2-21
Different values: 9
=====================================
object {2-21}
    _id : string {2-21._id} (all different values)
    folder : string {2-21.folder} (same value: 'fRKMswvbkxuNtUjk')
    img : string {2-21.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x5)
        'systems/pf2e/icons/default-icons/hazard.svg' (x4)
    items : array<object> {2-21.items}
        Length: min=1 max=16
        Value type: object {2-21.items.[]}
            _id : string {2-21.items.[]._id} (47 different values)
            img : string {2-21.items.[].img} (25 different values)
            name : string {2-21.items.[].name} (36 different values)
            sort : integer {2-21.items.[].sort} (17 different values)
            system : object {2-21.items.[].system}
                [actionType] : object {2-21.items.[].system.actionType}
                    value : string {2-21.items.[].system.actionType.value} (4 different values)
                        'passive' (x13)
                        'action' (x5)
                        'reaction' (x4)
                        'free' (x2)
                [actions] : object {2-21.items.[].system.actions}
                    [value] : integer {2-21.items.[].system.actions.value} (3 different values)
                        2 (x2)
                        3 (x2)
                        1 (x1)
                [area] : object {2-21.items.[].system.area}
                    type : string {2-21.items.[].system.area.type} (2 different values)
                        'emanation' (x6)
                        'burst' (x2)
                    value : integer {2-21.items.[].system.area.value} (3 different values)
                        30 (x4)
                        20 (x2)
                        5 (x2)
                rules : ignored (Foundry rules object) {2-21.items.[].system.rules}
                [attack] : object {2-21.items.[].system.attack}
                    value : string {2-21.items.[].system.attack.value} (same value: '')
                [autoHeightenLevel] : object {2-21.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {2-21.items.[].system.baseItem} (2 different values)
                    'dagger' (x2)
                    'whip' (x2)
                [bonus] : object {2-21.items.[].system.bonus}
                    value : integer {2-21.items.[].system.bonus.value} (7 different values)
                        7 (x4)
                        0 (x4)
                        6 (x2)
                        12 (x1)
                        15 (x1)
                        4 (x1)
                        5 (x1)
                [bonusDamage] : object {2-21.items.[].system.bonusDamage}
                    value : integer {2-21.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-21.items.[].system.bulk}
                    value : mixed
                        float {2-21.items.[].system.bulk.value} (same value: 0,1)
                        integer {2-21.items.[].system.bulk.value} (same value: 1)
                [containerId] : empty
                [damageRolls] : object {2-21.items.[].system.damageRolls}
                    [3hku32x4djq5z1muyrnu] : object {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu}
                        damage : string {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damage} (2 different values)
                            '1d4+1' (x1)
                            '1d4+4' (x1)
                        damageType : string {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damageType} (same value: 'piercing')
                    [ccvi95u44l425e2osjay] : object {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay}
                        damage : string {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: '1d6+3')
                        damageType : string {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: 'bludgeoning')
                    [cgu6ut26ohhncj3dpfrj] : object {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj}
                        damage : string {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damage} (2 different values)
                            '1d4+1' (x1)
                            '1d4+4' (x1)
                        damageType : string {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damageType} (same value: 'slashing')
                    [ddzgi26ticpzso61sd6z] : object {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z}
                        damage : string {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damage} (2 different values)
                            '1d6+4' (x1)
                            '2d6+5' (x1)
                        damageType : string {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damageType} (same value: 'slashing')
                    [dzjwrerr5iw2ks9s91en] : object {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en}
                        damage : string {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damage} (same value: '1d4')
                        damageType : string {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damageType} (same value: 'spirit')
                    [ibvwr3yyvw986msin62e] : object {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e}
                        damage : string {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damage} (2 different values)
