1-14
Different values: 15
=====================================
object {1-14}
    _id : string {1-14._id} (all different values)
    folder : string {1-14.folder} (same value: 'cYK2WdKm5BQRW2hQ')
    img : string {1-14.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {1-14.items}
        Length: min=1 max=18
        Value type: object {1-14.items.[]}
            _id : string {1-14.items.[]._id} (145 different values)
            [_stats] : object {1-14.items.[]._stats}
                compendiumSource : string {1-14.items.[]._stats.compendiumSource} (43 different values)
            img : string {1-14.items.[].img} (44 different values)
            name : string {1-14.items.[].name} (59 different values)
            sort : integer {1-14.items.[].sort} (18 different values)
            system : object {1-14.items.[].system}
                [acBonus] : integer {1-14.items.[].system.acBonus} (3 different values)
                    1 (x3)
                    2 (x3)
                    3 (x2)
                [actionType] : object {1-14.items.[].system.actionType}
                    value : string {1-14.items.[].system.actionType.value} (3 different values)
                        'action' (x18)
                        'passive' (x17)
                        'reaction' (x3)
                [actions] : object {1-14.items.[].system.actions}
                    [value] : integer {1-14.items.[].system.actions.value} (2 different values)
                        1 (x17)
                        3 (x1)
                [area] : object {1-14.items.[].system.area}
                    type : string {1-14.items.[].system.area.type} (3 different values)
                        'emanation' (x5)
                        'burst' (x3)
                        'cone' (x2)
                    value : integer {1-14.items.[].system.area.value} (4 different values)
                        30 (x5)
                        15 (x2)
                        10 (x2)
                        20 (x1)
                [attack] : object {1-14.items.[].system.attack}
                    value : string {1-14.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-14.items.[].system.attackEffects}
                    [custom] : string {1-14.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {1-14.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {1-14.items.[].system.attackEffects.value.[]} (2 different values)
                            'grab' (x5)
                            'knockdown' (x3)
                [autoHeightenLevel] : object {1-14.items.[].system.autoHeightenLevel}
                    [value] : integer {1-14.items.[].system.autoHeightenLevel.value} (same value: 1)
                [baseItem] : string {1-14.items.[].system.baseItem} (11 different values)
                [bonus] : object {1-14.items.[].system.bonus}
                    value : integer {1-14.items.[].system.bonus.value} (10 different values)
                        0 (x14)
                        9 (x7)
                        5 (x6)
                        8 (x3)
                        12 (x3)
                        3 (x3)
                        6 (x2)
                        7 (x2)
                        10 (x2)
                        11 (x2)
                [bonusDamage] : object {1-14.items.[].system.bonusDamage}
                    value : integer {1-14.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1-14.items.[].system.bulk}
                    value : mixed
                        float {1-14.items.[].system.bulk.value} (same value: 0,1)
                        integer {1-14.items.[].system.bulk.value} (2 different values)
                            1 (x11)
                            2 (x3)
                [category] : string {1-14.items.[].system.category} (8 different values)
                    'offensive' (x32)
                    'martial' (x10)
                    'defensive' (x5)
                    'light' (x4)
                    'ammo' (x4)
                    'simple' (x4)
                    'medium' (x2)
                    'interaction' (x1)
                [checkPenalty] : integer {1-14.items.[].system.checkPenalty} (2 different values)
                    -1 (x4)
                    -2 (x2)
                [containerId] : empty
                [cost] : object {1-14.items.[].system.cost}
                    value : string {1-14.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {1-14.items.[].system.counteraction} (2 different values)
                    False (x44)
                    True (x1)
                [damage] : object {1-14.items.[].system.damage}
                    [0] : object {1-14.items.[].system.damage.0}
                        [applyMod] : boolean {1-14.items.[].system.damage.0.applyMod} (2 different values)
                            False (x6)
                            True (x3)
                        [category] : empty
                        formula : string {1-14.items.[].system.damage.0.formula} (5 different values)
                            '1d4' (x5)
                            '3d6' (x4)
                            '1d8' (x2)
                            '2d4' (x2)
                            '1d4+1' (x1)
                        kinds : array<string> {1-14.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {1-14.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x14)
                                'healing' (x2)
                        materials : array<> {1-14.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {1-14.items.[].system.damage.0.type} (6 different values)
                            'fire' (x4)
                            'electricity' (x3)
                            'vitality' (x2)
                            'bludgeoning' (x2)
                            'piercing' (x2)
                            'force' (x1)
                    [damageType] : string {1-14.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x7)
                        'fire' (x5)
                        'bludgeoning' (x2)
                    [dice] : integer {1-14.items.[].system.damage.dice} (same value: 1)
                    [die] : string {1-14.items.[].system.damage.die} (3 different values)
