6-01
Different values: 7
=====================================
object {6-01}
    _id : string {6-01._id} (all different values)
    folder : string {6-01.folder} (same value: 'oZg7KHxbc9wDmrPO')
    img : string {6-01.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x5)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {6-01.items}
        Length: min=1 max=20
        Value type: object {6-01.items.[]}
            _id : string {6-01.items.[]._id} (40 different values)
            img : string {6-01.items.[].img} (23 different values)
            name : string {6-01.items.[].name} (35 different values)
            sort : integer {6-01.items.[].sort} (21 different values)
            system : object {6-01.items.[].system}
                [acBonus] : integer {6-01.items.[].system.acBonus} (same value: 1)
                [actionType] : object {6-01.items.[].system.actionType}
                    value : string {6-01.items.[].system.actionType.value} (3 different values)
                        'passive' (x8)
                        'reaction' (x3)
                        'action' (x1)
                [actions] : object {6-01.items.[].system.actions}
                    [value] : integer {6-01.items.[].system.actions.value} (same value: 2)
                [area] : empty
                [attackEffects] : object {6-01.items.[].system.attackEffects}
                    value : array<string> {6-01.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {6-01.items.[].system.attackEffects.value.[]} (2 different values)
                            'homunculus-poison' (x1)
                            'rasping-cicada-poison' (x1)
                [autoHeightenLevel] : object {6-01.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {6-01.items.[].system.baseItem} (3 different values)
                    'dagger' (x3)
                    'composite-shortbow' (x1)
                    'leather-armor' (x1)
                [bonus] : object {6-01.items.[].system.bonus}
                    value : integer {6-01.items.[].system.bonus.value} (4 different values)
                        0 (x4)
                        6 (x4)
                        9 (x4)
                        7 (x2)
                [bonusDamage] : object {6-01.items.[].system.bonusDamage}
                    value : integer {6-01.items.[].system.bonusDamage.value} (same value: 0)
                [cost] : object {6-01.items.[].system.cost}
                    value : string {6-01.items.[].system.cost.value} (same value: '')
                [damageRolls] : object {6-01.items.[].system.damageRolls}
                    [0] : object {6-01.items.[].system.damageRolls.0}
                        damage : string {6-01.items.[].system.damageRolls.0.damage} (same value: '1d8+3')
                        damageType : string {6-01.items.[].system.damageRolls.0.damageType} (same value: 'piercing')
                    0FfSbNeUIaRIuJbc : object {6-01.items.[].system.damageRolls.0FfSbNeUIaRIuJbc}
                        damage : string {6-01.items.[].system.damageRolls.0FfSbNeUIaRIuJbc.damage} (same value: '1d6+1')
                        damageType : string {6-01.items.[].system.damageRolls.0FfSbNeUIaRIuJbc.damageType} (same value: 'bludgeoning')
                    [49yt97hqjo70bke63nxy] : object {6-01.items.[].system.damageRolls.49yt97hqjo70bke63nxy}
                        damage : string {6-01.items.[].system.damageRolls.49yt97hqjo70bke63nxy.damage} (same value: '1d4')
                        damageType : string {6-01.items.[].system.damageRolls.49yt97hqjo70bke63nxy.damageType} (same value: 'piercing')
                    [5Azt6neQDtngtgXr] : object {6-01.items.[].system.damageRolls.5Azt6neQDtngtgXr}
                        damage : string {6-01.items.[].system.damageRolls.5Azt6neQDtngtgXr.damage} (same value: '1d6+1')
                        damageType : string {6-01.items.[].system.damageRolls.5Azt6neQDtngtgXr.damageType} (same value: 'piercing')
                    [6P2qyhEdjziqBkmJ] : object {6-01.items.[].system.damageRolls.6P2qyhEdjziqBkmJ}
                        damage : string {6-01.items.[].system.damageRolls.6P2qyhEdjziqBkmJ.damage} (2 different values)
                            '1d4+2' (x1)
                            '2d4+2' (x1)
                        damageType : string {6-01.items.[].system.damageRolls.6P2qyhEdjziqBkmJ.damageType} (same value: 'piercing')
                    [Zb5LtdW0wJOroj8d] : object {6-01.items.[].system.damageRolls.Zb5LtdW0wJOroj8d}
                        damage : string {6-01.items.[].system.damageRolls.Zb5LtdW0wJOroj8d.damage} (2 different values)
                            '1d4+2' (x1)
                            '2d4+2' (x1)
                        damageType : string {6-01.items.[].system.damageRolls.Zb5LtdW0wJOroj8d.damageType} (same value: 'piercing')
                    [Zm2LQXzSNJVdhLsZ] : object {6-01.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ}
