4-12
Different values: 8
=====================================
object {4-12}
    _id : string {4-12._id} (all different values)
    folder : string {4-12.folder} (same value: 'lzfSkpsi504U8oN1')
    img : string {4-12.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x6)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {4-12.items}
        Length: min=2 max=18
        Value type: object {4-12.items.[]}
            _id : string {4-12.items.[]._id} (54 different values)
            img : string {4-12.items.[].img} (28 different values)
            name : string {4-12.items.[].name} (32 different values)
            sort : integer {4-12.items.[].sort} (19 different values)
            system : object {4-12.items.[].system}
                [acBonus] : integer {4-12.items.[].system.acBonus} (2 different values)
                    1 (x3)
                    4 (x1)
                [actionType] : object {4-12.items.[].system.actionType}
                    value : string {4-12.items.[].system.actionType.value} (2 different values)
                        'reaction' (x4)
                        'passive' (x4)
                [actions] : object {4-12.items.[].system.actions}
                    [value] : empty
                [area] : object {4-12.items.[].system.area}
                    type : string {4-12.items.[].system.area.type} (2 different values)
                        'line' (x1)
                        'burst' (x1)
                    value : integer {4-12.items.[].system.area.value} (2 different values)
                        30 (x1)
                        5 (x1)
                [attack] : object {4-12.items.[].system.attack}
                    value : string {4-12.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {4-12.items.[].system.attackEffects}
                    [custom] : string {4-12.items.[].system.attackEffects.custom} (same value: '')
                    value : array<> {4-12.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [autoHeightenLevel] : object {4-12.items.[].system.autoHeightenLevel}
                    [value] : integer {4-12.items.[].system.autoHeightenLevel.value} (same value: 1)
                [baseItem] : string {4-12.items.[].system.baseItem} (all different values)
                [bonus] : object {4-12.items.[].system.bonus}
                    value : integer {4-12.items.[].system.bonus.value} (6 different values)
                        0 (x8)
                        9 (x3)
                        12 (x2)
                        7 (x2)
                        10 (x2)
                        8 (x1)
                [bonusDamage] : object {4-12.items.[].system.bonusDamage}
                    value : integer {4-12.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {4-12.items.[].system.bulk}
                    value : mixed
                        float {4-12.items.[].system.bulk.value} (same value: 0,1)
                        integer {4-12.items.[].system.bulk.value} (2 different values)
                            1 (x6)
                            2 (x2)
                [category] : string {4-12.items.[].system.category} (6 different values)
                    'martial' (x6)
                    'offensive' (x4)
                    'light' (x3)
                    'simple' (x2)
                    'ammo' (x2)
                    'medium' (x1)
                [checkPenalty] : integer {4-12.items.[].system.checkPenalty} (2 different values)
                    -1 (x3)
                    -2 (x1)
                [containerId] : empty
                [cost] : object {4-12.items.[].system.cost}
                    value : string {4-12.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {4-12.items.[].system.counteraction} (same value: False)
                [damage] : object {4-12.items.[].system.damage}
                    [0] : object {4-12.items.[].system.damage.0}
                        applyMod : boolean {4-12.items.[].system.damage.0.applyMod} (2 different values)
                            True (x4)
                            False (x3)
                        [category] : string {4-12.items.[].system.damage.0.category} (same value: 'persistent')
                        formula : string {4-12.items.[].system.damage.0.formula} (4 different values)
                            '1d4' (x2)
                            '0' (x2)
                            '2d4' (x2)
                            '2d6' (x1)
                        kinds : array<string> {4-12.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {4-12.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {4-12.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {4-12.items.[].system.damage.0.type} (3 different values)
                            'void' (x3)
                            'mental' (x3)
                            'bleed' (x1)
                    [damageType] : string {4-12.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x6)
                        'bludgeoning' (x1)
                        'slashing' (x1)
                    [dice] : integer {4-12.items.[].system.damage.dice} (same value: 1)
