1-13
Different values: 5
=====================================
object {1-13}
    _id : string {1-13._id} (all different values)
    folder : string {1-13.folder} (same value: '8xiSFg4ARhMFkfQD')
    img : string {1-13.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x3)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {1-13.items}
        Length: min=1 max=17
        Value type: object {1-13.items.[]}
            _id : string {1-13.items.[]._id} (40 different values)
            img : string {1-13.items.[].img} (14 different values)
            name : string {1-13.items.[].name} (23 different values)
            sort : integer {1-13.items.[].sort} (18 different values)
            system : object {1-13.items.[].system}
                [actionType] : object {1-13.items.[].system.actionType}
                    value : string {1-13.items.[].system.actionType.value} (4 different values)
                        'passive' (x12)
                        'reaction' (x2)
                        'action' (x2)
                        'free' (x1)
                [actions] : object {1-13.items.[].system.actions}
                    [value] : integer {1-13.items.[].system.actions.value} (same value: 2)
                [area] : empty
                rules : ignored (Foundry rules object) {1-13.items.[].system.rules}
                [attack] : object {1-13.items.[].system.attack}
                    value : string {1-13.items.[].system.attack.value} (same value: '')
                description : object {1-13.items.[].system.description}
                    value : string {1-13.items.[].system.description.value} (21 different values)
                [autoHeightenLevel] : object {1-13.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {1-13.items.[].system.baseItem} (same value: 'mace')
                [bonus] : object {1-13.items.[].system.bonus}
                    value : integer {1-13.items.[].system.bonus.value} (all different values)
                [bonusDamage] : object {1-13.items.[].system.bonusDamage}
                    value : integer {1-13.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1-13.items.[].system.bulk}
                    value : integer {1-13.items.[].system.bulk.value} (same value: 1)
                [containerId] : empty
                publication : object {1-13.items.[].system.publication}
                    license : string {1-13.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {1-13.items.[].system.publication.remaster} (same value: False)
                    title : string {1-13.items.[].system.publication.title} (4 different values)
                        '' (x19)
                        'Pathfinder Core Rulebook' (x14)
                        'Pathfinder Bestiary' (x7)
                        'Pathfinder Bestiary 2' (x1)
                [attackEffects] : object {1-13.items.[].system.attackEffects}
                    custom : string {1-13.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {1-13.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {1-13.items.[].system.attackEffects.value.[]} (same value: 'improved-push')
                [category] : string {1-13.items.[].system.category} (4 different values)
                    'interaction' (x7)
                    'offensive' (x5)
                    'defensive' (x3)
                    'simple' (x2)
                [cost] : object {1-13.items.[].system.cost}
                    value : string {1-13.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {1-13.items.[].system.counteraction} (2 different values)
                    False (x10)
                    True (x2)
                [damage] : object {1-13.items.[].system.damage}
                    [damageType] : string {1-13.items.[].system.damage.damageType} (same value: 'bludgeoning')
                    [dice] : integer {1-13.items.[].system.damage.dice} (same value: 1)
                    [die] : string {1-13.items.[].system.damage.die} (same value: 'd6')
                [damageRolls] : object {1-13.items.[].system.damageRolls}
                    [1qn57xvhwl1ck2zk] : object {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk}
                        damage : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damage} (same value: '1d6+9')
                        damageType : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damageType} (same value: 'bludgeoning')
                    [8ljukf2n92y4qc36ms91] : object {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91}
                        damage : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damage} (same value: '1d6')
                        damageType : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damageType} (same value: 'spirit')
                    [94ag2815ec6s2ayi4cdl] : object {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl}
                        damage : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damage} (same value: '1d6+8')
                        damageType : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damageType} (same value: 'bludgeoning')
                    [cbo3ilek98tfbepkwyoq] : object {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq}
                        damage : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damage} (same value: '1d6')
                        damageType : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damageType} (same value: 'fire')
                    [d27c93bqyggyz0ogqnwc] : object {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc}
