2-23
Different values: 8
=====================================
object {2-23}
    _id : string {2-23._id} (all different values)
    folder : string {2-23.folder} (same value: nFjIbqIQQwtOPCVg)
    img : string {2-23.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {2-23.items}
        Length: min=5 max=25
        Value type: object {2-23.items.[]}
            _id : string {2-23.items.[]._id} (70 different values)
            [_stats] : object {2-23.items.[]._stats}
                compendiumSource : string {2-23.items.[]._stats.compendiumSource} (32 different values)
            img : string {2-23.items.[].img} (37 different values)
            name : string {2-23.items.[].name} (60 different values)
            sort : integer {2-23.items.[].sort} (25 different values)
            system : object {2-23.items.[].system}
                [baseItem] : string {2-23.items.[].system.baseItem} (all different values)
                [bonus] : object {2-23.items.[].system.bonus}
                    value : integer {2-23.items.[].system.bonus.value} (all different values)
                [bonusDamage] : object {2-23.items.[].system.bonusDamage}
                    value : integer {2-23.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-23.items.[].system.bulk}
                    value : mixed
                        integer {2-23.items.[].system.bulk.value} (2 different values)
                            1 (x6)
                            0 (x2)
                        float {2-23.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {2-23.items.[].system.category} (all different values)
                [containerId] : mixed
                [damage] : object {2-23.items.[].system.damage}
                    [damageType] : string {2-23.items.[].system.damage.damageType} (2 different values)
                        piercing (x3)
                        bludgeoning (x5)
                    [dice] : integer {2-23.items.[].system.damage.dice} (same value: 1)
                    [die] : string {2-23.items.[].system.damage.die} (2 different values)
                        d6 (x5)
                        d4 (x3)
                    [0] : object {2-23.items.[].system.damage.0}
                        [applyMod] : boolean {2-23.items.[].system.damage.0.applyMod} (same value: True)
                        [category] : mixed
                        formula : string {2-23.items.[].system.damage.0.formula} (4 different values)
                            0 (x2)
                            1d4+1 (x2)
                            1d10+4 (x2)
                            8d6 (x1)
                        kinds : array<string> {2-23.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {2-23.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x5)
                                healing (x2)
                        materials : array<> {2-23.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {2-23.items.[].system.damage.0.type} (3 different values)
                            mental (x3)
                            force (x2)
                            untyped (x2)
                description : object {2-23.items.[].system.description}
                    value : string {2-23.items.[].system.description.value} (57 different values)
                    [gm] : string {2-23.items.[].system.description.gm} (same value: <p>To Jail Cell</p>)
                [equipped] : object {2-23.items.[].system.equipped}
                    carryType : string {2-23.items.[].system.equipped.carryType} (2 different values)
                        held (x13)
                        worn (x8)
                    [handsHeld] : integer {2-23.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x13)
                        0 (x3)
                    [invested] : boolean {2-23.items.[].system.equipped.invested} (same value: False)
                    [inSlot] : boolean {2-23.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {2-23.items.[].system.group} (6 different values)
                    bow (x1)
                    club (x2)
                    leather (x3)
                    sling (x2)
                    brawling (x1)
                    knife (x2)
                [hardness] : integer {2-23.items.[].system.hardness} (same value: 0)
                [hp] : object {2-23.items.[].system.hp}
                    max : integer {2-23.items.[].system.hp.max} (same value: 0)
                    value : integer {2-23.items.[].system.hp.value} (same value: 0)
                [level] : object {2-23.items.[].system.level}
                    value : integer {2-23.items.[].system.level.value} (7 different values)
                        0 (x18)
                        2 (x4)
                        3 (x2)
                        1 (x20)
                        5 (x1)
                        4 (x3)
                        7 (x1)
                [material] : object {2-23.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {2-23.items.[].system.price}
                    value : object {2-23.items.[].system.price.value}
                        [gp] : integer {2-23.items.[].system.price.value.gp} (6 different values)
                            14 (x1)