                            '1d4+1' (x1)
                            '1d4+4' (x1)
                        damageType : string {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damageType} (same value: 'piercing')
                    [je9qjnqu2howdcly6y38] : object {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38}
                        damage : string {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damage} (same value: '1d8')
                        damageType : string {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damageType} (same value: 'spirit')
                    [t969yxbnjd9b5uj29zj8] : object {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8}
                        damage : string {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: '1d8+3')
                        damageType : string {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: 'piercing')
                publication : object {2-21.items.[].system.publication}
                    license : string {2-21.items.[].system.publication.license} (2 different values)
                        'OGL' (x68)
                        'ORC' (x2)
                    remaster : boolean {2-21.items.[].system.publication.remaster} (2 different values)
                        False (x68)
                        True (x2)
                    title : string {2-21.items.[].system.publication.title} (5 different values)
                        '' (x59)
                        'Pathfinder Bestiary' (x6)
                        'Pathfinder Player Core' (x2)
                        'Pathfinder Core Rulebook' (x2)
                        'Pathfinder Bestiary 2' (x1)
                [attackEffects] : object {2-21.items.[].system.attackEffects}
                    [custom] : string {2-21.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {2-21.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2-21.items.[].system.attackEffects.value.[]} (same value: 'grab')
                [category] : string {2-21.items.[].system.category} (5 different values)
                    'interaction' (x7)
                    'offensive' (x7)
                    'defensive' (x6)
                    'simple' (x2)
                    'martial' (x2)
                [cost] : object {2-21.items.[].system.cost}
                    value : string {2-21.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {2-21.items.[].system.counteraction} (2 different values)
                    False (x23)
                    True (x2)
                [damage] : object {2-21.items.[].system.damage}
                    [0] : object {2-21.items.[].system.damage.0}
                        applyMod : boolean {2-21.items.[].system.damage.0.applyMod} (2 different values)
                            False (x4)
                            True (x2)
                        [category] : empty
                        formula : string {2-21.items.[].system.damage.0.formula} (3 different values)
                            '0' (x2)
                            '2d4' (x2)
                            '1d8' (x2)
                        kinds : array<string> {2-21.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {2-21.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x6)
                                'healing' (x2)
                        materials : array<> {2-21.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {2-21.items.[].system.damage.0.type} (4 different values)
                            'mental' (x2)
                            'spirit' (x2)
                            'void' (x1)
                            'vitality' (x1)
                    [damageType] : string {2-21.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x2)
                        'slashing' (x2)
                    [dice] : integer {2-21.items.[].system.damage.dice} (same value: 1)
                    [die] : string {2-21.items.[].system.damage.die} (same value: 'd4')
                [deathNote] : boolean {2-21.items.[].system.deathNote} (same value: True)
                [defense] : object {2-21.items.[].system.defense}
                    save : object {2-21.items.[].system.defense.save}
                        basic : boolean {2-21.items.[].system.defense.save.basic} (2 different values)
                            False (x6)
                            True (x4)
                        statistic : string {2-21.items.[].system.defense.save.statistic} (2 different values)
                            'will' (x8)
                            'fortitude' (x2)
                [duration] : object {2-21.items.[].system.duration}
                    [sustained] : boolean {2-21.items.[].system.duration.sustained} (same value: False)
                    value : mixed
                        string {2-21.items.[].system.duration.value} (5 different values)
                            '' (x14)
                            '1 minute' (x4)
                            'until the start of your next turn' (x3)
                            '10 minutes' (x2)
                            '1 round' (x2)
                        integer {2-21.items.[].system.duration.value} (same value: 0)
                [equipped] : object {2-21.items.[].system.equipped}