                        damage : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damage} (same value: '1d6')
                        damageType : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damageType} (same value: 'spirit')
                    e4e9v1htkljt1ckzdfr1 : object {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1}
                        damage : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damage} (same value: '1d12+5')
                        damageType : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damageType} (same value: 'bludgeoning')
                    [f1r8p83cwwahpxapcsn8] : object {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8}
                        damage : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damage} (same value: '1d6+4')
                        damageType : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damageType} (same value: 'piercing')
                    [fca8prpbtekst91u1uun] : object {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun}
                        damage : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damage} (same value: '1d6')
                        damageType : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damageType} (same value: 'spirit')
                    [m5keu5rntbwhficqpnuu] : object {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu}
                        damage : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damage} (same value: '2d6+8')
                        damageType : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damageType} (same value: 'bludgeoning')
                    [oskkkkczdvdizyyr2iwq] : object {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq}
                        damage : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damage} (same value: '2d6+4')
                        damageType : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damageType} (same value: 'piercing')
                    [qscw5ydv4rgt4cnokdlm] : object {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm}
                        damage : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damage} (same value: '1d6')
                        damageType : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damageType} (same value: 'fire')
                    [rzhty0sxyymhsvybpi1d] : object {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d}
                        damage : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damage} (same value: '1d6')
                        damageType : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damageType} (same value: 'spirit')
                    [s70ikvlgh5u1hh1jj941] : object {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941}
                        damage : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damage} (same value: '1d6')
                        damageType : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damageType} (same value: 'spirit')
                    [s7ng1ltal6q32fwsjizo] : object {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo}
                        damage : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damage} (same value: '1d6')
                        damageType : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damageType} (same value: 'spirit')
                    [tpsi79razapj036l] : object {1-13.items.[].system.damageRolls.tpsi79razapj036l}
                        damage : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damage} (same value: '2d6 + 9')
                        damageType : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damageType} (same value: 'bludgeoning')
                [defense] : object {1-13.items.[].system.defense}
                    save : object {1-13.items.[].system.defense.save}
                        basic : boolean {1-13.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {1-13.items.[].system.defense.save.statistic} (same value: 'will')
                [duration] : object {1-13.items.[].system.duration}
                    [sustained] : boolean {1-13.items.[].system.duration.sustained} (same value: False)
                    value : mixed
                        string {1-13.items.[].system.duration.value} (4 different values)
                            'varies' (x4)
                            '1 minute' (x4)
                            '10 minutes' (x2)
                            '' (x2)
                        integer {1-13.items.[].system.duration.value} (same value: 0)
                [equipped] : object {1-13.items.[].system.equipped}
                    carryType : string {1-13.items.[].system.equipped.carryType} (same value: 'worn')
                    handsHeld : integer {1-13.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [group] : string {1-13.items.[].system.group} (same value: 'club')
                [hardness] : integer {1-13.items.[].system.hardness} (same value: 0)
                [heightening] : object {1-13.items.[].system.heightening}
                    levels : object {1-13.items.[].system.heightening.levels}
                        [3] : object {1-13.items.[].system.heightening.levels.3}
                            target : object {1-13.items.[].system.heightening.levels.3.target}
                                value : string {1-13.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                        [5] : object {1-13.items.[].system.heightening.levels.5}
