Provocator
Different values: 6
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object {Provocator}
    _id : string {Provocator._id} (all different values)
    folder : string {Provocator.folder} (same value: yyR6bPA399JxM7Y6)
    img : string {Provocator.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Provocator.name} (all different values)
    system : object {Provocator.system}
        actionType : object {Provocator.system.actionType}
            value : string {Provocator.system.actionType.value} (3 different values)
                reaction (x1)
                action (x3)
                passive (x2)
        actions : object {Provocator.system.actions}
            [value] : integer {Provocator.system.actions.value} (2 different values)
                1 (x2)
                2 (x1)
        category : string {Provocator.system.category} (same value: class)
        description : object {Provocator.system.description}
            value : string {Provocator.system.description.value} (all different values)
        level : object {Provocator.system.level}
            value : integer {Provocator.system.level.value} (4 different values)
                12 (x2)
                14 (x2)
                16 (x1)
                10 (x1)
        prerequisites : object {Provocator.system.prerequisites}
            value : array<object> {Provocator.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Provocator.system.prerequisites.value.[]}
                    value : string {Provocator.system.prerequisites.value.[].value} (4 different values)
                        Provocator Dedication (x5)
                        expert in any kind of weapon or unarmed attack (x1)
                        Strength +2 (x1)
                        Charisma +2 (x1)
        publication : object {Provocator.system.publication}
            license : string {Provocator.system.publication.license} (same value: OGL)
            remaster : boolean {Provocator.system.publication.remaster} (same value: False)
            title : string {Provocator.system.publication.title} (same value: Pathfinder #159: All or Nothing)
        rules : ###FoundryRulesObject###
        traits : object {Provocator.system.traits}
            rarity : string {Provocator.system.traits.rarity} (2 different values)
                common (x5)
                uncommon (x1)
            value : array<string> {Provocator.system.traits.value}
                Length: min=1 max=4
                Value type: string {Provocator.system.traits.value.[]} (5 different values)
                    archetype (x6)
                    concentrate (x1)
                    emotion (x1)
                    mental (x1)
                    dedication (x1)
        [subfeatures] : object {Provocator.system.subfeatures}
            proficiencies : object {Provocator.system.subfeatures.proficiencies}
                martial : object {Provocator.system.subfeatures.proficiencies.martial}
                    rank : integer {Provocator.system.subfeatures.proficiencies.martial.rank} (2 different values)
                        2 (x1)
                        1 (x1)
                simple : object {Provocator.system.subfeatures.proficiencies.simple}
                    rank : integer {Provocator.system.subfeatures.proficiencies.simple.rank} (2 different values)
                        2 (x1)
                        1 (x1)
    type : string {Provocator.type} (same value: feat)