                    [die] : string {4-12.items.[].system.damage.die} (3 different values)
                        'd6' (x5)
                        'd8' (x2)
                        'd4' (x1)
                    [nqp6byhfcwbvtstj] : object {4-12.items.[].system.damage.nqp6byhfcwbvtstj}
                        applyMod : boolean {4-12.items.[].system.damage.nqp6byhfcwbvtstj.applyMod} (same value: False)
                        [category] : empty
                        formula : string {4-12.items.[].system.damage.nqp6byhfcwbvtstj.formula} (same value: '3d4')
                        kinds : array<string> {4-12.items.[].system.damage.nqp6byhfcwbvtstj.kinds}
                            Length: min=1 max=1
                            Value type: string {4-12.items.[].system.damage.nqp6byhfcwbvtstj.kinds.[]} (same value: 'damage')
                        materials : array<> {4-12.items.[].system.damage.nqp6byhfcwbvtstj.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {4-12.items.[].system.damage.nqp6byhfcwbvtstj.type} (same value: 'piercing')
                [damageRolls] : object {4-12.items.[].system.damageRolls}
                    [1PId7e0zgS5mja3h] : object {4-12.items.[].system.damageRolls.1PId7e0zgS5mja3h}
                        damage : string {4-12.items.[].system.damageRolls.1PId7e0zgS5mja3h.damage} (same value: '1d4+2')
                        damageType : string {4-12.items.[].system.damageRolls.1PId7e0zgS5mja3h.damageType} (same value: 'piercing')
                    [AuIt8oqhgErdA0gi] : object {4-12.items.[].system.damageRolls.AuIt8oqhgErdA0gi}
                        damage : string {4-12.items.[].system.damageRolls.AuIt8oqhgErdA0gi.damage} (same value: '1d6')
                        damageType : string {4-12.items.[].system.damageRolls.AuIt8oqhgErdA0gi.damageType} (same value: 'bludgeoning')
                    [C1DcnVsjZgJyEhml] : object {4-12.items.[].system.damageRolls.C1DcnVsjZgJyEhml}
                        damage : string {4-12.items.[].system.damageRolls.C1DcnVsjZgJyEhml.damage} (2 different values)
                            '1d6 + 1' (x1)
                            '1d6 + 3' (x1)
                        damageType : string {4-12.items.[].system.damageRolls.C1DcnVsjZgJyEhml.damageType} (same value: 'piercing')
                    [VrfsJ1lQGNCHCrPU] : object {4-12.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU}
                        damage : string {4-12.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU.damage} (same value: '1d4+2')
                        damageType : string {4-12.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU.damageType} (same value: 'piercing')
                    [adqu2p3jrn9LhmqM] : object {4-12.items.[].system.damageRolls.adqu2p3jrn9LhmqM}
                        damage : string {4-12.items.[].system.damageRolls.adqu2p3jrn9LhmqM.damage} (same value: '1d6')
                        damageType : string {4-12.items.[].system.damageRolls.adqu2p3jrn9LhmqM.damageType} (same value: 'piercing')
                    [h77tHp4vYCA3suBm] : object {4-12.items.[].system.damageRolls.h77tHp4vYCA3suBm}
                        damage : string {4-12.items.[].system.damageRolls.h77tHp4vYCA3suBm.damage} (same value: '1d6')
                        damageType : string {4-12.items.[].system.damageRolls.h77tHp4vYCA3suBm.damageType} (same value: 'piercing')
                    hSX65xOANXVtb9ck : object {4-12.items.[].system.damageRolls.hSX65xOANXVtb9ck}
                        damage : string {4-12.items.[].system.damageRolls.hSX65xOANXVtb9ck.damage} (same value: '1d8')
                        damageType : string {4-12.items.[].system.damageRolls.hSX65xOANXVtb9ck.damageType} (same value: 'slashing')
                    [oEQnL1P9c0nU90xC] : object {4-12.items.[].system.damageRolls.oEQnL1P9c0nU90xC}
                        damage : string {4-12.items.[].system.damageRolls.oEQnL1P9c0nU90xC.damage} (same value: '1d6')
                        damageType : string {4-12.items.[].system.damageRolls.oEQnL1P9c0nU90xC.damageType} (same value: 'bludgeoning')
                    [p0LsnuLR3jEewkoy] : object {4-12.items.[].system.damageRolls.p0LsnuLR3jEewkoy}
                        damage : string {4-12.items.[].system.damageRolls.p0LsnuLR3jEewkoy.damage} (same value: '1d6 + 1')
                        damageType : string {4-12.items.[].system.damageRolls.p0LsnuLR3jEewkoy.damageType} (same value: 'piercing')
                [defense] : object {4-12.items.[].system.defense}
                    save : object {4-12.items.[].system.defense.save}
                        basic : boolean {4-12.items.[].system.defense.save.basic} (2 different values)
                            False (x10)
                            True (x4)
                        statistic : string {4-12.items.[].system.defense.save.statistic} (2 different values)
                            'will' (x11)
                            'fortitude' (x3)
                description : object {4-12.items.[].system.description}
                    value : string {4-12.items.[].system.description.value} (32 different values)
                [dexCap] : integer {4-12.items.[].system.dexCap} (2 different values)
