object {2-04.system.abilities.con}
                mod : integer {2-04.system.abilities.con.mod} (4 different values)
                    3 (x1)
                    5 (x2)
                    4 (x2)
                    2 (x2)
            dex : object {2-04.system.abilities.dex}
                mod : integer {2-04.system.abilities.dex.mod} (3 different values)
                    3 (x1)
                    2 (x3)
                    1 (x3)
            int : object {2-04.system.abilities.int}
                mod : integer {2-04.system.abilities.int.mod} (4 different values)
                    -1 (x1)
                    0 (x3)
                    -4 (x1)
                    1 (x2)
            str : object {2-04.system.abilities.str}
                mod : integer {2-04.system.abilities.str.mod} (4 different values)
                    5 (x1)
                    6 (x1)
                    4 (x4)
                    3 (x1)
            wis : object {2-04.system.abilities.wis}
                mod : integer {2-04.system.abilities.wis.mod} (4 different values)
                    1 (x2)
                    2 (x1)
                    0 (x2)
                    3 (x2)
        attributes : object {2-04.system.attributes}
            ac : object {2-04.system.attributes.ac}
                details : string {2-04.system.attributes.ac.details} (same value: )
                value : integer {2-04.system.attributes.ac.value} (6 different values)
                    20 (x1)
                    22 (x2)
                    15 (x1)
                    24 (x1)
                    18 (x1)
                    21 (x1)
            allSaves : object {2-04.system.attributes.allSaves}
                [value] : string {2-04.system.attributes.allSaves.value} (same value: )
            hp : object {2-04.system.attributes.hp}
                details : string {2-04.system.attributes.hp.details} (4 different values)
                    void healing (x1)
                    regeneration 15 (deactivated by acid or fire) (x1)
                    regeneration 10 (deactivated by acid or fire) (x1)
                     (x4)
                max : integer {2-04.system.attributes.hp.max} (all different values)
                temp : integer {2-04.system.attributes.hp.temp} (same value: 0)
                value : integer {2-04.system.attributes.hp.value} (all different values)
            [immunities] : array<object> {2-04.system.attributes.immunities}
                Length: min=1 max=5
                Value type: object {2-04.system.attributes.immunities.[]}
                    type : string {2-04.system.attributes.immunities.[].type} (6 different values)
                        death-effects (x1)
                        disease (x1)
                        paralyzed (x1)
                        poison (x1)
                        unconscious (x1)
                        cold (x1)
            [resistances] : array<object> {2-04.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {2-04.system.attributes.resistances.[]}
                    type : string {2-04.system.attributes.resistances.[].type} (same value: fire)
                    value : integer {2-04.system.attributes.resistances.[].value} (same value: 5)
            speed : object {2-04.system.attributes.speed}
                otherSpeeds : array<object> {2-04.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {2-04.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-04.system.attributes.speed.otherSpeeds.[].type} (same value: swim)
                        value : integer {2-04.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
                value : integer {2-04.system.attributes.speed.value} (3 different values)
                    25 (x5)
                    30 (x1)
                    35 (x1)
            [weaknesses] : array<object> {2-04.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {2-04.system.attributes.weaknesses.[]}
                    type : string {2-04.system.attributes.weaknesses.[].type} (2 different values)
                        vitality (x1)
                        fire (x2)
                    value : integer {2-04.system.attributes.weaknesses.[].value} (2 different values)
                        7 (x1)
                        10 (x2)
        details : object {2-04.system.details}
            blurb : string {2-04.system.details.blurb} (same value: )
            languages : object {2-04.system.details.languages}
                details : string {2-04.system.details.languages.details} (2 different values)
                    (can't speak any language) (x1)
                     (x6)
                value : array<string> {2-04.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {2-04.system.details.languages.value.[]} (4 different values)
                        common (x6)
                        jotun (x1)
                        mahwek (x4)
                        skald (x4)
            level : object {2-04.system.details.level}
                value : integer {2-04.system.details.level.value} (5 different values)
                    4 (x2)
                    6 (x1)
                    2 (x2)
                    5 (x1)
                    7 (x1)
            privateNotes : string {2-04.system.details.privateNotes} (same value: )
            publicNotes : string {2-04.system.details.publicNotes} (same value: )