                            range : object {1-13.items.[].system.heightening.levels.5.range}
                                value : string {1-13.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
                        [6] : object {1-13.items.[].system.heightening.levels.6}
                            target : object {1-13.items.[].system.heightening.levels.6.target}
                                value : string {1-13.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures')
                        [7] : object {1-13.items.[].system.heightening.levels.7}
                            target : object {1-13.items.[].system.heightening.levels.7.target}
                                value : string {1-13.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures')
                    type : string {1-13.items.[].system.heightening.type} (same value: 'fixed')
                [hp] : object {1-13.items.[].system.hp}
                    max : integer {1-13.items.[].system.hp.max} (same value: 0)
                    value : integer {1-13.items.[].system.hp.value} (same value: 0)
                [level] : object {1-13.items.[].system.level}
                    value : integer {1-13.items.[].system.level.value} (6 different values)
                        2 (x4)
                        6 (x2)
                        4 (x2)
                        3 (x2)
                        1 (x2)
                        0 (x2)
                [location] : object {1-13.items.[].system.location}
                    heightenedLevel : integer {1-13.items.[].system.location.heightenedLevel} (4 different values)
                        3 (x4)
                        2 (x4)
                        6 (x2)
                        4 (x2)
                    [uses] : object {1-13.items.[].system.location.uses}
                        max : integer {1-13.items.[].system.location.uses.max} (same value: 2)
                        value : integer {1-13.items.[].system.location.uses.value} (same value: 2)
                    value : string {1-13.items.[].system.location.value} (2 different values)
                        'jBPgL5cdaBsnm9N1' (x6)
                        'flkn7WKcRA511YkF' (x6)
                [material] : object {1-13.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overrides] : array<> {1-13.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: empty
                [prepared] : object {1-13.items.[].system.prepared}
                    flexible : boolean {1-13.items.[].system.prepared.flexible} (same value: False)
                    value : string {1-13.items.[].system.prepared.value} (same value: 'innate')
                [price] : object {1-13.items.[].system.price}
                    value : object {1-13.items.[].system.price.value}
                        gp : integer {1-13.items.[].system.price.value.gp} (same value: 1)
                [proficiency] : object {1-13.items.[].system.proficiency}
                    value : integer {1-13.items.[].system.proficiency.value} (same value: 0)
                [quantity] : integer {1-13.items.[].system.quantity} (same value: 1)
                [range] : object {1-13.items.[].system.range}
                    value : string {1-13.items.[].system.range.value} (4 different values)
                        '30 feet' (x6)
                        '' (x2)
                        '120 feet' (x2)
                        'touch' (x2)
                [references] : object {1-13.items.[].system.references}
                    children : array<> {1-13.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: empty
                    immunityFrom : array<> {1-13.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: empty
                    overriddenBy : array<> {1-13.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: empty
                    overrides : array<> {1-13.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: empty
                [reload] : object {1-13.items.[].system.reload}
                    value : string {1-13.items.[].system.reload.value} (same value: '')
                [requirements] : string {1-13.items.[].system.requirements} (same value: '')
                [runes] : object {1-13.items.[].system.runes}
                    potency : integer {1-13.items.[].system.runes.potency} (same value: 0)
                    property : array<> {1-13.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {1-13.items.[].system.runes.striking} (same value: 0)
                [size] : string {1-13.items.[].system.size} (same value: 'med')
                [slots] : object {1-13.items.[].system.slots}
                    slot2 : object {1-13.items.[].system.slots.slot2}
                        max : integer {1-13.items.[].system.slots.slot2.max} (same value: 2)
                        value : integer {1-13.items.[].system.slots.slot2.value} (same value: 2)
                    slot3 : object {1-13.items.[].system.slots.slot3}
                        max : integer {1-13.items.[].system.slots.slot3.max} (same value: 3)
                        value : integer {1-13.items.[].system.slots.slot3.value} (same value: 3)
                    slot4 : object {1-13.items.[].system.slots.slot4}
                        max : integer {1-13.items.[].system.slots.slot4.max} (same value: 1)
                        value : integer {1-13.items.[].system.slots.slot4.value} (same value: 1)
                    slot6 : object {1-13.items.[].system.slots.slot6}
