4-99
Different values: 39
=====================================
object {4-99}
    _id : string {4-99._id} (all different values)
    folder : string {4-99.folder} (same value: 'Ta8YHVDS1AtFK527')
    img : string {4-99.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x35)
        'systems/pf2e/icons/default-icons/hazard.svg' (x4)
    items : array<object> {4-99.items}
        Length: min=1 max=22
        Value type: object {4-99.items.[]}
            _id : string {4-99.items.[]._id} (291 different values)
            [_stats] : object {4-99.items.[]._stats}
                compendiumSource : string {4-99.items.[]._stats.compendiumSource} (85 different values)
            img : string {4-99.items.[].img} (82 different values)
            name : string {4-99.items.[].name} (170 different values)
            sort : integer {4-99.items.[].sort} (23 different values)
            system : object {4-99.items.[].system}
                [acBonus] : integer {4-99.items.[].system.acBonus} (3 different values)
                    1 (x11)
                    2 (x2)
                    3 (x1)
                [actionType] : object {4-99.items.[].system.actionType}
                    value : string {4-99.items.[].system.actionType.value} (4 different values)
                        'passive' (x57)
                        'action' (x46)
                        'reaction' (x11)
                        'free' (x4)
                [actions] : object {4-99.items.[].system.actions}
                    [value] : integer {4-99.items.[].system.actions.value} (3 different values)
                        1 (x27)
                        2 (x15)
                        3 (x4)
                [area] : object {4-99.items.[].system.area}
                    type : string {4-99.items.[].system.area.type} (3 different values)
                        'cone' (x4)
                        'line' (x2)
                        'emanation' (x1)
                    value : integer {4-99.items.[].system.area.value} (3 different values)
                        15 (x4)
                        120 (x2)
                        30 (x1)
                [attack] : object {4-99.items.[].system.attack}
                    value : string {4-99.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {4-99.items.[].system.attackEffects}
                    [custom] : string {4-99.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {4-99.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {4-99.items.[].system.attackEffects.value.[]} (3 different values)
                            'knockdown' (x2)
                            'grab' (x1)
                            'itchy-rash' (x1)
                [autoHeightenLevel] : object {4-99.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {4-99.items.[].system.baseItem} (22 different values)
                [bonus] : object {4-99.items.[].system.bonus}
                    value : integer {4-99.items.[].system.bonus.value} (18 different values)
                [bonusDamage] : object {4-99.items.[].system.bonusDamage}
                    value : integer {4-99.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {4-99.items.[].system.bulk}
                    value : mixed
                        integer {4-99.items.[].system.bulk.value} (3 different values)
                            1 (x30)
                            2 (x6)
                            0 (x2)
                        float {4-99.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {4-99.items.[].system.category} (11 different values)
                [checkPenalty] : integer {4-99.items.[].system.checkPenalty} (3 different values)
                    -1 (x11)
                    0 (x2)
                    -2 (x1)
                [containerId] : empty
                [cost] : object {4-99.items.[].system.cost}
                    value : string {4-99.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {4-99.items.[].system.counteraction} (same value: False)
                [damage] : object {4-99.items.[].system.damage}
                    [0] : object {4-99.items.[].system.damage.0}
                        applyMod : boolean {4-99.items.[].system.damage.0.applyMod} (2 different values)
                            False (x33)
                            True (x5)
                        [category] : empty
                        formula : string {4-99.items.[].system.damage.0.formula} (10 different values)
                            '3d6' (x6)
                            '1d4' (x5)
                            '2d6' (x5)
                            '1d4+1' (x4)
                            '2d4' (x4)
                            '2' (x4)
                            '3d8' (x3)
                            '2d12' (x3)
                            '1d8' (x2)
                            '4d12' (x2)
                        kinds : array<string> {4-99.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {4-99.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x38)
                                'healing' (x2)
                        [materials] : array<> {4-99.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {4-99.items.[].system.damage.0.type} (8 different values)
                            'electricity' (x15)
                            'untyped' (x5)
                            'force' (x4)
                            'cold' (x4)
                            'sonic' (x4)
                            'acid' (x3)
                            'void' (x2)
                            'bludgeoning' (x1)
                    [1] : object {4-99.items.[].system.damage.1}
                        applyMod : boolean {4-99.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : empty
                        formula : string {4-99.items.[].system.damage.1.formula} (same value: '3d6')
                        kinds : array<string> {4-99.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {4-99.items.[].system.damage.1.kinds.[]} (same value: 'damage')
                        materials : array<> {4-99.items.[].system.damage.1.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {4-99.items.[].system.damage.1.type} (same value: 'piercing')
                    [3Pz4NTLXD2rzKgf4] : object {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4}
                        applyMod : boolean {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
                        category : string {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: 'persistent')
                        formula : string {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: '2')
                        kinds : array<string> {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
                            Length: min=1 max=1
                            Value type: string {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: 'damage')
                        materials : array<> {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: 'bleed')
                    [damageType] : string {4-99.items.[].system.damage.damageType} (7 different values)
                        'piercing' (x26)
                        'bludgeoning' (x7)
                        'slashing' (x4)
                        'electricity' (x1)
                        'cold' (x1)
                        'sonic' (x1)
                        'spirit' (x1)
                    [dice] : integer {4-99.items.[].system.damage.dice} (same value: 1)
                    [die] : string {4-99.items.[].system.damage.die} (4 different values)
                        'd6' (x25)
                        'd4' (x11)
                        'd8' (x4)
                        'd12' (x1)
                [damageRolls] : object {4-99.items.[].system.damageRolls}
                    [0] : object {4-99.items.[].system.damageRolls.0}
                        damage : string {4-99.items.[].system.damageRolls.0.damage} (13 different values)
                        damageType : string {4-99.items.[].system.damageRolls.0.damageType} (7 different values)
                            'piercing' (x9)
                            'slashing' (x2)
                            'bludgeoning' (x2)
                            'electricity' (x1)
                            'cold' (x1)
                            'sonic' (x1)
                            'spirit' (x1)
                    [1] : object {4-99.items.[].system.damageRolls.1}
                        [category] : string {4-99.items.[].system.damageRolls.1.category} (same value: 'splash')
                        damage : string {4-99.items.[].system.damageRolls.1.damage} (same value: '1')
                        damageType : string {4-99.items.[].system.damageRolls.1.damageType} (5 different values)
                            'electricity' (x1)
                            'cold' (x1)
                            'sonic' (x1)
                            'spirit' (x1)
                            'fire' (x1)
                    [1aAmMIVSqqYHDn3p] : object {4-99.items.[].system.damageRolls.1aAmMIVSqqYHDn3p}
                        damage : string {4-99.items.[].system.damageRolls.1aAmMIVSqqYHDn3p.damage} (same value: '1d4+1')
                        damageType : string {4-99.items.[].system.damageRolls.1aAmMIVSqqYHDn3p.damageType} (same value: 'piercing')
                    [4bviwcy0rv7rmzk8bacmu] : object {4-99.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
                        damage : string {4-99.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: '1d6+5')
                        damageType : string {4-99.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: 'bludgeoning')
                    [4jqnr0heq8dqkk8mf4ls] : object {4-99.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls}
                        damage : string {4-99.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: '1d8+4')
                        damageType : string {4-99.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: 'slashing')
                    [6S0E198b3ZzFvii4] : object {4-99.items.[].system.damageRolls.6S0E198b3ZzFvii4}
                        damage : string {4-99.items.[].system.damageRolls.6S0E198b3ZzFvii4.damage} (same value: '1d6+3')
                        damageType : string {4-99.items.[].system.damageRolls.6S0E198b3ZzFvii4.damageType} (same value: 'bludgeoning')
                    [6bzog06i97rbrrdjgpid] : object {4-99.items.[].system.damageRolls.6bzog06i97rbrrdjgpid}
                        damage : string {4-99.items.[].system.damageRolls.6bzog06i97rbrrdjgpid.damage} (same value: '1d4')
                        damageType : string {4-99.items.[].system.damageRolls.6bzog06i97rbrrdjgpid.damageType} (same value: 'spirit')
