1-03
Different values: 14
=====================================
object {1-03}
    _id : string {1-03._id} (all different values)
    folder : string {1-03.folder} (same value: '1ZmKKPMbMec5NHEF')
    img : string {1-03.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x9)
        'systems/pf2e/icons/default-icons/hazard.svg' (x5)
    items : array<object> {1-03.items}
        Length: min=1 max=26
        Value type: object {1-03.items.[]}
            _id : string {1-03.items.[]._id} (106 different values)
            img : string {1-03.items.[].img} (45 different values)
            name : string {1-03.items.[].name} (64 different values)
            sort : integer {1-03.items.[].sort} (26 different values)
            system : object {1-03.items.[].system}
                [acBonus] : integer {1-03.items.[].system.acBonus} (3 different values)
                    2 (x3)
                    1 (x2)
                    4 (x1)
                [actionType] : object {1-03.items.[].system.actionType}
                    value : string {1-03.items.[].system.actionType.value} (4 different values)
                        'passive' (x14)
                        'reaction' (x8)
                        'action' (x7)
                        'free' (x1)
                [actions] : object {1-03.items.[].system.actions}
                    [value] : integer {1-03.items.[].system.actions.value} (2 different values)
                        2 (x5)
                        1 (x2)
                [area] : object {1-03.items.[].system.area}
                    type : string {1-03.items.[].system.area.type} (2 different values)
                        'emanation' (x2)
                        'burst' (x1)
                    value : integer {1-03.items.[].system.area.value} (2 different values)
                        5 (x2)
                        20 (x1)
                [autoHeightenLevel] : object {1-03.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {1-03.items.[].system.baseItem} (11 different values)
                [bonusDamage] : object {1-03.items.[].system.bonusDamage}
                    value : integer {1-03.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1-03.items.[].system.bulk}
                    value : mixed
                        integer {1-03.items.[].system.bulk.value} (3 different values)
                            1 (x7)
                            0 (x3)
                            2 (x2)
                        float {1-03.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {1-03.items.[].system.category} (8 different values)
                    'offensive' (x11)
                    'defensive' (x9)
                    'simple' (x6)
                    'light' (x3)
                    'ammo' (x3)
                    'interaction' (x3)
                    'martial' (x2)
                    'medium' (x1)
                [checkPenalty] : integer {1-03.items.[].system.checkPenalty} (3 different values)
                    -1 (x2)
                    0 (x1)
                    -2 (x1)
                [containerId] : empty
                [cost] : object {1-03.items.[].system.cost}
                    value : string {1-03.items.[].system.cost.value} (2 different values)
                        '' (x29)
                        'black onyx, see Table 7-1' (x1)
                [counteraction] : boolean {1-03.items.[].system.counteraction} (2 different values)
                    False (x28)
                    True (x2)
                [damage] : object {1-03.items.[].system.damage}
                    [0] : object {1-03.items.[].system.damage.0}
                        [applyMod] : boolean {1-03.items.[].system.damage.0.applyMod} (2 different values)
                            False (x8)
                            True (x4)
                        [category] : empty
                        formula : string {1-03.items.[].system.damage.0.formula} (7 different values)
                            '1d8' (x4)
                            '2d4' (x3)
                            '1d4' (x2)
                            '0' (x2)
                            '1d6' (x2)
                            '2d6' (x1)
                            '2d8' (x1)
                        kinds : array<string> {1-03.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {1-03.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x14)
                                'healing' (x4)
                        materials : array<> {1-03.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {1-03.items.[].system.damage.0.type} (7 different values)
                            'void' (x6)
                            'vitality' (x2)
                            'mental' (x2)
                            'spirit' (x2)
                            'untyped' (x1)
                            'fire' (x1)
                            'force' (x1)
                    [damageType] : string {1-03.items.[].system.damage.damageType} (3 different values)
                        'bludgeoning' (x4)
                        'piercing' (x3)
                        'slashing' (x1)
                    [dice] : integer {1-03.items.[].system.damage.dice} (same value: 1)
                    [die] : string {1-03.items.[].system.damage.die} (3 different values)
                        'd6' (x5)
                        'd8' (x2)
                        'd4' (x1)
                [damageRolls] : object {1-03.items.[].system.damageRolls}
                    [0o73a24eeraauv3q] : object {1-03.items.[].system.damageRolls.0o73a24eeraauv3q}
                        damage : string {1-03.items.[].system.damageRolls.0o73a24eeraauv3q.damage} (same value: '1d6 + 2')
                        damageType : string {1-03.items.[].system.damageRolls.0o73a24eeraauv3q.damageType} (same value: 'piercing')
                    [0x8zn7bag7jhup54ad03] : object {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03}
