3-11
Different values: 11
=====================================
object {3-11}
    _id : string {3-11._id} (all different values)
    folder : string {3-11.folder} (same value: 'etpAuvZX2R6fjg9m')
    img : string {3-11.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x7)
        'systems/pf2e/icons/default-icons/hazard.svg' (x4)
    items : array<object> {3-11.items}
        Length: min=1 max=30
        Value type: object {3-11.items.[]}
            _id : string {3-11.items.[]._id} (108 different values)
            img : string {3-11.items.[].img} (48 different values)
            name : string {3-11.items.[].name} (70 different values)
            sort : integer {3-11.items.[].sort} (30 different values)
            system : object {3-11.items.[].system}
                [acBonus] : integer {3-11.items.[].system.acBonus} (2 different values)
                    2 (x3)
                    1 (x1)
                [actionType] : object {3-11.items.[].system.actionType}
                    value : string {3-11.items.[].system.actionType.value} (3 different values)
                        'passive' (x19)
                        'reaction' (x9)
                        'action' (x4)
                [actions] : object {3-11.items.[].system.actions}
                    [value] : integer {3-11.items.[].system.actions.value} (2 different values)
                        1 (x3)
                        2 (x1)
                [area] : object {3-11.items.[].system.area}
                    type : string {3-11.items.[].system.area.type} (2 different values)
                        'emanation' (x3)
                        'burst' (x1)
                    value : integer {3-11.items.[].system.area.value} (2 different values)
                        60 (x3)
                        20 (x1)
                [attack] : object {3-11.items.[].system.attack}
                    value : string {3-11.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {3-11.items.[].system.attackEffects}
                    [custom] : string {3-11.items.[].system.attackEffects.custom} (same value: '')
                    value : array<> {3-11.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [autoHeightenLevel] : object {3-11.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {3-11.items.[].system.baseItem} (all different values)
                [bonus] : object {3-11.items.[].system.bonus}
                    value : integer {3-11.items.[].system.bonus.value} (10 different values)
                        0 (x12)
                        12 (x4)
                        11 (x2)
                        18 (x2)
                        7 (x2)
                        14 (x2)
                        8 (x2)
                        1 (x1)
                        16 (x1)
                        9 (x1)
                [bonusDamage] : object {3-11.items.[].system.bonusDamage}
                    value : integer {3-11.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {3-11.items.[].system.bulk}
                    value : mixed
                        float {3-11.items.[].system.bulk.value} (same value: 0,1)
                        integer {3-11.items.[].system.bulk.value} (3 different values)
                            1 (x9)
                            0 (x7)
                            2 (x1)
                [category] : string {3-11.items.[].system.category} (9 different values)
                    'offensive' (x15)
                    'defensive' (x9)
                    'martial' (x8)
                    'simple' (x5)
                    'potion' (x5)
                    'interaction' (x4)
                    'light' (x4)
                    'ammo' (x3)
                    'other' (x1)
                [cost] : object {3-11.items.[].system.cost}
                    value : string {3-11.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {3-11.items.[].system.counteraction} (same value: False)
                [damage] : object {3-11.items.[].system.damage}
                    [0] : object {3-11.items.[].system.damage.0}
                        [applyMod] : boolean {3-11.items.[].system.damage.0.applyMod} (same value: True)
                        [category] : empty
                        formula : string {3-11.items.[].system.damage.0.formula} (4 different values)
                            '1d4' (x1)
                            '0' (x1)
                            '1d4+1' (x1)
                            '1d10+4' (x1)
                        kinds : array<string> {3-11.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {3-11.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x3)
                                'healing' (x1)
                        materials : array<> {3-11.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3-11.items.[].system.damage.0.type} (4 different values)
                            'void' (x1)
                            'mental' (x1)
                            'force' (x1)
                            'untyped' (x1)
                    [damageType] : string {3-11.items.[].system.damage.damageType} (3 different values)
                        'bludgeoning' (x7)
                        'piercing' (x5)
                        'slashing' (x1)
                    [dice] : integer {3-11.items.[].system.damage.dice} (2 different values)
                        1 (x12)
                        0 (x1)
                    [die] : string {3-11.items.[].system.damage.die} (4 different values)
                        'd6' (x8)
                        'd4' (x3)
