Maverick
Different values: 8
=====================================
object {Maverick}
    _id : string {Maverick._id} (all different values)
    folder : string {Maverick.folder} (same value: 'pjQwyPxYeBlxmAFg')
    img : string {Maverick.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {Maverick.items}
        Length: min=10 max=32
        Value type: object {Maverick.items.[]}
            _id : string {Maverick.items.[]._id} (117 different values)
            [_stats] : object {Maverick.items.[]._stats}
                compendiumSource : string {Maverick.items.[]._stats.compendiumSource} (44 different values)
            img : string {Maverick.items.[].img} (45 different values)
            name : string {Maverick.items.[].name} (87 different values)
            sort : integer {Maverick.items.[].sort} (32 different values)
            system : object {Maverick.items.[].system}
                [acBonus] : integer {Maverick.items.[].system.acBonus} (2 different values)
                    1 (x2)
                    3 (x1)
                [actionType] : object {Maverick.items.[].system.actionType}
                    value : string {Maverick.items.[].system.actionType.value} (3 different values)
                        'passive' (x16)
                        'action' (x15)
                        'reaction' (x5)
                [actions] : object {Maverick.items.[].system.actions}
                    [value] : integer {Maverick.items.[].system.actions.value} (3 different values)
                        1 (x9)
                        2 (x5)
                        3 (x1)
                [area] : object {Maverick.items.[].system.area}
                    type : string {Maverick.items.[].system.area.type} (same value: 'emanation')
                    value : integer {Maverick.items.[].system.area.value} (same value: 30)
                [attackEffects] : object {Maverick.items.[].system.attackEffects}
                    value : array<> {Maverick.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [autoHeightenLevel] : object {Maverick.items.[].system.autoHeightenLevel}
                    [value] : empty
                publication : object {Maverick.items.[].system.publication}
                    license : string {Maverick.items.[].system.publication.license} (same value: 'ORC')
                    remaster : boolean {Maverick.items.[].system.publication.remaster} (2 different values)
                        True (x116)
                        False (x1)
                    title : string {Maverick.items.[].system.publication.title} (10 different values)
                        '' (x68)
                        'Pathfinder Player Core' (x27)
                        'Pathfinder Guns & Gears' (x14)
                        'Pathfinder Bestiary' (x2)
                        'Pathfinder NPC Core' (x1)
                        'Pathfinder Core Rulebook' (x1)
                        'Pathfinder Lost Omens Pathfinder Society Guide' (x1)
                        'Pathfinder Player Core 2' (x1)
                        'Pathfinder GM Core' (x1)
                        'Pathfinder Monster Core' (x1)
                rules : ignored (Foundry rules object) {Maverick.items.[].system.rules}
                traits : object {Maverick.items.[].system.traits}
                    [rarity] : string {Maverick.items.[].system.traits.rarity} (3 different values)
                        'common' (x40)
                        'uncommon' (x8)
                        'rare' (x1)
                    [traditions] : array<string> {Maverick.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Maverick.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x15)
                            'arcane' (x14)
                            'primal' (x5)
                            'divine' (x5)
                    [value] : array<string> {Maverick.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {Maverick.items.[].system.traits.value.[]} (46 different values)
                [baseItem] : string {Maverick.items.[].system.baseItem} (10 different values)
                    'flintlock-musket' (x3)
                    'dueling-pistol' (x3)
                    'rapier' (x2)
                    'leather-armor' (x2)
                    'hand-cannon' (x1)
                    'sword-cane' (x1)
                    'reinforced-stock' (x1)
                    'shortsword' (x1)
                    'sap' (x1)
                    'scale-mail' (x1)
                [bonus] : object {Maverick.items.[].system.bonus}
                    value : integer {Maverick.items.[].system.bonus.value} (12 different values)
                [bulk] : object {Maverick.items.[].system.bulk}
                    value : mixed
                        integer {Maverick.items.[].system.bulk.value} (3 different values)
                            1 (x10)
                            0 (x5)
                            2 (x1)
                        float {Maverick.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Maverick.items.[].system.category} (all different values)
                [checkPenalty] : integer {Maverick.items.[].system.checkPenalty} (2 different values)
                    -1 (x2)
                    -2 (x1)
                [containerId] : empty
