5-03
Different values: 8
=====================================
object {5-03}
    _id : string {5-03._id} (all different values)
    folder : string {5-03.folder} (same value: 'xAeKKO9OtEsO9uWP')
    img : string {5-03.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {5-03.items}
        Length: min=7 max=24
        Value type: object {5-03.items.[]}
            _id : string {5-03.items.[]._id} (65 different values)
            [_stats] : object {5-03.items.[]._stats}
                compendiumSource : string {5-03.items.[]._stats.compendiumSource} (32 different values)
            img : string {5-03.items.[].img} (35 different values)
            name : string {5-03.items.[].name} (44 different values)
            sort : integer {5-03.items.[].sort} (24 different values)
            system : object {5-03.items.[].system}
                [acBonus] : integer {5-03.items.[].system.acBonus} (same value: 2)
                [actionType] : object {5-03.items.[].system.actionType}
                    value : string {5-03.items.[].system.actionType.value} (3 different values)
                        'passive' (x18)
                        'reaction' (x6)
                        'action' (x6)
                [actions] : object {5-03.items.[].system.actions}
                    [value] : integer {5-03.items.[].system.actions.value} (same value: 1)
                [area] : object {5-03.items.[].system.area}
                    type : string {5-03.items.[].system.area.type} (2 different values)
                        'line' (x1)
                        'burst' (x1)
                    value : integer {5-03.items.[].system.area.value} (2 different values)
                        120 (x1)
                        20 (x1)
                [attack] : object {5-03.items.[].system.attack}
                    value : string {5-03.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {5-03.items.[].system.attackEffects}
                    value : array<> {5-03.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [autoHeightenLevel] : object {5-03.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {5-03.items.[].system.baseItem} (all different values)
                [bonus] : object {5-03.items.[].system.bonus}
                    value : integer {5-03.items.[].system.bonus.value} (7 different values)
                        0 (x22)
                        12 (x11)
                        15 (x5)
                        18 (x4)
                        9 (x2)
                        14 (x1)
                        17 (x1)
                [bonusDamage] : object {5-03.items.[].system.bonusDamage}
                    value : integer {5-03.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-03.items.[].system.bulk}
                    value : mixed
                        integer {5-03.items.[].system.bulk.value} (3 different values)
                            1 (x8)
                            2 (x2)
                            0 (x2)
                        float {5-03.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {5-03.items.[].system.category} (7 different values)
                    'offensive' (x17)
                    'defensive' (x13)
                    'martial' (x12)
                    'simple' (x10)
                    'ammo' (x6)
                    'light' (x4)
                    'potion' (x2)
                [checkPenalty] : integer {5-03.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [cost] : object {5-03.items.[].system.cost}
                    value : string {5-03.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {5-03.items.[].system.counteraction} (2 different values)
                    False (x28)
                    True (x2)
                [damage] : object {5-03.items.[].system.damage}
                    [0] : object {5-03.items.[].system.damage.0}
                        [category] : empty
                        formula : string {5-03.items.[].system.damage.0.formula} (6 different values)
                            '3d6' (x2)
                            '1d4' (x2)
                            '1d4+1' (x2)
                            '2d4' (x2)
                            '1d6' (x2)
                            '4d12' (x1)
                        kinds : array<string> {5-03.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {5-03.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {5-03.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-03.items.[].system.damage.0.type} (5 different values)
                            'electricity' (x3)
                            'fire' (x2)
                            'force' (x2)
                            'cold' (x2)
                            'untyped' (x2)
                        [applyMod] : boolean {5-03.items.[].system.damage.0.applyMod} (2 different values)
                            False (x5)
                            True (x4)
                    [damageType] : string {5-03.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x20)
                        'bludgeoning' (x2)
                    [dice] : integer {5-03.items.[].system.damage.dice} (2 different values)
                        1 (x20)
                        0 (x2)
                    [die] : string {5-03.items.[].system.damage.die} (4 different values)
                        'd6' (x12)
                        'd4' (x6)
                        'd10' (x2)
                        '' (x2)
