1-15
Different values: 10
=====================================
object {1-15}
    _id : string {1-15._id} (all different values)
    folder : string {1-15.folder} (same value: 'Gn7mXO5Ks4vFbods')
    img : string {1-15.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x8)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {1-15.items}
        Length: min=0 max=8
        Value type: object {1-15.items.[]}
            _id : string {1-15.items.[]._id} (53 different values)
            img : string {1-15.items.[].img} (6 different values)
                'systems/pf2e/icons/actions/Passive.webp' (x18)
                'systems/pf2e/icons/default-icons/melee.svg' (x12)
                'systems/pf2e/icons/actions/TwoActions.webp' (x9)
                'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x6)
                'icons/magic/nature/plant-poison-spit-green.webp' (x6)
                'systems/pf2e/icons/actions/Reaction.webp' (x2)
            name : string {1-15.items.[].name} (21 different values)
            sort : integer {1-15.items.[].sort} (8 different values)
                100000 (x8)
                200000 (x8)
                300000 (x8)
                400000 (x8)
                500000 (x7)
                600000 (x6)
                700000 (x6)
                800000 (x2)
            system : object {1-15.items.[].system}
                [attack] : object {1-15.items.[].system.attack}
                    value : string {1-15.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-15.items.[].system.attackEffects}
                    value : array<string> {1-15.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {1-15.items.[].system.attackEffects.value.[]} (2 different values)
                            'burning-sap' (x2)
                            'bitter-harvest' (x2)
                [bonus] : object {1-15.items.[].system.bonus}
                    value : integer {1-15.items.[].system.bonus.value} (8 different values)
                        11 (x3)
                        8 (x2)
                        14 (x2)
                        9 (x1)
                        12 (x1)
                        10 (x1)
                        4 (x1)
                        7 (x1)
                [damageRolls] : object {1-15.items.[].system.damageRolls}
                    [2zqvh4xawzg27oxv7tgr] : object {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr}
                        damage : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damage} (same value: '1d6')
                        damageType : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damageType} (same value: 'bludgeoning')
                    [5c0r4vz05snmvaq863b2] : object {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2}
                        damage : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damage} (same value: '1d6+6')
                        damageType : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damageType} (same value: 'slashing')
                    [afnvkzyqzec1cltdiyuq] : object {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq}
                        damage : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damage} (same value: '1d4+4')
                        damageType : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damageType} (same value: 'slashing')
                    [b9bbkb2343s72a8qdnye] : object {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye}
                        damage : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damage} (same value: '1d8+5')
                        damageType : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damageType} (same value: 'slashing')
                    [dbyssv6tg8rp083v9qaj] : object {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj}
                        damage : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damage} (same value: '1d6+3')
                        damageType : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damageType} (same value: 'slashing')
                    [gbp5fw2wi075iq0pa3bz] : object {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz}
                        damage : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damage} (same value: '2d6+6')
                        damageType : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damageType} (same value: 'slashing')
                    [pjxigwhrtkfh7h30l81r] : object {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r}
                        damage : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damage} (same value: '2d4+6')
                        damageType : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damageType} (same value: 'piercing')
                    [tx5vgnxei4mavakhyucj] : object {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj}
                        damage : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damage} (same value: '1d6+5')
                        damageType : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damageType} (same value: 'piercing')
                    [wn84iyb5hsb247azl0oa] : object {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa}
                        damage : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damage} (same value: '1d4')
                        damageType : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damageType} (same value: 'slashing')
