6-04
Different values: 11
=====================================
object {6-04}
    _id : string {6-04._id} (all different values)
    folder : string {6-04.folder} (same value: 'NuVHwxcvn8Ax0ot0')
    img : string {6-04.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x7)
        'systems/pf2e/icons/default-icons/hazard.svg' (x4)
    items : array<object> {6-04.items}
        Length: min=1 max=12
        Value type: object {6-04.items.[]}
            _id : string {6-04.items.[]._id} (41 different values)
            img : string {6-04.items.[].img} (12 different values)
            name : string {6-04.items.[].name} (32 different values)
            sort : integer {6-04.items.[].sort} (13 different values)
            system : object {6-04.items.[].system}
                [attackEffects] : object {6-04.items.[].system.attackEffects}
                    value : array<string> {6-04.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {6-04.items.[].system.attackEffects.value.[]} (2 different values)
                            'grab' (x4)
                            'moldy-meat' (x2)
                [bonus] : object {6-04.items.[].system.bonus}
                    value : integer {6-04.items.[].system.bonus.value} (6 different values)
                        8 (x4)
                        10 (x2)
                        17 (x2)
                        14 (x2)
                        15 (x2)
                        11 (x2)
                [damageRolls] : object {6-04.items.[].system.damageRolls}
                    [32s2Abv6amH9qL7O] : object {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O}
                        damage : string {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O.damage} (2 different values)
                            '2d4+10' (x1)
                            '2d4+7' (x1)
                        damageType : string {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O.damageType} (same value: 'piercing')
                    [5gyt9361vlgk0oa54i93] : object {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93}
                        damage : string {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (2 different values)
                            '1d4+1' (x1)
                            '1d8+3' (x1)
                        damageType : string {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: 'slashing')
                    [6j9m9maszhvs1yn7ucuq] : object {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq}
                        damage : string {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damage} (2 different values)
                            '1d10+3' (x1)
                            '1d6+2' (x1)
                        damageType : string {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damageType} (same value: 'slashing')
                    [UR4k9iuPBl7lt4LH] : object {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH}
                        damage : string {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH.damage} (2 different values)
                            '2d4+10' (x1)
                            '2d4+7' (x1)
                        damageType : string {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH.damageType} (same value: 'piercing')
                    [h93snjqhv0gmnq3yitdy] : object {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy}
                        damage : string {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (same value: '2d8+9')
                        damageType : string {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: 'bludgeoning')
                    [p36zyj2o94q5m2av6t6a] : object {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a}
                        damage : string {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (2 different values)
                            '1d6+1' (x1)
                            '1d8+3' (x1)
                        damageType : string {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: 'piercing')
                    [qxw1q3m9vgbanw3w7dlp] : object {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp}
                        damage : string {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damage} (2 different values)
                            '2d8+3' (x1)
                            '1d8+2' (x1)
                        damageType : string {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damageType} (same value: 'piercing')
                    [zng6jp2eorphiyyhpzd0] : object {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0}
                        damage : string {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (same value: '2d6+7')
                        damageType : string {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: 'bludgeoning')
                description : object {6-04.items.[].system.description}
                    value : string {6-04.items.[].system.description.value} (28 different values)
                [actionType] : object {6-04.items.[].system.actionType}
                    value : string {6-04.items.[].system.actionType.value} (3 different values)
                        'passive' (x18)
                        'action' (x12)
                        'reaction' (x4)
                [actions] : object {6-04.items.[].system.actions}
                    [value] : integer {6-04.items.[].system.actions.value} (2 different values)
                        1 (x9)
                        2 (x3)
                [area] : empty
                [autoHeightenLevel] : object {6-04.items.[].system.autoHeightenLevel}
                    [value] : empty
                [category] : string {6-04.items.[].system.category} (3 different values)
                    'offensive' (x20)
                    'defensive' (x11)
                    'interaction' (x3)
                [cost] : object {6-04.items.[].system.cost}
