Villain
Different values: 17
=====================================
object {Villain}
    _id : string {Villain._id} (all different values)
    folder : string {Villain.folder} (same value: bLzJy2YdGCGjheEH)
    img : string {Villain.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {Villain.items}
        Length: min=8 max=37
        Value type: object {Villain.items.[]}
            _id : string {Villain.items.[]._id} (302 different values)
            img : string {Villain.items.[].img} (125 different values)
            name : string {Villain.items.[].name} (217 different values)
            sort : integer {Villain.items.[].sort} (37 different values)
            system : object {Villain.items.[].system}
                [autoHeightenLevel] : object {Villain.items.[].system.autoHeightenLevel}
                    [value] : mixed
                description : object {Villain.items.[].system.description}
                    value : string {Villain.items.[].system.description.value} (191 different values)
                [prepared] : object {Villain.items.[].system.prepared}
                    [flexible] : boolean {Villain.items.[].system.prepared.flexible} (same value: False)
                    value : string {Villain.items.[].system.prepared.value} (4 different values)
                        focus (x4)
                        spontaneous (x3)
                        prepared (x2)
                        innate (x1)
                [proficiency] : object {Villain.items.[].system.proficiency}
                    value : integer {Villain.items.[].system.proficiency.value} (2 different values)
                        0 (x4)
                        1 (x6)
                publication : object {Villain.items.[].system.publication}
                    license : string {Villain.items.[].system.publication.license} (same value: ORC)
                    remaster : boolean {Villain.items.[].system.publication.remaster} (same value: True)
                    title : string {Villain.items.[].system.publication.title} (9 different values)
                         (x129)
                        Pathfinder Player Core 2 (x6)
                        Pathfinder Player Core (x129)
                        Pathfinder NPC Core (x18)
                        Pathfinder GM Core (x14)
                        Pathfinder Monster Core (x2)
                        Pathfinder Lost Omens Gods & Magic (x1)
                        Pathfinder Core Rulebook (x1)
                        Pathfinder Guns & Gears (x2)
                rules : ###FoundryRulesObject###
                [slots] : object {Villain.items.[].system.slots}
                    [slot1] : object {Villain.items.[].system.slots.slot1}
                        max : integer {Villain.items.[].system.slots.slot1.max} (2 different values)
                            4 (x3)
                            3 (x2)
                        [value] : integer {Villain.items.[].system.slots.slot1.value} (2 different values)
                            4 (x1)
                            3 (x2)
                        [prepared] : array<object> {Villain.items.[].system.slots.slot1.prepared}
                            Length: min=4 max=4
                            Value type: object {Villain.items.[].system.slots.slot1.prepared.[]}
                                id : string {Villain.items.[].system.slots.slot1.prepared.[].id} (8 different values)
                                    eWYMU9OcVtVvcYEy (x1)
                                    OnD7fBMfducivvoC (x1)
                                    bK18TicIFP068ezS (x1)
                                    6jmw9EfndcPBUnRj (x1)
                                    oC1O9NjDU8rsmqGW (x1)
                                    7x7xiaXV57iJuJUQ (x1)
                                    BsWX1MIVAUmJW925 (x1)
                                    0KrLKp7kkUZuhevp (x1)
                    [slot2] : object {Villain.items.[].system.slots.slot2}
                        max : integer {Villain.items.[].system.slots.slot2.max} (3 different values)
                            4 (x2)
                            3 (x2)
                            2 (x1)
                        [value] : integer {Villain.items.[].system.slots.slot2.value} (3 different values)
                            4 (x1)
                            3 (x1)
                            2 (x1)
                        [prepared] : array<object> {Villain.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=4
                            Value type: object {Villain.items.[].system.slots.slot2.prepared.[]}
                                id : string {Villain.items.[].system.slots.slot2.prepared.[].id} (7 different values)
                                    4iKMZ6dgpLrIW9Qk (x1)
                                    8tXZoqJdv8wieE5w (x1)
                                    PJ6UHZGfSbx91UhQ (x1)
                                    txEohPIVLe9LyYuF (x1)
                                    JT1XPRJ57wE3RCsR (x1)
                                    OqhYA8J054iEJkIt (x1)
                                    6wTrC5q3WJiGzJMo (x1)
                    [slot3] : object {Villain.items.[].system.slots.slot3}
                        max : integer {Villain.items.[].system.slots.slot3.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        [value] : integer {Villain.items.[].system.slots.slot3.value} (same value: 3)
                        prepared : array<object> {Villain.items.[].system.slots.slot3.prepared}
                            Length: min=4 max=4
                            Value type: object {Villain.items.[].system.slots.slot3.prepared.[]}
                                id : string {Villain.items.[].system.slots.slot3.prepared.[].id} (3 different values)
                                    MbYD8KG43se3FBaE (x2)
                                    FZEqc17TNwetlNSm (x1)
                                    OKaH63oJsfie8LBL (x1)
                    [slot0] : object {Villain.items.[].system.slots.slot0}
                        max : integer {Villain.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Villain.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Villain.items.[].system.slots.slot0.prepared.[]}
                                id : string {Villain.items.[].system.slots.slot0.prepared.[].id} (10 different values)
                                    5HsEq3owQWtXIqGg (x1)
                                    AznMTAGw15KhBdFn (x1)
                                    hcXtRS7ugoVRYTdd (x1)
                                    1JMXFXHKgEoJhjK8 (x1)
                                    J66Pno9bvYavhaSe (x1)
                                    2UcCQVo0LkkB3e3K (x1)
                                    yE58kzMUOltfiC8u (x1)
                                    FhEFdhaHYTOr77Na (x1)
                                    coOueS6WkRQ3y6WE (x1)
                                    HSBLcRb1ocZwphOS (x1)
                    slot4 : object {Villain.items.[].system.slots.slot4}
                        max : integer {Villain.items.[].system.slots.slot4.max} (same value: 4)
                        prepared : array<object> {Villain.items.[].system.slots.slot4.prepared}
                            Length: min=4 max=4
                            Value type: object {Villain.items.[].system.slots.slot4.prepared.[]}
                                id : string {Villain.items.[].system.slots.slot4.prepared.[].id} (2 different values)
                                    T5svQmTVUoiAmODY (x2)
                                    M5ilB86145Em8vNv (x2)
                    slot5 : object {Villain.items.[].system.slots.slot5}
                        max : integer {Villain.items.[].system.slots.slot5.max} (same value: 4)
                        prepared : array<object> {Villain.items.[].system.slots.slot5.prepared}
                            Length: min=4 max=4
                            Value type: object {Villain.items.[].system.slots.slot5.prepared.[]}
                                id : string {Villain.items.[].system.slots.slot5.prepared.[].id} (3 different values)
                                    fuD2twZvrigB2FIK (x2)
                                    D0jvBbYRZWJQBmkD (x1)
                                    aLqNwBC9SMkSP6Hn (x1)
                    slot6 : object {Villain.items.[].system.slots.slot6}
                        max : integer {Villain.items.[].system.slots.slot6.max} (same value: 4)
                        prepared : array<object> {Villain.items.[].system.slots.slot6.prepared}
                            Length: min=4 max=4
                            Value type: object {Villain.items.[].system.slots.slot6.prepared.[]}
                                id : string {Villain.items.[].system.slots.slot6.prepared.[].id} (3 different values)
                                    D0SlmbITskLJlc8U (x2)
                                    HzmvOcCf8IO1BHSc (x1)
                                    R5Gw91faXTGxTMzc (x1)
                    slot7 : object {Villain.items.[].system.slots.slot7}
                        max : integer {Villain.items.[].system.slots.slot7.max} (same value: 4)
                        prepared : array<object> {Villain.items.[].system.slots.slot7.prepared}
                            Length: min=4 max=4
                            Value type: object {Villain.items.[].system.slots.slot7.prepared.[]}
                                id : string {Villain.items.[].system.slots.slot7.prepared.[].id} (3 different values)
                                    W8LSU908jkgNAF9c (x1)
                                    dIQscZrYLYPzVmbL (x1)
                                    Uu0qLkclsSjf8PS9 (x2)
                    slot8 : object {Villain.items.[].system.slots.slot8}
                        max : integer {Villain.items.[].system.slots.slot8.max} (same value: 4)
                        prepared : array<object> {Villain.items.[].system.slots.slot8.prepared}
                            Length: min=4 max=4
                            Value type: object {Villain.items.[].system.slots.slot8.prepared.[]}
                                id : string {Villain.items.[].system.slots.slot8.prepared.[].id} (3 different values)
                                    j59EIbK6WhVcHgda (x1)
                                    18B1OFJZXypvnFtm (x1)
                                    ooBzYKQZyDKZ1Fz4 (x2)
                [slug] : string {Villain.items.[].system.slug} (128 different values)
                [spelldc] : object {Villain.items.[].system.spelldc}
                    dc : integer {Villain.items.[].system.spelldc.dc} (5 different values)
                        20 (x3)
                        23 (x1)
                        22 (x3)
                        21 (x2)
                        41 (x1)
                    [mod] : integer {Villain.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Villain.items.[].system.spelldc.value} (4 different values)
                        12 (x3)
                        14 (x4)
                        13 (x2)
                        33 (x1)
                [tradition] : object {Villain.items.[].system.tradition}
                    value : string {Villain.items.[].system.tradition.value} (3 different values)
                        divine (x3)
                        occult (x6)
                        primal (x1)
                traits : object {Villain.items.[].system.traits}