            publication : object {2-04.system.details.publication}
                license : string {2-04.system.details.publication.license} (same value: OGL)
                remaster : boolean {2-04.system.details.publication.remaster} (same value: False)
                title : string {2-04.system.details.publication.title} (same value: Pathfinder Society Scenario #2-04: Path of Kings)
        initiative : object {2-04.system.initiative}
            statistic : string {2-04.system.initiative.statistic} (same value: perception)
        perception : object {2-04.system.perception}
            details : string {2-04.system.perception.details} (same value: )
            mod : integer {2-04.system.perception.mod} (6 different values)
                10 (x1)
                15 (x2)
                4 (x1)
                12 (x1)
                11 (x1)
                14 (x1)
            senses : array<object> {2-04.system.perception.senses}
                Length: min=0 max=2
                Value type: object {2-04.system.perception.senses.[]}
                    type : string {2-04.system.perception.senses.[].type} (2 different values)
                        darkvision (x3)
                        scent (x1)
                    acuity : string {2-04.system.perception.senses.[].acuity} (same value: imprecise)
                    range : integer {2-04.system.perception.senses.[].range} (same value: 30)
        resources : object {2-04.system.resources}
        saves : object {2-04.system.saves}
            fortitude : object {2-04.system.saves.fortitude}
                saveDetail : string {2-04.system.saves.fortitude.saveDetail} (same value: )
                value : integer {2-04.system.saves.fortitude.value} (6 different values)
                    14 (x1)
                    16 (x1)
                    12 (x2)
                    15 (x1)
                    18 (x1)
                    8 (x1)
            reflex : object {2-04.system.saves.reflex}
                saveDetail : string {2-04.system.saves.reflex.saveDetail} (same value: )
                value : integer {2-04.system.saves.reflex.value} (all different values)
            will : object {2-04.system.saves.will}
                saveDetail : string {2-04.system.saves.will.saveDetail} (same value: )
                value : integer {2-04.system.saves.will.value} (6 different values)
                    10 (x1)
                    11 (x2)
                    4 (x1)
                    9 (x1)
                    12 (x1)
                    14 (x1)
        skills : object {2-04.system.skills}
            athletics : object {2-04.system.skills.athletics}
                base : integer {2-04.system.skills.athletics.base} (5 different values)
                    14 (x2)
                    16 (x1)
                    9 (x2)
                    13 (x1)
                    17 (x1)
            [stealth] : object {2-04.system.skills.stealth}
                base : integer {2-04.system.skills.stealth.base} (4 different values)
                    12 (x1)
                    6 (x1)
                    7 (x1)
                    11 (x1)
            [intimidation] : object {2-04.system.skills.intimidation}
                base : integer {2-04.system.skills.intimidation.base} (3 different values)
                    15 (x1)
                    12 (x1)
                    14 (x1)
            survival : object {2-04.system.skills.survival}
                base : integer {2-04.system.skills.survival.base} (6 different values)
                    13 (x1)
                    4 (x1)
                    8 (x1)
                    11 (x1)
                    9 (x1)
                    12 (x1)
            [acrobatics] : object {2-04.system.skills.acrobatics}
                base : integer {2-04.system.skills.acrobatics.base} (3 different values)
                    4 (x1)
                    10 (x1)
                    13 (x1)
            [society] : object {2-04.system.skills.society}
                base : integer {2-04.system.skills.society.base} (2 different values)
                    10 (x1)
                    13 (x1)
        traits : object {2-04.system.traits}
            rarity : string {2-04.system.traits.rarity} (3 different values)
                uncommon (x2)
                rare (x1)
                unique (x4)
            size : object {2-04.system.traits.size}
                value : string {2-04.system.traits.size.value} (2 different values)
                    med (x6)
                    lg (x1)
            value : array<string> {2-04.system.traits.value}
                Length: min=2 max=5
                Value type: string {2-04.system.traits.value.[]} (12 different values)
                    chaotic (x2)
                    evil (x2)
                    undead (x1)
                    unholy (x1)
                    water (x1)
                    cold (x1)
                    giant (x1)
                    troll (x2)
                    beast (x1)
                    human (x4)
                    humanoid (x4)
                    lawful (x2)
    type : string {2-04.type} (same value: npc)
    prototypeToken : object {2-04.prototypeToken}
        name : string {2-04.prototypeToken.name} (2 different values)
            Murta Kronniksdottir (x2)
            Tewakam Nekotek (x2)