                        damage : string {6-01.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ.damage} (same value: '1d4+2')
                        damageType : string {6-01.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ.damageType} (same value: 'piercing')
                    [idelfdOFjrIDbiah] : object {6-01.items.[].system.damageRolls.idelfdOFjrIDbiah}
                        damage : string {6-01.items.[].system.damageRolls.idelfdOFjrIDbiah.damage} (same value: '1d4+2')
                        damageType : string {6-01.items.[].system.damageRolls.idelfdOFjrIDbiah.damageType} (same value: 'piercing')
                description : object {6-01.items.[].system.description}
                    value : string {6-01.items.[].system.description.value} (30 different values)
                [bulk] : object {6-01.items.[].system.bulk}
                    value : mixed
                        integer {6-01.items.[].system.bulk.value} (same value: 1)
                        float {6-01.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {6-01.items.[].system.category} (8 different values)
                    'offensive' (x9)
                    'simple' (x3)
                    'interaction' (x2)
                    'scroll' (x2)
                    'martial' (x1)
                    'light' (x1)
                    'ammo' (x1)
                    'defensive' (x1)
                [checkPenalty] : integer {6-01.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [counteraction] : boolean {6-01.items.[].system.counteraction} (same value: False)
                [damage] : object {6-01.items.[].system.damage}
                    [0] : object {6-01.items.[].system.damage.0}
                        applyMod : boolean {6-01.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : string {6-01.items.[].system.damage.0.category} (same value: 'persistent')
                        formula : string {6-01.items.[].system.damage.0.formula} (3 different values)
                            '1d6' (x2)
                            '2d4' (x2)
                            '2d6' (x1)
                        kinds : array<string> {6-01.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {6-01.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {6-01.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {6-01.items.[].system.damage.0.type} (3 different values)
                            'mental' (x2)
                            'void' (x2)
                            'bleed' (x1)
                    [damageType] : string {6-01.items.[].system.damage.damageType} (same value: 'piercing')
                    [dice] : integer {6-01.items.[].system.damage.dice} (same value: 1)
                    [die] : string {6-01.items.[].system.damage.die} (2 different values)
                        'd4' (x3)
                        'd6' (x1)
                [defense] : object {6-01.items.[].system.defense}
                    save : object {6-01.items.[].system.defense.save}
                        basic : boolean {6-01.items.[].system.defense.save.basic} (2 different values)
                            False (x5)
                            True (x4)
                        statistic : string {6-01.items.[].system.defense.save.statistic} (2 different values)
                            'will' (x7)
                            'fortitude' (x2)
                [dexCap] : integer {6-01.items.[].system.dexCap} (same value: 4)
                [duration] : object {6-01.items.[].system.duration}
                    sustained : boolean {6-01.items.[].system.duration.sustained} (2 different values)
                        False (x19)
                        True (x4)
                    value : string {6-01.items.[].system.duration.value} (all different values)
                [equipped] : object {6-01.items.[].system.equipped}
                    carryType : string {6-01.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {6-01.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [group] : string {6-01.items.[].system.group} (3 different values)
                    'knife' (x3)
                    'bow' (x1)
                    'leather' (x1)
                [hardness] : integer {6-01.items.[].system.hardness} (same value: 0)
                [heightening] : object {6-01.items.[].system.heightening}
                    [levels] : object {6-01.items.[].system.heightening.levels}
                        [3] : object {6-01.items.[].system.heightening.levels.3}
                            target : object {6-01.items.[].system.heightening.levels.3.target}
                                value : string {6-01.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                        [5] : object {6-01.items.[].system.heightening.levels.5}
                            target : object {6-01.items.[].system.heightening.levels.5.target}