                    [rarity] : string {Villain.items.[].system.traits.rarity} (2 different values)
                        uncommon (x12)
                        common (x144)
                    [traditions] : array<string> {Villain.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Villain.items.[].system.traits.traditions.[]} (4 different values)
                            divine (x43)
                            arcane (x64)
                            occult (x53)
                            primal (x43)
                    [value] : array<string> {Villain.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Villain.items.[].system.traits.value.[]} (89 different values)
                [area] : object {Villain.items.[].system.area}
                    type : string {Villain.items.[].system.area.type} (6 different values)
                        burst (x7)
                        square (x2)
                        emanation (x7)
                        line (x2)
                        cone (x1)
                        cylinder (x2)
                    value : integer {Villain.items.[].system.area.value} (6 different values)
                        10 (x4)
                        5 (x4)
                        30 (x5)
                        60 (x5)
                        20 (x2)
                        15 (x1)
                [cost] : object {Villain.items.[].system.cost}
                    value : string {Villain.items.[].system.cost.value} (3 different values)
                         (x89)
                        warding circle ingredients worth a total value of 2 gp × the spell rank × the target's level (x1)
                        rare incense worth a total value of 150 gp (x1)
                [counteraction] : boolean {Villain.items.[].system.counteraction} (2 different values)
                    False (x88)
                    True (x3)
                [damage] : object {Villain.items.[].system.damage}
                    [damageType] : string {Villain.items.[].system.damage.damageType} (3 different values)
                        slashing (x7)
                        piercing (x14)
                        bludgeoning (x5)
                    [dice] : integer {Villain.items.[].system.damage.dice} (2 different values)
                        1 (x25)
                        0 (x1)
                    [die] : string {Villain.items.[].system.damage.die} (4 different values)
                        d12 (x2)
                        d6 (x12)
                        d4 (x8)
                        d8 (x3)
                    [0] : object {Villain.items.[].system.damage.0}
                        applyMod : boolean {Villain.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : string {Villain.items.[].system.damage.0.category} (same value: persistent)
                        formula : string {Villain.items.[].system.damage.0.formula} (13 different values)
                            5d6 (x1)
                            2d6 (x3)
                            3d6 (x2)
                            1d6 (x2)
                            1d8 (x2)
                            2d4 (x5)
                            1d4+1 (x1)
                            10d10 (x1)
                            8d10 (x1)
                            14d6 (x1)
                            8d12 (x1)
                            4d6 (x1)
                            6d6 (x1)
                        kinds : array<string> {Villain.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Villain.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x22)
                                healing (x1)
                        materials : array<> {Villain.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Villain.items.[].system.damage.0.type} (9 different values)
                            cold (x1)
                            bleed (x1)
                            fire (x7)
                            mental (x2)
                            void (x5)
                            force (x1)
                            sonic (x2)
                            electricity (x2)
                            untyped (x1)
                    [cQDyW0QpjJ38MlSi] : object {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi}
                        applyMod : boolean {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
                        kinds : array<string> {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
                            Length: min=1 max=1
                            Value type: string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
                        materials : array<> {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
                    [formula] : string {Villain.items.[].system.damage.formula} (3 different values)
                        2d8+5 (x2)
                        3d6+6 (x1)
                        3d8+10 (x1)
                    [kind] : string {Villain.items.[].system.damage.kind} (same value: healing)
                    [type] : string {Villain.items.[].system.damage.type} (2 different values)
                        vitality (x3)
                        untyped (x1)
                    [0Uok2pip94aNbBFd] : object {Villain.items.[].system.damage.0Uok2pip94aNbBFd}
                        applyMod : boolean {Villain.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8)
                        kinds : array<string> {Villain.items.[].system.damage.0Uok2pip94aNbBFd.kinds}
                            Length: min=1 max=1
                            Value type: string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                        materials : array<> {Villain.items.[].system.damage.0Uok2pip94aNbBFd.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped)
                    [yI4fzrhnbFxup4Ep] : object {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep}
                        applyMod : boolean {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8)
                        kinds : array<string> {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
                            Length: min=1 max=1
                            Value type: string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage)
                        materials : array<> {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid)
                    [3Pz4NTLXD2rzKgf4] : object {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4}
                        applyMod : boolean {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
                        category : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent)
                        formula : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2)
                        kinds : array<string> {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
                            Length: min=1 max=1
                            Value type: string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage)
                        materials : array<> {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed)
                    [C34n7XTpCLCXJWwt] : object {Villain.items.[].system.damage.C34n7XTpCLCXJWwt}
                        applyMod : boolean {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6)
                        kinds : array<string> {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.kinds}
                            Length: min=1 max=1
                            Value type: string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage)
                        materials : array<> {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning)
                [defense] : object {Villain.items.[].system.defense}
                    save : object {Villain.items.[].system.defense.save}
                        basic : boolean {Villain.items.[].system.defense.save.basic} (2 different values)
                            False (x23)
                            True (x14)
                        statistic : string {Villain.items.[].system.defense.save.statistic} (3 different values)
                            will (x18)
                            reflex (x9)
                            fortitude (x10)
                [duration] : object {Villain.items.[].system.duration}
                    sustained : boolean {Villain.items.[].system.duration.sustained} (2 different values)
                        False (x81)
                        True (x10)
                    value : string {Villain.items.[].system.duration.value} (14 different values)
                         (x30)
                        varies (x7)
                        1 minute (x20)
                        10 minutes (x6)
                        until the end of the target's next turn (x2)
                        1 round (x7)
                        see below (x4)
                        until the start of your next turn (x2)
                        up to 10 minutes (x1)
                        unlimited (x2)
                        1 hour (x6)
                        4 rounds (x1)
                        5 minutes (x2)
                        until your next daily preparations (x1)
                [level] : object {Villain.items.[].system.level}
                    value : integer {Villain.items.[].system.level.value} (10 different values)
                        1 (x54)
                        0 (x49)
                        3 (x9)
                        2 (x21)
                        6 (x5)
                        5 (x5)
                        4 (x7)
                        8 (x2)
                        7 (x3)
                        12 (x1)
                [location] : object {Villain.items.[].system.location}
                    [value] : string {Villain.items.[].system.location.value} (10 different values)
                        YEsqZ1pmCAbdEHfI (x1)
                        fo4rIPJJxb2JfFED (x16)
                        flLLoUGHSVJire4L (x1)
                        L4Fu7guo4LfcMfe9 (x1)
                        yXIorWzVkK3BGFi9 (x12)
                        XCCNdWgAwDmYJNUr (x12)
                        vfhKr3Ly9XjE7PhV (x2)
                        w8D7IFRgRRihgilN (x10)
                        j3GfUAgZ3oVVWebi (x4)
                        niwzzTioW24zOrfR (x30)
                    [heightenedLevel] : integer {Villain.items.[].system.location.heightenedLevel} (3 different values)
                        3 (x3)
                        2 (x10)
                        1 (x10)
                    [uses] : object {Villain.items.[].system.location.uses}
                        max : integer {Villain.items.[].system.location.uses.max} (same value: 99)
                        value : integer {Villain.items.[].system.location.uses.value} (same value: 99)
                    [signature] : boolean {Villain.items.[].system.location.signature} (same value: False)
                [overlays] : object {Villain.items.[].system.overlays}
                    [2a6Vm4mIjBgrzlO2] : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
                        name : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of the Void (Vs. Living))
                        overlayType : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
                        system : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
                            damage : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
                                Esn7klJ9WRsIFnrE : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
