3-01
Different values: 10
=====================================
object {3-01}
    _id : string {3-01._id} (all different values)
    folder : string {3-01.folder} (same value: 'uuserqfiOJKi6rdG')
    img : string {3-01.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x8)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {3-01.items}
        Length: min=1 max=9
        Value type: object {3-01.items.[]}
            _id : string {3-01.items.[]._id} (30 different values)
            img : string {3-01.items.[].img} (11 different values)
            name : string {3-01.items.[].name} (24 different values)
            sort : integer {3-01.items.[].sort} (all different values)
            system : object {3-01.items.[].system}
                [acBonus] : integer {3-01.items.[].system.acBonus} (same value: 2)
                [actionType] : object {3-01.items.[].system.actionType}
                    value : string {3-01.items.[].system.actionType.value} (3 different values)
                        'passive' (x13)
                        'action' (x7)
                        'reaction' (x4)
                [actions] : object {3-01.items.[].system.actions}
                    [value] : integer {3-01.items.[].system.actions.value} (2 different values)
                        1 (x4)
                        2 (x3)
                [area] : empty
                publication : object {3-01.items.[].system.publication}
                    license : string {3-01.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {3-01.items.[].system.publication.remaster} (same value: False)
                    title : string {3-01.items.[].system.publication.title} (2 different values)
                        '' (x47)
                        'Pathfinder Bestiary' (x2)
                [attack] : object {3-01.items.[].system.attack}
                    value : string {3-01.items.[].system.attack.value} (same value: '')
                [autoHeightenLevel] : object {3-01.items.[].system.autoHeightenLevel}
                    [value] : empty
                [bonusDamage] : object {3-01.items.[].system.bonusDamage}
                    value : integer {3-01.items.[].system.bonusDamage.value} (same value: 0)
                description : object {3-01.items.[].system.description}
                    value : string {3-01.items.[].system.description.value} (20 different values)
                [attackEffects] : object {3-01.items.[].system.attackEffects}
                    [custom] : string {3-01.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {3-01.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {3-01.items.[].system.attackEffects.value.[]} (same value: 'attach')
                [baseItem] : string {3-01.items.[].system.baseItem} (4 different values)
                    'hatchet' (x2)
                    'studded-leather-armor' (x2)
                    'dagger' (x2)
                    'chain-shirt' (x2)
                [bonus] : object {3-01.items.[].system.bonus}
                    value : integer {3-01.items.[].system.bonus.value} (6 different values)
                        12 (x4)
                        0 (x4)
                        9 (x4)
                        13 (x2)
                        10 (x2)
                        8 (x1)
                [bulk] : object {3-01.items.[].system.bulk}
                    value : mixed
                        float {3-01.items.[].system.bulk.value} (same value: 0,1)
                        integer {3-01.items.[].system.bulk.value} (same value: 1)
                [category] : string {3-01.items.[].system.category} (6 different values)
                    'offensive' (x13)
                    'defensive' (x8)
                    'light' (x4)
                    'martial' (x2)
                    'simple' (x2)
                    'interaction' (x1)
                [checkPenalty] : integer {3-01.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [cost] : object {3-01.items.[].system.cost}
                    value : string {3-01.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {3-01.items.[].system.counteraction} (same value: False)
                [damage] : object {3-01.items.[].system.damage}
                    [damageType] : string {3-01.items.[].system.damage.damageType} (2 different values)
                        'slashing' (x2)
                        'piercing' (x2)
                    [dice] : integer {3-01.items.[].system.damage.dice} (same value: 1)
                    [die] : string {3-01.items.[].system.damage.die} (2 different values)
                        'd6' (x2)
                        'd4' (x2)
                [damageRolls] : object {3-01.items.[].system.damageRolls}
                    [0] : object {3-01.items.[].system.damageRolls.0}
                        damage : string {3-01.items.[].system.damageRolls.0.damage} (5 different values)
                            '1d4+1' (x2)
                            '1d4+4' (x2)
                            '2d6+3' (x1)
                            '1d6+3' (x1)
                            '1d4+3' (x1)
                        damageType : string {3-01.items.[].system.damageRolls.0.damageType} (2 different values)
                            'piercing' (x5)
                            'bludgeoning' (x2)
                    [1] : object {3-01.items.[].system.damageRolls.1}
                        category : string {3-01.items.[].system.damageRolls.1.category} (same value: 'persistent')
                        damage : string {3-01.items.[].system.damageRolls.1.damage} (2 different values)
