2-00
Different values: 14
=====================================
object {2-00}
    _id : string {2-00._id} (all different values)
    folder : string {2-00.folder} (same value: 'Bx803hNSW126rLMQ')
    img : string {2-00.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x10)
        'systems/pf2e/icons/default-icons/hazard.svg' (x4)
    items : array<object> {2-00.items}
        Length: min=1 max=44
        Value type: object {2-00.items.[]}
            _id : string {2-00.items.[]._id} (124 different values)
            img : string {2-00.items.[].img} (57 different values)
            name : string {2-00.items.[].name} (94 different values)
            sort : integer {2-00.items.[].sort} (45 different values)
            system : object {2-00.items.[].system}
                [actionType] : object {2-00.items.[].system.actionType}
                    value : string {2-00.items.[].system.actionType.value} (4 different values)
                        'passive' (x17)
                        'action' (x13)
                        'reaction' (x8)
                        'free' (x1)
                [actions] : object {2-00.items.[].system.actions}
                    [value] : integer {2-00.items.[].system.actions.value} (2 different values)
                        1 (x12)
                        2 (x1)
                [area] : object {2-00.items.[].system.area}
                    [details] : string {2-00.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
                    type : string {2-00.items.[].system.area.type} (4 different values)
                        'burst' (x7)
                        'cone' (x2)
                        'emanation' (x1)
                        'line' (x1)
                    value : integer {2-00.items.[].system.area.value} (7 different values)
                        20 (x3)
                        10 (x2)
                        30 (x2)
                        60 (x1)
                        50 (x1)
                        120 (x1)
                        15 (x1)
                [attack] : object {2-00.items.[].system.attack}
                    value : string {2-00.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {2-00.items.[].system.attackEffects}
                    [custom] : string {2-00.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {2-00.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {2-00.items.[].system.attackEffects.value.[]} (4 different values)
                            'grab' (x3)
                            'tongue-grab' (x1)
                            'megalania-venom' (x1)
                            'lethargy-poison' (x1)
                [autoHeightenLevel] : object {2-00.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {2-00.items.[].system.baseItem} (3 different values)
                    'shortsword' (x4)
                    'dagger' (x1)
                    'longbow' (x1)
                [bonus] : object {2-00.items.[].system.bonus}
                    value : integer {2-00.items.[].system.bonus.value} (9 different values)
                        0 (x6)
                        12 (x5)
                        11 (x3)
                        21 (x3)
                        16 (x2)
                        13 (x2)
                        8 (x1)
                        18 (x1)
                        9 (x1)
                [counteraction] : boolean {2-00.items.[].system.counteraction} (2 different values)
                    False (x47)
                    True (x2)
                [damage] : object {2-00.items.[].system.damage}
                    [0] : object {2-00.items.[].system.damage.0}
                        [category] : empty
                        formula : string {2-00.items.[].system.damage.0.formula} (10 different values)
                            '2d10' (x2)
                            '2d4' (x2)
                            '2d12' (x1)
                            '6d8' (x1)
                            '12d6' (x1)
                            '4d12' (x1)
                            '3d4' (x1)
                            '1d6' (x1)
                            '1d4' (x1)
                            '1d8' (x1)
                        kinds : array<string> {2-00.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {2-00.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x12)
                                'healing' (x1)
                        materials : array<> {2-00.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {2-00.items.[].system.damage.0.type} (9 different values)
                            'electricity' (x3)
                            'sonic' (x2)
                            'poison' (x1)
                            'cold' (x1)
                            'piercing' (x1)
                            'acid' (x1)
                            'vitality' (x1)
                            'mental' (x1)
                            'fire' (x1)
                        [applyMod] : boolean {2-00.items.[].system.damage.0.applyMod} (2 different values)
                            False (x7)
                            True (x1)
                    [damageType] : string {2-00.items.[].system.damage.damageType} (same value: 'piercing')
                    [dice] : integer {2-00.items.[].system.damage.dice} (same value: 1)
                    [die] : string {2-00.items.[].system.damage.die} (3 different values)
                        'd6' (x4)
                        'd4' (x1)
                        'd8' (x1)
                    [gcovwqxwitqchoin] : object {2-00.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {2-00.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {2-00.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {2-00.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {2-00.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {2-00.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {2-00.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {2-00.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [defense] : object {2-00.items.[].system.defense}
                    save : object {2-00.items.[].system.defense.save}
                        basic : boolean {2-00.items.[].system.defense.save.basic} (2 different values)
                            False (x13)
                            True (x5)
                        statistic : string {2-00.items.[].system.defense.save.statistic} (3 different values)
                            'reflex' (x7)
                            'fortitude' (x6)
                            'will' (x5)
                description : object {2-00.items.[].system.description}
                    value : string {2-00.items.[].system.description.value} (86 different values)
                [bonusDamage] : object {2-00.items.[].system.bonusDamage}
                    value : integer {2-00.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-00.items.[].system.bulk}
                    value : mixed
                        float {2-00.items.[].system.bulk.value} (same value: 0,1)