                    [6ipm46pd7h4wv9aoyick] : object {4-99.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick}
                        damage : string {4-99.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damage} (same value: '2d6+6')
                        damageType : string {4-99.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damageType} (same value: 'slashing')
                    [8qsx7jn5itjca4mw6le2] : object {4-99.items.[].system.damageRolls.8qsx7jn5itjca4mw6le2}
                        damage : string {4-99.items.[].system.damageRolls.8qsx7jn5itjca4mw6le2.damage} (same value: '1d4+6')
                        damageType : string {4-99.items.[].system.damageRolls.8qsx7jn5itjca4mw6le2.damageType} (same value: 'piercing')
                    [9SV7gs6ayNy9v2Kv] : object {4-99.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv}
                        damage : string {4-99.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv.damage} (2 different values)
                            '2d10+9' (x1)
                            '2d10+8' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv.damageType} (same value: 'piercing')
                    [BIOKUlnAhirAKXP0] : object {4-99.items.[].system.damageRolls.BIOKUlnAhirAKXP0}
                        damage : string {4-99.items.[].system.damageRolls.BIOKUlnAhirAKXP0.damage} (same value: '1d6-1')
                        damageType : string {4-99.items.[].system.damageRolls.BIOKUlnAhirAKXP0.damageType} (same value: 'slashing')
                    [BbPgWRGiq5ORcePb] : object {4-99.items.[].system.damageRolls.BbPgWRGiq5ORcePb}
                        damage : string {4-99.items.[].system.damageRolls.BbPgWRGiq5ORcePb.damage} (4 different values)
                            '1d6+5' (x1)
                            '2d6+6' (x1)
                            '2d6+5' (x1)
                            '1d6+3' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.BbPgWRGiq5ORcePb.damageType} (same value: 'piercing')
                    [CGcHOtU1GIh9QIzj] : object {4-99.items.[].system.damageRolls.CGcHOtU1GIh9QIzj}
                        damage : string {4-99.items.[].system.damageRolls.CGcHOtU1GIh9QIzj.damage} (same value: '1d6+1')
                        damageType : string {4-99.items.[].system.damageRolls.CGcHOtU1GIh9QIzj.damageType} (same value: 'slashing')
                    [CVn5jBJJVnRLVVG1] : object {4-99.items.[].system.damageRolls.CVn5jBJJVnRLVVG1}
                        damage : string {4-99.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damage} (same value: '2d8+2')
                        damageType : string {4-99.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damageType} (same value: 'slashing')
                    [EwxM0Qop8KcgbzjT] : object {4-99.items.[].system.damageRolls.EwxM0Qop8KcgbzjT}
                        damage : string {4-99.items.[].system.damageRolls.EwxM0Qop8KcgbzjT.damage} (same value: '1d4+1')
                        damageType : string {4-99.items.[].system.damageRolls.EwxM0Qop8KcgbzjT.damageType} (same value: 'piercing')
                    [GthjaFygCMofofoS] : object {4-99.items.[].system.damageRolls.GthjaFygCMofofoS}
                        damage : string {4-99.items.[].system.damageRolls.GthjaFygCMofofoS.damage} (same value: '2d8+8')
                        damageType : string {4-99.items.[].system.damageRolls.GthjaFygCMofofoS.damageType} (same value: 'bludgeoning')
                    [H5HaN7ogFguZmhSR] : object {4-99.items.[].system.damageRolls.H5HaN7ogFguZmhSR}
                        damage : string {4-99.items.[].system.damageRolls.H5HaN7ogFguZmhSR.damage} (3 different values)
                            '1d4+3' (x2)
                            '1d4+6' (x1)
                            '1d4+5' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.H5HaN7ogFguZmhSR.damageType} (same value: 'piercing')
                    [ISo2eBk6xUmFMnTa] : object {4-99.items.[].system.damageRolls.ISo2eBk6xUmFMnTa}
                        damage : string {4-99.items.[].system.damageRolls.ISo2eBk6xUmFMnTa.damage} (3 different values)
                            '1d4+3' (x2)
                            '1d4+6' (x1)
                            '1d4+5' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.ISo2eBk6xUmFMnTa.damageType} (same value: 'piercing')
                    [TzSlVuTbpV6IvqDu] : object {4-99.items.[].system.damageRolls.TzSlVuTbpV6IvqDu}
                        damage : string {4-99.items.[].system.damageRolls.TzSlVuTbpV6IvqDu.damage} (2 different values)
                            '2d6+9' (x1)
                            '2d6+8' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.TzSlVuTbpV6IvqDu.damageType} (same value: 'slashing')
                    [ax6dpin3rufoi3n9ccn1] : object {4-99.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1}
                        damage : string {4-99.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damage} (2 different values)
                            '1d6+3' (x1)
                            '2d8+5' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damageType} (same value: 'piercing')
                    [bPSpAkSRbVhnnSgn] : object {4-99.items.[].system.damageRolls.bPSpAkSRbVhnnSgn}
                        damage : string {4-99.items.[].system.damageRolls.bPSpAkSRbVhnnSgn.damage} (same value: '1d8+1')
                        damageType : string {4-99.items.[].system.damageRolls.bPSpAkSRbVhnnSgn.damageType} (same value: 'slashing')
                    [dRKPbSC6MIEU7Uar] : object {4-99.items.[].system.damageRolls.dRKPbSC6MIEU7Uar}
                        damage : string {4-99.items.[].system.damageRolls.dRKPbSC6MIEU7Uar.damage} (same value: '1d4+1')
                        damageType : string {4-99.items.[].system.damageRolls.dRKPbSC6MIEU7Uar.damageType} (same value: 'piercing')
                    [dgadfu6i48hr9q3nxa544] : object {4-99.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
                        damage : string {4-99.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '1d6+6')
                        damageType : string {4-99.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing')
                    [e2wd5bynmzo7tqk9f07rgb] : object {4-99.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
                        damage : string {4-99.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4')
                        damageType : string {4-99.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing')
                    [eflpo6pnj8b4abqmcponp5] : object {4-99.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5}
                        damage : string {4-99.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damage} (same value: '1d6+8')
                        damageType : string {4-99.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damageType} (same value: 'piercing')
                    [geatkrzyyo6k1glugoxm] : object {4-99.items.[].system.damageRolls.geatkrzyyo6k1glugoxm}
                        damage : string {4-99.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damage} (2 different values)
                            '1d4+3' (x1)
                            '2d6+5' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damageType} (same value: 'bludgeoning')
                    [ilq6pyjcjkpz2bhtjklyrl] : object {4-99.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl}
                        damage : string {4-99.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl.damage} (same value: '1d6+7')
                        damageType : string {4-99.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl.damageType} (same value: 'piercing')
                    [jJf5u6ixrm0ac636] : object {4-99.items.[].system.damageRolls.jJf5u6ixrm0ac636}
                        damage : string {4-99.items.[].system.damageRolls.jJf5u6ixrm0ac636.damage} (same value: '1d4+2')
                        damageType : string {4-99.items.[].system.damageRolls.jJf5u6ixrm0ac636.damageType} (same value: 'piercing')
                    [kkov790b8uhfc6xv2sdw18] : object {4-99.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
                        damage : string {4-99.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: '1d6+5')
                        damageType : string {4-99.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning')
                    [l4rfswdb9aemaqhi5qat] : object {4-99.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat}
                        damage : string {4-99.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat.damage} (same value: '1d6')
                        damageType : string {4-99.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat.damageType} (same value: 'spirit')
                    [lhflr40jwajii990myjj] : object {4-99.items.[].system.damageRolls.lhflr40jwajii990myjj}
                        damage : string {4-99.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: '1d6+4')
                        damageType : string {4-99.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: 'bludgeoning')
                    [mVPIUhAyG95Yl3vK] : object {4-99.items.[].system.damageRolls.mVPIUhAyG95Yl3vK}
                        damage : string {4-99.items.[].system.damageRolls.mVPIUhAyG95Yl3vK.damage} (3 different values)
                            '2d10+11' (x1)
                            '2d8+7' (x1)
                            '1d4+4' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.mVPIUhAyG95Yl3vK.damageType} (same value: 'piercing')
                    [miy48diaqk8l4exqz8oq] : object {4-99.items.[].system.damageRolls.miy48diaqk8l4exqz8oq}
                        damage : string {4-99.items.[].system.damageRolls.miy48diaqk8l4exqz8oq.damage} (same value: '2d8+8')
                        damageType : string {4-99.items.[].system.damageRolls.miy48diaqk8l4exqz8oq.damageType} (same value: 'piercing')
                    [mlgzwacs5fzwkmfhll2l] : object {4-99.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
                        damage : string {4-99.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: '1d6+5')
                        damageType : string {4-99.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning')
                    [n70okg5c9wd5dzakg5kv7] : object {4-99.items.[].system.damageRolls.n70okg5c9wd5dzakg5kv7}
                        damage : string {4-99.items.[].system.damageRolls.n70okg5c9wd5dzakg5kv7.damage} (same value: '1d6+1')
                        damageType : string {4-99.items.[].system.damageRolls.n70okg5c9wd5dzakg5kv7.damageType} (same value: 'bludgeoning')
