3-08
Different values: 7
=====================================
object {3-08}
    _id : string {3-08._id} (all different values)
    folder : string {3-08.folder} (same value: 'cXbzNol9Eai06ViV')
    img : string {3-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {3-08.items}
        Length: min=7 max=10
        Value type: object {3-08.items.[]}
            _id : string {3-08.items.[]._id} (44 different values)
            [_stats] : object {3-08.items.[]._stats}
                compendiumSource : string {3-08.items.[]._stats.compendiumSource} (11 different values)
            img : string {3-08.items.[].img} (16 different values)
            name : string {3-08.items.[].name} (26 different values)
            sort : integer {3-08.items.[].sort} (10 different values)
                100000 (x7)
                200000 (x7)
                300000 (x7)
                400000 (x7)
                500000 (x7)
                600000 (x7)
                700000 (x7)
                800000 (x6)
                900000 (x3)
                1000000 (x1)
            system : object {3-08.items.[].system}
                [acBonus] : integer {3-08.items.[].system.acBonus} (same value: 1)
                [actionType] : object {3-08.items.[].system.actionType}
                    value : string {3-08.items.[].system.actionType.value} (3 different values)
                        'action' (x10)
                        'passive' (x4)
                        'reaction' (x3)
                [attack] : object {3-08.items.[].system.attack}
                    value : string {3-08.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {3-08.items.[].system.attackEffects}
                    custom : string {3-08.items.[].system.attackEffects.custom} (same value: '')
                    value : array<> {3-08.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                rules : ignored (Foundry rules object) {3-08.items.[].system.rules}
                [actions] : object {3-08.items.[].system.actions}
                    [value] : integer {3-08.items.[].system.actions.value} (2 different values)
                        1 (x5)
                        2 (x5)
                description : object {3-08.items.[].system.description}
                    value : string {3-08.items.[].system.description.value} (20 different values)
                [baseItem] : string {3-08.items.[].system.baseItem} (8 different values)
                    'dagger' (x4)
                    'leather-armor' (x4)
                    'spear' (x2)
                    'spiked-gauntlet' (x2)
                    'scimitar' (x1)
                    'padded-armor' (x1)
                    'battle-axe' (x1)
                    'greataxe' (x1)
                [bonus] : object {3-08.items.[].system.bonus}
                    value : integer {3-08.items.[].system.bonus.value} (9 different values)
                        0 (x11)
                        13 (x6)
                        9 (x4)
                        11 (x2)
                        7 (x2)
                        12 (x2)
                        5 (x1)
                        8 (x1)
                        6 (x1)
                [bonusDamage] : object {3-08.items.[].system.bonusDamage}
                    value : integer {3-08.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {3-08.items.[].system.bulk}
                    value : mixed
                        float {3-08.items.[].system.bulk.value} (same value: 0,1)
                        integer {3-08.items.[].system.bulk.value} (2 different values)
                            1 (x8)
                            2 (x1)
                [category] : string {3-08.items.[].system.category} (6 different values)
                    'offensive' (x10)
                    'simple' (x8)
                    'defensive' (x7)
                    'light' (x5)
                    'martial' (x3)
                    'other' (x1)
                [checkPenalty] : integer {3-08.items.[].system.checkPenalty} (2 different values)
                    -1 (x4)
                    0 (x1)
                [containerId] : empty
                [damage] : object {3-08.items.[].system.damage}
                    damageType : string {3-08.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x8)
                        'slashing' (x3)
                    dice : integer {3-08.items.[].system.damage.dice} (same value: 1)
                    die : string {3-08.items.[].system.damage.die} (4 different values)
                        'd4' (x6)
                        'd6' (x3)
                        'd8' (x1)
                        'd12' (x1)
                [damageRolls] : object {3-08.items.[].system.damageRolls}
                    [0] : object {3-08.items.[].system.damageRolls.0}
                        damage : string {3-08.items.[].system.damageRolls.0.damage} (5 different values)
                            '1d6+5' (x4)
                            '1d4+5' (x2)
                            '1d4+2' (x2)
                            '1d4+4' (x2)
                            '1d6+2' (x1)
                        damageType : string {3-08.items.[].system.damageRolls.0.damageType} (3 different values)
                            'piercing' (x8)
                            'bludgeoning' (x2)
                            'slashing' (x1)
                    [5r5nlmw0ttws4tmbp52w] : object {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w}
                        damage : string {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damage} (same value: '1d6+1')
                        damageType : string {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damageType} (same value: 'bludgeoning')