                    carryType : string {2-21.items.[].system.equipped.carryType} (2 different values)
                        'held' (x4)
                        'worn' (x2)
                    [handsHeld] : integer {2-21.items.[].system.equipped.handsHeld} (same value: 1)
                    [inSlot] : boolean {2-21.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {2-21.items.[].system.frequency}
                    max : integer {2-21.items.[].system.frequency.max} (same value: 1)
                    per : string {2-21.items.[].system.frequency.per} (same value: 'day')
                    value : integer {2-21.items.[].system.frequency.value} (same value: 1)
                [group] : string {2-21.items.[].system.group} (2 different values)
                    'knife' (x2)
                    'flail' (x2)
                [hardness] : integer {2-21.items.[].system.hardness} (same value: 0)
                [heightening] : object {2-21.items.[].system.heightening}
                    damage : object {2-21.items.[].system.heightening.damage}
                        0 : string {2-21.items.[].system.heightening.damage.0} (3 different values)
                            '1d6' (x2)
                            '1d4' (x2)
                            '1d8' (x2)
                    interval : integer {2-21.items.[].system.heightening.interval} (2 different values)
                        1 (x4)
                        2 (x2)
                    type : string {2-21.items.[].system.heightening.type} (same value: 'interval')
                [hp] : object {2-21.items.[].system.hp}
                    max : integer {2-21.items.[].system.hp.max} (same value: 0)
                    value : integer {2-21.items.[].system.hp.value} (same value: 0)
                [level] : object {2-21.items.[].system.level}
                    value : integer {2-21.items.[].system.level.value} (4 different values)
                        1 (x19)
                        0 (x6)
                        4 (x4)
                        2 (x2)
                [location] : object {2-21.items.[].system.location}
                    [value] : string {2-21.items.[].system.location.value} (2 different values)
                        'kawGhx2ny0bhiSRl' (x13)
                        'J3d6yi1mEROELLvM' (x10)
                [material] : object {2-21.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {2-21.items.[].system.overlays}
                    37gy7l19tik74o4s : object {2-21.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {2-21.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {2-21.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [4gyp3qlsv5ywdyjq] : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    7qdtetowq348s9oc : object {2-21.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {2-21.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {2-21.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    7vbvdrv2cl87sqta : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    lfxcoz2d3f8j2zq1 : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [pq7cxntbz4s8g5ik] : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [z04svm1cvfcxtplb] : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {2-21.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                [overrides] : array<> {2-21.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: empty
                [prepared] : object {2-21.items.[].system.prepared}
                    value : string {2-21.items.[].system.prepared.value} (2 different values)
                        'innate' (x2)
                        'prepared' (x2)
                [price] : object {2-21.items.[].system.price}
                    value : object {2-21.items.[].system.price.value}
                        sp : integer {2-21.items.[].system.price.value.sp} (2 different values)
                            1 (x4)
                            2 (x2)
                [proficiency] : object {2-21.items.[].system.proficiency}
                    value : integer {2-21.items.[].system.proficiency.value} (same value: 0)
                [quantity] : integer {2-21.items.[].system.quantity} (same value: 1)
                [range] : object {2-21.items.[].system.range}
                    value : string {2-21.items.[].system.range.value} (7 different values)
                        '' (x9)
                        'touch' (x4)
                        '30 feet' (x4)
                        '120 feet' (x2)
                        '500 feet' (x2)
                        '60 feet' (x2)
                        'varies' (x2)
                [references] : object {2-21.items.[].system.references}
                    children : array<> {2-21.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: empty
                    immunityFrom : array<> {2-21.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: empty
                    overriddenBy : array<> {2-21.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: empty
                    overrides : array<> {2-21.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: empty
                [reload] : object {2-21.items.[].system.reload}
                    value : string {2-21.items.[].system.reload.value} (2 different values)
                        '-' (x2)
                        '' (x2)