                    [p2uxcq8wiolkr741hy8xb] : object {4-99.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb}
                        damage : string {4-99.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: '1d4+5')
                        damageType : string {4-99.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: 'piercing')
                    [p6zphnrzsas6d9poj5w7k] : object {4-99.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k}
                        damage : string {4-99.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: '1d4+2')
                        damageType : string {4-99.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: 'piercing')
                    [qpuoiapo4oglf6xoczjy] : object {4-99.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy}
                        damage : string {4-99.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy.damage} (same value: '1d6')
                        damageType : string {4-99.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy.damageType} (same value: 'spirit')
                    [qu26twfuv92whxuvw4f9k] : object {4-99.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k}
                        damage : string {4-99.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: '1d6+5')
                        damageType : string {4-99.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: 'piercing')
                    [rt3aacu5pld9o98pw05l] : object {4-99.items.[].system.damageRolls.rt3aacu5pld9o98pw05l}
                        damage : string {4-99.items.[].system.damageRolls.rt3aacu5pld9o98pw05l.damage} (same value: '1d6+5')
                        damageType : string {4-99.items.[].system.damageRolls.rt3aacu5pld9o98pw05l.damageType} (same value: 'bludgeoning')
                    [udD7vgVG4ZcM2GiR] : object {4-99.items.[].system.damageRolls.udD7vgVG4ZcM2GiR}
                        damage : string {4-99.items.[].system.damageRolls.udD7vgVG4ZcM2GiR.damage} (same value: '1d4')
                        damageType : string {4-99.items.[].system.damageRolls.udD7vgVG4ZcM2GiR.damageType} (same value: 'acid')
                    [wix79jaym4hhgjdb63phl] : object {4-99.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
                        damage : string {4-99.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: '1d6+4')
                        damageType : string {4-99.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: 'bludgeoning')
                    [xdi9slqkphdt0574tindl] : object {4-99.items.[].system.damageRolls.xdi9slqkphdt0574tindl}
                        damage : string {4-99.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damage} (same value: '2d6+4')
                        damageType : string {4-99.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damageType} (same value: 'piercing')
                    [y35nocoxl0d3PyMh] : object {4-99.items.[].system.damageRolls.y35nocoxl0d3PyMh}
                        damage : string {4-99.items.[].system.damageRolls.y35nocoxl0d3PyMh.damage} (2 different values)
                            '1d4+3' (x1)
                            '1d4+1' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.y35nocoxl0d3PyMh.damageType} (same value: 'slashing')
                    [zyssVvtgJ9wT3PoQ] : object {4-99.items.[].system.damageRolls.zyssVvtgJ9wT3PoQ}
                        damage : string {4-99.items.[].system.damageRolls.zyssVvtgJ9wT3PoQ.damage} (same value: '1d4+1')
                        damageType : string {4-99.items.[].system.damageRolls.zyssVvtgJ9wT3PoQ.damageType} (same value: 'acid')
                    wama9afgd4fcuzclapg2 : object {4-99.items.[].system.damageRolls.wama9afgd4fcuzclapg2}
                        damage : string {4-99.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damage} (same value: '1d8+5')
                        damageType : string {4-99.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damageType} (same value: 'slashing')
                [deathNote] : boolean {4-99.items.[].system.deathNote} (same value: True)
                description : object {4-99.items.[].system.description}
                    value : string {4-99.items.[].system.description.value} (166 different values)
                [equipped] : object {4-99.items.[].system.equipped}
                    carryType : string {4-99.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {4-99.items.[].system.equipped.handsHeld} (3 different values)
                        1 (x43)
                        0 (x28)
                        2 (x1)
                    [inSlot] : boolean {4-99.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {4-99.items.[].system.frequency}
                    max : integer {4-99.items.[].system.frequency.max} (same value: 1)
                    per : string {4-99.items.[].system.frequency.per} (2 different values)
                        'round' (x2)
                        'day' (x1)
                    [value] : integer {4-99.items.[].system.frequency.value} (same value: 1)
                rules : ignored (Foundry rules object) {4-99.items.[].system.rules}
                [defense] : object {4-99.items.[].system.defense}
                    save : object {4-99.items.[].system.defense.save}
                        basic : boolean {4-99.items.[].system.defense.save.basic} (2 different values)
                            True (x13)
                            False (x10)
                        statistic : string {4-99.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x8)
                            'fortitude' (x8)
                            'reflex' (x7)
                [dexCap] : integer {4-99.items.[].system.dexCap} (3 different values)
                    4 (x9)
                    3 (x4)
                    2 (x1)
                [duration] : object {4-99.items.[].system.duration}
                    sustained : boolean {4-99.items.[].system.duration.sustained} (2 different values)
                        False (x75)
                        True (x1)
                    value : string {4-99.items.[].system.duration.value} (9 different values)
                        '' (x54)
                        'until the start of your next turn' (x4)
                        'until the end of your turn' (x4)
                        'until the next time you make your daily preparations' (x3)
                        'varies' (x3)
                        '1 minute' (x3)
                        '1 hour' (x2)
                        '10 minutes' (x2)
                        '1 round or sustained up to 1 minute' (x1)
                [group] : string {4-99.items.[].system.group} (11 different values)
                [hardness] : integer {4-99.items.[].system.hardness} (same value: 0)
                [heightening] : object {4-99.items.[].system.heightening}
                    [levels] : object {4-99.items.[].system.heightening.levels}
                        [5] : object {4-99.items.[].system.heightening.levels.5}
                            range : object {4-99.items.[].system.heightening.levels.5.range}
                                value : string {4-99.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
                        [8] : object {4-99.items.[].system.heightening.levels.8}
                            target : object {4-99.items.[].system.heightening.levels.8.target}
                                value : string {4-99.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        3 : object {4-99.items.[].system.heightening.levels.3}
                            target : object {4-99.items.[].system.heightening.levels.3.target}
                                value : string {4-99.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                    type : string {4-99.items.[].system.heightening.type} (2 different values)
                        'interval' (x38)
                        'fixed' (x6)
                    [damage] : object {4-99.items.[].system.heightening.damage}
                        0 : string {4-99.items.[].system.heightening.damage.0} (8 different values)
                            '1d4' (x9)
                            '1d6' (x6)
                            '2d6' (x5)
                            '1d12' (x5)
                            '1d4+1' (x4)
                            '1' (x4)
                            '2d8' (x3)
                            '1d8' (x2)
                        [1] : string {4-99.items.[].system.heightening.damage.1} (same value: '1d6')
                        [3Pz4NTLXD2rzKgf4] : string {4-99.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: '1')
                    [interval] : integer {4-99.items.[].system.heightening.interval} (2 different values)
                        1 (x31)
                        2 (x7)
                [hp] : object {4-99.items.[].system.hp}
                    max : integer {4-99.items.[].system.hp.max} (same value: 0)
                    value : integer {4-99.items.[].system.hp.value} (same value: 0)
                [level] : object {4-99.items.[].system.level}
                    value : integer {4-99.items.[].system.level.value} (7 different values)
                        0 (x74)
                        1 (x61)
                        2 (x11)
                        4 (x8)
                        3 (x6)
                        6 (x3)
                        5 (x1)
                [location] : object {4-99.items.[].system.location}
                    [heightenedLevel] : integer {4-99.items.[].system.location.heightenedLevel} (6 different values)
                        5 (x4)
                        1 (x4)
                        2 (x4)
                        6 (x3)
                        3 (x3)
                        4 (x2)
                    [value] : string {4-99.items.[].system.location.value} (6 different values)
                        '8pzHePtRkPzcN46f' (x35)
                        '88vGaWxuqoaedx3J' (x10)
                        'ArpzcwnZJV6NMI5C' (x8)
                        'O8M7ZQEAnHXVfOkm' (x8)
                        'ROSZvh4spODKkdYM' (x8)
                        'RqsjlbJfjDXjttuD' (x4)
                [material] : object {4-99.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {4-99.items.[].system.mod}
                    value : integer {4-99.items.[].system.mod.value} (10 different values)
                        13 (x3)
                        11 (x2)
                        14 (x1)
                        7 (x1)
                        4 (x1)
                        16 (x1)
                        15 (x1)
                        6 (x1)
                        2 (x1)
                        5 (x1)
                [overlays] : object {4-99.items.[].system.overlays}