                    [xb206efvyns7teh88jh1] : object {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1}
                        damage : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damage} (same value: '1d6')
                        damageType : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damageType} (same value: 'spirit')
                    yro6y1inbxian0qtainb : object {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb}
                        damage : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damage} (same value: '1d6+2')
                        damageType : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damageType} (same value: 'bludgeoning')
                    [zomiyd3fgnq2wao5w3fx] : object {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx}
                        damage : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damage} (same value: '1d6+5')
                        damageType : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damageType} (same value: 'bludgeoning')
                    [zverb56cvevnwunm4h4q] : object {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q}
                        damage : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damage} (same value: '1d6')
                        damageType : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damageType} (same value: 'bludgeoning')
                description : object {1-15.items.[].system.description}
                    value : string {1-15.items.[].system.description.value} (21 different values)
                [actionType] : object {1-15.items.[].system.actionType}
                    value : string {1-15.items.[].system.actionType.value} (3 different values)
                        'passive' (x18)
                        'action' (x9)
                        'reaction' (x2)
                [actions] : object {1-15.items.[].system.actions}
                    [value] : integer {1-15.items.[].system.actions.value} (same value: 2)
                [area] : empty
                [autoHeightenLevel] : object {1-15.items.[].system.autoHeightenLevel}
                    [value] : empty
                [category] : string {1-15.items.[].system.category} (3 different values)
                    'offensive' (x15)
                    'interaction' (x8)
                    'defensive' (x6)
                [cost] : object {1-15.items.[].system.cost}
                    value : string {1-15.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {1-15.items.[].system.counteraction} (same value: False)
                [damage] : object {1-15.items.[].system.damage}
                [deathNote] : boolean {1-15.items.[].system.deathNote} (same value: True)
                [defense] : empty
                [duration] : object {1-15.items.[].system.duration}
                    sustained : boolean {1-15.items.[].system.duration.sustained} (same value: False)
                    value : string {1-15.items.[].system.duration.value} (same value: '10 minutes')
                [frequency] : object {1-15.items.[].system.frequency}
                    max : integer {1-15.items.[].system.frequency.max} (same value: 1)
                    per : string {1-15.items.[].system.frequency.per} (same value: 'PT1M')
                [heightening] : object {1-15.items.[].system.heightening}
                    damage : object {1-15.items.[].system.heightening.damage}
                    interval : integer {1-15.items.[].system.heightening.interval} (same value: 1)
                    type : string {1-15.items.[].system.heightening.type} (same value: 'interval')
                [level] : object {1-15.items.[].system.level}
                    value : integer {1-15.items.[].system.level.value} (same value: 4)
                [location] : object {1-15.items.[].system.location}
                    heightenedLevel : integer {1-15.items.[].system.location.heightenedLevel} (same value: 4)
                    value : string {1-15.items.[].system.location.value} (6 different values)
                        '4nEbig9q1Hx62Bxx' (x1)
                        'vDMQgwgjF06tq6l8' (x1)
                        'nHJB2s5hLplCZOOs' (x1)
                        'e7NjwWvqrYDFdnhy' (x1)
                        '8qbmQUey3r6DcdOI' (x1)
                        '2aTAvBFzNZ7wdij4' (x1)
                [proficiency] : object {1-15.items.[].system.proficiency}
                    value : integer {1-15.items.[].system.proficiency.value} (same value: 0)
                publication : object {1-15.items.[].system.publication}
                    license : string {1-15.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {1-15.items.[].system.publication.remaster} (same value: False)
                    title : string {1-15.items.[].system.publication.title} (3 different values)
                        '' (x41)
                        'Pathfinder Core Rulebook' (x6)
                        'Pathfinder Bestiary' (x6)
                rules : ignored (Foundry rules object) {1-15.items.[].system.rules}
                [prepared] : object {1-15.items.[].system.prepared}
                    flexible : boolean {1-15.items.[].system.prepared.flexible} (same value: False)
                    value : string {1-15.items.[].system.prepared.value} (same value: 'innate')
                [range] : object {1-15.items.[].system.range}
