2-15
Different values: 11
=====================================
object {2-15}
    _id : string {2-15._id} (all different values)
    folder : string {2-15.folder} (same value: 'jHdptuqXi8sX383Z')
    img : string {2-15.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x9)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {2-15.items}
        Length: min=1 max=16
        Value type: object {2-15.items.[]}
            _id : string {2-15.items.[]._id} (73 different values)
            img : string {2-15.items.[].img} (20 different values)
            name : string {2-15.items.[].name} (52 different values)
            sort : integer {2-15.items.[].sort} (16 different values)
            system : object {2-15.items.[].system}
                [actionType] : object {2-15.items.[].system.actionType}
                    value : string {2-15.items.[].system.actionType.value} (3 different values)
                        'passive' (x26)
                        'action' (x11)
                        'reaction' (x4)
                [actions] : object {2-15.items.[].system.actions}
                    [value] : integer {2-15.items.[].system.actions.value} (2 different values)
                        1 (x10)
                        2 (x1)
                [area] : object {2-15.items.[].system.area}
                    [details] : string {2-15.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
                    type : string {2-15.items.[].system.area.type} (3 different values)
                        'burst' (x4)
                        'emanation' (x2)
                        'cone' (x2)
                    value : integer {2-15.items.[].system.area.value} (3 different values)
                        20 (x4)
                        30 (x2)
                        15 (x2)
                [attack] : object {2-15.items.[].system.attack}
                    value : string {2-15.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {2-15.items.[].system.attackEffects}
                    [custom] : string {2-15.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {2-15.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {2-15.items.[].system.attackEffects.value.[]} (7 different values)
                            'demonplague' (x2)
                            'grab' (x2)
                            'zombie-rot' (x2)
                            'drain-life' (x2)
                            'barrow-quasit-venom' (x1)
                            'spores' (x1)
                            'sickening-blow' (x1)
                [autoHeightenLevel] : object {2-15.items.[].system.autoHeightenLevel}
                    [value] : empty
                [bonus] : object {2-15.items.[].system.bonus}
                    value : integer {2-15.items.[].system.bonus.value} (7 different values)
                        12 (x3)
                        17 (x3)
                        11 (x2)
                        7 (x2)
                        14 (x2)
                        9 (x2)
                        13 (x1)
                [damage] : object {2-15.items.[].system.damage}
                    [0] : object {2-15.items.[].system.damage.0}
                        [applyMod] : boolean {2-15.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : string {2-15.items.[].system.damage.0.category} (same value: 'persistent')
                        formula : string {2-15.items.[].system.damage.0.formula} (3 different values)
                            '2d6' (x2)
                            '2d10' (x2)
                            '3d4' (x1)
                        kinds : array<string> {2-15.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {2-15.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {2-15.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {2-15.items.[].system.damage.0.type} (3 different values)
                            'poison' (x2)
                            'void' (x2)
                            'piercing' (x1)
                description : object {2-15.items.[].system.description}
                    value : string {2-15.items.[].system.description.value} (48 different values)
                [category] : string {2-15.items.[].system.category} (3 different values)
                    'offensive' (x24)
                    'defensive' (x9)
                    'interaction' (x6)
                [cost] : object {2-15.items.[].system.cost}
                    value : string {2-15.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {2-15.items.[].system.counteraction} (2 different values)
                    False (x22)
                    True (x2)
                [damageRolls] : object {2-15.items.[].system.damageRolls}
                    [0b3ul129vovt9z1kwgm4] : object {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4}
                        damage : string {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damage} (same value: '2d4')
                        damageType : string {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damageType} (same value: 'spirit')
                    [2rof0t3ang89c3dtvwyr] : object {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