                        damage : string {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03.damage} (same value: '1d8+8')
                        damageType : string {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03.damageType} (same value: 'piercing')
                    [261q3ldc60ibu32lrcnn] : object {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn}
                        damage : string {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn.damage} (same value: '1d8+8')
                        damageType : string {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn.damageType} (same value: 'slashing')
                    [2hxpeio0rjvlzha73sjb] : object {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb}
                        damage : string {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb.damage} (same value: '1d4+4')
                        damageType : string {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb.damageType} (same value: 'bludgeoning')
                    [3nkcjmfacoje63p14xcd] : object {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd}
                        damage : string {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd.damage} (same value: '1d6+2')
                        damageType : string {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd.damageType} (same value: 'bludgeoning')
                    [4fctl700eyc6pg6t998y] : object {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y}
                        damage : string {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y.damage} (same value: '1d6+8')
                        damageType : string {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y.damageType} (same value: 'slashing')
                    [ccvi95u44l425e2osjay] : object {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay}
                        damage : string {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: '1d6+3')
                        damageType : string {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: 'bludgeoning')
                    [e80mec5d0aewodvx0a18] : object {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18}
                        damage : string {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18.damage} (same value: '1d6+4')
                        damageType : string {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18.damageType} (same value: 'bludgeoning')
                    [hxu5ye04yctunti37mtg] : object {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg}
                        damage : string {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg.damage} (same value: '1d8+4')
                        damageType : string {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg.damageType} (same value: 'slashing')
                    [i28pzph4jgh3a034vmwx] : object {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx}
                        damage : string {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damage} (same value: '1d4-1')
                        damageType : string {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damageType} (same value: 'piercing')
                    [osdj2rd12ng2oihmiplu] : object {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu}
                        damage : string {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu.damage} (same value: '1d6+3')
                        damageType : string {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu.damageType} (same value: 'bludgeoning')
                    [rbx1rl6hsalxhill] : object {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill}
                        damage : string {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill.damage} (same value: '1d4 + 2')
                        damageType : string {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill.damageType} (same value: 'bludgeoning')
                    [rpmd3vyohaqf7yf7dfts] : object {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts}
                        damage : string {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts.damage} (same value: '1d12+7')
                        damageType : string {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts.damageType} (same value: 'slashing')
                    [t969yxbnjd9b5uj29zj8] : object {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8}
                        damage : string {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: '1d8+3')
                        damageType : string {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: 'piercing')
                    wjg6sw0n6mr9q4iy77hs : object {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs}
                        damage : string {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs.damage} (same value: '1d8+7')
                        damageType : string {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs.damageType} (same value: 'bludgeoning')
                    [y1r4mpag35m90omyuzrm] : object {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm}
                        damage : string {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm.damage} (same value: '1d8')
                        damageType : string {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm.damageType} (same value: 'piercing')
                    [zh358re5jt4vqeimcie7] : object {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7}
                        damage : string {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7.damage} (same value: '1d8+2')
                        damageType : string {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7.damageType} (same value: 'piercing')
                [defense] : object {1-03.items.[].system.defense}
                    save : object {1-03.items.[].system.defense.save}