                    [formula] : string {5-03.items.[].system.damage.formula} (same value: '2d8+5')
                    [kind] : string {5-03.items.[].system.damage.kind} (same value: 'healing')
                    [type] : string {5-03.items.[].system.damage.type} (same value: 'vitality')
                rules : ignored (Foundry rules object) {5-03.items.[].system.rules}
                [damageRolls] : object {5-03.items.[].system.damageRolls}
                    [2e5zoZOnqfstltOJ] : object {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ}
                        damage : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damage} (2 different values)
                            '1d6+8' (x1)
                            '1d4+7' (x1)
                        damageType : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damageType} (same value: 'piercing')
                    [6HyALdDEcVAWr14r] : object {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r}
                        damage : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damage} (2 different values)
                            '2d6+10' (x1)
                            '1d6+8' (x1)
                        damageType : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damageType} (same value: 'piercing')
                    [Cykurpi10brj3wZI] : object {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI}
                        damage : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damage} (2 different values)
                            '2d4+4' (x1)
                            '2d4+7' (x1)
                        damageType : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damageType} (same value: 'piercing')
                    [DYoEJRPE1lXa5QDO] : object {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO}
                        damage : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damage} (same value: '1d4+6')
                        damageType : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damageType} (same value: 'piercing')
                    [Jav7lrtaoBVe1l4M] : object {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M}
                        damage : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damage} (same value: '1d4+6')
                        damageType : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damageType} (same value: 'piercing')
                    [OmCfSbbD5QL7I9Ri] : object {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri}
                        damage : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damage} (2 different values)
                            '2d4+4' (x1)
                            '2d4+7' (x1)
                        damageType : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damageType} (same value: 'piercing')
                    [T3ZO5vaKSuXYYdIf] : object {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf}
                        damage : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damage} (2 different values)
                            '2d8+8' (x1)
                            '2d6+6' (x1)
                        damageType : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damageType} (same value: 'piercing')
                    [WlRJJsl2cndtSb9N] : object {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N}
                        damage : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damage} (same value: '1d6+7')
                        damageType : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damageType} (same value: 'piercing')
                    [gYc11HeidlOdhJ8J] : object {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J}
                        damage : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damage} (2 different values)
                            '2d10+4' (x1)
                            '2d10+8' (x1)
                        damageType : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damageType} (same value: 'piercing')
                    [sV4Ou7ZqUTpH3LBm] : object {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm}
                        damage : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damage} (2 different values)
                            '1d6+8' (x1)
                            '1d4+7' (x1)
                        damageType : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damageType} (same value: 'piercing')
                    [tsXOd6WYvPHVh8v2] : object {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2}
                        damage : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damage} (2 different values)
                            '2d6+5' (x1)
                            '2d6+8' (x1)
                        damageType : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damageType} (same value: 'bludgeoning')
                    [xsj9SCYtfTIDtKeu] : object {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu}
                        damage : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damage} (same value: '2d6+5')
                        damageType : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damageType} (same value: 'piercing')
                [defense] : object {5-03.items.[].system.defense}
                    save : object {5-03.items.[].system.defense.save}