                            2 (x1)
                            3 (x3)
                            6 (x1)
                            44 (x1)
                            115 (x1)
                        [sp] : integer {2-23.items.[].system.price.value.sp} (3 different values)
                            1 (x2)
                            5 (x1)
                            2 (x3)
                        [cp] : integer {2-23.items.[].system.price.value.cp} (same value: 1)
                    [per] : integer {2-23.items.[].system.price.per} (same value: 10)
                publication : object {2-23.items.[].system.publication}
                    license : string {2-23.items.[].system.publication.license} (same value: OGL)
                    remaster : boolean {2-23.items.[].system.publication.remaster} (same value: False)
                    title : string {2-23.items.[].system.publication.title} (2 different values)
                         (x96)
                        Pathfinder Bestiary (x7)
                [quantity] : integer {2-23.items.[].system.quantity} (2 different values)
                    1 (x18)
                    10 (x3)
                [range] : mixed
                    integer {2-23.items.[].system.range} (2 different values)
                        60 (x1)
                        50 (x2)
                    object {2-23.items.[].system.range}
                        value : string {2-23.items.[].system.range.value} (6 different values)
                             (x2)
                            60 feet (x4)
                            touch (x7)
                            30 feet (x8)
                            120 feet (x5)
                            10 feet (x2)
                [reload] : object {2-23.items.[].system.reload}
                    value : string {2-23.items.[].system.reload.value} (4 different values)
                        0 (x1)
                         (x2)
                        - (x3)
                        1 (x2)
                rules : ###FoundryRulesObject###
                [runes] : object {2-23.items.[].system.runes}
                    potency : integer {2-23.items.[].system.runes.potency} (2 different values)
                        0 (x9)
                        1 (x2)
                    property : array<> {2-23.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {2-23.items.[].system.runes.striking} (2 different values)
                        0 (x7)
                        1 (x1)
                    [resilient] : integer {2-23.items.[].system.runes.resilient} (same value: 0)
                [size] : string {2-23.items.[].system.size} (same value: med)
                [slug] : string {2-23.items.[].system.slug} (34 different values)
                [splashDamage] : object {2-23.items.[].system.splashDamage}
                    value : integer {2-23.items.[].system.splashDamage.value} (same value: 0)
                [traits] : object {2-23.items.[].system.traits}
                    rarity : string {2-23.items.[].system.traits.rarity} (2 different values)
                        common (x92)
                        uncommon (x6)
                    value : array<string> {2-23.items.[].system.traits.value}
                        Length: min=0 max=8
                        Value type: string {2-23.items.[].system.traits.value.[]} (40 different values)
                    [traditions] : array<string> {2-23.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {2-23.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x20)
                            occult (x22)
                            divine (x12)
                            primal (x8)
                [usage] : object {2-23.items.[].system.usage}
                    value : string {2-23.items.[].system.usage.value} (3 different values)
                        held-in-one-plus-hands (x1)
                        held-in-one-hand (x15)
                        worn (x2)
                [acBonus] : integer {2-23.items.[].system.acBonus} (2 different values)
                    1 (x1)
                    2 (x2)
                [checkPenalty] : integer {2-23.items.[].system.checkPenalty} (same value: -1)
                [dexCap] : integer {2-23.items.[].system.dexCap} (2 different values)
                    4 (x1)
                    3 (x2)
                [speedPenalty] : integer {2-23.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {2-23.items.[].system.strength} (2 different values)
                    0 (x1)
                    1 (x2)
                [stackGroup] : string {2-23.items.[].system.stackGroup} (2 different values)
                    arrows (x1)
                    slingBullets (x2)
                [uses] : object {2-23.items.[].system.uses}
                    autoDestroy : boolean {2-23.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {2-23.items.[].system.uses.max} (same value: 1)
                    value : integer {2-23.items.[].system.uses.value} (same value: 1)
                [attack] : object {2-23.items.[].system.attack}
                    value : string {2-23.items.[].system.attack.value} (same value: )
                [attackEffects] : object {2-23.items.[].system.attackEffects}