                        integer {2-00.items.[].system.bulk.value} (2 different values)
                            0 (x1)
                            2 (x1)
                [category] : string {2-00.items.[].system.category} (8 different values)
                    'offensive' (x24)
                    'defensive' (x8)
                    'interaction' (x5)
                    'martial' (x5)
                    'potion' (x3)
                    'simple' (x1)
                    'other' (x1)
                    'ammo' (x1)
                [containerId] : empty
                [cost] : object {2-00.items.[].system.cost}
                    value : string {2-00.items.[].system.cost.value} (same value: '')
                [damageRolls] : object {2-00.items.[].system.damageRolls}
                    [0] : object {2-00.items.[].system.damageRolls.0}
                        damage : string {2-00.items.[].system.damageRolls.0.damage} (4 different values)
                            '2d10+9' (x2)
                            '1d10+7' (x1)
                            '2d12+9' (x1)
                            '2d4+9' (x1)
                        damageType : string {2-00.items.[].system.damageRolls.0.damageType} (2 different values)
                            'piercing' (x3)
                            'slashing' (x2)
                    1 : object {2-00.items.[].system.damageRolls.1}
                        damage : string {2-00.items.[].system.damageRolls.1.damage} (same value: '1d4')
                        damageType : string {2-00.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
                    [1utbo6jneyb904lrlih8] : object {2-00.items.[].system.damageRolls.1utbo6jneyb904lrlih8}
                        damage : string {2-00.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damage} (same value: '1d6-2')
                        damageType : string {2-00.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damageType} (same value: 'piercing')
                    [2mst99rv9j95hxss4w62] : object {2-00.items.[].system.damageRolls.2mst99rv9j95hxss4w62}
                        damage : string {2-00.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: '1d6+1')
                        damageType : string {2-00.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: 'slashing')
                    [7beh2flohnf9z6msbo54] : object {2-00.items.[].system.damageRolls.7beh2flohnf9z6msbo54}
                        damage : string {2-00.items.[].system.damageRolls.7beh2flohnf9z6msbo54.damage} (same value: '2d8+7')
                        damageType : string {2-00.items.[].system.damageRolls.7beh2flohnf9z6msbo54.damageType} (same value: 'piercing')
                    [dvihderv7skrqm5qfdub] : object {2-00.items.[].system.damageRolls.dvihderv7skrqm5qfdub}
                        damage : string {2-00.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damage} (same value: '1d6+2')
                        damageType : string {2-00.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damageType} (same value: 'piercing')
                    [fl8wqkihdw5h91coodpo] : object {2-00.items.[].system.damageRolls.fl8wqkihdw5h91coodpo}
                        damage : string {2-00.items.[].system.damageRolls.fl8wqkihdw5h91coodpo.damage} (same value: '1d8+3')
                        damageType : string {2-00.items.[].system.damageRolls.fl8wqkihdw5h91coodpo.damageType} (same value: 'piercing')
                    [gcwobxz4c7g1ofknjv94] : object {2-00.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94}
                        damage : string {2-00.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: '1d8+1')
                        damageType : string {2-00.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: 'piercing')
                    [hojd9vziufo8hfvpgqmb] : object {2-00.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb}
                        damage : string {2-00.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb.damage} (same value: '2d6+7')
                        damageType : string {2-00.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb.damageType} (same value: 'bludgeoning')
                    [mr4p5ortdfqeobalmezf] : object {2-00.items.[].system.damageRolls.mr4p5ortdfqeobalmezf}
                        damage : string {2-00.items.[].system.damageRolls.mr4p5ortdfqeobalmezf.damage} (same value: '1d8+4')
                        damageType : string {2-00.items.[].system.damageRolls.mr4p5ortdfqeobalmezf.damageType} (same value: 'piercing')
                    [p2uxcq8wiolkr741hy8xb] : object {2-00.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb}
                        damage : string {2-00.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: '1d4+5')
                        damageType : string {2-00.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: 'piercing')
                    [p6zphnrzsas6d9poj5w7k] : object {2-00.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k}
                        damage : string {2-00.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: '1d4+2')
                        damageType : string {2-00.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: 'piercing')
                    [qu26twfuv92whxuvw4f9k] : object {2-00.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k}
                        damage : string {2-00.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: '1d6+6')
                        damageType : string {2-00.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: 'piercing')
                    [wfskpvpt04accujjowgm] : object {2-00.items.[].system.damageRolls.wfskpvpt04accujjowgm}
                        damage : string {2-00.items.[].system.damageRolls.wfskpvpt04accujjowgm.damage} (same value: '1d6+4')
                        damageType : string {2-00.items.[].system.damageRolls.wfskpvpt04accujjowgm.damageType} (same value: 'piercing')
                [duration] : object {2-00.items.[].system.duration}
                    sustained : boolean {2-00.items.[].system.duration.sustained} (2 different values)
                        False (x43)
                        True (x6)
                    value : string {2-00.items.[].system.duration.value} (10 different values)
                        '' (x22)
                        '1 minute' (x10)
                        '10 minutes' (x5)
                        '1 hour' (x4)
                        '5 minutes' (x2)
                        'varies' (x2)
                        'until the start of your next turn' (x1)
                        'until the next time you make your daily preparations' (x1)
                        'until the end of the target\'s next turn' (x1)
                        'see below' (x1)
                [equipped] : object {2-00.items.[].system.equipped}
                    carryType : string {2-00.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x9)
                        'held' (x4)
                    handsHeld : integer {2-00.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x9)
                        0 (x4)