                    [4gyp3qlsv5ywdyjq] : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [9uy5xd2ogc2syzwz] : object {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz}
                        _id : string {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz._id} (same value: '9uy5xd2ogc2syzwz')
                        overlayType : string {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.sort} (same value: 1)
                        system : object {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.system}
                            [defense] : empty
                            range : object {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.system.range}
                                value : string {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.system.range.value} (same value: '30 feet')
                            time : object {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.system.time}
                                value : string {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.system.time.value} (same value: '2')
                    [URQWpedXx9fB1fR7] : object {4-99.items.[].system.overlays.URQWpedXx9fB1fR7}
                        name : string {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: 'Gouging Claw (Piercing)')
                        overlayType : string {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
                        system : object {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system}
                            damage : object {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
                                0 : object {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
                                    [category] : empty
                                    kinds : array<string> {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds.[]} (same value: 'damage')
                                    type : string {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: 'piercing')
                            [defense] : empty
                    [hqiwae0wgehycnex] : object {4-99.items.[].system.overlays.hqiwae0wgehycnex}
                        _id : string {4-99.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: 'hqiwae0wgehycnex')
                        overlayType : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
                        system : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system}
                            damage : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage}
                                d80radfbikwjogmr : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
                                    applyMod : boolean {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: '4d6')
                                    kinds : array<string> {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds}
                                        Length: min=1 max=1
                                        Value type: string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: 'damage')
                                    materials : array<> {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: 'fire')
                            [defense] : empty
                            heightening : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.heightening}
                                damage : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage}
                                    d80radfbikwjogmr : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: '2d6')
                                interval : integer {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
                                type : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: 'interval')
                            target : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.target}
                                value : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: '2 or more creatures')
                            time : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.time}
                                value : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: '2 or 3')
                    [ozuci5q5wwe0o0s8] : object {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8}
                        _id : string {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8._id} (same value: 'ozuci5q5wwe0o0s8')
                        overlayType : string {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.sort} (same value: 2)
                        system : object {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.system}
                            [defense] : empty
                            range : object {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.system.range}
                                value : string {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.system.range.value} (same value: '60 feet')
                            time : object {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.system.time}
                                value : string {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.system.time.value} (same value: '3')
                    [pq7cxntbz4s8g5ik] : object {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [px43dahs3eb2rukw] : object {4-99.items.[].system.overlays.px43dahs3eb2rukw}
                        _id : string {4-99.items.[].system.overlays.px43dahs3eb2rukw._id} (same value: 'px43dahs3eb2rukw')
                        overlayType : string {4-99.items.[].system.overlays.px43dahs3eb2rukw.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.px43dahs3eb2rukw.sort} (same value: 3)
                        system : object {4-99.items.[].system.overlays.px43dahs3eb2rukw.system}
                            defense : object {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.defense}
                                save : object {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.defense.save}
                                    basic : boolean {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.defense.save.basic} (same value: True)
                                    statistic : string {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.defense.save.statistic} (same value: 'reflex')
                            range : object {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.range}
                                value : string {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.range.value} (same value: '60 feet')
                            time : object {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.time}
                                value : string {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.time.value} (same value: '2 rounds')
                    [rvhoa43rqqqp8izn] : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [wQHuRGaDDW2MemlK] : object {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK}
                        _id : string {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: 'wQHuRGaDDW2MemlK')
                        name : string {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: 'Gouging Claw (Slashing)')
                        overlayType : string {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
                        system : object {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
                            damage : object {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
                                0 : object {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
                                    [category] : empty
                                    kinds : array<string> {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds.[]} (same value: 'damage')
                                    type : string {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: 'slashing')
                            [defense] : empty
                    [wlrbtv7c5shfmdh1] : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1}
                        _id : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: 'wlrbtv7c5shfmdh1')
                        overlayType : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
                        system : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system}
                            damage : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage}
                                tgzp2lzatpg4c9a5 : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
                                    applyMod : boolean {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: '2d6')
                                    kinds : array<string> {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds}
                                        Length: min=1 max=1
                                        Value type: string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: 'damage')
                                    materials : array<> {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: 'fire')
                            [defense] : empty
                            heightening : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening}
                                damage : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
                                    tgzp2lzatpg4c9a5 : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: '1d6')
                                interval : integer {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
                                type : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: 'interval')
                            target : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target}
                                value : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: '1 creature')
                            time : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time}
                                value : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: '1')
                    [z04svm1cvfcxtplb] : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                [prepared] : object {4-99.items.[].system.prepared}
                    [flexible] : boolean {4-99.items.[].system.prepared.flexible} (same value: False)
                    value : string {4-99.items.[].system.prepared.value} (3 different values)
                        'innate' (x6)
                        'prepared' (x4)
                        'focus' (x4)
                [price] : object {4-99.items.[].system.price}
                    [per] : integer {4-99.items.[].system.price.per} (same value: 10)