                    value : array<string> {2-23.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2-23.items.[].system.attackEffects.value.[]} (same value: briny-wound)
                    [custom] : string {2-23.items.[].system.attackEffects.custom} (same value: )
                [damageRolls] : object {2-23.items.[].system.damageRolls}
                    [dgadfu6i48hr9q3nxa544] : object {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
                        damage : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 1d6+6)
                        damageType : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing)
                    [wix79jaym4hhgjdb63phl] : object {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
                        damage : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4)
                        damageType : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning)
                    [e2wd5bynmzo7tqk9f07rgb] : object {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
                        damage : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4)
                        damageType : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing)
                    [kkov790b8uhfc6xv2sdw18] : object {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
                        damage : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (2 different values)
                            1d6+5 (x1)
                            1d4+5 (x1)
                        damageType : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning)
                    [4bviwcy0rv7rmzk8bacmu] : object {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
                        damage : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5)
                        damageType : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning)
                    [mlgzwacs5fzwkmfhll2l] : object {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
                        damage : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: 1d6+5)
                        damageType : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning)
                    [rik63rznpwk5q08bm8y6] : object {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6}
                        damage : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damage} (2 different values)
                            1d4+4 (x1)
                            2d4+5 (x1)
                        damageType : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damageType} (same value: piercing)
                    [8esa5iwk7xybi6svtgxd] : object {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd}
                        damage : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damage} (2 different values)
                            1d4+4 (x1)
                            2d4+5 (x1)
                        damageType : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damageType} (same value: piercing)
                    [0] : object {2-23.items.[].system.damageRolls.0}
                        damage : string {2-23.items.[].system.damageRolls.0.damage} (same value: 2d8+7)
                        damageType : string {2-23.items.[].system.damageRolls.0.damageType} (same value: piercing)
                    [u9pdawpzqpccweuqxfv0] : object {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0}
                        damage : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: 2d6+7)
                        damageType : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: bludgeoning)
                    jtguda2tjozvfz78bzs3 : object {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3}
                        damage : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damage} (2 different values)
                            2d4+2 (x1)
                            2d6+4 (x1)
                        damageType : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damageType} (same value: electricity)
                    ik9zfoegvrpi5pyy0rlh : object {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh}
                        damage : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damage} (same value: 1d4)
                        damageType : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damageType} (same value: spirit)
                [weaponType] : object {2-23.items.[].system.weaponType}
                    value : string {2-23.items.[].system.weaponType.value} (2 different values)
                        melee (x10)
                        ranged (x6)
                [actionType] : object {2-23.items.[].system.actionType}
                    value : string {2-23.items.[].system.actionType.value} (3 different values)
                        passive (x20)
                        reaction (x6)
                        action (x7)
                [actions] : object {2-23.items.[].system.actions}
                    [value] : integer {2-23.items.[].system.actions.value} (2 different values)
                        1 (x5)
                        2 (x2)
                [mod] : object {2-23.items.[].system.mod}