                [requirements] : string {2-21.items.[].system.requirements} (same value: '')
                [ritual] : object {2-21.items.[].system.ritual}
                    primary : object {2-21.items.[].system.ritual.primary}
                        check : string {2-21.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a div)')
                    secondary : object {2-21.items.[].system.ritual.secondary}
                        casters : integer {2-21.items.[].system.ritual.secondary.casters} (same value: 0)
                        checks : string {2-21.items.[].system.ritual.secondary.checks} (same value: '')
                [runes] : object {2-21.items.[].system.runes}
                    potency : integer {2-21.items.[].system.runes.potency} (same value: 0)
                    property : array<> {2-21.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {2-21.items.[].system.runes.striking} (same value: 0)
                [size] : string {2-21.items.[].system.size} (same value: 'med')
                [slots] : object {2-21.items.[].system.slots}
                    [slot4] : object {2-21.items.[].system.slots.slot4}
                        max : integer {2-21.items.[].system.slots.slot4.max} (same value: 2)
                        value : integer {2-21.items.[].system.slots.slot4.value} (same value: 2)
                    slot0 : object {2-21.items.[].system.slots.slot0}
                        max : integer {2-21.items.[].system.slots.slot0.max} (2 different values)
                            4 (x1)
                            5 (x1)
                        prepared : array<object> {2-21.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=5
                            Value type: object {2-21.items.[].system.slots.slot0.prepared.[]}
                                id : string {2-21.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    'f7wC2FMTW7kM5gih' (x2)
                                    'BRm0ceL6QtFGoGFC' (x2)
                                    'QJQ196E2z5IEzZ8j' (x2)
                                    'gWNPW5FIiFvtbnvE' (x2)
                                    'rLXQzXAjcjalCtgb' (x1)
                    slot1 : object {2-21.items.[].system.slots.slot1}
                        max : integer {2-21.items.[].system.slots.slot1.max} (2 different values)
                            1 (x1)
                            4 (x1)
                        prepared : array<object> {2-21.items.[].system.slots.slot1.prepared}
                            Length: min=1 max=4
                            Value type: object {2-21.items.[].system.slots.slot1.prepared.[]}
                                id : string {2-21.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    'CO1CMVfrN9ixp9wX' (x2)
                                    'gCPFA6aPxxzAhXMl' (x2)
                                    '463ekA24x3uJx5BX' (x1)
                        value : integer {2-21.items.[].system.slots.slot1.value} (2 different values)
                            1 (x1)
                            3 (x1)
                [slug] : string {2-21.items.[].system.slug} (23 different values)
                [spelldc] : object {2-21.items.[].system.spelldc}
                    dc : integer {2-21.items.[].system.spelldc.dc} (4 different values)
                        19 (x1)
                        22 (x1)
                        16 (x1)
                        17 (x1)
                    mod : integer {2-21.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {2-21.items.[].system.spelldc.value} (4 different values)
                        11 (x1)
                        14 (x1)
                        8 (x1)
                        9 (x1)
                [splashDamage] : object {2-21.items.[].system.splashDamage}
                    [value] : integer {2-21.items.[].system.splashDamage.value} (same value: 0)
                [target] : object {2-21.items.[].system.target}
                    value : string {2-21.items.[].system.target.value} (6 different values)
                        '' (x11)
                        '1 creature' (x8)
                        '1 living creature' (x2)
                        'enemies in the area' (x2)
                        '1 living creature or 1 willing undead creature' (x1)
                        '1 willing living creature or 1 undead' (x1)
                [time] : object {2-21.items.[].system.time}
                    value : string {2-21.items.[].system.time.value} (4 different values)
                        '2' (x18)
                        '1' (x3)
                        '1 day' (x2)
                        '1 to 3' (x2)
                [tradition] : object {2-21.items.[].system.tradition}
                    value : string {2-21.items.[].system.tradition.value} (same value: 'divine')
                [traits] : object {2-21.items.[].system.traits}
                    rarity : string {2-21.items.[].system.traits.rarity} (2 different values)
                        'common' (x63)
                        'uncommon' (x2)
                    [traditions] : array<string> {2-21.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {2-21.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x19)
                            'divine' (x17)
                            'arcane' (x15)
                            'primal' (x7)