                    4 (x3)
                    1 (x1)
                [duration] : object {4-12.items.[].system.duration}
                    sustained : boolean {4-12.items.[].system.duration.sustained} (2 different values)
                        False (x16)
                        True (x4)
                    value : string {4-12.items.[].system.duration.value} (7 different values)
                        '' (x5)
                        '1 minute' (x5)
                        '1 round' (x3)
                        'until the start of your next turn' (x3)
                        'varies' (x2)
                        'until the end of your next turn' (x1)
                        'see below' (x1)
                [equipped] : object {4-12.items.[].system.equipped}
                    carryType : string {4-12.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {4-12.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {4-12.items.[].system.equipped.inSlot} (2 different values)
                        False (x3)
                        True (x1)
                    [invested] : empty
                publication : object {4-12.items.[].system.publication}
                    license : string {4-12.items.[].system.publication.license} (2 different values)
                        'OGL' (x60)
                        'ORC' (x2)
                    remaster : boolean {4-12.items.[].system.publication.remaster} (2 different values)
                        False (x60)
                        True (x2)
                    title : string {4-12.items.[].system.publication.title} (5 different values)
                        '' (x28)
                        'Pathfinder Core Rulebook' (x26)
                        'Pathfinder Advanced Player\'s Guide' (x4)
                        'Pathfinder Player Core' (x2)
                        'Pathfinder Dark Archive' (x2)
                [group] : string {4-12.items.[].system.group} (6 different values)
                    'sword' (x4)
                    'leather' (x3)
                    'bow' (x2)
                    'knife' (x1)
                    'club' (x1)
                    'plate' (x1)
                [hardness] : integer {4-12.items.[].system.hardness} (same value: 0)
                [heightening] : object {4-12.items.[].system.heightening}
                    [damage] : object {4-12.items.[].system.heightening.damage}
                        [0] : string {4-12.items.[].system.heightening.damage.0} (4 different values)
                            '1d4' (x2)
                            '1d6' (x2)
                            '2d4' (x2)
                            '2d6' (x1)
                        [nqp6byhfcwbvtstj] : string {4-12.items.[].system.heightening.damage.nqp6byhfcwbvtstj} (same value: '1d4')
                    [interval] : integer {4-12.items.[].system.heightening.interval} (2 different values)
                        1 (x6)
                        2 (x3)
                    type : string {4-12.items.[].system.heightening.type} (2 different values)
                        'interval' (x9)
                        'fixed' (x2)
                    [levels] : object {4-12.items.[].system.heightening.levels}
                        3 : object {4-12.items.[].system.heightening.levels.3}
                            [target] : object {4-12.items.[].system.heightening.levels.3.target}
                                value : string {4-12.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                            range : object {4-12.items.[].system.heightening.levels.3.range}
                                value : string {4-12.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
                [hp] : object {4-12.items.[].system.hp}
                    max : integer {4-12.items.[].system.hp.max} (same value: 0)
                    value : integer {4-12.items.[].system.hp.value} (same value: 0)
                [level] : object {4-12.items.[].system.level}
                    value : integer {4-12.items.[].system.level.value} (3 different values)
                        1 (x18)
                        0 (x14)
                        2 (x2)
                [location] : object {4-12.items.[].system.location}
                    value : string {4-12.items.[].system.location.value} (4 different values)
                        'kuUi76ALzmu7zVJk' (x10)
                        'cOs52YJoc3SCVU5C' (x6)
                        'Tg9HbNriEZnxvUdA' (x2)
                        'Kr4D3qq467o0wWiV' (x2)
                [material] : object {4-12.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {4-12.items.[].system.mod}
                    value : integer {4-12.items.[].system.mod.value} (5 different values)
                        5 (x2)
                        9 (x1)
                        4 (x1)
                        3 (x1)
                        6 (x1)
                [prepared] : object {4-12.items.[].system.prepared}
                    [flexible] : boolean {4-12.items.[].system.prepared.flexible} (same value: False)
                    value : string {4-12.items.[].system.prepared.value} (2 different values)
