2-06
Different values: 19
=====================================
object {2-06}
    _id : string {2-06._id} (all different values)
    folder : string {2-06.folder} (same value: 'K0OPrk98aqlbgDr9')
    img : string {2-06.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x17)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {2-06.items}
        Length: min=2 max=13
        Value type: object {2-06.items.[]}
            _id : string {2-06.items.[]._id} (101 different values)
            img : string {2-06.items.[].img} (13 different values)
            name : string {2-06.items.[].name} (56 different values)
            sort : integer {2-06.items.[].sort} (14 different values)
            system : object {2-06.items.[].system}
                [actionType] : object {2-06.items.[].system.actionType}
                    value : string {2-06.items.[].system.actionType.value} (4 different values)
                        'passive' (x39)
                        'action' (x25)
                        'reaction' (x14)
                        'free' (x6)
                [actions] : object {2-06.items.[].system.actions}
                    [value] : integer {2-06.items.[].system.actions.value} (2 different values)
                        1 (x16)
                        2 (x9)
                [attack] : object {2-06.items.[].system.attack}
                    value : string {2-06.items.[].system.attack.value} (same value: '')
                publication : object {2-06.items.[].system.publication}
                    license : string {2-06.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {2-06.items.[].system.publication.remaster} (same value: False)
                    title : string {2-06.items.[].system.publication.title} (4 different values)
                        '' (x107)
                        'Pathfinder Bestiary' (x16)
                        'Pathfinder Core Rulebook' (x5)
                        'Pathfinder Bestiary 2' (x2)
                [attackEffects] : object {2-06.items.[].system.attackEffects}
                    [custom] : string {2-06.items.[].system.attackEffects.custom} (2 different values)
                        '' (x12)
                        'skewer' (x1)
                    value : array<string> {2-06.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2-06.items.[].system.attackEffects.value.[]} (2 different values)
                            'grab' (x6)
                            'skewer' (x1)
                description : object {2-06.items.[].system.description}
                    value : string {2-06.items.[].system.description.value} (59 different values)
                [baseItem] : string {2-06.items.[].system.baseItem} (3 different values)
                    'dagger' (x2)
                    'longspear' (x1)
                    'spear' (x1)
                [bonus] : object {2-06.items.[].system.bonus}
                    value : integer {2-06.items.[].system.bonus.value} (11 different values)
                [bonusDamage] : object {2-06.items.[].system.bonusDamage}
                    value : integer {2-06.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-06.items.[].system.bulk}
                    value : mixed
                        integer {2-06.items.[].system.bulk.value} (2 different values)
                            1 (x4)
                            2 (x3)
                        float {2-06.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {2-06.items.[].system.category} (5 different values)
                    'offensive' (x46)
                    'interaction' (x20)
                    'defensive' (x14)
                    'simple' (x6)
                    'martial' (x3)
                [containerId] : empty
                [damage] : object {2-06.items.[].system.damage}
                    damageType : string {2-06.items.[].system.damage.damageType} (same value: 'piercing')
                    dice : integer {2-06.items.[].system.damage.dice} (same value: 1)
                    die : string {2-06.items.[].system.damage.die} (3 different values)
                        'd8' (x4)
                        'd6' (x3)
                        'd4' (x2)
                [damageRolls] : object {2-06.items.[].system.damageRolls}
                    [0] : object {2-06.items.[].system.damageRolls.0}
                        damage : string {2-06.items.[].system.damageRolls.0.damage} (3 different values)
                            '1d10+4' (x1)
                            '2d8+2' (x1)
                            '1d8+2' (x1)
                        damageType : string {2-06.items.[].system.damageRolls.0.damageType} (2 different values)
                            'bludgeoning' (x2)
                            'piercing' (x1)
                    [07f4blm8697m0idvhpq4j5bj] : object {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj}
                        damage : string {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj.damage} (3 different values)
                            '1d8+8' (x1)
                            '1d8+11' (x1)
                            '1d8+6' (x1)
                        damageType : string {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj.damageType} (same value: 'piercing')
                    [353l20w1eny429m3j1g9i2] : object {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2}
                        damage : string {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2.damage} (3 different values)
                            '1d8+8' (x1)
                            '1d8+11' (x1)
                            '1d8+6' (x1)