                        'd6' (x7)
                        'd8' (x6)
                        'd4' (x1)
                    [persistent] : object {1-14.items.[].system.damage.persistent}
                        [faces] : empty
                        number : integer {1-14.items.[].system.damage.persistent.number} (same value: 1)
                        type : string {1-14.items.[].system.damage.persistent.type} (same value: 'fire')
                [damageRolls] : object {1-14.items.[].system.damageRolls}
                    [0] : object {1-14.items.[].system.damageRolls.0}
                        damage : string {1-14.items.[].system.damageRolls.0.damage} (2 different values)
                            '1d8' (x5)
                            '1d4+2' (x1)
                        damageType : string {1-14.items.[].system.damageRolls.0.damageType} (2 different values)
                            'fire' (x5)
                            'slashing' (x1)
                    [1] : object {1-14.items.[].system.damageRolls.1}
                        category : string {1-14.items.[].system.damageRolls.1.category} (same value: 'persistent')
                        damage : string {1-14.items.[].system.damageRolls.1.damage} (same value: '1')
                        damageType : string {1-14.items.[].system.damageRolls.1.damageType} (same value: 'fire')
                    [2] : object {1-14.items.[].system.damageRolls.2}
                        category : string {1-14.items.[].system.damageRolls.2.category} (same value: 'splash')
                        damage : string {1-14.items.[].system.damageRolls.2.damage} (same value: '1')
                        damageType : string {1-14.items.[].system.damageRolls.2.damageType} (same value: 'fire')
                    [56hoiypcj8oc01vm5frb] : object {1-14.items.[].system.damageRolls.56hoiypcj8oc01vm5frb}
                        damage : string {1-14.items.[].system.damageRolls.56hoiypcj8oc01vm5frb.damage} (same value: '1d10+5')
                        damageType : string {1-14.items.[].system.damageRolls.56hoiypcj8oc01vm5frb.damageType} (same value: 'piercing')
                    [58s8hkb119o909l7nm20] : object {1-14.items.[].system.damageRolls.58s8hkb119o909l7nm20}
                        damage : string {1-14.items.[].system.damageRolls.58s8hkb119o909l7nm20.damage} (same value: '1d6')
                        damageType : string {1-14.items.[].system.damageRolls.58s8hkb119o909l7nm20.damageType} (same value: 'slashing')
                    [av8e3ms6pkhhnj0ym67j] : object {1-14.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
                        damage : string {1-14.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: '1d6+1')
                        damageType : string {1-14.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: 'piercing')
                    [cxy93r9oz2a60nirflsd] : object {1-14.items.[].system.damageRolls.cxy93r9oz2a60nirflsd}
                        damage : string {1-14.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: '1d6')
                        damageType : string {1-14.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: 'piercing')
                    [d9mwnlp0szqx72r7gg4b] : object {1-14.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b}
                        damage : string {1-14.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b.damage} (same value: '1d6+3')
                        damageType : string {1-14.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b.damageType} (same value: 'piercing')
                    [df27ya009wjko6cvpcog] : object {1-14.items.[].system.damageRolls.df27ya009wjko6cvpcog}
                        damage : string {1-14.items.[].system.damageRolls.df27ya009wjko6cvpcog.damage} (same value: '1d6+3')
                        damageType : string {1-14.items.[].system.damageRolls.df27ya009wjko6cvpcog.damageType} (same value: 'slashing')
                    [fz0tc591mcke9lzxhnw0] : object {1-14.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0}
                        damage : string {1-14.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0.damage} (same value: '1d10+6')
                        damageType : string {1-14.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0.damageType} (same value: 'piercing')
                    [htq8qguyjhots13g6ppy] : object {1-14.items.[].system.damageRolls.htq8qguyjhots13g6ppy}
                        damage : string {1-14.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: '1d6-1')
                        damageType : string {1-14.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: 'slashing')
                    [hubm1qjup2js4hje] : object {1-14.items.[].system.damageRolls.hubm1qjup2js4hje}
                        damage : string {1-14.items.[].system.damageRolls.hubm1qjup2js4hje.damage} (same value: '1d6')
                        damageType : string {1-14.items.[].system.damageRolls.hubm1qjup2js4hje.damageType} (same value: 'piercing')
                    [lbspac7kr5rrtmhliftl] : object {1-14.items.[].system.damageRolls.lbspac7kr5rrtmhliftl}
                        damage : string {1-14.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: '1d8')
                        damageType : string {1-14.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: 'piercing')
                    [lql3zka3rq4alfb4if6j] : object {1-14.items.[].system.damageRolls.lql3zka3rq4alfb4if6j}
                        damage : string {1-14.items.[].system.damageRolls.lql3zka3rq4alfb4if6j.damage} (same value: '1d10+6')
                        damageType : string {1-14.items.[].system.damageRolls.lql3zka3rq4alfb4if6j.damageType} (same value: 'piercing')
                    [m1wysn2pcdbtopo01wqp] : object {1-14.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp}
                        damage : string {1-14.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp.damage} (same value: '1d8+6')
                        damageType : string {1-14.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp.damageType} (same value: 'slashing')
                    [o31javx5ga7qa6o5eye1] : object {1-14.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