                    value : integer {2-23.items.[].system.mod.value} (same value: 7)
                [proficient] : object {2-23.items.[].system.proficient}
                    value : integer {2-23.items.[].system.proficient.value} (same value: 0)
                [autoHeightenLevel] : object {2-23.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {2-23.items.[].system.prepared}
                    value : string {2-23.items.[].system.prepared.value} (2 different values)
                        prepared (x2)
                        focus (x2)
                [proficiency] : object {2-23.items.[].system.proficiency}
                    value : integer {2-23.items.[].system.proficiency.value} (same value: 0)
                [slots] : object {2-23.items.[].system.slots}
                    [slot0] : object {2-23.items.[].system.slots.slot0}
                        max : integer {2-23.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {2-23.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {2-23.items.[].system.slots.slot0.prepared.[]}
                                id : string {2-23.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    uuRSYbZW9AqUEiDy (x2)
                                    Kwi7JsBfEJ94Yy46 (x2)
                                    NeZnLiUcLM1b2R94 (x2)
                                    GT4kbtZE9M7cwpl1 (x2)
                                    98WJFzi1lFs0es1A (x2)
                    [slot1] : object {2-23.items.[].system.slots.slot1}
                        max : integer {2-23.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {2-23.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {2-23.items.[].system.slots.slot1.prepared.[]}
                                id : string {2-23.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    fS3ONaYsDYk5xCev (x2)
                                    1yGM6sEIVDcZXv6Z (x2)
                                    AtlxDtPlHwnjOOLR (x2)
                    [slot2] : object {2-23.items.[].system.slots.slot2}
                        max : integer {2-23.items.[].system.slots.slot2.max} (same value: 3)
                        prepared : array<object> {2-23.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {2-23.items.[].system.slots.slot2.prepared.[]}
                                id : string {2-23.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    9NITYBxzA124JEpz (x4)
                                    uVNnvzJ0H9aXTR2t (x1)
                                    NpTvXh5kxjhx36GR (x1)
                    [slot3] : object {2-23.items.[].system.slots.slot3}
                        max : integer {2-23.items.[].system.slots.slot3.max} (2 different values)
                            2 (x1)
                            3 (x1)
                        prepared : array<object> {2-23.items.[].system.slots.slot3.prepared}
                            Length: min=2 max=3
                            Value type: object {2-23.items.[].system.slots.slot3.prepared.[]}
                                id : string {2-23.items.[].system.slots.slot3.prepared.[].id} (3 different values)
                                    1yGM6sEIVDcZXv6Z (x2)
                                    AtlxDtPlHwnjOOLR (x2)
                                    uVNnvzJ0H9aXTR2t (x1)
                    [slot4] : object {2-23.items.[].system.slots.slot4}
                        max : integer {2-23.items.[].system.slots.slot4.max} (same value: 2)
                        prepared : array<object> {2-23.items.[].system.slots.slot4.prepared}
                            Length: min=2 max=2
                            Value type: object {2-23.items.[].system.slots.slot4.prepared.[]}
                                id : string {2-23.items.[].system.slots.slot4.prepared.[].id} (2 different values)
                                    9NITYBxzA124JEpz (x1)
                                    lyYQ8DACucYwBWUu (x1)
                [spelldc] : object {2-23.items.[].system.spelldc}
                    dc : integer {2-23.items.[].system.spelldc.dc} (2 different values)
                        22 (x2)
                        25 (x2)
                    mod : integer {2-23.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {2-23.items.[].system.spelldc.value} (2 different values)
                        14 (x2)
                        17 (x2)
                [tradition] : object {2-23.items.[].system.tradition}
                    value : string {2-23.items.[].system.tradition.value} (same value: occult)
                [area] : object {2-23.items.[].system.area}
                    type : string {2-23.items.[].system.area.type} (same value: burst)
                    value : integer {2-23.items.[].system.area.value} (same value: 20)
                [cost] : object {2-23.items.[].system.cost}
                    value : string {2-23.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {2-23.items.[].system.counteraction} (same value: False)
                [defense] : object {2-23.items.[].system.defense}
                    save : object {2-23.items.[].system.defense.save}
                        basic : boolean {2-23.items.[].system.defense.save.basic} (2 different values)
                            True (x2)
