2-14
Different values: 8
=====================================
object {2-14}
    _id : string {2-14._id} (all different values)
    folder : string {2-14.folder} (same value: 'nspWtbbTPHQORzWz')
    img : string {2-14.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x4)
        'systems/pf2e/icons/default-icons/hazard.svg' (x4)
    items : array<object> {2-14.items}
        Length: min=1 max=6
        Value type: object {2-14.items.[]}
            _id : string {2-14.items.[]._id} (15 different values)
            _stats : object {2-14.items.[]._stats}
                compendiumSource : string {2-14.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI')
            img : string {2-14.items.[].img} (6 different values)
                'systems/pf2e/icons/default-icons/melee.svg' (x8)
                'systems/pf2e/icons/actions/Passive.webp' (x5)
                'systems/pf2e/icons/actions/Reaction.webp' (x5)
                'systems/pf2e/icons/actions/TwoActions.webp' (x2)
                'systems/pf2e/icons/actions/OneAction.webp' (x1)
                'systems/pf2e/icons/actions/FreeAction.webp' (x1)
            name : string {2-14.items.[].name} (14 different values)
            sort : integer {2-14.items.[].sort} (6 different values)
                100000 (x8)
                200000 (x4)
                300000 (x3)
                400000 (x3)
                500000 (x3)
                600000 (x1)
            system : object {2-14.items.[].system}
                [attack] : object {2-14.items.[].system.attack}
                    value : string {2-14.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {2-14.items.[].system.attackEffects}
                    [custom] : string {2-14.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {2-14.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2-14.items.[].system.attackEffects.value.[]} (2 different values)
                            'filthy-burn' (x4)
                            'improved-grab' (x1)
                [bonus] : object {2-14.items.[].system.bonus}
                    value : integer {2-14.items.[].system.bonus.value} (5 different values)
                        12 (x2)
                        15 (x2)
                        17 (x2)
                        10 (x1)
                        14 (x1)
                [damageRolls] : object {2-14.items.[].system.damageRolls}
                    [0] : object {2-14.items.[].system.damageRolls.0}
                        damage : string {2-14.items.[].system.damageRolls.0.damage} (5 different values)
                            '1d6+6' (x1)
                            '1d6+3' (x1)
                            '2d6+6' (x1)
                            '2d6+3' (x1)
                            '1d4+3' (x1)
                        damageType : string {2-14.items.[].system.damageRolls.0.damageType} (2 different values)
                            'fire' (x4)
                            'piercing' (x1)
                    [1] : object {2-14.items.[].system.damageRolls.1}
                        category : string {2-14.items.[].system.damageRolls.1.category} (same value: 'persistent')
                        damage : string {2-14.items.[].system.damageRolls.1.damage} (same value: '1d4')
                        damageType : string {2-14.items.[].system.damageRolls.1.damageType} (same value: 'fire')
                    [4r561g7omq99mbw1yknx] : object {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx}
                        damage : string {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damage} (same value: '2d8+4')
                        damageType : string {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damageType} (same value: 'piercing')
                    cjmlyrl0vxrsxdi2xyop : object {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop}
                        damage : string {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damage} (same value: '2d4+4')
                        damageType : string {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damageType} (same value: 'slashing')
                    [ueo321s5tdjm3mquk8ms] : object {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms}
                        damage : string {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damage} (same value: '2d6+4')
                        damageType : string {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damageType} (same value: 'slashing')
                description : object {2-14.items.[].system.description}
                    value : string {2-14.items.[].system.description.value} (13 different values)
                publication : object {2-14.items.[].system.publication}
                    license : string {2-14.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {2-14.items.[].system.publication.remaster} (same value: False)
                    title : string {2-14.items.[].system.publication.title} (2 different values)
                        '' (x21)
                        'Pathfinder Bestiary' (x1)
                rules : ignored (Foundry rules object) {2-14.items.[].system.rules}
                [slug] : string {2-14.items.[].system.slug} (same value: 'improved-grab')
                traits : object {2-14.items.[].system.traits}
                    rarity : string {2-14.items.[].system.traits.rarity} (same value: 'common')
                    value : array<string> {2-14.items.[].system.traits.value}
                        Length: min=0 max=3
                        Value type: string {2-14.items.[].system.traits.value.[]} (7 different values)
                            'agile' (x5)
                            'unarmed' (x5)
                            'finesse' (x3)
                            'range-increment-30' (x2)
                            'poison' (x2)
                            'primal' (x2)
                            'reach-10' (x1)
                [actionType] : object {2-14.items.[].system.actionType}
                    value : string {2-14.items.[].system.actionType.value} (4 different values)
                        'passive' (x5)
                        'reaction' (x5)
                        'action' (x3)
                        'free' (x1)