                        basic : boolean {1-03.items.[].system.defense.save.basic} (2 different values)
                            True (x8)
                            False (x8)
                        statistic : string {1-03.items.[].system.defense.save.statistic} (2 different values)
                            'fortitude' (x10)
                            'will' (x6)
                description : object {1-03.items.[].system.description}
                    value : string {1-03.items.[].system.description.value} (60 different values)
                [attack] : object {1-03.items.[].system.attack}
                    value : string {1-03.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-03.items.[].system.attackEffects}
                    [custom] : string {1-03.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {1-03.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {1-03.items.[].system.attackEffects.value.[]} (3 different values)
                            'giant-centipede-venom' (x1)
                            'grab' (x1)
                            'improved-push' (x1)
                [bonus] : object {1-03.items.[].system.bonus}
                    value : integer {1-03.items.[].system.bonus.value} (8 different values)
                        0 (x8)
                        7 (x6)
                        14 (x3)
                        8 (x2)
                        10 (x2)
                        12 (x2)
                        9 (x1)
                        6 (x1)
                [dexCap] : integer {1-03.items.[].system.dexCap} (2 different values)
                    3 (x3)
                    1 (x1)
                [duration] : object {1-03.items.[].system.duration}
                    [sustained] : boolean {1-03.items.[].system.duration.sustained} (2 different values)
                        False (x29)
                        True (x1)
                    value : mixed
                        string {1-03.items.[].system.duration.value} (7 different values)
                            '' (x16)
                            '1 minute' (x6)
                            '1 round' (x2)
                            'varies' (x2)
                            'until the start of your next turn' (x2)
                            'until the next time you make your daily preparations' (x1)
                            '10 minutes' (x1)
                        integer {1-03.items.[].system.duration.value} (same value: 0)
                [equipped] : object {1-03.items.[].system.equipped}
                    carryType : string {1-03.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x20)
                        'held' (x2)
                    [handsHeld] : integer {1-03.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x12)
                        1 (x2)
                    [inSlot] : boolean {1-03.items.[].system.equipped.inSlot} (same value: False)
                    [invested] : empty
                [group] : string {1-03.items.[].system.group} (7 different values)
                    'club' (x3)
                    'crossbow' (x2)
                    'leather' (x2)
                    'sling' (x1)
                    'spear' (x1)
                    'sword' (x1)
                    'chain' (x1)
                [hardness] : integer {1-03.items.[].system.hardness} (3 different values)
                    0 (x20)
                    3 (x1)
                    5 (x1)
                [heightening] : object {1-03.items.[].system.heightening}
                    [damage] : object {1-03.items.[].system.heightening.damage}
                        0 : string {1-03.items.[].system.heightening.damage.0} (3 different values)
                            '1d6' (x5)
                            '1d8' (x5)
                            '1d4' (x5)
                    [interval] : integer {1-03.items.[].system.heightening.interval} (2 different values)
                        1 (x12)
                        2 (x3)
                    type : string {1-03.items.[].system.heightening.type} (2 different values)
                        'interval' (x15)
                        'fixed' (x3)
                    [levels] : object {1-03.items.[].system.heightening.levels}
                        [3] : object {1-03.items.[].system.heightening.levels.3}
                            target : object {1-03.items.[].system.heightening.levels.3.target}
                                value : string {1-03.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                        [4] : object {1-03.items.[].system.heightening.levels.4}
                            target : object {1-03.items.[].system.heightening.levels.4.target}
                                value : string {1-03.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures')
                        [7] : object {1-03.items.[].system.heightening.levels.7}
                            target : object {1-03.items.[].system.heightening.levels.7.target}
                                value : string {1-03.items.[].system.heightening.levels.7.target.value} (same value: '5 creatures')
                [hp] : object {1-03.items.[].system.hp}
                    max : integer {1-03.items.[].system.hp.max} (3 different values)
                        0 (x20)
                        6 (x1)
                        20 (x1)
                    value : integer {1-03.items.[].system.hp.value} (3 different values)
                        0 (x20)
                        6 (x1)
                        20 (x1)
                [level] : object {1-03.items.[].system.level}
                    value : integer {1-03.items.[].system.level.value} (3 different values)
                        1 (x26)
                        0 (x22)
                        2 (x4)
                [location] : object {1-03.items.[].system.location}
                    [value] : string {1-03.items.[].system.location.value} (6 different values)