                    value : string {6-04.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {6-04.items.[].system.counteraction} (same value: False)
                [damage] : object {6-04.items.[].system.damage}
                    [0] : object {6-04.items.[].system.damage.0}
                        applyMod : boolean {6-04.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : string {6-04.items.[].system.damage.0.category} (same value: 'persistent')
                        formula : string {6-04.items.[].system.damage.0.formula} (2 different values)
                            '2d6' (x4)
                            '2d4' (x2)
                        kinds : array<string> {6-04.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {6-04.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {6-04.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {6-04.items.[].system.damage.0.type} (3 different values)
                            'bleed' (x2)
                            'untyped' (x2)
                            'void' (x2)
                [defense] : object {6-04.items.[].system.defense}
                    save : object {6-04.items.[].system.defense.save}
                        basic : boolean {6-04.items.[].system.defense.save.basic} (2 different values)
                            False (x2)
                            True (x2)
                        statistic : string {6-04.items.[].system.defense.save.statistic} (2 different values)
                            'will' (x2)
                            'fortitude' (x2)
                [duration] : object {6-04.items.[].system.duration}
                    [sustained] : boolean {6-04.items.[].system.duration.sustained} (2 different values)
                        False (x8)
                        True (x2)
                    value : mixed
                        string {6-04.items.[].system.duration.value} (2 different values)
                            '' (x8)
                            'varies' (x2)
                        integer {6-04.items.[].system.duration.value} (same value: 0)
                    [expiry] : empty
                    unit : string {6-04.items.[].system.duration.unit} (same value: 'unlimited')
                [group] : empty
                [heightening] : object {6-04.items.[].system.heightening}
                    damage : object {6-04.items.[].system.heightening.damage}
                        0 : string {6-04.items.[].system.heightening.damage.0} (3 different values)
                            '2d6' (x2)
                            '1d6' (x2)
                            '1d4' (x2)
                    interval : integer {6-04.items.[].system.heightening.interval} (2 different values)
                        1 (x4)
                        2 (x2)
                    type : string {6-04.items.[].system.heightening.type} (same value: 'interval')
                [level] : object {6-04.items.[].system.level}
                    value : integer {6-04.items.[].system.level.value} (2 different values)
                        1 (x6)
                        2 (x4)
                [location] : object {6-04.items.[].system.location}
                    [heightenedLevel] : integer {6-04.items.[].system.location.heightenedLevel} (same value: 2)
                    value : string {6-04.items.[].system.location.value} (2 different values)
                        'AEQewVYOqlqT2tMJ' (x5)
                        'XKNzNiFYvwz6a8mL' (x5)
                [overrides] : array<> {6-04.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: empty
                [slots] : object {6-04.items.[].system.slots}
                publication : object {6-04.items.[].system.publication}
                    license : string {6-04.items.[].system.publication.license} (2 different values)
                        'ORC' (x43)
                        'OGL' (x18)
                    remaster : boolean {6-04.items.[].system.publication.remaster} (2 different values)
                        True (x43)
                        False (x18)
                    title : string {6-04.items.[].system.publication.title} (3 different values)
                        '' (x34)
                        'Pathfinder Monster Core' (x17)
                        'Pathfinder Player Core' (x10)
                rules : ignored (Foundry rules object) {6-04.items.[].system.rules}
                [overlays] : object {6-04.items.[].system.overlays}
                    2I469pfbYcmFvzOA : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    cUFX7ExSLeoa3vIF : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    zFWsMjoeCnLxqJaV : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {6-04.items.[].system.prepared}
                    value : string {6-04.items.[].system.prepared.value} (same value: 'innate')
                [proficiency] : object {6-04.items.[].system.proficiency}
                    value : integer {6-04.items.[].system.proficiency.value} (same value: 1)
                [range] : object {6-04.items.[].system.range}
                    value : string {6-04.items.[].system.range.value} (3 different values)
                        '30 feet' (x6)
                        '60 feet' (x2)
                        '10 feet' (x2)
                [references] : object {6-04.items.[].system.references}
                    children : array<> {6-04.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: empty
                    immunityFrom : array<> {6-04.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: empty
                    overriddenBy : array<> {6-04.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: empty
                    overrides : array<> {6-04.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: empty
                [requirements] : string {6-04.items.[].system.requirements} (2 different values)
                    '' (x8)
                    'You can bleed' (x2)
                [showSlotlessLevels] : object {6-04.items.[].system.showSlotlessLevels}