                        damage : string {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: '1d12+4')
                        damageType : string {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing')
                    [3ggtiiqvun159te4t5tq] : object {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq}
                        damage : string {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damage} (same value: '1d8')
                        damageType : string {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damageType} (same value: 'bludgeoning')
                    [3ykeh1kjwaobqxkygmus] : object {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus}
                        damage : string {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damage} (same value: '1d8+3')
                        damageType : string {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damageType} (same value: 'bludgeoning')
                    [4p573gje435nepoiinno] : object {2-15.items.[].system.damageRolls.4p573gje435nepoiinno}
                        damage : string {2-15.items.[].system.damageRolls.4p573gje435nepoiinno.damage} (same value: '2d8+5')
                        damageType : string {2-15.items.[].system.damageRolls.4p573gje435nepoiinno.damageType} (same value: 'piercing')
                    [5mqh5caji8bantxjb4i7] : object {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7}
                        damage : string {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damage} (same value: '1d8+1')
                        damageType : string {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damageType} (same value: 'piercing')
                    [6ti14r09g6g758cmooc9] : object {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9}
                        damage : string {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damage} (2 different values)
                            '1d6' (x1)
                            '2d6' (x1)
                        damageType : string {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damageType} (same value: 'poison')
                    [8g0ujazr1xkg0tla1dmk] : object {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk}
                        damage : string {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damage} (2 different values)
                            '2d8+2' (x1)
                            '2d10+5' (x1)
                        damageType : string {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damageType} (same value: 'bludgeoning')
                    euovysh17t93oau6drwv : object {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv}
                        damage : string {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv.damage} (2 different values)
                            '2d4+5' (x1)
                            '2d6+5' (x1)
                        damageType : string {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv.damageType} (same value: 'slashing')
                    [fwmmvidbpfd4mb3blwwe] : object {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe}
                        damage : string {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damage} (same value: '2d6')
                        damageType : string {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damageType} (same value: 'piercing')
                    [j1k19p9uj7aksz7n30zp] : object {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp}
                        damage : string {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damage} (same value: '1d12+5')
                        damageType : string {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damageType} (same value: 'bludgeoning')
                    [ka33amlykrcrv5nq90lv] : object {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv}
                        damage : string {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (same value: '1d8+4')
                        damageType : string {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: 'bludgeoning')
                    [lsh65h8914j5drwcdc8r] : object {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r}
                        damage : string {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damage} (same value: '1d8')
                        damageType : string {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damageType} (same value: 'slashing')
                    [vpnm4kk44xu7vygyzcgr] : object {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr}
                        damage : string {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damage} (same value: '1d8+3')
                        damageType : string {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damageType} (same value: 'bludgeoning')
                [deathNote] : boolean {2-15.items.[].system.deathNote} (same value: True)
                [defense] : object {2-15.items.[].system.defense}
                    save : object {2-15.items.[].system.defense.save}
                        basic : boolean {2-15.items.[].system.defense.save.basic} (2 different values)
                            False (x7)