                        max : integer {1-13.items.[].system.slots.slot6.max} (same value: 1)
                        value : integer {1-13.items.[].system.slots.slot6.value} (same value: 1)
                [slug] : string {1-13.items.[].system.slug} (14 different values)
                [spelldc] : object {1-13.items.[].system.spelldc}
                    dc : integer {1-13.items.[].system.spelldc.dc} (2 different values)
                        21 (x1)
                        23 (x1)
                    mod : integer {1-13.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {1-13.items.[].system.spelldc.value} (2 different values)
                        11 (x1)
                        13 (x1)
                [splashDamage] : object {1-13.items.[].system.splashDamage}
                    value : integer {1-13.items.[].system.splashDamage.value} (same value: 0)
                [target] : object {1-13.items.[].system.target}
                    value : string {1-13.items.[].system.target.value} (3 different values)
                        '1 creature' (x6)
                        '' (x4)
                        '1 willing creature' (x2)
                [time] : object {1-13.items.[].system.time}
                    value : string {1-13.items.[].system.time.value} (same value: '2')
                [tradition] : object {1-13.items.[].system.tradition}
                    value : string {1-13.items.[].system.tradition.value} (same value: 'divine')
                [traits] : object {1-13.items.[].system.traits}
                    rarity : string {1-13.items.[].system.traits.rarity} (same value: 'common')
                    [traditions] : array<string> {1-13.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {1-13.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x12)
                            'arcane' (x8)
                            'divine' (x6)
                            'primal' (x4)
                    value : array<string> {1-13.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {1-13.items.[].system.traits.value.[]} (17 different values)
                [usage] : object {1-13.items.[].system.usage}
                    value : string {1-13.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [value] : object {1-13.items.[].system.value}
                    isValued : boolean {1-13.items.[].system.value.isValued} (same value: True)
                    value : integer {1-13.items.[].system.value.value} (same value: 1)
                [weaponType] : object {1-13.items.[].system.weaponType}
                    value : string {1-13.items.[].system.weaponType.value} (2 different values)
                        'melee' (x5)
                        'ranged' (x2)
            type : string {1-13.items.[].type} (6 different values)
                'action' (x17)
                'spell' (x12)
                'melee' (x7)
                'spellcastingEntry' (x2)
                'weapon' (x2)
                'condition' (x1)
            [_stats] : object {1-13.items.[]._stats}
                compendiumSource : string {1-13.items.[]._stats.compendiumSource} (14 different values)
            [flags] : object {1-13.items.[].flags}
                pf2e : object {1-13.items.[].flags.pf2e}
                    linkedWeapon : string {1-13.items.[].flags.pf2e.linkedWeapon} (2 different values)
                        'cTM3OodvGMFsUbIA' (x1)
                        'BxDCgYUwe9bAFdWn' (x1)
    name : string {1-13.name} (all different values)
    prototypeToken : object {1-13.prototypeToken}
        name : string {1-13.prototypeToken.name} (3 different values)
            'Murderous Bathhouse' (x2)
            'The Ascendant' (x2)
            'Unkillable Zombie Brute' (x1)
    system : object {1-13.system}
        abilities : object {1-13.system.abilities}
            cha : object {1-13.system.abilities.cha}
                mod : integer {1-13.system.abilities.cha.mod} (3 different values)
                    4 (x1)
                    5 (x1)
                    -2 (x1)
            con : object {1-13.system.abilities.con}
                mod : integer {1-13.system.abilities.con.mod} (2 different values)
                    4 (x2)
                    3 (x1)
            dex : object {1-13.system.abilities.dex}
                mod : integer {1-13.system.abilities.dex.mod} (3 different values)
                    2 (x1)
                    3 (x1)
                    -3 (x1)
            int : object {1-13.system.abilities.int}
                mod : integer {1-13.system.abilities.int.mod} (3 different values)
                    4 (x1)
                    5 (x1)
                    -5 (x1)
            str : object {1-13.system.abilities.str}
                mod : integer {1-13.system.abilities.str.mod} (2 different values)
                    5 (x2)
                    6 (x1)
            wis : object {1-13.system.abilities.wis}
                mod : integer {1-13.system.abilities.wis.mod} (3 different values)
                    5 (x1)
                    6 (x1)
                    0 (x1)
        attributes : object {1-13.system.attributes}
            ac : object {1-13.system.attributes.ac}
                details : string {1-13.system.attributes.ac.details} (same value: '')
                value : integer {1-13.system.attributes.ac.value} (4 different values)
                    0 (x2)
                    24 (x1)
                    27 (x1)
                    15 (x1)