                    [invested] : empty
                [group] : string {2-00.items.[].system.group} (3 different values)
                    'sword' (x4)
                    'knife' (x1)
                    'bow' (x1)
                [hardness] : integer {2-00.items.[].system.hardness} (same value: 0)
                [heightening] : object {2-00.items.[].system.heightening}
                    [damage] : object {2-00.items.[].system.heightening.damage}
                        0 : string {2-00.items.[].system.heightening.damage.0} (6 different values)
                            '1d4' (x3)
                            '1d10' (x2)
                            '1d12' (x2)
                            '1d8' (x2)
                            '2d6' (x1)
                            '2d4' (x1)
                    [interval] : integer {2-00.items.[].system.heightening.interval} (same value: 1)
                    type : string {2-00.items.[].system.heightening.type} (2 different values)
                        'interval' (x11)
                        'fixed' (x7)
                    [levels] : object {2-00.items.[].system.heightening.levels}
                        [3] : object {2-00.items.[].system.heightening.levels.3}
                            [damage] : object {2-00.items.[].system.heightening.levels.3.damage}
                                0 : object {2-00.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {2-00.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {2-00.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {2-00.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-00.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {2-00.items.[].system.heightening.levels.3.target}
                                value : string {2-00.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                            range : object {2-00.items.[].system.heightening.levels.3.range}
                                value : string {2-00.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
                        [5] : object {2-00.items.[].system.heightening.levels.5}
                            [damage] : object {2-00.items.[].system.heightening.levels.5.damage}
                                0 : object {2-00.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {2-00.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {2-00.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {2-00.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-00.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            target : object {2-00.items.[].system.heightening.levels.5.target}
                                value : string {2-00.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                        [6] : object {2-00.items.[].system.heightening.levels.6}
                            target : object {2-00.items.[].system.heightening.levels.6.target}
                                value : string {2-00.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
                        [7] : object {2-00.items.[].system.heightening.levels.7}
                            damage : object {2-00.items.[].system.heightening.levels.7.damage}
                                0 : object {2-00.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {2-00.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {2-00.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {2-00.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-00.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        [8] : object {2-00.items.[].system.heightening.levels.8}
                            target : object {2-00.items.[].system.heightening.levels.8.target}
                                value : string {2-00.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {2-00.items.[].system.heightening.levels.9}
                            [target] : object {2-00.items.[].system.heightening.levels.9.target}
                                value : string {2-00.items.[].system.heightening.levels.9.target.value} (same value: '5 creatures')
                            damage : object {2-00.items.[].system.heightening.levels.9.damage}
                                0 : object {2-00.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {2-00.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {2-00.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {2-00.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-00.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [hp] : object {2-00.items.[].system.hp}
                    max : integer {2-00.items.[].system.hp.max} (same value: 0)
                    value : integer {2-00.items.[].system.hp.value} (same value: 0)
                [level] : object {2-00.items.[].system.level}
                    value : integer {2-00.items.[].system.level.value} (6 different values)
                        1 (x25)
                        2 (x14)
                        0 (x9)
                        3 (x6)
                        5 (x5)
                        4 (x3)
                [location] : object {2-00.items.[].system.location}
                    [heightenedLevel] : integer {2-00.items.[].system.location.heightenedLevel} (5 different values)
                        2 (x7)
                        3 (x6)
                        4 (x6)
                        1 (x6)
                        5 (x6)
                    value : string {2-00.items.[].system.location.value} (6 different values)
                        '8cgkDiC9zmACYIRJ' (x24)
                        'hFpiEAg9uOUfaval' (x9)
                        'R97wvvub1hhH6l5N' (x7)
                        'VKqHnTDh4E88cAGN' (x4)
                        'QNLWcv6w045fE1oE' (x4)
                        '5rP5cz0JHgxkYHIF' (x1)
                [material] : object {2-00.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {2-00.items.[].system.mod}
                    value : integer {2-00.items.[].system.mod.value} (2 different values)
                        13 (x1)
                        15 (x1)
                [overlays] : object {2-00.items.[].system.overlays}
                    37gy7l19tik74o4s : object {2-00.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {2-00.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {2-00.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    7qdtetowq348s9oc : object {2-00.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {2-00.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {2-00.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {2-00.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {2-00.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {2-00.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {2-00.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {2-00.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {2-00.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    7vbvdrv2cl87sqta : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    lfxcoz2d3f8j2zq1 : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                publication : object {2-00.items.[].system.publication}