                                value : string {6-01.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                    type : string {6-01.items.[].system.heightening.type} (2 different values)
                        'interval' (x5)
                        'fixed' (x4)
                    [damage] : object {6-01.items.[].system.heightening.damage}
                        0 : string {6-01.items.[].system.heightening.damage.0} (3 different values)
                            '1d6' (x2)
                            '1d4' (x2)
                            '2d6' (x1)
                    [interval] : integer {6-01.items.[].system.heightening.interval} (2 different values)
                        2 (x3)
                        1 (x2)
                [hp] : object {6-01.items.[].system.hp}
                    max : integer {6-01.items.[].system.hp.max} (same value: 0)
                    value : integer {6-01.items.[].system.hp.value} (same value: 0)
                [level] : object {6-01.items.[].system.level}
                    value : integer {6-01.items.[].system.level.value} (5 different values)
                        1 (x21)
                        0 (x6)
                        2 (x2)
                        3 (x1)
                        5 (x1)
                [location] : object {6-01.items.[].system.location}
                    [value] : string {6-01.items.[].system.location.value} (2 different values)
                        'nqa0wqmYHvB4mlV3' (x16)
                        'VzMMpcZjYFQLM62w' (x5)
                [material] : object {6-01.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [prepared] : object {6-01.items.[].system.prepared}
                    [flexible] : boolean {6-01.items.[].system.prepared.flexible} (same value: False)
                    value : string {6-01.items.[].system.prepared.value} (2 different values)
                        'prepared' (x2)
                        'focus' (x2)
                [price] : object {6-01.items.[].system.price}
                    [per] : integer {6-01.items.[].system.price.per} (same value: 10)
                    value : object {6-01.items.[].system.price.value}
                        [gp] : integer {6-01.items.[].system.price.value.gp} (4 different values)
                            14 (x1)
                            2 (x1)
                            12 (x1)
                            30 (x1)
                        [sp] : integer {6-01.items.[].system.price.value.sp} (2 different values)
                            2 (x3)
                            1 (x1)
                publication : object {6-01.items.[].system.publication}
                    license : string {6-01.items.[].system.publication.license} (2 different values)
                        'ORC' (x34)
                        'OGL' (x23)
                    remaster : boolean {6-01.items.[].system.publication.remaster} (2 different values)
                        True (x34)
                        False (x23)
                    title : string {6-01.items.[].system.publication.title} (6 different values)
                        'Pathfinder Player Core' (x27)
                        '' (x24)
                        'Pathfinder Monster Core' (x2)
                        'Pathfinder GM Core' (x2)
                        'Pathfinder Core Rulebook' (x1)
                        'Pathfinder Bestiary' (x1)
                [quantity] : integer {6-01.items.[].system.quantity} (3 different values)
                    1 (x6)
                    5 (x1)
                    30 (x1)
                [range] : mixed
                    integer {6-01.items.[].system.range} (same value: 60)
                    object {6-01.items.[].system.range}
                        value : string {6-01.items.[].system.range.value} (4 different values)
                            '30 feet' (x12)
                            '' (x5)
                            '60 feet' (x4)
                            '10 feet' (x2)
                [requirements] : string {6-01.items.[].system.requirements} (2 different values)
                    '' (x22)
                    'You can bleed' (x1)
                [ritual] : object {6-01.items.[].system.ritual}
                    primary : object {6-01.items.[].system.ritual.primary}
                        check : string {6-01.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
                    secondary : object {6-01.items.[].system.ritual.secondary}
                        casters : integer {6-01.items.[].system.ritual.secondary.casters} (same value: 0)
                        checks : string {6-01.items.[].system.ritual.secondary.checks} (same value: '')
                rules : ignored (Foundry rules object) {6-01.items.[].system.rules}
                [proficiency] : object {6-01.items.[].system.proficiency}
