Aftermath
Different values: 13
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object {Aftermath}
    _id : string {Aftermath._id} (all different values)
    folder : string {Aftermath.folder} (same value: 'E9ObyMxDmNTulE5a')
    img : string {Aftermath.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Aftermath.name} (all different values)
    system : object {Aftermath.system}
        actionType : object {Aftermath.system.actionType}
            value : string {Aftermath.system.actionType.value} (3 different values)
                'passive' (x11)
                'reaction' (x1)
                'action' (x1)
        actions : object {Aftermath.system.actions}
            [value] : integer {Aftermath.system.actions.value} (same value: 2)
        category : string {Aftermath.system.category} (same value: 'class')
        description : object {Aftermath.system.description}
            value : string {Aftermath.system.description.value} (all different values)
        level : object {Aftermath.system.level}
            value : integer {Aftermath.system.level.value} (6 different values)
                4 (x3)
                10 (x3)
                14 (x2)
                6 (x2)
                16 (x2)
                12 (x1)
        prerequisites : object {Aftermath.system.prerequisites}
            value : array<object> {Aftermath.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Aftermath.system.prerequisites.value.[]}
                    value : string {Aftermath.system.prerequisites.value.[].value} (all different values)
        publication : object {Aftermath.system.publication}
            license : string {Aftermath.system.publication.license} (same value: 'OGL')
            remaster : boolean {Aftermath.system.publication.remaster} (same value: False)
            title : string {Aftermath.system.publication.title} (2 different values)
                'Pathfinder Dark Archive' (x12)
                'Pathfinder #180: The Smoking Gun' (x1)
        rules : ignored (Foundry rules object) {Aftermath.system.rules}
        traits : object {Aftermath.system.traits}
            rarity : string {Aftermath.system.traits.rarity} (same value: 'rare')
            value : array<string> {Aftermath.system.traits.value}
                Length: min=1 max=4
                Value type: string {Aftermath.system.traits.value.[]} (10 different values)
                    'aftermath' (x13)
                    'magical' (x4)
                    'fire' (x1)
                    'healing' (x1)
                    'primal' (x1)
                    'cold' (x1)
                    'water' (x1)
                    'flourish' (x1)
                    'void' (x1)
                    'air' (x1)
    type : string {Aftermath.type} (same value: 'feat')