                            False (x6)
                        statistic : string {2-23.items.[].system.defense.save.statistic} (same value: will)
                [duration] : object {2-23.items.[].system.duration}
                    sustained : boolean {2-23.items.[].system.duration.sustained} (2 different values)
                        False (x22)
                        True (x6)
                    value : string {2-23.items.[].system.duration.value} (all different values)
                [location] : object {2-23.items.[].system.location}
                    value : string {2-23.items.[].system.location.value} (2 different values)
                        BeWV53v7McHLD185 (x6)
                        p5UOhknlApqud6EM (x22)
                [requirements] : string {2-23.items.[].system.requirements} (2 different values)
                     (x26)
                    3 gp silver bell focus (x2)
                [target] : object {2-23.items.[].system.target}
                    value : string {2-23.items.[].system.target.value} (7 different values)
                         (x6)
                        your familiar (x2)
                        1 creature (x12)
                        1 object (cook, lift, or tidy only) (x2)
                        1 creature or object (x2)
                        1 willing living creature (x2)
                        1 living creature (x2)
                [time] : object {2-23.items.[].system.time}
                    value : string {2-23.items.[].system.time.value} (6 different values)
                        free (x2)
                        reaction (x2)
                        2 (x16)
                        10 minutes (x2)
                        1 (x4)
                        1 to 3 (x2)
                [heightening] : object {2-23.items.[].system.heightening}
                    damage : object {2-23.items.[].system.heightening.damage}
                        0 : string {2-23.items.[].system.heightening.damage.0} (3 different values)
                            1d6 (x2)
                            1d10+4 (x2)
                            2d6 (x1)
                    interval : integer {2-23.items.[].system.heightening.interval} (2 different values)
                        2 (x2)
                        1 (x3)
                    type : string {2-23.items.[].system.heightening.type} (same value: interval)
                [frequency] : object {2-23.items.[].system.frequency}
                    max : integer {2-23.items.[].system.frequency.max} (same value: 1)
                    per : string {2-23.items.[].system.frequency.per} (same value: PT1M)
            type : string {2-23.items.[].type} (9 different values)
                weapon (x8)
                armor (x3)
                equipment (x6)
                consumable (x4)
                melee (x16)
                action (x33)
                lore (x1)
                spellcastingEntry (x4)
                spell (x28)
            [flags] : object {2-23.items.[].flags}
                pf2e : object {2-23.items.[].flags.pf2e}
                    linkedWeapon : string {2-23.items.[].flags.pf2e.linkedWeapon} (6 different values)
                        f91m8WafRYHg4RHF (x1)
                        v6db9ZyVuHZrWOsh (x1)
                        SPaEeqtWXwYuvBmF (x2)
                        6SWLsQ9LiSblLw8K (x2)
                        CA3JzeaMZinVIyuG (x1)
                        CTihC0OAaQCB8fSv (x4)
    name : string {2-23.name} (all different values)
    system : object {2-23.system}
        abilities : object {2-23.system.abilities}
            cha : object {2-23.system.abilities.cha}
                mod : integer {2-23.system.abilities.cha.mod} (4 different values)
                    1 (x2)
                    0 (x2)
                    2 (x2)
                    3 (x2)
            con : object {2-23.system.abilities.con}
                mod : integer {2-23.system.abilities.con.mod} (4 different values)
                    1 (x3)
                    3 (x3)
                    -1 (x1)
                    0 (x1)
            dex : object {2-23.system.abilities.dex}
                mod : integer {2-23.system.abilities.dex.mod} (5 different values)
                    4 (x1)
                    2 (x4)
                    3 (x1)
                    5 (x1)
                    6 (x1)
            int : object {2-23.system.abilities.int}
                mod : integer {2-23.system.abilities.int.mod} (4 different values)
                    1 (x2)
                    -1 (x3)
                    4 (x2)
                    2 (x1)
            str : object {2-23.system.abilities.str}
                mod : integer {2-23.system.abilities.str.mod} (5 different values)
                    2 (x1)
                    3 (x2)
                    0 (x2)
                    5 (x1)
                    -5 (x2)
            wis : object {2-23.system.abilities.wis}
                mod : integer {2-23.system.abilities.wis.mod} (4 different values)
                    2 (x5)
                    1 (x1)
                    3 (x1)
                    4 (x1)
        attributes : object {2-23.system.attributes}
            ac : object {2-23.system.attributes.ac}