                                    applyMod : boolean {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6)
                                    kinds : array<string> {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage)
                                    materials : array<> {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void)
                            defense : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
                                save : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
                                    basic : boolean {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
                                    statistic : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude)
                            heightening : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
                                damage : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
                                    Esn7klJ9WRsIFnrE : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6)
                                interval : integer {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
                                type : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval)
                    [gHIOzknAtexc6GUE] : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE}
                        name : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of the Void (Healing))
                        overlayType : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
                        system : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system}
                            damage : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
                                cM137DAlBX1LcWAX : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
                                    applyMod : boolean {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6)
                                    kinds : array<string> {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing)
                                    materials : array<> {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped)
                            [defense] : mixed
                            heightening : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
                                damage : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
                                    cM137DAlBX1LcWAX : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6)
                                interval : integer {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
                                type : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval)
                    [4gyp3qlsv5ywdyjq] : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                        name : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                        overlayType : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                            target : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                            time : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                            traits : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                    [pq7cxntbz4s8g5ik] : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                        overlayType : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                            time : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
                    [rvhoa43rqqqp8izn] : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                        overlayType : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                                value : integer {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                            target : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                            time : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                            traits : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                    [z04svm1cvfcxtplb] : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                        name : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                        overlayType : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                            target : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                            time : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                            traits : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                    [eOCNn2ohYAvsYZjn] : object {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn}
                        _id : string {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
                        overlayType : string {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
                        system : object {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
                    [xYyA7CV1GaFTRjBQ] : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
                        _id : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
                        name : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
                        overlayType : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
                        system : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
                            damage : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
                                cQDyW0QpjJ38MlSi : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
                                    formula : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
                            heightening : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
                                damage : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
                                    cQDyW0QpjJ38MlSi : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
                            range : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
                                value : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
                    [NYYzPXYkV0V917XF] : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF}
                        name : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit))
                        overlayType : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4)
                        system : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system}
                            damage : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage}
                                0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd}
                                    [category] : mixed
                                    kinds : array<string> {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                                    type : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit)
                            [defense] : mixed
                    [OTj254xSoTgGQJlU] : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU}
                        name : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing))
                        overlayType : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3)
                        system : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system}
                            damage : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage}
                                0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd}
                                    [category] : mixed
                                    kinds : array<string> {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                                    type : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing)
                            [defense] : mixed
                    [TqI3B4hFxajOSIm3] : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3}
                        name : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning))
                        overlayType : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1)
                        system : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system}
                            damage : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage}
                                0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd}
                                    [category] : mixed
                                    kinds : array<string> {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                                    type : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning)
                            [defense] : mixed
                    [WIvpqh0pSKKC4t0F] : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F}
                        name : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing))
                        overlayType : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2)
                        system : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system}
                            damage : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage}
                                0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd}
                                    [category] : mixed
                                    kinds : array<string> {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                                    type : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing)
                            [defense] : mixed
                    [fjal1yqjbeci6fa9] : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9}
                        overlayType : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3)
                        system : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system}
                            area : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area}
                                areaType : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: emanation)
                                type : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: emanation)
                                value : integer {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30)
                            damage : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage}
                                0 : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage.0}
                                    [category] : mixed
                            target : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.target}
                                value : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: )
                            time : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.time}
                                value : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: 3)
                            traits : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits}
                                value : array<string> {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        sonic (x1)
                    [gc46bl5k7ajwh96r] : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r}
                        overlayType : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2)