                        damage : string {1-14.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: '1d4')
                        damageType : string {1-14.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: 'bludgeoning')
                    [p25wjbh2187t2tizhdnn] : object {1-14.items.[].system.damageRolls.p25wjbh2187t2tizhdnn}
                        damage : string {1-14.items.[].system.damageRolls.p25wjbh2187t2tizhdnn.damage} (same value: '1d8+3')
                        damageType : string {1-14.items.[].system.damageRolls.p25wjbh2187t2tizhdnn.damageType} (same value: 'slashing')
                    [q6izqjpdmzc5p9l8n49x] : object {1-14.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x}
                        damage : string {1-14.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: '1d4-1')
                        damageType : string {1-14.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: 'bludgeoning')
                    [r13xp1oryfse6t0c9w0g] : object {1-14.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g}
                        damage : string {1-14.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g.damage} (same value: '1d10+3')
                        damageType : string {1-14.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g.damageType} (same value: 'piercing')
                    [rhn0qyhqcmxkvirkr24o] : object {1-14.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
                        damage : string {1-14.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: '1d6+1')
                        damageType : string {1-14.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: 'piercing')
                    [rttj6nqvsfilhr9a] : object {1-14.items.[].system.damageRolls.rttj6nqvsfilhr9a}
                        damage : string {1-14.items.[].system.damageRolls.rttj6nqvsfilhr9a.damage} (same value: '1d6')
                        damageType : string {1-14.items.[].system.damageRolls.rttj6nqvsfilhr9a.damageType} (same value: 'piercing')
                    [tzgxd2prihpmcn24hhht] : object {1-14.items.[].system.damageRolls.tzgxd2prihpmcn24hhht}
                        damage : string {1-14.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damage} (same value: '1d10+3')
                        damageType : string {1-14.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damageType} (same value: 'piercing')
                    [x14uww7s6xz7pkwifs59] : object {1-14.items.[].system.damageRolls.x14uww7s6xz7pkwifs59}
                        damage : string {1-14.items.[].system.damageRolls.x14uww7s6xz7pkwifs59.damage} (same value: '1')
                        damageType : string {1-14.items.[].system.damageRolls.x14uww7s6xz7pkwifs59.damageType} (same value: 'fire')
                    [x85h02e35cj8q9zc] : object {1-14.items.[].system.damageRolls.x85h02e35cj8q9zc}
                        damage : string {1-14.items.[].system.damageRolls.x85h02e35cj8q9zc.damage} (same value: '1d6 + 2')
                        damageType : string {1-14.items.[].system.damageRolls.x85h02e35cj8q9zc.damageType} (same value: 'piercing')
                    [y7t3vn8h78mpbk02] : object {1-14.items.[].system.damageRolls.y7t3vn8h78mpbk02}
                        damage : string {1-14.items.[].system.damageRolls.y7t3vn8h78mpbk02.damage} (same value: '1d6 + 1')
                        damageType : string {1-14.items.[].system.damageRolls.y7t3vn8h78mpbk02.damageType} (same value: 'piercing')
                    [y89zsw4fb6gye0w5lv4d] : object {1-14.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d}
                        damage : string {1-14.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d.damage} (same value: '1d6')
                        damageType : string {1-14.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d.damageType} (same value: 'slashing')
                    [ydpe8s9iufpcajaq94b0] : object {1-14.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0}
                        damage : string {1-14.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0.damage} (same value: '1')
                        damageType : string {1-14.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0.damageType} (same value: 'fire')
                    pf7am6557npr4tmqejtf : object {1-14.items.[].system.damageRolls.pf7am6557npr4tmqejtf}
                        damage : string {1-14.items.[].system.damageRolls.pf7am6557npr4tmqejtf.damage} (same value: '1d8+6')
                        damageType : string {1-14.items.[].system.damageRolls.pf7am6557npr4tmqejtf.damageType} (same value: 'slashing')
                description : object {1-14.items.[].system.description}
                    value : string {1-14.items.[].system.description.value} (63 different values)
                [defense] : object {1-14.items.[].system.defense}
                    save : object {1-14.items.[].system.defense.save}
                        basic : boolean {1-14.items.[].system.defense.save.basic} (2 different values)
                            False (x11)
                            True (x5)
                        statistic : string {1-14.items.[].system.defense.save.statistic} (3 different values)
                            'reflex' (x9)
                            'fortitude' (x4)
                            'will' (x3)
                [dexCap] : integer {1-14.items.[].system.dexCap} (3 different values)
                    4 (x3)
                    2 (x2)
                    3 (x1)
                [duration] : object {1-14.items.[].system.duration}
                    sustained : boolean {1-14.items.[].system.duration.sustained} (2 different values)
                        False (x39)
                        True (x6)
                    value : string {1-14.items.[].system.duration.value} (7 different values)
                        '' (x29)
                        '1 minute' (x8)
                        '1 or more rounds (see below)' (x2)
                        'until the start of your next turn' (x2)
                        'until the end of your turn' (x2)
                        'varies' (x1)