                details : string {2-23.system.attributes.ac.details} (2 different values)
                    22 vs. traps (x1)
                     (x7)
                value : integer {2-23.system.attributes.ac.value} (5 different values)
                    21 (x2)
                    18 (x1)
                    19 (x1)
                    22 (x2)
                    24 (x2)
            allSaves : object {2-23.system.attributes.allSaves}
                value : string {2-23.system.attributes.allSaves.value} (2 different values)
                    +1 circumstance to all saves vs. traps (x1)
                     (x7)
            hp : object {2-23.system.attributes.hp}
                details : string {2-23.system.attributes.hp.details} (same value: )
                max : integer {2-23.system.attributes.hp.max} (all different values)
                temp : integer {2-23.system.attributes.hp.temp} (same value: 0)
                value : integer {2-23.system.attributes.hp.value} (all different values)
            speed : object {2-23.system.attributes.speed}
                otherSpeeds : array<object> {2-23.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {2-23.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-23.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            fly (x3)
                            swim (x1)
                        value : integer {2-23.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            30 (x1)
                            40 (x1)
                            50 (x2)
                value : integer {2-23.system.attributes.speed.value} (4 different values)
                    30 (x1)
                    25 (x4)
                    15 (x1)
                    0 (x2)
            immunities : array<object> {2-23.system.attributes.immunities}
                Length: min=1 max=3
                Value type: object {2-23.system.attributes.immunities.[]}
                    type : string {2-23.system.attributes.immunities.[].type} (4 different values)
                        electricity (x1)
                        paralyzed (x1)
                        sleep (x1)
                        magic (x2)
            weaknesses : array<object> {2-23.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {2-23.system.attributes.weaknesses.[]}
                    type : string {2-23.system.attributes.weaknesses.[].type} (same value: holy)
                    value : integer {2-23.system.attributes.weaknesses.[].value} (2 different values)
                        4 (x1)
                        6 (x1)
        details : object {2-23.system.details}
            blurb : string {2-23.system.details.blurb} (same value: )
            languages : object {2-23.system.details.languages}
                details : string {2-23.system.details.languages.details} (same value: )
                value : array<string> {2-23.system.details.languages.value}
                    Length: min=1 max=2
                    Value type: string {2-23.system.details.languages.value.[]} (3 different values)
                        common (x7)
                        aklo (x4)
                        draconic (x1)
            level : object {2-23.system.details.level}
                value : integer {2-23.system.details.level.value} (5 different values)
                    4 (x1)
                    2 (x1)
                    3 (x2)
                    5 (x3)
                    7 (x1)
            privateNotes : string {2-23.system.details.privateNotes} (same value: )
            publicNotes : string {2-23.system.details.publicNotes} (same value: )
            publication : object {2-23.system.details.publication}
                license : string {2-23.system.details.publication.license} (same value: OGL)
                remaster : boolean {2-23.system.details.publication.remaster} (same value: False)
                title : string {2-23.system.details.publication.title} (same value: Pathfinder Society Scenario #2-23: An Agent's Obligation)
        initiative : object {2-23.system.initiative}
            statistic : string {2-23.system.initiative.statistic} (same value: perception)
        perception : object {2-23.system.perception}
            details : string {2-23.system.perception.details} (2 different values)
                (+11 to find traps) (x1)
                 (x7)
            mod : integer {2-23.system.perception.mod} (6 different values)
                10 (x2)
                8 (x1)
                12 (x2)
                15 (x1)
                11 (x1)
                14 (x1)
            senses : array<object> {2-23.system.perception.senses}
                Length: min=0 max=2
                Value type: object {2-23.system.perception.senses.[]}
                    type : string {2-23.system.perception.senses.[].type} (3 different values)
                        low-light-vision (x2)
                        darkvision (x3)
                        scent (x1)
                    [acuity] : string {2-23.system.perception.senses.[].acuity} (same value: imprecise)
                    [range] : integer {2-23.system.perception.senses.[].range} (same value: 30)
        resources : object {2-23.system.resources}