                    value : string {1-15.items.[].system.range.value} (same value: '')
                [requirements] : string {1-15.items.[].system.requirements} (same value: '')
                [showSlotlessLevels] : object {1-15.items.[].system.showSlotlessLevels}
                    value : boolean {1-15.items.[].system.showSlotlessLevels.value} (same value: False)
                [slots] : object {1-15.items.[].system.slots}
                [slug] : string {1-15.items.[].system.slug} (2 different values)
                    'speak-with-plants' (x6)
                    'constant-spells' (x6)
                [spelldc] : object {1-15.items.[].system.spelldc}
                    dc : integer {1-15.items.[].system.spelldc.dc} (4 different values)
                        13 (x2)
                        14 (x2)
                        17 (x1)
                        19 (x1)
                    mod : integer {1-15.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {1-15.items.[].system.spelldc.value} (4 different values)
                        5 (x2)
                        6 (x2)
                        9 (x1)
                        11 (x1)
                [target] : object {1-15.items.[].system.target}
                    value : string {1-15.items.[].system.target.value} (same value: '')
                [time] : object {1-15.items.[].system.time}
                    value : string {1-15.items.[].system.time.value} (same value: '2')
                [tradition] : object {1-15.items.[].system.tradition}
                    value : string {1-15.items.[].system.tradition.value} (same value: 'primal')
                [traits] : object {1-15.items.[].system.traits}
                    rarity : string {1-15.items.[].system.traits.rarity} (same value: 'common')
                    [traditions] : array<string> {1-15.items.[].system.traits.traditions}
                        Length: min=1 max=1
                        Value type: string {1-15.items.[].system.traits.traditions.[]} (same value: 'primal')
                    value : array<string> {1-15.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {1-15.items.[].system.traits.value.[]} (14 different values)
                [weaponType] : object {1-15.items.[].system.weaponType}
                    value : string {1-15.items.[].system.weaponType.value} (2 different values)
                        'melee' (x8)
                        'ranged' (x4)
            type : string {1-15.items.[].type} (4 different values)
                'action' (x29)
                'melee' (x12)
                'spellcastingEntry' (x6)
                'spell' (x6)
            [_stats] : object {1-15.items.[]._stats}
                compendiumSource : string {1-15.items.[]._stats.compendiumSource} (2 different values)
                    'Compendium.pf2e.spells-srd.Item.qvwIwJ9QBihy8R0t' (x6)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd' (x6)
    name : string {1-15.name} (all different values)
    [prototypeToken] : object {1-15.prototypeToken}
        name : string {1-15.prototypeToken.name} (4 different values)
            'Farmer Drystan\'s Scarecrow' (x2)
            'Hogweed Leshy' (x2)
            'Leshy Crafter' (x2)
            'Plum Leshy' (x2)
    system : object {1-15.system}
        [abilities] : object {1-15.system.abilities}
            cha : object {1-15.system.abilities.cha}
                mod : integer {1-15.system.abilities.cha.mod} (3 different values)
                    0 (x4)
                    1 (x2)
                    3 (x2)
            con : object {1-15.system.abilities.con}
                mod : integer {1-15.system.abilities.con.mod} (4 different values)
                    1 (x3)
                    2 (x3)
                    3 (x1)
                    4 (x1)
            dex : object {1-15.system.abilities.dex}
                mod : integer {1-15.system.abilities.dex.mod} (3 different values)
                    3 (x4)
                    4 (x3)
                    2 (x1)
            int : object {1-15.system.abilities.int}
                mod : integer {1-15.system.abilities.int.mod} (5 different values)
                    0 (x3)
                    -3 (x2)
                    2 (x1)
                    3 (x1)
                    -2 (x1)
            str : object {1-15.system.abilities.str}
                mod : integer {1-15.system.abilities.str.mod} (5 different values)
                    3 (x2)
                    1 (x2)
                    2 (x2)
                    4 (x1)
                    -1 (x1)
            wis : object {1-15.system.abilities.wis}
                mod : integer {1-15.system.abilities.wis.mod} (3 different values)
                    2 (x5)
                    1 (x2)
                    3 (x1)
        attributes : object {1-15.system.attributes}
            ac : object {1-15.system.attributes.ac}
                [details] : string {1-15.system.attributes.ac.details} (same value: '')
                value : integer {1-15.system.attributes.ac.value} (6 different values)
                    16 (x2)
                    19 (x2)
                    17 (x2)
                    10 (x2)
                    22 (x1)
                    15 (x1)
            [allSaves] : object {1-15.system.attributes.allSaves}
                value : string {1-15.system.attributes.allSaves.value} (same value: '')
            emitsSound : string {1-15.system.attributes.emitsSound} (same value: 'encounter')