                    value : integer {6-01.items.[].system.proficiency.value} (same value: 1)
                [reload] : object {6-01.items.[].system.reload}
                    value : string {6-01.items.[].system.reload.value} (2 different values)
                        '-' (x3)
                        '0' (x1)
                [runes] : object {6-01.items.[].system.runes}
                    potency : integer {6-01.items.[].system.runes.potency} (same value: 0)
                    property : array<> {6-01.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {6-01.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {6-01.items.[].system.runes.striking} (same value: 0)
                [size] : string {6-01.items.[].system.size} (same value: 'med')
                [speedPenalty] : integer {6-01.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {6-01.items.[].system.spelldc}
                    dc : integer {6-01.items.[].system.spelldc.dc} (2 different values)
                        18 (x2)
                        21 (x2)
                    value : integer {6-01.items.[].system.spelldc.value} (2 different values)
                        10 (x2)
                        13 (x2)
                [splashDamage] : object {6-01.items.[].system.splashDamage}
                    value : integer {6-01.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {6-01.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {6-01.items.[].system.strength} (same value: 0)
                [tradition] : object {6-01.items.[].system.tradition}
                    value : string {6-01.items.[].system.tradition.value} (same value: 'divine')
                traits : object {6-01.items.[].system.traits}
                    [rarity] : string {6-01.items.[].system.traits.rarity} (2 different values)
                        'common' (x28)
                        'uncommon' (x7)
                    [traditions] : array<string> {6-01.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {6-01.items.[].system.traits.traditions.[]} (4 different values)
                            'divine' (x16)
                            'arcane' (x13)
                            'occult' (x13)
                            'primal' (x6)
                    [value] : array<string> {6-01.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {6-01.items.[].system.traits.value.[]} (34 different values)
                [slots] : object {6-01.items.[].system.slots}
                    [slot0] : object {6-01.items.[].system.slots.slot0}
                        max : integer {6-01.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {6-01.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {6-01.items.[].system.slots.slot0.prepared.[]}
                                id : string {6-01.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    'T5saQZNGZWEJTldc' (x2)
                                    'k7Y7yBP4Nu9HWQsI' (x2)
                                    'bBWzYEobJXRg62l5' (x2)
                                    'vjXIaSTLEx9HilP5' (x2)
                                    'mct4gkzloEtgoDeY' (x2)
                    [slot1] : object {6-01.items.[].system.slots.slot1}
                        max : integer {6-01.items.[].system.slots.slot1.max} (same value: 2)
                        prepared : array<object> {6-01.items.[].system.slots.slot1.prepared}
                            Length: min=2 max=2
                            Value type: object {6-01.items.[].system.slots.slot1.prepared.[]}
                                id : string {6-01.items.[].system.slots.slot1.prepared.[].id} (2 different values)
                                    'WCQoaeiLAukOxe1R' (x2)
                                    'zhbt13ymYgFgFKbd' (x2)
                    [slot2] : object {6-01.items.[].system.slots.slot2}
                        max : integer {6-01.items.[].system.slots.slot2.max} (same value: 2)
                        prepared : array<object> {6-01.items.[].system.slots.slot2.prepared}
                            Length: min=2 max=2
                            Value type: object {6-01.items.[].system.slots.slot2.prepared.[]}
                                id : string {6-01.items.[].system.slots.slot2.prepared.[].id} (2 different values)
                                    '4BfvQ0cCdPLOKiEj' (x1)
                                    'RX1wBQsXdZfPkWW0' (x1)
                [slug] : string {6-01.items.[].system.slug} (22 different values)
                [spell] : object {6-01.items.[].system.spell}
                    _id : string {6-01.items.[].system.spell._id} (2 different values)
                        'e3hmRs3cSNHceJDO' (x1)
                        'DRWdzCpLgzgglCIF' (x1)
                    flags : object {6-01.items.[].system.spell.flags}
                        core : object {6-01.items.[].system.spell.flags.core}
                            sourceId : string {6-01.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.9HpwDN4MYQJnW0LG')