                        damageType : string {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2.damageType} (same value: 'piercing')
                    [6qts6ztnmqlofx2zd9lb] : object {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb}
                        damage : string {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damage} (same value: '1d8+1')
                        damageType : string {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damageType} (same value: 'piercing')
                    [7n3zegjxjvswjm0rkrmf] : object {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf}
                        damage : string {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damage} (same value: '1d6+1')
                        damageType : string {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damageType} (same value: 'piercing')
                    [7ykimsnioe51b09mtr03] : object {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03}
                        damage : string {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damage} (same value: '1d6+1')
                        damageType : string {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damageType} (same value: 'slashing')
                    [98ekcdoucvm6zjdd5lrr26] : object {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26}
                        damage : string {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26.damage} (3 different values)
                            '1d6+5' (x1)
                            '1d6+8' (x1)
                            '1d6+6' (x1)
                        damageType : string {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26.damageType} (same value: 'slashing')
                    [b7fh5rk21dsflerg2lf3zn] : object {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn}
                        damage : string {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn.damage} (2 different values)
                            '2d8+5' (x1)
                            '2d12+6' (x1)
                        damageType : string {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn.damageType} (same value: 'piercing')
                    [geq5ooeocri2uw8gvfiu6] : object {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6}
                        damage : string {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6.damage} (5 different values)
                            '1d6+5' (x1)
                            '1d6+8' (x1)
                            '1d8+6' (x1)
                            '2d6+1' (x1)
                            '2d8+3' (x1)
                        damageType : string {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6.damageType} (same value: 'piercing')
                    [jbvzc23swuow1knedzmkbh] : object {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh}
                        damage : string {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh.damage} (2 different values)
                            '1d8+5' (x1)
                            '1d4+2' (x1)
                        damageType : string {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh.damageType} (same value: 'bludgeoning')
                    [kebag99r2ae2mwn7oqk11e] : object {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e}
                        damage : string {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e.damage} (2 different values)
                            '1d10+3' (x1)
                            '1d12+6' (x1)
                        damageType : string {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e.damageType} (same value: 'piercing')
                    [nafx05tyf3lhh5h0apxona] : object {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona}
                        damage : string {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona.damage} (same value: '1d6')
                        damageType : string {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona.damageType} (same value: 'electricity')
                    [pi7287x59mfbgvol2kk9mv] : object {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv}
                        damage : string {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv.damage} (2 different values)
                            '1d10+5' (x1)
                            '1d6+3' (x1)
                        damageType : string {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv.damageType} (same value: 'piercing')
                    [ultmqx2ctrqq4k95yli5] : object {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5}
                        damage : string {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damage} (same value: '1d8+1')
                        damageType : string {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damageType} (same value: 'piercing')
                    [urnjop1tmgec4hae4akc5s] : object {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s}
                        damage : string {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s.damage} (2 different values)
                            '2d6+5' (x1)
                            '2d8+6' (x1)
                        damageType : string {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s.damageType} (same value: 'slashing')
                    [vcli6ektm5laxsg0hjcfa] : object {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa}
                        damage : string {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa.damage} (2 different values)
