1-16
Different values: 9
=====================================
object {1-16}
    _id : string {1-16._id} (all different values)
    folder : string {1-16.folder} (same value: 'PkorCphND0x23Yfi')
    img : string {1-16.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x7)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {1-16.items}
        Length: min=1 max=15
        Value type: object {1-16.items.[]}
            _id : string {1-16.items.[]._id} (76 different values)
            img : string {1-16.items.[].img} (25 different values)
            name : string {1-16.items.[].name} (40 different values)
            sort : integer {1-16.items.[].sort} (16 different values)
            system : object {1-16.items.[].system}
                [acBonus] : integer {1-16.items.[].system.acBonus} (2 different values)
                    1 (x4)
                    2 (x1)
                [actionType] : object {1-16.items.[].system.actionType}
                    value : string {1-16.items.[].system.actionType.value} (3 different values)
                        'passive' (x14)
                        'reaction' (x10)
                        'action' (x2)
                [actions] : object {1-16.items.[].system.actions}
                    [value] : integer {1-16.items.[].system.actions.value} (same value: 2)
                [area] : object {1-16.items.[].system.area}
                    [details] : string {1-16.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
                    type : string {1-16.items.[].system.area.type} (same value: 'burst')
                    value : integer {1-16.items.[].system.area.value} (2 different values)
                        20 (x1)
                        5 (x1)
                [attack] : object {1-16.items.[].system.attack}
                    value : string {1-16.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-16.items.[].system.attackEffects}
                    [custom] : string {1-16.items.[].system.attackEffects.custom} (same value: '')
                    value : array<> {1-16.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [autoHeightenLevel] : object {1-16.items.[].system.autoHeightenLevel}
                    [value] : empty
                [damageRolls] : object {1-16.items.[].system.damageRolls}
                    [13cs4xmf6azv7ow3owtp] : object {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp}
                        damage : string {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damage} (same value: '1d12+2')
                        damageType : string {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damageType} (same value: 'bludgeoning')
                    [291dajzuu1nc5ly0o2mp] : object {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp}
                        damage : string {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damage} (same value: '1d6+2')
                        damageType : string {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damageType} (same value: 'slashing')
                    [8wuozwtegmugnx7wtzdb] : object {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb}
                        damage : string {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damage} (same value: '1d8+3')
                        damageType : string {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damageType} (same value: 'piercing')
                    9t9gp1nwm0mqe4xg6wyb : object {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb}
                        damage : string {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damage} (same value: '1d6+4')
                        damageType : string {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damageType} (same value: 'slashing')
                    [a7ne7e6ww95l9p86fjua] : object {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua}
                        damage : string {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damage} (same value: '1d6+3')
                        damageType : string {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damageType} (same value: 'piercing')
                    [abzs9cwz9n63ueo5qs1l] : object {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l}
                        damage : string {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damage} (same value: '2d6+2')
                        damageType : string {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damageType} (same value: 'slashing')
                    [hcgglfhexb9q3lyj7y3p] : object {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p}
                        damage : string {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damage} (same value: '1d6+3')
                        damageType : string {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damageType} (same value: 'piercing')
                    [j3wcorqeteabknsemzzq] : object {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq}
                        damage : string {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damage} (same value: '2d6+6')
                        damageType : string {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damageType} (same value: 'slashing')