                    value : boolean {6-04.items.[].system.showSlotlessLevels.value} (same value: False)
                [slug] : string {6-04.items.[].system.slug} (12 different values)
                [spelldc] : object {6-04.items.[].system.spelldc}
                    dc : integer {6-04.items.[].system.spelldc.dc} (2 different values)
                        25 (x1)
                        23 (x1)
                    value : integer {6-04.items.[].system.spelldc.value} (2 different values)
                        17 (x1)
                        15 (x1)
                [target] : object {6-04.items.[].system.target}
                    value : string {6-04.items.[].system.target.value} (4 different values)
                        '1 creature' (x4)
                        'The triggering creature' (x2)
                        '1 object (cook, lift, or tidy only)' (x2)
                        '1 living creature' (x2)
                [time] : object {6-04.items.[].system.time}
                    value : string {6-04.items.[].system.time.value} (2 different values)
                        '2' (x8)
                        'reaction' (x2)
                [tradition] : object {6-04.items.[].system.tradition}
                    value : string {6-04.items.[].system.tradition.value} (same value: 'occult')
                traits : object {6-04.items.[].system.traits}
                    [rarity] : string {6-04.items.[].system.traits.rarity} (same value: 'common')
                    [traditions] : array<string> {6-04.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {6-04.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x10)
                            'occult' (x10)
                            'divine' (x6)
                            'primal' (x2)
                    [value] : array<string> {6-04.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {6-04.items.[].system.traits.value.[]} (22 different values)
                [value] : object {6-04.items.[].system.value}
                    isValued : boolean {6-04.items.[].system.value.isValued} (same value: True)
                    value : integer {6-04.items.[].system.value.value} (same value: 1)
            type : string {6-04.items.[].type} (5 different values)
                'action' (x34)
                'melee' (x14)
                'spell' (x10)
                'spellcastingEntry' (x2)
                'condition' (x1)
            [_stats] : object {6-04.items.[]._stats}
                compendiumSource : string {6-04.items.[]._stats.compendiumSource} (10 different values)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x4)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH' (x2)
                    'Compendium.pf2e.spells-srd.Item.TaaMEYdZXQXF0Sks' (x2)
                    'Compendium.pf2e.spells-srd.Item.mrDi3v933gsmnw25' (x2)
                    'Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC' (x2)
                    'Compendium.pf2e.spells-srd.Item.60sgbuMWN0268dB7' (x2)
                    'Compendium.pf2e.spells-srd.Item.mAMEt4FFbdqoRnkN' (x2)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc' (x2)
                    'Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3' (x1)
    name : string {6-04.name} (all different values)
    system : object {6-04.system}
        [abilities] : object {6-04.system.abilities}
            cha : object {6-04.system.abilities.cha}
                mod : integer {6-04.system.abilities.cha.mod} (3 different values)
                    -2 (x3)
                    2 (x2)
                    4 (x2)
            con : object {6-04.system.abilities.con}
                mod : integer {6-04.system.abilities.con.mod} (6 different values)
                    0 (x2)
                    5 (x1)
                    3 (x1)
                    1 (x1)
                    4 (x1)
                    2 (x1)
            dex : object {6-04.system.abilities.dex}
                mod : integer {6-04.system.abilities.dex.mod} (4 different values)
                    4 (x4)
                    1 (x1)
                    2 (x1)
                    -1 (x1)
            int : object {6-04.system.abilities.int}
                mod : integer {6-04.system.abilities.int.mod} (4 different values)
                    -4 (x2)
                    1 (x2)
                    0 (x2)
                    -5 (x1)
            str : object {6-04.system.abilities.str}
                mod : integer {6-04.system.abilities.str.mod} (5 different values)
                    3 (x2)
                    -5 (x2)
                    2 (x1)
                    1 (x1)
                    7 (x1)
            wis : object {6-04.system.abilities.wis}
                mod : integer {6-04.system.abilities.wis.mod} (4 different values)
                    1 (x2)
                    2 (x2)
                    5 (x2)
                    0 (x1)
        attributes : object {6-04.system.attributes}
            ac : object {6-04.system.attributes.ac}
                [details] : string {6-04.system.attributes.ac.details} (same value: '')
                value : integer {6-04.system.attributes.ac.value} (6 different values)
                    0 (x4)
                    17 (x3)
                    18 (x1)
                    24 (x1)
                    21 (x1)
                    19 (x1)
            [adjustment] : empty
            [allSaves] : object {6-04.system.attributes.allSaves}
                value : string {6-04.system.attributes.allSaves.value} (2 different values)
                    '' (x5)
                    '-1 status to all saves vs. death effects' (x2)
            hp : object {6-04.system.attributes.hp}
                details : string {6-04.system.attributes.hp.details} (2 different values)
                    '' (x8)
                    'void healing' (x3)
                max : integer {6-04.system.attributes.hp.max} (8 different values)
                    0 (x4)
                    59 (x1)
                    40 (x1)
                    13 (x1)
                    71 (x1)