                        'iGRqoI0e0B5Kuffj' (x12)
                        'ObVdwEgZ9FtIUaGE' (x9)
                        'f3K4VCtbkUsRIOYB' (x5)
                        'OKEo9ZNQfwGVsUKX' (x1)
                        'dWI9BmpsvP2p3FNA' (x1)
                        'akl4eBnN2Tcx1zlr' (x1)
                [material] : object {1-03.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {1-03.items.[].system.mod}
                    value : integer {1-03.items.[].system.mod.value} (3 different values)
                        4 (x1)
                        6 (x1)
                        8 (x1)
                [overlays] : object {1-03.items.[].system.overlays}
                    [37gy7l19tik74o4s] : object {1-03.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {1-03.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {1-03.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [4gyp3qlsv5ywdyjq] : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [7qdtetowq348s9oc] : object {1-03.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {1-03.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {1-03.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [lfxcoz2d3f8j2zq1] : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [pq7cxntbz4s8g5ik] : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [z04svm1cvfcxtplb] : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {1-03.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                publication : object {1-03.items.[].system.publication}
                    license : string {1-03.items.[].system.publication.license} (2 different values)
                        'OGL' (x109)
                        'ORC' (x2)
                    remaster : boolean {1-03.items.[].system.publication.remaster} (2 different values)
                        False (x109)
                        True (x2)
                    title : string {1-03.items.[].system.publication.title} (6 different values)
                        '' (x49)
                        'Pathfinder Core Rulebook' (x48)
                        'Pathfinder Bestiary' (x7)
                        'Pathfinder Bestiary 2' (x4)
                        'Pathfinder Player Core' (x2)
                        'Pathfinder Lost Omens Pathfinder Society Guide' (x1)
                rules : ignored (Foundry rules object) {1-03.items.[].system.rules}
                [overrides] : array<> {1-03.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: empty
                [prepared] : object {1-03.items.[].system.prepared}
                    flexible : boolean {1-03.items.[].system.prepared.flexible} (same value: False)
                    value : string {1-03.items.[].system.prepared.value} (2 different values)
                        'prepared' (x3)
                        'focus' (x3)
                [price] : object {1-03.items.[].system.price}
                    [per] : integer {1-03.items.[].system.price.per} (same value: 10)
                    value : object {1-03.items.[].system.price.value}
                        [cp] : integer {1-03.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {1-03.items.[].system.price.value.gp} (4 different values)
                            1 (x5)
                            3 (x4)
                            2 (x1)
                            6 (x1)
                        [sp] : integer {1-03.items.[].system.price.value.sp} (3 different values)
                            1 (x4)
                            2 (x1)
                            5 (x1)
                [proficiency] : object {1-03.items.[].system.proficiency}
                    value : integer {1-03.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {1-03.items.[].system.proficient}
                    value : integer {1-03.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {1-03.items.[].system.quantity} (3 different values)
                    1 (x19)
                    10 (x2)
                    3 (x1)
                [range] : mixed
                    object {1-03.items.[].system.range}
                        value : string {1-03.items.[].system.range.value} (7 different values)
                            '30 feet' (x10)
                            'touch' (x6)
                            '' (x5)
                            'varies' (x4)
                            '60 feet' (x2)
                            '120 feet' (x2)
                            '10 feet' (x1)
                    integer {1-03.items.[].system.range} (2 different values)
                        60 (x2)
                        50 (x1)
                [references] : object {1-03.items.[].system.references}
                    children : array<> {1-03.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: empty
                    immunityFrom : array<> {1-03.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: empty
                    overriddenBy : array<> {1-03.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: empty
                    overrides : array<> {1-03.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: empty
                [reload] : object {1-03.items.[].system.reload}
                    value : string {1-03.items.[].system.reload.value} (2 different values)
                        '' (x5)
                        '1' (x3)
                [requirements] : string {1-03.items.[].system.requirements} (same value: '')
                [ritual] : object {1-03.items.[].system.ritual}
                    primary : object {1-03.items.[].system.ritual.primary}
                        check : string {1-03.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)')
                    secondary : object {1-03.items.[].system.ritual.secondary}
                        casters : integer {1-03.items.[].system.ritual.secondary.casters} (same value: 1)
                        checks : string {1-03.items.[].system.ritual.secondary.checks} (same value: 'Religion')