                description : object {Maverick.items.[].system.description}
                    value : string {Maverick.items.[].system.description.value} (66 different values)
                [bonusDamage] : object {Maverick.items.[].system.bonusDamage}
                    value : integer {Maverick.items.[].system.bonusDamage.value} (same value: 0)
                [cost] : object {Maverick.items.[].system.cost}
                    value : string {Maverick.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {Maverick.items.[].system.counteraction} (same value: False)
                [damage] : object {Maverick.items.[].system.damage}
                    [0] : object {Maverick.items.[].system.damage.0}
                        applyMod : boolean {Maverick.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Maverick.items.[].system.damage.0.formula} (4 different values)
                            '1d6' (x1)
                            '2' (x1)
                            '2d4' (x1)
                            '2d6' (x1)
                        kinds : array<string> {Maverick.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {Maverick.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {Maverick.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Maverick.items.[].system.damage.0.type} (2 different values)
                            'mental' (x3)
                            'untyped' (x1)
                    [damageType] : string {Maverick.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x11)
                        'bludgeoning' (x2)
                    [dice] : integer {Maverick.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Maverick.items.[].system.damage.die} (2 different values)
                        'd6' (x12)
                        'd4' (x1)
                [damageRolls] : object {Maverick.items.[].system.damageRolls}
                    [0] : object {Maverick.items.[].system.damageRolls.0}
                        damage : string {Maverick.items.[].system.damageRolls.0.damage} (6 different values)
                            '1d4+11' (x2)
                            '1d4+5' (x2)
                            '1d4+2' (x1)
                            '1d4+6' (x1)
                            '1d4' (x1)
                            '1d4+7' (x1)
                        damageType : string {Maverick.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
                    [4pVlm8mgcE1f5HFg] : object {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg}
                        damage : string {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damage} (same value: '1d6+5')
                        damageType : string {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damageType} (same value: 'piercing')
                    [IukkLt3lwM8zQnxy] : object {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy}
                        damage : string {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damage} (same value: '1d6+3')
                        damageType : string {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damageType} (same value: 'piercing')
                    [KyiPyKuLKs1GpGn9] : object {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9}
                        damage : string {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damage} (same value: '1d6+7')
                        damageType : string {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damageType} (same value: 'bludgeoning')
                    [MLI7ItZ3tUmi1LgZ] : object {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ}
                        damage : string {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damage} (same value: '1d6')
                        damageType : string {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damageType} (same value: 'force')
                    [QfaQeJPEWhXrfJTd] : object {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd}
                        damage : string {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damage} (same value: '1d6+2')
                        damageType : string {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damageType} (same value: 'piercing')
                    [SmNqr574P6lVP1AX] : object {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX}
                        damage : string {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX.damage} (same value: '3d6+13')
                        damageType : string {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX.damageType} (same value: 'piercing')
                    [TMFF4RnOpCqHVgRU] : object {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU}
                        damage : string {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damage} (same value: '1d6+6')
                        damageType : string {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damageType} (same value: 'piercing')
                    [VPSsTAIQcGPoXyTw] : object {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw}
                        damage : string {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damage} (same value: '1d6+5')
                        damageType : string {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damageType} (same value: 'piercing')