                    45 (x1)
                    140 (x1)
                    28 (x1)
                temp : integer {6-04.system.attributes.hp.temp} (same value: 0)
                value : integer {6-04.system.attributes.hp.value} (8 different values)
                    0 (x4)
                    59 (x1)
                    40 (x1)
                    13 (x1)
                    71 (x1)
                    45 (x1)
                    140 (x1)
                    28 (x1)
            [emitsSound] : string {6-04.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {6-04.system.attributes.hardness} (same value: 0)
            [immunities] : array<object> {6-04.system.attributes.immunities}
                Length: min=5 max=6
                Value type: object {6-04.system.attributes.immunities.[]}
                    exceptions : array<> {6-04.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {6-04.system.attributes.immunities.[].type} (7 different values)
                        'disease' (x5)
                        'paralyzed' (x5)
                        'poison' (x5)
                        'bleed' (x5)
                        'death-effects' (x3)
                        'unconscious' (x3)
                        'precision' (x2)
            [resistances] : array<object> {6-04.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {6-04.system.attributes.resistances.[]}
                    doubleVs : array<string> {6-04.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {6-04.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    exceptions : array<string> {6-04.system.attributes.resistances.[].exceptions}
                        Length: min=3 max=3
                        Value type: string {6-04.system.attributes.resistances.[].exceptions.[]} (3 different values)
                            'force' (x2)
                            'ghost-touch' (x2)
                            'spirit' (x2)
                    type : string {6-04.system.attributes.resistances.[].type} (same value: 'all-damage')
                    value : integer {6-04.system.attributes.resistances.[].value} (same value: 3)
            [speed] : object {6-04.system.attributes.speed}
                otherSpeeds : array<object> {6-04.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {6-04.system.attributes.speed.otherSpeeds.[]}
                        type : string {6-04.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'swim' (x2)
                            'fly' (x2)
                        value : integer {6-04.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            20 (x2)
                            25 (x2)
                value : integer {6-04.system.attributes.speed.value} (3 different values)
                    25 (x3)
                    35 (x2)
                    0 (x2)
            [stealth] : object {6-04.system.attributes.stealth}
                details : string {6-04.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {6-04.system.attributes.stealth.value} (3 different values)
                    22 (x2)
                    8 (x1)
                    5 (x1)
            [weaknesses] : array<object> {6-04.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {6-04.system.attributes.weaknesses.[]}
                    type : string {6-04.system.attributes.weaknesses.[].type} (2 different values)
                        'vitality' (x1)
                        'slashing' (x1)
                    value : integer {6-04.system.attributes.weaknesses.[].value} (same value: 10)
        details : object {6-04.system.details}
            [blurb] : string {6-04.system.details.blurb} (4 different values)
                'Variant grizzly bear' (x2)
                'Variant ghoul' (x2)
                'Variant phantom knight' (x2)
                '' (x1)
            [languages] : object {6-04.system.details.languages}
                details : string {6-04.system.details.languages.details} (same value: '')
                value : array<string> {6-04.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {6-04.system.details.languages.value.[]} (2 different values)
                        'common' (x4)
                        'necril' (x2)
            level : object {6-04.system.details.level}
                value : integer {6-04.system.details.level.value} (6 different values)
                    2 (x4)
                    4 (x3)
                    3 (x1)
                    0 (x1)
                    6 (x1)
                    5 (x1)
            [privateNotes] : string {6-04.system.details.privateNotes} (same value: '')
            [publicNotes] : string {6-04.system.details.publicNotes} (4 different values)
            publication : object {6-04.system.details.publication}
                license : string {6-04.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {6-04.system.details.publication.remaster} (same value: True)
                title : string {6-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-04: An Enkindled Carnival')
            [description] : string {6-04.system.details.description} (2 different values)
                '<p>Deceased Puddles residents lash out at living creatures.</p>' (x2)
                '<p>A crowd of carnival goers are spurred to panic by supernatural rain.</p>' (x2)
            [disable] : string {6-04.system.details.disable} (4 different values)
                '<p>@Check[religion|dc:18] (trained) three times to banish the apparitions with prayers, or @Check[occultism|dc:22] (trained) once to commune with the spirits and convince them to pass on</p>' (x1)
                '<p>@Check[religion|dc:15] (trained) three times to banish the apparitions with prayers, or @Check[occultism|dc:18] (trained) once to commune with the spirits and convince them to pass on</p>' (x1)
                '<p>@Check[diplomacy|dc:21] (trained) to calm them down, @Check[intimidation|dc:22] (trained) to cow them, @Check[athletics|dc:24] (trained) to force them back</p>' (x1)
