Beastmaster
Different values: 24
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object {Beastmaster}
    _id : string {Beastmaster._id} (all different values)
    folder : string {Beastmaster.folder} (same value: bdiCU7cFJClYeQI1)
    img : string {Beastmaster.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Beastmaster.name} (all different values)
    system : object {Beastmaster.system}
        actionType : object {Beastmaster.system.actionType}
            value : string {Beastmaster.system.actionType.value} (3 different values)
                passive (x21)
                action (x2)
                free (x1)
        actions : object {Beastmaster.system.actions}
            [value] : integer {Beastmaster.system.actions.value} (2 different values)
                1 (x1)
                2 (x1)
        category : string {Beastmaster.system.category} (same value: class)
        description : object {Beastmaster.system.description}
            value : string {Beastmaster.system.description.value} (all different values)
        level : object {Beastmaster.system.level}
            value : integer {Beastmaster.system.level.value} (10 different values)
                4 (x4)
                10 (x6)
                2 (x1)
                12 (x2)
                6 (x5)
                18 (x1)
                8 (x2)
                16 (x1)
                20 (x1)
                14 (x1)
        [maxTakable] : integer {Beastmaster.system.maxTakable} (2 different values)
            4 (x1)
            3 (x1)
        prerequisites : object {Beastmaster.system.prerequisites}
            value : array<object> {Beastmaster.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Beastmaster.system.prerequisites.value.[]}
                    value : string {Beastmaster.system.prerequisites.value.[].value} (15 different values)
                        Beastmaster Dedication (x19)
                        trained in Nature (x1)
                        Call Companion (x2)
                        animal companion that's Large or greater (x1)
                        animal companion with wings (x1)
                        animal companion with antlers, head, or horn unarmed attack (x1)
                        Mature Beastmaster Companion (x2)
                        you have multiple animal companions (x1)
                        animal companion with an agile or finesse unarmed attack (x1)
                        Lead the Pack (x1)
                        animal companion with a foot, hoof, or talon unarmed attack (x1)
                        animal companion with a jaws or fangs unarmed attack (x1)
                        Incredible Beastmaster Companion (x1)
                        animal companion with a tail unarmed attack (x1)
                        animal companion with a claw, fist, pincer, or talon unarmed attack (x1)
        publication : object {Beastmaster.system.publication}
            license : string {Beastmaster.system.publication.license} (2 different values)
                ORC (x23)
                OGL (x1)
            remaster : boolean {Beastmaster.system.publication.remaster} (2 different values)
                True (x23)
                False (x1)
            title : string {Beastmaster.system.publication.title} (3 different values)
                Pathfinder Player Core 2 (x10)
                Pathfinder Howl of the Wild (x13)
                Pathfinder Advanced Player's Guide (x1)
        rules : ###FoundryRulesObject###
        traits : object {Beastmaster.system.traits}
            rarity : string {Beastmaster.system.traits.rarity} (2 different values)
                common (x23)
                uncommon (x1)
            value : array<string> {Beastmaster.system.traits.value}
                Length: min=1 max=4
                Value type: string {Beastmaster.system.traits.value.[]} (10 different values)
                    archetype (x24)
                    mental (x3)
                    primal (x2)
                    dedication (x1)
                    auditory (x1)
                    concentrate (x2)
                    emotion (x2)
                    fear (x1)
                    air (x1)
                    flourish (x2)
        [frequency] : object {Beastmaster.system.frequency}
            max : integer {Beastmaster.system.frequency.max} (same value: 1)
            per : string {Beastmaster.system.frequency.per} (same value: turn)
            value : integer {Beastmaster.system.frequency.value} (same value: 1)
    type : string {Beastmaster.type} (same value: feat)