                    [WMS8MF75OVYH2ZQr] : object {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr}
                        damage : string {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damage} (same value: '2d6+11')
                        damageType : string {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damageType} (same value: 'piercing')
                    [mVVsnyAuciYRG6y1] : object {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1}
                        damage : string {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damage} (same value: '1d6+3')
                        damageType : string {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damageType} (same value: 'piercing')
                    [n8orlAbdbhijQ3vV] : object {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV}
                        damage : string {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damage} (same value: '1d6')
                        damageType : string {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damageType} (same value: 'force')
                    [nQrFRys9ilZWtH5P] : object {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P}
                        damage : string {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damage} (same value: '2d4+11')
                        damageType : string {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damageType} (same value: 'slashing')
                    [njN86JPTqso2htmX] : object {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX}
                        damage : string {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX.damage} (same value: '1d6+4')
                        damageType : string {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX.damageType} (same value: 'piercing')
                    [oG9wzuGTa5U6vYjv] : object {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv}
                        damage : string {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damage} (same value: '1d6+5')
                        damageType : string {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damageType} (same value: 'piercing')
                    [rTtFlMwljc8jPmCI] : object {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI}
                        damage : string {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damage} (same value: '1d4+6')
                        damageType : string {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damageType} (same value: 'bludgeoning')
                    toaq0OnQTq0gQfwb : object {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb}
                        damage : string {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damage} (same value: '1d6+5')
                        damageType : string {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damageType} (same value: 'piercing')
                    [xR2OJ0GPQajZSxwP] : object {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP}
                        damage : string {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damage} (same value: '2d4+11')
                        damageType : string {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damageType} (same value: 'slashing')
                [defense] : object {Maverick.items.[].system.defense}
                    save : object {Maverick.items.[].system.defense.save}
                        basic : boolean {Maverick.items.[].system.defense.save.basic} (2 different values)
                            False (x5)
                            True (x2)
                        statistic : string {Maverick.items.[].system.defense.save.statistic} (2 different values)
                            'will' (x5)
                            'fortitude' (x2)
                [dexCap] : integer {Maverick.items.[].system.dexCap} (2 different values)
                    4 (x2)
                    2 (x1)
                [duration] : object {Maverick.items.[].system.duration}
                    sustained : boolean {Maverick.items.[].system.duration.sustained} (2 different values)
                        False (x16)
                        True (x1)
                    value : string {Maverick.items.[].system.duration.value} (7 different values)
                        '1 minute' (x7)
                        '' (x4)
                        'varies' (x2)
                        '10 minutes' (x1)
                        '1 round' (x1)
                        'until your next daily preparations' (x1)
                        'until the end of your turn' (x1)
                [equipped] : object {Maverick.items.[].system.equipped}
                    carryType : string {Maverick.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {Maverick.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [group] : string {Maverick.items.[].system.group} (5 different values)
                    'firearm' (x7)
                    'sword' (x4)
                    'club' (x2)
                    'leather' (x2)
                    'composite' (x1)
                [hardness] : integer {Maverick.items.[].system.hardness} (same value: 0)
                [heightening] : object {Maverick.items.[].system.heightening}