            [focus] : object {2-23.system.resources.focus}
                max : integer {2-23.system.resources.focus.max} (same value: 2)
                value : integer {2-23.system.resources.focus.value} (same value: 2)
        saves : object {2-23.system.saves}
            fortitude : object {2-23.system.saves.fortitude}
                saveDetail : string {2-23.system.saves.fortitude.saveDetail} (same value: )
                value : integer {2-23.system.saves.fortitude.value} (6 different values)
                    7 (x1)
                    9 (x3)
                    11 (x1)
                    12 (x1)
                    15 (x1)
                    6 (x1)
            reflex : object {2-23.system.saves.reflex}
                saveDetail : string {2-23.system.saves.reflex.saveDetail} (same value: )
                value : integer {2-23.system.saves.reflex.value} (5 different values)
                    12 (x2)
                    8 (x1)
                    9 (x1)
                    11 (x2)
                    14 (x2)
            will : object {2-23.system.saves.will}
                saveDetail : string {2-23.system.saves.will.saveDetail} (same value: )
                value : integer {2-23.system.saves.will.value} (7 different values)
                    10 (x1)
                    6 (x1)
                    7 (x1)
                    15 (x1)
                    18 (x1)
                    9 (x2)
                    12 (x1)
        skills : object {2-23.system.skills}
            [acrobatics] : object {2-23.system.skills.acrobatics}
                base : integer {2-23.system.skills.acrobatics.base} (3 different values)
                    10 (x1)
                    13 (x2)
                    16 (x1)
            [athletics] : object {2-23.system.skills.athletics}
                base : integer {2-23.system.skills.athletics.base} (4 different values)
                    8 (x1)
                    7 (x1)
                    10 (x1)
                    14 (x1)
            [deception] : object {2-23.system.skills.deception}
                base : integer {2-23.system.skills.deception.base} (5 different values)
                    7 (x1)
                    13 (x1)
                    17 (x1)
                    8 (x1)
                    11 (x1)
            [society] : object {2-23.system.skills.society}
                base : integer {2-23.system.skills.society.base} (same value: 7)
            stealth : object {2-23.system.skills.stealth}
                base : integer {2-23.system.skills.stealth.base} (6 different values)
                    12 (x2)
                    6 (x1)
                    9 (x1)
                    15 (x1)
                    11 (x2)
                    14 (x1)
            [thievery] : object {2-23.system.skills.thievery}
                base : integer {2-23.system.skills.thievery.base} (3 different values)
                    12 (x1)
                    10 (x1)
                    13 (x1)
                [note] : string {2-23.system.skills.thievery.note} (same value: can Disable traps that require master proficiency)
            [intimidation] : object {2-23.system.skills.intimidation}
                base : integer {2-23.system.skills.intimidation.base} (6 different values)
                    6 (x1)
                    10 (x1)
                    13 (x1)
                    17 (x1)
                    8 (x1)
                    11 (x1)
            [arcana] : object {2-23.system.skills.arcana}
                base : integer {2-23.system.skills.arcana.base} (2 different values)
                    10 (x1)
                    13 (x1)
            [occultism] : object {2-23.system.skills.occultism}
                base : integer {2-23.system.skills.occultism.base} (2 different values)
                    12 (x1)
                    15 (x1)
            [religion] : object {2-23.system.skills.religion}
                base : integer {2-23.system.skills.religion.base} (same value: 8)
        traits : object {2-23.system.traits}
            rarity : string {2-23.system.traits.rarity} (4 different values)
                common (x2)
                uncommon (x2)
                unique (x2)
                rare (x2)
            size : object {2-23.system.traits.size}
                value : string {2-23.system.traits.size.value} (3 different values)
                    med (x5)
                    lg (x1)
                    sm (x2)
            value : array<string> {2-23.system.traits.value}
                Length: min=3 max=5
                Value type: string {2-23.system.traits.value.[]} (11 different values)
                    evil (x7)
                    human (x5)
                    humanoid (x5)
                    changeling (x2)
                    amphibious (x1)
                    dragon (x1)
                    water (x1)
                    aberration (x2)
                    air (x2)
                    fiend (x2)
                    unholy (x2)
    type : string {2-23.type} (same value: npc)
    [prototypeToken] : object {2-23.prototypeToken}
        name : string {2-23.prototypeToken.name} (2 different values)
            Mother Forsythe (x2)
            Urkhas (x2)