                            '1d6' (x2)
                            '1d4' (x1)
                        damageType : string {3-01.items.[].system.damageRolls.1.damageType} (same value: 'fire')
                    [d93mczcc6tn95955yju4] : object {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4}
                        damage : string {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4.damage} (2 different values)
                            '1d6+5' (x1)
                            '1d6+9' (x1)
                        damageType : string {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4.damageType} (same value: 'slashing')
                    [ex7uk3nff76b4sj4m305] : object {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305}
                        damage : string {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damage} (2 different values)
                            '1d6+5' (x1)
                            '1d6+9' (x1)
                        damageType : string {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damageType} (same value: 'slashing')
                [defense] : empty
                [dexCap] : integer {3-01.items.[].system.dexCap} (same value: 3)
                [duration] : object {3-01.items.[].system.duration}
                    sustained : boolean {3-01.items.[].system.duration.sustained} (same value: False)
                    value : string {3-01.items.[].system.duration.value} (same value: '1 hour')
                [equipped] : object {3-01.items.[].system.equipped}
                    carryType : string {3-01.items.[].system.equipped.carryType} (2 different values)
                        'held' (x4)
                        'worn' (x4)
                    [handsHeld] : integer {3-01.items.[].system.equipped.handsHeld} (same value: 1)
                    [inSlot] : boolean {3-01.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [group] : string {3-01.items.[].system.group} (4 different values)
                    'axe' (x2)
                    'leather' (x2)
                    'knife' (x2)
                    'chain' (x2)
                [hardness] : integer {3-01.items.[].system.hardness} (same value: 0)
                [hp] : object {3-01.items.[].system.hp}
                    max : integer {3-01.items.[].system.hp.max} (same value: 0)
                    value : integer {3-01.items.[].system.hp.value} (same value: 0)
                [level] : object {3-01.items.[].system.level}
                    value : integer {3-01.items.[].system.level.value} (2 different values)
                        0 (x8)
                        1 (x2)
                [location] : object {3-01.items.[].system.location}
                    value : string {3-01.items.[].system.location.value} (same value: 'LRu9rZ2D08Nr5Wa4')
                [material] : object {3-01.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [prepared] : object {3-01.items.[].system.prepared}
                    flexible : boolean {3-01.items.[].system.prepared.flexible} (same value: False)
                    value : string {3-01.items.[].system.prepared.value} (same value: 'innate')
                [price] : object {3-01.items.[].system.price}
                    value : object {3-01.items.[].system.price.value}
                        [gp] : integer {3-01.items.[].system.price.value.gp} (2 different values)
                            3 (x2)
                            5 (x2)
                        [sp] : integer {3-01.items.[].system.price.value.sp} (2 different values)
                            4 (x2)
                            2 (x2)
                [proficiency] : object {3-01.items.[].system.proficiency}
                    value : integer {3-01.items.[].system.proficiency.value} (same value: 0)
                [quantity] : integer {3-01.items.[].system.quantity} (2 different values)
                    1 (x6)
                    4 (x2)
                [range] : object {3-01.items.[].system.range}
                    value : string {3-01.items.[].system.range.value} (same value: '')
                [reload] : object {3-01.items.[].system.reload}
                    value : string {3-01.items.[].system.reload.value} (same value: '-')
                [requirements] : string {3-01.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {3-01.items.[].system.rules}
                [runes] : object {3-01.items.[].system.runes}
                    potency : integer {3-01.items.[].system.runes.potency} (same value: 0)
                    property : array<> {3-01.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {3-01.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {3-01.items.[].system.runes.striking} (same value: 0)
                [size] : string {3-01.items.[].system.size} (same value: 'med')
                [slots] : object {3-01.items.[].system.slots}
                    slot1 : object {3-01.items.[].system.slots.slot1}
                        max : integer {3-01.items.[].system.slots.slot1.max} (same value: 1)
                        value : integer {3-01.items.[].system.slots.slot1.value} (same value: 1)
                [slug] : string {3-01.items.[].system.slug} (6 different values)
                    'hatchet' (x2)
                    'studded-leather-armor' (x2)
                    'illusory-disguise' (x2)
                    'dagger' (x2)
                    'chain-shirt' (x2)
                    'sneak-attack' (x2)
                [speedPenalty] : integer {3-01.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {3-01.items.[].system.spelldc}