                    [levels] : object {Maverick.items.[].system.heightening.levels}
                        3 : object {Maverick.items.[].system.heightening.levels.3}
                            target : object {Maverick.items.[].system.heightening.levels.3.target}
                                value : string {Maverick.items.[].system.heightening.levels.3.target.value} (same value: '10 objects')
                        6 : object {Maverick.items.[].system.heightening.levels.6}
                            target : object {Maverick.items.[].system.heightening.levels.6.target}
                                value : string {Maverick.items.[].system.heightening.levels.6.target.value} (2 different values)
                                    '10 creatures' (x1)
                                    'any number of objects' (x1)
                        [7] : object {Maverick.items.[].system.heightening.levels.7}
                            target : object {Maverick.items.[].system.heightening.levels.7.target}
                                value : string {Maverick.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    '6 creatures' (x1)
                                    '10 creatures' (x1)
                        [8] : object {Maverick.items.[].system.heightening.levels.8}
                            target : object {Maverick.items.[].system.heightening.levels.8.target}
                                value : string {Maverick.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                    type : string {Maverick.items.[].system.heightening.type} (2 different values)
                        'fixed' (x5)
                        'interval' (x4)
                    [damage] : object {Maverick.items.[].system.heightening.damage}
                        0 : string {Maverick.items.[].system.heightening.damage.0} (3 different values)
                            '1d6' (x2)
                            '2' (x1)
                            '2d4' (x1)
                    [interval] : integer {Maverick.items.[].system.heightening.interval} (2 different values)
                        1 (x3)
                        2 (x1)
                [hp] : object {Maverick.items.[].system.hp}
                    max : integer {Maverick.items.[].system.hp.max} (same value: 0)
                    value : integer {Maverick.items.[].system.hp.value} (same value: 0)
                [level] : object {Maverick.items.[].system.level}
                    value : integer {Maverick.items.[].system.level.value} (6 different values)
                        0 (x26)
                        1 (x14)
                        4 (x3)
                        3 (x3)
                        2 (x2)
                        5 (x1)
                [location] : object {Maverick.items.[].system.location}
                    value : string {Maverick.items.[].system.location.value} (2 different values)
                        'AHqZqmHmbdICrVZD' (x15)
                        'Ty6gHYSX9V8oLSSj' (x2)
                [material] : object {Maverick.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Maverick.items.[].system.mod}
                    value : integer {Maverick.items.[].system.mod.value} (6 different values)
                        9 (x2)
                        14 (x1)
                        15 (x1)
                        26 (x1)
                        25 (x1)
                        11 (x1)
                [overlays] : object {Maverick.items.[].system.overlays}
                    2I469pfbYcmFvzOA : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    cUFX7ExSLeoa3vIF : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    zFWsMjoeCnLxqJaV : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {Maverick.items.[].system.prepared}
                    [flexible] : boolean {Maverick.items.[].system.prepared.flexible} (same value: False)
                    value : string {Maverick.items.[].system.prepared.value} (2 different values)
                        'prepared' (x1)
                        'focus' (x1)
                [price] : object {Maverick.items.[].system.price}
                    [per] : integer {Maverick.items.[].system.price.per} (same value: 10)
                    value : object {Maverick.items.[].system.price.value}
                        [gp] : integer {Maverick.items.[].system.price.value.gp} (all different values)
                        [sp] : integer {Maverick.items.[].system.price.value.sp} (4 different values)
                            1 (x11)
                            2 (x1)
                            5 (x1)
                            9 (x1)
                [proficiency] : object {Maverick.items.[].system.proficiency}
                    value : integer {Maverick.items.[].system.proficiency.value} (same value: 1)
                [proficient] : object {Maverick.items.[].system.proficient}
                    value : integer {Maverick.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Maverick.items.[].system.quantity} (5 different values)
                    1 (x23)
                    20 (x5)
                    2 (x2)
                    40 (x1)
                    10 (x1)
                [range] : mixed
                    integer {Maverick.items.[].system.range} (3 different values)