                    license : string {2-00.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {2-00.items.[].system.publication.remaster} (same value: False)
                    title : string {2-00.items.[].system.publication.title} (4 different values)
                        '' (x64)
                        'Pathfinder Core Rulebook' (x51)
                        'Pathfinder Bestiary' (x10)
                        'Pathfinder Lost Omens Gods & Magic' (x2)
                [range] : mixed
                    object {2-00.items.[].system.range}
                        value : string {2-00.items.[].system.range.value} (9 different values)
                            '30 feet' (x16)
                            '120 feet' (x11)
                            '' (x11)
                            '10 feet' (x3)
                            'touch' (x3)
                            '500 feet' (x2)
                            'self' (x1)
                            '60 feet' (x1)
                            'varies' (x1)
                    integer {2-00.items.[].system.range} (same value: 100)
                [requirements] : string {2-00.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {2-00.items.[].system.rules}
                [prepared] : object {2-00.items.[].system.prepared}
                    flexible : boolean {2-00.items.[].system.prepared.flexible} (same value: False)
                    value : string {2-00.items.[].system.prepared.value} (2 different values)
                        'innate' (x5)
                        'spontaneous' (x1)
                [price] : object {2-00.items.[].system.price}
                    [per] : integer {2-00.items.[].system.price.per} (same value: 10)
                    value : object {2-00.items.[].system.price.value}
                        [gp] : integer {2-00.items.[].system.price.value.gp} (5 different values)
                            3 (x2)
                            6 (x2)
                            2 (x1)
                            8 (x1)
                            7 (x1)
                        [sp] : integer {2-00.items.[].system.price.value.sp} (3 different values)
                            9 (x4)
                            2 (x1)
                            1 (x1)
                [proficiency] : object {2-00.items.[].system.proficiency}
                    value : integer {2-00.items.[].system.proficiency.value} (2 different values)
                        0 (x4)
                        1 (x2)
                [proficient] : object {2-00.items.[].system.proficient}
                    value : integer {2-00.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {2-00.items.[].system.quantity} (5 different values)
                    1 (x9)
                    10 (x1)
                    2 (x1)
                    60 (x1)
                    3 (x1)
                [reload] : object {2-00.items.[].system.reload}
                    value : string {2-00.items.[].system.reload.value} (3 different values)
                        '' (x4)
                        '-' (x1)
                        '0' (x1)
                [runes] : object {2-00.items.[].system.runes}
                    potency : integer {2-00.items.[].system.runes.potency} (same value: 0)
                    property : array<> {2-00.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {2-00.items.[].system.runes.striking} (same value: 0)
                [showSlotlessLevels] : object {2-00.items.[].system.showSlotlessLevels}
                    value : boolean {2-00.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {2-00.items.[].system.size} (2 different values)
                    'med' (x12)
                    'tiny' (x1)
                [slots] : object {2-00.items.[].system.slots}
                    [slot1] : object {2-00.items.[].system.slots.slot1}
                        max : integer {2-00.items.[].system.slots.slot1.max} (same value: 4)
                        value : integer {2-00.items.[].system.slots.slot1.value} (same value: 4)
                    [slot2] : object {2-00.items.[].system.slots.slot2}
                        max : integer {2-00.items.[].system.slots.slot2.max} (same value: 4)
                        value : integer {2-00.items.[].system.slots.slot2.value} (same value: 4)
                    [slot3] : object {2-00.items.[].system.slots.slot3}
                        max : integer {2-00.items.[].system.slots.slot3.max} (same value: 4)
                        value : integer {2-00.items.[].system.slots.slot3.value} (same value: 4)
                    [slot4] : object {2-00.items.[].system.slots.slot4}
                        max : integer {2-00.items.[].system.slots.slot4.max} (same value: 4)
                        value : integer {2-00.items.[].system.slots.slot4.value} (same value: 4)
                    [slot5] : object {2-00.items.[].system.slots.slot5}
                        max : integer {2-00.items.[].system.slots.slot5.max} (same value: 3)
                        value : integer {2-00.items.[].system.slots.slot5.value} (same value: 3)
                [slug] : string {2-00.items.[].system.slug} (56 different values)
                [spelldc] : object {2-00.items.[].system.spelldc}
                    dc : integer {2-00.items.[].system.spelldc.dc} (5 different values)
                        28 (x2)
                        17 (x1)
                        18 (x1)
                        21 (x1)
                        20 (x1)
                    mod : integer {2-00.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {2-00.items.[].system.spelldc.value} (5 different values)
                        20 (x2)
                        9 (x1)
                        8 (x1)
                        13 (x1)
                        12 (x1)
                [splashDamage] : object {2-00.items.[].system.splashDamage}
                    value : integer {2-00.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {2-00.items.[].system.stackGroup} (same value: 'arrows')
                [target] : object {2-00.items.[].system.target}
                    value : string {2-00.items.[].system.target.value} (10 different values)
                        '' (x22)
                        '1 creature' (x15)
                        '1 object (cook, lift, or tidy only)' (x3)
                        '1 unattended object' (x2)
                        '1 spell effect or unattended magic item' (x2)
                        '1 object of Bulk 1 or less' (x1)
                        'self' (x1)
                        '1 flying creature' (x1)
                        '1 or 2 creatures' (x1)
                        '1 willing living creature or 1 undead' (x1)
                [time] : object {2-00.items.[].system.time}
                    value : string {2-00.items.[].system.time.value} (5 different values)
                        '2' (x42)
                        '1' (x2)
                        '3' (x2)
                        '10 minutes' (x2)
                        '1 to 3' (x1)