                    dc : integer {3-01.items.[].system.spelldc.dc} (2 different values)
                        15 (x1)
                        18 (x1)
                    item : integer {3-01.items.[].system.spelldc.item} (same value: 0)
                    mod : integer {3-01.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {3-01.items.[].system.spelldc.value} (2 different values)
                        7 (x1)
                        10 (x1)
                [splashDamage] : object {3-01.items.[].system.splashDamage}
                    value : integer {3-01.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {3-01.items.[].system.strength} (same value: 1)
                [target] : object {3-01.items.[].system.target}
                    value : string {3-01.items.[].system.target.value} (same value: '')
                [time] : object {3-01.items.[].system.time}
                    value : string {3-01.items.[].system.time.value} (same value: '2')
                [tradition] : object {3-01.items.[].system.tradition}
                    value : string {3-01.items.[].system.tradition.value} (same value: 'occult')
                [traits] : object {3-01.items.[].system.traits}
                    rarity : string {3-01.items.[].system.traits.rarity} (same value: 'common')
                    [traditions] : array<string> {3-01.items.[].system.traits.traditions}
                        Length: min=2 max=2
                        Value type: string {3-01.items.[].system.traits.traditions.[]} (2 different values)
                            'arcane' (x2)
                            'occult' (x2)
                    value : array<string> {3-01.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {3-01.items.[].system.traits.value.[]} (18 different values)
                [usage] : object {3-01.items.[].system.usage}
                    value : string {3-01.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [weaponType] : object {3-01.items.[].system.weaponType}
                    value : string {3-01.items.[].system.weaponType.value} (2 different values)
                        'melee' (x8)
                        'ranged' (x5)
            type : string {3-01.items.[].type} (6 different values)
                'action' (x24)
                'melee' (x13)
                'weapon' (x4)
                'armor' (x4)
                'spellcastingEntry' (x2)
                'spell' (x2)
            [_stats] : object {3-01.items.[]._stats}
                compendiumSource : string {3-01.items.[]._stats.compendiumSource} (6 different values)
                    'Compendium.pf2e.equipment-srd.Item.LGgvev6AV0So8tP9' (x2)
                    'Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN' (x2)
                    'Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo' (x2)
                    'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x2)
                    'Compendium.pf2e.equipment-srd.Item.MPcM4Wt6KmWE2kGL' (x2)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x2)
            [flags] : object {3-01.items.[].flags}
                pf2e : object {3-01.items.[].flags.pf2e}
                    linkedWeapon : string {3-01.items.[].flags.pf2e.linkedWeapon} (2 different values)
                        'HHnw1l82KEs79ly6' (x4)
                        '8DsdSzWnUcWOnZyf' (x4)
    name : string {3-01.name} (all different values)
    system : object {3-01.system}
        [abilities] : object {3-01.system.abilities}
            cha : object {3-01.system.abilities.cha}
                mod : integer {3-01.system.abilities.cha.mod} (4 different values)
                    0 (x3)
                    -2 (x2)
                    2 (x2)
                    1 (x1)
            con : object {3-01.system.abilities.con}
                mod : integer {3-01.system.abilities.con.mod} (4 different values)
                    2 (x3)
                    1 (x2)
                    3 (x2)
                    4 (x1)
            dex : object {3-01.system.abilities.dex}
                mod : integer {3-01.system.abilities.dex.mod} (3 different values)
                    4 (x5)
                    2 (x2)
                    5 (x1)
            int : object {3-01.system.abilities.int}
                mod : integer {3-01.system.abilities.int.mod} (4 different values)
                    -5 (x2)
                    -2 (x2)
                    -1 (x2)
                    0 (x2)
            str : object {3-01.system.abilities.str}
                mod : integer {3-01.system.abilities.str.mod} (3 different values)
                    1 (x4)
                    -3 (x2)
                    3 (x2)
            wis : object {3-01.system.abilities.wis}
                mod : integer {3-01.system.abilities.wis.mod} (3 different values)
                    2 (x5)
                    0 (x2)
                    3 (x1)
        attributes : object {3-01.system.attributes}
            ac : object {3-01.system.attributes.ac}
                [details] : string {3-01.system.attributes.ac.details} (same value: '')
                value : integer {3-01.system.attributes.ac.value} (5 different values)
                    21 (x3)
                    18 (x3)
                    0 (x2)
                    20 (x1)
                    17 (x1)
            [allSaves] : object {3-01.system.attributes.allSaves}
                value : string {3-01.system.attributes.allSaves.value} (same value: '')
            hp : object {3-01.system.attributes.hp}
                details : string {3-01.system.attributes.hp.details} (same value: '')