                        70 (x3)
                        60 (x3)
                        30 (x1)
                    object {Maverick.items.[].system.range}
                        value : string {Maverick.items.[].system.range.value} (5 different values)
                            '30 feet' (x10)
                            '' (x3)
                            '60 feet' (x2)
                            'touch' (x1)
                            '120 feet' (x1)
                [reload] : object {Maverick.items.[].system.reload}
                    value : string {Maverick.items.[].system.reload.value} (2 different values)
                        '1' (x7)
                        '' (x6)
                [requirements] : string {Maverick.items.[].system.requirements} (same value: '')
                [runes] : object {Maverick.items.[].system.runes}
                    potency : integer {Maverick.items.[].system.runes.potency} (2 different values)
                        0 (x13)
                        1 (x3)
                    property : array<> {Maverick.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {Maverick.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Maverick.items.[].system.runes.striking} (2 different values)
                        0 (x11)
                        1 (x2)
                [size] : string {Maverick.items.[].system.size} (same value: 'med')
                [slots] : object {Maverick.items.[].system.slots}
                    [slot0] : object {Maverick.items.[].system.slots.slot0}
                        max : integer {Maverick.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Maverick.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Maverick.items.[].system.slots.slot0.prepared.[]}
                                id : string {Maverick.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    'zvaEUHM6cBHzBEtb' (x1)
                                    'xauKusNY0UUGnYnX' (x1)
                                    '7BMJfUVD2ZLMPU2c' (x1)
                                    'QN6RGV9n6OoidXag' (x1)
                                    'g1GZcNkTKXN8Cxee' (x1)
                    [slot1] : object {Maverick.items.[].system.slots.slot1}
                        max : integer {Maverick.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {Maverick.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Maverick.items.[].system.slots.slot1.prepared.[]}
                                id : string {Maverick.items.[].system.slots.slot1.prepared.[].id} (2 different values)
                                    'e6XVJgFTeTXbxfrW' (x2)
                                    'UVS2ug1lkk2Fx8r7' (x1)
                    [slot2] : object {Maverick.items.[].system.slots.slot2}
                        max : integer {Maverick.items.[].system.slots.slot2.max} (same value: 3)
                        prepared : array<object> {Maverick.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Maverick.items.[].system.slots.slot2.prepared.[]}
                                id : string {Maverick.items.[].system.slots.slot2.prepared.[].id} (2 different values)
                                    '1wYlZTCZpBluZIu5' (x2)
                                    'kRs7TUXTtBtzqxgA' (x1)
                    [slot3] : object {Maverick.items.[].system.slots.slot3}
                        max : integer {Maverick.items.[].system.slots.slot3.max} (same value: 3)
                        prepared : array<object> {Maverick.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Maverick.items.[].system.slots.slot3.prepared.[]}
                                id : string {Maverick.items.[].system.slots.slot3.prepared.[].id} (3 different values)
                                    '8yNL8luFmdfjvtF1' (x1)
                                    'yMUkNWJpprHdUOC2' (x1)
                                    '16AEMDgALxCUzPaU' (x1)
                    [slot4] : object {Maverick.items.[].system.slots.slot4}
                        max : integer {Maverick.items.[].system.slots.slot4.max} (same value: 3)
                        prepared : array<object> {Maverick.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {Maverick.items.[].system.slots.slot4.prepared.[]}
                                id : string {Maverick.items.[].system.slots.slot4.prepared.[].id} (3 different values)
                                    'kSMDy8bLpMPFJYIW' (x1)
                                    'QpBFmT8fnD0I9ncG' (x1)
                                    'x15m4P3bETaObrSH' (x1)
                [slug] : string {Maverick.items.[].system.slug} (44 different values)
                [specific] : object {Maverick.items.[].system.specific}
                    material : object {Maverick.items.[].system.specific.material}
                        [grade] : empty
                        [type] : empty
                    runes : object {Maverick.items.[].system.specific.runes}
                        potency : integer {Maverick.items.[].system.specific.runes.potency} (same value: 0)
                        property : array<> {Maverick.items.[].system.specific.runes.property}
                            Length: min=0 max=0
                            Value type: empty
                        striking : integer {Maverick.items.[].system.specific.runes.striking} (same value: 0)