                    value : array<string> {2-21.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {2-21.items.[].system.traits.value.[]} (33 different values)
                [usage] : object {2-21.items.[].system.usage}
                    value : string {2-21.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [value] : object {2-21.items.[].system.value}
                    isValued : boolean {2-21.items.[].system.value.isValued} (same value: True)
                    value : integer {2-21.items.[].system.value.value} (same value: 1)
                [weaponType] : object {2-21.items.[].system.weaponType}
                    value : string {2-21.items.[].system.weaponType.value} (2 different values)
                        'melee' (x8)
                        'ranged' (x2)
                description : object {2-21.items.[].system.description}
                    value : string {2-21.items.[].system.description.value} (37 different values)
            type : string {2-21.items.[].type} (7 different values)
                'spell' (x25)
                'action' (x24)
                'melee' (x10)
                'spellcastingEntry' (x4)
                'weapon' (x4)
                'equipment' (x2)
                'condition' (x1)
            [_stats] : object {2-21.items.[]._stats}
                compendiumSource : string {2-21.items.[]._stats.compendiumSource} (23 different values)
            [flags] : object {2-21.items.[].flags}
                pf2e : object {2-21.items.[].flags.pf2e}
                    linkedWeapon : string {2-21.items.[].flags.pf2e.linkedWeapon} (4 different values)
                        'Bp83Jc9uqVyUghlV' (x2)
                        'rlNjkKzP4UvEx5cR' (x2)
                        'vd8eZpfmO721TgVj' (x1)
                        'RmA9kaVlm3Ek6kNx' (x1)
    name : string {2-21.name} (all different values)
    [prototypeToken] : object {2-21.prototypeToken}
        name : string {2-21.prototypeToken.name} (4 different values)
            'Empowered Blood' (x2)
            'Foretold Ruin' (x2)
            'Sezruth' (x2)
            'Zombie Shambler' (x1)
    system : object {2-21.system}
        abilities : object {2-21.system.abilities}
            cha : object {2-21.system.abilities.cha}
                mod : integer {2-21.system.abilities.cha.mod} (4 different values)
                    1 (x2)
                    3 (x1)
                    5 (x1)
                    -2 (x1)
            con : object {2-21.system.abilities.con}
                mod : integer {2-21.system.abilities.con.mod} (2 different values)
                    2 (x4)
                    3 (x1)
            dex : object {2-21.system.abilities.dex}
                mod : integer {2-21.system.abilities.dex.mod} (4 different values)
                    0 (x2)
                    2 (x1)
                    4 (x1)
                    -2 (x1)
            int : object {2-21.system.abilities.int}
                mod : integer {2-21.system.abilities.int.mod} (3 different values)
                    0 (x3)
                    1 (x1)
                    -5 (x1)
            str : object {2-21.system.abilities.str}
                mod : integer {2-21.system.abilities.str.mod} (4 different values)
                    3 (x2)
                    2 (x1)
                    1 (x1)
                    4 (x1)
            wis : object {2-21.system.abilities.wis}
                mod : integer {2-21.system.abilities.wis.mod} (4 different values)
                    3 (x2)
                    1 (x1)
                    0 (x1)
                    2 (x1)
        attributes : object {2-21.system.attributes}
            ac : object {2-21.system.attributes.ac}
                details : string {2-21.system.attributes.ac.details} (same value: '')
                value : integer {2-21.system.attributes.ac.value} (7 different values)
                    0 (x2)
                    16 (x2)
                    18 (x1)
                    17 (x1)
                    20 (x1)
                    12 (x1)
                    15 (x1)
            allSaves : object {2-21.system.attributes.allSaves}
                value : string {2-21.system.attributes.allSaves.value} (2 different values)
                    '' (x3)
                    '+1 status to all saves vs. magic' (x2)
            [emitsSound] : string {2-21.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {2-21.system.attributes.hardness} (3 different values)
                0 (x2)
                5 (x1)
                10 (x1)
            [hasHealth] : boolean {2-21.system.attributes.hasHealth} (same value: True)
            hp : object {2-21.system.attributes.hp}
                details : string {2-21.system.attributes.hp.details} (2 different values)
                    '' (x8)
                    'void healing' (x1)
                max : integer {2-21.system.attributes.hp.max} (8 different values)
                    0 (x2)
                    24 (x1)
                    44 (x1)
                    55 (x1)
                    85 (x1)
                    20 (x1)
                    8 (x1)
                    21 (x1)
                temp : integer {2-21.system.attributes.hp.temp} (same value: 0)
                value : integer {2-21.system.attributes.hp.value} (8 different values)
                    0 (x2)
