Ghost
Different values: 21
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object {Ghost}
    _id : string {Ghost._id} (all different values)
    folder : string {Ghost.folder} (same value: 'LOmu7fmjWOthtbvt')
    img : string {Ghost.img} (5 different values)
        'systems/pf2e/icons/actions/TwoActions.webp' (x8)
        'systems/pf2e/icons/actions/Passive.webp' (x6)
        'systems/pf2e/icons/actions/OneAction.webp' (x4)
        'systems/pf2e/icons/actions/ThreeActions.webp' (x2)
        'systems/pf2e/icons/actions/Reaction.webp' (x1)
    name : string {Ghost.name} (all different values)
    system : object {Ghost.system}
        actionType : object {Ghost.system.actionType}
            value : string {Ghost.system.actionType.value} (3 different values)
                'action' (x14)
                'passive' (x6)
                'reaction' (x1)
        actions : object {Ghost.system.actions}
            [value] : integer {Ghost.system.actions.value} (3 different values)
                2 (x8)
                1 (x4)
                3 (x2)
        category : string {Ghost.system.category} (3 different values)
            'offensive' (x10)
            'interaction' (x6)
            'defensive' (x5)
        description : object {Ghost.system.description}
            value : string {Ghost.system.description.value} (all different values)
        publication : object {Ghost.system.publication}
            license : string {Ghost.system.publication.license} (2 different values)
                'OGL' (x13)
                'ORC' (x8)
            remaster : boolean {Ghost.system.publication.remaster} (2 different values)
                False (x13)
                True (x8)
            title : string {Ghost.system.publication.title} (2 different values)
                'Pathfinder #165: Eyes of Empty Death' (x13)
                'Pathfinder Monster Core' (x8)
        rules : ignored (Foundry rules object) {Ghost.system.rules}
        traits : object {Ghost.system.traits}
            rarity : string {Ghost.system.traits.rarity} (same value: 'common')
            value : array<string> {Ghost.system.traits.value}
                Length: min=0 max=6
                Value type: string {Ghost.system.traits.value.[]} (14 different values)
        [deathNote] : boolean {Ghost.system.deathNote} (same value: True)
    type : string {Ghost.type} (same value: 'action')