                [speedPenalty] : integer {Maverick.items.[].system.speedPenalty} (2 different values)
                    0 (x2)
                    -5 (x1)
                [spelldc] : object {Maverick.items.[].system.spelldc}
                    dc : integer {Maverick.items.[].system.spelldc.dc} (same value: 25)
                    value : integer {Maverick.items.[].system.spelldc.value} (same value: 17)
                [splashDamage] : object {Maverick.items.[].system.splashDamage}
                    value : integer {Maverick.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Maverick.items.[].system.stackGroup} (same value: 'rounds10')
                [strength] : integer {Maverick.items.[].system.strength} (2 different values)
                    0 (x2)
                    2 (x1)
                [target] : object {Maverick.items.[].system.target}
                    value : string {Maverick.items.[].system.target.value} (4 different values)
                        '1 creature' (x11)
                        '' (x4)
                        '1 enemy' (x1)
                        '1 object' (x1)
                [time] : object {Maverick.items.[].system.time}
                    value : string {Maverick.items.[].system.time.value} (3 different values)
                        '2' (x13)
                        '1' (x3)
                        '1 minute' (x1)
                [tradition] : object {Maverick.items.[].system.tradition}
                    value : string {Maverick.items.[].system.tradition.value} (same value: 'occult')
                [usage] : object {Maverick.items.[].system.usage}
                    value : string {Maverick.items.[].system.usage.value} (5 different values)
                        'held-in-one-hand' (x20)
                        'held-in-two-hands' (x5)
                        'worn' (x2)
                        'worneyepiece' (x1)
                        'other' (x1)
                [uses] : object {Maverick.items.[].system.uses}
                    autoDestroy : boolean {Maverick.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Maverick.items.[].system.uses.max} (same value: 1)
                    value : integer {Maverick.items.[].system.uses.value} (same value: 1)
            type : string {Maverick.items.[].type} (9 different values)
                'action' (x36)
                'melee' (x23)
                'spell' (x17)
                'weapon' (x13)
                'equipment' (x9)
                'consumable' (x7)
                'lore' (x7)
                'armor' (x3)
                'spellcastingEntry' (x2)
            [flags] : object {Maverick.items.[].flags}
                pf2e : object {Maverick.items.[].flags.pf2e}
                    [grantedBy] : object {Maverick.items.[].flags.pf2e.grantedBy}
                        id : string {Maverick.items.[].flags.pf2e.grantedBy.id} (same value: 'C9ZsCn6QkBtekUHd')
                        onDelete : string {Maverick.items.[].flags.pf2e.grantedBy.onDelete} (same value: 'detach')
                    [itemGrants] : object {Maverick.items.[].flags.pf2e.itemGrants}
                        reinforcedStock : object {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock}
                            id : string {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock.id} (same value: 'e4VHT4CABCaoOthc')
                            onDelete : string {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock.onDelete} (same value: 'detach')
                    [linkedWeapon] : string {Maverick.items.[].flags.pf2e.linkedWeapon} (13 different values)
    name : string {Maverick.name} (all different values)
    system : object {Maverick.system}
        abilities : object {Maverick.system.abilities}
            cha : object {Maverick.system.abilities.cha}
                mod : integer {Maverick.system.abilities.cha.mod} (4 different values)
                    3 (x3)
                    2 (x3)
                    5 (x1)
                    4 (x1)
            con : object {Maverick.system.abilities.con}
                mod : integer {Maverick.system.abilities.con.mod} (4 different values)
                    0 (x4)
                    1 (x2)
                    3 (x1)
                    2 (x1)
            dex : object {Maverick.system.abilities.dex}
                mod : integer {Maverick.system.abilities.dex.mod} (5 different values)
                    3 (x2)
                    4 (x2)
                    5 (x2)
                    1 (x1)
                    2 (x1)
            int : object {Maverick.system.abilities.int}
                mod : integer {Maverick.system.abilities.int.mod} (4 different values)
                    2 (x3)
                    0 (x3)
                    1 (x1)
                    4 (x1)
            str : object {Maverick.system.abilities.str}
                mod : integer {Maverick.system.abilities.str.mod} (4 different values)
                    0 (x3)
                    1 (x3)
                    3 (x1)
                    4 (x1)
            wis : object {Maverick.system.abilities.wis}
                mod : integer {Maverick.system.abilities.wis.mod} (4 different values)
                    3 (x3)
                    2 (x3)