                            '1d4+1' (x1)
                            '2d4+3' (x1)
                        damageType : string {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa.damageType} (same value: 'slashing')
                    [y3bx4fgk139hyoeumn5z] : object {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z}
                        damage : string {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z.damage} (same value: '1d8+4')
                        damageType : string {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z.damageType} (same value: 'bludgeoning')
                [duration] : object {2-06.items.[].system.duration}
                    value : integer {2-06.items.[].system.duration.value} (same value: 0)
                [equipped] : object {2-06.items.[].system.equipped}
                    carryType : string {2-06.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x8)
                        'held' (x2)
                    [handsHeld] : integer {2-06.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x7)
                        2 (x1)
                        1 (x1)
                    [invested] : empty
                [group] : string {2-06.items.[].system.group} (2 different values)
                    'spear' (x7)
                    'knife' (x2)
                [hardness] : integer {2-06.items.[].system.hardness} (same value: 0)
                [hp] : object {2-06.items.[].system.hp}
                    max : integer {2-06.items.[].system.hp.max} (same value: 0)
                    value : integer {2-06.items.[].system.hp.value} (same value: 0)
                [level] : object {2-06.items.[].system.level}
                    value : integer {2-06.items.[].system.level.value} (same value: 0)
                [material] : object {2-06.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overrides] : array<> {2-06.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: empty
                [price] : object {2-06.items.[].system.price}
                    value : object {2-06.items.[].system.price.value}
                        [gp] : integer {2-06.items.[].system.price.value.gp} (same value: 1)
                        [sp] : integer {2-06.items.[].system.price.value.sp} (3 different values)
                            1 (x3)
                            5 (x2)
                            2 (x2)
                [quantity] : integer {2-06.items.[].system.quantity} (2 different values)
                    1 (x8)
                    2 (x2)
                [range] : empty
                [references] : object {2-06.items.[].system.references}
                    children : array<> {2-06.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: empty
                    immunityFrom : array<> {2-06.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: empty
                    overriddenBy : array<> {2-06.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: empty
                    overrides : array<> {2-06.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: empty
                [reload] : object {2-06.items.[].system.reload}
                    value : string {2-06.items.[].system.reload.value} (2 different values)
                        '-' (x6)
                        '' (x3)
                rules : ignored (Foundry rules object) {2-06.items.[].system.rules}
                [runes] : object {2-06.items.[].system.runes}
                    potency : integer {2-06.items.[].system.runes.potency} (2 different values)
                        0 (x8)
                        1 (x1)
                    property : array<> {2-06.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {2-06.items.[].system.runes.striking} (2 different values)
                        0 (x8)
                        1 (x1)
                [selfEffect] : object {2-06.items.[].system.selfEffect}
                    name : string {2-06.items.[].system.selfEffect.name} (same value: 'Effect: Blood Frenzy')
                    uuid : string {2-06.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy')
                [size] : string {2-06.items.[].system.size} (same value: 'med')
                [slug] : string {2-06.items.[].system.slug} (11 different values)
                [splashDamage] : object {2-06.items.[].system.splashDamage}
                    value : integer {2-06.items.[].system.splashDamage.value} (same value: 0)
                [traits] : object {2-06.items.[].system.traits}
                    rarity : string {2-06.items.[].system.traits.rarity} (same value: 'common')
                    value : array<string> {2-06.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {2-06.items.[].system.traits.value.[]} (29 different values)
                [usage] : object {2-06.items.[].system.usage}
                    value : string {2-06.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x9)
                        'held-in-two-hands' (x1)
                [value] : object {2-06.items.[].system.value}
                    isValued : boolean {2-06.items.[].system.value.isValued} (same value: True)
                    value : integer {2-06.items.[].system.value.value} (same value: 1)
                [weaponType] : object {2-06.items.[].system.weaponType}
                    value : string {2-06.items.[].system.weaponType.value} (2 different values)
                        'melee' (x30)
                        'ranged' (x4)
            type : string {2-06.items.[].type} (5 different values)
                'action' (x84)
                'melee' (x34)
                'weapon' (x9)
                'condition' (x2)