                        system : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system}
                            area : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area}
                                areaType : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: burst)
                                type : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: burst)
                                value : integer {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10)
                            damage : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage}
                                0 : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage.0}
                                    [category] : mixed
                            target : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.target}
                                value : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: )
                            time : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.time}
                                value : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: 2)
                            traits : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits}
                                value : array<string> {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        sonic (x1)
                    [q1iyd84b6hrjht55] : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55}
                        overlayType : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.q1iyd84b6hrjht55.sort} (same value: 1)
                        system : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system}
                            damage : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage}
                                0 : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0}
                                    [category] : mixed
                                    formula : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: 1d4)
                            heightening : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening}
                                damage : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage}
                                    0 : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: 1d4)
                            target : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.target}
                                value : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: )
                            time : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.time}
                                value : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: 1)
                    [hqiwae0wgehycnex] : object {Villain.items.[].system.overlays.hqiwae0wgehycnex}
                        _id : string {Villain.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex)
                        overlayType : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
                        system : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system}
                            damage : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage}
                                d80radfbikwjogmr : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
                                    applyMod : boolean {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6)
                                    materials : array<> {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire)
                            heightening : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening}
                                damage : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage}
                                    d80radfbikwjogmr : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6)
                                interval : integer {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
                                type : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval)
                            target : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.target}
                                value : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures)
                            time : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.time}
                                value : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3)
                    [wlrbtv7c5shfmdh1] : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1}
                        _id : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1)
                        overlayType : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
                        system : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system}
                            damage : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage}
                                tgzp2lzatpg4c9a5 : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
                                    applyMod : boolean {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6)
                                    materials : array<> {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire)
                            heightening : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening}
                                damage : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
                                    tgzp2lzatpg4c9a5 : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6)
                                interval : integer {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
                                type : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval)
                            target : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target}
                                value : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature)
                            time : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time}
                                value : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1)
                    [URQWpedXx9fB1fR7] : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7}
                        name : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing))
                        overlayType : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
                        system : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system}
                            damage : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
                                0 : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
                                    [category] : mixed
                                    type : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing)
                            [defense] : mixed
                    [wQHuRGaDDW2MemlK] : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK}
                        _id : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK)
                        name : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing))
                        overlayType : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override)
                        sort : integer {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
                        system : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
                            damage : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
                                0 : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
                                    [category] : mixed
                                    type : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing)
                [range] : mixed
                    object {Villain.items.[].system.range}
                        value : string {Villain.items.[].system.range.value} (11 different values)
                            touch (x12)
                            120 feet (x16)
                            30 feet (x28)
                             (x19)
                            60 feet (x6)
                            varies (x1)
                            interplanar (x1)
                            planetary (x1)
                            500 feet (x5)
                            10 feet (x1)
                            100 feet (x1)
                    integer {Villain.items.[].system.range} (6 different values)
                        30 (x1)
                        20 (x3)
                        50 (x1)
                        60 (x3)
                        100 (x1)
                        70 (x1)
                [requirements] : string {Villain.items.[].system.requirements} (2 different values)
                     (x90)
                    You can bleed (x1)
                [target] : object {Villain.items.[].system.target}
                    value : string {Villain.items.[].system.target.value} (26 different values)
                [time] : object {Villain.items.[].system.time}
                    value : string {Villain.items.[].system.time.value} (7 different values)
                        1 (x11)
                        2 (x65)
                        reaction (x3)
                        1 to 3 (x4)
                        1 day (x2)
                        3 (x5)
                        free (x1)
                [baseItem] : string {Villain.items.[].system.baseItem} (22 different values)
                [bonus] : object {Villain.items.[].system.bonus}
                    value : integer {Villain.items.[].system.bonus.value} (19 different values)
                        0 (x25)
                        13 (x5)
                        10 (x1)
                        4 (x1)
                        15 (x1)
                        9 (x9)
                        18 (x6)
                        1 (x1)
                        17 (x4)
                        27 (x2)
                        26 (x2)
                        16 (x4)
                        7 (x1)
                        6 (x2)
                        23 (x1)
                        22 (x1)
                        21 (x1)
                        19 (x1)
                        28 (x1)
                [bonusDamage] : object {Villain.items.[].system.bonusDamage}
                    value : integer {Villain.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Villain.items.[].system.bulk}
                    value : mixed
                        integer {Villain.items.[].system.bulk.value} (4 different values)
                            2 (x5)
                            3 (x1)
                            0 (x6)
                            1 (x14)
                        float {Villain.items.[].system.bulk.value} (same value: 0,1)
                    [capacity] : integer {Villain.items.[].system.bulk.capacity} (same value: 10)
                    [heldOrStowed] : float {Villain.items.[].system.bulk.heldOrStowed} (same value: 0,1)
                    [ignored] : integer {Villain.items.[].system.bulk.ignored} (same value: 10)
                [category] : string {Villain.items.[].system.category} (12 different values)
                    martial (x12)
                    simple (x14)
                    heavy (x1)
                    defensive (x21)
                    offensive (x39)
                    interaction (x18)
                    elixir (x2)
                    potion (x3)
                    light (x6)
                    ammo (x5)