                        '' (x1)
                        'd10' (x1)
                    [formula] : string {3-11.items.[].system.damage.formula} (same value: '1d8')
                    [kind] : string {3-11.items.[].system.damage.kind} (same value: 'healing')
                    [type] : string {3-11.items.[].system.damage.type} (same value: 'vitality')
                publication : object {3-11.items.[].system.publication}
                    license : string {3-11.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {3-11.items.[].system.publication.remaster} (same value: False)
                    title : string {3-11.items.[].system.publication.title} (3 different values)
                        'Pathfinder Core Rulebook' (x56)
                        '' (x49)
                        'Pathfinder Bestiary' (x6)
                rules : ignored (Foundry rules object) {3-11.items.[].system.rules}
                [containerId] : empty
                description : object {3-11.items.[].system.description}
                    value : string {3-11.items.[].system.description.value} (73 different values)
                [checkPenalty] : integer {3-11.items.[].system.checkPenalty} (same value: -1)
                [damageRolls] : object {3-11.items.[].system.damageRolls}
                    [0] : object {3-11.items.[].system.damageRolls.0}
                        damage : string {3-11.items.[].system.damageRolls.0.damage} (4 different values)
                            '1d6+10' (x1)
                            '1d6+8' (x1)
                            '1d10+4' (x1)
                            '1d6+4' (x1)
                        damageType : string {3-11.items.[].system.damageRolls.0.damageType} (2 different values)
                            'bludgeoning' (x3)
                            'piercing' (x1)
                    [4bviwcy0rv7rmzk8bacmu] : object {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
                        damage : string {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: '1d6+5')
                        damageType : string {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: 'bludgeoning')
                    [ce2jqnle1pv98hmhys7v] : object {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v}
                        damage : string {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damage} (same value: '2d8+8')
                        damageType : string {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damageType} (same value: 'bludgeoning')
                    [dgadfu6i48hr9q3nxa544] : object {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
                        damage : string {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '1d6+6')
                        damageType : string {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing')
                    [e2wd5bynmzo7tqk9f07rgb] : object {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
                        damage : string {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4')
                        damageType : string {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing')
                    [kkov790b8uhfc6xv2sdw18] : object {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
                        damage : string {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: '1d6+5')
                        damageType : string {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning')
                    [kvhyx50a5yzc6rc3n09s] : object {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s}
                        damage : string {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damage} (same value: '1d4+2')
                        damageType : string {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damageType} (same value: 'slashing')
                    mlgzwacs5fzwkmfhll2l : object {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
                        damage : string {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: '1d6+5')
                        damageType : string {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning')
                    [p2uxcq8wiolkr741hy8xb] : object {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb}
                        damage : string {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: '1d4+5')
                        damageType : string {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: 'piercing')
                    [p6zphnrzsas6d9poj5w7k] : object {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k}
                        damage : string {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: '1d4+2')
                        damageType : string {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: 'piercing')
                    [qu26twfuv92whxuvw4f9k] : object {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k}
                        damage : string {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: '1d6+5')
                        damageType : string {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: 'piercing')
                    [wix79jaym4hhgjdb63phl] : object {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
                        damage : string {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: '1d6+4')
                        damageType : string {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: 'bludgeoning')
                    [xiz1kglm334zoswd11x7x] : object {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x}