                        basic : boolean {5-03.items.[].system.defense.save.basic} (2 different values)
                            False (x9)
                            True (x3)
                        statistic : string {5-03.items.[].system.defense.save.statistic} (3 different values)
                            'reflex' (x7)
                            'will' (x4)
                            'fortitude' (x1)
                description : object {5-03.items.[].system.description}
                    value : string {5-03.items.[].system.description.value} (49 different values)
                [dexCap] : integer {5-03.items.[].system.dexCap} (same value: 3)
                [duration] : object {5-03.items.[].system.duration}
                    sustained : boolean {5-03.items.[].system.duration.sustained} (2 different values)
                        False (x26)
                        True (x4)
                    value : string {5-03.items.[].system.duration.value} (4 different values)
                        '' (x15)
                        '1 minute' (x11)
                        'varies' (x2)
                        'until the start of your next turn' (x2)
                [equipped] : object {5-03.items.[].system.equipped}
                    carryType : string {5-03.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {5-03.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [group] : string {5-03.items.[].system.group} (all different values)
                [hardness] : integer {5-03.items.[].system.hardness} (same value: 0)
                [heightening] : object {5-03.items.[].system.heightening}
                    [damage] : object {5-03.items.[].system.heightening.damage}
                        0 : string {5-03.items.[].system.heightening.damage.0} (3 different values)
                            '1d6' (x4)
                            '1d4' (x4)
                            '1d12' (x1)
                    [interval] : integer {5-03.items.[].system.heightening.interval} (same value: 1)
                    type : string {5-03.items.[].system.heightening.type} (2 different values)
                        'interval' (x9)
                        'fixed' (x3)
                    [levels] : object {5-03.items.[].system.heightening.levels}
                        [3] : object {5-03.items.[].system.heightening.levels.3}
                            target : object {5-03.items.[].system.heightening.levels.3.target}
                                value : string {5-03.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                        [7] : object {5-03.items.[].system.heightening.levels.7}
                            target : object {5-03.items.[].system.heightening.levels.7.target}
                                value : string {5-03.items.[].system.heightening.levels.7.target.value} (same value: '6 creatures')
                [hp] : object {5-03.items.[].system.hp}
                    max : integer {5-03.items.[].system.hp.max} (same value: 0)
                    value : integer {5-03.items.[].system.hp.value} (same value: 0)
                [level] : object {5-03.items.[].system.level}
                    value : integer {5-03.items.[].system.level.value} (5 different values)
                        0 (x26)
                        1 (x22)
                        2 (x8)
                        3 (x6)
                        4 (x2)
                [location] : object {5-03.items.[].system.location}
                    [heightenedLevel] : integer {5-03.items.[].system.location.heightenedLevel} (3 different values)
                        2 (x8)
                        1 (x8)
                        3 (x4)
                    value : string {5-03.items.[].system.location.value} (same value: 'WQzZDoWEL8G6bwsu')
                [material] : object {5-03.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {5-03.items.[].system.mod}
                    value : integer {5-03.items.[].system.mod.value} (4 different values)
                        10 (x1)
                        13 (x1)
                        15 (x1)
                        12 (x1)
                [prepared] : object {5-03.items.[].system.prepared}
                    value : string {5-03.items.[].system.prepared.value} (same value: 'spontaneous')
                publication : object {5-03.items.[].system.publication}
                    license : string {5-03.items.[].system.publication.license} (2 different values)
                        'OGL' (x122)
                        'ORC' (x2)
                    remaster : boolean {5-03.items.[].system.publication.remaster} (2 different values)
                        False (x122)
                        True (x2)
                    title : string {5-03.items.[].system.publication.title} (5 different values)
                        'Pathfinder Core Rulebook' (x60)
                        '' (x54)
                        'Pathfinder Bestiary' (x6)
                        'Pathfinder Lost Omens Pathfinder Society Guide' (x2)
                        'Pathfinder Player Core' (x2)
                [overlays] : object {5-03.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [cUFX7ExSLeoa3vIF] : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [zFWsMjoeCnLxqJaV] : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [price] : object {5-03.items.[].system.price}
                    [per] : integer {5-03.items.[].system.price.per} (same value: 10)
