Item.campaignFeature
Different values: 115
=====================================
object {Item.campaignFeature}
    _id : string {Item.campaignFeature._id} (all different values)
    folder : string {Item.campaignFeature.folder} (7 different values)
        e185cDQaLjU3uZ62 (x21)
        Vqp8b64uH35zkncy (x6)
        i18YzT3zo3skuWng (x11)
        tavHHn3vqI7bCnl6 (x2)
        qKH7pfUGMDUg9obT (x49)
        p5NnHNepx1LSyHe5 (x17)
        DVa3GkbBsLwGp2In (x9)
    img : string {Item.campaignFeature.img} (6 different values)
        icons/sundries/books/book-red-exclamation.webp (x49)
        systems/pf2e/icons/actions/OneAction.webp (x6)
        systems/pf2e/icons/actions/TwoActions.webp (x7)
        systems/pf2e/icons/actions/ThreeActions.webp (x2)
        systems/pf2e/icons/actions/Reaction.webp (x2)
        systems/pf2e/icons/default-icons/campaignFeature.svg (x49)
    name : string {Item.campaignFeature.name} (all different values)
    system : object {Item.campaignFeature.system}
        actionType : object {Item.campaignFeature.system.actionType}
            value : string {Item.campaignFeature.system.actionType.value} (3 different values)
                passive (x98)
                action (x15)
                reaction (x2)
        actions : object {Item.campaignFeature.system.actions}
            [value] : integer {Item.campaignFeature.system.actions.value} (3 different values)
                1 (x6)
                2 (x7)
                3 (x2)
        campaign : string {Item.campaignFeature.system.campaign} (same value: kingmaker)
        category : string {Item.campaignFeature.system.category} (5 different values)
            army-tactic (x23)
            army-war-action (x17)
            kingdom-activity (x49)
            kingdom-feat (x17)
            kingdom-feature (x9)
        description : object {Item.campaignFeature.system.description}
            value : string {Item.campaignFeature.system.description.value} (all different values)
        [level] : object {Item.campaignFeature.system.level}
            value : integer {Item.campaignFeature.system.level.value} (12 different values)
                8 (x3)
                5 (x7)
                6 (x2)
                1 (x18)
                3 (x8)
                11 (x2)
                9 (x1)
                7 (x3)
                12 (x1)
                20 (x1)
                4 (x2)
                10 (x1)
        [location] : mixed
        prerequisites : object {Item.campaignFeature.system.prerequisites}
            value : array<object> {Item.campaignFeature.system.prerequisites.value}
                Length: min=0 max=1
                Value type: object {Item.campaignFeature.system.prerequisites.value.[]}
                    value : string {Item.campaignFeature.system.prerequisites.value.[].value} (10 different values)
                        trained in Warfare (x1)
                        Loyalty 14 (x1)
                        trained in Defense (x1)
                        trained in Industry (x1)
                        trained in at least three skills (x1)
                        Economy 14 (x1)
                        trained in Wilderness (x1)
                        trained in Magic (x1)
                        trained in Politics (x1)
                        Stability 14 (x1)
        publication : object {Item.campaignFeature.system.publication}
            license : string {Item.campaignFeature.system.publication.license} (same value: OGL)
            remaster : boolean {Item.campaignFeature.system.publication.remaster} (same value: False)
            title : string {Item.campaignFeature.system.publication.title} (2 different values)
                Pathfinder Kingmaker (x113)
                 (x2)
        rules : ###FoundryRulesObject###
        traits : object {Item.campaignFeature.system.traits}
            rarity : string {Item.campaignFeature.system.traits.rarity} (same value: common)
            value : array<string> {Item.campaignFeature.system.traits.value}
                Length: min=0 max=4
                Value type: string {Item.campaignFeature.system.traits.value.[]} (18 different values)
                    skirmisher (x25)
                    cavalry (x21)
                    infantry (x23)
                    siege (x13)
                    maneuver (x5)
                    attack (x6)
                    morale (x3)
                    downtime (x49)
                    region (x12)
                    civic (x2)
                    leadership (x22)
                    commerce (x5)
                    fortune (x3)
                    army (x7)
                    upkeep (x1)
                    general (x17)
                    kingdom (x15)
                    skill (x1)
        [requirements] : object {Item.campaignFeature.system.requirements}
            value : string {Item.campaignFeature.system.requirements.value} (same value: )
        [trigger] : object {Item.campaignFeature.system.trigger}
            value : string {Item.campaignFeature.system.trigger.value} (same value: )
    type : string {Item.campaignFeature.type} (same value: campaignFeature)