                        damage : string {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damage} (same value: '1d4+2')
                        damageType : string {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damageType} (same value: 'piercing')
                [defense] : object {3-11.items.[].system.defense}
                    save : object {3-11.items.[].system.defense.save}
                        basic : boolean {3-11.items.[].system.defense.save.basic} (2 different values)
                            False (x4)
                            True (x2)
                        statistic : string {3-11.items.[].system.defense.save.statistic} (2 different values)
                            'will' (x5)
                            'fortitude' (x1)
                [dexCap] : integer {3-11.items.[].system.dexCap} (2 different values)
                    3 (x3)
                    4 (x1)
                [duration] : object {3-11.items.[].system.duration}
                    sustained : boolean {3-11.items.[].system.duration.sustained} (2 different values)
                        False (x16)
                        True (x2)
                    value : string {3-11.items.[].system.duration.value} (8 different values)
                        '' (x6)
                        '1 round' (x4)
                        '1 minute' (x2)
                        'until the next time you make your daily preparations' (x2)
                        '1 round or sustained up to 1 minute' (x1)
                        '10 minutes' (x1)
                        '1 hour' (x1)
                        'until the start of your next turn' (x1)
                [equipped] : object {3-11.items.[].system.equipped}
                    carryType : string {3-11.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {3-11.items.[].system.equipped.handsHeld} (3 different values)
                        1 (x18)
                        0 (x7)
                        2 (x2)
                    [inSlot] : boolean {3-11.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : boolean {3-11.items.[].system.equipped.invested} (same value: False)
                [group] : string {3-11.items.[].system.group} (8 different values)
                    'leather' (x4)
                    'club' (x4)
                    'knife' (x2)
                    'sword' (x2)
                    'sling' (x2)
                    'flail' (x1)
                    'bomb' (x1)
                    'bow' (x1)
                [hardness] : integer {3-11.items.[].system.hardness} (same value: 0)
                [heightening] : object {3-11.items.[].system.heightening}
                    damage : object {3-11.items.[].system.heightening.damage}
                        0 : string {3-11.items.[].system.heightening.damage.0} (3 different values)
                            '1d4' (x1)
                            '1d6' (x1)
                            '1d10+4' (x1)
                    interval : integer {3-11.items.[].system.heightening.interval} (2 different values)
                        1 (x2)
                        2 (x1)
                    type : string {3-11.items.[].system.heightening.type} (same value: 'interval')
                [hp] : object {3-11.items.[].system.hp}
                    max : integer {3-11.items.[].system.hp.max} (same value: 0)
                    value : integer {3-11.items.[].system.hp.value} (same value: 0)
                [level] : object {3-11.items.[].system.level}
                    value : integer {3-11.items.[].system.level.value} (4 different values)
                        0 (x25)
                        1 (x15)
                        2 (x12)
                        3 (x4)
                [location] : object {3-11.items.[].system.location}
                    [heightenedLevel] : integer {3-11.items.[].system.location.heightenedLevel} (3 different values)
                        1 (x5)
                        2 (x3)
                        3 (x2)
                    signature : boolean {3-11.items.[].system.location.signature} (same value: True)
                    value : string {3-11.items.[].system.location.value} (2 different values)
                        '2HONqJ3KSR0h25We' (x14)
                        'cnmmUfSvnBHbPJ3N' (x4)
                [material] : object {3-11.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {3-11.items.[].system.mod}
                    value : integer {3-11.items.[].system.mod.value} (4 different values)
                        15 (x2)
                        11 (x1)
                        7 (x1)
                        13 (x1)
                [prepared] : object {3-11.items.[].system.prepared}
                    flexible : boolean {3-11.items.[].system.prepared.flexible} (same value: False)
                    value : string {3-11.items.[].system.prepared.value} (2 different values)
                        'spontaneous' (x1)
                        'focus' (x1)
                [price] : object {3-11.items.[].system.price}
                    [per] : integer {3-11.items.[].system.price.per} (same value: 10)
                    value : object {3-11.items.[].system.price.value}
                        [cp] : integer {3-11.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {3-11.items.[].system.price.value.gp} (9 different values)
                            28 (x6)
                            3 (x6)
                            2 (x3)
                            4 (x2)
                            6 (x2)
