3-03
Different values: 1
=====================================
object {3-03}
    _id : string {3-03._id} (all different values)
    folder : string {3-03.folder} (all different values)
    img : string {3-03.img} (all different values)
    items : array<object> {3-03.items}
        Length: min=12 max=12
        Value type: object {3-03.items.[]}
            _id : string {3-03.items.[]._id} (12 different values)
            img : string {3-03.items.[].img} (8 different values)
                'systems/pf2e/icons/default-icons/melee.svg' (x4)
                'systems/pf2e/icons/actions/Passive.webp' (x2)
                'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x1)
                'systems/pf2e/icons/spells/charm.webp' (x1)
                'systems/pf2e/icons/equipment/weapons/blowgun.webp' (x1)
                'systems/pf2e/icons/equipment/weapons/dagger.webp' (x1)
                'systems/pf2e/icons/equipment/weapons/blowgun-dart.webp' (x1)
                'systems/pf2e/icons/actions/TwoActions.webp' (x1)
            name : string {3-03.items.[].name} (9 different values)
                'Dagger' (x3)
                'Blowgun' (x2)
                'Primal Innate Spells' (x1)
                'Charm' (x1)
                'Blowgun Darts (Poisoned)' (x1)
                'Jaws' (x1)
                'Inspired Feast' (x1)
                'Size Alteration' (x1)
                'Sneak Attack' (x1)
            sort : integer {3-03.items.[].sort} (12 different values)
            system : object {3-03.items.[].system}
                actionType : object {3-03.items.[].system.actionType}
                    value : string {3-03.items.[].system.actionType.value} (2 different values)
                        'passive' (x2)
                        'action' (x1)
                [attack] : object {3-03.items.[].system.attack}
                    value : string {3-03.items.[].system.attack.value} (all different values)
                [attackEffects] : object {3-03.items.[].system.attackEffects}
                    value : array<> {3-03.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [autoHeightenLevel] : object {3-03.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {3-03.items.[].system.baseItem} (2 different values)
                    'blowgun' (x1)
                    'dagger' (x1)
                traits : object {3-03.items.[].system.traits}
                    rarity : string {3-03.items.[].system.traits.rarity} (all different values)
                    [traditions] : array<string> {3-03.items.[].system.traits.traditions}
                        Length: min=3 max=3
                        Value type: string {3-03.items.[].system.traits.traditions.[]} (3 different values)
                            'arcane' (x1)
                            'occult' (x1)
                            'primal' (x1)
                    value : array<string> {3-03.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {3-03.items.[].system.traits.value.[]} (15 different values)
                [area] : empty
                [bonus] : object {3-03.items.[].system.bonus}
                    value : integer {3-03.items.[].system.bonus.value} (3 different values)
                        16 (x3)
                        0 (x2)
                        17 (x1)
                [bonusDamage] : object {3-03.items.[].system.bonusDamage}
                    value : integer {3-03.items.[].system.bonusDamage.value} (all different values)
                [bulk] : object {3-03.items.[].system.bulk}
                    value : mixed
                        float {3-03.items.[].system.bulk.value} (all different values)
                        integer {3-03.items.[].system.bulk.value} (all different values)
                [category] : string {3-03.items.[].system.category} (3 different values)
                    'offensive' (x3)
                    'simple' (x2)
                    'ammo' (x1)
                [containerId] : empty
                description : object {3-03.items.[].system.description}
                    value : string {3-03.items.[].system.description.value} (8 different values)
                [equipped] : object {3-03.items.[].system.equipped}
                    carryType : string {3-03.items.[].system.equipped.carryType} (2 different values)
                        'held' (x2)
                        'worn' (x1)
                    handsHeld : integer {3-03.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x2)
                        0 (x1)
                    [invested] : empty
                [group] : string {3-03.items.[].system.group} (2 different values)
                    'dart' (x1)
                    'knife' (x1)
                [hardness] : integer {3-03.items.[].system.hardness} (all different values)
                [hp] : object {3-03.items.[].system.hp}
                    max : integer {3-03.items.[].system.hp.max} (all different values)
                    value : integer {3-03.items.[].system.hp.value} (all different values)
                [material] : object {3-03.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [prepared] : object {3-03.items.[].system.prepared}
                    flexible : boolean {3-03.items.[].system.prepared.flexible} (all different values)
                    value : string {3-03.items.[].system.prepared.value} (all different values)
                [price] : object {3-03.items.[].system.price}