                'equipment' (x1)
            [_stats] : object {2-06.items.[]._stats}
                compendiumSource : string {2-06.items.[]._stats.compendiumSource} (9 different values)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.VdSMQ6yRZ3YXNXHL' (x6)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x6)
                    'Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3' (x2)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x2)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x2)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV' (x2)
                    'Compendium.pf2e.equipment-srd.Item.fyYnQf1NAx9fWFaS' (x1)
                    'Compendium.pf2e.equipment-srd.Item.aXuJh4i8HqSu6NYV' (x1)
                    'Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS' (x1)
            [flags] : object {2-06.items.[].flags}
                pf2e : object {2-06.items.[].flags.pf2e}
                    linkedWeapon : string {2-06.items.[].flags.pf2e.linkedWeapon} (7 different values)
                        'i6GAmamndfHnlAUB' (x2)
                        'Mx93Dq1HHVLyRBX7' (x2)
                        'coDTfS5nQjX0Wbij' (x2)
                        'cZMrsm8iHJmQlhLf' (x1)
                        'SI3JMojfD5PRH3ne' (x1)
                        'RmRCyTSAEiNPqwE9' (x1)
                        'SCiAtVb11X3s8Zqx' (x1)
    name : string {2-06.name} (all different values)
    [prototypeToken] : object {2-06.prototypeToken}
        name : string {2-06.prototypeToken.name} (7 different values)
            'Baron Utomo' (x2)
            'Bloody Vortex' (x2)
            'Silaqui' (x2)
            'The Saboteur' (x2)
            'Wounded Dragon Turtle' (x2)
            'Mist Stalker' (x1)
            'Sea Devil Scout' (x1)
    system : object {2-06.system}
        [abilities] : object {2-06.system.abilities}
            cha : object {2-06.system.abilities.cha}
                mod : integer {2-06.system.abilities.cha.mod} (7 different values)
                    0 (x5)
                    2 (x3)
                    -1 (x3)
                    -4 (x2)
                    3 (x2)
                    4 (x1)
                    -2 (x1)
            con : object {2-06.system.abilities.con}
                mod : integer {2-06.system.abilities.con.mod} (4 different values)
                    3 (x6)
                    4 (x6)
                    2 (x4)
                    1 (x1)
            dex : object {2-06.system.abilities.dex}
                mod : integer {2-06.system.abilities.dex.mod} (7 different values)
                    2 (x4)
                    1 (x3)
                    3 (x3)
                    4 (x3)
                    -1 (x2)
                    5 (x1)
                    0 (x1)
            int : object {2-06.system.abilities.int}
                mod : integer {2-06.system.abilities.int.mod} (5 different values)
                    0 (x8)
                    -4 (x3)
                    1 (x3)
                    -5 (x2)
                    -2 (x1)
            str : object {2-06.system.abilities.str}
                mod : integer {2-06.system.abilities.str.mod} (6 different values)
                    4 (x5)
                    5 (x4)
                    3 (x4)
                    2 (x2)
                    1 (x1)
                    6 (x1)
            wis : object {2-06.system.abilities.wis}
                mod : integer {2-06.system.abilities.wis.mod} (5 different values)
                    3 (x5)
                    1 (x4)
                    2 (x4)
                    0 (x3)
                    5 (x1)
        attributes : object {2-06.system.attributes}
            ac : object {2-06.system.attributes.ac}
                [details] : string {2-06.system.attributes.ac.details} (same value: '')
                value : integer {2-06.system.attributes.ac.value} (11 different values)
            [allSaves] : object {2-06.system.attributes.allSaves}
                value : string {2-06.system.attributes.allSaves.value} (same value: '')
            hp : object {2-06.system.attributes.hp}
                details : string {2-06.system.attributes.hp.details} (2 different values)
                    '' (x17)
                    'void healing' (x2)
                max : integer {2-06.system.attributes.hp.max} (12 different values)
                temp : integer {2-06.system.attributes.hp.temp} (same value: 0)
                value : integer {2-06.system.attributes.hp.value} (12 different values)
            [emitsSound] : string {2-06.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {2-06.system.attributes.hardness} (2 different values)
                5 (x1)
                10 (x1)
            [immunities] : array<object> {2-06.system.attributes.immunities}
                Length: min=3 max=5
                Value type: object {2-06.system.attributes.immunities.[]}
                    type : string {2-06.system.attributes.immunities.[].type} (10 different values)
                        'paralyzed' (x8)
                        'poison' (x6)
                        'sleep' (x6)
                        'bleed' (x4)
                        'death-effects' (x2)
                        'disease' (x2)
                        'unconscious' (x2)
                        'electricity' (x2)
                        'fire' (x2)
                        'critical-hits' (x1)
            [resistances] : array<object> {2-06.system.attributes.resistances}
                Length: min=2 max=2
                Value type: object {2-06.system.attributes.resistances.[]}