                    1 (x1)
                    0 (x1)
        attributes : object {Maverick.system.attributes}
            ac : object {Maverick.system.attributes.ac}
                details : string {Maverick.system.attributes.ac.details} (same value: '')
                value : integer {Maverick.system.attributes.ac.value} (all different values)
            allSaves : object {Maverick.system.attributes.allSaves}
                value : string {Maverick.system.attributes.allSaves.value} (same value: '')
            hp : object {Maverick.system.attributes.hp}
                details : string {Maverick.system.attributes.hp.details} (same value: '')
                max : integer {Maverick.system.attributes.hp.max} (all different values)
                temp : integer {Maverick.system.attributes.hp.temp} (same value: 0)
                value : integer {Maverick.system.attributes.hp.value} (all different values)
            speed : object {Maverick.system.attributes.speed}
                otherSpeeds : array<> {Maverick.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {Maverick.system.attributes.speed.value} (same value: 25)
        details : object {Maverick.system.details}
            blurb : string {Maverick.system.details.blurb} (same value: '')
            languages : object {Maverick.system.details.languages}
                details : string {Maverick.system.details.languages.details} (same value: '')
                value : array<string> {Maverick.system.details.languages.value}
                    Length: min=0 max=1
                    Value type: string {Maverick.system.details.languages.value.[]} (same value: 'common')
            level : object {Maverick.system.details.level}
                value : integer {Maverick.system.details.level.value} (7 different values)
                    3 (x2)
                    2 (x1)
                    7 (x1)
                    11 (x1)
                    12 (x1)
                    0 (x1)
                    5 (x1)
            privateNotes : string {Maverick.system.details.privateNotes} (same value: '')
            publicNotes : string {Maverick.system.details.publicNotes} (all different values)
            publication : object {Maverick.system.details.publication}
                license : string {Maverick.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {Maverick.system.details.publication.remaster} (same value: True)
                title : string {Maverick.system.details.publication.title} (same value: 'Pathfinder NPC Core')
        initiative : object {Maverick.system.initiative}
            statistic : string {Maverick.system.initiative.statistic} (same value: 'perception')
        perception : object {Maverick.system.perception}
            details : string {Maverick.system.perception.details} (5 different values)
                '' (x3)
                '+11 to Sense Motive' (x2)
                '+26 for Sense Motive' (x1)
                '+27 for initiative' (x1)
                '+15 to Sense Motive' (x1)
            mod : integer {Maverick.system.perception.mod} (7 different values)
                13 (x2)
                9 (x1)
                22 (x1)
                10 (x1)
                24 (x1)
                8 (x1)
                7 (x1)
            senses : array<object> {Maverick.system.perception.senses}
                Length: min=0 max=1
                Value type: object {Maverick.system.perception.senses.[]}
                    acuity : string {Maverick.system.perception.senses.[].acuity} (same value: 'imprecise')
                    range : integer {Maverick.system.perception.senses.[].range} (same value: 30)
                    type : string {Maverick.system.perception.senses.[].type} (same value: 'tremorsense')
        resources : object {Maverick.system.resources}
            [focus] : object {Maverick.system.resources.focus}
                max : integer {Maverick.system.resources.focus.max} (same value: 1)
                value : integer {Maverick.system.resources.focus.value} (same value: 1)
        saves : object {Maverick.system.saves}
            fortitude : object {Maverick.system.saves.fortitude}
                saveDetail : string {Maverick.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Maverick.system.saves.fortitude.value} (all different values)
            reflex : object {Maverick.system.saves.reflex}
                saveDetail : string {Maverick.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Maverick.system.saves.reflex.value} (6 different values)
                    7 (x2)
                    11 (x2)
                    15 (x1)
                    24 (x1)
                    25 (x1)
                    10 (x1)
            will : object {Maverick.system.saves.will}
                saveDetail : string {Maverick.system.saves.will.saveDetail} (same value: '')
                value : integer {Maverick.system.saves.will.value} (7 different values)
                    9 (x2)
                    15 (x1)
                    22 (x1)
                    6 (x1)
                    21 (x1)
                    10 (x1)
                    13 (x1)
        skills : object {Maverick.system.skills}
            [acrobatics] : object {Maverick.system.skills.acrobatics}