                max : integer {3-01.system.attributes.hp.max} (9 different values)
                    0 (x2)
                    37 (x1)
                    70 (x1)
                    30 (x1)
                    18 (x1)
                    16 (x1)
                    35 (x1)
                    60 (x1)
                    39 (x1)
                temp : integer {3-01.system.attributes.hp.temp} (same value: 0)
                value : integer {3-01.system.attributes.hp.value} (9 different values)
                    0 (x2)
                    37 (x1)
                    70 (x1)
                    30 (x1)
                    18 (x1)
                    16 (x1)
                    35 (x1)
                    60 (x1)
                    39 (x1)
            [emitsSound] : string {3-01.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {3-01.system.attributes.hardness} (same value: 0)
            [hasHealth] : boolean {3-01.system.attributes.hasHealth} (same value: True)
            [immunities] : array<object> {3-01.system.attributes.immunities}
                Length: min=5 max=5
                Value type: object {3-01.system.attributes.immunities.[]}
                    type : string {3-01.system.attributes.immunities.[].type} (5 different values)
                        'bleed' (x2)
                        'fire' (x2)
                        'paralyzed' (x2)
                        'poison' (x2)
                        'sleep' (x2)
            [speed] : object {3-01.system.attributes.speed}
                otherSpeeds : array<object> {3-01.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {3-01.system.attributes.speed.otherSpeeds.[]}
                        type : string {3-01.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {3-01.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
                value : integer {3-01.system.attributes.speed.value} (3 different values)
                    25 (x5)
                    10 (x2)
                    30 (x1)
            [stealth] : object {3-01.system.attributes.stealth}
                details : string {3-01.system.attributes.stealth.details} (same value: '')
                value : integer {3-01.system.attributes.stealth.value} (2 different values)
                    7 (x1)
                    9 (x1)
            [weaknesses] : array<object> {3-01.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {3-01.system.attributes.weaknesses.[]}
                    type : string {3-01.system.attributes.weaknesses.[].type} (same value: 'cold')
                    value : integer {3-01.system.attributes.weaknesses.[].value} (same value: 5)
        details : object {3-01.system.details}
            [blurb] : string {3-01.system.details.blurb} (same value: '')
            [languages] : object {3-01.system.details.languages}
                details : string {3-01.system.details.languages.details} (2 different values)
                    '' (x6)
                    '(can\'t speak any language)' (x2)
                value : array<string> {3-01.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {3-01.system.details.languages.value.[]} (3 different values)
                        'common' (x4)
                        'shadowtongue' (x4)
                        'pyric' (x2)
            level : object {3-01.system.details.level}
                value : integer {3-01.system.details.level.value} (5 different values)
                    1 (x3)
                    3 (x2)
                    4 (x2)
                    2 (x2)
                    -1 (x1)
            [privateNotes] : string {3-01.system.details.privateNotes} (same value: '')
            [publicNotes] : string {3-01.system.details.publicNotes} (5 different values)
            publication : object {3-01.system.details.publication}
                license : string {3-01.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {3-01.system.details.publication.remaster} (same value: False)
                title : string {3-01.system.details.publication.title} (same value: 'Pathfinder Society Intro: Year of Shattered Sanctuaries')
            [description] : string {3-01.system.details.description} (same value: '<p>A cloud of invisible magical sensors in a 10-foot radius surrounds a shadowy 3-foot-diameter rune on the floor.</p>')
            [disable] : string {3-01.system.details.disable} (2 different values)
                '<p>@Check[thievery|dc:12|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to carefully erase the rune without triggering the sensors, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] or a spell with the Light trait (1st level; counteract DC 13) to counteract the rune</p>' (x1)
                '<p>@Check[thievery|dc:14|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to carefully erase the rune without triggering the sensors, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] or a spell with the Light trait (1st level; counteract DC 15) to counteract the rune</p>' (x1)
            [isComplex] : boolean {3-01.system.details.isComplex} (same value: False)
            [reset] : string {3-01.system.details.reset} (same value: '<p>The trap resets each night at dusk.</p>')
            [routine] : string {3-01.system.details.routine} (same value: '')
        [initiative] : object {3-01.system.initiative}
            statistic : string {3-01.system.initiative.statistic} (same value: 'perception')
        [perception] : object {3-01.system.perception}
            details : string {3-01.system.perception.details} (2 different values)
                '' (x7)