                    value : object {4-99.items.[].system.price.value}
                        [cp] : integer {4-99.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {4-99.items.[].system.price.value.gp} (10 different values)
                            3 (x17)
                            2 (x16)
                            20 (x4)
                            14 (x3)
                            6 (x3)
                            1 (x3)
                            4 (x1)
                            7 (x1)
                            8 (x1)
                            5 (x1)
                        [sp] : integer {4-99.items.[].system.price.value.sp} (7 different values)
                            2 (x12)
                            1 (x9)
                            5 (x4)
                            9 (x3)
                            6 (x1)
                            4 (x1)
                            3 (x1)
                [proficiency] : object {4-99.items.[].system.proficiency}
                    value : integer {4-99.items.[].system.proficiency.value} (2 different values)
                        1 (x9)
                        0 (x5)
                [proficient] : object {4-99.items.[].system.proficient}
                    value : integer {4-99.items.[].system.proficient.value} (same value: 0)
                publication : object {4-99.items.[].system.publication}
                    license : string {4-99.items.[].system.publication.license} (2 different values)
                        'OGL' (x377)
                        'ORC' (x6)
                    remaster : boolean {4-99.items.[].system.publication.remaster} (2 different values)
                        False (x377)
                        True (x6)
                    title : string {4-99.items.[].system.publication.title} (9 different values)
                        '' (x196)
                        'Pathfinder Core Rulebook' (x134)
                        'Pathfinder Bestiary' (x24)
                        'Pathfinder Secrets of Magic' (x16)
                        'Pathfinder Player Core' (x5)
                        'Pathfinder Lost Omens The Grand Bazaar' (x4)
                        'Pathfinder Bestiary 2' (x2)
                        'Pathfinder Gamemastery Guide' (x1)
                        'Pathfinder GM Core' (x1)
                [quantity] : integer {4-99.items.[].system.quantity} (8 different values)
                    1 (x72)
                    20 (x5)
                    10 (x3)
                    2 (x2)
                    4 (x2)
                    60 (x2)
                    8 (x1)
                    5 (x1)
                [range] : mixed
                    object {4-99.items.[].system.range}
                        value : string {4-99.items.[].system.range.value} (6 different values)
                            '' (x22)
                            '30 feet' (x19)
                            '120 feet' (x14)
                            'varies' (x11)
                            'touch' (x9)
                            '60 feet' (x1)
                    integer {4-99.items.[].system.range} (4 different values)
                        60 (x5)
                        20 (x4)
                        100 (x3)
                        50 (x1)
                [reload] : object {4-99.items.[].system.reload}
                    value : string {4-99.items.[].system.reload.value} (4 different values)
                        '-' (x17)
                        '' (x15)
                        '0' (x6)
                        '1' (x3)
                [requirements] : string {4-99.items.[].system.requirements} (2 different values)
                    '' (x72)
                    'You\'re wielding a melee weapon in two hands' (x4)
                [ritual] : object {4-99.items.[].system.ritual}
                    primary : object {4-99.items.[].system.ritual.primary}
                        check : string {4-99.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
                    secondary : object {4-99.items.[].system.ritual.secondary}
                        casters : integer {4-99.items.[].system.ritual.secondary.casters} (same value: 0)
                        checks : string {4-99.items.[].system.ritual.secondary.checks} (same value: '')
                [runes] : object {4-99.items.[].system.runes}
                    potency : integer {4-99.items.[].system.runes.potency} (2 different values)
                        0 (x45)
                        1 (x10)
                    property : array<> {4-99.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {4-99.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {4-99.items.[].system.runes.striking} (2 different values)
                        0 (x38)
                        1 (x3)
                [showSlotlessLevels] : object {4-99.items.[].system.showSlotlessLevels}
                    value : boolean {4-99.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {4-99.items.[].system.size} (same value: 'med')
                [slots] : object {4-99.items.[].system.slots}
                    [slot0] : object {4-99.items.[].system.slots.slot0}
                        max : integer {4-99.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {4-99.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {4-99.items.[].system.slots.slot0.prepared.[]}
                                id : string {4-99.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    '0cDzQ7dc7Xcvsaid' (x4)
                                    '26gLwGgyv7JhDcTG' (x4)
                                    'jkAsoouLepvQlgGB' (x4)
                                    'nNndRirjAWcV60rO' (x4)
                                    'oHUMvo7tz6fyOvqB' (x4)
                    [slot1] : object {4-99.items.[].system.slots.slot1}
                        [max] : integer {4-99.items.[].system.slots.slot1.max} (same value: 2)
                        prepared : array<object> {4-99.items.[].system.slots.slot1.prepared}
                            Length: min=2 max=2
                            Value type: object {4-99.items.[].system.slots.slot1.prepared.[]}
                                [id] : string {4-99.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    'PLUOdvGRTaXGFMLe' (x2)
                                    'D2CWoz1DCNQjZuqi' (x1)
                                    '8iDnH7lTkcswfeqG' (x1)
                                [name] : string {4-99.items.[].system.slots.slot1.prepared.[].name} (same value: 'Empty Slot (drag spell here)')
                                [prepared] : boolean {4-99.items.[].system.slots.slot1.prepared.[].prepared} (same value: False)
                    [slot2] : object {4-99.items.[].system.slots.slot2}
                        max : integer {4-99.items.[].system.slots.slot2.max} (2 different values)
                            2 (x3)
                            1 (x2)
                        [prepared] : array<object> {4-99.items.[].system.slots.slot2.prepared}
                            Length: min=2 max=2
                            Value type: object {4-99.items.[].system.slots.slot2.prepared.[]}
                                id : string {4-99.items.[].system.slots.slot2.prepared.[].id} (4 different values)
                                    'u06XbPVWLbaj5OuR' (x2)
                                    'YQFvvZzkR9H6bpMn' (x2)
                                    '8iDnH7lTkcswfeqG' (x1)
                                    'J1jGysU7F0UJvQLU' (x1)
                        value : integer {4-99.items.[].system.slots.slot2.value} (same value: 1)
                    [slot3] : object {4-99.items.[].system.slots.slot3}
                        max : integer {4-99.items.[].system.slots.slot3.max} (same value: 2)
                        prepared : array<object> {4-99.items.[].system.slots.slot3.prepared}
                            Length: min=2 max=2
                            Value type: object {4-99.items.[].system.slots.slot3.prepared.[]}
                                id : string {4-99.items.[].system.slots.slot3.prepared.[].id} (4 different values)
                                    '8iDnH7lTkcswfeqG' (x1)
                                    '1fo7ZsWqqImMbyLZ' (x1)
                                    'ImqjQFWWtspRKeOH' (x1)
                                    'dU1lLIUCvjY9S3hO' (x1)
                    [slot4] : object {4-99.items.[].system.slots.slot4}
                        max : integer {4-99.items.[].system.slots.slot4.max} (2 different values)
                            1 (x2)
                            2 (x1)
                        [prepared] : array<object> {4-99.items.[].system.slots.slot4.prepared}
                            Length: min=2 max=2
                            Value type: object {4-99.items.[].system.slots.slot4.prepared.[]}
                                id : string {4-99.items.[].system.slots.slot4.prepared.[].id} (2 different values)
                                    '8iDnH7lTkcswfeqG' (x1)
                                    'CucE2LMmKDT81GR6' (x1)
                        value : integer {4-99.items.[].system.slots.slot4.value} (same value: 1)
                    [slot5] : object {4-99.items.[].system.slots.slot5}
                        max : integer {4-99.items.[].system.slots.slot5.max} (same value: 1)
                        value : integer {4-99.items.[].system.slots.slot5.value} (same value: 1)
                    [slot6] : object {4-99.items.[].system.slots.slot6}
                        max : integer {4-99.items.[].system.slots.slot6.max} (same value: 1)
                        value : integer {4-99.items.[].system.slots.slot6.value} (same value: 1)
                [slug] : string {4-99.items.[].system.slug} (83 different values)
                [speedPenalty] : integer {4-99.items.[].system.speedPenalty} (2 different values)
                    0 (x13)
                    -5 (x1)
                [spelldc] : object {4-99.items.[].system.spelldc}
                    dc : integer {4-99.items.[].system.spelldc.dc} (9 different values)
                        21 (x3)
                        18 (x2)
                        23 (x2)
                        15 (x2)
                        26 (x1)
                        16 (x1)
                        28 (x1)
                        25 (x1)
                        22 (x1)
                    [mod] : integer {4-99.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {4-99.items.[].system.spelldc.value} (9 different values)
                        13 (x3)
                        10 (x2)
                        15 (x2)
                        7 (x2)
                        18 (x1)