                    [jv8zfy0nrvk86fqb5u4p] : object {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p}
                        damage : string {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damage} (same value: '2d8+5')
                        damageType : string {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damageType} (same value: 'piercing')
                    [l86eh74seiv2j6yq07ey] : object {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey}
                        damage : string {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damage} (same value: '1d6+3')
                        damageType : string {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damageType} (same value: 'piercing')
                    [u6tpksbxhvnixci7otwm] : object {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm}
                        damage : string {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damage} (same value: '1d8+5')
                        damageType : string {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damageType} (same value: 'piercing')
                description : object {1-16.items.[].system.description}
                    value : string {1-16.items.[].system.description.value} (39 different values)
                [baseItem] : string {1-16.items.[].system.baseItem} (6 different values)
                    'kukri' (x4)
                    'leather-armor' (x4)
                    'longspear' (x1)
                    'shortbow' (x1)
                    'spear' (x1)
                    'wooden-shield' (x1)
                [bonus] : object {1-16.items.[].system.bonus}
                    value : integer {1-16.items.[].system.bonus.value} (all different values)
                [bonusDamage] : object {1-16.items.[].system.bonusDamage}
                    value : integer {1-16.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1-16.items.[].system.bulk}
                    value : mixed
                        integer {1-16.items.[].system.bulk.value} (2 different values)
                            1 (x7)
                            2 (x1)
                        float {1-16.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {1-16.items.[].system.category} (7 different values)
                    'offensive' (x12)
                    'defensive' (x10)
                    'martial' (x5)
                    'light' (x4)
                    'simple' (x2)
                    'interaction' (x2)
                    'ammo' (x1)
                [checkPenalty] : integer {1-16.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [cost] : object {1-16.items.[].system.cost}
                    value : string {1-16.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {1-16.items.[].system.counteraction} (same value: False)
                [damage] : object {1-16.items.[].system.damage}
                    [0] : object {1-16.items.[].system.damage.0}
                        applyMod : boolean {1-16.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {1-16.items.[].system.damage.0.formula} (same value: '2d4')
                        kinds : array<string> {1-16.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {1-16.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {1-16.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {1-16.items.[].system.damage.0.type} (same value: 'fire')
                    [damageType] : string {1-16.items.[].system.damage.damageType} (2 different values)
                        'slashing' (x4)
                        'piercing' (x3)
                    [dice] : integer {1-16.items.[].system.damage.dice} (same value: 1)
                    [die] : string {1-16.items.[].system.damage.die} (2 different values)
                        'd6' (x6)
                        'd8' (x1)
                [defense] : object {1-16.items.[].system.defense}
                    save : object {1-16.items.[].system.defense.save}
                        basic : boolean {1-16.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {1-16.items.[].system.defense.save.statistic} (2 different values)
                            'will' (x5)
                            'reflex' (x1)
                [dexCap] : integer {1-16.items.[].system.dexCap} (same value: 4)
                [duration] : object {1-16.items.[].system.duration}
                    sustained : boolean {1-16.items.[].system.duration.sustained} (same value: False)
                    value : string {1-16.items.[].system.duration.value} (6 different values)
                        '' (x7)
                        '1 hour' (x3)
                        '10 minutes' (x1)
                        'varies' (x1)
                        '1 minute' (x1)
                        '8 hours' (x1)
                [equipped] : object {1-16.items.[].system.equipped}
                    carryType : string {1-16.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x12)
                        'held' (x5)
                    handsHeld : integer {1-16.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x12)
                        1 (x4)
                        2 (x1)