                        '10 minutes' (x1)
                [equipped] : object {1-14.items.[].system.equipped}
                    carryType : string {1-14.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x17)
                        'held' (x10)
                    [handsHeld] : integer {1-14.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x13)
                        1 (x9)
                        2 (x1)
                    [inSlot] : boolean {1-14.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {1-14.items.[].system.frequency}
                    max : integer {1-14.items.[].system.frequency.max} (same value: 1)
                    per : string {1-14.items.[].system.frequency.per} (same value: 'PT1H')
                [group] : string {1-14.items.[].system.group} (8 different values)
                    'leather' (x6)
                    'bomb' (x5)
                    'sword' (x3)
                    'bow' (x2)
                    'club' (x1)
                    'crossbow' (x1)
                    'sling' (x1)
                    'spear' (x1)
                [hardness] : integer {1-14.items.[].system.hardness} (2 different values)
                    0 (x25)
                    3 (x2)
                [heightening] : object {1-14.items.[].system.heightening}
                    [damage] : object {1-14.items.[].system.heightening.damage}
                        0 : string {1-14.items.[].system.heightening.damage.0} (4 different values)
                            '1d4' (x5)
                            '1d6' (x2)
                            '1d8' (x2)
                            '2d6' (x2)
                    [interval] : integer {1-14.items.[].system.heightening.interval} (same value: 1)
                    type : string {1-14.items.[].system.heightening.type} (2 different values)
                        'interval' (x11)
                        'fixed' (x6)
                    [levels] : object {1-14.items.[].system.heightening.levels}
                        [3] : object {1-14.items.[].system.heightening.levels.3}
                            target : object {1-14.items.[].system.heightening.levels.3.target}
                                value : string {1-14.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    '1 unattended object with a Bulk of 1 or less' (x2)
                                    '10 objects' (x2)
                        4 : object {1-14.items.[].system.heightening.levels.4}
                            area : object {1-14.items.[].system.heightening.levels.4.area}
                                areaType : string {1-14.items.[].system.heightening.levels.4.area.areaType} (same value: 'burst')
                                value : string {1-14.items.[].system.heightening.levels.4.area.value} (same value: '20')
                            range : object {1-14.items.[].system.heightening.levels.4.range}
                                value : string {1-14.items.[].system.heightening.levels.4.range.value} (same value: '60 feet')
                        [5] : object {1-14.items.[].system.heightening.levels.5}
                            range : object {1-14.items.[].system.heightening.levels.5.range}
                                value : string {1-14.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
                        [6] : object {1-14.items.[].system.heightening.levels.6}
                            target : object {1-14.items.[].system.heightening.levels.6.target}
                                value : string {1-14.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
                        [7] : object {1-14.items.[].system.heightening.levels.7}
                            target : object {1-14.items.[].system.heightening.levels.7.target}
                                value : string {1-14.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
                [hp] : object {1-14.items.[].system.hp}
                    max : integer {1-14.items.[].system.hp.max} (2 different values)
                        0 (x25)
                        12 (x2)
                    value : integer {1-14.items.[].system.hp.value} (2 different values)
                        0 (x25)
                        12 (x2)
                [item] : object {1-14.items.[].system.item}
                    value : integer {1-14.items.[].system.item.value} (same value: 0)
                [level] : object {1-14.items.[].system.level}
                    value : integer {1-14.items.[].system.level.value} (3 different values)
                        1 (x45)
                        0 (x22)
                        2 (x5)
                [location] : object {1-14.items.[].system.location}
                    [heightenedLevel] : integer {1-14.items.[].system.location.heightenedLevel} (same value: 1)
                    value : string {1-14.items.[].system.location.value} (7 different values)
                        'as1iNg29F4XNc86D' (x10)
                        'JeQ69EuZKQHRtpAD' (x9)
                        'xcU4wH9Kh9qQjew6' (x8)
                        'w3JcPjoD5RybFKZ0' (x8)
                        'Axg3G5azQ1xnZunc' (x8)
                        'zZ46soG1VxBL9K1i' (x1)
                        'TLZ8ggN9Cl6bBY0i' (x1)
                [material] : object {1-14.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {1-14.items.[].system.mod}
                    value : integer {1-14.items.[].system.mod.value} (same value: 10)
                [overlays] : object {1-14.items.[].system.overlays}
                    37gy7l19tik74o4s : object {1-14.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {1-14.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {1-14.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    7qdtetowq348s9oc : object {1-14.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {1-14.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {1-14.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {1-14.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {1-14.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    7vbvdrv2cl87sqta : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    lfxcoz2d3f8j2zq1 : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                [prepared] : object {1-14.items.[].system.prepared}