                    [dhkol5zbbeej1ehayggz] : object {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz}
                        damage : string {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damage} (same value: '1d6+5')
                        damageType : string {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damageType} (same value: 'piercing')
                    [hms1h95mcxaw0igcvxtp] : object {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp}
                        damage : string {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damage} (2 different values)
                            '1d4+5' (x1)
                            '1d4+8' (x1)
                        damageType : string {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damageType} (same value: 'piercing')
                    [ljrbue7s5qhvsjl5ht2q] : object {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q}
                        damage : string {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damage} (2 different values)
                            '1d8+5' (x1)
                            '1d12+8' (x1)
                        damageType : string {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damageType} (same value: 'slashing')
                    [zumsvt8r4ujdo5uf3kyk] : object {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk}
                        damage : string {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damage} (same value: '1d4+1')
                        damageType : string {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damageType} (same value: 'bludgeoning')
                [dexCap] : integer {3-08.items.[].system.dexCap} (2 different values)
                    4 (x4)
                    3 (x1)
                [equipped] : object {3-08.items.[].system.equipped}
                    carryType : string {3-08.items.[].system.equipped.carryType} (2 different values)
                        'held' (x9)
                        'worn' (x9)
                    [handsHeld] : integer {3-08.items.[].system.equipped.handsHeld} (3 different values)
                        1 (x8)
                        0 (x4)
                        2 (x1)
                    [inSlot] : boolean {3-08.items.[].system.equipped.inSlot} (2 different values)
                        True (x4)
                        False (x1)
                    [invested] : empty
                [frequency] : object {3-08.items.[].system.frequency}
                    max : integer {3-08.items.[].system.frequency.max} (same value: 1)
                    per : string {3-08.items.[].system.frequency.per} (same value: 'round')
                    value : integer {3-08.items.[].system.frequency.value} (same value: 1)
                [group] : string {3-08.items.[].system.group} (6 different values)
                    'knife' (x4)
                    'leather' (x4)
                    'spear' (x2)
                    'axe' (x2)
                    'brawling' (x2)
                    'sword' (x1)
                [hardness] : integer {3-08.items.[].system.hardness} (same value: 0)
                [hp] : object {3-08.items.[].system.hp}
                    max : integer {3-08.items.[].system.hp.max} (same value: 0)
                    value : integer {3-08.items.[].system.hp.value} (same value: 0)
                [level] : object {3-08.items.[].system.level}
                    value : integer {3-08.items.[].system.level.value} (2 different values)
                        0 (x17)
                        1 (x1)
                [material] : object {3-08.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {3-08.items.[].system.mod}
                    value : integer {3-08.items.[].system.mod.value} (4 different values)
                        11 (x2)
                        3 (x1)
                        7 (x1)
                        8 (x1)
                [price] : object {3-08.items.[].system.price}
                    value : object {3-08.items.[].system.price.value}
                        [cp] : integer {3-08.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {3-08.items.[].system.price.value.gp} (2 different values)
                            2 (x5)
                            1 (x2)
                        [sp] : integer {3-08.items.[].system.price.value.sp} (3 different values)
                            2 (x5)
                            1 (x2)
                            3 (x2)
                [proficient] : object {3-08.items.[].system.proficient}
                    value : integer {3-08.items.[].system.proficient.value} (same value: 0)
                publication : object {3-08.items.[].system.publication}
                    license : string {3-08.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {3-08.items.[].system.publication.remaster} (same value: False)
                    title : string {3-08.items.[].system.publication.title} (4 different values)
                        '' (x39)
                        'Pathfinder Core Rulebook' (x16)
                        'Pathfinder Bestiary' (x3)
                        'Pathfinder Gamemastery Guide' (x1)
                [quantity] : integer {3-08.items.[].system.quantity} (2 different values)
                    1 (x17)
                    3 (x1)
                [range] : empty
                [reload] : object {3-08.items.[].system.reload}
                    value : string {3-08.items.[].system.reload.value} (2 different values)
                        '-' (x6)
                        '' (x5)
                [runes] : object {3-08.items.[].system.runes}
                    potency : integer {3-08.items.[].system.runes.potency} (same value: 0)