                    per : integer {3-03.items.[].system.price.per} (all different values)
                    value : object {3-03.items.[].system.price.value}
                        [sp] : integer {3-03.items.[].system.price.value.sp} (2 different values)
                            1 (x1)
                            2 (x1)
                        cp : integer {3-03.items.[].system.price.value.cp} (all different values)
                [proficiency] : object {3-03.items.[].system.proficiency}
                    value : integer {3-03.items.[].system.proficiency.value} (all different values)
                publication : object {3-03.items.[].system.publication}
                    license : string {3-03.items.[].system.publication.license} (all different values)
                    remaster : boolean {3-03.items.[].system.publication.remaster} (all different values)
                    title : string {3-03.items.[].system.publication.title} (3 different values)
                        '' (x8)
                        'Pathfinder Core Rulebook' (x3)
                        'Pathfinder Bestiary' (x1)
                [cost] : object {3-03.items.[].system.cost}
                    value : string {3-03.items.[].system.cost.value} (all different values)
                [counteraction] : boolean {3-03.items.[].system.counteraction} (all different values)
                [damage] : object {3-03.items.[].system.damage}
                    damageType : string {3-03.items.[].system.damage.damageType} (all different values)
                    dice : integer {3-03.items.[].system.damage.dice} (all different values)
                    die : string {3-03.items.[].system.damage.die} (2 different values)
                        '' (x1)
                        'd4' (x1)
                [damageRolls] : object {3-03.items.[].system.damageRolls}
                    0 : object {3-03.items.[].system.damageRolls.0}
                        damage : string {3-03.items.[].system.damageRolls.0.damage} (all different values)
                        damageType : string {3-03.items.[].system.damageRolls.0.damageType} (all different values)
                    1 : object {3-03.items.[].system.damageRolls.1}
                        category : string {3-03.items.[].system.damageRolls.1.category} (all different values)
                        damage : string {3-03.items.[].system.damageRolls.1.damage} (all different values)
                        damageType : string {3-03.items.[].system.damageRolls.1.damageType} (all different values)
                    [2tb9empvhgiz3hsivpha] : object {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha}
                        damage : string {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damage} (all different values)
                        damageType : string {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damageType} (all different values)
                    [id1dfn6ir89th2xecd3z] : object {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z}
                        damage : string {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damage} (all different values)
                        damageType : string {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damageType} (all different values)
                    [v5ompffxsmqtduk3x8vv] : object {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv}
                        damage : string {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damage} (all different values)
                        damageType : string {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damageType} (all different values)
                [quantity] : integer {3-03.items.[].system.quantity} (2 different values)
                    1 (x2)
                    20 (x1)
                [reload] : object {3-03.items.[].system.reload}
                    value : string {3-03.items.[].system.reload.value} (2 different values)
                        '1' (x1)
                        '-' (x1)
                [requirements] : string {3-03.items.[].system.requirements} (all different values)
                rules : ignored (Foundry rules object) {3-03.items.[].system.rules}
                [defense] : object {3-03.items.[].system.defense}
                    save : object {3-03.items.[].system.defense.save}
                        basic : boolean {3-03.items.[].system.defense.save.basic} (all different values)
                        statistic : string {3-03.items.[].system.defense.save.statistic} (all different values)
                [duration] : object {3-03.items.[].system.duration}
                    sustained : boolean {3-03.items.[].system.duration.sustained} (all different values)
                    value : string {3-03.items.[].system.duration.value} (all different values)
                [level] : object {3-03.items.[].system.level}
                    value : integer {3-03.items.[].system.level.value} (2 different values)
                        0 (x3)
                        1 (x1)
                [location] : object {3-03.items.[].system.location}
                    value : string {3-03.items.[].system.location.value} (all different values)
                [range] : mixed
                    object {3-03.items.[].system.range}
                        value : string {3-03.items.[].system.range.value} (all different values)