                    value : object {5-03.items.[].system.price.value}
                        [gp] : integer {5-03.items.[].system.price.value.gp} (3 different values)
                            3 (x12)
                            15 (x2)
                            12 (x2)
                        [sp] : integer {5-03.items.[].system.price.value.sp} (4 different values)
                            1 (x6)
                            2 (x6)
                            9 (x4)
                            8 (x2)
                [proficiency] : object {5-03.items.[].system.proficiency}
                    value : integer {5-03.items.[].system.proficiency.value} (same value: 1)
                [proficient] : object {5-03.items.[].system.proficient}
                    value : integer {5-03.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {5-03.items.[].system.quantity} (4 different values)
                    1 (x26)
                    3 (x4)
                    10 (x2)
                    20 (x2)
                [range] : mixed
                    integer {5-03.items.[].system.range} (3 different values)
                        60 (x6)
                        30 (x2)
                        20 (x2)
                    object {5-03.items.[].system.range}
                        value : string {5-03.items.[].system.range.value} (4 different values)
                            '30 feet' (x17)
                            '120 feet' (x8)
                            '' (x3)
                            '60 feet' (x2)
                [reload] : object {5-03.items.[].system.reload}
                    value : string {5-03.items.[].system.reload.value} (4 different values)
                        '-' (x10)
                        '' (x6)
                        '0' (x4)
                        '1' (x2)
                [requirements] : string {5-03.items.[].system.requirements} (same value: '')
                [runes] : object {5-03.items.[].system.runes}
                    potency : integer {5-03.items.[].system.runes.potency} (2 different values)
                        0 (x24)
                        1 (x2)
                    property : array<> {5-03.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {5-03.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {5-03.items.[].system.runes.striking} (same value: 0)
                [size] : string {5-03.items.[].system.size} (same value: 'med')
                [slots] : object {5-03.items.[].system.slots}
                    slot1 : object {5-03.items.[].system.slots.slot1}
                        max : integer {5-03.items.[].system.slots.slot1.max} (same value: 4)
                        value : integer {5-03.items.[].system.slots.slot1.value} (same value: 4)
                    slot2 : object {5-03.items.[].system.slots.slot2}
                        max : integer {5-03.items.[].system.slots.slot2.max} (same value: 4)
                        value : integer {5-03.items.[].system.slots.slot2.value} (same value: 4)
                    slot3 : object {5-03.items.[].system.slots.slot3}
                        max : integer {5-03.items.[].system.slots.slot3.max} (same value: 4)
                        value : integer {5-03.items.[].system.slots.slot3.value} (same value: 4)
                [slug] : string {5-03.items.[].system.slug} (30 different values)
                [speedPenalty] : integer {5-03.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {5-03.items.[].system.spelldc}
                    dc : integer {5-03.items.[].system.spelldc.dc} (2 different values)
                        21 (x1)
                        24 (x1)
                    value : integer {5-03.items.[].system.spelldc.value} (2 different values)
                        13 (x1)
                        16 (x1)
                [splashDamage] : object {5-03.items.[].system.splashDamage}
                    value : integer {5-03.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {5-03.items.[].system.stackGroup} (2 different values)
                    'arrows' (x4)
                    'bolts' (x2)
                [strength] : integer {5-03.items.[].system.strength} (same value: 1)
                [target] : object {5-03.items.[].system.target}
                    value : string {5-03.items.[].system.target.value} (all different values)
                [time] : object {5-03.items.[].system.time}
                    value : string {5-03.items.[].system.time.value} (5 different values)
                        '2' (x23)
                        'reaction' (x2)
                        '1 to 3' (x2)
                        '1' (x2)
                        '3' (x1)
                [tradition] : object {5-03.items.[].system.tradition}
                    value : string {5-03.items.[].system.tradition.value} (same value: 'arcane')
                [traits] : object {5-03.items.[].system.traits}
                    [rarity] : string {5-03.items.[].system.traits.rarity} (2 different values)
                        'common' (x78)
                        'uncommon' (x2)
                    [traditions] : array<string> {5-03.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {5-03.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x30)
                            'primal' (x20)
                            'occult' (x15)
                            'divine' (x6)
                    value : array<string> {5-03.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {5-03.items.[].system.traits.value.[]} (37 different values)