                    24 (x1)
                    44 (x1)
                    55 (x1)
                    85 (x1)
                    20 (x1)
                    8 (x1)
                    21 (x1)
            [immunities] : array<object> {2-21.system.attributes.immunities}
                Length: min=1 max=5
                Value type: object {2-21.system.attributes.immunities.[]}
                    type : string {2-21.system.attributes.immunities.[].type} (8 different values)
                        'precision' (x2)
                        'critical-hits' (x2)
                        'curse' (x2)
                        'death-effects' (x1)
                        'disease' (x1)
                        'paralyzed' (x1)
                        'poison' (x1)
                        'unconscious' (x1)
            speed : object {2-21.system.attributes.speed}
                otherSpeeds : array<> {2-21.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {2-21.system.attributes.speed.value} (same value: 25)
            [resistances] : array<object> {2-21.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {2-21.system.attributes.resistances.[]}
                    type : string {2-21.system.attributes.resistances.[].type} (same value: 'all-damage')
                    value : integer {2-21.system.attributes.resistances.[].value} (same value: 3)
            [stealth] : object {2-21.system.attributes.stealth}
                details : string {2-21.system.attributes.stealth.details} (4 different values)
                    '<p>(Untrained)</p>' (x1)
                    '<p>(untrained)</p>' (x1)
                    '<p>(trained)</p>' (x1)
                    '' (x1)
                value : integer {2-21.system.attributes.stealth.value} (4 different values)
                    0 (x1)
                    2 (x1)
                    10 (x1)
                    13 (x1)
            [weaknesses] : array<object> {2-21.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {2-21.system.attributes.weaknesses.[]}
                    type : string {2-21.system.attributes.weaknesses.[].type} (4 different values)
                        'cold-iron' (x2)
                        'holy' (x2)
                        'critical-hits' (x1)
                        'vitality' (x1)
                    value : integer {2-21.system.attributes.weaknesses.[].value} (2 different values)
                        5 (x5)
                        6 (x1)
        [creatureType] : string {2-21.system.creatureType} (same value: '')
        details : object {2-21.system.details}
            blurb : string {2-21.system.details.blurb} (same value: '')
            [description] : string {2-21.system.details.description} (2 different values)
                '<p>Glowing red Daemonic runes blaze when blood falls on them.</p>' (x2)
                '<p>Daemonic curses slither and crawl through malevolent runes carved in four stone pillars. HP is per-pillar.</p>' (x2)
            [disable] : string {2-21.system.details.disable} (4 different values)
                '<p>@Check[thievery|dc:18|name:Scratch Out Runes] (untrained) to scratch out enough runes to disrupt the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the runes.</p>' (x1)
                '<p>@Check[thievery|dc:20|name:Scratch Out Runes] (untrained) to scratch out enough runes to disrupt the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the runes</p>' (x1)
                '<p>@Check[thievery|dc:17|name:Disable Thievery] (trained) to scratch out a pillar\'s runes, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract a pillar\'s magic, or @Check[athletics|dc:18|name:Disable Athletics|traits:action:force-open]{Athletics (Force Open)} to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap</p>' (x1)
                '<p>@Check[thievery|dc:20|name:Disable Thievery] (trained) to scratch out a pillar\'s runes, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract a pillar\'s magic, or @Check[athletics|dc:21|name:Disable Athletics|traits:action:force-open]{Athletics (Force Open)} to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap</p>' (x1)
            [isComplex] : boolean {2-21.system.details.isComplex} (2 different values)
                False (x2)
                True (x2)
            languages : object {2-21.system.details.languages}
                details : string {2-21.system.details.languages.details} (2 different values)
                    '' (x3)
                    'telepathy 100 feet' (x2)
                value : array<string> {2-21.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {2-21.system.details.languages.value.[]} (2 different values)
                        'common' (x4)
                        'daemonic' (x4)
            level : object {2-21.system.details.level}
                value : integer {2-21.system.details.level.value} (5 different values)
                    1 (x3)
                    -1 (x2)
                    3 (x2)
                    5 (x1)
                    0 (x1)
            privateNotes : string {2-21.system.details.privateNotes} (same value: '')
            publicNotes : string {2-21.system.details.publicNotes} (2 different values)
            publication : object {2-21.system.details.publication}