            allSaves : object {1-13.system.attributes.allSaves}
                value : string {1-13.system.attributes.allSaves.value} (2 different values)
                    '+1 to all saves vs. magic' (x2)
                    '' (x1)
            [emitsSound] : string {1-13.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {1-13.system.attributes.hardness} (same value: 0)
            hp : object {1-13.system.attributes.hp}
                details : string {1-13.system.attributes.hp.details} (2 different values)
                    '' (x4)
                    'void healing' (x1)
                max : integer {1-13.system.attributes.hp.max} (4 different values)
                    0 (x2)
                    115 (x1)
                    165 (x1)
                    70 (x1)
                temp : integer {1-13.system.attributes.hp.temp} (same value: 0)
                value : integer {1-13.system.attributes.hp.value} (4 different values)
                    0 (x2)
                    115 (x1)
                    165 (x1)
                    70 (x1)
            immunities : array<object> {1-13.system.attributes.immunities}
                Length: min=2 max=5
                Value type: object {1-13.system.attributes.immunities.[]}
                    type : string {1-13.system.attributes.immunities.[].type} (6 different values)
                        'death-effects' (x3)
                        'fire' (x2)
                        'disease' (x1)
                        'paralyzed' (x1)
                        'poison' (x1)
                        'unconscious' (x1)
            resistances : array<object> {1-13.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {1-13.system.attributes.resistances.[]}
                    [exceptions] : array<string> {1-13.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=1
                        Value type: string {1-13.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
                    type : string {1-13.system.attributes.resistances.[].type} (3 different values)
                        'physical' (x2)
                        'poison' (x2)
                        'all-damage' (x1)
                    value : integer {1-13.system.attributes.resistances.[].value} (3 different values)
                        5 (x2)
                        7 (x2)
                        3 (x1)
            speed : object {1-13.system.attributes.speed}
                otherSpeeds : array<object> {1-13.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {1-13.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-13.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {1-13.system.attributes.speed.otherSpeeds.[].value} (same value: 40)
                value : integer {1-13.system.attributes.speed.value} (2 different values)
                    30 (x2)
                    25 (x1)
            [stealth] : object {1-13.system.attributes.stealth}
                details : string {1-13.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {1-13.system.attributes.stealth.value} (2 different values)
                    12 (x1)
                    15 (x1)
            weaknesses : array<object> {1-13.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {1-13.system.attributes.weaknesses.[]}
                    type : string {1-13.system.attributes.weaknesses.[].type} (3 different values)
                        'holy' (x2)
                        'critical-hits' (x1)
                        'vitality' (x1)
                    value : integer {1-13.system.attributes.weaknesses.[].value} (3 different values)
                        5 (x2)
                        6 (x1)
                        10 (x1)
        [creatureType] : string {1-13.system.creatureType} (same value: '')
        details : object {1-13.system.details}
            blurb : string {1-13.system.details.blurb} (same value: '')
            [description] : string {1-13.system.details.description} (same value: '<p>Linneus\'s grudge manifests as a haunt that isolates creatures in the bathroom and attempts to psychically drown them in one of three containers of water: the sink, the bath, or the wash bucket.</p>')
            [disable] : string {1-13.system.details.disable} (2 different values)
                '<p>@Check[religion|dc:22|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:23] or @Check[thievery|dc:23|name:Overpower the Ghostly Force] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.</p>' (x1)
                '<p>@Check[religion|dc:25|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:26|name:Overpower the Ghostly Force] or @Check[thievery|dc:26] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.</p>' (x1)
            [isComplex] : boolean {1-13.system.details.isComplex} (same value: True)
            languages : object {1-13.system.details.languages}
                details : string {1-13.system.details.languages.details} (2 different values)
                    'telepathy 30 feet' (x2)
                    '' (x1)
                value : array<string> {1-13.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {1-13.system.details.languages.value.[]} (2 different values)
                        'common' (x2)
                        'diabolic' (x2)
            level : object {1-13.system.details.level}
                value : integer {1-13.system.details.level.value} (4 different values)
                    6 (x2)
                    4 (x1)
                    8 (x1)
                    3 (x1)