                'smoke vision' (x1)
            mod : integer {3-01.system.perception.mod} (5 different values)
                8 (x3)
                11 (x2)
                10 (x1)
                5 (x1)
                7 (x1)
            senses : array<object> {3-01.system.perception.senses}
                Length: min=1 max=2
                Value type: object {3-01.system.perception.senses.[]}
                    [acuity] : string {3-01.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {3-01.system.perception.senses.[].range} (same value: 60)
                    type : string {3-01.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x8)
                        'scent' (x2)
        [resources] : object {3-01.system.resources}
            [focus] : object {3-01.system.resources.focus}
                max : integer {3-01.system.resources.focus.max} (same value: 1)
                value : integer {3-01.system.resources.focus.value} (same value: 1)
        saves : object {3-01.system.saves}
            fortitude : object {3-01.system.saves.fortitude}
                saveDetail : string {3-01.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {3-01.system.saves.fortitude.value} (6 different values)
                    9 (x2)
                    12 (x2)
                    0 (x2)
                    7 (x2)
                    5 (x1)
                    6 (x1)
            reflex : object {3-01.system.saves.reflex}
                saveDetail : string {3-01.system.saves.reflex.saveDetail} (same value: '')
                value : integer {3-01.system.saves.reflex.value} (7 different values)
                    0 (x2)
                    10 (x2)
                    11 (x2)
                    12 (x1)
                    13 (x1)
                    8 (x1)
                    9 (x1)
            will : object {3-01.system.saves.will}
                saveDetail : string {3-01.system.saves.will.saveDetail} (same value: '')
                value : integer {3-01.system.saves.will.value} (6 different values)
                    8 (x2)
                    9 (x2)
                    6 (x2)
                    0 (x2)
                    5 (x1)
                    7 (x1)
        [skills] : object {3-01.system.skills}
            [acrobatics] : object {3-01.system.skills.acrobatics}
                base : integer {3-01.system.skills.acrobatics.base} (5 different values)
                    8 (x2)
                    11 (x1)
                    13 (x1)
                    7 (x1)
                    10 (x1)
            [athletics] : object {3-01.system.skills.athletics}
                base : integer {3-01.system.skills.athletics.base} (5 different values)
                    7 (x2)
                    9 (x1)
                    4 (x1)
                    5 (x1)
                    10 (x1)
            [deception] : object {3-01.system.skills.deception}
                base : integer {3-01.system.skills.deception.base} (2 different values)
                    5 (x1)
                    8 (x1)
            [diplomacy] : object {3-01.system.skills.diplomacy}
                base : integer {3-01.system.skills.diplomacy.base} (2 different values)
                    5 (x1)
                    8 (x1)
            [intimidation] : object {3-01.system.skills.intimidation}
                base : integer {3-01.system.skills.intimidation.base} (2 different values)
                    6 (x1)
                    9 (x1)
            [society] : object {3-01.system.skills.society}
                base : integer {3-01.system.skills.society.base} (2 different values)
                    3 (x1)
                    5 (x1)
            [stealth] : object {3-01.system.skills.stealth}
                base : integer {3-01.system.skills.stealth.base} (6 different values)
                    8 (x2)
                    11 (x1)
                    6 (x1)
                    7 (x1)
                    9 (x1)
                    10 (x1)
            [thievery] : object {3-01.system.skills.thievery}
                base : integer {3-01.system.skills.thievery.base} (2 different values)
                    7 (x1)
                    10 (x1)
        traits : object {3-01.system.traits}
            rarity : string {3-01.system.traits.rarity} (2 different values)
                'uncommon' (x9)
                'common' (x1)
            size : object {3-01.system.traits.size}
                value : string {3-01.system.traits.size.value} (3 different values)
                    'med' (x7)
                    'tiny' (x2)
                    'sm' (x1)
            value : array<string> {3-01.system.traits.value}
                Length: min=2 max=4
                Value type: string {3-01.system.traits.value.[]} (9 different values)
                    'shadow' (x6)
                    'evil' (x4)
                    'fetchling' (x4)
                    'humanoid' (x4)
                    'animal' (x2)
                    'elemental' (x2)
                    'fire' (x2)
                    'magical' (x2)
                    'trap' (x2)
        [creatureType] : string {3-01.system.creatureType} (same value: '')
        [customModifiers] : object {3-01.system.customModifiers}
        [statusEffects] : array<> {3-01.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {3-01.type} (2 different values)
        'npc' (x8)
        'hazard' (x2)
    [prototypeToken] : object {3-01.prototypeToken}
        name : string {3-01.prototypeToken.name} (2 different values)
            'Shadow Double Runes' (x2)
            'Filth Fire' (x1)