                    [inSlot] : boolean {1-16.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {1-16.items.[].system.frequency}
                    max : integer {1-16.items.[].system.frequency.max} (same value: 1)
                    per : string {1-16.items.[].system.frequency.per} (same value: 'day')
                [hardness] : integer {1-16.items.[].system.hardness} (2 different values)
                    0 (x16)
                    3 (x1)
                [heightening] : object {1-16.items.[].system.heightening}
                    damage : object {1-16.items.[].system.heightening.damage}
                        0 : string {1-16.items.[].system.heightening.damage.0} (same value: '1d4')
                    interval : integer {1-16.items.[].system.heightening.interval} (same value: 1)
                    [levels] : object {1-16.items.[].system.heightening.levels}
                        8 : object {1-16.items.[].system.heightening.levels.8}
                            target : object {1-16.items.[].system.heightening.levels.8.target}
                                value : string {1-16.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                    type : string {1-16.items.[].system.heightening.type} (2 different values)
                        'fixed' (x2)
                        'interval' (x2)
                publication : object {1-16.items.[].system.publication}
                    license : string {1-16.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {1-16.items.[].system.publication.remaster} (same value: False)
                    title : string {1-16.items.[].system.publication.title} (3 different values)
                        '' (x42)
                        'Pathfinder Core Rulebook' (x28)
                        'Pathfinder Bestiary' (x7)
                [group] : string {1-16.items.[].system.group} (4 different values)
                    'knife' (x4)
                    'leather' (x4)
                    'spear' (x2)
                    'bow' (x1)
                [hp] : object {1-16.items.[].system.hp}
                    max : integer {1-16.items.[].system.hp.max} (2 different values)
                        0 (x16)
                        12 (x1)
                    value : integer {1-16.items.[].system.hp.value} (2 different values)
                        0 (x16)
                        12 (x1)
                [level] : object {1-16.items.[].system.level}
                    value : integer {1-16.items.[].system.level.value} (7 different values)
                        0 (x14)
                        1 (x9)
                        4 (x2)
                        2 (x2)
                        6 (x2)
                        5 (x1)
                        3 (x1)
                [location] : object {1-16.items.[].system.location}
                    [heightenedLevel] : integer {1-16.items.[].system.location.heightenedLevel} (2 different values)
                        4 (x1)
                        3 (x1)
                    [uses] : object {1-16.items.[].system.location.uses}
                        max : integer {1-16.items.[].system.location.uses.max} (2 different values)
                            2 (x1)
                            3 (x1)
                        value : integer {1-16.items.[].system.location.uses.value} (2 different values)
                            2 (x1)
                            3 (x1)
                    value : string {1-16.items.[].system.location.value} (5 different values)
                        'gxbMXYNwJTWTgbf6' (x8)
                        'pnXlt0jW6DnyVc4g' (x2)
                        'I63HcfoopcEpBdU2' (x2)
                        'bXgRimCzt5v6iBye' (x1)
                        'cey14Luo1DtXz0rN' (x1)
                [material] : object {1-16.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {1-16.items.[].system.mod}
                    value : integer {1-16.items.[].system.mod.value} (2 different values)
                        11 (x2)
                        13 (x2)
                [prepared] : object {1-16.items.[].system.prepared}
                    flexible : boolean {1-16.items.[].system.prepared.flexible} (same value: False)
                    value : string {1-16.items.[].system.prepared.value} (2 different values)
                        'innate' (x3)
                        'spontaneous' (x2)
                [price] : object {1-16.items.[].system.price}
                    [per] : integer {1-16.items.[].system.price.per} (same value: 10)
                    value : object {1-16.items.[].system.price.value}
                        [gp] : integer {1-16.items.[].system.price.value.gp} (5 different values)
                            2 (x7)
                            240 (x2)
                            3 (x1)
                            1 (x1)
                            55 (x1)
                        [sp] : integer {1-16.items.[].system.price.value.sp} (3 different values)
                            1 (x2)
                            6 (x2)
                            5 (x1)
                [quantity] : integer {1-16.items.[].system.quantity} (3 different values)
                    1 (x15)
                    20 (x1)
                    4 (x1)
