General
Different values: 40
=====================================
object {General}
    _id : string {General._id} (all different values)
    folder : string {General.folder} (same value: waujsnHrfCsPk0zO)
    img : string {General.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {General.name} (all different values)
    system : object {General.system}
        actionType : object {General.system.actionType}
            value : string {General.system.actionType.value} (3 different values)
                passive (x37)
                action (x2)
                reaction (x1)
        actions : object {General.system.actions}
            [value] : integer {General.system.actions.value} (2 different values)
                3 (x1)
                1 (x1)
        category : string {General.system.category} (same value: general)
        description : object {General.system.description}
            value : string {General.system.description.value} (all different values)
        level : object {General.system.level}
            value : integer {General.system.level.value} (5 different values)
                11 (x7)
                3 (x12)
                1 (x15)
                7 (x5)
                19 (x1)
        prerequisites : object {General.system.prerequisites}
            value : array<object> {General.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {General.system.prerequisites.value.[]}
                    value : string {General.system.prerequisites.value.[].value} (17 different values)
                        Charisma +3 (x2)
                        You must have a signature trick (x1)
                        Exposure to the Well of Axuma (x1)
                        master in Perception (x4)
                        Pick Up the Pace (x1)
                        ability to select ancestry feats from multiple ancestries (x1)
                        Constitution +2 (x2)
                        Dexterity +2 (x1)
                        Charisma +2 (x1)
                        Diehard (x1)
                        You have died at least once (x1)
                        Prescient Planner (x1)
                        Constitution +4 (x1)
                        Dexterity +3 (x1)
                        Fleet (x1)
                        expert in Perception (x1)
                        legendary in Perception (x1)
        publication : object {General.system.publication}
            license : string {General.system.publication.license} (2 different values)
                ORC (x33)
                OGL (x7)
            remaster : boolean {General.system.publication.remaster} (2 different values)
                True (x33)
                False (x7)
            title : string {General.system.publication.title} (8 different values)
                Pathfinder Player Core 2 (x11)
                Pathfinder Extinction Curse Player's Guide (x1)
                Pathfinder Player Core (x20)
                Pathfinder #191: The Destiny War (x2)
                Pathfinder #213: Thirst for Blood (x2)
                Pathfinder #147: Tomorrow Must Burn (x1)
                Pathfinder Advanced Player's Guide (x2)
                Pathfinder Gamemastery Guide (x1)
        rules : ###FoundryRulesObject###
        traits : object {General.system.traits}
            rarity : string {General.system.traits.rarity} (3 different values)
                common (x35)
                rare (x2)
                uncommon (x3)
            value : array<string> {General.system.traits.value}
                Length: min=0 max=2
                Value type: string {General.system.traits.value.[]} (6 different values)
                    downtime (x1)
                    general (x38)
                    circus (x1)
                    exploration (x1)
                    stamina (x1)
                    revelation (x1)
        [maxTakable] : integer {General.system.maxTakable} (same value: 3)
        [frequency] : object {General.system.frequency}
            max : integer {General.system.frequency.max} (same value: 1)
            per : string {General.system.frequency.per} (same value: day)
        subfeatures : object {General.system.subfeatures}
            proficiencies : object {General.system.subfeatures.proficiencies}
                martial : object {General.system.subfeatures.proficiencies.martial}
                    rank : integer {General.system.subfeatures.proficiencies.martial.rank} (same value: 1)
    type : string {General.type} (same value: feat)