                    img : string {6-01.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/dispel-magic.webp')
                    name : string {6-01.items.[].system.spell.name} (same value: 'Dispel Magic')
                    sort : integer {6-01.items.[].system.spell.sort} (same value: 0)
                    system : object {6-01.items.[].system.spell.system}
                        [area] : empty
                        cost : object {6-01.items.[].system.spell.system.cost}
                            value : string {6-01.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {6-01.items.[].system.spell.system.counteraction} (same value: True)
                        damage : object {6-01.items.[].system.spell.system.damage}
                        description : object {6-01.items.[].system.spell.system.description}
                            value : string {6-01.items.[].system.spell.system.description.value} (same value: '<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn\'t change the item\'s non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>')
                        duration : object {6-01.items.[].system.spell.system.duration}
                            sustained : boolean {6-01.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {6-01.items.[].system.spell.system.duration.value} (same value: '')
                        level : object {6-01.items.[].system.spell.system.level}
                            value : integer {6-01.items.[].system.spell.system.level.value} (same value: 2)
                        location : object {6-01.items.[].system.spell.system.location}
                            heightenedLevel : integer {6-01.items.[].system.spell.system.location.heightenedLevel} (2 different values)
                                2 (x1)
                                3 (x1)
                            [value] : empty
                        publication : object {6-01.items.[].system.spell.system.publication}
                            license : string {6-01.items.[].system.spell.system.publication.license} (same value: 'ORC')
                            remaster : boolean {6-01.items.[].system.spell.system.publication.remaster} (same value: True)
                            title : string {6-01.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Player Core')
                        range : object {6-01.items.[].system.spell.system.range}
                            value : string {6-01.items.[].system.spell.system.range.value} (same value: '120 feet')
                        requirements : string {6-01.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {6-01.items.[].system.spell.system.rules}
                        slug : string {6-01.items.[].system.spell.system.slug} (same value: 'dispel-magic')
                        target : object {6-01.items.[].system.spell.system.target}
                            value : string {6-01.items.[].system.spell.system.target.value} (same value: '1 spell effect or unattended magic item')
                        time : object {6-01.items.[].system.spell.system.time}
                            value : string {6-01.items.[].system.spell.system.time.value} (same value: '2')
                        [defense] : empty
                        traits : object {6-01.items.[].system.spell.system.traits}
                            rarity : string {6-01.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {6-01.items.[].system.spell.system.traits.traditions}
                                Length: min=4 max=4
                                Value type: string {6-01.items.[].system.spell.system.traits.traditions.[]} (4 different values)
                                    'arcane' (x2)
                                    'divine' (x2)
                                    'occult' (x2)
                                    'primal' (x2)
                            value : array<string> {6-01.items.[].system.spell.system.traits.value}
                                Length: min=2 max=2
                                Value type: string {6-01.items.[].system.spell.system.traits.value.[]} (2 different values)
                                    'concentrate' (x2)
                                    'manipulate' (x2)
                    type : string {6-01.items.[].system.spell.type} (same value: 'spell')
                [target] : object {6-01.items.[].system.target}
                    value : string {6-01.items.[].system.target.value} (all different values)
                [time] : object {6-01.items.[].system.time}
                    value : string {6-01.items.[].system.time.value} (5 different values)
                        '2' (x13)
                        '1' (x4)
                        'reaction' (x3)
                        '1 day' (x2)
                        'free' (x1)