                license : string {2-21.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {2-21.system.details.publication.remaster} (same value: False)
                title : string {2-21.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-21: In Pursuit of Water')
            [reset] : string {2-21.system.details.reset} (3 different values)
                '' (x2)
                '<p>The hazard resets at the beginning of each round until it is disabled</p>' (x1)
                '<p>The hazard resets at the beginning of each round until it is disabled.</p>' (x1)
            [routine] : string {2-21.system.details.routine} (3 different values)
        initiative : object {2-21.system.initiative}
            statistic : string {2-21.system.initiative.statistic} (same value: 'perception')
        perception : object {2-21.system.perception}
            details : string {2-21.system.perception.details} (same value: '')
            mod : integer {2-21.system.perception.mod} (5 different values)
                10 (x1)
                14 (x1)
                0 (x1)
                5 (x1)
                8 (x1)
            senses : array<object> {2-21.system.perception.senses}
                Length: min=0 max=1
                Value type: object {2-21.system.perception.senses.[]}
                    type : string {2-21.system.perception.senses.[].type} (2 different values)
                        'greater-darkvision' (x2)
                        'darkvision' (x1)
        resources : object {2-21.system.resources}
            [focus] : object {2-21.system.resources.focus}
                max : integer {2-21.system.resources.focus.max} (same value: 1)
                value : integer {2-21.system.resources.focus.value} (same value: 1)
        saves : object {2-21.system.saves}
            fortitude : object {2-21.system.saves.fortitude}
                saveDetail : string {2-21.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {2-21.system.saves.fortitude.value} (6 different values)
                    0 (x2)
                    10 (x2)
                    7 (x2)
                    12 (x1)
                    6 (x1)
                    5 (x1)
            reflex : object {2-21.system.saves.reflex}
                saveDetail : string {2-21.system.saves.reflex.saveDetail} (same value: '')
                value : integer {2-21.system.saves.reflex.value} (7 different values)
                    0 (x3)
                    4 (x1)
                    6 (x1)
                    7 (x1)
                    13 (x1)
                    3 (x1)
                    5 (x1)
            will : object {2-21.system.saves.will}
                saveDetail : string {2-21.system.saves.will.saveDetail} (same value: '')
                value : integer {2-21.system.saves.will.value} (6 different values)
                    0 (x4)
                    10 (x1)
                    14 (x1)
                    2 (x1)
                    7 (x1)
                    8 (x1)
        skills : object {2-21.system.skills}
            [arcana] : object {2-21.system.skills.arcana}
                base : integer {2-21.system.skills.arcana.base} (2 different values)
                    7 (x1)
                    10 (x1)
            athletics : object {2-21.system.skills.athletics}
                base : integer {2-21.system.skills.athletics.base} (4 different values)
                    7 (x2)
                    10 (x1)
                    5 (x1)
                    4 (x1)
            [deception] : object {2-21.system.skills.deception}
                base : integer {2-21.system.skills.deception.base} (4 different values)
                    10 (x1)
                    14 (x1)
                    4 (x1)
                    6 (x1)
            [intimidation] : object {2-21.system.skills.intimidation}
                base : integer {2-21.system.skills.intimidation.base} (2 different values)
                    10 (x1)
                    14 (x1)
            [religion] : object {2-21.system.skills.religion}
                base : integer {2-21.system.skills.religion.base} (4 different values)
                    8 (x1)
                    12 (x1)
                    4 (x1)
                    6 (x1)
            [stealth] : object {2-21.system.skills.stealth}
                base : integer {2-21.system.skills.stealth.base} (2 different values)
                    9 (x1)
                    13 (x1)
        [statusEffects] : array<> {2-21.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {2-21.system.traits}
            rarity : string {2-21.system.traits.rarity} (3 different values)
                'unique' (x4)
                'uncommon' (x4)
                'common' (x1)
            size : object {2-21.system.traits.size}
                value : string {2-21.system.traits.size.value} (same value: 'med')
            value : array<string> {2-21.system.traits.value}
                Length: min=2 max=5
                Value type: string {2-21.system.traits.value.[]} (11 different values)
        [spellcasting] : object {2-21.system.spellcasting}
            rituals : object {2-21.system.spellcasting.rituals}
                dc : integer {2-21.system.spellcasting.rituals.dc} (2 different values)
                    19 (x1)
                    22 (x1)
    type : string {2-21.type} (2 different values)
        'npc' (x5)
        'hazard' (x4)