Shadowdancer
Different values: 7
=====================================
object {Shadowdancer}
    _id : string {Shadowdancer._id} (all different values)
    folder : string {Shadowdancer.folder} (same value: '5jYCkr43AjezrKOV')
    img : string {Shadowdancer.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Shadowdancer.name} (all different values)
    system : object {Shadowdancer.system}
        actionType : object {Shadowdancer.system.actionType}
            value : string {Shadowdancer.system.actionType.value} (same value: 'passive')
        actions : object {Shadowdancer.system.actions}
            [value] : empty
        category : string {Shadowdancer.system.category} (same value: 'class')
        description : object {Shadowdancer.system.description}
            value : string {Shadowdancer.system.description.value} (all different values)
        level : object {Shadowdancer.system.level}
            value : integer {Shadowdancer.system.level.value} (5 different values)
                12 (x2)
                10 (x2)
                18 (x1)
                14 (x1)
                8 (x1)
        prerequisites : object {Shadowdancer.system.prerequisites}
            value : array<object> {Shadowdancer.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Shadowdancer.system.prerequisites.value.[]}
                    value : string {Shadowdancer.system.prerequisites.value.[].value} (4 different values)
                        'Shadow Magic' (x3)
                        'Shadowdancer Dedication' (x3)
                        'master in Stealth' (x1)
                        'expert in Performance' (x1)
        publication : object {Shadowdancer.system.publication}
            license : string {Shadowdancer.system.publication.license} (same value: 'OGL')
            remaster : boolean {Shadowdancer.system.publication.remaster} (same value: False)
            title : string {Shadowdancer.system.publication.title} (same value: 'Pathfinder Advanced Player\'s Guide')
        rules : ignored (Foundry rules object) {Shadowdancer.system.rules}
        traits : object {Shadowdancer.system.traits}
            rarity : string {Shadowdancer.system.traits.rarity} (same value: 'common')
            value : array<string> {Shadowdancer.system.traits.value}
                Length: min=1 max=2
                Value type: string {Shadowdancer.system.traits.value.[]} (2 different values)
                    'archetype' (x7)
                    'dedication' (x1)
        [subfeatures] : object {Shadowdancer.system.subfeatures}
            [proficiencies] : object {Shadowdancer.system.subfeatures.proficiencies}
                spellcasting : object {Shadowdancer.system.subfeatures.proficiencies.spellcasting}
                    rank : integer {Shadowdancer.system.subfeatures.proficiencies.spellcasting.rank} (2 different values)
                        2 (x2)
                        1 (x1)
            senses : object {Shadowdancer.system.subfeatures.senses}
                greater-darkvision : object {Shadowdancer.system.subfeatures.senses.greater-darkvision}
                    acuity : string {Shadowdancer.system.subfeatures.senses.greater-darkvision.acuity} (same value: 'imprecise')
                    range : integer {Shadowdancer.system.subfeatures.senses.greater-darkvision.range} (same value: 30)
    type : string {Shadowdancer.type} (same value: 'feat')