                    medium (x1)
                    talisman (x5)
                [containerId] : string {Villain.items.[].system.containerId} (same value: FiSK6Z3qlTGPUrAR)
                [equipped] : object {Villain.items.[].system.equipped}
                    carryType : string {Villain.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {Villain.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x34)
                        1 (x1)
                    [invested] : mixed
                    [inSlot] : boolean {Villain.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {Villain.items.[].system.group} (14 different values)
                    axe (x3)
                    dart (x2)
                    plate (x1)
                    brawling (x1)
                    knife (x5)
                    sword (x4)
                    sling (x1)
                    bomb (x1)
                    leather (x6)
                    crossbow (x3)
                    chain (x1)
                    club (x3)
                    bow (x1)
                    firearm (x1)
                [hardness] : integer {Villain.items.[].system.hardness} (same value: 0)
                [hp] : object {Villain.items.[].system.hp}
                    max : integer {Villain.items.[].system.hp.max} (same value: 0)
                    value : integer {Villain.items.[].system.hp.value} (same value: 0)
                [material] : object {Villain.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Villain.items.[].system.price}
                    value : object {Villain.items.[].system.price.value}
                        [gp] : integer {Villain.items.[].system.price.value.gp} (all different values)
                        [sp] : integer {Villain.items.[].system.price.value.sp} (6 different values)
                            1 (x7)
                            3 (x2)
                            2 (x4)
                            9 (x3)
                            8 (x1)
                            5 (x1)
                        [cp] : integer {Villain.items.[].system.price.value.cp} (2 different values)
                            8 (x1)
                            1 (x2)
                    [per] : integer {Villain.items.[].system.price.per} (same value: 10)
                [quantity] : integer {Villain.items.[].system.quantity} (6 different values)
                    1 (x53)
                    10 (x5)
                    2 (x2)
                    5 (x2)
                    15 (x1)
                    3 (x2)
                [reload] : object {Villain.items.[].system.reload}
                    value : string {Villain.items.[].system.reload.value} (4 different values)
                         (x13)
                        - (x7)
                        1 (x5)
                        0 (x1)
                [runes] : object {Villain.items.[].system.runes}
                    potency : integer {Villain.items.[].system.runes.potency} (2 different values)
                        0 (x21)
                        1 (x13)
                    property : array<> {Villain.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {Villain.items.[].system.runes.striking} (2 different values)
                        0 (x20)
                        1 (x6)
                    [resilient] : integer {Villain.items.[].system.runes.resilient} (2 different values)
                        0 (x7)
                        1 (x1)
                [size] : string {Villain.items.[].system.size} (same value: med)
                [splashDamage] : object {Villain.items.[].system.splashDamage}
                    value : integer {Villain.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {Villain.items.[].system.usage}
                    value : string {Villain.items.[].system.usage.value} (8 different values)
                        held-in-two-hands (x10)
                        held-in-one-hand (x34)
                        other (x4)
                        held-in-one-plus-hands (x1)
                        wornbelt (x1)
                        affixed-to-weapon (x2)
                        affixed-to-armor (x3)
                        worngarment (x1)
                    [canBeAmmo] : boolean {Villain.items.[].system.usage.canBeAmmo} (2 different values)
                        False (x6)
                        True (x1)
                [acBonus] : integer {Villain.items.[].system.acBonus} (4 different values)
                    5 (x1)
                    2 (x4)
                    1 (x2)
                    3 (x1)
                [checkPenalty] : integer {Villain.items.[].system.checkPenalty} (3 different values)
                    -3 (x1)
                    -1 (x6)
                    -2 (x1)
                [dexCap] : integer {Villain.items.[].system.dexCap} (4 different values)
                    1 (x1)
                    3 (x4)
                    4 (x2)
                    2 (x1)
                [speedPenalty] : integer {Villain.items.[].system.speedPenalty} (3 different values)
                    -10 (x1)
                    0 (x6)
                    -5 (x1)
                [strength] : integer {Villain.items.[].system.strength} (4 different values)
                    3 (x1)
                    1 (x4)
                    0 (x2)
                    2 (x1)
                [attackEffects] : object {Villain.items.[].system.attackEffects}
                    value : array<string> {Villain.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Villain.items.[].system.attackEffects.value.[]} (same value: flesh-mutation)
                [damageRolls] : object {Villain.items.[].system.damageRolls}
                    [0] : object {Villain.items.[].system.damageRolls.0}
                        damage : string {Villain.items.[].system.damageRolls.0.damage} (7 different values)
                            1d12+8 (x1)
                            1d6+8 (x2)
                            1d6+10 (x1)
                            1d6+6 (x1)
                            1d6+3 (x2)
                            1d4+7 (x1)
                            1d6+2 (x1)
                        damageType : string {Villain.items.[].system.damageRolls.0.damageType} (3 different values)
                            slashing (x2)
                            piercing (x5)
                            bludgeoning (x2)
                    [r2n5vvenZaiuqld0] : object {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0}
                        damage : string {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0.damage} (same value: 1d4+8)
                        damageType : string {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0.damageType} (same value: bludgeoning)
                    [iswR188zNNz1VJHP] : object {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP}
                        damage : string {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (9 different values)
                            1d4 (x1)
                            1d4+6 (x2)
                            1d4+10 (x4)
                            1d4+13 (x1)
                            1d4+4 (x1)
                            1d4+7 (x1)
                            1d4+3 (x1)
                            1d4+2 (x1)
                            1d4+12 (x1)
                        damageType : string {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: bludgeoning)
                    [QZUwWNGQrpnShLez] : object {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez}
                        damage : string {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez.damage} (same value: 1d4+6)
                        damageType : string {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez.damageType} (same value: piercing)
                    [0dEOiUqz22PQ0sJU] : object {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU}
                        damage : string {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU.damage} (same value: 1d4+6)
                        damageType : string {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU.damageType} (same value: piercing)
                    [cqIcAMsIoppmRq9n] : object {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n}
                        category : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.category} (same value: persistent)
                        damage : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.damage} (same value: 1d4)
                        damageType : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.damageType} (same value: bleed)
                    [1N4xrGxD5xpL5TOn] : object {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn}
                        category : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.category} (same value: persistent)
                        damage : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.damage} (same value: 1d4)
                        damageType : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.damageType} (same value: bleed)
                    [eMEOkZi7fx10uM3I] : object {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I}
                        damage : string {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I.damage} (same value: 1d4+6)
                        damageType : string {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I.damageType} (same value: piercing)
                    [DwknufwzHgTsx2iW] : object {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW}
                        damage : string {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW.damage} (same value: 1d4+9)
                        damageType : string {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW.damageType} (same value: piercing)
                    [G1RyVwzeSi9h5vDE] : object {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE}
                        damage : string {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE.damage} (same value: 1d4+9)
                        damageType : string {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE.damageType} (same value: piercing)
                    [vteXU1AcPqSHSoqT] : object {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT}
                        damage : string {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT.damage} (same value: 4d6)
                        damageType : string {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT.damageType} (same value: poison)
                    [zTtmn1p5VuGg7bJS] : object {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS}
                        damage : string {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS.damage} (same value: 2d12+13)
                        damageType : string {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS.damageType} (same value: slashing)
                    [Gjs5ykOcjqt3LnkG] : object {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG}
                        damage : string {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG.damage} (same value: 2d6+8)
                        damageType : string {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG.damageType} (same value: piercing)
                    [U0qX1UZFYbKLYePu] : object {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu}
                        damage : string {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu.damage} (same value: 1d4+7)