            hardness : integer {1-15.system.attributes.hardness} (same value: 0)
            hasHealth : boolean {1-15.system.attributes.hasHealth} (same value: True)
            hp : object {1-15.system.attributes.hp}
                details : string {1-15.system.attributes.hp.details} (same value: '')
                max : integer {1-15.system.attributes.hp.max} (7 different values)
                    10 (x3)
                    20 (x2)
                    32 (x1)
                    52 (x1)
                    12 (x1)
                    51 (x1)
                    84 (x1)
                temp : integer {1-15.system.attributes.hp.temp} (same value: 0)
                value : integer {1-15.system.attributes.hp.value} (7 different values)
                    10 (x3)
                    20 (x2)
                    32 (x1)
                    52 (x1)
                    12 (x1)
                    51 (x1)
                    84 (x1)
            [immunities] : array<> {1-15.system.attributes.immunities}
                Length: min=0 max=0
                Value type: empty
            [speed] : object {1-15.system.attributes.speed}
                [details] : string {1-15.system.attributes.speed.details} (same value: 'woodwalk')
                otherSpeeds : array<object> {1-15.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {1-15.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-15.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
                        value : integer {1-15.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
                value : integer {1-15.system.attributes.speed.value} (2 different values)
                    25 (x6)
                    30 (x2)
            stealth : object {1-15.system.attributes.stealth}
                details : string {1-15.system.attributes.stealth.details} (same value: '<p>Initiative modifier is [[/r 1d20+5]]{+5}</p>')
                value : integer {1-15.system.attributes.stealth.value} (same value: -10)
            [weaknesses] : array<object> {1-15.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {1-15.system.attributes.weaknesses.[]}
                    type : string {1-15.system.attributes.weaknesses.[].type} (same value: 'fire')
                    value : integer {1-15.system.attributes.weaknesses.[].value} (2 different values)
                        3 (x1)
                        5 (x1)
        creatureType : string {1-15.system.creatureType} (same value: '')
        details : object {1-15.system.details}
            [blurb] : string {1-15.system.details.blurb} (same value: '')
            description : string {1-15.system.details.description} (same value: '<p>A fire engulfs a 10-foot-by-10-foot section of forest, then spreads on each of its turns.</p>')
            disable : string {1-15.system.details.disable} (2 different values)
                '<p>A successful @Check[athletics|dc:15|name:Smother Fire|traits:hazard,environmental,fire], @Check[nature|dc:15|name:Smother Fire|traits:hazard,environmental,fire], or @Check[survival|dc:15|name:Smother Fire|traits:hazard,environmental,fire] check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A @UUID[Compendium.pf2e.equipment-srd.Item.Waterskin] doesn\'t contain enough water to put out even 1 square of fire.</p>
            <p>Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and @UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost] is ineffective.</p>' (x1)
                '<p>A successful @Check[athletics|dc:13|name:Smother Fire|traits:hazard,environmental,fire], @Check[nature|dc:13|name:Smother Fire|traits:hazard,environmental,fire], or @Check[survival|dc:13|name:Smother Fire|traits:hazard,environmental,fire] check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from create water or hydraulic push). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn\'t contain enough water to put out even 1 square of fire.</p>
            <p>Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and @UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost] is ineffective.</p>' (x1)
            isComplex : boolean {1-15.system.details.isComplex} (same value: True)
            [languages] : object {1-15.system.details.languages}
                details : string {1-15.system.details.languages.details} (3 different values)
                    'speak with plants (trees only)' (x4)
                    '' (x2)
                    'speak with plants (weeds only)' (x2)
                value : array<string> {1-15.system.details.languages.value}
                    Length: min=1 max=4
                    Value type: string {1-15.system.details.languages.value.[]} (4 different values)
                        'chthonian' (x8)
                        'common' (x2)
                        'fey' (x2)
                        'wildsong' (x2)
            level : object {1-15.system.details.level}
                value : integer {1-15.system.details.level.value} (4 different values)
                    1 (x4)
                    -1 (x3)
                    3 (x2)
                    5 (x1)
            [privateNotes] : string {1-15.system.details.privateNotes} (same value: '')
            [publicNotes] : string {1-15.system.details.publicNotes} (same value: '')
            publication : object {1-15.system.details.publication}
                license : string {1-15.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-15.system.details.publication.remaster} (same value: False)