                    exceptions : array<string> {2-06.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=1
                        Value type: string {2-06.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
                    type : string {2-06.system.attributes.resistances.[].type} (2 different values)
                        'acid' (x1)
                        'physical' (x1)
                    value : integer {2-06.system.attributes.resistances.[].value} (same value: 3)
            [speed] : object {2-06.system.attributes.speed}
                otherSpeeds : array<object> {2-06.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {2-06.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-06.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'swim' (x14)
                            'climb' (x1)
                        value : integer {2-06.system.attributes.speed.otherSpeeds.[].value} (5 different values)
                            30 (x6)
                            35 (x4)
                            40 (x2)
                            20 (x2)
                            50 (x1)
                value : integer {2-06.system.attributes.speed.value} (6 different values)
                    25 (x8)
                    20 (x4)
                    15 (x2)
                    0 (x1)
                    30 (x1)
                    10 (x1)
            [stealth] : object {2-06.system.attributes.stealth}
                details : string {2-06.system.attributes.stealth.details} (same value: '')
                value : integer {2-06.system.attributes.stealth.value} (same value: 0)
            [weaknesses] : array<object> {2-06.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {2-06.system.attributes.weaknesses.[]}
                    type : string {2-06.system.attributes.weaknesses.[].type} (3 different values)
                        'vitality' (x2)
                        'slashing' (x2)
                        'fire' (x1)
                    value : integer {2-06.system.attributes.weaknesses.[].value} (2 different values)
                        5 (x3)
                        10 (x2)
        details : object {2-06.system.details}
            [blurb] : string {2-06.system.details.blurb} (same value: '')
            [languages] : object {2-06.system.details.languages}
                details : string {2-06.system.details.languages.details} (2 different values)
                    '' (x11)
                    'shark commune 150 feet' (x6)
                value : array<string> {2-06.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {2-06.system.details.languages.value.[]} (4 different values)
                        'thalassic' (x11)
                        'common' (x6)
                        'draconic' (x2)
                        'petran' (x1)
            level : object {2-06.system.details.level}
                value : integer {2-06.system.details.level.value} (8 different values)
                    3 (x5)
                    1 (x4)
                    4 (x3)
                    5 (x3)
                    6 (x1)
                    2 (x1)
                    7 (x1)
                    0 (x1)
            [privateNotes] : string {2-06.system.details.privateNotes} (same value: '')
            [publicNotes] : string {2-06.system.details.publicNotes} (5 different values)
            publication : object {2-06.system.details.publication}
                license : string {2-06.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {2-06.system.details.publication.remaster} (same value: False)
                title : string {2-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-06: The Crashing Wave')
            [description] : string {2-06.system.details.description} (2 different values)
                '' (x1)
                '<p>A bloody vortex violently draining into a crack of raw elemental energy, fueled by the curse of a sea devil oracle.</p>' (x1)
            [disable] : string {2-06.system.details.disable} (2 different values)
                '<p>Slay Silaqui, or @Check[thievery|dc:17|traits:action:disable-a-device] (trained) to pry the gem out of Silaqui followed by disrupting the gem\'s power by either breaking it (AC 15, Hardness 5, HP 25, BT 13) or using @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 15)</p>' (x1)
                '<p>Slay Silaqui, or @Check[thievery|dc:20|traits:action:disable-a-device] (trained) to pry the gem out of Silaqui followed by disrupting the gem\'s power by either breaking it (AC 18, Hardness 10, HP 45, BT 23) or using @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 19)</p>' (x1)
            [isComplex] : boolean {2-06.system.details.isComplex} (same value: True)
            [reset] : string {2-06.system.details.reset} (same value: '')
            [routine] : string {2-06.system.details.routine} (2 different values)
        [initiative] : object {2-06.system.initiative}
            statistic : string {2-06.system.initiative.statistic} (same value: 'perception')
        [perception] : object {2-06.system.perception}
            details : string {2-06.system.perception.details} (3 different values)
                '' (x13)
                'blood scent' (x3)
                'mist vision' (x1)
            mod : integer {2-06.system.perception.mod} (7 different values)
                9 (x5)
                7 (x4)
                10 (x2)
                13 (x2)
                12 (x2)
                15 (x1)
                5 (x1)
            senses : array<object> {2-06.system.perception.senses}
                Length: min=1 max=2
                Value type: object {2-06.system.perception.senses.[]}