                [range] : mixed
                    object {1-16.items.[].system.range}
                        value : string {1-16.items.[].system.range.value} (3 different values)
                            '30 feet' (x10)
                            '' (x3)
                            '120 feet' (x1)
                    integer {1-16.items.[].system.range} (same value: 60)
                rules : ignored (Foundry rules object) {1-16.items.[].system.rules}
                [proficiency] : object {1-16.items.[].system.proficiency}
                    value : integer {1-16.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {1-16.items.[].system.proficient}
                    value : integer {1-16.items.[].system.proficient.value} (same value: 0)
                [reload] : object {1-16.items.[].system.reload}
                    value : string {1-16.items.[].system.reload.value} (3 different values)
                        '' (x5)
                        '0' (x1)
                        '-' (x1)
                [requirements] : string {1-16.items.[].system.requirements} (same value: '')
                [runes] : object {1-16.items.[].system.runes}
                    [potency] : integer {1-16.items.[].system.runes.potency} (2 different values)
                        0 (x9)
                        1 (x2)
                    [property] : array<> {1-16.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {1-16.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {1-16.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {1-16.items.[].system.runes.striking} (2 different values)
                        0 (x5)
                        1 (x2)
                [showSlotlessLevels] : object {1-16.items.[].system.showSlotlessLevels}
                    value : boolean {1-16.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {1-16.items.[].system.size} (same value: 'med')
                [slots] : object {1-16.items.[].system.slots}
                    slot0 : object {1-16.items.[].system.slots.slot0}
                        max : integer {1-16.items.[].system.slots.slot0.max} (same value: 2)
                        value : integer {1-16.items.[].system.slots.slot0.value} (same value: 2)
                [slug] : string {1-16.items.[].system.slug} (24 different values)
                [specific] : object {1-16.items.[].system.specific}
                    material : object {1-16.items.[].system.specific.material}
                        [grade] : empty
                        [type] : empty
                    runes : object {1-16.items.[].system.specific.runes}
                        potency : integer {1-16.items.[].system.specific.runes.potency} (same value: 1)
                        property : array<> {1-16.items.[].system.specific.runes.property}
                            Length: min=0 max=0
                            Value type: empty
                        striking : integer {1-16.items.[].system.specific.runes.striking} (same value: 1)
                [speedPenalty] : integer {1-16.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {1-16.items.[].system.spelldc}
                    dc : integer {1-16.items.[].system.spelldc.dc} (4 different values)
                        21 (x2)
                        17 (x1)
                        22 (x1)
                        25 (x1)
                    [item] : integer {1-16.items.[].system.spelldc.item} (same value: 0)
                    mod : integer {1-16.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {1-16.items.[].system.spelldc.value} (5 different values)
                        13 (x1)
                        9 (x1)
                        11 (x1)
                        12 (x1)
                        16 (x1)
                [splashDamage] : object {1-16.items.[].system.splashDamage}
                    [value] : integer {1-16.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {1-16.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {1-16.items.[].system.strength} (same value: 0)
                [target] : object {1-16.items.[].system.target}
                    value : string {1-16.items.[].system.target.value} (2 different values)
                        '1 creature' (x9)
                        '' (x5)
                [time] : object {1-16.items.[].system.time}
                    value : string {1-16.items.[].system.time.value} (2 different values)
                        '2' (x13)
                        '1 minute' (x1)
                [tradition] : object {1-16.items.[].system.tradition}
                    value : string {1-16.items.[].system.tradition.value} (same value: 'primal')
                [traits] : object {1-16.items.[].system.traits}
                    rarity : string {1-16.items.[].system.traits.rarity} (2 different values)
                        'common' (x63)
                        'uncommon' (x5)
                    [traditions] : array<string> {1-16.items.[].system.traits.traditions}
                        Length: min=1 max=3
                        Value type: string {1-16.items.[].system.traits.traditions.[]} (3 different values)
                            'primal' (x12)
                            'arcane' (x10)
