5-02
Different values: 4
=====================================
object {5-02}
    _id : string {5-02._id} (all different values)
    folder : string {5-02.folder} (same value: 'PbULqbjLvwIcvPSj')
    img : string {5-02.img} (same value: 'systems/pf2e/icons/default-icons/hazard.svg')
    items : array<object> {5-02.items}
        Length: min=9 max=9
        Value type: object {5-02.items.[]}
            _id : string {5-02.items.[]._id} (9 different values)
                'ZPcdVcDDfkNqiiNO' (x4)
                'D0S9fSxgpr67TxZD' (x4)
                'CsWqViRl7WU6FLOa' (x4)
                '3THIBoqTOHRVlX8b' (x4)
                'lVPWFQevvWWbIYPx' (x4)
                'EPMam5WbYJui238P' (x4)
                'C7FWO1Z9uMKN8vOl' (x4)
                '2Ofy4YkJjbGDJxz4' (x4)
                'QErVnAK8JG4b89g6' (x4)
            img : string {5-02.items.[].img} (2 different values)
                'systems/pf2e/icons/default-icons/melee.svg' (x24)
                'systems/pf2e/icons/default-icons/action.svg' (x12)
            name : string {5-02.items.[].name} (9 different values)
                'Proximity Wave' (x4)
                'Unstable Detonation' (x4)
                'Elemental Wave (Cold)' (x4)
                'Elemental Wave' (x4)
                'Elemental Wave (Bludgeoning)' (x4)
                'Elemental Wave (Fire)' (x4)
                'Elemental Wave (Electricity)' (x4)
                'Elemental Wave (Piercing)' (x4)
                'Elemental Wave (Slashing)' (x4)
            sort : integer {5-02.items.[].sort} (2 different values)
                200000 (x20)
                0 (x16)
            system : object {5-02.items.[].system}
                [actionType] : object {5-02.items.[].system.actionType}
                    value : string {5-02.items.[].system.actionType.value} (2 different values)
                        'reaction' (x8)
                        'action' (x4)
                [actions] : object {5-02.items.[].system.actions}
                    [value] : integer {5-02.items.[].system.actions.value} (same value: 1)
                [category] : string {5-02.items.[].system.category} (same value: 'offensive')
                description : object {5-02.items.[].system.description}
                    value : string {5-02.items.[].system.description.value} (7 different values)
                        '' (x24)
                        '<p><strong>Trigger</strong> A creature without the elemental trait approaches within 15 feet of the nexus or attacks an elemental within 15 feet of the nexus</p>
                    <hr />
                    <p><strong>Effect</strong> Unstable elemental energies surrounding the machine discharge abruptly from one of the spikes, sending waves of wind, gusts of metallic shards, jets of fire and other elemental bursts across the room in various directions. The hazard makes an elemental wave Strike against the triggering creature. The hazard then rolls initiative.</p>' (x4)
                        '<p>The damage of this strike varies; No multiple attack penalty. Roll [[/r 1d6]] for damage type.</p>
                    <p>1 cold (air)</p>
                    <p>2 bludgeoning (earth)</p>
                    <p>3 fire</p>
                    <p>4 electric (metal)</p>
                    <p>5 piercing (water)</p>
                    <p>6 slashing (wood)</p>' (x4)
                        '<p><strong>Trigger</strong> The nexus is broken or destroyed</p>
                    <hr />
                    <p><strong>Effect</strong> A ferocious gush of elemental energies bursts from the broken machine, dealing @Damage[6d6[bludgeoning]] damage to each creature within 15 feet (basic @Check[reflex|dc:22] save). The trap is then disabled.</p>' (x1)
                        '<p><strong>Trigger</strong> The nexus is broken or destroyed</p>
                    <hr />
                    <p><strong>Effect</strong> A ferocious gush of elemental energies bursts from the broken machine, dealing @Damage[4d6[bludgeoning]] damage to each creature within 15 feet (basic @Check[reflex|dc:20] save). The trap is then disabled.</p>' (x1)
                        '<p><strong>Trigger</strong> The nexus is broken or destroyed</p>
                    <hr />
                    <p><strong>Effect</strong> A ferocious gush of elemental energies bursts from the broken machine, dealing @Damage[5d6[bludgeoning]] damage to each creature within 15 feet (basic @Check[reflex|dc:21] save). The trap is then disabled.</p>' (x1)
                        '<p><strong>Trigger</strong> The nexus is broken or destroyed</p>
                    <hr />
                    <p><strong>Effect</strong> A ferocious gush of elemental energies bursts from the broken machine, dealing @Damage[3d6[bludgeoning]] damage to each creature within 15 feet (basic @Check[reflex|dc:18] save). The trap is then disabled.</p>' (x1)
                publication : object {5-02.items.[].system.publication}
                    license : string {5-02.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {5-02.items.[].system.publication.remaster} (same value: False)
                    title : string {5-02.items.[].system.publication.title} (same value: '')
                rules : ignored (Foundry rules object) {5-02.items.[].system.rules}
                [slug] : empty
                traits : object {5-02.items.[].system.traits}
                    value : array<string> {5-02.items.[].system.traits.value}
                        Length: min=0 max=1
                        Value type: string {5-02.items.[].system.traits.value.[]} (2 different values)
                            'range-30' (x24)
                            'primal' (x4)
                [attack] : object {5-02.items.[].system.attack}
                    value : string {5-02.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {5-02.items.[].system.attackEffects}