                [actions] : object {2-14.items.[].system.actions}
                    [value] : integer {2-14.items.[].system.actions.value} (2 different values)
                        2 (x2)
                        1 (x1)
                [category] : string {2-14.items.[].system.category} (3 different values)
                    'offensive' (x6)
                    'interaction' (x3)
                    'defensive' (x1)
                [weaponType] : object {2-14.items.[].system.weaponType}
                    value : string {2-14.items.[].system.weaponType.value} (2 different values)
                        'melee' (x6)
                        'ranged' (x2)
            type : string {2-14.items.[].type} (2 different values)
                'action' (x14)
                'melee' (x8)
    name : string {2-14.name} (all different values)
    [prototypeToken] : object {2-14.prototypeToken}
        name : string {2-14.prototypeToken.name} (4 different values)
            'Corrupted Wildfire' (x2)
            'Explosive Monolith' (x2)
            'Flooding Monolith' (x2)
            'Ember Fox' (x1)
    system : object {2-14.system}
        [abilities] : object {2-14.system.abilities}
            cha : object {2-14.system.abilities.cha}
                mod : integer {2-14.system.abilities.cha.mod} (3 different values)
                    -2 (x2)
                    1 (x1)
                    3 (x1)
            con : object {2-14.system.abilities.con}
                mod : integer {2-14.system.abilities.con.mod} (3 different values)
                    4 (x2)
                    2 (x1)
                    5 (x1)
            dex : object {2-14.system.abilities.dex}
                mod : integer {2-14.system.abilities.dex.mod} (2 different values)
                    4 (x3)
                    3 (x1)
            int : object {2-14.system.abilities.int}
                mod : integer {2-14.system.abilities.int.mod} (2 different values)
                    -2 (x3)
                    -1 (x1)
            str : object {2-14.system.abilities.str}
                mod : integer {2-14.system.abilities.str.mod} (3 different values)
                    3 (x2)
                    1 (x1)
                    5 (x1)
            wis : object {2-14.system.abilities.wis}
                mod : integer {2-14.system.abilities.wis.mod} (2 different values)
                    3 (x3)
                    2 (x1)
        attributes : object {2-14.system.attributes}
            ac : object {2-14.system.attributes.ac}
                [details] : string {2-14.system.attributes.ac.details} (same value: '')
                value : integer {2-14.system.attributes.ac.value} (6 different values)
                    18 (x3)
                    21 (x1)
                    13 (x1)
                    16 (x1)
                    15 (x1)
                    20 (x1)
            [allSaves] : object {2-14.system.attributes.allSaves}
                value : string {2-14.system.attributes.allSaves.value} (same value: '')
            hp : object {2-14.system.attributes.hp}
                details : string {2-14.system.attributes.hp.details} (same value: '')
                max : integer {2-14.system.attributes.hp.max} (all different values)
                temp : integer {2-14.system.attributes.hp.temp} (same value: 0)
                value : integer {2-14.system.attributes.hp.value} (all different values)
            [emitsSound] : string {2-14.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {2-14.system.attributes.hardness} (4 different values)
                7 (x1)
                12 (x1)
                8 (x1)
                13 (x1)
            [hasHealth] : boolean {2-14.system.attributes.hasHealth} (same value: True)
            [immunities] : array<object> {2-14.system.attributes.immunities}
                Length: min=2 max=5
                Value type: object {2-14.system.attributes.immunities.[]}
                    type : string {2-14.system.attributes.immunities.[].type} (7 different values)
                        'precision' (x4)
                        'critical-hits' (x4)
                        'paralyzed' (x3)
                        'bleed' (x3)
                        'fire' (x3)
                        'poison' (x3)
                        'sleep' (x3)
            [speed] : object {2-14.system.attributes.speed}
                otherSpeeds : array<object> {2-14.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {2-14.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-14.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
                        value : integer {2-14.system.attributes.speed.otherSpeeds.[].value} (same value: 35)
                value : integer {2-14.system.attributes.speed.value} (3 different values)
                    50 (x2)
                    30 (x1)
                    25 (x1)
            [stealth] : object {2-14.system.attributes.stealth}
                details : string {2-14.system.attributes.stealth.details} (same value: '')
                value : integer {2-14.system.attributes.stealth.value} (4 different values)
                    4 (x1)
                    7 (x1)
                    5 (x1)
                    8 (x1)
            [weaknesses] : array<object> {2-14.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {2-14.system.attributes.weaknesses.[]}
                    type : string {2-14.system.attributes.weaknesses.[].type} (same value: 'cold')
                    value : integer {2-14.system.attributes.weaknesses.[].value} (2 different values)
                        5 (x2)
                        4 (x1)
        details : object {2-14.system.details}
            [blurb] : string {2-14.system.details.blurb} (same value: '')
            [languages] : object {2-14.system.details.languages}
                details : string {2-14.system.details.languages.details} (2 different values)
                    '' (x3)
                    '(can\'t speak any language)' (x1)
                value : array<string> {2-14.system.details.languages.value}
                    Length: min=1 max=2
                    Value type: string {2-14.system.details.languages.value.[]} (4 different values)
                        'pyric' (x3)
                        'chthonian' (x2)