                    [acuity] : string {2-06.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {2-06.system.perception.senses.[].range} (2 different values)
                        30 (x6)
                        100 (x3)
                    type : string {2-06.system.perception.senses.[].type} (3 different values)
                        'darkvision' (x15)
                        'wavesense' (x6)
                        'scent' (x3)
        [resources] : object {2-06.system.resources}
        saves : object {2-06.system.saves}
            fortitude : object {2-06.system.saves.fortitude}
                saveDetail : string {2-06.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {2-06.system.saves.fortitude.value} (9 different values)
                    9 (x5)
                    13 (x3)
                    16 (x2)
                    0 (x2)
                    8 (x2)
                    6 (x2)
                    10 (x1)
                    12 (x1)
                    5 (x1)
            reflex : object {2-06.system.saves.reflex}
                saveDetail : string {2-06.system.saves.reflex.saveDetail} (same value: '')
                value : integer {2-06.system.saves.reflex.value} (11 different values)
            will : object {2-06.system.saves.will}
                saveDetail : string {2-06.system.saves.will.saveDetail} (same value: '')
                value : integer {2-06.system.saves.will.value} (9 different values)
                    9 (x4)
                    5 (x3)
                    10 (x2)
                    13 (x2)
                    7 (x2)
                    0 (x2)
                    6 (x2)
                    12 (x1)
                    2 (x1)
        [skills] : object {2-06.system.skills}
            athletics : object {2-06.system.skills.athletics}
                base : integer {2-06.system.skills.athletics.base} (11 different values)
                [special] : array<object> {2-06.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {2-06.system.skills.athletics.special.[]}
                        base : integer {2-06.system.skills.athletics.special.[].base} (3 different values)
                            15 (x2)
                            18 (x1)
                            9 (x1)
                        label : string {2-06.system.skills.athletics.special.[].label} (2 different values)
                            'to Swim' (x2)
                            'to swim' (x2)
                        predicate : array<string> {2-06.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {2-06.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
            [acrobatics] : object {2-06.system.skills.acrobatics}
                base : integer {2-06.system.skills.acrobatics.base} (2 different values)
                    10 (x1)
                    13 (x1)
            [deception] : object {2-06.system.skills.deception}
                base : integer {2-06.system.skills.deception.base} (2 different values)
                    12 (x1)
                    15 (x1)
            [diplomacy] : object {2-06.system.skills.diplomacy}
                base : integer {2-06.system.skills.diplomacy.base} (2 different values)
                    10 (x1)
                    13 (x1)
            [intimidation] : object {2-06.system.skills.intimidation}
                base : integer {2-06.system.skills.intimidation.base} (6 different values)
                    9 (x3)
                    12 (x3)
                    8 (x1)
                    11 (x1)
                    3 (x1)
                    15 (x1)
            [medicine] : object {2-06.system.skills.medicine}
                base : integer {2-06.system.skills.medicine.base} (2 different values)
                    10 (x1)
                    13 (x1)
            [religion] : object {2-06.system.skills.religion}
                base : integer {2-06.system.skills.religion.base} (2 different values)
                    8 (x1)
                    11 (x1)
            [stealth] : object {2-06.system.skills.stealth}
                base : integer {2-06.system.skills.stealth.base} (9 different values)
                    10 (x4)
                    6 (x2)
                    11 (x2)
                    9 (x1)
                    12 (x1)
                    14 (x1)
                    13 (x1)
                    4 (x1)
                    8 (x1)
            [survival] : object {2-06.system.skills.survival}
                base : integer {2-06.system.skills.survival.base} (6 different values)
                    8 (x3)
                    11 (x3)
                    5 (x2)
                    7 (x1)
                    9 (x1)
                    14 (x1)
        traits : object {2-06.system.traits}
            rarity : string {2-06.system.traits.rarity} (3 different values)
                'uncommon' (x11)
                'common' (x5)
                'unique' (x3)
            size : object {2-06.system.traits.size}
                value : string {2-06.system.traits.size.value} (4 different values)
                    'med' (x12)
                    'lg' (x3)
                    'sm' (x2)
                    'huge' (x2)
            value : array<string> {2-06.system.traits.value}
                Length: min=1 max=6
                Value type: string {2-06.system.traits.value.[]} (18 different values)
        [creatureType] : string {2-06.system.creatureType} (same value: '')
        [statusEffects] : array<> {2-06.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {2-06.type} (2 different values)
        'npc' (x17)
        'hazard' (x2)