                            'occult' (x5)
                    value : array<string> {1-16.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {1-16.items.[].system.traits.value.[]} (28 different values)
                    [integrated] : empty
                [usage] : object {1-16.items.[].system.usage}
                    value : string {1-16.items.[].system.usage.value} (4 different values)
                        'held-in-one-hand' (x6)
                        'worn' (x4)
                        'held-in-two-hands' (x1)
                        'held-in-one-plus-hands' (x1)
                [uses] : object {1-16.items.[].system.uses}
                    autoDestroy : boolean {1-16.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {1-16.items.[].system.uses.max} (same value: 1)
                    value : integer {1-16.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {1-16.items.[].system.weaponType}
                    value : string {1-16.items.[].system.weaponType.value} (2 different values)
                        'melee' (x9)
                        'ranged' (x2)
            type : string {1-16.items.[].type} (10 different values)
                'action' (x26)
                'spell' (x14)
                'melee' (x11)
                'weapon' (x7)
                'spellcastingEntry' (x5)
                'armor' (x4)
                'equipment' (x4)
                'lore' (x4)
                'consumable' (x1)
                'shield' (x1)
            [_stats] : object {1-16.items.[]._stats}
                compendiumSource : string {1-16.items.[]._stats.compendiumSource} (24 different values)
            [flags] : object {1-16.items.[].flags}
                pf2e : object {1-16.items.[].flags.pf2e}
                    linkedWeapon : string {1-16.items.[].flags.pf2e.linkedWeapon} (7 different values)
                        'fDThR1uWgOgioSZv' (x2)
                        'Oz4U2hMCTvbHoRoY' (x1)
                        'JDjct5dVg1xppZYi' (x1)
                        'Q5dcdleE7MQc7CDd' (x1)
                        'xWMfb6AIsKa0SQMs' (x1)
                        'xWK6GSwo5X5gcjao' (x1)
                        'iVYiCyrFefPvNS1i' (x1)
    name : string {1-16.name} (all different values)
    prototypeToken : object {1-16.prototypeToken}
        name : string {1-16.prototypeToken.name} (6 different values)
            'Lelzeshin' (x2)
            'Mirrored Lelzeshin' (x2)
            'Season\'s Toll' (x2)
            'Biloko Veteran' (x1)
            'Biloko Warrior' (x1)
            'Dryad' (x1)
    system : object {1-16.system}
        [abilities] : object {1-16.system.abilities}
            cha : object {1-16.system.abilities.cha}
                mod : integer {1-16.system.abilities.cha.mod} (5 different values)
                    4 (x2)
                    0 (x2)
                    2 (x1)
                    1 (x1)
                    3 (x1)
            con : object {1-16.system.abilities.con}
                mod : integer {1-16.system.abilities.con.mod} (4 different values)
                    2 (x4)
                    0 (x1)
                    -1 (x1)
                    1 (x1)
            dex : object {1-16.system.abilities.dex}
                mod : integer {1-16.system.abilities.dex.mod} (3 different values)
                    4 (x5)
                    2 (x1)
                    3 (x1)
            int : object {1-16.system.abilities.int}
                mod : integer {1-16.system.abilities.int.mod} (3 different values)
                    2 (x3)
                    0 (x2)
                    -4 (x2)
            str : object {1-16.system.abilities.str}
                mod : integer {1-16.system.abilities.str.mod} (5 different values)
                    2 (x3)
                    4 (x1)
                    3 (x1)
                    0 (x1)
                    1 (x1)
            wis : object {1-16.system.abilities.wis}
                mod : integer {1-16.system.abilities.wis.mod} (3 different values)
                    -1 (x4)
                    3 (x2)
                    2 (x1)
        attributes : object {1-16.system.attributes}
            ac : object {1-16.system.attributes.ac}
                [details] : string {1-16.system.attributes.ac.details} (2 different values)
                    '' (x6)
                    '(18 with shield raised)' (x1)
                value : integer {1-16.system.attributes.ac.value} (7 different values)
                    21 (x2)
                    0 (x2)
                    16 (x1)
                    19 (x1)
                    22 (x1)
                    25 (x1)
                    18 (x1)
            [allSaves] : object {1-16.system.attributes.allSaves}
                value : string {1-16.system.attributes.allSaves.value} (same value: '')
            emitsSound : string {1-16.system.attributes.emitsSound} (same value: 'encounter')
            hardness : mixed
                object {1-16.system.attributes.hardness}
                    value : integer {1-16.system.attributes.hardness.value} (2 different values)
                        2 (x1)
                        4 (x1)
                integer {1-16.system.attributes.hardness} (same value: 0)