                            10 (x1)
                            1 (x1)
                            14 (x1)
                            8 (x1)
                        [sp] : integer {3-11.items.[].system.price.value.sp} (5 different values)
                            1 (x4)
                            2 (x2)
                            9 (x2)
                            8 (x1)
                            5 (x1)
                [proficiency] : object {3-11.items.[].system.proficiency}
                    value : integer {3-11.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {3-11.items.[].system.proficient}
                    value : integer {3-11.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {3-11.items.[].system.quantity} (3 different values)
                    1 (x32)
                    10 (x4)
                    2 (x2)
                [range] : mixed
                    object {3-11.items.[].system.range}
                        value : string {3-11.items.[].system.range.value} (6 different values)
                            '' (x6)
                            '30 feet' (x4)
                            'touch' (x4)
                            '60 feet' (x2)
                            '120 feet' (x1)
                            '10 feet' (x1)
                    integer {3-11.items.[].system.range} (3 different values)
                        50 (x2)
                        20 (x1)
                        60 (x1)
                [reload] : object {3-11.items.[].system.reload}
                    value : string {3-11.items.[].system.reload.value} (4 different values)
                        '' (x6)
                        '-' (x4)
                        '1' (x2)
                        '0' (x1)
                [requirements] : string {3-11.items.[].system.requirements} (same value: '')
                [runes] : object {3-11.items.[].system.runes}
                    potency : integer {3-11.items.[].system.runes.potency} (2 different values)
                        0 (x16)
                        1 (x1)
                    property : array<> {3-11.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {3-11.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {3-11.items.[].system.runes.striking} (same value: 0)
                [size] : string {3-11.items.[].system.size} (same value: 'med')
                [slots] : object {3-11.items.[].system.slots}
                    [slot1] : object {3-11.items.[].system.slots.slot1}
                        max : integer {3-11.items.[].system.slots.slot1.max} (same value: 3)
                        value : integer {3-11.items.[].system.slots.slot1.value} (same value: 3)
                    [slot2] : object {3-11.items.[].system.slots.slot2}
                        max : integer {3-11.items.[].system.slots.slot2.max} (same value: 3)
                        value : integer {3-11.items.[].system.slots.slot2.value} (same value: 3)
                    [slot3] : object {3-11.items.[].system.slots.slot3}
                        max : integer {3-11.items.[].system.slots.slot3.max} (same value: 2)
                        value : integer {3-11.items.[].system.slots.slot3.value} (same value: 2)
                [slug] : string {3-11.items.[].system.slug} (45 different values)
                [speedPenalty] : integer {3-11.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {3-11.items.[].system.spelldc}
                    dc : integer {3-11.items.[].system.spelldc.dc} (same value: 22)
                    mod : integer {3-11.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {3-11.items.[].system.spelldc.value} (2 different values)
                        13 (x1)
                        14 (x1)
                [splashDamage] : object {3-11.items.[].system.splashDamage}
                    [value] : integer {3-11.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {3-11.items.[].system.stackGroup} (2 different values)
                    'slingBullets' (x2)
                    'arrows' (x1)
                [strength] : integer {3-11.items.[].system.strength} (2 different values)
                    1 (x3)
                    0 (x1)
                [target] : object {3-11.items.[].system.target}
                    value : string {3-11.items.[].system.target.value} (8 different values)
                        '' (x7)
                        '1 creature' (x5)
                        '1 living creature' (x1)
                        '1 living or undead creature' (x1)
                        '1 ally' (x1)
                        '1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x1)
                        '1 object (cook, lift, or tidy only)' (x1)
                        '1 willing living creature' (x1)
                [time] : object {3-11.items.[].system.time}
                    value : string {3-11.items.[].system.time.value} (6 different values)
                        '2' (x10)
                        '1' (x4)
                        '10 minutes' (x1)
                        '1 minute' (x1)
                        'reaction' (x1)
                        '1 to 3' (x1)
                [tradition] : object {3-11.items.[].system.tradition}
                    value : string {3-11.items.[].system.tradition.value} (same value: 'occult')
                [traits] : object {3-11.items.[].system.traits}
                    rarity : string {3-11.items.[].system.traits.rarity} (2 different values)
                        'common' (x92)
                        'uncommon' (x12)