                    property : array<> {3-08.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {3-08.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {3-08.items.[].system.runes.striking} (same value: 0)
                [selfEffect] : object {3-08.items.[].system.selfEffect}
                    name : string {3-08.items.[].system.selfEffect.name} (same value: 'Effect: Swig')
                    uuid : string {3-08.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Swig')
                [size] : string {3-08.items.[].system.size} (same value: 'med')
                [slug] : string {3-08.items.[].system.slug} (11 different values)
                [speedPenalty] : integer {3-08.items.[].system.speedPenalty} (same value: 0)
                [splashDamage] : object {3-08.items.[].system.splashDamage}
                    value : integer {3-08.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {3-08.items.[].system.strength} (same value: 0)
                [traits] : object {3-08.items.[].system.traits}
                    rarity : string {3-08.items.[].system.traits.rarity} (same value: 'common')
                    value : array<string> {3-08.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {3-08.items.[].system.traits.value.[]} (22 different values)
                [usage] : object {3-08.items.[].system.usage}
                    value : string {3-08.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x12)
                        'held-in-two-hands' (x1)
                [uses] : object {3-08.items.[].system.uses}
                    autoDestroy : boolean {3-08.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {3-08.items.[].system.uses.max} (same value: 1)
                    value : integer {3-08.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {3-08.items.[].system.weaponType}
                    value : string {3-08.items.[].system.weaponType.value} (2 different values)
                        'melee' (x14)
                        'ranged' (x5)
            type : string {3-08.items.[].type} (all different values)
            [flags] : object {3-08.items.[].flags}
                pf2e : object {3-08.items.[].flags.pf2e}
                    linkedWeapon : string {3-08.items.[].flags.pf2e.linkedWeapon} (8 different values)
                        'ioBhBqoLt4XX6CZA' (x4)
                        'NxjUE1b3gXulaYXI' (x2)
                        'm1wLRwK4NCvFzdlr' (x2)
                        'LsP34TtDyhU0rkZp' (x2)
                        '7Hepy2bK3kQbRIov' (x2)
                        'oNnM9IEd0UVv0pjI' (x1)
                        'UzGrgUSMYIS3vKA3' (x1)
                        'JaOADSZl9LDK4MLh' (x1)
    name : string {3-08.name} (all different values)
    [prototypeToken] : object {3-08.prototypeToken}
        name : string {3-08.prototypeToken.name} (3 different values)
            'Bosun' (x2)
            'Tadrun' (x2)
            'Pirate' (x1)
    system : object {3-08.system}
        abilities : object {3-08.system.abilities}
            cha : object {3-08.system.abilities.cha}
                mod : integer {3-08.system.abilities.cha.mod} (3 different values)
                    2 (x3)
                    0 (x3)
                    1 (x1)
            con : object {3-08.system.abilities.con}
                mod : integer {3-08.system.abilities.con.mod} (3 different values)
                    1 (x3)
                    3 (x3)
                    2 (x1)
            dex : object {3-08.system.abilities.dex}
                mod : integer {3-08.system.abilities.dex.mod} (3 different values)
                    3 (x4)
                    4 (x2)
                    1 (x1)
            int : object {3-08.system.abilities.int}
                mod : integer {3-08.system.abilities.int.mod} (2 different values)
                    0 (x6)
                    1 (x1)
            str : object {3-08.system.abilities.str}
                mod : integer {3-08.system.abilities.str.mod} (4 different values)
                    2 (x3)
                    4 (x2)
                    1 (x1)
                    3 (x1)
            wis : object {3-08.system.abilities.wis}
                mod : integer {3-08.system.abilities.wis.mod} (3 different values)
                    1 (x3)
                    2 (x3)
                    -1 (x1)
        attributes : object {3-08.system.attributes}
            ac : object {3-08.system.attributes.ac}
                details : string {3-08.system.attributes.ac.details} (same value: '')
                value : integer {3-08.system.attributes.ac.value} (6 different values)
                    19 (x2)
                    13 (x1)
                    16 (x1)
                    18 (x1)
                    21 (x1)
                    17 (x1)
            allSaves : object {3-08.system.attributes.allSaves}
                value : string {3-08.system.attributes.allSaves.value} (same value: '')
            hp : object {3-08.system.attributes.hp}
                details : string {3-08.system.attributes.hp.details} (same value: '')
                max : integer {3-08.system.attributes.hp.max} (6 different values)
                    45 (x2)
                    9 (x1)
                    21 (x1)
                    32 (x1)
                    63 (x1)
                    20 (x1)
                temp : integer {3-08.system.attributes.hp.temp} (same value: 0)
                value : integer {3-08.system.attributes.hp.value} (6 different values)
                    45 (x2)
                    9 (x1)
                    21 (x1)
                    32 (x1)
                    63 (x1)
                    20 (x1)
            speed : object {3-08.system.attributes.speed}
                otherSpeeds : array<> {3-08.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {3-08.system.attributes.speed.value} (same value: 25)