                        damageType : string {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu.damageType} (same value: piercing)
                    [sAdBvp9jSI3rtbwC] : object {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC}
                        damage : string {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC.damage} (same value: 1d4+10)
                        damageType : string {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC.damageType} (same value: slashing)
                    [7gyCrALIkyj4jEp6] : object {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6}
                        damage : string {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6.damage} (same value: 1d4+4)
                        damageType : string {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6.damageType} (same value: piercing)
                    [k1bSgTVAXjBUtkwC] : object {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC}
                        damage : string {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC.damage} (same value: 1d4+4)
                        damageType : string {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC.damageType} (same value: piercing)
                    [kypwa8qg9mQE1TM8] : object {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8}
                        damage : string {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8.damage} (same value: 1d6+4)
                        damageType : string {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8.damageType} (same value: piercing)
                    [2JYE83eCXSr9HXnc] : object {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc}
                        category : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.category} (same value: splash)
                        damage : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.damage} (same value: 2)
                        damageType : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.damageType} (same value: untyped)
                    [TKeWEdepwpo0lKFx] : object {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx}
                        category : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.category} (same value: persistent)
                        damage : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.damage} (same value: 2)
                        damageType : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.damageType} (same value: untyped)
                    [Tn9yNt1jVT7Ok0Pt] : object {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt}
                        damage : string {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt.damage} (same value: 2d6)
                        damageType : string {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt.damageType} (same value: untyped)
                    [Acs4CSZCOQaKy6wR] : object {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR}
                        damage : string {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR.damage} (same value: 1d6+2)
                        damageType : string {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR.damageType} (same value: bludgeoning)
                    [giOq5QqGS60N99el] : object {Villain.items.[].system.damageRolls.giOq5QqGS60N99el}
                        damage : string {Villain.items.[].system.damageRolls.giOq5QqGS60N99el.damage} (same value: 2d8+12)
                        damageType : string {Villain.items.[].system.damageRolls.giOq5QqGS60N99el.damageType} (same value: slashing)
                    [7eNLtIfWjOoYk7bz] : object {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz}
                        damage : string {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz.damage} (same value: 1d8+9)
                        damageType : string {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz.damageType} (same value: piercing)
                    [KvOmTj8SJ8D1z0JI] : object {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI}
                        damage : string {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI.damage} (same value: 2d8+10)
                        damageType : string {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI.damageType} (same value: slashing)
                    [nrKYiSG7KuBLvosK] : object {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK}
                        damage : string {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK.damage} (same value: 2d6+6)
                        damageType : string {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK.damageType} (same value: piercing)
                    [1eMNWGpaCvfWqkJm] : object {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm}
                        damage : string {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm.damage} (same value: 3d6)
                        damageType : string {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm.damageType} (same value: fire)
                    KcNBTOWSazWsSWbg : object {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg}
                        damage : string {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg.damage} (same value: 3d6)
                        damageType : string {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg.damageType} (same value: fire)
                    VgEFbuncbM5tjC31 : object {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31}
                        damage : string {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31.damage} (same value: 2d4+10)
                        damageType : string {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31.damageType} (same value: bludgeoning)
                [actionType] : object {Villain.items.[].system.actionType}
                    value : string {Villain.items.[].system.actionType.value} (4 different values)
                        passive (x44)
                        reaction (x10)
                        action (x23)
                        free (x1)
                [actions] : object {Villain.items.[].system.actions}
                    [value] : integer {Villain.items.[].system.actions.value} (3 different values)
                        2 (x9)
                        1 (x13)
                        3 (x1)
                [mod] : object {Villain.items.[].system.mod}
                    value : integer {Villain.items.[].system.mod.value} (9 different values)
                        11 (x1)
                        6 (x2)
                        13 (x1)
                        18 (x2)
                        15 (x2)
                        17 (x2)
                        8 (x2)
                        14 (x2)
                        21 (x1)
                [proficient] : object {Villain.items.[].system.proficient}
                    value : integer {Villain.items.[].system.proficient.value} (same value: 0)
                [frequency] : object {Villain.items.[].system.frequency}
                    max : integer {Villain.items.[].system.frequency.max} (same value: 1)
                    per : string {Villain.items.[].system.frequency.per} (2 different values)
                        round (x2)
                        day (x1)
                [heightening] : object {Villain.items.[].system.heightening}
                    [damage] : object {Villain.items.[].system.heightening.damage}
                        [0] : string {Villain.items.[].system.heightening.damage.0} (7 different values)
                            2d6 (x5)
                            1d6 (x6)
                            1d8 (x2)
                            1d4 (x3)
                            2d4 (x2)
                            1d10 (x2)
                            1d12 (x1)
                        [cQDyW0QpjJ38MlSi] : string {Villain.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
                        [0Uok2pip94aNbBFd] : string {Villain.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8)
                        [yI4fzrhnbFxup4Ep] : string {Villain.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8)
                        [3Pz4NTLXD2rzKgf4] : string {Villain.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1)
                    [interval] : integer {Villain.items.[].system.heightening.interval} (2 different values)
                        1 (x18)
                        2 (x7)
                    [type] : string {Villain.items.[].system.heightening.type} (2 different values)
                        interval (x25)
                        fixed (x20)
                    [levels] : object {Villain.items.[].system.heightening.levels}
                        [5] : object {Villain.items.[].system.heightening.levels.5}
                            [target] : object {Villain.items.[].system.heightening.levels.5.target}
                                value : string {Villain.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
                            range : object {Villain.items.[].system.heightening.levels.5.range}
                                value : string {Villain.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
                        [3] : object {Villain.items.[].system.heightening.levels.3}
                            [target] : object {Villain.items.[].system.heightening.levels.3.target}
                                value : string {Villain.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    5 creatures (x3)
                                    1 unattended object with a Bulk of 1 or less (x1)
                                    1 willing creature (x1)
                            [range] : object {Villain.items.[].system.heightening.levels.3.range}
                                value : string {Villain.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    500 feet (x4)
                                    touch (x1)
                        [6] : object {Villain.items.[].system.heightening.levels.6}
                            target : object {Villain.items.[].system.heightening.levels.6.target}
                                value : string {Villain.items.[].system.heightening.levels.6.target.value} (3 different values)
                                    5 creatures (x3)
                                    10 creatures (x1)
                                    10 willing creatures (x1)
                        [7] : object {Villain.items.[].system.heightening.levels.7}
                            target : object {Villain.items.[].system.heightening.levels.7.target}
                                value : string {Villain.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    1 unattended object with a Bulk of 2 or less (x1)
                                    6 creatures (x1)
                        [8] : object {Villain.items.[].system.heightening.levels.8}
                            target : object {Villain.items.[].system.heightening.levels.8.target}
                                value : string {Villain.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
                        4 : object {Villain.items.[].system.heightening.levels.4}
                            range : object {Villain.items.[].system.heightening.levels.4.range}
                                value : string {Villain.items.[].system.heightening.levels.4.range.value} (same value: 30 feet)