                    [traditions] : array<string> {3-11.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {3-11.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x14)
                            'arcane' (x10)
                            'divine' (x8)
                            'primal' (x4)
                    value : array<string> {3-11.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {3-11.items.[].system.traits.value.[]} (45 different values)
                [usage] : object {3-11.items.[].system.usage}
                    value : string {3-11.items.[].system.usage.value} (4 different values)
                        'held-in-one-hand' (x24)
                        'worn' (x7)
                        'held-in-two-hands' (x2)
                        'held-in-one-plus-hands' (x1)
                [uses] : object {3-11.items.[].system.uses}
                    autoDestroy : boolean {3-11.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {3-11.items.[].system.uses.max} (same value: 1)
                    value : integer {3-11.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {3-11.items.[].system.weaponType}
                    value : string {3-11.items.[].system.weaponType.value} (2 different values)
                        'melee' (x10)
                        'ranged' (x6)
            type : string {3-11.items.[].type} (9 different values)
                'action' (x32)
                'spell' (x18)
                'melee' (x16)
                'weapon' (x13)
                'equipment' (x12)
                'consumable' (x9)
                'lore' (x5)
                'armor' (x4)
                'spellcastingEntry' (x2)
            [_stats] : object {3-11.items.[]._stats}
                compendiumSource : string {3-11.items.[]._stats.compendiumSource} (44 different values)
            [flags] : object {3-11.items.[].flags}
                pf2e : object {3-11.items.[].flags.pf2e}
                    linkedWeapon : string {3-11.items.[].flags.pf2e.linkedWeapon} (12 different values)
    name : string {3-11.name} (all different values)
    system : object {3-11.system}
        [abilities] : object {3-11.system.abilities}
            cha : object {3-11.system.abilities.cha}
                mod : integer {3-11.system.abilities.cha.mod} (4 different values)
                    4 (x4)
                    -1 (x1)
                    0 (x1)
                    1 (x1)
            con : object {3-11.system.abilities.con}
                mod : integer {3-11.system.abilities.con.mod} (5 different values)
                    2 (x3)
                    4 (x1)
                    3 (x1)
                    1 (x1)
                    0 (x1)
            dex : object {3-11.system.abilities.dex}
                mod : integer {3-11.system.abilities.dex.mod} (4 different values)
                    2 (x3)
                    4 (x2)
                    -1 (x1)
                    3 (x1)
            int : object {3-11.system.abilities.int}
                mod : integer {3-11.system.abilities.int.mod} (6 different values)
                    0 (x2)
                    2 (x1)
                    -2 (x1)
                    -1 (x1)
                    1 (x1)
                    4 (x1)
            str : object {3-11.system.abilities.str}
                mod : integer {3-11.system.abilities.str.mod} (4 different values)
                    0 (x3)
                    4 (x2)
                    5 (x1)
                    2 (x1)
            wis : object {3-11.system.abilities.wis}
                mod : integer {3-11.system.abilities.wis.mod} (4 different values)
                    4 (x2)
                    1 (x2)
                    2 (x2)
                    -1 (x1)
        attributes : object {3-11.system.attributes}
            ac : object {3-11.system.attributes.ac}
                [details] : string {3-11.system.attributes.ac.details} (2 different values)
                    '' (x6)
                    '22 vs. traps' (x1)
                value : integer {3-11.system.attributes.ac.value} (6 different values)
                    0 (x4)
                    21 (x3)
                    26 (x1)
                    16 (x1)
                    20 (x1)
                    18 (x1)
            [allSaves] : object {3-11.system.attributes.allSaves}
                value : string {3-11.system.attributes.allSaves.value} (2 different values)
                    '' (x6)
                    '+1 circumstance to all saves vs. traps' (x1)
            hp : object {3-11.system.attributes.hp}
                details : string {3-11.system.attributes.hp.details} (same value: '')
                max : integer {3-11.system.attributes.hp.max} (8 different values)
                    0 (x4)
                    56 (x1)
                    104 (x1)
                    90 (x1)
                    25 (x1)
                    60 (x1)
                    70 (x1)
                    32 (x1)
                temp : integer {3-11.system.attributes.hp.temp} (same value: 0)
                value : integer {3-11.system.attributes.hp.value} (8 different values)
                    0 (x4)
                    56 (x1)
                    104 (x1)
                    90 (x1)
                    25 (x1)
                    60 (x1)
                    70 (x1)
                    32 (x1)
                [tempmax] : integer {3-11.system.attributes.hp.tempmax} (same value: 0)
            [emitsSound] : string {3-11.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {3-11.system.attributes.hardness} (same value: 0)