            hp : object {1-16.system.attributes.hp}
                details : string {1-16.system.attributes.hp.details} (same value: '')
                max : integer {1-16.system.attributes.hp.max} (8 different values)
                    0 (x2)
                    58 (x1)
                    19 (x1)
                    55 (x1)
                    70 (x1)
                    110 (x1)
                    20 (x1)
                    44 (x1)
                temp : integer {1-16.system.attributes.hp.temp} (same value: 0)
                value : integer {1-16.system.attributes.hp.value} (8 different values)
                    0 (x2)
                    58 (x1)
                    19 (x1)
                    55 (x1)
                    70 (x1)
                    110 (x1)
                    20 (x1)
                    44 (x1)
            [immunities] : array<> {1-16.system.attributes.immunities}
                Length: min=0 max=0
                Value type: empty
            [speed] : object {1-16.system.attributes.speed}
                otherSpeeds : array<> {1-16.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {1-16.system.attributes.speed.value} (3 different values)
                    30 (x4)
                    20 (x2)
                    25 (x1)
            stealth : object {1-16.system.attributes.stealth}
                details : string {1-16.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
                value : integer {1-16.system.attributes.stealth.value} (2 different values)
                    12 (x1)
                    15 (x1)
            [weaknesses] : array<object> {1-16.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {1-16.system.attributes.weaknesses.[]}
                    type : string {1-16.system.attributes.weaknesses.[].type} (2 different values)
                        'cold-iron' (x1)
                        'fire' (x1)
                    value : integer {1-16.system.attributes.weaknesses.[].value} (same value: 5)
        creatureType : string {1-16.system.creatureType} (same value: '')
        details : object {1-16.system.details}
            [blurb] : string {1-16.system.details.blurb} (same value: '')
            description : string {1-16.system.details.description} (same value: '<p>Arcs of primal energy emerge from the L-shaped stone wall at the center of each alcove.</p>')
            disable : string {1-16.system.details.disable} (2 different values)
            isComplex : boolean {1-16.system.details.isComplex} (same value: True)
            [languages] : object {1-16.system.details.languages}
                details : string {1-16.system.details.languages.details} (2 different values)
                    '' (x6)
                    'speak with plants' (x1)
                value : array<string> {1-16.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {1-16.system.details.languages.value.[]} (4 different values)
                        'fey' (x5)
                        'mwangi' (x4)
                        'common' (x3)
                        'elven' (x1)
            level : object {1-16.system.details.level}
                value : integer {1-16.system.details.level.value} (7 different values)
                    4 (x3)
                    1 (x1)
                    3 (x1)
                    5 (x1)
                    7 (x1)
                    2 (x1)
                    6 (x1)
            [privateNotes] : string {1-16.system.details.privateNotes} (same value: '')
            [publicNotes] : string {1-16.system.details.publicNotes} (4 different values)
            publication : object {1-16.system.details.publication}
                license : string {1-16.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-16.system.details.publication.remaster} (same value: False)
                title : string {1-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-16: The Perennial Crown Part 1, Opal of Bhopan')
            reset : string {1-16.system.details.reset} (same value: '<p>The trap is powered by the Eternal Bloom. It resets after 5 minutes, at which time the doors to the vault slam shut once again.</p>')
            routine : string {1-16.system.details.routine} (2 different values)
        [initiative] : object {1-16.system.initiative}
            statistic : string {1-16.system.initiative.statistic} (same value: 'perception')
        [perception] : object {1-16.system.perception}
            details : string {1-16.system.perception.details} (same value: '')
            mod : integer {1-16.system.perception.mod} (6 different values)
                11 (x2)
                7 (x1)
                10 (x1)
                15 (x1)
                5 (x1)
                8 (x1)
            senses : array<object> {1-16.system.perception.senses}
                Length: min=0 max=2
                Value type: object {1-16.system.perception.senses.[]}
                    [acuity] : string {1-16.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {1-16.system.perception.senses.[].range} (same value: 30)
                    type : string {1-16.system.perception.senses.[].type} (2 different values)
                        'low-light-vision' (x3)
                        'scent' (x2)