                [usage] : object {6-01.items.[].system.usage}
                    [canBeAmmo] : boolean {6-01.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {6-01.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x6)
                        'held-in-one-plus-hands' (x1)
                [uses] : object {6-01.items.[].system.uses}
                    autoDestroy : boolean {6-01.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {6-01.items.[].system.uses.max} (same value: 1)
                    value : integer {6-01.items.[].system.uses.value} (same value: 1)
            type : string {6-01.items.[].type} (all different values)
            [_stats] : object {6-01.items.[]._stats}
                compendiumSource : string {6-01.items.[]._stats.compendiumSource} (21 different values)
            [flags] : object {6-01.items.[].flags}
                pf2e : object {6-01.items.[].flags.pf2e}
                    linkedWeapon : string {6-01.items.[].flags.pf2e.linkedWeapon} (3 different values)
                        'a7fo6Ysl5YQf5z6c' (x4)
                        'FYDoVX41hxwE058t' (x2)
                        'VGMy5lzeSKLhNlWa' (x1)
    name : string {6-01.name} (all different values)
    [prototypeToken] : object {6-01.prototypeToken}
        name : string {6-01.prototypeToken.name} (2 different values)
            'Crushing Crowd' (x2)
            'Norvix' (x2)
    system : object {6-01.system}
        abilities : object {6-01.system.abilities}
            cha : object {6-01.system.abilities.cha}
                mod : integer {6-01.system.abilities.cha.mod} (3 different values)
                    3 (x2)
                    2 (x2)
                    -2 (x1)
            con : object {6-01.system.abilities.con}
                mod : integer {6-01.system.abilities.con.mod} (2 different values)
                    0 (x4)
                    5 (x1)
            dex : object {6-01.system.abilities.dex}
                mod : integer {6-01.system.abilities.dex.mod} (4 different values)
                    2 (x2)
                    3 (x1)
                    1 (x1)
                    4 (x1)
            int : object {6-01.system.abilities.int}
                mod : integer {6-01.system.abilities.int.mod} (4 different values)
                    0 (x2)
                    4 (x1)
                    5 (x1)
                    -5 (x1)
            str : object {6-01.system.abilities.str}
                mod : integer {6-01.system.abilities.str.mod} (3 different values)
                    2 (x2)
                    0 (x2)
                    -1 (x1)
            wis : object {6-01.system.abilities.wis}
                mod : integer {6-01.system.abilities.wis.mod} (3 different values)
                    1 (x2)
                    2 (x2)
                    3 (x1)
        attributes : object {6-01.system.attributes}
            ac : object {6-01.system.attributes.ac}
                details : string {6-01.system.attributes.ac.details} (same value: '')
                value : integer {6-01.system.attributes.ac.value} (5 different values)
                    15 (x2)
                    18 (x2)
                    19 (x1)
                    16 (x1)
                    14 (x1)
            [emitsSound] : string {6-01.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {6-01.system.attributes.hardness} (same value: 0)
            hp : object {6-01.system.attributes.hp}
                details : string {6-01.system.attributes.hp.details} (same value: '')
                max : integer {6-01.system.attributes.hp.max} (6 different values)
                    45 (x2)
                    30 (x1)
                    27 (x1)
                    15 (x1)
                    25 (x1)
                    16 (x1)
                temp : integer {6-01.system.attributes.hp.temp} (same value: 0)
                value : integer {6-01.system.attributes.hp.value} (6 different values)
                    45 (x2)
                    30 (x1)
                    27 (x1)
                    15 (x1)
                    25 (x1)
                    16 (x1)
            [adjustment] : empty
            allSaves : object {6-01.system.attributes.allSaves}
                value : string {6-01.system.attributes.allSaves.value} (same value: '')
            [immunities] : array<object> {6-01.system.attributes.immunities}
                Length: min=0 max=1
                Value type: object {6-01.system.attributes.immunities.[]}
                    exceptions : array<> {6-01.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {6-01.system.attributes.immunities.[].type} (same value: 'poison')
            speed : object {6-01.system.attributes.speed}
                otherSpeeds : array<object> {6-01.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {6-01.system.attributes.speed.otherSpeeds.[]}