            [hasHealth] : boolean {3-11.system.attributes.hasHealth} (same value: False)
            [immunities] : array<object> {3-11.system.attributes.immunities}
                Length: min=4 max=4
                Value type: object {3-11.system.attributes.immunities.[]}
                    type : string {3-11.system.attributes.immunities.[].type} (4 different values)
                        'bleed' (x1)
                        'paralyzed' (x1)
                        'poison' (x1)
                        'sleep' (x1)
            [speed] : object {3-11.system.attributes.speed}
                [details] : string {3-11.system.attributes.speed.details} (same value: 'earth glide')
                otherSpeeds : array<object> {3-11.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {3-11.system.attributes.speed.otherSpeeds.[]}
                        type : string {3-11.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow')
                        value : integer {3-11.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
                value : integer {3-11.system.attributes.speed.value} (2 different values)
                    25 (x5)
                    30 (x2)
            [stealth] : object {3-11.system.attributes.stealth}
                details : string {3-11.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
                value : integer {3-11.system.attributes.stealth.value} (4 different values)
                    15 (x1)
                    12 (x1)
                    13 (x1)
                    10 (x1)
        details : object {3-11.system.details}
            [blurb] : string {3-11.system.details.blurb} (7 different values)
                'Variant advisor' (x1)
                'Variant gang leader' (x1)
                '' (x1)
                'Variant bodyguard' (x1)
                'Variant burglar' (x1)
                'Variant fence' (x1)
                'Variant ruffian' (x1)
            [languages] : object {3-11.system.details.languages}
                details : string {3-11.system.details.languages.details} (same value: '')
                value : array<string> {3-11.system.details.languages.value}
                    Length: min=1 max=1
                    Value type: string {3-11.system.details.languages.value.[]} (2 different values)
                        'common' (x6)
                        'petran' (x1)
            level : object {3-11.system.details.level}
                value : integer {3-11.system.details.level.value} (7 different values)
                    5 (x4)
                    4 (x2)
                    7 (x1)
                    6 (x1)
                    3 (x1)
                    1 (x1)
                    2 (x1)
            [privateNotes] : string {3-11.system.details.privateNotes} (2 different values)
                '' (x6)
                '<p>PDF originally indicated +18 perception, but <a href="https://paizo.com/threads/rzs43lg8?PFS2-311-No-Time-For-Treason#2">Campaign Leadership clarified it should be +8</a></p>' (x1)
            [publicNotes] : string {3-11.system.details.publicNotes} (7 different values)
            publication : object {3-11.system.details.publication}
                license : string {3-11.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {3-11.system.details.publication.remaster} (same value: False)
                title : string {3-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-11: No Time for Treason')
            [description] : string {3-11.system.details.description} (same value: '<p>A cloud of invisible magical sensors in a 5-foot radius surrounds an invisible wall or floor rune the size of the creature to be summoned.</p>')
            [disable] : string {3-11.system.details.disable} (4 different values)
                '<p>@Check[acrobatics|dc:23] to approach without triggering the trap followed by @Check[thievery|dc:25] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to counteract the rune</p>' (x1)
                '<p>@Check[acrobatics|dc:20] to approach without triggering the trap followed by @Check[thievery|dc:22] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 19) to counteract the rune</p>' (x1)
                '<p>@Check[acrobatics|dc:21] to approach without triggering the trap followed by @Check[thievery|dc:23] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune</span></p>' (x1)
                '<p>@Check[acrobatics|dc:18] to approach without triggering the trap followed by @Check[thievery|dc:20] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the rune</p>' (x1)
            [isComplex] : boolean {3-11.system.details.isComplex} (same value: True)
            [reset] : string {3-11.system.details.reset} (same value: '<p>The trap resets each day at dawn.</p>')
            [routine] : string {3-11.system.details.routine} (same value: '')
        [initiative] : object {3-11.system.initiative}
            statistic : string {3-11.system.initiative.statistic} (same value: 'perception')
        [perception] : object {3-11.system.perception}
            details : string {3-11.system.perception.details} (2 different values)
                '' (x6)
                '(+11 to find traps)' (x1)
            mod : integer {3-11.system.perception.mod} (5 different values)
                14 (x2)
                8 (x2)
                12 (x1)
                10 (x1)
                11 (x1)
            senses : array<object> {3-11.system.perception.senses}
                Length: min=0 max=2
                Value type: object {3-11.system.perception.senses.[]}