                title : string {1-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-15: The Blooming Catastrophe')
            reset : string {1-15.system.details.reset} (same value: '')
            routine : string {1-15.system.details.routine} (2 different values)
                '<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[4d6[fire]] damage (@Check[reflex|dc:15|basic|name:Raging Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.</p>' (x1)
                '<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[2d6[fire]] damage (@Check[reflex|dc:13|basic|name:Smoldering Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.</p>' (x1)
        [initiative] : object {1-15.system.initiative}
            statistic : string {1-15.system.initiative.statistic} (same value: 'perception')
        [perception] : object {1-15.system.perception}
            details : string {1-15.system.perception.details} (same value: '')
            mod : integer {1-15.system.perception.mod} (5 different values)
                12 (x2)
                5 (x2)
                7 (x2)
                10 (x1)
                9 (x1)
            senses : array<object> {1-15.system.perception.senses}
                Length: min=1 max=1
                Value type: object {1-15.system.perception.senses.[]}
                    type : string {1-15.system.perception.senses.[].type} (2 different values)
                        'low-light-vision' (x6)
                        'darkvision' (x2)
        [resources] : object {1-15.system.resources}
        saves : object {1-15.system.saves}
            fortitude : object {1-15.system.saves.fortitude}
                saveDetail : string {1-15.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-15.system.saves.fortitude.value} (7 different values)
                    10 (x2)
                    12 (x2)
                    0 (x2)
                    8 (x1)
                    9 (x1)
                    2 (x1)
                    4 (x1)
            reflex : object {1-15.system.saves.reflex}
                saveDetail : string {1-15.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-15.system.saves.reflex.value} (8 different values)
                    7 (x2)
                    0 (x2)
                    9 (x1)
                    5 (x1)
                    12 (x1)
                    15 (x1)
                    8 (x1)
                    10 (x1)
            will : object {1-15.system.saves.will}
                saveDetail : string {1-15.system.saves.will.saveDetail} (same value: '')
                value : integer {1-15.system.saves.will.value} (8 different values)
                    4 (x2)
                    0 (x2)
                    8 (x1)
                    2 (x1)
                    6 (x1)
                    9 (x1)
                    5 (x1)
                    7 (x1)
        [skills] : object {1-15.system.skills}
            [acrobatics] : object {1-15.system.skills.acrobatics}
                base : integer {1-15.system.skills.acrobatics.base} (2 different values)
                    5 (x2)
                    7 (x2)
            [athletics] : object {1-15.system.skills.athletics}
                base : integer {1-15.system.skills.athletics.base} (4 different values)
                    4 (x2)
                    6 (x2)
                    7 (x1)
                    10 (x1)
            [crafting] : object {1-15.system.skills.crafting}
                base : integer {1-15.system.skills.crafting.base} (2 different values)
                    11 (x1)
                    14 (x1)
            [intimidation] : object {1-15.system.skills.intimidation}
                base : integer {1-15.system.skills.intimidation.base} (2 different values)
                    9 (x1)
                    12 (x1)
            [nature] : object {1-15.system.skills.nature}
                base : integer {1-15.system.skills.nature.base} (2 different values)
                    7 (x1)
                    10 (x1)
            [occultism] : object {1-15.system.skills.occultism}
                base : integer {1-15.system.skills.occultism.base} (2 different values)
                    10 (x1)
                    13 (x1)
            [stealth] : object {1-15.system.skills.stealth}
                base : integer {1-15.system.skills.stealth.base} (3 different values)
                    7 (x3)
                    5 (x2)
                    10 (x1)
        statusEffects : array<> {1-15.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {1-15.system.traits}
            rarity : string {1-15.system.traits.rarity} (2 different values)
                'common' (x8)
                'unique' (x2)
            size : object {1-15.system.traits.size}
                value : string {1-15.system.traits.size.value} (3 different values)
                    'sm' (x6)
                    'lg' (x2)
                    'med' (x2)
            value : array<string> {1-15.system.traits.value}
                Length: min=2 max=4
                Value type: string {1-15.system.traits.value.[]} (7 different values)
                    'chaotic' (x8)
                    'evil' (x8)
                    'leshy' (x6)
                    'plant' (x6)
                    'construct' (x2)
                    'environmental' (x2)
                    'fire' (x2)
    type : string {1-15.type} (2 different values)
        'npc' (x8)
        'hazard' (x2)