                        'prepared' (x2)
                        'focus' (x2)
                [price] : object {4-12.items.[].system.price}
                    [per] : integer {4-12.items.[].system.price.per} (same value: 10)
                    value : object {4-12.items.[].system.price.value}
                        [gp] : integer {4-12.items.[].system.price.value.gp} (5 different values)
                            2 (x3)
                            3 (x1)
                            20 (x1)
                            4 (x1)
                            8 (x1)
                        [sp] : integer {4-12.items.[].system.price.value.sp} (3 different values)
                            9 (x3)
                            1 (x2)
                            2 (x1)
                [proficiency] : object {4-12.items.[].system.proficiency}
                    value : integer {4-12.items.[].system.proficiency.value} (same value: 1)
                [proficient] : object {4-12.items.[].system.proficient}
                    value : integer {4-12.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {4-12.items.[].system.quantity} (3 different values)
                    1 (x11)
                    20 (x2)
                    3 (x1)
                [range] : mixed
                    object {4-12.items.[].system.range}
                        value : string {4-12.items.[].system.range.value} (5 different values)
                            '30 feet' (x12)
                            '' (x3)
                            'touch' (x2)
                            '60 feet' (x2)
                            '120 feet' (x1)
                    integer {4-12.items.[].system.range} (2 different values)
                        60 (x1)
                        100 (x1)
                [reload] : object {4-12.items.[].system.reload}
                    value : string {4-12.items.[].system.reload.value} (3 different values)
                        '' (x4)
                        '-' (x2)
                        '0' (x2)
                [requirements] : string {4-12.items.[].system.requirements} (2 different values)
                    '' (x19)
                    'You can bleed' (x1)
                rules : ignored (Foundry rules object) {4-12.items.[].system.rules}
                [runes] : object {4-12.items.[].system.runes}
                    potency : integer {4-12.items.[].system.runes.potency} (same value: 0)
                    property : array<> {4-12.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {4-12.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {4-12.items.[].system.runes.striking} (same value: 0)
                [showSlotlessLevels] : object {4-12.items.[].system.showSlotlessLevels}
                    value : boolean {4-12.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {4-12.items.[].system.size} (same value: 'med')
                [slots] : object {4-12.items.[].system.slots}
                    [slot0] : object {4-12.items.[].system.slots.slot0}
                        max : integer {4-12.items.[].system.slots.slot0.max} (2 different values)
                            5 (x1)
                            4 (x1)
                        prepared : array<object> {4-12.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=5
                            Value type: object {4-12.items.[].system.slots.slot0.prepared.[]}
                                id : string {4-12.items.[].system.slots.slot0.prepared.[].id} (9 different values)
                                    'Q8L2PLmBst2yumVn' (x1)
                                    'bJk6cQsvI0yknX6H' (x1)
                                    'a9dxpDuZAjwevNse' (x1)
                                    'KtCjrt0nw07f1dHX' (x1)
                                    'IiRepf6Sw7YIXTuK' (x1)
                                    'AbT1grMlHlzECjat' (x1)
                                    'h8uuL9yklVD7JOxN' (x1)
                                    'Jgr2vRJsWyilzwCu' (x1)
                                    'x8fxAw770ra3o3Db' (x1)
                    [slot1] : object {4-12.items.[].system.slots.slot1}
                        max : integer {4-12.items.[].system.slots.slot1.max} (2 different values)
                            3 (x1)
                            2 (x1)
                        prepared : array<object> {4-12.items.[].system.slots.slot1.prepared}
                            Length: min=2 max=3
                            Value type: object {4-12.items.[].system.slots.slot1.prepared.[]}
                                id : string {4-12.items.[].system.slots.slot1.prepared.[].id} (5 different values)
                                    'Ts8ik27jZnVoQ8PP' (x1)
                                    'SHknO5oMbTm3o7f3' (x1)
                                    'AwOrNXN9cdybT46k' (x1)
                                    '2cnY5YRgCCyDofjd' (x1)
                                    'aJZWbBIJDuaYyGO6' (x1)
                    [slot2] : object {4-12.items.[].system.slots.slot2}
                        max : integer {4-12.items.[].system.slots.slot2.max} (same value: 2)