                [runes] : object {1-03.items.[].system.runes}
                    [potency] : integer {1-03.items.[].system.runes.potency} (same value: 0)
                    [property] : array<> {1-03.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {1-03.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {1-03.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {1-03.items.[].system.runes.striking} (same value: 0)
                [size] : string {1-03.items.[].system.size} (same value: 'med')
                [slots] : object {1-03.items.[].system.slots}
                    [slot0] : object {1-03.items.[].system.slots.slot0}
                        max : integer {1-03.items.[].system.slots.slot0.max} (2 different values)
                            5 (x2)
                            4 (x1)
                        prepared : array<object> {1-03.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=5
                            Value type: object {1-03.items.[].system.slots.slot0.prepared.[]}
                                id : string {1-03.items.[].system.slots.slot0.prepared.[].id} (all different values)
                    [slot1] : object {1-03.items.[].system.slots.slot1}
                        max : integer {1-03.items.[].system.slots.slot1.max} (4 different values)
                            2 (x2)
                            1 (x1)
                            6 (x1)
                            3 (x1)
                        [prepared] : array<object> {1-03.items.[].system.slots.slot1.prepared}
                            Length: min=2 max=6
                            Value type: object {1-03.items.[].system.slots.slot1.prepared.[]}
                                id : string {1-03.items.[].system.slots.slot1.prepared.[].id} (8 different values)
                                    '7YWUSmCWS7j9UfOU' (x3)
                                    'lyRRgZRLFycoxvcK' (x2)
                                    'Iljg64Dg2KKivxJo' (x1)
                                    'lpFOjNMhRyNTSf3S' (x1)
                                    'RCOZCDi2vrFKcTsu' (x1)
                                    'YQ0Z4taxhNlIPr4R' (x1)
                                    'wjBGr7RJf86eslaS' (x1)
                                    'S1SOgFirSERP9SKW' (x1)
                        [value] : integer {1-03.items.[].system.slots.slot1.value} (2 different values)
                            1 (x1)
                            2 (x1)
                    slot2 : object {1-03.items.[].system.slots.slot2}
                        max : integer {1-03.items.[].system.slots.slot2.max} (2 different values)
                            7 (x1)
                            1 (x1)
                        [prepared] : array<object> {1-03.items.[].system.slots.slot2.prepared}
                            Length: min=7 max=7
                            Value type: object {1-03.items.[].system.slots.slot2.prepared.[]}
                                id : string {1-03.items.[].system.slots.slot2.prepared.[].id} (4 different values)
                                    'OdTPiuXNUxMkHdXr' (x4)
                                    'nv4MhpQv0DfWG6SF' (x1)
                                    '5NMlE6GdZq82c1jQ' (x1)
                                    'P6E2c6CQWqVt6z7B' (x1)
                        value : integer {1-03.items.[].system.slots.slot2.value} (same value: 1)
                [slug] : string {1-03.items.[].system.slug} (42 different values)
                [speedPenalty] : integer {1-03.items.[].system.speedPenalty} (2 different values)
                    0 (x5)
                    -5 (x1)
                [spelldc] : object {1-03.items.[].system.spelldc}
                    dc : integer {1-03.items.[].system.spelldc.dc} (3 different values)
                        16 (x2)
                        20 (x2)
                        22 (x2)
                    mod : integer {1-03.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {1-03.items.[].system.spelldc.value} (3 different values)
                        6 (x2)
                        10 (x2)
                        12 (x2)
                [splashDamage] : object {1-03.items.[].system.splashDamage}
                    value : integer {1-03.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {1-03.items.[].system.stackGroup} (2 different values)
                    'bolts' (x2)
                    'slingBullets' (x1)
                [strength] : integer {1-03.items.[].system.strength} (3 different values)
                    1 (x2)
                    0 (x1)
                    3 (x1)
                [target] : object {1-03.items.[].system.target}
                    value : string {1-03.items.[].system.target.value} (11 different values)
                [time] : object {1-03.items.[].system.time}
                    value : string {1-03.items.[].system.time.value} (6 different values)
                        '2' (x20)
                        '1' (x4)
                        '1 to 3' (x3)
                        '1 to 2' (x1)
                        '1 day' (x1)
                        '3' (x1)
                [tradition] : object {1-03.items.[].system.tradition}
                    value : string {1-03.items.[].system.tradition.value} (2 different values)
                        'divine' (x4)
                        'primal' (x2)
                [traits] : object {1-03.items.[].system.traits}
                    rarity : string {1-03.items.[].system.traits.rarity} (2 different values)
                        'common' (x95)
                        'uncommon' (x4)
                    value : array<string> {1-03.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {1-03.items.[].system.traits.value.[]} (41 different values)
                    [integrated] : empty
                    [selected] : array<> {1-03.items.[].system.traits.selected}
                        Length: min=0 max=0
                        Value type: empty