                [tradition] : object {2-00.items.[].system.tradition}
                    value : string {2-00.items.[].system.tradition.value} (same value: 'primal')
                [traits] : object {2-00.items.[].system.traits}
                    rarity : string {2-00.items.[].system.traits.rarity} (2 different values)
                        'common' (x116)
                        'uncommon' (x3)
                    [traditions] : array<string> {2-00.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {2-00.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x37)
                            'primal' (x36)
                            'occult' (x32)
                            'divine' (x18)
                    value : array<string> {2-00.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {2-00.items.[].system.traits.value.[]} (53 different values)
                [usage] : object {2-00.items.[].system.usage}
                    value : string {2-00.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x12)
                        'held-in-one-plus-hands' (x1)
                [uses] : object {2-00.items.[].system.uses}
                    autoDestroy : boolean {2-00.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {2-00.items.[].system.uses.max} (same value: 1)
                    value : integer {2-00.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {2-00.items.[].system.weaponType}
                    value : string {2-00.items.[].system.weaponType.value} (2 different values)
                        'melee' (x15)
                        'ranged' (x3)
            type : string {2-00.items.[].type} (8 different values)
                'spell' (x49)
                'action' (x39)
                'melee' (x18)
                'weapon' (x6)
                'spellcastingEntry' (x6)
                'consumable' (x5)
                'equipment' (x2)
                'lore' (x2)
            [_stats] : object {2-00.items.[]._stats}
                compendiumSource : string {2-00.items.[]._stats.compendiumSource} (55 different values)
            [flags] : object {2-00.items.[].flags}
                pf2e : object {2-00.items.[].flags.pf2e}
                    linkedWeapon : string {2-00.items.[].flags.pf2e.linkedWeapon} (6 different values)
                        '9JDZtzH3WW2tJtUE' (x2)
                        '0FcM2GTCoqWqYUo9' (x1)
                        'Q7Syteo9JjOZLurF' (x1)
                        '1FWRq67RoHB7YE8M' (x1)
                        'mK95kQngCqgjaCKp' (x1)
                        'FS1iX2ShhtCPk1Wr' (x1)
    name : string {2-00.name} (all different values)
    system : object {2-00.system}
        [abilities] : object {2-00.system.abilities}
            cha : object {2-00.system.abilities.cha}
                mod : integer {2-00.system.abilities.cha.mod} (7 different values)
                    -2 (x3)
                    3 (x2)
                    0 (x1)
                    4 (x1)
                    2 (x1)
                    1 (x1)
                    6 (x1)
            con : object {2-00.system.abilities.con}
                mod : integer {2-00.system.abilities.con.mod} (5 different values)
                    1 (x3)
                    3 (x2)
                    4 (x2)
                    0 (x2)
                    2 (x1)
            dex : object {2-00.system.abilities.dex}
                mod : integer {2-00.system.abilities.dex.mod} (5 different values)
                    3 (x3)
                    4 (x3)
                    5 (x2)
                    1 (x1)
                    2 (x1)
            int : object {2-00.system.abilities.int}
                mod : integer {2-00.system.abilities.int.mod} (5 different values)
                    0 (x4)
                    3 (x3)
                    4 (x1)
                    2 (x1)
                    -1 (x1)
            str : object {2-00.system.abilities.str}
                mod : integer {2-00.system.abilities.str.mod} (7 different values)
                    3 (x2)
                    5 (x2)
                    0 (x2)
                    7 (x1)
                    -2 (x1)
                    1 (x1)
                    -1 (x1)
            wis : object {2-00.system.abilities.wis}
                mod : integer {2-00.system.abilities.wis.mod} (5 different values)
                    2 (x5)
                    1 (x2)
                    3 (x1)
                    -1 (x1)
                    4 (x1)
        attributes : object {2-00.system.attributes}
            ac : object {2-00.system.attributes.ac}
                [details] : string {2-00.system.attributes.ac.details} (2 different values)
                    '' (x9)
                    'all-around vision' (x1)
                value : integer {2-00.system.attributes.ac.value} (10 different values)
                    18 (x3)
                    22 (x2)
                    27 (x2)
                    16 (x1)
                    25 (x1)
                    20 (x1)
                    17 (x1)
                    21 (x1)
                    24 (x1)
                    23 (x1)
            [allSaves] : object {2-00.system.attributes.allSaves}
                value : string {2-00.system.attributes.allSaves.value} (2 different values)
                    '' (x9)
                    '+1 status to all saves vs. magic' (x1)
            hp : object {2-00.system.attributes.hp}
                details : string {2-00.system.attributes.hp.details} (same value: '')
                max : integer {2-00.system.attributes.hp.max} (all different values)
                temp : integer {2-00.system.attributes.hp.temp} (same value: 0)
                value : integer {2-00.system.attributes.hp.value} (all different values)
            [emitsSound] : string {2-00.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {2-00.system.attributes.hardness} (same value: 0)
            [immunities] : array<object> {2-00.system.attributes.immunities}
                Length: min=2 max=2
                Value type: object {2-00.system.attributes.immunities.[]}
                    type : string {2-00.system.attributes.immunities.[].type} (2 different values)
                        'critical-hits' (x4)
                        'precision' (x4)
            [speed] : object {2-00.system.attributes.speed}
                details : string {2-00.system.attributes.speed.details} (same value: 'woodland stride')
                otherSpeeds : array<object> {2-00.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {2-00.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-00.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            'climb' (x4)
                            'swim' (x2)
                            'fly' (x2)
                            'burrow' (x1)
                        value : integer {2-00.system.attributes.speed.otherSpeeds.[].value} (5 different values)
                            20 (x5)
                            30 (x1)
                            25 (x1)
                            45 (x1)
                            40 (x1)