                        prepared : array<object> {4-12.items.[].system.slots.slot2.prepared}
                            Length: min=2 max=2
                            Value type: object {4-12.items.[].system.slots.slot2.prepared.[]}
                                id : string {4-12.items.[].system.slots.slot2.prepared.[].id} (2 different values)
                                    'If5n9aa0qoiydylP' (x1)
                                    'ddPlfqInywn0SaxG' (x1)
                [slug] : string {4-12.items.[].system.slug} (26 different values)
                [speedPenalty] : integer {4-12.items.[].system.speedPenalty} (2 different values)
                    0 (x3)
                    -5 (x1)
                [spelldc] : object {4-12.items.[].system.spelldc}
                    dc : integer {4-12.items.[].system.spelldc.dc} (2 different values)
                        17 (x3)
                        20 (x1)
                    value : integer {4-12.items.[].system.spelldc.value} (2 different values)
                        9 (x2)
                        6 (x2)
                [splashDamage] : object {4-12.items.[].system.splashDamage}
                    value : integer {4-12.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {4-12.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {4-12.items.[].system.strength} (2 different values)
                    0 (x3)
                    3 (x1)
                [target] : object {4-12.items.[].system.target}
                    value : string {4-12.items.[].system.target.value} (5 different values)
                        '1 creature' (x12)
                        '' (x4)
                        '1 living or undead creature' (x2)
                        'The triggering creature' (x1)
                        'up to 6 creatures' (x1)
                [time] : object {4-12.items.[].system.time}
                    value : string {4-12.items.[].system.time.value} (3 different values)
                        '2' (x11)
                        '1' (x8)
                        'reaction' (x1)
                [tradition] : object {4-12.items.[].system.tradition}
                    value : string {4-12.items.[].system.tradition.value} (same value: 'occult')
                [traits] : object {4-12.items.[].system.traits}
                    value : array<string> {4-12.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {4-12.items.[].system.traits.value.[]} (35 different values)
                    [rarity] : string {4-12.items.[].system.traits.rarity} (2 different values)
                        'common' (x30)
                        'uncommon' (x4)
                    [selected] : object {4-12.items.[].system.traits.selected}
                        cantrip : string {4-12.items.[].system.traits.selected.cantrip} (same value: 'Cantrip')
                        custom : string {4-12.items.[].system.traits.selected.custom} (same value: '')
                        darkness : string {4-12.items.[].system.traits.selected.darkness} (same value: 'Darkness')
                        evocation : string {4-12.items.[].system.traits.selected.evocation} (same value: 'Evocation')
                        witch : string {4-12.items.[].system.traits.selected.witch} (same value: 'Witch')
                    [traditions] : array<string> {4-12.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {4-12.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x16)
                            'arcane' (x13)
                            'divine' (x10)
                            'primal' (x3)
                [usage] : object {4-12.items.[].system.usage}
                    value : string {4-12.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x8)
                        'held-in-one-plus-hands' (x2)
                [uses] : object {4-12.items.[].system.uses}
                    autoDestroy : boolean {4-12.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {4-12.items.[].system.uses.max} (same value: 1)
                    value : integer {4-12.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {4-12.items.[].system.weaponType}
                    value : string {4-12.items.[].system.weaponType.value} (2 different values)
                        'melee' (x6)
                        'ranged' (x4)
            type : string {4-12.items.[].type} (all different values)
            [_stats] : object {4-12.items.[]._stats}
                compendiumSource : string {4-12.items.[]._stats.compendiumSource} (24 different values)
            [flags] : object {4-12.items.[].flags}
                pf2e : object {4-12.items.[].flags.pf2e}
                    linkedWeapon : string {4-12.items.[].flags.pf2e.linkedWeapon} (7 different values)
                        'gdrcyV5Q8idT7xXw' (x2)
                        'fEWcvWhytGdMivVB' (x2)
                        'mjSrDZVbbq93i88X' (x2)
                        'FOYDlhgDn9w1BW98' (x1)
                        'PJOzb1zNNBm1MSHv' (x1)
                        'YdwOgXIXuRF7hB7r' (x1)
                        'cv3RzUPasFkGFbdU' (x1)
    name : string {4-12.name} (all different values)
    [prototypeToken] : object {4-12.prototypeToken}