                            True (x2)
                        statistic : string {2-15.items.[].system.defense.save.statistic} (3 different values)
                            'fortitude' (x4)
                            'will' (x3)
                            'reflex' (x2)
                [duration] : object {2-15.items.[].system.duration}
                    [sustained] : boolean {2-15.items.[].system.duration.sustained} (same value: False)
                    value : mixed
                        string {2-15.items.[].system.duration.value} (5 different values)
                            '' (x11)
                            '10 minutes' (x5)
                            'varies' (x3)
                            '1 minute' (x3)
                            '8 hours' (x2)
                        integer {2-15.items.[].system.duration.value} (same value: 0)
                [frequency] : object {2-15.items.[].system.frequency}
                    max : integer {2-15.items.[].system.frequency.max} (same value: 1)
                    per : string {2-15.items.[].system.frequency.per} (2 different values)
                        'day' (x2)
                        'round' (x1)
                    value : integer {2-15.items.[].system.frequency.value} (same value: 1)
                [group] : empty
                [heightening] : object {2-15.items.[].system.heightening}
                    [levels] : object {2-15.items.[].system.heightening.levels}
                        [3] : object {2-15.items.[].system.heightening.levels.3}
                            target : object {2-15.items.[].system.heightening.levels.3.target}
                                value : string {2-15.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                        8 : object {2-15.items.[].system.heightening.levels.8}
                            target : object {2-15.items.[].system.heightening.levels.8.target}
                                value : string {2-15.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                    type : string {2-15.items.[].system.heightening.type} (2 different values)
                        'interval' (x5)
                        'fixed' (x3)
                    [damage] : object {2-15.items.[].system.heightening.damage}
                        0 : string {2-15.items.[].system.heightening.damage.0} (3 different values)
                            '2d6' (x2)
                            '1d10' (x2)
                            '1d4' (x1)
                    [interval] : integer {2-15.items.[].system.heightening.interval} (2 different values)
                        1 (x3)
                        2 (x2)
                [location] : object {2-15.items.[].system.location}
                    [heightenedLevel] : integer {2-15.items.[].system.location.heightenedLevel} (5 different values)
                        2 (x8)
                        4 (x6)
                        3 (x3)
                        5 (x2)
                        1 (x1)
                    [uses] : object {2-15.items.[].system.location.uses}
                        max : integer {2-15.items.[].system.location.uses.max} (2 different values)
                            2 (x4)
                            3 (x1)
                        value : integer {2-15.items.[].system.location.uses.value} (2 different values)
                            2 (x4)
                            3 (x1)
                    value : string {2-15.items.[].system.location.value} (4 different values)
                        'q5MhdIKLqL49q0mH' (x17)
                        'tXsG0WYmch7MiZ0l' (x5)
                        'MAIiGgE1bWXTgfiS' (x1)
                        '6WcHOmwg8FiX5cgr' (x1)
                [overrides] : array<> {2-15.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: empty
                [prepared] : object {2-15.items.[].system.prepared}
                    [flexible] : boolean {2-15.items.[].system.prepared.flexible} (same value: False)
                    value : string {2-15.items.[].system.prepared.value} (same value: 'innate')
                [proficiency] : object {2-15.items.[].system.proficiency}
                    value : integer {2-15.items.[].system.proficiency.value} (same value: 0)
                publication : object {2-15.items.[].system.publication}
                    license : string {2-15.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {2-15.items.[].system.publication.remaster} (same value: False)
                    title : string {2-15.items.[].system.publication.title} (5 different values)
                        '' (x52)
                        'Pathfinder Core Rulebook' (x19)
                        'Pathfinder Bestiary' (x8)
                        'Pathfinder Bestiary 2' (x4)
                        'Pathfinder Advanced Player\'s Guide' (x4)
                [level] : object {2-15.items.[].system.level}
                    value : integer {2-15.items.[].system.level.value} (5 different values)
                        2 (x9)
                        4 (x7)
                        1 (x5)
                        5 (x2)
                        3 (x1)