                base : integer {Maverick.system.skills.acrobatics.base} (3 different values)
                    17 (x1)
                    11 (x1)
                    25 (x1)
                [special] : array<> {Maverick.system.skills.acrobatics.special}
                    Length: min=0 max=0
                    Value type: empty
            [athletics] : object {Maverick.system.skills.athletics}
                base : integer {Maverick.system.skills.athletics.base} (3 different values)
                    8 (x1)
                    23 (x1)
                    13 (x1)
                [special] : array<> {Maverick.system.skills.athletics.special}
                    Length: min=0 max=0
                    Value type: empty
            [crafting] : object {Maverick.system.skills.crafting}
                base : integer {Maverick.system.skills.crafting.base} (3 different values)
                    7 (x1)
                    15 (x1)
                    22 (x1)
                [special] : array<object> {Maverick.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {Maverick.system.skills.crafting.special.[]}
                        base : integer {Maverick.system.skills.crafting.special.[].base} (same value: 14)
                        label : string {Maverick.system.skills.crafting.special.[].label} (same value: 'for firearms')
            [deception] : object {Maverick.system.skills.deception}
                base : integer {Maverick.system.skills.deception.base} (5 different values)
                    24 (x2)
                    8 (x2)
                    7 (x1)
                    9 (x1)
                    11 (x1)
                [special] : array<object> {Maverick.system.skills.deception.special}
                    Length: min=0 max=1
                    Value type: object {Maverick.system.skills.deception.special.[]}
                        base : integer {Maverick.system.skills.deception.special.[].base} (same value: 10)
                        label : string {Maverick.system.skills.deception.special.[].label} (same value: 'to Feint')
                        predicate : array<string> {Maverick.system.skills.deception.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Maverick.system.skills.deception.special.[].predicate.[]} (same value: 'action:feint')
            [diplomacy] : object {Maverick.system.skills.diplomacy}
                base : integer {Maverick.system.skills.diplomacy.base} (4 different values)
                    7 (x1)
                    10 (x1)
                    9 (x1)
                    11 (x1)
                [special] : array<> {Maverick.system.skills.diplomacy.special}
                    Length: min=0 max=0
                    Value type: empty
            [intimidation] : object {Maverick.system.skills.intimidation}
                base : integer {Maverick.system.skills.intimidation.base} (6 different values)
                    9 (x1)
                    15 (x1)
                    22 (x1)
                    10 (x1)
                    26 (x1)
                    13 (x1)
                [special] : array<> {Maverick.system.skills.intimidation.special}
                    Length: min=0 max=0
                    Value type: empty
            [occultism] : object {Maverick.system.skills.occultism}
                base : integer {Maverick.system.skills.occultism.base} (same value: 17)
            [performance] : object {Maverick.system.skills.performance}
                base : integer {Maverick.system.skills.performance.base} (same value: 10)
            [society] : object {Maverick.system.skills.society}
                base : integer {Maverick.system.skills.society.base} (4 different values)
                    11 (x2)
                    9 (x1)
                    21 (x1)
                    13 (x1)
                [special] : array<> {Maverick.system.skills.society.special}
                    Length: min=0 max=0
                    Value type: empty
            [stealth] : object {Maverick.system.skills.stealth}
                base : integer {Maverick.system.skills.stealth.base} (same value: 11)
                special : array<> {Maverick.system.skills.stealth.special}
                    Length: min=0 max=0
                    Value type: empty
            [thievery] : object {Maverick.system.skills.thievery}
                base : integer {Maverick.system.skills.thievery.base} (2 different values)
                    22 (x1)
                    9 (x1)
                special : array<> {Maverick.system.skills.thievery.special}
                    Length: min=0 max=0
                    Value type: empty
        traits : object {Maverick.system.traits}
            rarity : string {Maverick.system.traits.rarity} (3 different values)
                'common' (x5)
                'uncommon' (x2)
                'rare' (x1)
            size : object {Maverick.system.traits.size}
                value : string {Maverick.system.traits.size.value} (same value: 'med')
            value : array<string> {Maverick.system.traits.value}
                Length: min=2 max=2
                Value type: string {Maverick.system.traits.value.[]} (2 different values)
                    'human' (x8)
                    'humanoid' (x8)
    type : string {Maverick.type} (same value: 'npc')