                value : integer {2-00.system.attributes.speed.value} (5 different values)
                    30 (x4)
                    20 (x2)
                    25 (x2)
                    15 (x1)
                    100 (x1)
            [stealth] : object {2-00.system.attributes.stealth}
                details : string {2-00.system.attributes.stealth.details} (2 different values)
                    '<p>(trained)</p>' (x3)
                    '<p>(expert)</p>' (x1)
                value : integer {2-00.system.attributes.stealth.value} (4 different values)
                    8 (x1)
                    12 (x1)
                    15 (x1)
                    18 (x1)
            [weaknesses] : array<object> {2-00.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {2-00.system.attributes.weaknesses.[]}
                    type : string {2-00.system.attributes.weaknesses.[].type} (same value: 'cold-iron')
                    value : integer {2-00.system.attributes.weaknesses.[].value} (3 different values)
                        2 (x2)
                        5 (x2)
                        10 (x1)
        details : object {2-00.system.details}
            [blurb] : string {2-00.system.details.blurb} (same value: '')
            [languages] : object {2-00.system.details.languages}
                details : string {2-00.system.details.languages.details} (2 different values)
                    '' (x9)
                    'speak with plants; tongues' (x1)
                value : array<string> {2-00.system.details.languages.value}
                    Length: min=1 max=3
                    Value type: string {2-00.system.details.languages.value.[]} (5 different values)
                        'common' (x8)
                        'mwangi' (x4)
                        'fey' (x3)
                        'sakvroth' (x2)
                        'aklo' (x1)
            level : object {2-00.system.details.level}
                value : integer {2-00.system.details.level.value} (9 different values)
                    1 (x2)
                    3 (x2)
                    5 (x2)
                    2 (x2)
                    4 (x2)
                    7 (x1)
                    6 (x1)
                    8 (x1)
                    9 (x1)
            [privateNotes] : string {2-00.system.details.privateNotes} (same value: '')
            [publicNotes] : string {2-00.system.details.publicNotes} (10 different values)
                '<p>This nonvenomous snake\'s name comes from its tendency to curl into a ball when frightened, though most people know it for its hunting tactic of coiling around prey and crushing victims with its powerful muscles. Nonetheless, brave herpetologists sometimes keep ball pythons as pets.</p>
            <hr />
            <p>Snakes come in an array of forms, from jungle-dwelling constrictors that wrap around their prey to venomous vipers with deadly bites. Regardless, all snakes consume their prey whole by unhinging their jaws and using powerful muscles to move the food down their throats and into their stomachs.</p>' (x1)
                '<p>Giant chameleons are legendary for their ability to change their skin color in response to their surroundings. Their eyes are capable of peering in different directions independently, making them almost as difficult to sneak up on as they are to notice in the first place.</p>' (x1)
                '<p>Found in warm and tropical forests and savannas, these immense lizards are a deadly threat to the unsuspecting traveler. When they aren\'t sleeping or stalking prey, giant frilled lizards bask in the sunlight for hours at a time. Explorers sometimes mistakenly think them related to dragons due to their large size, elaborate neck frills (which, when displayed in a show of aggression and dominance, can be mistaken for wings), and ferocious hissing vocalizations used to frighten away creatures too large to eat.</p>
            <p>A giant frilled lizard\'s primary food sources are oversized arthropods and other invertebrates, but it won\'t hesitate to augment its diet with vertebrates, including other lizards, monkeys, and just about anything it can fit into its mouth-even humanoids. Although capable of short bursts of speed, a giant frilled lizard normally lies perfectly still while hunting, hoping to ambush its prey.</p>
            <hr />
            <p>Lizards have a wide range of appearances and abilities, but most share a basic reptilian shape-long tails, wide toothy mouths, and four legs. While a few species are capable of movement on two legs for short periods of time, most are strictly quadrupedal. The three species presented here represent the most common and well-known of the larger species.</p>' (x1)
                '<p>Megalanias, like their smaller cousins the giant monitor lizards, strike fast and use their powerful bite to grip their prey. They prefer to swallow their prey whole rather than risk others getting a bite of a hard-won meal.</p>' (x1)
                '<p>The longer criminals hold on to stolen loot, the greater the chance they will get caught. Fences make themselves indispensable in the underworld by paying for stolen goods in order to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.</p>
            <hr />
            <p>Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.</p>' (x1)
                '<p>Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge whenever they feel slighted, such as when a creature dares to remove one of their curses. Rarely content to wreak simple mayhem, jinkins also take immense pleasure in torture and murder, though they prefer to lead victims into traps designed to capture or incapacitate rather than kill outright. Deep pits are favorites, since victims who survive the fall face a slow death from starvation and thirst. Jinkins enjoy gathering at the edge of pits to mock, tease, and torment.</p>
            <hr />
            <p>Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it\'s something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin\'s greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call "mites."</p>' (x1)
                '<p>The "towering" hunchbacked nuglubs are among the largest gremlins, though they\'re not quite three feet tall. Nuglubs have three glowing blue eyes and black, oily hair on their head and back that covers them like a cloak. Nuglubs enjoy killing with a glee that other gremlins reserve for sabotage. Indeed, they spend long hours preparing ambushes for unwary travelers or plotting the murders of sleeping villagers. Though less technically inclined than their kin, nuglubs do enjoy building traps. They delight in stealthily constructing traps in places their victims consider familiar, such as front doors and the floors around beds. If someone else gets blamed for the mayhem the nuglub creates, all the better.</p>