                [range] : object {2-15.items.[].system.range}
                    value : string {2-15.items.[].system.range.value} (5 different values)
                        '' (x11)
                        '30 feet' (x5)
                        '120 feet' (x4)
                        'touch' (x3)
                        '60 feet' (x1)
                [references] : object {2-15.items.[].system.references}
                    children : array<> {2-15.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: empty
                    immunityFrom : array<> {2-15.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: empty
                    overriddenBy : array<> {2-15.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: empty
                    overrides : array<> {2-15.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: empty
                [requirements] : string {2-15.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {2-15.items.[].system.rules}
                [showSlotlessLevels] : object {2-15.items.[].system.showSlotlessLevels}
                    value : boolean {2-15.items.[].system.showSlotlessLevels.value} (same value: False)
                [slots] : object {2-15.items.[].system.slots}
                    [slot2] : object {2-15.items.[].system.slots.slot2}
                        max : integer {2-15.items.[].system.slots.slot2.max} (same value: 3)
                        value : integer {2-15.items.[].system.slots.slot2.value} (same value: 3)
                    slot3 : object {2-15.items.[].system.slots.slot3}
                        max : integer {2-15.items.[].system.slots.slot3.max} (2 different values)
                            1 (x1)
                            2 (x1)
                        value : integer {2-15.items.[].system.slots.slot3.value} (2 different values)
                            1 (x1)
                            2 (x1)
                    slot4 : object {2-15.items.[].system.slots.slot4}
                        max : integer {2-15.items.[].system.slots.slot4.max} (same value: 2)
                        value : integer {2-15.items.[].system.slots.slot4.value} (same value: 2)
                    slot5 : object {2-15.items.[].system.slots.slot5}
                        max : integer {2-15.items.[].system.slots.slot5.max} (same value: 2)
                        value : integer {2-15.items.[].system.slots.slot5.value} (same value: 2)
                [slug] : string {2-15.items.[].system.slug} (21 different values)
                [spelldc] : object {2-15.items.[].system.spelldc}
                    dc : integer {2-15.items.[].system.spelldc.dc} (5 different values)
                        20 (x1)
                        18 (x1)
                        15 (x1)
                        22 (x1)
                        25 (x1)
                    item : integer {2-15.items.[].system.spelldc.item} (same value: 0)
                    mod : integer {2-15.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {2-15.items.[].system.spelldc.value} (5 different values)
                        12 (x1)
                        10 (x1)
                        7 (x1)
                        14 (x1)
                        17 (x1)
                [target] : object {2-15.items.[].system.target}
                    value : string {2-15.items.[].system.target.value} (3 different values)
                        '' (x18)
                        '1 creature' (x5)
                        'self' (x1)
                [time] : object {2-15.items.[].system.time}
                    value : string {2-15.items.[].system.time.value} (4 different values)
                        '2' (x20)
                        '1 minute' (x2)
                        '10 minutes' (x1)
                        '3' (x1)
                [tradition] : object {2-15.items.[].system.tradition}
                    value : string {2-15.items.[].system.tradition.value} (2 different values)
                        'primal' (x4)
                        'divine' (x1)
                [traits] : object {2-15.items.[].system.traits}
                    rarity : string {2-15.items.[].system.traits.rarity} (2 different values)
                        'common' (x76)
                        'uncommon' (x4)
                    [traditions] : array<string> {2-15.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {2-15.items.[].system.traits.traditions.[]} (4 different values)
                            'primal' (x19)
                            'occult' (x7)
                            'arcane' (x7)
                            'divine' (x6)
                    value : array<string> {2-15.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {2-15.items.[].system.traits.value.[]} (31 different values)
                [value] : object {2-15.items.[].system.value}
                    isValued : boolean {2-15.items.[].system.value.isValued} (same value: True)
                    value : integer {2-15.items.[].system.value.value} (same value: 1)
                [weaponType] : object {2-15.items.[].system.weaponType}
                    value : string {2-15.items.[].system.weaponType.value} (2 different values)
                        'melee' (x11)