                        type : string {6-01.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {6-01.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            40 (x1)
                            30 (x1)
                value : integer {6-01.system.attributes.speed.value} (2 different values)
                    25 (x3)
                    15 (x2)
            [stealth] : object {6-01.system.attributes.stealth}
                details : string {6-01.system.attributes.stealth.details} (same value: '')
                value : integer {6-01.system.attributes.stealth.value} (2 different values)
                    8 (x1)
                    11 (x1)
        details : object {6-01.system.details}
            blurb : string {6-01.system.details.blurb} (4 different values)
                'Male human witch' (x2)
                'Variant homunculus' (x1)
                '' (x1)
                'Variant crying cicada' (x1)
            [description] : string {6-01.system.details.description} (same value: '<p>The crowd rushes forward, risking a stampede as everyone tries to fnd a safe exit.</p>')
            [disable] : string {6-01.system.details.disable} (2 different values)
                '<p>@Check[diplomacy|dc:15] to calm the crowd, or @Check[intimidation|dc:18] or @Check[society|dc:18] to control the crowd\'s behavior</p>' (x1)
                '<p>@Check[diplomacy|dc:18] to calm the crowd, or @Check[intimidation|dc:21] or @Check[society|dc:21] to control the crowd\'s behavior</p>' (x1)
            [isComplex] : boolean {6-01.system.details.isComplex} (same value: True)
            languages : object {6-01.system.details.languages}
                details : string {6-01.system.details.languages.details} (2 different values)
                    '' (x4)
                    '(Can\'t Speak Any Language), Master Link' (x1)
                value : array<string> {6-01.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {6-01.system.details.languages.value.[]} (4 different values)
                        'common' (x4)
                        'elven' (x3)
                        'chthonian' (x2)
                        'hallit' (x2)
            level : object {6-01.system.details.level}
                value : integer {6-01.system.details.level.value} (4 different values)
                    2 (x2)
                    4 (x2)
                    1 (x2)
                    0 (x1)
            privateNotes : string {6-01.system.details.privateNotes} (same value: '')
            publicNotes : string {6-01.system.details.publicNotes} (3 different values)
            publication : object {6-01.system.details.publication}
                license : string {6-01.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {6-01.system.details.publication.remaster} (same value: True)
                title : string {6-01.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-01: Intro to the Year of Immortal Influence')
            [reset] : string {6-01.system.details.reset} (same value: '')
            [routine] : string {6-01.system.details.routine} (2 different values)
                '<p>(1 action) On its initiative, the crowd moves 5 feet toward the exit in area <strong>A1</strong>, then crushes any creature in a @Template[emanation|distance:10], dealing @Damage[(2d6+2)[bludgeoning]] damage. All targets must attempt a @Check[reflex|dc:18|basic] save.</p><p><strong>Failure</strong> The target takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Prone].</p><p><strong>Critical Failure</strong> The target takes double damage, becomes prone, and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} for 1 round.</p>' (x1)
                '<p>(1 action) On its initiative, the crowd moves 5 feet toward the exit in area <strong>A1</strong>, then crushes any creature in a @Template[emanation|distance:10], dealing @Damage[(4d6)[bludgeoning]] damage. All targets must attempt a @Check[reflex|dc:21|basic] save.</p><p><strong>Failure</strong> The target takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Prone].</p><p><strong>Critical Failure</strong> The target takes double damage, becomes prone, and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} for 1 round.</p>' (x1)
        initiative : object {6-01.system.initiative}
            statistic : string {6-01.system.initiative.statistic} (same value: 'perception')
        perception : object {6-01.system.perception}
            details : string {6-01.system.perception.details} (same value: '')
            mod : integer {6-01.system.perception.mod} (4 different values)
                5 (x2)
                9 (x1)
                8 (x1)
                7 (x1)
            senses : array<object> {6-01.system.perception.senses}
                Length: min=0 max=1
                Value type: object {6-01.system.perception.senses.[]}
                    type : string {6-01.system.perception.senses.[].type} (same value: 'darkvision')