        [resources] : object {1-16.system.resources}
            [focus] : object {1-16.system.resources.focus}
                max : integer {1-16.system.resources.focus.max} (same value: 1)
                value : integer {1-16.system.resources.focus.value} (same value: 1)
        saves : object {1-16.system.saves}
            fortitude : object {1-16.system.saves.fortitude}
                saveDetail : string {1-16.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-16.system.saves.fortitude.value} (6 different values)
                    8 (x2)
                    6 (x2)
                    0 (x2)
                    4 (x1)
                    10 (x1)
                    12 (x1)
            reflex : object {1-16.system.saves.reflex}
                saveDetail : string {1-16.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-16.system.saves.reflex.value} (6 different values)
                    11 (x2)
                    14 (x2)
                    0 (x2)
                    13 (x1)
                    7 (x1)
                    18 (x1)
            will : object {1-16.system.saves.will}
                saveDetail : string {1-16.system.saves.will.saveDetail} (same value: '')
                value : integer {1-16.system.saves.will.value} (8 different values)
                    0 (x2)
                    11 (x1)
                    7 (x1)
                    10 (x1)
                    9 (x1)
                    12 (x1)
                    5 (x1)
                    8 (x1)
        [skills] : object {1-16.system.skills}
            acrobatics : object {1-16.system.skills.acrobatics}
                base : integer {1-16.system.skills.acrobatics.base} (4 different values)
                    9 (x2)
                    13 (x1)
                    16 (x1)
                    11 (x1)
            athletics : object {1-16.system.skills.athletics}
                base : integer {1-16.system.skills.athletics.base} (7 different values)
                    10 (x1)
                    7 (x1)
                    5 (x1)
                    9 (x1)
                    11 (x1)
                    6 (x1)
                    8 (x1)
            [crafting] : object {1-16.system.skills.crafting}
                base : integer {1-16.system.skills.crafting.base} (2 different values)
                    7 (x2)
                    10 (x1)
                special : array<object> {1-16.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {1-16.system.skills.crafting.special.[]}
                        base : integer {1-16.system.skills.crafting.special.[].base} (same value: 9)
                        label : string {1-16.system.skills.crafting.special.[].label} (same value: 'woodworking')
                        predicate : array<string> {1-16.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {1-16.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:woodworking')
            [intimidation] : object {1-16.system.skills.intimidation}
                base : integer {1-16.system.skills.intimidation.base} (same value: 12)
            [nature] : object {1-16.system.skills.nature}
                base : integer {1-16.system.skills.nature.base} (5 different values)
                    9 (x1)
                    5 (x1)
                    13 (x1)
                    10 (x1)
                    12 (x1)
            stealth : object {1-16.system.skills.stealth}
                base : integer {1-16.system.skills.stealth.base} (5 different values)
                    13 (x2)
                    9 (x2)
                    6 (x1)
                    16 (x1)
                    11 (x1)
            [deception] : object {1-16.system.skills.deception}
                base : integer {1-16.system.skills.deception.base} (2 different values)
                    14 (x1)
                    18 (x1)
            [diplomacy] : object {1-16.system.skills.diplomacy}
                base : integer {1-16.system.skills.diplomacy.base} (3 different values)
                    9 (x1)
                    12 (x1)
                    16 (x1)
            [society] : object {1-16.system.skills.society}
                base : integer {1-16.system.skills.society.base} (2 different values)
                    11 (x1)
                    13 (x1)
            [survival] : object {1-16.system.skills.survival}
                base : integer {1-16.system.skills.survival.base} (3 different values)
                    11 (x1)
                    6 (x1)
                    12 (x1)
        statusEffects : array<> {1-16.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {1-16.system.traits}
            rarity : string {1-16.system.traits.rarity} (2 different values)
                'common' (x5)
                'unique' (x4)
            size : object {1-16.system.traits.size}
                value : string {1-16.system.traits.size.value} (2 different values)
                    'med' (x7)
                    'sm' (x2)
            value : array<string> {1-16.system.traits.value}
                Length: min=1 max=4
                Value type: string {1-16.system.traits.value.[]} (11 different values)
    type : string {1-16.type} (2 different values)
        'npc' (x7)
        'hazard' (x2)