                            target : object {Villain.items.[].system.heightening.levels.4.target}
                                value : string {Villain.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures)
                [uses] : object {Villain.items.[].system.uses}
                    autoDestroy : boolean {Villain.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Villain.items.[].system.uses.max} (same value: 1)
                    value : integer {Villain.items.[].system.uses.value} (same value: 1)
                [showSlotlessLevels] : object {Villain.items.[].system.showSlotlessLevels}
                    value : boolean {Villain.items.[].system.showSlotlessLevels.value} (same value: False)
                [ritual] : object {Villain.items.[].system.ritual}
                    primary : object {Villain.items.[].system.ritual.primary}
                        check : string {Villain.items.[].system.ritual.primary.check} (2 different values)
                            Arcana (master) or Occultism (master) (x1)
                            Nature (master), Occultism (master) or Religion (master) (x1)
                    secondary : object {Villain.items.[].system.ritual.secondary}
                        casters : integer {Villain.items.[].system.ritual.secondary.casters} (2 different values)
                            3 (x1)
                            1 (x1)
                        checks : string {Villain.items.[].system.ritual.secondary.checks} (2 different values)
                            Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x1)
                            Nature, Occultism or Religion (whichever is used for the primary check) (x1)
                [stackGroup] : string {Villain.items.[].system.stackGroup} (3 different values)
                    slingBullets (x1)
                    bolts (x3)
                    rounds10 (x1)
                [selfEffect] : object {Villain.items.[].system.selfEffect}
                    name : string {Villain.items.[].system.selfEffect.name} (3 different values)
                        Stance: Hunter's Precision (x1)
                        Effect: Sight Prey (x1)
                        Effect: Monologue (x1)
                    uuid : string {Villain.items.[].system.selfEffect.uuid} (3 different values)
                        Compendium.pf2e.bestiary-effects.Item.Stance: Hunter's Precision (x1)
                        Compendium.pf2e.bestiary-effects.Item.Effect: Sight Prey (x1)
                        Compendium.pf2e.bestiary-effects.Item.Effect: Monologue (x1)
                [collapsed] : boolean {Villain.items.[].system.collapsed} (same value: False)
                [stowing] : boolean {Villain.items.[].system.stowing} (same value: True)
                [deathNote] : boolean {Villain.items.[].system.deathNote} (same value: True)
            type : string {Villain.items.[].type} (11 different values)
                spellcastingEntry (x10)
                spell (x91)
                weapon (x26)
                armor (x8)
                melee (x43)
                action (x78)
                equipment (x14)
                lore (x15)
                consumable (x15)
                treasure (x1)
                backpack (x1)
            [_stats] : object {Villain.items.[]._stats}
                compendiumSource : string {Villain.items.[]._stats.compendiumSource} (123 different values)
            [flags] : object {Villain.items.[].flags}
                pf2e : object {Villain.items.[].flags.pf2e}
                    linkedWeapon : string {Villain.items.[].flags.pf2e.linkedWeapon} (23 different values)
    name : string {Villain.name} (all different values)
    system : object {Villain.system}
        abilities : object {Villain.system.abilities}
            cha : object {Villain.system.abilities.cha}
                mod : integer {Villain.system.abilities.cha.mod} (7 different values)
                    12 (x1)
                    4 (x5)
                    1 (x2)
                    3 (x2)
                    -1 (x2)
                    0 (x3)
                    2 (x2)
            con : object {Villain.system.abilities.con}
                mod : integer {Villain.system.abilities.con.mod} (7 different values)
                    3 (x3)
                    0 (x4)
                    4 (x2)
                    2 (x2)
                    1 (x4)
                    5 (x1)
                    7 (x1)
            dex : object {Villain.system.abilities.dex}
                mod : integer {Villain.system.abilities.dex.mod} (4 different values)
                    1 (x2)
                    2 (x6)
                    4 (x5)
                    3 (x4)
            int : object {Villain.system.abilities.int}
                mod : integer {Villain.system.abilities.int.mod} (7 different values)
                    0 (x4)
                    3 (x2)
                    4 (x5)
                    2 (x2)
                    1 (x2)
                    -1 (x1)
                    7 (x1)
            str : object {Villain.system.abilities.str}
                mod : integer {Villain.system.abilities.str.mod} (7 different values)
                    4 (x5)
                    0 (x3)
                    6 (x2)
                    2 (x3)
                    3 (x1)
                    5 (x1)
                    1 (x2)
            wis : object {Villain.system.abilities.wis}
                mod : integer {Villain.system.abilities.wis.mod} (5 different values)
                    1 (x4)
                    0 (x2)
                    -1 (x2)
                    2 (x7)
                    3 (x2)
        attributes : object {Villain.system.attributes}
            ac : object {Villain.system.attributes.ac}
                details : string {Villain.system.attributes.ac.details} (2 different values)
                     (x16)
                    (20 vs. traps) (x1)
                value : integer {Villain.system.attributes.ac.value} (13 different values)
                    25 (x1)
                    14 (x2)
                    19 (x1)
                    21 (x1)
                    17 (x3)
                    24 (x2)
                    33 (x1)
                    22 (x1)
                    20 (x1)
                    23 (x1)
                    29 (x1)
                    27 (x1)
                    36 (x1)
            allSaves : object {Villain.system.attributes.allSaves}
                value : string {Villain.system.attributes.allSaves.value} (2 different values)
                     (x16)
                    +1 status to all saves vs. poison (x1)
            hp : object {Villain.system.attributes.hp}
                details : string {Villain.system.attributes.hp.details} (same value: )
                max : integer {Villain.system.attributes.hp.max} (16 different values)
                    70 (x1)
                    15 (x1)
                    75 (x1)
                    60 (x1)
                    35 (x1)
                    110 (x2)
                    230 (x1)
                    90 (x1)
                    55 (x1)
                    40 (x1)
                    95 (x1)
                    28 (x1)
                    20 (x1)
                    200 (x1)
                    120 (x1)
                    275 (x1)
                temp : integer {Villain.system.attributes.hp.temp} (same value: 0)
                value : integer {Villain.system.attributes.hp.value} (16 different values)
                    70 (x1)
                    15 (x1)
                    75 (x1)
                    60 (x1)
                    35 (x1)
                    110 (x2)
                    230 (x1)
                    90 (x1)
                    55 (x1)
                    40 (x1)
                    95 (x1)
                    28 (x1)
                    20 (x1)
                    200 (x1)
                    120 (x1)
                    275 (x1)
            speed : object {Villain.system.attributes.speed}
                otherSpeeds : array<object> {Villain.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Villain.system.attributes.speed.otherSpeeds.[]}
                        type : string {Villain.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            climb (x1)
                            swim (x1)
                        value : integer {Villain.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            10 (x1)
                            20 (x1)
                value : integer {Villain.system.attributes.speed.value} (3 different values)
                    20 (x1)
                    25 (x14)
                    30 (x2)
            [weaknesses] : array<object> {Villain.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Villain.system.attributes.weaknesses.[]}
                    exceptions : array<> {Villain.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Villain.system.attributes.weaknesses.[].type} (3 different values)
                        area-damage (x1)
                        splash-damage (x1)
                        mental (x1)
                    value : integer {Villain.system.attributes.weaknesses.[].value} (2 different values)
                        5 (x2)
                        2 (x1)
            [resistances] : array<object> {Villain.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Villain.system.attributes.resistances.[]}
                    type : string {Villain.system.attributes.resistances.[].type} (2 different values)
                        poison (x1)
                        fire (x1)
                    value : integer {Villain.system.attributes.resistances.[].value} (2 different values)
                        5 (x1)
                        15 (x1)
                    doubleVs : array<> {Villain.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: mixed
                    exceptions : array<> {Villain.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
        details : object {Villain.system.details}
            blurb : string {Villain.system.details.blurb} (same value: )
            languages : object {Villain.system.details.languages}
                details : string {Villain.system.details.languages.details} (3 different values)
                     (x15)
                    two additional languages (x1)
                    one additional language spoken by their boss (x1)
                value : array<string> {Villain.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {Villain.system.details.languages.value.[]} (6 different values)
                        common (x16)
                        diabolic (x2)
                        chthonian (x1)
                        daemonic (x1)
                        requian (x1)
                        sakvroth (x1)
            level : object {Villain.system.details.level}
                value : integer {Villain.system.details.level.value} (11 different values)
                    5 (x2)
                    0 (x2)
                    4 (x2)
                    3 (x2)
                    7 (x2)
                    13 (x1)
                    6 (x2)
                    2 (x1)
                    10 (x1)
                    8 (x1)
                    16 (x1)
            privateNotes : string {Villain.system.details.privateNotes} (same value: )
            publicNotes : string {Villain.system.details.publicNotes} (all different values)
            publication : object {Villain.system.details.publication}
