Actions
Different values: 395
=====================================
object {Actions}
    _id : string {Actions._id} (all different values)
    img : string {Actions.img} (7 different values)
        'systems/pf2e/icons/actions/OneAction.webp' (x129)
        'systems/pf2e/icons/actions/Reaction.webp' (x90)
        'systems/pf2e/icons/actions/TwoActions.webp' (x71)
        'systems/pf2e/icons/actions/Passive.webp' (x51)
        'systems/pf2e/icons/actions/FreeAction.webp' (x39)
        'systems/pf2e/icons/actions/ThreeActions.webp' (x14)
        'systems/pf2e/icons/actions/LongerAction.webp' (x1)
    name : string {Actions.name} (all different values)
    system : object {Actions.system}
        actionType : object {Actions.system.actionType}
            value : string {Actions.system.actionType.value} (4 different values)
                'action' (x213)
                'reaction' (x90)
                'passive' (x53)
                'free' (x39)
        actions : object {Actions.system.actions}
            [value] : integer {Actions.system.actions.value} (3 different values)
                1 (x129)
                2 (x70)
                3 (x14)
        [category] : string {Actions.system.category} (3 different values)
            'offensive' (x160)
            'interaction' (x118)
            'defensive' (x58)
        description : object {Actions.system.description}
            value : string {Actions.system.description.value} (all different values)
        publication : object {Actions.system.publication}
            license : string {Actions.system.publication.license} (2 different values)
                'ORC' (x223)
                'OGL' (x172)
            remaster : boolean {Actions.system.publication.remaster} (2 different values)
                True (x230)
                False (x165)
            title : string {Actions.system.publication.title} (42 different values)
        rules : ignored (Foundry rules object) {Actions.system.rules}
        traits : object {Actions.system.traits}
            [rarity] : string {Actions.system.traits.rarity} (2 different values)
                'common' (x238)
                'rare' (x1)
            [selected] : object {Actions.system.traits.selected}
                [auditory] : string {Actions.system.traits.selected.auditory} (same value: 'Auditory')
                [concentrate] : string {Actions.system.traits.selected.concentrate} (same value: 'Concentrate')
                [emotion] : string {Actions.system.traits.selected.emotion} (same value: 'Emotion')
                [exploration] : string {Actions.system.traits.selected.exploration} (same value: 'Exploration')
                [general] : string {Actions.system.traits.selected.general} (same value: 'General')
                [linguistic] : string {Actions.system.traits.selected.linguistic} (same value: 'Linguistic')
                [mental] : string {Actions.system.traits.selected.mental} (same value: 'Mental')
                [morph] : string {Actions.system.traits.selected.morph} (same value: 'Morph')
                [primal] : string {Actions.system.traits.selected.primal} (same value: 'Primal')
                [skill] : string {Actions.system.traits.selected.skill} (same value: 'Skill')
                [tengu] : string {Actions.system.traits.selected.tengu} (same value: 'tengu')
                [transmutation] : string {Actions.system.traits.selected.transmutation} (same value: 'Transmutation')
            value : array<string> {Actions.system.traits.value}
                Length: min=0 max=7
                Value type: string {Actions.system.traits.value.[]} (89 different values)
        [frequency] : object {Actions.system.frequency}
            max : integer {Actions.system.frequency.max} (same value: 1)
            per : string {Actions.system.frequency.per} (6 different values)
                'day' (x48)
                'PT1H' (x22)
                'round' (x9)
                'PT10M' (x9)
                'PT1M' (x6)
                'turn' (x1)
            [value] : integer {Actions.system.frequency.value} (same value: 1)
        [selfEffect] : object {Actions.system.selfEffect}
            name : string {Actions.system.selfEffect.name} (34 different values)
            uuid : string {Actions.system.selfEffect.uuid} (34 different values)
    type : string {Actions.type} (same value: 'action')