                        'ranged' (x4)
            type : string {2-15.items.[].type} (5 different values)
                'action' (x41)
                'spell' (x24)
                'melee' (x15)
                'spellcastingEntry' (x5)
                'condition' (x2)
            [_stats] : object {2-15.items.[]._stats}
                compendiumSource : string {2-15.items.[]._stats.compendiumSource} (21 different values)
    name : string {2-15.name} (all different values)
    prototypeToken : object {2-15.prototypeToken}
        name : string {2-15.prototypeToken.name} (4 different values)
            'Iverri' (x2)
            'Ragewight' (x2)
            'Storasta\'s Last Stand' (x2)
            'Plague Zombie' (x1)
    system : object {2-15.system}
        [abilities] : object {2-15.system.abilities}
            cha : object {2-15.system.abilities.cha}
                mod : integer {2-15.system.abilities.cha.mod} (5 different values)
                    2 (x2)
                    -2 (x2)
                    5 (x2)
                    3 (x2)
                    0 (x1)
            con : object {2-15.system.abilities.con}
                mod : integer {2-15.system.abilities.con.mod} (5 different values)
                    3 (x3)
                    2 (x2)
                    5 (x2)
                    0 (x1)
                    1 (x1)
            dex : object {2-15.system.abilities.dex}
                mod : integer {2-15.system.abilities.dex.mod} (5 different values)
                    5 (x3)
                    -2 (x2)
                    2 (x2)
                    4 (x1)
                    3 (x1)
            int : object {2-15.system.abilities.int}
                mod : integer {2-15.system.abilities.int.mod} (5 different values)
                    1 (x3)
                    -1 (x2)
                    -5 (x2)
                    3 (x1)
                    2 (x1)
            str : object {2-15.system.abilities.str}
                mod : integer {2-15.system.abilities.str.mod} (5 different values)
                    5 (x3)
                    0 (x2)
                    1 (x2)
                    3 (x1)
                    4 (x1)
            wis : object {2-15.system.abilities.wis}
                mod : integer {2-15.system.abilities.wis.mod} (4 different values)
                    2 (x3)
                    3 (x3)
                    0 (x2)
                    4 (x1)
        attributes : object {2-15.system.attributes}
            ac : object {2-15.system.attributes.ac}
                [details] : string {2-15.system.attributes.ac.details} (same value: '')
                value : integer {2-15.system.attributes.ac.value} (6 different values)
                    20 (x4)
                    23 (x2)
                    0 (x2)
                    18 (x1)
                    16 (x1)
                    13 (x1)
            [allSaves] : object {2-15.system.attributes.allSaves}
                value : string {2-15.system.attributes.allSaves.value} (2 different values)
                    '' (x7)
                    '+1 status to all saves vs. magic' (x2)
            emitsSound : string {2-15.system.attributes.emitsSound} (same value: 'encounter')
            hardness : integer {2-15.system.attributes.hardness} (same value: 0)
            hasHealth : boolean {2-15.system.attributes.hasHealth} (same value: True)
            hp : object {2-15.system.attributes.hp}
                details : string {2-15.system.attributes.hp.details} (2 different values)
                    '' (x7)
                    'void healing' (x4)
                max : integer {2-15.system.attributes.hp.max} (9 different values)
                    50 (x2)
                    0 (x2)
                    54 (x1)
                    20 (x1)
                    82 (x1)
                    74 (x1)
                    116 (x1)
                    72 (x1)
                    115 (x1)
                temp : integer {2-15.system.attributes.hp.temp} (same value: 0)
                value : integer {2-15.system.attributes.hp.value} (9 different values)
                    50 (x2)
                    0 (x2)
                    54 (x1)
                    20 (x1)
                    82 (x1)
                    74 (x1)
                    116 (x1)
                    72 (x1)
                    115 (x1)
            [immunities] : array<object> {2-15.system.attributes.immunities}
                Length: min=2 max=5
                Value type: object {2-15.system.attributes.immunities.[]}
                    type : string {2-15.system.attributes.immunities.[].type} (5 different values)
                        'poison' (x5)
                        'disease' (x5)
                        'paralyzed' (x4)
                        'unconscious' (x4)
                        'death-effects' (x4)
            [speed] : object {2-15.system.attributes.speed}
                otherSpeeds : array<object> {2-15.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {2-15.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-15.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {2-15.system.attributes.speed.otherSpeeds.[].value} (same value: 35)