                    [traditions] : array<string> {1-03.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {1-03.items.[].system.traits.traditions.[]} (4 different values)
                            'divine' (x25)
                            'occult' (x19)
                            'primal' (x13)
                            'arcane' (x12)
                [usage] : object {1-03.items.[].system.usage}
                    value : string {1-03.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x14)
                        'held-in-two-hands' (x2)
                [uses] : object {1-03.items.[].system.uses}
                    autoDestroy : boolean {1-03.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {1-03.items.[].system.uses.max} (same value: 1)
                    value : integer {1-03.items.[].system.uses.value} (same value: 1)
                [value] : object {1-03.items.[].system.value}
                    isValued : boolean {1-03.items.[].system.value.isValued} (same value: True)
                    value : integer {1-03.items.[].system.value.value} (same value: 1)
                [weaponType] : object {1-03.items.[].system.weaponType}
                    value : string {1-03.items.[].system.weaponType.value} (2 different values)
                        'melee' (x14)
                        'ranged' (x3)
            type : string {1-03.items.[].type} (11 different values)
            [_stats] : object {1-03.items.[]._stats}
                compendiumSource : string {1-03.items.[]._stats.compendiumSource} (42 different values)
            [flags] : object {1-03.items.[].flags}
                pf2e : object {1-03.items.[].flags.pf2e}
                    linkedWeapon : string {1-03.items.[].flags.pf2e.linkedWeapon} (8 different values)
                        'wmnGT7vnrBjphjyU' (x1)
                        'LzAvrJP9UpzwiolY' (x1)
                        'ckdkvXHbCkyLGBDC' (x1)
                        'MUnKC2JpitwrdffW' (x1)
                        'p9FAC9E44eWT3F3U' (x1)
                        'gyLqRyPMHJU1tRkT' (x1)
                        '2ogoZzTpOLPjN7q6' (x1)
                        'VWGoxTsgO7kgImX3' (x1)
    name : string {1-03.name} (all different values)
    [prototypeToken] : object {1-03.prototypeToken}
        name : string {1-03.prototypeToken.name} (5 different values)
            'Collapsing Ceiling' (x2)
            'Moldy Foodstuffs' (x2)
            'Ralthiss' (x2)
            'Giant Centipede' (x1)
            'Zombie Shambler' (x1)
    system : object {1-03.system}
        attributes : object {1-03.system.attributes}
            ac : object {1-03.system.attributes.ac}
                [details] : string {1-03.system.attributes.ac.details} (3 different values)
                    '' (x7)
                    '(17 with shield raised)' (x1)
                    '(23 with shield raised)' (x1)
                value : integer {1-03.system.attributes.ac.value} (8 different values)
                    10 (x3)
                    16 (x3)
                    18 (x2)
                    21 (x2)
                    15 (x1)
                    13 (x1)
                    12 (x1)
                    17 (x1)
            [emitsSound] : string {1-03.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {1-03.system.attributes.hardness} (2 different values)
                5 (x3)
                0 (x2)
            [hasHealth] : boolean {1-03.system.attributes.hasHealth} (same value: True)
            hp : object {1-03.system.attributes.hp}
                details : string {1-03.system.attributes.hp.details} (2 different values)
                    '' (x10)
                    'void healing' (x4)
                max : integer {1-03.system.attributes.hp.max} (9 different values)
                    24 (x4)
                    1 (x2)
                    50 (x2)
                    10 (x1)
                    8 (x1)
                    27 (x1)
                    48 (x1)
                    20 (x1)
                    85 (x1)
                temp : integer {1-03.system.attributes.hp.temp} (same value: 0)
                [tempmax] : integer {1-03.system.attributes.hp.tempmax} (same value: 0)
                value : integer {1-03.system.attributes.hp.value} (9 different values)
                    24 (x4)
                    1 (x2)
                    50 (x2)
                    10 (x1)
                    7 (x1)
                    27 (x1)
                    48 (x1)
                    20 (x1)
                    85 (x1)
            [allSaves] : object {1-03.system.attributes.allSaves}
                value : string {1-03.system.attributes.allSaves.value} (same value: '')
            [immunities] : array<object> {1-03.system.attributes.immunities}
                Length: min=2 max=5
                Value type: object {1-03.system.attributes.immunities.[]}
                    type : string {1-03.system.attributes.immunities.[].type} (7 different values)
                        'critical-hits' (x5)
                        'precision' (x5)
                        'death-effects' (x4)
                        'disease' (x4)
                        'paralyzed' (x4)
                        'poison' (x4)
                        'unconscious' (x4)
            [resistances] : array<object> {1-03.system.attributes.resistances}
                Length: min=5 max=5
                Value type: object {1-03.system.attributes.resistances.[]}
                    type : string {1-03.system.attributes.resistances.[].type} (5 different values)
                        'cold' (x1)
                        'electricity' (x1)
                        'fire' (x1)
                        'piercing' (x1)
                        'slashing' (x1)
                    value : integer {1-03.system.attributes.resistances.[].value} (same value: 5)
            [speed] : object {1-03.system.attributes.speed}
