Lich
Different values: 16
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object {Lich}
    _id : string {Lich._id} (all different values)
    folder : string {Lich.folder} (same value: HJkeRGwjpoGj9wy3)
    img : string {Lich.img} (4 different values)
        systems/pf2e/icons/actions/Passive.webp (x11)
        systems/pf2e/icons/actions/FreeAction.webp (x1)
        systems/pf2e/icons/actions/OneAction.webp (x2)
        systems/pf2e/icons/actions/Reaction.webp (x2)
    name : string {Lich.name} (all different values)
    system : object {Lich.system}
        actionType : object {Lich.system.actionType}
            value : string {Lich.system.actionType.value} (4 different values)
                passive (x11)
                free (x1)
                action (x2)
                reaction (x2)
        actions : object {Lich.system.actions}
            [value] : integer {Lich.system.actions.value} (same value: 1)
        category : string {Lich.system.category} (3 different values)
            offensive (x9)
            defensive (x5)
            interaction (x2)
        description : object {Lich.system.description}
            value : string {Lich.system.description.value} (all different values)
        publication : object {Lich.system.publication}
            license : string {Lich.system.publication.license} (2 different values)
                OGL (x9)
                ORC (x7)
            remaster : boolean {Lich.system.publication.remaster} (2 different values)
                False (x9)
                True (x7)
            title : string {Lich.system.publication.title} (3 different values)
                Pathfinder Book of the Dead (x8)
                Pathfinder Monster Core (x7)
                Pathfinder Bestiary (x1)
        rules : ###FoundryRulesObject###
        traits : object {Lich.system.traits}
            rarity : string {Lich.system.traits.rarity} (same value: common)
            value : array<string> {Lich.system.traits.value}
                Length: min=0 max=3
                Value type: string {Lich.system.traits.value.[]} (8 different values)
                    arcane (x7)
                    aura (x3)
                    mental (x2)
                    concentrate (x1)
                    spellshape (x1)
                    curse (x1)
                    incapacitation (x1)
                    death (x1)
        [deathNote] : boolean {Lich.system.deathNote} (same value: True)
    type : string {Lich.type} (same value: action)