                '<p>@Check[diplomacy|dc:17] (trained) to calm them down, @Check[intimidation|dc:18] (trained) to cow them, @Check[athletics|dc:20] (trained) to force them back</p>' (x1)
            [isComplex] : boolean {6-04.system.details.isComplex} (2 different values)
                True (x2)
                False (x2)
            [reset] : string {6-04.system.details.reset} (2 different values)
                '<p>The haunt re-forms after 1 hour. The haunt becomes disabled and doesn\'t reform 1 minute after the Puddles phantom is slain.</p>' (x2)
                '' (x2)
            [routine] : string {6-04.system.details.routine} (3 different values)
                '' (x2)
                '<p>(1 action) The haunt\'s screams send biting supernatural rain around the area, dealing @Damage[4d6[piercing]] damage to all living creatures within 90 feet (@Check[reflex|dc:21|basic] save). Creatures who fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Blinded] by a red haze for 1 round (or 1 minute on a critical failure).</p>' (x1)
                '<p>(1 action) The haunt\'s screams send biting supernatural rain around the area, dealing @Damage[(2d6+2)[piercing]] damage to all living creatures within 90 feet (@Check[reflex|dc:18|basic] save). Creatures who fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Blinded] by a red haze for 1 round.</p>' (x1)
        [initiative] : object {6-04.system.initiative}
            statistic : string {6-04.system.initiative.statistic} (same value: 'perception')
        [perception] : object {6-04.system.perception}
            details : string {6-04.system.perception.details} (same value: '')
            mod : integer {6-04.system.perception.mod} (6 different values)
                8 (x2)
                10 (x1)
                6 (x1)
                16 (x1)
                13 (x1)
                7 (x1)
            senses : array<object> {6-04.system.perception.senses}
                Length: min=1 max=2
                Value type: object {6-04.system.perception.senses.[]}
                    [acuity] : string {6-04.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {6-04.system.perception.senses.[].range} (same value: 30)
                    type : string {6-04.system.perception.senses.[].type} (3 different values)
                        'darkvision' (x5)
                        'low-light-vision' (x2)
                        'scent' (x2)
        [resources] : object {6-04.system.resources}
        saves : object {6-04.system.saves}
            fortitude : object {6-04.system.saves.fortitude}
                saveDetail : string {6-04.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {6-04.system.saves.fortitude.value} (7 different values)
                    0 (x4)
                    11 (x2)
                    12 (x1)
                    3 (x1)
                    8 (x1)
                    14 (x1)
                    6 (x1)
            reflex : object {6-04.system.saves.reflex}
                saveDetail : string {6-04.system.saves.reflex.saveDetail} (same value: '')
                value : integer {6-04.system.saves.reflex.value} (6 different values)
                    0 (x4)
                    8 (x3)
                    6 (x1)
                    15 (x1)
                    12 (x1)
                    10 (x1)
            will : object {6-04.system.saves.will}
                saveDetail : string {6-04.system.saves.will.saveDetail} (same value: '')
                value : integer {6-04.system.saves.will.value} (8 different values)
                    0 (x4)
                    8 (x1)
                    5 (x1)
                    4 (x1)
                    16 (x1)
                    13 (x1)
                    10 (x1)
                    6 (x1)
        [skills] : object {6-04.system.skills}
            [acrobatics] : object {6-04.system.skills.acrobatics}
                base : integer {6-04.system.skills.acrobatics.base} (2 different values)
                    6 (x1)
                    8 (x1)
            [athletics] : object {6-04.system.skills.athletics}
                base : integer {6-04.system.skills.athletics.base} (5 different values)
                    10 (x1)
                    8 (x1)
                    7 (x1)
                    16 (x1)
                    9 (x1)
            [intimidation] : object {6-04.system.skills.intimidation}
                base : integer {6-04.system.skills.intimidation.base} (2 different values)
                    15 (x1)
                    12 (x1)
            [stealth] : object {6-04.system.skills.stealth}
                base : integer {6-04.system.skills.stealth.base} (2 different values)
                    6 (x1)
                    8 (x1)
            [survival] : object {6-04.system.skills.survival}
                base : integer {6-04.system.skills.survival.base} (4 different values)
                    8 (x1)
                    7 (x1)
                    4 (x1)
                    6 (x1)
        traits : object {6-04.system.traits}
            rarity : string {6-04.system.traits.rarity} (2 different values)
                'uncommon' (x7)
                'rare' (x4)
            size : object {6-04.system.traits.size}
                value : string {6-04.system.traits.size.value} (3 different values)
                    'med' (x8)
                    'lg' (x2)
                    'huge' (x1)
            value : array<string> {6-04.system.traits.value}
                Length: min=1 max=4
                Value type: string {6-04.system.traits.value.[]} (12 different values)
        [statusEffects] : array<> {6-04.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {6-04.type} (2 different values)
        'npc' (x7)
        'hazard' (x4)
    [prototypeToken] : object {6-04.prototypeToken}
        name : string {6-04.prototypeToken.name} (3 different values)
            'Bloodthirsty Apparitions' (x1)
            'Puddles Phantom' (x1)
            'Rain-Soaked Crowd' (x1)