        name : string {4-12.prototypeToken.name} (same value: 'Butterfly\'s Breath Trap')
    system : object {4-12.system}
        abilities : object {4-12.system.abilities}
            cha : object {4-12.system.abilities.cha}
                mod : integer {4-12.system.abilities.cha.mod} (5 different values)
                    1 (x2)
                    4 (x1)
                    2 (x1)
                    0 (x1)
                    3 (x1)
            con : object {4-12.system.abilities.con}
                mod : integer {4-12.system.abilities.con.mod} (3 different values)
                    1 (x4)
                    3 (x1)
                    2 (x1)
            dex : object {4-12.system.abilities.dex}
                mod : integer {4-12.system.abilities.dex.mod} (4 different values)
                    3 (x3)
                    1 (x1)
                    4 (x1)
                    0 (x1)
            int : object {4-12.system.abilities.int}
                mod : integer {4-12.system.abilities.int.mod} (4 different values)
                    1 (x3)
                    4 (x1)
                    3 (x1)
                    2 (x1)
            str : object {4-12.system.abilities.str}
                mod : integer {4-12.system.abilities.str.mod} (4 different values)
                    1 (x2)
                    0 (x2)
                    3 (x1)
                    4 (x1)
            wis : object {4-12.system.abilities.wis}
                mod : integer {4-12.system.abilities.wis.mod} (4 different values)
                    2 (x2)
                    0 (x2)
                    3 (x1)
                    1 (x1)
        attributes : object {4-12.system.attributes}
            ac : object {4-12.system.attributes.ac}
                details : string {4-12.system.attributes.ac.details} (same value: '')
                value : integer {4-12.system.attributes.ac.value} (4 different values)
                    15 (x4)
                    0 (x2)
                    18 (x1)
                    17 (x1)
            allSaves : object {4-12.system.attributes.allSaves}
                value : string {4-12.system.attributes.allSaves.value} (same value: '')
            [emitsSound] : string {4-12.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {4-12.system.attributes.hardness} (same value: 0)
            hp : object {4-12.system.attributes.hp}
                details : string {4-12.system.attributes.hp.details} (same value: '')
                max : integer {4-12.system.attributes.hp.max} (6 different values)
                    0 (x2)
                    15 (x2)
                    31 (x1)
                    23 (x1)
                    7 (x1)
                    25 (x1)
                temp : integer {4-12.system.attributes.hp.temp} (same value: 0)
                value : integer {4-12.system.attributes.hp.value} (6 different values)
                    0 (x2)
                    15 (x2)
                    10 (x1)
                    23 (x1)
                    7 (x1)
                    25 (x1)
            speed : object {4-12.system.attributes.speed}
                otherSpeeds : array<> {4-12.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {4-12.system.attributes.speed.value} (2 different values)
                    25 (x3)
                    30 (x3)
            [stealth] : object {4-12.system.attributes.stealth}
                details : string {4-12.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {4-12.system.attributes.stealth.value} (2 different values)
                    10 (x1)
                    13 (x1)
        [creatureType] : string {4-12.system.creatureType} (same value: '')
        details : object {4-12.system.details}
            blurb : string {4-12.system.details.blurb} (same value: '')
            [description] : string {4-12.system.details.description} (same value: '<p>A sickly-sweet perfume wafts through the air outside the council building, assaulting the senses of all that inhale it.</p>')
            [disable] : string {4-12.system.details.disable} (2 different values)
                '<p>@Check[survival|dc:17] to hold your breath through the perfume, @Check[occultism|dc:16] (trained) to draw a warding rune in the air to disperse the poison, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the poison</p>' (x1)
                '<p>@Check[survival|dc:20] to hold your breath through the perfume, @Check[occultism|dc:19] (trained) to draw a warding rune in the air to disperse the poison, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 17) to counteract the poison</p>' (x1)
            [isComplex] : boolean {4-12.system.details.isComplex} (same value: False)
            languages : object {4-12.system.details.languages}
                details : string {4-12.system.details.languages.details} (same value: '')
                value : array<string> {4-12.system.details.languages.value}
                    Length: min=2 max=2
                    Value type: string {4-12.system.details.languages.value.[]} (2 different values)
                        'common' (x6)
                        'mahwek' (x6)
