Sorcerer
Different values: 50
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object {Sorcerer}
    _id : string {Sorcerer._id} (all different values)
    folder : string {Sorcerer.folder} (same value: 'KdKAsu1BWlfjPQ3q')
    img : string {Sorcerer.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Sorcerer.name} (all different values)
    system : object {Sorcerer.system}
        actionType : object {Sorcerer.system.actionType}
            value : string {Sorcerer.system.actionType.value} (4 different values)
                'passive' (x32)
                'action' (x12)
                'reaction' (x5)
                'free' (x1)
        actions : object {Sorcerer.system.actions}
            [value] : integer {Sorcerer.system.actions.value} (same value: 1)
        category : string {Sorcerer.system.category} (same value: 'class')
        description : object {Sorcerer.system.description}
            value : string {Sorcerer.system.description.value} (all different values)
        level : object {Sorcerer.system.level}
            value : integer {Sorcerer.system.level.value} (11 different values)
        prerequisites : object {Sorcerer.system.prerequisites}
            value : array<object> {Sorcerer.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Sorcerer.system.prerequisites.value.[]}
                    value : string {Sorcerer.system.prerequisites.value.[].value} (19 different values)
        publication : object {Sorcerer.system.publication}
            license : string {Sorcerer.system.publication.license} (2 different values)
                'ORC' (x37)
                'OGL' (x13)
            remaster : boolean {Sorcerer.system.publication.remaster} (2 different values)
                True (x37)
                False (x13)
            title : string {Sorcerer.system.publication.title} (6 different values)
                'Pathfinder Player Core 2' (x37)
                'Pathfinder Advanced Player\'s Guide' (x9)
                'Pathfinder Lost Omens Gods & Magic' (x1)
                'Pathfinder #150: Broken Promises' (x1)
                'Pathfinder #168: King of the Mountain' (x1)
                'Pathfinder #156: The Apocalypse Prophet' (x1)
        rules : ignored (Foundry rules object) {Sorcerer.system.rules}
        traits : object {Sorcerer.system.traits}
            rarity : string {Sorcerer.system.traits.rarity} (2 different values)
                'common' (x47)
                'uncommon' (x3)
            [selected] : object {Sorcerer.system.traits.selected}
                sorcerer : string {Sorcerer.system.traits.selected.sorcerer} (same value: 'Sorcerer')
            value : array<string> {Sorcerer.system.traits.value}
                Length: min=1 max=4
                Value type: string {Sorcerer.system.traits.value.[]} (11 different values)
        [frequency] : object {Sorcerer.system.frequency}
            max : integer {Sorcerer.system.frequency.max} (same value: 1)
            per : string {Sorcerer.system.frequency.per} (3 different values)
                'PT1M' (x2)
                'turn' (x1)
                'day' (x1)
            [value] : integer {Sorcerer.system.frequency.value} (same value: 1)
        [selfEffect] : object {Sorcerer.system.selfEffect}
            name : string {Sorcerer.system.selfEffect.name} (2 different values)
                'Effect: Diverting Vortex' (x1)
                'Effect: Energy Ward' (x1)
            uuid : string {Sorcerer.system.selfEffect.uuid} (2 different values)
                'Compendium.pf2e.feat-effects.Item.Effect: Diverting Vortex' (x1)
                'Compendium.pf2e.feat-effects.Item.Effect: Energy Ward' (x1)
        [subfeatures] : object {Sorcerer.system.subfeatures}
            senses : object {Sorcerer.system.subfeatures.senses}
                spiritsense : object {Sorcerer.system.subfeatures.senses.spiritsense}
                    acuity : string {Sorcerer.system.subfeatures.senses.spiritsense.acuity} (same value: 'imprecise')
                    range : integer {Sorcerer.system.subfeatures.senses.spiritsense.range} (same value: 60)
    type : string {Sorcerer.type} (same value: 'feat')