                    integer {3-03.items.[].system.range} (all different values)
                [runes] : object {3-03.items.[].system.runes}
                    potency : integer {3-03.items.[].system.runes.potency} (2 different values)
                        0 (x1)
                        1 (x1)
                    property : array<> {3-03.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {3-03.items.[].system.runes.striking} (all different values)
                [size] : string {3-03.items.[].system.size} (all different values)
                [slots] : object {3-03.items.[].system.slots}
                [slug] : string {3-03.items.[].system.slug} (5 different values)
                    'charm' (x1)
                    'blowgun' (x1)
                    'dagger' (x1)
                    'blowgun-darts' (x1)
                    'sneak-attack' (x1)
                [spelldc] : object {3-03.items.[].system.spelldc}
                    dc : integer {3-03.items.[].system.spelldc.dc} (all different values)
                    mod : integer {3-03.items.[].system.spelldc.mod} (all different values)
                    value : integer {3-03.items.[].system.spelldc.value} (all different values)
                actions : object {3-03.items.[].system.actions}
                    [value] : integer {3-03.items.[].system.actions.value} (all different values)
                [splashDamage] : object {3-03.items.[].system.splashDamage}
                    value : integer {3-03.items.[].system.splashDamage.value} (all different values)
                [stackGroup] : string {3-03.items.[].system.stackGroup} (all different values)
                [target] : object {3-03.items.[].system.target}
                    value : string {3-03.items.[].system.target.value} (all different values)
                [time] : object {3-03.items.[].system.time}
                    value : string {3-03.items.[].system.time.value} (all different values)
                [tradition] : object {3-03.items.[].system.tradition}
                    value : string {3-03.items.[].system.tradition.value} (all different values)
                [usage] : object {3-03.items.[].system.usage}
                    value : string {3-03.items.[].system.usage.value} (all different values)
                [uses] : object {3-03.items.[].system.uses}
                    autoDestroy : boolean {3-03.items.[].system.uses.autoDestroy} (all different values)
                    max : integer {3-03.items.[].system.uses.max} (all different values)
                    value : integer {3-03.items.[].system.uses.value} (all different values)
                [weaponType] : object {3-03.items.[].system.weaponType}
                    value : string {3-03.items.[].system.weaponType.value} (2 different values)
                        'melee' (x2)
                        'ranged' (x2)
            type : string {3-03.items.[].type} (6 different values)
                'melee' (x4)
                'action' (x3)
                'weapon' (x2)
                'spellcastingEntry' (x1)
                'spell' (x1)
                'consumable' (x1)
            [_stats] : object {3-03.items.[]._stats}
                compendiumSource : string {3-03.items.[]._stats.compendiumSource} (5 different values)
                    'Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6' (x1)
                    'Compendium.pf2e.equipment-srd.Item.FPwsiGqMCNPLHmjX' (x1)
                    'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x1)
                    'Compendium.pf2e.equipment-srd.Item.sqhr1crb184s3Vnd' (x1)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x1)
            [flags] : object {3-03.items.[].flags}
                pf2e : object {3-03.items.[].flags.pf2e}
                    linkedWeapon : string {3-03.items.[].flags.pf2e.linkedWeapon} (2 different values)
                        'jCsNuRVEQDzl0gcm' (x2)
                        'WCy61NgnOICYMQdN' (x1)
    name : string {3-03.name} (all different values)
    prototypeToken : object {3-03.prototypeToken}
        name : string {3-03.prototypeToken.name} (all different values)
    system : object {3-03.system}
        abilities : object {3-03.system.abilities}
            cha : object {3-03.system.abilities.cha}
                mod : integer {3-03.system.abilities.cha.mod} (all different values)
            con : object {3-03.system.abilities.con}
                mod : integer {3-03.system.abilities.con.mod} (all different values)
            dex : object {3-03.system.abilities.dex}
                mod : integer {3-03.system.abilities.dex.mod} (all different values)
            int : object {3-03.system.abilities.int}
                mod : integer {3-03.system.abilities.int.mod} (all different values)
            str : object {3-03.system.abilities.str}
                mod : integer {3-03.system.abilities.str.mod} (all different values)
            wis : object {3-03.system.abilities.wis}
                mod : integer {3-03.system.abilities.wis.mod} (all different values)
        attributes : object {3-03.system.attributes}
            ac : object {3-03.system.attributes.ac}
                details : string {3-03.system.attributes.ac.details} (all different values)
                value : integer {3-03.system.attributes.ac.value} (all different values)
            allSaves : object {3-03.system.attributes.allSaves}