                        8 (x1)
                        20 (x1)
                        17 (x1)
                        14 (x1)
                    [item] : integer {4-99.items.[].system.spelldc.item} (same value: 0)
                [splashDamage] : object {4-99.items.[].system.splashDamage}
                    [value] : integer {4-99.items.[].system.splashDamage.value} (2 different values)
                        0 (x36)
                        1 (x4)
                [stackGroup] : string {4-99.items.[].system.stackGroup} (3 different values)
                    'arrows' (x6)
                    'bolts' (x2)
                    'slingBullets' (x1)
                [strength] : integer {4-99.items.[].system.strength} (3 different values)
                    0 (x11)
                    1 (x2)
                    2 (x1)
                [target] : object {4-99.items.[].system.target}
                    value : string {4-99.items.[].system.target.value} (6 different values)
                        '1 creature' (x39)
                        '' (x28)
                        '1 or 2 creatures' (x5)
                        '1 living creature or 1 willing undead creature' (x2)
                        '1 or more creatures' (x1)
                        '1 creature or object' (x1)
                [time] : object {4-99.items.[].system.time}
                    value : string {4-99.items.[].system.time.value} (5 different values)
                        '2' (x48)
                        '1' (x17)
                        '2 to 2 rounds' (x5)
                        '1 day' (x3)
                        '1 to 3' (x3)
                [tradition] : object {4-99.items.[].system.tradition}
                    value : string {4-99.items.[].system.tradition.value} (2 different values)
                        'arcane' (x9)
                        'divine' (x5)
                [traits] : object {4-99.items.[].system.traits}
                    [rarity] : string {4-99.items.[].system.traits.rarity} (2 different values)
                        'common' (x265)
                        'uncommon' (x24)
                    value : array<string> {4-99.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {4-99.items.[].system.traits.value.[]} (76 different values)
                    [selected] : object {4-99.items.[].system.traits.selected}
                    [traditions] : array<string> {4-99.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {4-99.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x60)
                            'primal' (x38)
                            'occult' (x28)
                            'divine' (x12)
                [usage] : object {4-99.items.[].system.usage}
                    [canBeAmmo] : boolean {4-99.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {4-99.items.[].system.usage.value} (4 different values)
                        'held-in-one-hand' (x61)
                        'held-in-one-plus-hands' (x6)
                        'held-in-two-hands' (x6)
                        'worn' (x1)
                [uses] : object {4-99.items.[].system.uses}
                    autoDestroy : boolean {4-99.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {4-99.items.[].system.uses.max} (same value: 1)
                    value : integer {4-99.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {4-99.items.[].system.weaponType}
                    value : string {4-99.items.[].system.weaponType.value} (2 different values)
                        'melee' (x51)
                        'ranged' (x23)
            type : string {4-99.items.[].type} (9 different values)
                'action' (x118)
                'spell' (x76)
                'melee' (x74)
                'weapon' (x41)
                'consumable' (x19)
                'spellcastingEntry' (x14)
                'armor' (x14)
                'equipment' (x14)
                'lore' (x13)
            [flags] : object {4-99.items.[].flags}
                pf2e : object {4-99.items.[].flags.pf2e}
                    linkedWeapon : string {4-99.items.[].flags.pf2e.linkedWeapon} (35 different values)
    name : string {4-99.name} (all different values)
    system : object {4-99.system}
        [abilities] : object {4-99.system.abilities}
            cha : object {4-99.system.abilities.cha}
                mod : integer {4-99.system.abilities.cha.mod} (9 different values)
                    0 (x11)
                    1 (x5)
                    4 (x4)
                    -5 (x4)
                    2 (x4)
                    3 (x3)
                    5 (x2)
                    -1 (x1)
                    -3 (x1)
            con : object {4-99.system.abilities.con}
                mod : integer {4-99.system.abilities.con.mod} (7 different values)
                    2 (x10)
                    4 (x6)
                    1 (x6)
                    0 (x6)
                    3 (x5)
                    6 (x1)
                    5 (x1)
            dex : object {4-99.system.abilities.dex}
                mod : integer {4-99.system.abilities.dex.mod} (8 different values)
                    4 (x12)
                    2 (x6)
                    1 (x5)
                    3 (x5)
                    5 (x3)
                    0 (x2)
                    -1 (x1)
                    -3 (x1)
            int : object {4-99.system.abilities.int}
                mod : integer {4-99.system.abilities.int.mod} (10 different values)
                    0 (x8)
                    4 (x5)
                    2 (x4)
                    -5 (x4)
                    -4 (x4)
                    3 (x3)
                    1 (x3)
                    -1 (x2)
                    -2 (x1)
                    5 (x1)
            str : object {4-99.system.abilities.str}
                mod : integer {4-99.system.abilities.str.mod} (6 different values)
                    3 (x10)
                    2 (x7)
                    4 (x6)
                    1 (x5)
                    6 (x5)
                    0 (x2)
            wis : object {4-99.system.abilities.wis}
                mod : integer {4-99.system.abilities.wis.mod} (6 different values)
                    2 (x12)
                    1 (x10)
                    3 (x5)
                    4 (x4)
                    0 (x3)
                    -2 (x1)
        attributes : object {4-99.system.attributes}
            ac : object {4-99.system.attributes.ac}
                [details] : string {4-99.system.attributes.ac.details} (6 different values)
                    '' (x29)
                    '12 when broken' (x2)
                    '22 vs. traps' (x1)
                    '(15 when broken); construct armor' (x1)
                    '(16 while inhabiting a body)' (x1)
                    '(21 while inhabiting a body)' (x1)
                value : integer {4-99.system.attributes.ac.value} (17 different values)
            [adjustment] : empty
            [allSaves] : object {4-99.system.attributes.allSaves}
                value : string {4-99.system.attributes.allSaves.value} (4 different values)
                    '' (x32)
                    '+1 status to all saves vs. magic' (x1)
                    '+1 circumstance to all saves vs. traps' (x1)
                    '+1 status versus magic' (x1)
            hp : object {4-99.system.attributes.hp}
                details : string {4-99.system.attributes.hp.details} (3 different values)
                    '' (x37)
                    'regeneration 10 (deactivated by glass)' (x1)
                    'void healing' (x1)
                max : integer {4-99.system.attributes.hp.max} (30 different values)
                temp : integer {4-99.system.attributes.hp.temp} (same value: 0)
                value : integer {4-99.system.attributes.hp.value} (30 different values)
            [emitsSound] : string {4-99.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : mixed
                object {4-99.system.attributes.hardness}
                    value : integer {4-99.system.attributes.hardness.value} (2 different values)
                        2 (x2)
                        5 (x1)
                integer {4-99.system.attributes.hardness} (same value: 0)
            [immunities] : array<object> {4-99.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {4-99.system.attributes.immunities.[]}
                    [exceptions] : array<> {4-99.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {4-99.system.attributes.immunities.[].type} (9 different values)
                        'swarm-mind' (x2)
                        'precision' (x2)
                        'death-effects' (x2)
                        'disease' (x2)
                        'paralyzed' (x2)
                        'poison' (x2)
                        'unconscious' (x2)
                        'acid' (x1)
                        'mental' (x1)
            [resistances] : array<object> {4-99.system.attributes.resistances}
                Length: min=1 max=5
                Value type: object {4-99.system.attributes.resistances.[]}
                    [doubleVs] : array<> {4-99.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    [exceptions] : array<string> {4-99.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=1
                        Value type: string {4-99.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
                    type : string {4-99.system.attributes.resistances.[].type} (8 different values)
                        'acid' (x3)
                        'piercing' (x2)
                        'slashing' (x2)
                        'physical' (x1)
                        'cold' (x1)
                        'electricity' (x1)
                        'fire' (x1)
                        'bludgeoning' (x1)
                    value : integer {4-99.system.attributes.resistances.[].value} (6 different values)
                        5 (x4)
                        10 (x3)
                        3 (x2)
                        11 (x1)
                        8 (x1)
                        2 (x1)
            [speed] : object {4-99.system.attributes.speed}
                otherSpeeds : array<object> {4-99.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {4-99.system.attributes.speed.otherSpeeds.[]}
                        type : string {4-99.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'fly' (x3)
                            'climb' (x2)
                            'burrow' (x2)
                        value : integer {4-99.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            15 (x5)
                            35 (x1)