                    [flexible] : boolean {1-14.items.[].system.prepared.flexible} (same value: False)
                    value : string {1-14.items.[].system.prepared.value} (3 different values)
                        'prepared' (x4)
                        'focus' (x2)
                        'spontaneous' (x1)
                [price] : object {1-14.items.[].system.price}
                    [per] : integer {1-14.items.[].system.price.per} (same value: 10)
                    value : object {1-14.items.[].system.price.value}
                        [gp] : integer {1-14.items.[].system.price.value.gp} (4 different values)
                            3 (x9)
                            2 (x5)
                            1 (x2)
                            5 (x1)
                        [sp] : integer {1-14.items.[].system.price.value.sp} (2 different values)
                            1 (x4)
                            9 (x3)
                        cp : integer {1-14.items.[].system.price.value.cp} (same value: 1)
                [proficiency] : object {1-14.items.[].system.proficiency}
                    value : integer {1-14.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {1-14.items.[].system.proficient}
                    value : integer {1-14.items.[].system.proficient.value} (same value: 0)
                publication : object {1-14.items.[].system.publication}
                    license : string {1-14.items.[].system.publication.license} (2 different values)
                        'OGL' (x146)
                        'ORC' (x2)
                    remaster : boolean {1-14.items.[].system.publication.remaster} (2 different values)
                        False (x146)
                        True (x2)
                    title : string {1-14.items.[].system.publication.title} (4 different values)
                        'Pathfinder Core Rulebook' (x70)
                        '' (x57)
                        'Pathfinder Bestiary' (x19)
                        'Pathfinder Player Core' (x2)
                [quantity] : integer {1-14.items.[].system.quantity} (4 different values)
                    1 (x19)
                    3 (x4)
                    10 (x2)
                    20 (x2)
                [range] : mixed
                    integer {1-14.items.[].system.range} (4 different values)
                        20 (x5)
                        60 (x2)
                        120 (x1)
                        50 (x1)
                    object {1-14.items.[].system.range}
                        value : string {1-14.items.[].system.range.value} (7 different values)
                            '30 feet' (x23)
                            '' (x13)
                            'varies' (x2)
                            '60 feet' (x2)
                            'touch' (x2)
                            '120 feet' (x2)
                            '500 feet' (x1)
                [reload] : object {1-14.items.[].system.reload}
                    value : string {1-14.items.[].system.reload.value} (4 different values)
                        '-' (x6)
                        '' (x4)
                        '0' (x2)
                        '1' (x2)
                rules : ignored (Foundry rules object) {1-14.items.[].system.rules}
                [requirements] : string {1-14.items.[].system.requirements} (same value: '')
                [runes] : object {1-14.items.[].system.runes}
                    [potency] : integer {1-14.items.[].system.runes.potency} (same value: 0)
                    [property] : array<> {1-14.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {1-14.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {1-14.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {1-14.items.[].system.runes.striking} (same value: 0)
                [showSlotlessLevels] : object {1-14.items.[].system.showSlotlessLevels}
                    value : boolean {1-14.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {1-14.items.[].system.size} (same value: 'med')
                [slots] : object {1-14.items.[].system.slots}
                    [slot0] : object {1-14.items.[].system.slots.slot0}
                        max : integer {1-14.items.[].system.slots.slot0.max} (2 different values)
                            5 (x2)
                            4 (x2)
                        prepared : array<object> {1-14.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=5
                            Value type: object {1-14.items.[].system.slots.slot0.prepared.[]}
                                id : string {1-14.items.[].system.slots.slot0.prepared.[].id} (18 different values)
                    [slot1] : object {1-14.items.[].system.slots.slot1}
                        max : integer {1-14.items.[].system.slots.slot1.max} (2 different values)
                            3 (x4)
                            4 (x1)
                        [prepared] : array<object> {1-14.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {1-14.items.[].system.slots.slot1.prepared.[]}
                                id : string {1-14.items.[].system.slots.slot1.prepared.[].id} (12 different values)
                        value : integer {1-14.items.[].system.slots.slot1.value} (same value: 4)
                    [slot2] : object {1-14.items.[].system.slots.slot2}
                        max : integer {1-14.items.[].system.slots.slot2.max} (3 different values)
                            1 (x2)
                            2 (x1)
                            3 (x1)
                        [prepared] : array<object> {1-14.items.[].system.slots.slot2.prepared}
                            Length: min=2 max=3
                            Value type: object {1-14.items.[].system.slots.slot2.prepared.[]}
                                id : string {1-14.items.[].system.slots.slot2.prepared.[].id} (5 different values)
                                    '8fmkVeoB23QI2vCm' (x1)
                                    'rCZSm0G3p2ZtHEoG' (x1)
                                    'aSXE3Y0stkYLttSq' (x1)