                value : string {3-03.system.attributes.allSaves.value} (all different values)
            hp : object {3-03.system.attributes.hp}
                details : string {3-03.system.attributes.hp.details} (all different values)
                max : integer {3-03.system.attributes.hp.max} (all different values)
                temp : integer {3-03.system.attributes.hp.temp} (all different values)
                value : integer {3-03.system.attributes.hp.value} (all different values)
            speed : object {3-03.system.attributes.speed}
                otherSpeeds : array<> {3-03.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {3-03.system.attributes.speed.value} (all different values)
        details : object {3-03.system.details}
            blurb : string {3-03.system.details.blurb} (all different values)
            languages : object {3-03.system.details.languages}
                details : string {3-03.system.details.languages.details} (all different values)
                value : array<string> {3-03.system.details.languages.value}
                    Length: min=3 max=3
                    Value type: string {3-03.system.details.languages.value.[]} (3 different values)
                        'aklo' (x1)
                        'fey' (x1)
                        'mwangi' (x1)
            level : object {3-03.system.details.level}
                value : integer {3-03.system.details.level.value} (all different values)
            privateNotes : string {3-03.system.details.privateNotes} (all different values)
            publicNotes : string {3-03.system.details.publicNotes} (all different values)
            publication : object {3-03.system.details.publication}
                license : string {3-03.system.details.publication.license} (all different values)
                remaster : boolean {3-03.system.details.publication.remaster} (all different values)
                title : string {3-03.system.details.publication.title} (all different values)
        initiative : object {3-03.system.initiative}
            statistic : string {3-03.system.initiative.statistic} (all different values)
        perception : object {3-03.system.perception}
            details : string {3-03.system.perception.details} (all different values)
            mod : integer {3-03.system.perception.mod} (all different values)
            senses : array<object> {3-03.system.perception.senses}
                Length: min=2 max=2
                Value type: object {3-03.system.perception.senses.[]}
                    acuity : string {3-03.system.perception.senses.[].acuity} (all different values)
                    range : integer {3-03.system.perception.senses.[].range} (all different values)
                    type : string {3-03.system.perception.senses.[].type} (2 different values)
                        'low-light-vision' (x1)
                        'scent' (x1)
        resources : object {3-03.system.resources}
            focus : object {3-03.system.resources.focus}
                max : integer {3-03.system.resources.focus.max} (all different values)
                value : integer {3-03.system.resources.focus.value} (all different values)
        saves : object {3-03.system.saves}
            fortitude : object {3-03.system.saves.fortitude}
                saveDetail : string {3-03.system.saves.fortitude.saveDetail} (all different values)
                value : integer {3-03.system.saves.fortitude.value} (all different values)
            reflex : object {3-03.system.saves.reflex}
                saveDetail : string {3-03.system.saves.reflex.saveDetail} (all different values)
                value : integer {3-03.system.saves.reflex.value} (all different values)
            will : object {3-03.system.saves.will}
                saveDetail : string {3-03.system.saves.will.saveDetail} (all different values)
                value : integer {3-03.system.saves.will.value} (all different values)
        skills : object {3-03.system.skills}
            athletics : object {3-03.system.skills.athletics}
                base : integer {3-03.system.skills.athletics.base} (all different values)
            crafting : object {3-03.system.skills.crafting}
                base : integer {3-03.system.skills.crafting.base} (all different values)
            deception : object {3-03.system.skills.deception}
                base : integer {3-03.system.skills.deception.base} (all different values)
            nature : object {3-03.system.skills.nature}
                base : integer {3-03.system.skills.nature.base} (all different values)
            stealth : object {3-03.system.skills.stealth}
                base : integer {3-03.system.skills.stealth.base} (all different values)
            survival : object {3-03.system.skills.survival}
                base : integer {3-03.system.skills.survival.base} (all different values)
        traits : object {3-03.system.traits}
            rarity : string {3-03.system.traits.rarity} (all different values)
            size : object {3-03.system.traits.size}
                value : string {3-03.system.traits.size.value} (all different values)
            value : array<string> {3-03.system.traits.value}
                Length: min=2 max=2
                Value type: string {3-03.system.traits.value.[]} (2 different values)
                    'evil' (x1)
                    'fey' (x1)
    type : string {3-03.type} (all different values)