                value : integer {2-15.system.attributes.speed.value} (2 different values)
                    25 (x8)
                    15 (x1)
            stealth : object {2-15.system.attributes.stealth}
                details : string {2-15.system.attributes.stealth.details} (2 different values)
                    '<p>(trained)</p>' (x1)
                    '<p>(expert)</p>' (x1)
                value : integer {2-15.system.attributes.stealth.value} (2 different values)
                    14 (x1)
                    17 (x1)
            [weaknesses] : array<object> {2-15.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {2-15.system.attributes.weaknesses.[]}
                    type : string {2-15.system.attributes.weaknesses.[].type} (5 different values)
                        'holy' (x5)
                        'cold-iron' (x3)
                        'fire' (x2)
                        'vitality' (x2)
                        'slashing' (x2)
                    value : integer {2-15.system.attributes.weaknesses.[].value} (4 different values)
                        5 (x6)
                        10 (x4)
                        2 (x2)
                        8 (x2)
        creatureType : string {2-15.system.creatureType} (same value: '')
        details : object {2-15.system.details}
            [blurb] : string {2-15.system.details.blurb} (same value: '')
            description : string {2-15.system.details.description} (same value: '<p>A ghostly host of god callers and their eidolons manifests to defend the barrow against intruders, and the strains of a battle song fill the air.</p>')
            disable : string {2-15.system.details.disable} (2 different values)
                '<p>@Check[deception|dc:22] to appear to be a defender of Storasta, @Check[diplomacy|dc:22] to demonstrate benign intentions, or @Check[occultism|dc:20] or @Check[religion|dc:20] to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.</p>' (x1)
                '<p>@Check[deception|dc:25] to appear to be a defender of Storasta, @Check[diplomacy|dc:25] to demonstrate benign intentions, or @Check[occultism|dc:22] or @Check[religion|dc:22] to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.</p>' (x1)
            isComplex : boolean {2-15.system.details.isComplex} (same value: True)
            [languages] : object {2-15.system.details.languages}
                details : string {2-15.system.details.languages.details} (5 different values)
                    '' (x4)
                    'speak with plants' (x2)
                    'telepathy (touch)' (x1)
                    'speak with plants (fungi only)' (x1)
                    'speak with plants (trees only)' (x1)
                value : array<string> {2-15.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {2-15.system.details.languages.value.[]} (5 different values)
                        'common' (x7)
                        'fey' (x4)
                        'elven' (x2)
                        'necril' (x2)
                        'chthonian' (x1)
            level : object {2-15.system.details.level}
                value : integer {2-15.system.details.level.value} (4 different values)
                    3 (x3)
                    4 (x3)
                    6 (x3)
                    1 (x2)
            [privateNotes] : string {2-15.system.details.privateNotes} (same value: '')
            [publicNotes] : string {2-15.system.details.publicNotes} (2 different values)
                '' (x8)
                '<p>Plague zombies are infested with hideous contagions.</p>
            <hr />
            <p>A zombie\'s only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they\'re destroyed.</p>' (x1)
            publication : object {2-15.system.details.publication}
                license : string {2-15.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {2-15.system.details.publication.remaster} (same value: False)
                title : string {2-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-15: A Dirge for Sarkoris')
            reset : string {2-15.system.details.reset} (same value: '<p>The haunt dissipates 1 minute after all living creatures leave area C1. Its spiritual energies re-form after 24 hours.</p>')
            routine : string {2-15.system.details.routine} (2 different values)
                '<p>(1 action) (holy, illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+3)[mental],1d8[spirit]|traits:holy]{1d8+3 mental and 1d8 spirit damage} to each living creature in the area (@Check[will|dc:21|basic|name:Storasta\'s Last Stand|traits:holy,illusion,mental,occult] save).</p>' (x1)
                '<p>(1 action) (illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+9)[mental]] damage and @Damage[1d8[good]] damage to each living creature in the area (@Check[will|dc:24|basic|name:Storasta\'s Last Stand] save).</p>' (x1)
        [initiative] : object {2-15.system.initiative}
            statistic : string {2-15.system.initiative.statistic} (same value: 'perception')
        [perception] : object {2-15.system.perception}
            details : string {2-15.system.perception.details} (same value: '')
