Retired
Different values: 2
=====================================
object {Retired}
    _id : string {Retired._id} (all different values)
    folder : string {Retired.folder} (same value: ajbMJTedYM5szcSp)
    img : string {Retired.img} (all different values)
    name : string {Retired.name} (all different values)
    system : object {Retired.system}
        actionType : object {Retired.system.actionType}
            value : string {Retired.system.actionType.value} (all different values)
        actions : object {Retired.system.actions}
            [value] : integer {Retired.system.actions.value} (same value: 1)
        [category] : mixed
        description : object {Retired.system.description}
            value : string {Retired.system.description.value} (all different values)
        publication : object {Retired.system.publication}
            license : string {Retired.system.publication.license} (same value: ORC)
            remaster : boolean {Retired.system.publication.remaster} (same value: True)
            title : string {Retired.system.publication.title} (same value: Pathfinder NPC Core)
        rules : ###FoundryRulesObject###
        traits : object {Retired.system.traits}
            value : array<> {Retired.system.traits.value}
                Length: min=0 max=0
                Value type: mixed
        frequency : object {Retired.system.frequency}
            max : integer {Retired.system.frequency.max} (same value: 1)
            per : string {Retired.system.frequency.per} (same value: PT10M)
    type : string {Retired.type} (same value: action)