Artillerist
Different values: 7
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object {Artillerist}
    _id : string {Artillerist._id} (all different values)
    folder : string {Artillerist.folder} (same value: 'OXHoZtOEIP0lK7Ud')
    img : string {Artillerist.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Artillerist.name} (all different values)
    system : object {Artillerist.system}
        actionType : object {Artillerist.system.actionType}
            value : string {Artillerist.system.actionType.value} (same value: 'passive')
        actions : object {Artillerist.system.actions}
            [value] : empty
        category : string {Artillerist.system.category} (2 different values)
            'class' (x6)
            'skill' (x1)
        description : object {Artillerist.system.description}
            value : string {Artillerist.system.description.value} (all different values)
        level : object {Artillerist.system.level}
            value : integer {Artillerist.system.level.value} (5 different values)
                6 (x2)
                4 (x2)
                2 (x1)
                8 (x1)
                16 (x1)
        prerequisites : object {Artillerist.system.prerequisites}
            value : array<object> {Artillerist.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Artillerist.system.prerequisites.value.[]}
                    value : string {Artillerist.system.prerequisites.value.[].value} (4 different values)
                        'Artillerist Dedication' (x6)
                        'trained in martial weapons' (x1)
                        'expert in Crafting' (x1)
                        'Trained in crafting' (x1)
        publication : object {Artillerist.system.publication}
            license : string {Artillerist.system.publication.license} (same value: 'ORC')
            remaster : boolean {Artillerist.system.publication.remaster} (same value: True)
            title : string {Artillerist.system.publication.title} (same value: 'Pathfinder Guns & Gears')
        rules : ignored (Foundry rules object) {Artillerist.system.rules}
        traits : object {Artillerist.system.traits}
            rarity : string {Artillerist.system.traits.rarity} (same value: 'common')
            value : array<string> {Artillerist.system.traits.value}
                Length: min=1 max=2
                Value type: string {Artillerist.system.traits.value.[]} (2 different values)
                    'archetype' (x7)
                    'dedication' (x1)
    type : string {Artillerist.type} (same value: 'feat')