                    acuity : string {3-11.system.perception.senses.[].acuity} (same value: 'imprecise')
                    range : integer {3-11.system.perception.senses.[].range} (same value: 60)
                    type : string {3-11.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x1)
                        'tremorsense' (x1)
        [resources] : object {3-11.system.resources}
            [focus] : object {3-11.system.resources.focus}
                max : integer {3-11.system.resources.focus.max} (same value: 1)
                value : integer {3-11.system.resources.focus.value} (same value: 1)
        saves : object {3-11.system.saves}
            fortitude : object {3-11.system.saves.fortitude}
                saveDetail : string {3-11.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {3-11.system.saves.fortitude.value} (6 different values)
                    0 (x4)
                    9 (x3)
                    13 (x1)
                    15 (x1)
                    8 (x1)
                    7 (x1)
            reflex : object {3-11.system.saves.reflex}
                saveDetail : string {3-11.system.saves.reflex.saveDetail} (same value: '')
                value : integer {3-11.system.saves.reflex.value} (6 different values)
                    0 (x4)
                    8 (x2)
                    12 (x2)
                    11 (x1)
                    17 (x1)
                    7 (x1)
            will : object {3-11.system.saves.will}
                saveDetail : string {3-11.system.saves.will.saveDetail} (same value: '')
                value : integer {3-11.system.saves.will.value} (5 different values)
                    0 (x4)
                    10 (x3)
                    15 (x2)
                    4 (x1)
                    6 (x1)
        [skills] : object {3-11.system.skills}
            [acrobatics] : object {3-11.system.skills.acrobatics}
                base : integer {3-11.system.skills.acrobatics.base} (2 different values)
                    10 (x2)
                    13 (x1)
            [athletics] : object {3-11.system.skills.athletics}
                base : integer {3-11.system.skills.athletics.base} (4 different values)
                    7 (x2)
                    13 (x1)
                    14 (x1)
                    8 (x1)
            [crafting] : object {3-11.system.skills.crafting}
                base : integer {3-11.system.skills.crafting.base} (same value: 13)
            [deception] : object {3-11.system.skills.deception}
                base : integer {3-11.system.skills.deception.base} (3 different values)
                    15 (x2)
                    7 (x1)
                    13 (x1)
            [diplomacy] : object {3-11.system.skills.diplomacy}
                base : integer {3-11.system.skills.diplomacy.base} (2 different values)
                    15 (x1)
                    11 (x1)
            [intimidation] : object {3-11.system.skills.intimidation}
                base : integer {3-11.system.skills.intimidation.base} (3 different values)
                    6 (x2)
                    17 (x1)
                    11 (x1)
            [occultism] : object {3-11.system.skills.occultism}
                base : integer {3-11.system.skills.occultism.base} (same value: 9)
            [performance] : object {3-11.system.skills.performance}
                base : integer {3-11.system.skills.performance.base} (same value: 11)
            [society] : object {3-11.system.skills.society}
                base : integer {3-11.system.skills.society.base} (3 different values)
                    11 (x3)
                    2 (x1)
                    7 (x1)
            [stealth] : object {3-11.system.skills.stealth}
                base : integer {3-11.system.skills.stealth.base} (5 different values)
                    13 (x1)
                    8 (x1)
                    12 (x1)
                    10 (x1)
                    6 (x1)
            [thievery] : object {3-11.system.skills.thievery}
                base : integer {3-11.system.skills.thievery.base} (3 different values)
                    15 (x1)
                    12 (x1)
                    10 (x1)
                [note] : string {3-11.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency')
        traits : object {3-11.system.traits}
            rarity : string {3-11.system.traits.rarity} (3 different values)
                'uncommon' (x9)
                'unique' (x1)
                'common' (x1)
            size : object {3-11.system.traits.size}
                value : string {3-11.system.traits.size.value} (2 different values)
                    'med' (x10)
                    'sm' (x1)
            value : array<string> {3-11.system.traits.value}
                Length: min=2 max=4
                Value type: string {3-11.system.traits.value.[]} (8 different values)
                    'evil' (x6)
                    'human' (x6)
                    'humanoid' (x6)
                    'chaotic' (x4)
                    'magical' (x4)
                    'trap' (x4)
                    'earth' (x1)
                    'elemental' (x1)
        [creatureType] : string {3-11.system.creatureType} (same value: '')
        [statusEffects] : array<> {3-11.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {3-11.type} (2 different values)
        'npc' (x7)
        'hazard' (x4)
    [prototypeToken] : object {3-11.prototypeToken}
        name : string {3-11.prototypeToken.name} (same value: 'Living Landslide')