            level : object {4-12.system.details.level}
                value : integer {4-12.system.details.level.value} (5 different values)
                    1 (x3)
                    3 (x2)
                    0 (x1)
                    2 (x1)
                    -1 (x1)
            privateNotes : string {4-12.system.details.privateNotes} (same value: '')
            publicNotes : string {4-12.system.details.publicNotes} (same value: '')
            publication : object {4-12.system.details.publication}
                license : string {4-12.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {4-12.system.details.publication.remaster} (same value: False)
                title : string {4-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-12: Negotiations for the Star Gun')
            [reset] : string {4-12.system.details.reset} (same value: '')
            [routine] : string {4-12.system.details.routine} (same value: '')
        initiative : object {4-12.system.initiative}
            statistic : string {4-12.system.initiative.statistic} (same value: 'perception')
        perception : object {4-12.system.perception}
            details : string {4-12.system.perception.details} (same value: '')
            mod : integer {4-12.system.perception.mod} (5 different values)
                7 (x2)
                9 (x1)
                11 (x1)
                6 (x1)
                5 (x1)
            senses : array<> {4-12.system.perception.senses}
                Length: min=0 max=0
                Value type: empty
        resources : object {4-12.system.resources}
            [focus] : object {4-12.system.resources.focus}
                max : integer {4-12.system.resources.focus.max} (same value: 1)
                value : integer {4-12.system.resources.focus.value} (same value: 1)
        saves : object {4-12.system.saves}
            fortitude : object {4-12.system.saves.fortitude}
                saveDetail : string {4-12.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {4-12.system.saves.fortitude.value} (6 different values)
                    0 (x2)
                    3 (x2)
                    6 (x1)
                    7 (x1)
                    4 (x1)
                    9 (x1)
            reflex : object {4-12.system.saves.reflex}
                saveDetail : string {4-12.system.saves.reflex.saveDetail} (same value: '')
                value : integer {4-12.system.saves.reflex.value} (4 different values)
                    9 (x3)
                    0 (x2)
                    4 (x2)
                    8 (x1)
            will : object {4-12.system.saves.will}
                saveDetail : string {4-12.system.saves.will.saveDetail} (same value: '')
                value : integer {4-12.system.saves.will.value} (5 different values)
                    0 (x3)
                    5 (x2)
                    12 (x1)
                    4 (x1)
                    7 (x1)
        skills : object {4-12.system.skills}
            [acrobatics] : object {4-12.system.skills.acrobatics}
                base : integer {4-12.system.skills.acrobatics.base} (2 different values)
                    5 (x1)
                    7 (x1)
            athletics : object {4-12.system.skills.athletics}
                base : integer {4-12.system.skills.athletics.base} (same value: 7)
            [deception] : object {4-12.system.skills.deception}
                base : integer {4-12.system.skills.deception.base} (3 different values)
                    9 (x1)
                    6 (x1)
                    4 (x1)
            [intimidation] : object {4-12.system.skills.intimidation}
                base : integer {4-12.system.skills.intimidation.base} (3 different values)
                    6 (x2)
                    9 (x1)
                    4 (x1)
            [occultism] : object {4-12.system.skills.occultism}
                base : integer {4-12.system.skills.occultism.base} (4 different values)
                    7 (x2)
                    9 (x1)
                    3 (x1)
                    5 (x1)
            [thievery] : object {4-12.system.skills.thievery}
                base : integer {4-12.system.skills.thievery.base} (3 different values)
                    5 (x1)
                    8 (x1)
                    3 (x1)
        [statusEffects] : array<> {4-12.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {4-12.system.traits}
            rarity : string {4-12.system.traits.rarity} (2 different values)
                'common' (x6)
                'unique' (x2)
            size : object {4-12.system.traits.size}
                value : string {4-12.system.traits.size.value} (same value: 'med')
            value : array<string> {4-12.system.traits.value}
                Length: min=2 max=3
                Value type: string {4-12.system.traits.value.[]} (5 different values)
                    'evil' (x6)
                    'human' (x6)
                    'humanoid' (x6)
                    'magical' (x2)
                    'trap' (x2)
    type : string {4-12.type} (2 different values)
        'npc' (x6)
        'hazard' (x2)