            privateNotes : string {1-13.system.details.privateNotes} (same value: '')
            publicNotes : string {1-13.system.details.publicNotes} (2 different values)
            publication : object {1-13.system.details.publication}
                license : string {1-13.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-13.system.details.publication.remaster} (same value: False)
                title : string {1-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-13: Devil at the Crossroads')
            [reset] : string {1-13.system.details.reset} (same value: '<p>The haunt deactivates and resets after 1 minute.</p>')
            [routine] : string {1-13.system.details.routine} (2 different values)
        initiative : object {1-13.system.initiative}
            statistic : string {1-13.system.initiative.statistic} (same value: 'perception')
        perception : object {1-13.system.perception}
            details : string {1-13.system.perception.details} (same value: '')
            mod : integer {1-13.system.perception.mod} (3 different values)
                17 (x1)
                19 (x1)
                4 (x1)
            senses : array<object> {1-13.system.perception.senses}
                Length: min=1 max=2
                Value type: object {1-13.system.perception.senses.[]}
                    [acuity] : string {1-13.system.perception.senses.[].acuity} (same value: 'precise')
                    [range] : integer {1-13.system.perception.senses.[].range} (same value: 60)
                    type : string {1-13.system.perception.senses.[].type} (3 different values)
                        'greater-darkvision' (x2)
                        'truesight' (x2)
                        'darkvision' (x1)
        resources : object {1-13.system.resources}
            [focus] : object {1-13.system.resources.focus}
                max : integer {1-13.system.resources.focus.max} (same value: 1)
                value : integer {1-13.system.resources.focus.value} (same value: 1)
        saves : object {1-13.system.saves}
            fortitude : object {1-13.system.saves.fortitude}
                saveDetail : string {1-13.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-13.system.saves.fortitude.value} (4 different values)
                    0 (x2)
                    14 (x1)
                    16 (x1)
                    10 (x1)
            reflex : object {1-13.system.saves.reflex}
                saveDetail : string {1-13.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-13.system.saves.reflex.value} (4 different values)
                    0 (x2)
                    11 (x1)
                    13 (x1)
                    3 (x1)
            will : object {1-13.system.saves.will}
                saveDetail : string {1-13.system.saves.will.saveDetail} (same value: '')
                value : integer {1-13.system.saves.will.value} (4 different values)
                    0 (x2)
                    17 (x1)
                    19 (x1)
                    6 (x1)
        skills : object {1-13.system.skills}
            [arcana] : object {1-13.system.skills.arcana}
                base : integer {1-13.system.skills.arcana.base} (2 different values)
                    11 (x1)
                    14 (x1)
            athletics : object {1-13.system.skills.athletics}
                base : integer {1-13.system.skills.athletics.base} (same value: 9)
            [deception] : object {1-13.system.skills.deception}
                base : integer {1-13.system.skills.deception.base} (2 different values)
                    18 (x1)
                    21 (x1)
            [intimidation] : object {1-13.system.skills.intimidation}
                base : integer {1-13.system.skills.intimidation.base} (2 different values)
                    13 (x1)
                    16 (x1)
            [occultism] : object {1-13.system.skills.occultism}
                base : integer {1-13.system.skills.occultism.base} (2 different values)
                    15 (x1)
                    18 (x1)
            [religion] : object {1-13.system.skills.religion}
                base : integer {1-13.system.skills.religion.base} (2 different values)
                    15 (x1)
                    18 (x1)
            [stealth] : object {1-13.system.skills.stealth}
                base : integer {1-13.system.skills.stealth.base} (2 different values)
                    11 (x1)
                    14 (x1)
        [statusEffects] : array<> {1-13.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {1-13.system.traits}
            rarity : string {1-13.system.traits.rarity} (2 different values)
                'unique' (x4)
                'common' (x1)
            size : object {1-13.system.traits.size}
                value : string {1-13.system.traits.size.value} (3 different values)
                    'med' (x3)
                    'sm' (x1)
                    'lg' (x1)
            value : array<string> {1-13.system.traits.value}
                Length: min=1 max=5
                Value type: string {1-13.system.traits.value.[]} (9 different values)
                    'evil' (x3)
                    'unholy' (x3)
                    'haunt' (x2)
                    'devil' (x2)
                    'fiend' (x2)
                    'lawful' (x2)
                    'mindless' (x1)
                    'undead' (x1)
                    'zombie' (x1)
    type : string {1-13.type} (2 different values)
        'npc' (x3)
        'hazard' (x2)