                                    '1YdB6f8FqsE7g73m' (x1)
                                    '1ARCZAXNSpGIYHmQ' (x1)
                        [value] : integer {1-14.items.[].system.slots.slot2.value} (same value: 1)
                [slug] : string {1-14.items.[].system.slug} (43 different values)
                [speedPenalty] : integer {1-14.items.[].system.speedPenalty} (2 different values)
                    0 (x6)
                    -5 (x2)
                [spelldc] : object {1-14.items.[].system.spelldc}
                    dc : integer {1-14.items.[].system.spelldc.dc} (4 different values)
                        20 (x3)
                        16 (x2)
                        17 (x1)
                        18 (x1)
                    mod : integer {1-14.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {1-14.items.[].system.spelldc.value} (3 different values)
                        10 (x3)
                        8 (x3)
                        9 (x1)
                [splashDamage] : object {1-14.items.[].system.splashDamage}
                    value : integer {1-14.items.[].system.splashDamage.value} (2 different values)
                        0 (x9)
                        1 (x5)
                [stackGroup] : string {1-14.items.[].system.stackGroup} (3 different values)
                    'arrows' (x2)
                    'bolts' (x1)
                    'slingBullets' (x1)
                [strength] : integer {1-14.items.[].system.strength} (3 different values)
                    0 (x3)
                    2 (x2)
                    1 (x1)
                [target] : object {1-14.items.[].system.target}
                    value : string {1-14.items.[].system.target.value} (10 different values)
                        '' (x19)
                        '1 creature' (x9)
                        '1 or 2 creatures' (x3)
                        '1 unattended object of light Bulk or less' (x3)
                        '1 object of Bulk 1 or less' (x2)
                        '1 object' (x2)
                        '1 willing living creature or 1 undead' (x2)
                        '1 creature or unattended object' (x2)
                        '1 dying creature' (x2)
                        '1 spell effect or unattended magic item' (x1)
                [time] : object {1-14.items.[].system.time}
                    value : string {1-14.items.[].system.time.value} (6 different values)
                        '2' (x32)
                        '1' (x4)
                        '1 to 3' (x3)
                        '1 minute' (x2)
                        '3' (x2)
                        '1 to 2' (x2)
                [tradition] : object {1-14.items.[].system.tradition}
                    value : string {1-14.items.[].system.tradition.value} (2 different values)
                        'arcane' (x4)
                        'primal' (x3)
                [traits] : object {1-14.items.[].system.traits}
                    rarity : string {1-14.items.[].system.traits.rarity} (2 different values)
                        'common' (x138)
                        'uncommon' (x2)
                    value : array<string> {1-14.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {1-14.items.[].system.traits.value.[]} (45 different values)
                    [integrated] : empty
                    [traditions] : array<string> {1-14.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {1-14.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x39)
                            'primal' (x31)
                            'occult' (x21)
                            'divine' (x15)
                [usage] : object {1-14.items.[].system.usage}
                    value : string {1-14.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x16)
                        'held-in-one-plus-hands' (x2)
                        'held-in-two-hands' (x1)
                [uses] : object {1-14.items.[].system.uses}
                    autoDestroy : boolean {1-14.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {1-14.items.[].system.uses.max} (same value: 1)
                    value : integer {1-14.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {1-14.items.[].system.weaponType}
                    value : string {1-14.items.[].system.weaponType.value} (2 different values)
                        'melee' (x20)
                        'ranged' (x10)
            type : string {1-14.items.[].type} (10 different values)
                'spell' (x45)
                'action' (x38)
                'melee' (x30)
                'weapon' (x14)
                'spellcastingEntry' (x7)
                'armor' (x6)
                'consumable' (x4)
                'shield' (x2)
                'lore' (x1)
                'equipment' (x1)
            [flags] : object {1-14.items.[].flags}
                pf2e : object {1-14.items.[].flags.pf2e}
                    linkedWeapon : string {1-14.items.[].flags.pf2e.linkedWeapon} (14 different values)
    name : string {1-14.name} (all different values)
    system : object {1-14.system}
        abilities : object {1-14.system.abilities}
            cha : object {1-14.system.abilities.cha}
                mod : integer {1-14.system.abilities.cha.mod} (6 different values)
                    -2 (x6)
                    1 (x4)
                    2 (x2)
                    0 (x1)
                    4 (x1)
                    -1 (x1)
            con : object {1-14.system.abilities.con}
                mod : integer {1-14.system.abilities.con.mod} (5 different values)
                    2 (x5)
                    1 (x4)
                    0 (x3)
                    3 (x2)
                    4 (x1)
            dex : object {1-14.system.abilities.dex}
                mod : integer {1-14.system.abilities.dex.mod} (4 different values)
                    4 (x6)
                    3 (x6)
                    1 (x2)
                    2 (x1)
            int : object {1-14.system.abilities.int}
                mod : integer {1-14.system.abilities.int.mod} (5 different values)
                    0 (x5)
                    -2 (x5)
                    2 (x3)
                    1 (x1)