                            20 (x1)
                [special] : string {4-99.system.attributes.speed.special} (same value: '')
                value : integer {4-99.system.attributes.speed.value} (6 different values)
                    25 (x15)
                    30 (x12)
                    40 (x3)
                    20 (x2)
                    0 (x2)
                    35 (x1)
            [stealth] : object {4-99.system.attributes.stealth}
                details : string {4-99.system.attributes.stealth.details} (2 different values)
                    '<p>(trained)</p>' (x3)
                    '<p>(expert)</p>' (x1)
                value : integer {4-99.system.attributes.stealth.value} (4 different values)
                    15 (x1)
                    18 (x1)
                    21 (x1)
                    11 (x1)
            [weaknesses] : array<object> {4-99.system.attributes.weaknesses}
                Length: min=1 max=4
                Value type: object {4-99.system.attributes.weaknesses.[]}
                    [exceptions] : array<> {4-99.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {4-99.system.attributes.weaknesses.[].type} (5 different values)
                        'holy' (x11)
                        'cold-iron' (x10)
                        'area-damage' (x2)
                        'splash-damage' (x2)
                        'sonic' (x2)
                    value : integer {4-99.system.attributes.weaknesses.[].value} (6 different values)
                        5 (x11)
                        3 (x7)
                        6 (x4)
                        4 (x2)
                        2 (x2)
                        1 (x1)
        details : object {4-99.system.details}
            [blurb] : string {4-99.system.details.blurb} (18 different values)
            [languages] : object {4-99.system.details.languages}
                details : string {4-99.system.details.languages.details} (5 different values)
                    '' (x28)
                    'can\'t speak' (x2)
                    'telepathy 100 feet' (x2)
                    'speak with animals, telepathy 100 feet' (x2)
                    'three additional mortal languages, telepathy 100 feet, tongues' (x1)
                value : array<string> {4-99.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {4-99.system.details.languages.value.[]} (7 different values)
                        'common' (x21)
                        'elven' (x16)
                        'chthonian' (x11)
                        'empyrean' (x9)
                        'draconic' (x5)
                        'fey' (x5)
                        'necril' (x2)
            level : object {4-99.system.details.level}
                value : integer {4-99.system.details.level.value} (11 different values)
            [privateNotes] : string {4-99.system.details.privateNotes} (5 different values)
                '' (x29)
                '<p>Force damage from melee strikes and Cascade Countermeasure focus spell removed as Nathatel does not have Arcane Cascade per Alex from the Org Play Server. Focus Point value not changed from 3.</p>' (x2)
                '<p>Common added per Alex Speidel/Shay discussion on org play server</p>' (x2)
                '<p>"Sleep poison" changed to "Lethargy poison" per Shay on org play server</p>' (x1)
                '<p>Force damage from melee strikes removed as Nathatel does not have Arcane Cascade per Alex from the Org Play Server</p>' (x1)
            [publicNotes] : string {4-99.system.details.publicNotes} (20 different values)
            publication : object {4-99.system.details.publication}
                license : string {4-99.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {4-99.system.details.publication.remaster} (same value: False)
                title : string {4-99.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-99: Blessings of the Forest')
            [description] : string {4-99.system.details.description} (same value: '<p>A 15-foot wide area of verdant-covered water attempts to suck creatures down into it.</p>')
            [disable] : string {4-99.system.details.disable} (4 different values)
                '<p>Two @Check[survival|dc:22] (trained) checks to find roots and tree limbs sturdy enough for everyone to use as escape paths ends the hazard\'s threat to all creatures in the area</p>' (x1)
                '<p>Two @Check[survival|dc:25] (trained) checks to find roots and tree limbs sturdy enough for everyone to use as escape paths ends the hazard\'s threat to all creatures in the area</p>' (x1)
                '<p>Two @Check[survival|dc:28] (trained) checks to find roots and tree limbs sturdy enough for everyone to use as escape paths ends the hazard\'s threat to all creatures in the area</p>' (x1)
                '<p>Two @Check[survival|dc:18] (trained) checks to find roots and tree limbs sturdy enough for everyone to use as escape paths ends the hazard\'s threat to all creatures in the area</p>' (x1)
            [isComplex] : boolean {4-99.system.details.isComplex} (same value: True)
            [reset] : string {4-99.system.details.reset} (same value: '<p>The hazard still submerges anyone who walks in, but the surface doesn\'t become hidden again until it accumulates leaf and greenery cover over the course of 24 hours.</p>')
            [routine] : string {4-99.system.details.routine} (4 different values)
                '<p>(one action) On its initiative, the bog pulls down each creature within it. A creature that was submerged to its waist becomes submerged to its neck, and a creature that was submerged up to its neck is pulled under and must hold its breath to avoid suffocation.</p>
            <p>A creature partially or fully submerged in the bog can attempt a @Check[athletics|dc:20|traits:action:swim] check to Swim to either raise itself by one step (pulled under to submerged to its neck, or submerged to its neck to submerged to its waist), or to escape from the bog if it\'s submerged only up to its waist. This DC increases to @Check[athletics|dc:22|traits:action:swim] for creatures submerged up to their neck or worse. On a critical failure, the creature is pulled down one step. Other creatures can @UUID[Compendium.pf2e.actionspf2e.Item.Aid], typically by using a rope or similar assistance (providing an automatic success), or attempt to pull a single affected creature out with their own Athletics check, with the same results as if the aiding creature attempted the check itself.</p>' (x1)
                '<p>(one action) On its initiative, the bog pulls down each creature within it. A creature that was submerged to its waist becomes submerged to its neck, and a creature that was submerged up to its neck is pulled under and must hold its breath to avoid suffocation.</p>
            <p>A creature partially or fully submerged in the bog can attempt a @Check[athletics|dc:23|traits:action:swim] check to Swim to either raise itself by one step (pulled under to submerged to its neck, or submerged to its neck to submerged to its waist), or to escape from the bog if it\'s submerged only up to its waist. This DC increases to @Check[athletics|dc:25|traits:action:swim] for creatures submerged up to their neck or worse. On a critical failure, the creature is pulled down one step. Other creatures can @UUID[Compendium.pf2e.actionspf2e.Item.Aid], typically by using a rope or similar assistance (providing an automatic success), or attempt to pull a single affected creature out with their own Athletics check, with the same results as if the aiding creature attempted the check itself.</p>' (x1)
                '<p>(one action) On its initiative, the bog pulls down each creature within it. A creature that was submerged to its waist becomes submerged to its neck, and a creature that was submerged up to its neck is pulled under and must hold its breath to avoid suffocation.</p>
            <p>A creature partially or fully submerged in the bog can attempt a @Check[athletics|dc:26|traits:action:swim] check to Swim to either raise itself by one step (pulled under to submerged to its neck, or submerged to its neck to submerged to its waist), or to escape from the bog if it\'s submerged only up to its waist. This DC increases to @Check[athletics|dc:28|traits:action:swim] for creatures submerged up to their neck or worse. On a critical failure, the creature is pulled down one step. Other creatures can @UUID[Compendium.pf2e.actionspf2e.Item.Aid], typically by using a rope or similar assistance (providing an automatic success), or attempt to pull a single affected creature out with their own Athletics check, with the same results as if the aiding creature attempted the check itself.</p>' (x1)
                '<p>(one action) On its initiative, the bog pulls down each creature within it. A creature that was submerged to its waist becomes submerged to its neck, and a creature that was submerged up to its neck is pulled under and must hold its breath to avoid suffocation.</p>
            <p>A creature partially or fully submerged in the bog can attempt a @Check[athletics|dc:16|traits:action:swim] check to Swim to either raise itself by one step (pulled under to submerged to its neck, or submerged to its neck to submerged to its waist), or to escape from the bog if it\'s submerged only up to its waist. This DC increases to @Check[athletics|dc:18|traits:action:swim] for creatures submerged up to their neck or worse. On a critical failure, the creature is pulled down one step. Other creatures can @UUID[Compendium.pf2e.actionspf2e.Item.Aid], typically by using a rope or similar assistance (providing an automatic success), or attempt to pull a single affected creature out with their own Athletics check, with the same results as if the aiding creature attempted the check itself.</p>' (x1)
        [initiative] : object {4-99.system.initiative}
            statistic : string {4-99.system.initiative.statistic} (same value: 'perception')
        [perception] : object {4-99.system.perception}
            details : string {4-99.system.perception.details} (2 different values)
                '' (x34)
                'magic sense (imprecise) 30 feet' (x1)
            mod : integer {4-99.system.perception.mod} (16 different values)
            senses : array<object> {4-99.system.perception.senses}
                Length: min=0 max=2
                Value type: object {4-99.system.perception.senses.[]}
                    [acuity] : string {4-99.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x7)
                        'precise' (x1)
                    [range] : integer {4-99.system.perception.senses.[].range} (2 different values)