        resources : object {6-01.system.resources}
            [focus] : object {6-01.system.resources.focus}
                max : integer {6-01.system.resources.focus.max} (2 different values)
                    1 (x1)
                    2 (x1)
                value : integer {6-01.system.resources.focus.value} (2 different values)
                    1 (x1)
                    2 (x1)
        saves : object {6-01.system.saves}
            fortitude : object {6-01.system.saves.fortitude}
                saveDetail : string {6-01.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {6-01.system.saves.fortitude.value} (5 different values)
                    5 (x2)
                    8 (x2)
                    4 (x1)
                    3 (x1)
                    6 (x1)
            reflex : object {6-01.system.saves.reflex}
                saveDetail : string {6-01.system.saves.reflex.saveDetail} (same value: '')
                value : integer {6-01.system.saves.reflex.value} (4 different values)
                    9 (x3)
                    11 (x2)
                    14 (x1)
                    8 (x1)
            will : object {6-01.system.saves.will}
                saveDetail : string {6-01.system.saves.will.saveDetail} (same value: '')
                value : integer {6-01.system.saves.will.value} (6 different values)
                    0 (x2)
                    5 (x1)
                    6 (x1)
                    11 (x1)
                    14 (x1)
                    3 (x1)
        skills : object {6-01.system.skills}
            [acrobatics] : object {6-01.system.skills.acrobatics}
                base : integer {6-01.system.skills.acrobatics.base} (same value: 7)
                special : array<> {6-01.system.skills.acrobatics.special}
                    Length: min=0 max=0
                    Value type: empty
            deception : object {6-01.system.skills.deception}
                base : integer {6-01.system.skills.deception.base} (3 different values)
                    7 (x2)
                    6 (x1)
                    10 (x1)
                special : array<> {6-01.system.skills.deception.special}
                    Length: min=0 max=0
                    Value type: empty
            [diplomacy] : object {6-01.system.skills.diplomacy}
                base : integer {6-01.system.skills.diplomacy.base} (same value: 6)
            [intimidation] : object {6-01.system.skills.intimidation}
                base : integer {6-01.system.skills.intimidation.base} (2 different values)
                    7 (x1)
                    10 (x1)
            [medicine] : object {6-01.system.skills.medicine}
                base : integer {6-01.system.skills.medicine.base} (2 different values)
                    5 (x1)
                    7 (x1)
            [religion] : object {6-01.system.skills.religion}
                base : integer {6-01.system.skills.religion.base} (2 different values)
                    8 (x1)
                    12 (x1)
            [stealth] : object {6-01.system.skills.stealth}
                base : integer {6-01.system.skills.stealth.base} (3 different values)
                    7 (x1)
                    5 (x1)
                    6 (x1)
                [special] : array<> {6-01.system.skills.stealth.special}
                    Length: min=0 max=0
                    Value type: empty
            survival : object {6-01.system.skills.survival}
                base : integer {6-01.system.skills.survival.base} (same value: 4)
                special : array<> {6-01.system.skills.survival.special}
                    Length: min=0 max=0
                    Value type: empty
            [thievery] : object {6-01.system.skills.thievery}
                base : integer {6-01.system.skills.thievery.base} (same value: 5)
        [statusEffects] : array<> {6-01.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {6-01.system.traits}
            rarity : string {6-01.system.traits.rarity} (3 different values)
                'unique' (x3)
                'common' (x2)
                'uncommon' (x2)
            size : object {6-01.system.traits.size}
                value : string {6-01.system.traits.size.value} (3 different values)
                    'med' (x5)
                    'tiny' (x1)
                    'sm' (x1)
            value : array<string> {6-01.system.traits.value}
                Length: min=1 max=5
                Value type: string {6-01.system.traits.value.[]} (8 different values)
                    'human' (x3)
                    'humanoid' (x3)
                    'environmental' (x2)
                    'construct' (x1)
                    'aiuvarin' (x1)
                    'elf' (x1)
                    'unholy' (x1)
                    'animal' (x1)
    type : string {6-01.type} (2 different values)
        'npc' (x5)
        'hazard' (x2)