                    -4 (x1)
            str : object {1-14.system.abilities.str}
                mod : integer {1-14.system.abilities.str.mod} (7 different values)
                    2 (x5)
                    0 (x3)
                    1 (x2)
                    4 (x2)
                    5 (x1)
                    -1 (x1)
                    3 (x1)
            wis : object {1-14.system.abilities.wis}
                mod : integer {1-14.system.abilities.wis.mod} (4 different values)
                    1 (x6)
                    2 (x5)
                    3 (x2)
                    4 (x2)
        attributes : object {1-14.system.attributes}
            ac : object {1-14.system.attributes.ac}
                details : string {1-14.system.attributes.ac.details} (same value: '')
                value : integer {1-14.system.attributes.ac.value} (6 different values)
                    17 (x3)
                    18 (x3)
                    19 (x3)
                    20 (x2)
                    15 (x2)
                    16 (x2)
            allSaves : object {1-14.system.attributes.allSaves}
                value : string {1-14.system.attributes.allSaves.value} (2 different values)
                    '' (x13)
                    '+1 vs. poison' (x2)
            hp : object {1-14.system.attributes.hp}
                details : string {1-14.system.attributes.hp.details} (same value: '')
                max : integer {1-14.system.attributes.hp.max} (12 different values)
                temp : integer {1-14.system.attributes.hp.temp} (same value: 0)
                value : integer {1-14.system.attributes.hp.value} (12 different values)
            speed : object {1-14.system.attributes.speed}
                otherSpeeds : array<object> {1-14.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {1-14.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-14.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
                        value : integer {1-14.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
                value : integer {1-14.system.attributes.speed.value} (4 different values)
                    30 (x6)
                    25 (x4)
                    35 (x3)
                    20 (x2)
            [immunities] : array<object> {1-14.system.attributes.immunities}
                Length: min=6 max=6
                Value type: object {1-14.system.attributes.immunities.[]}
                    type : string {1-14.system.attributes.immunities.[].type} (6 different values)
                        'death-effects' (x1)
                        'disease' (x1)
                        'mental' (x1)
                        'paralyzed' (x1)
                        'poison' (x1)
                        'unconscious' (x1)
            [resistances] : array<object> {1-14.system.attributes.resistances}
                Length: min=1 max=5
                Value type: object {1-14.system.attributes.resistances.[]}
                    type : string {1-14.system.attributes.resistances.[].type} (6 different values)
                        'fire' (x2)
                        'poison' (x2)
                        'cold' (x1)
                        'electricity' (x1)
                        'piercing' (x1)
                        'slashing' (x1)
                    value : integer {1-14.system.attributes.resistances.[].value} (2 different values)
                        5 (x6)
                        2 (x2)
        details : object {1-14.system.details}
            blurb : string {1-14.system.details.blurb} (same value: '')
            languages : object {1-14.system.details.languages}
                details : string {1-14.system.details.languages.details} (same value: '')
                value : array<string> {1-14.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {1-14.system.details.languages.value.[]} (2 different values)
                        'draconic' (x3)
                        'common' (x2)
            level : object {1-14.system.details.level}
                value : integer {1-14.system.details.level.value} (6 different values)
                    3 (x4)
                    2 (x3)
                    1 (x3)
                    -1 (x2)
                    4 (x2)
                    0 (x1)
            privateNotes : string {1-14.system.details.privateNotes} (same value: '')
            publicNotes : string {1-14.system.details.publicNotes} (6 different values)
            publication : object {1-14.system.details.publication}
                license : string {1-14.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-14.system.details.publication.remaster} (same value: False)
                title : string {1-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-14: Lions of Katapesh')
        initiative : object {1-14.system.initiative}
            statistic : string {1-14.system.initiative.statistic} (same value: 'perception')
        perception : object {1-14.system.perception}
            details : string {1-14.system.perception.details} (same value: '')
            mod : integer {1-14.system.perception.mod} (9 different values)
                7 (x3)
                8 (x2)
                5 (x2)
                10 (x2)
                9 (x2)
                2 (x1)
                11 (x1)
                12 (x1)
                3 (x1)
            senses : array<object> {1-14.system.perception.senses}
                Length: min=0 max=2
                Value type: object {1-14.system.perception.senses.[]}
                    [acuity] : string {1-14.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {1-14.system.perception.senses.[].range} (same value: 30)
                    type : string {1-14.system.perception.senses.[].type} (3 different values)
                        'low-light-vision' (x9)
                        'scent' (x9)
                        'darkvision' (x4)
        resources : object {1-14.system.resources}
            [focus] : object {1-14.system.resources.focus}
                max : integer {1-14.system.resources.focus.max} (same value: 1)
                value : integer {1-14.system.resources.focus.value} (same value: 1)