            <p>In combat, nuglubs focus on targets wearing metal armor. Some attribute this to envy on the part of the nuglubs, who find it difficult to fit armor on their twisted bodies. Nuglubs are particularly talented at causing those nearby to stumble over them and fall prone. Once an enemy falls to the ground, all the nuglubs descend upon the target, biting and scratching until nothing remains.</p>
            <p>Nuglubs rarely gather in groups larger than half a dozen, as quarrels often lead to violence and cannibalism. A lone nuglub who bullies a group of smaller gremlins is more likely to get their way, and thus less likely to attack their allies.</p>' (x1)
                '<p>Insatiably curious, overly excitable, and just a bit puckish, pixies are wanderers and tricksters who use their pixie dust to create all sorts of whimsical situations, as well as to defend themselves. Other creatures often have trouble understanding a pixie\'s rapid, rambling way of speaking.</p>
            <hr />
            <p>Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms "fey" or "fairy." While their dispositions vary from the benevolent grig to the trickster pixie, all sprites share a connection to magic and diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.</p>' (x1)
                '<p>Few creatures can match a quickling\'s speed. These malicious fey creatures delight in striking with blinding speed and accuracy, racing in to stab and slash at foes before scampering away for cover with maddening- even frightening-swiftness. Stories of people simply doubling over, bleeding from what appear to be spontaneously opening wounds, are often eyewitness accounts of quickling attacks.</p>
            <p>Quicklings actively hate the "slow-paced dullards" they encounter every day, delighting in inflicting suffering and pain on creatures they deem too sluggish to matter. While they are related to kinder fey such as brownies and pixies, quicklings care only for their own merriment. They see their own cruel pranks as the height of humor and have full confidence that their speed and invisibility will keep them safe from harm. They occasionally form gangs of up to a dozen individuals, although the group usually devolves very quickly into mayhem, as they inevitably perform increasingly deadly pranks against each other.</p>' (x1)
                '' (x1)
            publication : object {2-00.system.details.publication}
                license : string {2-00.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {2-00.system.details.publication.remaster} (same value: False)
                title : string {2-00.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-00: The King in Thorns')
            [description] : string {2-00.system.details.description} (same value: '<p>This <em>mushroom ring</em> forms a portal to the First World, allowing the Thorned Monarch\'s reinforcements into the Material Plane. When the PCs approach, a creature emerges. Creatures continue to emerge until the mushroom ring is disabled. Disabling the mushroom ring also causes any creatures that have emerged to disappear.</p>')
            [disable] : string {2-00.system.details.disable} (4 different values)
                '<p>@Check[thievery|dc:15|traits:action:disable-a-device] (trained) or @Check[nature|dc:18] to rearrange the mushrooms to disrupt the portal (two actions); three successes are required to disable the portal</p>' (x1)
                '<p>@Check[thievery|dc:22|traits:action:disable-a-device] (trained) or @Check[nature|dc:22] to rearrange the mushrooms to disrupt the portal (two actions) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level, counteract DC 20) to counteract the magical properties; three successes are required to disable the portal</p>' (x1)
                '<p>@Check[thievery|dc:21|traits:action:disable-a-device] (expert) or @Check[nature|dc:25] (trained) to rearrange the mushrooms to disrupt the portal (two actions) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level, counteract DC 23) to counteract the magical properties; three successes are required to disable the portal</p>' (x1)
                '<p>@Check[thievery|dc:24|traits:action:disable-a-device] (expert) or @Check[nature|dc:28] (expert) to rearrange the mushrooms to disrupt the portal (two actions) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 26) to counteract the magical properties; three successes are required to disable the portal</p>' (x1)
            [isComplex] : boolean {2-00.system.details.isComplex} (same value: True)
            [reset] : string {2-00.system.details.reset} (same value: '')
            [routine] : string {2-00.system.details.routine} (4 different values)
                '<p>(1 action) A @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Pugwampi] emerges from the <em>mushroom ring</em> and defends it. All pugwampis use the <em>mushroom ring\'s</em> initiative.</p>' (x1)
                '<p>(1 action) A @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Nuglub] emerges from the <em>mushroom ring</em> and defends it. All nuglubs use the <em>mushroom ring\'s</em> initiative.</p>' (x1)
                '<p>(1 action) A @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Korred] emerges from the <em>mushroom ring</em> and defends it. All korreds use the <em>mushroom ring\'s</em> initiative.</p>' (x1)
                '<p>(1 Action) A @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Elananx] emerges from the <em>mushroom ring</em> and defends it. All elananxes use the <em>mushroom ring\'s</em> initiative.</p>' (x1)
        [initiative] : object {2-00.system.initiative}
            statistic : string {2-00.system.initiative.statistic} (same value: 'perception')
        [perception] : object {2-00.system.perception}
            details : string {2-00.system.perception.details} (same value: '')
            mod : integer {2-00.system.perception.mod} (9 different values)
                11 (x2)
                6 (x1)
                10 (x1)
                15 (x1)
                7 (x1)
                5 (x1)
                12 (x1)
                9 (x1)
                21 (x1)
            senses : array<object> {2-00.system.perception.senses}
                Length: min=0 max=2
                Value type: object {2-00.system.perception.senses.[]}
                    [acuity] : string {2-00.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {2-00.system.perception.senses.[].range} (2 different values)
                        30 (x2)
                        60 (x1)
                    type : string {2-00.system.perception.senses.[].type} (3 different values)
                        'low-light-vision' (x7)
                        'scent' (x3)
                        'darkvision' (x2)
        [resources] : object {2-00.system.resources}
            [focus] : object {2-00.system.resources.focus}
                max : integer {2-00.system.resources.focus.max} (same value: 1)
                value : integer {2-00.system.resources.focus.value} (same value: 1)
        saves : object {2-00.system.saves}
            fortitude : object {2-00.system.saves.fortitude}