                otherSpeeds : array<object> {1-03.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {1-03.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-03.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
                        value : integer {1-03.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
                value : integer {1-03.system.attributes.speed.value} (4 different values)
                    25 (x5)
                    40 (x2)
                    35 (x1)
                    30 (x1)
            [stealth] : object {1-03.system.attributes.stealth}
                details : string {1-03.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {1-03.system.attributes.stealth.value} (5 different values)
                    7 (x1)
                    10 (x1)
                    20 (x1)
                    23 (x1)
                    15 (x1)
            weaknesses : array<object> {1-03.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {1-03.system.attributes.weaknesses.[]}
                    type : string {1-03.system.attributes.weaknesses.[].type} (2 different values)
                        'vitality' (x3)
                        'slashing' (x3)
                    value : integer {1-03.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x4)
                        5 (x2)
        [creatureType] : string {1-03.system.creatureType} (same value: '')
        [customModifiers] : object {1-03.system.customModifiers}
        details : object {1-03.system.details}
            [description] : string {1-03.system.details.description} (3 different values)
                '<p>The damaged ceiling is the only thing stopping the centipedes lairing above from falling through.</p>' (x2)
                '<p>A mold cloud puffs from spoiled spilled food.</p>' (x2)
                '<p>The floorboards here are rotting and soft, giving way and dropping anyone above into the hole below.</p>' (x1)
            [disable] : string {1-03.system.details.disable} (5 different values)
                '<p>@Check[crafting|dc:19] (trained) to reinforce the ceiling with boards from the broken door.</p>' (x1)
                '<p>@Check[crafting|dc:22] (trained) to reinforce the ceiling with boards from the broken door.</p>' (x1)
                '<p>@Check[survival|dc:14|name:Remove Mold] (trained) to remove the mold from the food without triggering the spores.</p>' (x1)
                '<p>@Check[survival|dc:16|name:Remove Mold] (trained) to remove the mold from the food without triggering the spores.</p>' (x1)
                '<p>@Check[crafting|dc:16|name:Reinforce Compromised Floorboards] (trained) to reinforce the compromised floorboards.</p>' (x1)
            [isComplex] : boolean {1-03.system.details.isComplex} (same value: False)
            level : object {1-03.system.details.level}
                value : integer {1-03.system.details.level.value} (6 different values)
                    1 (x4)
                    3 (x3)
                    4 (x3)
                    -1 (x2)
                    2 (x1)
                    0 (x1)
            publication : object {1-03.system.details.publication}
                license : string {1-03.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-03.system.details.publication.remaster} (same value: False)
                title : string {1-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-03: Escaping the Grave')
            [blurb] : string {1-03.system.details.blurb} (4 different values)
                '' (x5)
                'Male human cultist' (x2)
                'Special: Mount' (x1)
                'Male half-orc druid' (x1)
            [languages] : object {1-03.system.details.languages}
                details : string {1-03.system.details.languages.details} (same value: '')
                value : array<string> {1-03.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {1-03.system.details.languages.value.[]} (6 different values)
                        'common' (x4)
                        'necril' (x3)
                        'varisian' (x2)
                        'kelish' (x1)
                        'orcish' (x1)
                        'wildsong' (x1)
            [privateNotes] : string {1-03.system.details.privateNotes} (same value: '')
            [publicNotes] : string {1-03.system.details.publicNotes} (3 different values)
            [reset] : string {1-03.system.details.reset} (same value: '')
            [routine] : string {1-03.system.details.routine} (same value: '')
        saves : object {1-03.system.saves}
            fortitude : object {1-03.system.saves.fortitude}
                saveDetail : string {1-03.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-03.system.saves.fortitude.value} (7 different values)
                    1 (x3)
                    6 (x3)
                    10 (x3)
                    7 (x2)
                    8 (x1)
                    9 (x1)
                    12 (x1)
            reflex : object {1-03.system.saves.reflex}
                saveDetail : string {1-03.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-03.system.saves.reflex.value} (9 different values)
                    1 (x3)
                    6 (x2)
                    5 (x2)
                    2 (x2)
                    7 (x1)
                    8 (x1)
                    12 (x1)
                    3 (x1)
                    0 (x1)
            will : object {1-03.system.saves.will}
                saveDetail : string {1-03.system.saves.will.saveDetail} (same value: '')
                value : integer {1-03.system.saves.will.value} (7 different values)
                    0 (x5)
                    8 (x3)
                    2 (x2)
                    6 (x1)
                    10 (x1)
                    14 (x1)
                    4 (x1)
        [statusEffects] : array<> {1-03.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {1-03.system.traits}
            rarity : string {1-03.system.traits.rarity} (3 different values)