        details : object {3-08.system.details}
            blurb : string {3-08.system.details.blurb} (4 different values)
                '' (x4)
                'Variant Dockhand' (x1)
                'Variant Pirate' (x1)
                'Variant Cultist' (x1)
            languages : object {3-08.system.details.languages}
                details : string {3-08.system.details.languages.details} (same value: '')
                value : array<string> {3-08.system.details.languages.value}
                    Length: min=2 max=2
                    Value type: string {3-08.system.details.languages.value.[]} (2 different values)
                        'common' (x7)
                        'goblin' (x7)
            level : object {3-08.system.details.level}
                value : integer {3-08.system.details.level.value} (5 different values)
                    3 (x2)
                    1 (x2)
                    -1 (x1)
                    2 (x1)
                    4 (x1)
            privateNotes : string {3-08.system.details.privateNotes} (same value: '')
            publicNotes : string {3-08.system.details.publicNotes} (same value: '')
            publication : object {3-08.system.details.publication}
                license : string {3-08.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {3-08.system.details.publication.remaster} (same value: False)
                title : string {3-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-08: Foundation\'s Price')
        initiative : object {3-08.system.initiative}
            statistic : string {3-08.system.initiative.statistic} (same value: 'perception')
        perception : object {3-08.system.perception}
            details : string {3-08.system.perception.details} (same value: '')
            mod : integer {3-08.system.perception.mod} (5 different values)
                8 (x3)
                2 (x1)
                5 (x1)
                12 (x1)
                4 (x1)
            senses : array<object> {3-08.system.perception.senses}
                Length: min=1 max=1
                Value type: object {3-08.system.perception.senses.[]}
                    type : string {3-08.system.perception.senses.[].type} (same value: 'darkvision')
        resources : object {3-08.system.resources}
        saves : object {3-08.system.saves}
            fortitude : object {3-08.system.saves.fortitude}
                saveDetail : string {3-08.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {3-08.system.saves.fortitude.value} (4 different values)
                    6 (x4)
                    11 (x1)
                    13 (x1)
                    7 (x1)
            reflex : object {3-08.system.saves.reflex}
                saveDetail : string {3-08.system.saves.reflex.saveDetail} (same value: '')
                value : integer {3-08.system.saves.reflex.value} (5 different values)
                    11 (x3)
                    4 (x1)
                    7 (x1)
                    9 (x1)
                    8 (x1)
            will : object {3-08.system.saves.will}
                saveDetail : string {3-08.system.saves.will.saveDetail} (2 different values)
                    '' (x6)
                    '(or +2 vs. higher-ranking members of the cult)' (x1)
                value : integer {3-08.system.saves.will.value} (5 different values)
                    8 (x3)
                    2 (x1)
                    5 (x1)
                    6 (x1)
                    4 (x1)
        skills : object {3-08.system.skills}
            [acrobatics] : object {3-08.system.skills.acrobatics}
                base : integer {3-08.system.skills.acrobatics.base} (5 different values)
                    9 (x2)
                    2 (x1)
                    6 (x1)
                    7 (x1)
                    11 (x1)
            [athletics] : object {3-08.system.skills.athletics}
                base : integer {3-08.system.skills.athletics.base} (4 different values)
                    9 (x3)
                    2 (x1)
                    7 (x1)
                    12 (x1)
            [deception] : object {3-08.system.skills.deception}
                base : integer {3-08.system.skills.deception.base} (2 different values)
                    5 (x1)
                    3 (x1)
            [intimidation] : object {3-08.system.skills.intimidation}
                base : integer {3-08.system.skills.intimidation.base} (4 different values)
                    9 (x2)
                    2 (x1)
                    5 (x1)
                    3 (x1)
            occultism : object {3-08.system.skills.occultism}
                base : integer {3-08.system.skills.occultism.base} (same value: 3)
            society : object {3-08.system.skills.society}
                base : integer {3-08.system.skills.society.base} (same value: 4)
            [stealth] : object {3-08.system.skills.stealth}
                base : integer {3-08.system.skills.stealth.base} (3 different values)
                    7 (x1)
                    11 (x1)
                    6 (x1)
        traits : object {3-08.system.traits}
            rarity : string {3-08.system.traits.rarity} (2 different values)
                'unique' (x4)
                'uncommon' (x3)
            size : object {3-08.system.traits.size}
                value : string {3-08.system.traits.size.value} (same value: 'med')
            value : array<string> {3-08.system.traits.value}
                Length: min=3 max=4
                Value type: string {3-08.system.traits.value.[]} (4 different values)
                    'evil' (x7)
                    'goblin' (x7)
                    'humanoid' (x7)
                    'lawful' (x3)
    type : string {3-08.type} (same value: 'npc')