                saveDetail : string {2-00.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {2-00.system.saves.fortitude.value} (9 different values)
                    8 (x3)
                    17 (x2)
                    9 (x2)
                    6 (x2)
                    13 (x1)
                    11 (x1)
                    14 (x1)
                    19 (x1)
                    15 (x1)
            reflex : object {2-00.system.saves.reflex}
                saveDetail : string {2-00.system.saves.reflex.saveDetail} (same value: '')
                value : integer {2-00.system.saves.reflex.value} (9 different values)
                    10 (x3)
                    12 (x3)
                    13 (x2)
                    15 (x1)
                    3 (x1)
                    8 (x1)
                    11 (x1)
                    14 (x1)
                    21 (x1)
            will : object {2-00.system.saves.will}
                saveDetail : string {2-00.system.saves.will.saveDetail} (same value: '')
                value : integer {2-00.system.saves.will.value} (10 different values)
                    0 (x4)
                    8 (x2)
                    4 (x1)
                    9 (x1)
                    13 (x1)
                    15 (x1)
                    7 (x1)
                    5 (x1)
                    12 (x1)
                    18 (x1)
        [skills] : object {2-00.system.skills}
            [acrobatics] : object {2-00.system.skills.acrobatics}
                base : integer {2-00.system.skills.acrobatics.base} (6 different values)
                    13 (x3)
                    6 (x1)
                    10 (x1)
                    7 (x1)
                    8 (x1)
                    18 (x1)
            [athletics] : object {2-00.system.skills.athletics}
                base : integer {2-00.system.skills.athletics.base} (4 different values)
                    6 (x1)
                    10 (x1)
                    14 (x1)
                    18 (x1)
            [nature] : object {2-00.system.skills.nature}
                base : integer {2-00.system.skills.nature.base} (7 different values)
                    8 (x2)
                    4 (x1)
                    9 (x1)
                    15 (x1)
                    5 (x1)
                    10 (x1)
                    19 (x1)
            stealth : object {2-00.system.skills.stealth}
                base : integer {2-00.system.skills.stealth.base} (7 different values)
                    10 (x3)
                    11 (x2)
                    6 (x1)
                    15 (x1)
                    7 (x1)
                    8 (x1)
                    20 (x1)
                [special] : array<object> {2-00.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {2-00.system.skills.stealth.special.[]}
                        base : integer {2-00.system.skills.stealth.special.[].base} (2 different values)
                            13 (x1)
                            17 (x1)
                        label : string {2-00.system.skills.stealth.special.[].label} (2 different values)
                            'to Hide' (x1)
                            'in Undergrowth' (x1)
                        predicate : array<string> {2-00.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {2-00.system.skills.stealth.special.[].predicate.[]} (2 different values)
                                'action:hide' (x1)
                                'terrain:undergrowth' (x1)
            [crafting] : object {2-00.system.skills.crafting}
                base : integer {2-00.system.skills.crafting.base} (3 different values)
                    5 (x2)
                    13 (x1)
                    8 (x1)
                [special] : array<object> {2-00.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {2-00.system.skills.crafting.special.[]}
                        base : integer {2-00.system.skills.crafting.special.[].base} (same value: 7)
                        label : string {2-00.system.skills.crafting.special.[].label} (same value: 'traps')
                        predicate : array<string> {2-00.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {2-00.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:trap')
            [deception] : object {2-00.system.skills.deception}
                base : integer {2-00.system.skills.deception.base} (5 different values)
                    13 (x1)
                    5 (x1)
                    11 (x1)
                    8 (x1)
                    23 (x1)
            [diplomacy] : object {2-00.system.skills.diplomacy}
                base : integer {2-00.system.skills.diplomacy.base} (same value: 11)
            [intimidation] : object {2-00.system.skills.intimidation}
                base : integer {2-00.system.skills.intimidation.base} (2 different values)
                    11 (x1)
                    7 (x1)
            [society] : object {2-00.system.skills.society}
                base : integer {2-00.system.skills.society.base} (same value: 11)
            [survival] : object {2-00.system.skills.survival}
                base : integer {2-00.system.skills.survival.base} (2 different values)
                    4 (x1)
                    6 (x1)
            [thievery] : object {2-00.system.skills.thievery}
                base : integer {2-00.system.skills.thievery.base} (4 different values)
                    10 (x1)
                    7 (x1)
                    11 (x1)
                    18 (x1)
        traits : object {2-00.system.traits}
            rarity : string {2-00.system.traits.rarity} (4 different values)
                'uncommon' (x5)
                'common' (x4)
                'rare' (x4)
                'unique' (x1)
            size : object {2-00.system.traits.size}
                value : string {2-00.system.traits.size.value} (5 different values)
                    'med' (x8)
                    'lg' (x2)
                    'sm' (x2)
                    'huge' (x1)
                    'tiny' (x1)
            value : array<string> {2-00.system.traits.value}
                Length: min=1 max=4
                Value type: string {2-00.system.traits.value.[]} (10 different values)
                    'evil' (x5)
                    'chaotic' (x5)
                    'fey' (x5)
                    'animal' (x4)
                    'magical' (x4)
                    'trap' (x4)
                    'gremlin' (x2)
                    'human' (x1)
                    'humanoid' (x1)
                    'sprite' (x1)
        [creatureType] : string {2-00.system.creatureType} (same value: '')
        [statusEffects] : array<> {2-00.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {2-00.type} (2 different values)
        'npc' (x10)
        'hazard' (x4)
    [prototypeToken] : object {2-00.prototypeToken}
        name : string {2-00.prototypeToken.name} (7 different values)
            'Mushroom Ring' (x4)
            'Megalania' (x1)
            'Fence' (x1)
            'Jinkin' (x1)
            'Nuglub' (x1)
            'Pixie' (x1)
            'Quickling' (x1)