                'common' (x8)
                'unique' (x3)
                'uncommon' (x3)
            size : object {1-03.system.traits.size}
                value : string {1-03.system.traits.size.value} (2 different values)
                    'med' (x10)
                    'lg' (x4)
            value : array<string> {1-03.system.traits.value}
                Length: min=1 max=5
                Value type: string {1-03.system.traits.value.[]} (15 different values)
        [abilities] : object {1-03.system.abilities}
            cha : object {1-03.system.abilities.cha}
                mod : integer {1-03.system.abilities.cha.mod} (6 different values)
                    0 (x3)
                    -2 (x2)
                    -4 (x1)
                    2 (x1)
                    3 (x1)
                    1 (x1)
            con : object {1-03.system.abilities.con}
                mod : integer {1-03.system.abilities.con.mod} (4 different values)
                    2 (x4)
                    1 (x3)
                    3 (x1)
                    4 (x1)
            dex : object {1-03.system.abilities.dex}
                mod : integer {1-03.system.abilities.dex.mod} (5 different values)
                    2 (x4)
                    -2 (x2)
                    3 (x1)
                    4 (x1)
                    -3 (x1)
            int : object {1-03.system.abilities.int}
                mod : integer {1-03.system.abilities.int.mod} (5 different values)
                    -5 (x3)
                    0 (x3)
                    -4 (x1)
                    1 (x1)
                    -1 (x1)
            str : object {1-03.system.abilities.str}
                mod : integer {1-03.system.abilities.str.mod} (5 different values)
                    2 (x3)
                    3 (x2)
                    5 (x2)
                    -1 (x1)
                    4 (x1)
            wis : object {1-03.system.abilities.wis}
                mod : integer {1-03.system.abilities.wis.mod} (5 different values)
                    1 (x3)
                    4 (x2)
                    0 (x2)
                    3 (x1)
                    2 (x1)
        [initiative] : object {1-03.system.initiative}
            statistic : string {1-03.system.initiative.statistic} (same value: 'perception')
        [perception] : object {1-03.system.perception}
            details : string {1-03.system.perception.details} (same value: '')
            mod : integer {1-03.system.perception.mod} (8 different values)
                6 (x2)
                5 (x1)
                8 (x1)
                10 (x1)
                12 (x1)
                11 (x1)
                3 (x1)
                0 (x1)
            senses : array<object> {1-03.system.perception.senses}
                Length: min=0 max=2
                Value type: object {1-03.system.perception.senses.[]}
                    [acuity] : string {1-03.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {1-03.system.perception.senses.[].range} (same value: 30)
                    type : string {1-03.system.perception.senses.[].type} (3 different values)
                        'darkvision' (x7)
                        'low-light-vision' (x1)
                        'scent' (x1)
        [resources] : object {1-03.system.resources}
            [focus] : object {1-03.system.resources.focus}
                max : integer {1-03.system.resources.focus.max} (same value: 1)
                value : integer {1-03.system.resources.focus.value} (same value: 1)
        [skills] : object {1-03.system.skills}
            [acrobatics] : object {1-03.system.skills.acrobatics}
                base : integer {1-03.system.skills.acrobatics.base} (2 different values)
                    6 (x2)
                    12 (x1)
            [arcana] : object {1-03.system.skills.arcana}
                base : integer {1-03.system.skills.arcana.base} (2 different values)
                    4 (x1)
                    6 (x1)
            [athletics] : object {1-03.system.skills.athletics}
                base : integer {1-03.system.skills.athletics.base} (5 different values)
                    7 (x2)
                    5 (x2)
                    2 (x1)
                    12 (x1)
                    11 (x1)
            [deception] : object {1-03.system.skills.deception}
                base : integer {1-03.system.skills.deception.base} (2 different values)
                    6 (x1)
                    9 (x1)
            [intimidation] : object {1-03.system.skills.intimidation}
                base : integer {1-03.system.skills.intimidation.base} (3 different values)
                    6 (x1)
                    9 (x1)
                    10 (x1)
            [medicine] : object {1-03.system.skills.medicine}
                base : integer {1-03.system.skills.medicine.base} (same value: 6)
            [nature] : object {1-03.system.skills.nature}
                base : integer {1-03.system.skills.nature.base} (3 different values)
                    6 (x1)
                    8 (x1)
                    10 (x1)
            [religion] : object {1-03.system.skills.religion}
                base : integer {1-03.system.skills.religion.base} (2 different values)
                    10 (x1)
                    12 (x1)
            [stealth] : object {1-03.system.skills.stealth}
                base : integer {1-03.system.skills.stealth.base} (same value: 6)
            [survival] : object {1-03.system.skills.survival}
                base : integer {1-03.system.skills.survival.base} (2 different values)
                    5 (x1)
                    6 (x1)
        [spellcasting] : object {1-03.system.spellcasting}
            rituals : object {1-03.system.spellcasting.rituals}
                dc : integer {1-03.system.spellcasting.rituals.dc} (same value: 22)
    type : string {1-03.type} (2 different values)
        'npc' (x9)
        'hazard' (x5)