                license : string {Villain.system.details.publication.license} (same value: ORC)
                remaster : boolean {Villain.system.details.publication.remaster} (same value: True)
                title : string {Villain.system.details.publication.title} (same value: Pathfinder NPC Core)
        initiative : object {Villain.system.initiative}
            statistic : string {Villain.system.initiative.statistic} (2 different values)
                perception (x16)
                warfare-lore (x1)
        perception : object {Villain.system.perception}
            details : string {Villain.system.perception.details} (3 different values)
                 (x15)
                (+10 to find traps) (x1)
                (+9 to eavesdrop) (x1)
            mod : integer {Villain.system.perception.mod} (11 different values)
                10 (x3)
                8 (x3)
                7 (x1)
                11 (x1)
                13 (x2)
                14 (x1)
                25 (x2)
                12 (x1)
                3 (x1)
                16 (x1)
                15 (x1)
            senses : array<> {Villain.system.perception.senses}
                Length: min=0 max=0
                Value type: mixed
        resources : object {Villain.system.resources}
            [focus] : object {Villain.system.resources.focus}
                max : integer {Villain.system.resources.focus.max} (2 different values)
                    1 (x3)
                    2 (x1)
                value : integer {Villain.system.resources.focus.value} (2 different values)
                    1 (x3)
                    2 (x1)
        saves : object {Villain.system.saves}
            fortitude : object {Villain.system.saves.fortitude}
                saveDetail : string {Villain.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Villain.system.saves.fortitude.value} (12 different values)
                    12 (x4)
                    4 (x1)
                    9 (x2)
                    7 (x1)
                    15 (x1)
                    13 (x1)
                    22 (x1)
                    6 (x2)
                    16 (x1)
                    5 (x1)
                    21 (x1)
                    30 (x1)
            reflex : object {Villain.system.saves.reflex}
                saveDetail : string {Villain.system.saves.reflex.saveDetail} (2 different values)
                     (x16)
                    (+11 vs. traps) (x1)
                value : integer {Villain.system.saves.reflex.value} (11 different values)
                    8 (x1)
                    6 (x2)
                    9 (x5)
                    15 (x1)
                    17 (x2)
                    25 (x1)
                    12 (x1)
                    11 (x1)
                    14 (x1)
                    20 (x1)
                    26 (x1)
            will : object {Villain.system.saves.will}
                saveDetail : string {Villain.system.saves.will.saveDetail} (same value: )
                value : integer {Villain.system.saves.will.value} (11 different values)
                    10 (x3)
                    7 (x1)
                    13 (x1)
                    8 (x2)
                    15 (x2)
                    12 (x2)
                    21 (x1)
                    11 (x1)
                    16 (x2)
                    3 (x1)
                    28 (x1)
        skills : object {Villain.system.skills}
            [athletics] : object {Villain.system.skills.athletics}
                base : integer {Villain.system.skills.athletics.base} (10 different values)
                    13 (x1)
                    12 (x1)
                    11 (x1)
                    17 (x1)
                    26 (x1)
                    15 (x1)
                    5 (x1)
                    4 (x1)
                    24 (x1)
                    16 (x1)
                [special] : array<> {Villain.system.skills.athletics.special}
                    Length: min=0 max=0
                    Value type: mixed
            [deception] : object {Villain.system.skills.deception}
                base : integer {Villain.system.skills.deception.base} (8 different values)
                    10 (x3)
                    13 (x1)
                    15 (x2)
                    19 (x1)
                    9 (x1)
                    7 (x1)
                    2 (x1)
                    17 (x1)
                [special] : array<> {Villain.system.skills.deception.special}
                    Length: min=0 max=0
                    Value type: mixed
            [intimidation] : object {Villain.system.skills.intimidation}
                base : integer {Villain.system.skills.intimidation.base} (9 different values)
                    12 (x1)
                    9 (x1)
                    13 (x2)
                    10 (x1)
                    17 (x2)
                    15 (x1)
                    5 (x1)
                    20 (x1)
                    28 (x1)
            [religion] : object {Villain.system.skills.religion}
                base : integer {Villain.system.skills.religion.base} (4 different values)
                    8 (x1)
                    11 (x2)
                    13 (x1)
                    25 (x1)
            [survival] : object {Villain.system.skills.survival}
                base : integer {Villain.system.skills.survival.base} (4 different values)
                    8 (x1)
                    25 (x1)
                    6 (x1)
                    14 (x1)
                [special] : array<object> {Villain.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {Villain.system.skills.survival.special.[]}
                        base : integer {Villain.system.skills.survival.special.[].base} (same value: 29)
                        label : string {Villain.system.skills.survival.special.[].label} (same value: to Track)
                        predicate : array<string> {Villain.system.skills.survival.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Villain.system.skills.survival.special.[].predicate.[]} (same value: action:track)
            [occultism] : object {Villain.system.skills.occultism}
                base : integer {Villain.system.skills.occultism.base} (3 different values)
                    -1 (x1)
                    16 (x1)
                    15 (x2)
                [special] : array<> {Villain.system.skills.occultism.special}
                    Length: min=0 max=0
                    Value type: mixed
            [occultism –1] : object {Villain.system.skills.occultism –1}
                [base] : mixed
            [performance] : object {Villain.system.skills.performance}
                base : integer {Villain.system.skills.performance.base} (3 different values)
                    10 (x2)
                    13 (x1)
                    17 (x1)
                [special] : array<> {Villain.system.skills.performance.special}
                    Length: min=0 max=0
                    Value type: mixed
            [society] : object {Villain.system.skills.society}
                base : integer {Villain.system.skills.society.base} (8 different values)
                    11 (x2)
                    13 (x1)
                    12 (x1)
                    17 (x1)
                    10 (x1)
                    6 (x1)
                    16 (x1)
                    27 (x1)
                [special] : array<> {Villain.system.skills.society.special}
                    Length: min=0 max=0
                    Value type: mixed
            [diplomacy] : object {Villain.system.skills.diplomacy}
                base : integer {Villain.system.skills.diplomacy.base} (3 different values)
                    11 (x2)
                    15 (x2)
                    5 (x1)
            [crafting] : object {Villain.system.skills.crafting}
                base : integer {Villain.system.skills.crafting.base} (4 different values)
                    17 (x1)
                    24 (x1)
                    16 (x1)
                    6 (x1)
                [special] : array<object> {Villain.system.skills.crafting.special}
                    Length: min=0 max=1
                    Value type: object {Villain.system.skills.crafting.special.[]}
                        base : integer {Villain.system.skills.crafting.special.[].base} (same value: 8)
                        label : string {Villain.system.skills.crafting.special.[].label} (same value: to Craft snares)
                        predicate : array<string> {Villain.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Villain.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:snare)
            [medicine] : object {Villain.system.skills.medicine}
                base : integer {Villain.system.skills.medicine.base} (3 different values)
                    16 (x1)
                    13 (x1)
                    10 (x1)
            [stealth] : object {Villain.system.skills.stealth}
                base : integer {Villain.system.skills.stealth.base} (8 different values)
                    15 (x1)
                    17 (x2)
                    27 (x1)
                    11 (x1)
                    14 (x1)
                    9 (x1)
                    6 (x1)
                    19 (x1)
                [special] : array<> {Villain.system.skills.stealth.special}
                    Length: min=0 max=0
                    Value type: mixed
            [acrobatics] : object {Villain.system.skills.acrobatics}
                base : integer {Villain.system.skills.acrobatics.base} (5 different values)
                    15 (x1)
                    23 (x1)
                    12 (x1)
                    7 (x1)
                    16 (x1)
                [special] : array<> {Villain.system.skills.acrobatics.special}
                    Length: min=0 max=0
                    Value type: mixed
            [thievery] : object {Villain.system.skills.thievery}
                base : integer {Villain.system.skills.thievery.base} (3 different values)
                    15 (x1)
                    9 (x2)
                    4 (x1)
            [nature] : object {Villain.system.skills.nature}
                base : integer {Villain.system.skills.nature.base} (2 different values)
                    21 (x1)
                    27 (x1)
                [special] : array<> {Villain.system.skills.nature.special}
                    Length: min=0 max=0
                    Value type: mixed
            [arcana] : object {Villain.system.skills.arcana}
                base : integer {Villain.system.skills.arcana.base} (same value: 13)
        traits : object {Villain.system.traits}
            rarity : string {Villain.system.traits.rarity} (2 different values)
                common (x14)
                rare (x3)
            size : object {Villain.system.traits.size}
                value : string {Villain.system.traits.size.value} (2 different values)
                    med (x16)
                    grg (x1)
            value : array<string> {Villain.system.traits.value}
                Length: min=2 max=5
                Value type: string {Villain.system.traits.value.[]} (7 different values)
                    chaotic (x2)
                    evil (x6)
                    human (x17)
                    humanoid (x17)
                    unholy (x2)
                    troop (x1)
                    lawful (x1)
    type : string {Villain.type} (same value: npc)