                        60 (x5)
                        30 (x3)
                    type : string {4-99.system.perception.senses.[].type} (4 different values)
                        'darkvision' (x15)
                        'low-light-vision' (x15)
                        'scent' (x7)
                        'motion-sense' (x1)
            [vision] : boolean {4-99.system.perception.vision} (same value: False)
        [resources] : object {4-99.system.resources}
            [focus] : object {4-99.system.resources.focus}
                max : integer {4-99.system.resources.focus.max} (3 different values)
                    1 (x3)
                    2 (x2)
                    3 (x2)
                value : integer {4-99.system.resources.focus.value} (3 different values)
                    1 (x3)
                    2 (x2)
                    3 (x2)
        saves : object {4-99.system.saves}
            fortitude : object {4-99.system.saves.fortitude}
                saveDetail : string {4-99.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {4-99.system.saves.fortitude.value} (14 different values)
            reflex : object {4-99.system.saves.reflex}
                saveDetail : string {4-99.system.saves.reflex.saveDetail} (same value: '')
                value : integer {4-99.system.saves.reflex.value} (16 different values)
            will : object {4-99.system.saves.will}
                saveDetail : string {4-99.system.saves.will.saveDetail} (same value: '')
                value : integer {4-99.system.saves.will.value} (17 different values)
        [skills] : object {4-99.system.skills}
            [acrobatics] : object {4-99.system.skills.acrobatics}
                base : integer {4-99.system.skills.acrobatics.base} (15 different values)
            [arcana] : object {4-99.system.skills.arcana}
                base : integer {4-99.system.skills.arcana.base} (5 different values)
                    13 (x2)
                    10 (x1)
                    7 (x1)
                    17 (x1)
                    14 (x1)
            [athletics] : object {4-99.system.skills.athletics}
                base : integer {4-99.system.skills.athletics.base} (15 different values)
                [special] : array<object> {4-99.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {4-99.system.skills.athletics.special.[]}
                        base : integer {4-99.system.skills.athletics.special.[].base} (3 different values)
                            7 (x1)
                            6 (x1)
                            14 (x1)
                        label : string {4-99.system.skills.athletics.special.[].label} (2 different values)
                            'when jumping' (x2)
                            'to Climb or Swim' (x1)
                        predicate : array<string|object> {4-99.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=2
                            Value type: mixed
                                string {4-99.system.skills.athletics.special.[].predicate.[]} (2 different values)
                                    'action:long-jump' (x2)
                                    'action:high-jump' (x2)
                                object {4-99.system.skills.athletics.special.[].predicate.[]}
                                    or : array<string> {4-99.system.skills.athletics.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {4-99.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
                                            'action:climb' (x1)
                                            'action:swim' (x1)
            [crafting] : object {4-99.system.skills.crafting}
                base : integer {4-99.system.skills.crafting.base} (3 different values)
                    13 (x1)
                    6 (x1)
                    4 (x1)
            [deception] : object {4-99.system.skills.deception}
                base : integer {4-99.system.skills.deception.base} (10 different values)
                    7 (x2)
                    14 (x1)
                    12 (x1)
                    15 (x1)
                    13 (x1)
                    2 (x1)
                    5 (x1)
                    17 (x1)
                    4 (x1)
                    9 (x1)
                [special] : array<object> {4-99.system.skills.deception.special}
                    Length: min=1 max=1
                    Value type: object {4-99.system.skills.deception.special.[]}
                        base : integer {4-99.system.skills.deception.special.[].base} (2 different values)
                            8 (x1)
                            12 (x1)
                        label : string {4-99.system.skills.deception.special.[].label} (same value: 'to impersonate while inhabiting a body')
                        predicate : array<string> {4-99.system.skills.deception.special.[].predicate}
                            Length: min=2 max=2
                            Value type: string {4-99.system.skills.deception.special.[].predicate.[]} (2 different values)
                                'action:impersonate' (x2)
                                'inhabit-body' (x2)
            [diplomacy] : object {4-99.system.skills.diplomacy}
                base : integer {4-99.system.skills.diplomacy.base} (4 different values)
                    16 (x1)
                    10 (x1)
                    13 (x1)
                    11 (x1)
            [intimidation] : object {4-99.system.skills.intimidation}
                base : integer {4-99.system.skills.intimidation.base} (10 different values)
                    15 (x2)
                    17 (x1)
                    13 (x1)
                    7 (x1)
                    12 (x1)
                    10 (x1)
                    6 (x1)
                    11 (x1)
                    2 (x1)
                    18 (x1)
            [medicine] : object {4-99.system.skills.medicine}
                base : integer {4-99.system.skills.medicine.base} (2 different values)
                    14 (x1)
                    15 (x1)
            [nature] : object {4-99.system.skills.nature}
                base : integer {4-99.system.skills.nature.base} (6 different values)
                    2 (x1)
                    17 (x1)
                    11 (x1)
                    7 (x1)
                    16 (x1)
                    14 (x1)
                special : array<object> {4-99.system.skills.nature.special}
                    Length: min=1 max=1
                    Value type: object {4-99.system.skills.nature.special.[]}
                        base : integer {4-99.system.skills.nature.special.[].base} (2 different values)
                            20 (x1)
                            18 (x1)
                        label : string {4-99.system.skills.nature.special.[].label} (same value: 'to Command an Animal')
                        predicate : array<string> {4-99.system.skills.nature.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {4-99.system.skills.nature.special.[].predicate.[]} (same value: 'action:command-an-animal')
            [occultism] : object {4-99.system.skills.occultism}
                base : integer {4-99.system.skills.occultism.base} (same value: 17)
            [religion] : object {4-99.system.skills.religion}
                base : integer {4-99.system.skills.religion.base} (3 different values)
                    10 (x3)
                    8 (x1)
                    5 (x1)
            [society] : object {4-99.system.skills.society}
                base : integer {4-99.system.skills.society.base} (7 different values)
                    12 (x3)
                    7 (x2)
                    13 (x2)
                    9 (x1)
                    11 (x1)
                    6 (x1)
                    10 (x1)
            [stealth] : object {4-99.system.skills.stealth}
                base : integer {4-99.system.skills.stealth.base} (12 different values)
            [survival] : object {4-99.system.skills.survival}
                base : integer {4-99.system.skills.survival.base} (11 different values)
                [special] : array<object> {4-99.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {4-99.system.skills.survival.special.[]}
                        base : integer {4-99.system.skills.survival.special.[].base} (3 different values)
                            19 (x1)
                            15 (x1)
                            10 (x1)
                        label : string {4-99.system.skills.survival.special.[].label} (same value: 'to Track')
                        predicate : array<string> {4-99.system.skills.survival.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {4-99.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
            [thievery] : object {4-99.system.skills.thievery}
                base : integer {4-99.system.skills.thievery.base} (4 different values)
                    12 (x2)
                    15 (x1)
                    13 (x1)
                    10 (x1)
                [note] : string {4-99.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency')
        traits : object {4-99.system.traits}
            rarity : string {4-99.system.traits.rarity} (4 different values)
                'uncommon' (x23)
                'unique' (x8)
                'rare' (x4)
                'common' (x4)
            size : object {4-99.system.traits.size}
                value : string {4-99.system.traits.size.value} (4 different values)
                    'med' (x30)
                    'lg' (x5)
                    'sm' (x2)
                    'tiny' (x2)
            value : array<string> {4-99.system.traits.value}
                Length: min=1 max=7
                Value type: string {4-99.system.traits.value.[]} (18 different values)
        [creatureType] : string {4-99.system.creatureType} (same value: '')
        [spellcasting] : object {4-99.system.spellcasting}
            rituals : object {4-99.system.spellcasting.rituals}
                dc : integer {4-99.system.spellcasting.rituals.dc} (2 different values)
                    25 (x2)
                    26 (x1)
        [statusEffects] : array<> {4-99.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {4-99.type} (2 different values)
        'npc' (x35)
        'hazard' (x4)
    [prototypeToken] : object {4-99.prototypeToken}
        name : string {4-99.prototypeToken.name} (6 different values)
            'Hidden Forest Bog' (x3)
            'Nathatel' (x3)
            'Animated Dagger' (x1)
            'Animated Leather Armor' (x1)
            'Serraleth' (x1)
            'Undead Nathatel' (x1)