                        'aklo' (x1)
                        'common' (x1)
            level : object {2-14.system.details.level}
                value : integer {2-14.system.details.level.value} (5 different values)
                    3 (x2)
                    2 (x2)
                    4 (x2)
                    5 (x1)
                    1 (x1)
            [privateNotes] : string {2-14.system.details.privateNotes} (same value: '')
            [publicNotes] : string {2-14.system.details.publicNotes} (3 different values)
            publication : object {2-14.system.details.publication}
                license : string {2-14.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {2-14.system.details.publication.remaster} (same value: False)
                title : string {2-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-14: Lost in Flames')
            [description] : string {2-14.system.details.description} (2 different values)
                '<p>A burst of abyssal energy ignites the sap in a nearby bruorsivi, which explodes in a burst of fiery splinters.</p>' (x2)
                '<p>A surge of abyssal energy creates a powerful wave pushing away from the monolith.</p>' (x2)
            [disable] : string {2-14.system.details.disable} (4 different values)
            [isComplex] : boolean {2-14.system.details.isComplex} (same value: True)
            [reset] : string {2-14.system.details.reset} (same value: '')
            [routine] : string {2-14.system.details.routine} (4 different values)
        [initiative] : object {2-14.system.initiative}
            statistic : string {2-14.system.initiative.statistic} (same value: 'perception')
        [perception] : object {2-14.system.perception}
            details : string {2-14.system.perception.details} (2 different values)
                'smoke vision' (x2)
                '' (x2)
            mod : integer {2-14.system.perception.mod} (3 different values)
                10 (x2)
                7 (x1)
                8 (x1)
            senses : array<object> {2-14.system.perception.senses}
                Length: min=1 max=1
                Value type: object {2-14.system.perception.senses.[]}
                    type : string {2-14.system.perception.senses.[].type} (same value: 'darkvision')
        [resources] : object {2-14.system.resources}
        saves : object {2-14.system.saves}
            fortitude : object {2-14.system.saves.fortitude}
                saveDetail : string {2-14.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {2-14.system.saves.fortitude.value} (5 different values)
                    12 (x2)
                    15 (x2)
                    14 (x2)
                    6 (x1)
                    11 (x1)
            reflex : object {2-14.system.saves.reflex}
                saveDetail : string {2-14.system.saves.reflex.saveDetail} (same value: '')
                value : integer {2-14.system.saves.reflex.value} (7 different values)
                    10 (x2)
                    9 (x1)
                    11 (x1)
                    4 (x1)
                    6 (x1)
                    5 (x1)
                    8 (x1)
            will : object {2-14.system.saves.will}
                saveDetail : string {2-14.system.saves.will.saveDetail} (same value: '')
                value : integer {2-14.system.saves.will.value} (3 different values)
                    0 (x4)
                    8 (x2)
                    10 (x2)
        [skills] : object {2-14.system.skills}
            [acrobatics] : object {2-14.system.skills.acrobatics}
                base : integer {2-14.system.skills.acrobatics.base} (3 different values)
                    10 (x1)
                    13 (x1)
                    8 (x1)
            athletics : object {2-14.system.skills.athletics}
                base : integer {2-14.system.skills.athletics.base} (2 different values)
                    5 (x1)
                    12 (x1)
            deception : object {2-14.system.skills.deception}
                base : integer {2-14.system.skills.deception.base} (same value: 12)
                special : array<object> {2-14.system.skills.deception.special}
                    Length: min=1 max=1
                    Value type: object {2-14.system.skills.deception.special.[]}
                        base : integer {2-14.system.skills.deception.special.[].base} (same value: 16)
                        label : string {2-14.system.skills.deception.special.[].label} (same value: 'when using Voice Imitation')
                        predicate : array<string> {2-14.system.skills.deception.special.[].predicate}
                            Length: min=2 max=2
                            Value type: string {2-14.system.skills.deception.special.[].predicate.[]} (2 different values)
                                'action:lie' (x1)
                                'voice-imitation' (x1)
            stealth : object {2-14.system.skills.stealth}
                base : integer {2-14.system.skills.stealth.base} (2 different values)
                    8 (x1)
                    12 (x1)
        traits : object {2-14.system.traits}
            rarity : string {2-14.system.traits.rarity} (2 different values)
                'common' (x5)
                'uncommon' (x3)
            size : object {2-14.system.traits.size}
                value : string {2-14.system.traits.size.value} (3 different values)
                    'med' (x6)
                    'sm' (x1)
                    'lg' (x1)
            value : array<string> {2-14.system.traits.value}
                Length: min=2 max=4
                Value type: string {2-14.system.traits.value.[]} (9 different values)
                    'fire' (x5)
                    'environmental' (x4)
                    'elemental' (x3)
                    'evil' (x3)
                    'chaotic' (x2)
                    'water' (x2)
                    'good' (x1)
                    'amphibious' (x1)
                    'beast' (x1)
        [creatureType] : string {2-14.system.creatureType} (same value: '')
        [statusEffects] : array<> {2-14.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {2-14.type} (2 different values)
        'npc' (x4)
        'hazard' (x4)