            mod : integer {2-15.system.perception.mod} (7 different values)
                5 (x2)
                15 (x2)
                9 (x1)
                7 (x1)
                12 (x1)
                3 (x1)
                11 (x1)
            senses : array<object> {2-15.system.perception.senses}
                Length: min=1 max=1
                Value type: object {2-15.system.perception.senses.[]}
                    type : string {2-15.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x6)
                        'low-light-vision' (x3)
        [resources] : object {2-15.system.resources}
            [focus] : object {2-15.system.resources.focus}
                max : integer {2-15.system.resources.focus.max} (same value: 1)
                value : integer {2-15.system.resources.focus.value} (same value: 1)
        saves : object {2-15.system.saves}
            fortitude : object {2-15.system.saves.fortitude}
                saveDetail : string {2-15.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {2-15.system.saves.fortitude.value} (8 different values)
                    6 (x2)
                    8 (x2)
                    0 (x2)
                    9 (x1)
                    7 (x1)
                    11 (x1)
                    13 (x1)
                    16 (x1)
            reflex : object {2-15.system.saves.reflex}
                saveDetail : string {2-15.system.saves.reflex.saveDetail} (same value: '')
                value : integer {2-15.system.saves.reflex.value} (9 different values)
                    11 (x2)
                    0 (x2)
                    12 (x1)
                    7 (x1)
                    5 (x1)
                    13 (x1)
                    15 (x1)
                    3 (x1)
                    8 (x1)
            will : object {2-15.system.saves.will}
                saveDetail : string {2-15.system.saves.will.saveDetail} (same value: '')
                value : integer {2-15.system.saves.will.value} (9 different values)
                    11 (x2)
                    0 (x2)
                    9 (x1)
                    7 (x1)
                    6 (x1)
                    5 (x1)
                    13 (x1)
                    4 (x1)
                    15 (x1)
        [skills] : object {2-15.system.skills}
            [acrobatics] : object {2-15.system.skills.acrobatics}
                base : integer {2-15.system.skills.acrobatics.base} (3 different values)
                    10 (x2)
                    6 (x1)
                    13 (x1)
            [arcana] : object {2-15.system.skills.arcana}
                base : integer {2-15.system.skills.arcana.base} (same value: 6)
            [athletics] : object {2-15.system.skills.athletics}
                base : integer {2-15.system.skills.athletics.base} (6 different values)
                    10 (x2)
                    8 (x1)
                    6 (x1)
                    7 (x1)
                    13 (x1)
                    15 (x1)
            [deception] : object {2-15.system.skills.deception}
                base : integer {2-15.system.skills.deception.base} (3 different values)
                    9 (x1)
                    11 (x1)
                    13 (x1)
            [intimidation] : object {2-15.system.skills.intimidation}
                base : integer {2-15.system.skills.intimidation.base} (4 different values)
                    13 (x2)
                    7 (x1)
                    15 (x1)
                    11 (x1)
            [nature] : object {2-15.system.skills.nature}
                base : integer {2-15.system.skills.nature.base} (4 different values)
                    8 (x1)
                    5 (x1)
                    11 (x1)
                    13 (x1)
            [religion] : object {2-15.system.skills.religion}
                base : integer {2-15.system.skills.religion.base} (same value: 7)
            [stealth] : object {2-15.system.skills.stealth}
                base : integer {2-15.system.skills.stealth.base} (6 different values)
                    10 (x2)
                    6 (x1)
                    11 (x1)
                    13 (x1)
                    8 (x1)
                    12 (x1)
            [survival] : object {2-15.system.skills.survival}
                base : integer {2-15.system.skills.survival.base} (2 different values)
                    13 (x1)
                    15 (x1)
        statusEffects : array<> {2-15.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {2-15.system.traits}
            rarity : string {2-15.system.traits.rarity} (3 different values)
                'uncommon' (x6)
                'common' (x3)
                'unique' (x2)
            size : object {2-15.system.traits.size}
                value : string {2-15.system.traits.size.value} (3 different values)
                    'med' (x7)
                    'sm' (x3)
                    'tiny' (x1)
            value : array<string> {2-15.system.traits.value}
                Length: min=1 max=6
                Value type: string {2-15.system.traits.value.[]} (16 different values)
    type : string {2-15.type} (2 different values)
        'npc' (x9)
        'hazard' (x2)