        saves : object {1-14.system.saves}
            fortitude : object {1-14.system.saves.fortitude}
                saveDetail : string {1-14.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-14.system.saves.fortitude.value} (8 different values)
                    4 (x3)
                    5 (x2)
                    6 (x2)
                    11 (x2)
                    9 (x2)
                    10 (x2)
                    2 (x1)
                    8 (x1)
            reflex : object {1-14.system.saves.reflex}
                saveDetail : string {1-14.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-14.system.saves.reflex.value} (6 different values)
                    7 (x4)
                    9 (x4)
                    10 (x3)
                    8 (x2)
                    11 (x1)
                    6 (x1)
            will : object {1-14.system.saves.will}
                saveDetail : string {1-14.system.saves.will.saveDetail} (same value: '')
                value : integer {1-14.system.saves.will.value} (8 different values)
                    5 (x5)
                    7 (x3)
                    8 (x2)
                    2 (x1)
                    9 (x1)
                    10 (x1)
                    6 (x1)
                    3 (x1)
        skills : object {1-14.system.skills}
            [acrobatics] : object {1-14.system.skills.acrobatics}
                base : integer {1-14.system.skills.acrobatics.base} (6 different values)
                    8 (x4)
                    7 (x3)
                    6 (x2)
                    4 (x2)
                    5 (x2)
                    9 (x1)
            [arcana] : object {1-14.system.skills.arcana}
                base : integer {1-14.system.skills.arcana.base} (3 different values)
                    7 (x1)
                    8 (x1)
                    6 (x1)
            [athletics] : object {1-14.system.skills.athletics}
                base : integer {1-14.system.skills.athletics.base} (6 different values)
                    5 (x3)
                    3 (x3)
                    12 (x2)
                    11 (x2)
                    4 (x1)
                    7 (x1)
            [crafting] : object {1-14.system.skills.crafting}
                base : integer {1-14.system.skills.crafting.base} (2 different values)
                    3 (x1)
                    2 (x1)
                special : array<object> {1-14.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {1-14.system.skills.crafting.special.[]}
                        base : integer {1-14.system.skills.crafting.special.[].base} (2 different values)
                            5 (x1)
                            4 (x1)
                        label : string {1-14.system.skills.crafting.special.[].label} (same value: 'traps')
                        predicate : array<string> {1-14.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {1-14.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
            [deception] : object {1-14.system.skills.deception}
                base : integer {1-14.system.skills.deception.base} (same value: 8)
            [diplomacy] : object {1-14.system.skills.diplomacy}
                base : integer {1-14.system.skills.diplomacy.base} (2 different values)
                    8 (x2)
                    7 (x1)
            [intimidation] : object {1-14.system.skills.intimidation}
                base : integer {1-14.system.skills.intimidation.base} (4 different values)
                    6 (x2)
                    2 (x1)
                    7 (x1)
                    8 (x1)
            [nature] : object {1-14.system.skills.nature}
                base : integer {1-14.system.skills.nature.base} (3 different values)
                    9 (x1)
                    10 (x1)
                    6 (x1)
            [stealth] : object {1-14.system.skills.stealth}
                base : integer {1-14.system.skills.stealth.base} (7 different values)
                    7 (x4)
                    8 (x3)
                    10 (x2)
                    5 (x2)
                    6 (x1)
                    11 (x1)
                    4 (x1)
                [special] : array<object> {1-14.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {1-14.system.skills.stealth.special.[]}
                        base : integer {1-14.system.skills.stealth.special.[].base} (same value: 11)
                        label : string {1-14.system.skills.stealth.special.[].label} (same value: 'in undergrowth')
                        predicate : array<string> {1-14.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {1-14.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:undergrowth')
            [survival] : object {1-14.system.skills.survival}
                base : integer {1-14.system.skills.survival.base} (4 different values)
                    7 (x2)
                    10 (x2)
                    9 (x1)
                    6 (x1)
        traits : object {1-14.system.traits}
            rarity : string {1-14.system.traits.rarity} (same value: 'common')
            size : object {1-14.system.traits.size}
                value : string {1-14.system.traits.size.value} (3 different values)
                    'sm' (x6)
                    'med' (x5)
                    'lg' (x4)
            value : array<string> {1-14.system.traits.value}
                Length: min=1 max=4
                Value type: string {1-14.system.traits.value.[]} (9 different values)
                    'evil' (x10)
                    'animal' (x7)
                    'humanoid' (x5)
                    'kobold' (x3)
                    'lawful' (x3)
                    'human' (x2)
                    'halfling' (x2)
                    'undead' (x1)
                    'unholy' (x1)
    type : string {1-14.type} (same value: 'npc')
    [prototypeToken] : object {1-14.prototypeToken}
        name : string {1-14.prototypeToken.name} (7 different values)
            'Cinder Wolf' (x2)
            'Keff The Lion' (x2)
            'Kip The Druid' (x2)
            'Kobold Dragon Mage' (x1)
            'Kobold Scout' (x1)
            'Kobold Warrior' (x1)
            'Leopard' (x1)