                    value : array<> {5-02.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [bonus] : object {5-02.items.[].system.bonus}
                    value : integer {5-02.items.[].system.bonus.value} (all different values)
                [damageRolls] : object {5-02.items.[].system.damageRolls}
                    g7k1xWcWX0x1yyFf : object {5-02.items.[].system.damageRolls.g7k1xWcWX0x1yyFf}
                        damage : string {5-02.items.[].system.damageRolls.g7k1xWcWX0x1yyFf.damage} (all different values)
                        damageType : string {5-02.items.[].system.damageRolls.g7k1xWcWX0x1yyFf.damageType} (6 different values)
                            'cold' (x4)
                            'bludgeoning' (x4)
                            'fire' (x4)
                            'electricity' (x4)
                            'piercing' (x4)
                            'slashing' (x4)
                [weaponType] : object {5-02.items.[].system.weaponType}
                    value : string {5-02.items.[].system.weaponType.value} (same value: 'ranged')
            type : string {5-02.items.[].type} (2 different values)
                'melee' (x24)
                'action' (x12)
            [_stats] : object {5-02.items.[]._stats}
                compendiumSource : string {5-02.items.[]._stats.compendiumSource} (same value: 'Actor.X5NAhZIYG5XudA3m.Item.CsWqViRl7WU6FLOa')
    name : string {5-02.name} (all different values)
    [prototypeToken] : object {5-02.prototypeToken}
        name : string {5-02.prototypeToken.name} (2 different values)
            'Augmented Azlanti Elemental Nexus' (x1)
            'Azlanti Elemental Nexus' (x1)
    system : object {5-02.system}
        attributes : object {5-02.system.attributes}
            ac : object {5-02.system.attributes.ac}
                value : integer {5-02.system.attributes.ac.value} (all different values)
            emitsSound : string {5-02.system.attributes.emitsSound} (same value: 'encounter')
            hardness : integer {5-02.system.attributes.hardness} (all different values)
            hp : object {5-02.system.attributes.hp}
                details : string {5-02.system.attributes.hp.details} (all different values)
                max : integer {5-02.system.attributes.hp.max} (all different values)
                temp : integer {5-02.system.attributes.hp.temp} (same value: 0)
                value : integer {5-02.system.attributes.hp.value} (all different values)
            immunities : array<object> {5-02.system.attributes.immunities}
                Length: min=2 max=2
                Value type: object {5-02.system.attributes.immunities.[]}
                    exceptions : array<> {5-02.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-02.system.attributes.immunities.[].type} (2 different values)
                        'critical-hits' (x4)
                        'precision' (x4)
            stealth : object {5-02.system.attributes.stealth}
                details : string {5-02.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {5-02.system.attributes.stealth.value} (all different values)
        creatureType : string {5-02.system.creatureType} (same value: '')
        details : object {5-02.system.details}
            description : string {5-02.system.details.description} (same value: '<p>A large cylindrical metallic structure surrounded by dense cables and pipes, anointed with mystical runes which glow and hum vibrantly. Elemental energy arcs off three spikes that may have once been connected to some of the cables.</p>')
            disable : string {5-02.system.details.disable} (all different values)
            isComplex : boolean {5-02.system.details.isComplex} (same value: True)
            level : object {5-02.system.details.level}
                value : integer {5-02.system.details.level.value} (all different values)
            publication : object {5-02.system.details.publication}
                license : string {5-02.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-02.system.details.publication.remaster} (same value: False)
                title : string {5-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-02: The Blackwood Lost')
            reset : string {5-02.system.details.reset} (same value: '')
            routine : string {5-02.system.details.routine} (same value: '<p>(3 actions) The nexus spends each of its actions making an elemental wave Strike; each of these must be against a different creature who does not have the elemental trait. For each spike destroyed or disabled, the trap loses 1 action.</p>')
        saves : object {5-02.system.saves}
            fortitude : object {5-02.system.saves.fortitude}
                saveDetail : string {5-02.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {5-02.system.saves.fortitude.value} (all different values)
            reflex : object {5-02.system.saves.reflex}
                saveDetail : string {5-02.system.saves.reflex.saveDetail} (same value: '')
                value : integer {5-02.system.saves.reflex.value} (all different values)
            will : object {5-02.system.saves.will}
                saveDetail : string {5-02.system.saves.will.saveDetail} (same value: '')
                value : integer {5-02.system.saves.will.value} (all different values)
        statusEffects : array<> {5-02.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {5-02.system.traits}
            rarity : string {5-02.system.traits.rarity} (same value: 'uncommon')
            size : object {5-02.system.traits.size}
                value : string {5-02.system.traits.size.value} (same value: 'med')
            value : array<string> {5-02.system.traits.value}
                Length: min=3 max=3
                Value type: string {5-02.system.traits.value.[]} (3 different values)
                    'magical' (x4)
                    'mechanical' (x4)
                    'trap' (x4)
    type : string {5-02.type} (same value: 'hazard')