                [usage] : object {5-03.items.[].system.usage}
                    [canBeAmmo] : boolean {5-03.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {5-03.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x24)
                        'held-in-one-plus-hands' (x4)
                        'held-in-two-hands' (x2)
                [uses] : object {5-03.items.[].system.uses}
                    autoDestroy : boolean {5-03.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {5-03.items.[].system.uses.max} (same value: 1)
                    value : integer {5-03.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {5-03.items.[].system.weaponType}
                    value : string {5-03.items.[].system.weaponType.value} (2 different values)
                        'melee' (x12)
                        'ranged' (x12)
            type : string {5-03.items.[].type} (all different values)
            [flags] : object {5-03.items.[].flags}
                pf2e : object {5-03.items.[].flags.pf2e}
                    linkedWeapon : string {5-03.items.[].flags.pf2e.linkedWeapon} (9 different values)
                        'wxhZPcDlubM0H6dM' (x4)
                        '8jA4TUPXR9D2h0o2' (x4)
                        'WYTDUKVFNO4864E8' (x4)
                        'dRilTMy6sVut4CH9' (x2)
                        'k1cROn5XSqUOqc61' (x2)
                        '7tpGLRIeJJjIucTL' (x2)
                        '622VTSc959T7VYIq' (x2)
                        'zypnOYCgKBGMVswF' (x2)
                        'o5PbObi5qk63jQdK' (x2)
    name : string {5-03.name} (all different values)
    system : object {5-03.system}
        abilities : object {5-03.system.abilities}
            cha : object {5-03.system.abilities.cha}
                mod : integer {5-03.system.abilities.cha.mod} (4 different values)
                    0 (x2)
                    1 (x2)
                    5 (x2)
                    4 (x2)
            con : object {5-03.system.abilities.con}
                mod : integer {5-03.system.abilities.con.mod} (2 different values)
                    2 (x6)
                    3 (x2)
            dex : object {5-03.system.abilities.dex}
                mod : integer {5-03.system.abilities.dex.mod} (2 different values)
                    4 (x6)
                    3 (x2)
            int : object {5-03.system.abilities.int}
                mod : integer {5-03.system.abilities.int.mod} (4 different values)
                    1 (x4)
                    2 (x2)
                    3 (x1)
                    4 (x1)
            str : object {5-03.system.abilities.str}
                mod : integer {5-03.system.abilities.str.mod} (4 different values)
                    4 (x3)
                    3 (x2)
                    2 (x2)
                    5 (x1)
            wis : object {5-03.system.abilities.wis}
                mod : integer {5-03.system.abilities.wis.mod} (3 different values)
                    2 (x4)
                    1 (x2)
                    -1 (x2)
        attributes : object {5-03.system.attributes}
            ac : object {5-03.system.attributes.ac}
                details : string {5-03.system.attributes.ac.details} (same value: '')
                value : integer {5-03.system.attributes.ac.value} (7 different values)
                    21 (x2)
                    19 (x1)
                    18 (x1)
                    22 (x1)
                    24 (x1)
                    26 (x1)
                    23 (x1)
            allSaves : object {5-03.system.attributes.allSaves}
                value : string {5-03.system.attributes.allSaves.value} (same value: '')
            hp : object {5-03.system.attributes.hp}
                details : string {5-03.system.attributes.hp.details} (same value: '')
                max : integer {5-03.system.attributes.hp.max} (7 different values)
                    70 (x2)
                    60 (x1)
                    40 (x1)
                    45 (x1)
                    95 (x1)
                    111 (x1)
                    72 (x1)
                temp : integer {5-03.system.attributes.hp.temp} (same value: 0)
                value : integer {5-03.system.attributes.hp.value} (7 different values)
                    70 (x2)
                    60 (x1)
                    40 (x1)
                    45 (x1)
                    95 (x1)
                    111 (x1)
                    72 (x1)
            speed : object {5-03.system.attributes.speed}
                otherSpeeds : array<object> {5-03.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {5-03.system.attributes.speed.otherSpeeds.[]}
                        type : string {5-03.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
                        value : integer {5-03.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
                value : integer {5-03.system.attributes.speed.value} (2 different values)
                    25 (x6)
                    30 (x2)
        details : object {5-03.system.details}
            blurb : string {5-03.system.details.blurb} (2 different values)
                '' (x6)
                'Variant Gang Leader' (x2)
            languages : object {5-03.system.details.languages}
                details : string {5-03.system.details.languages.details} (same value: '')
                value : array<string> {5-03.system.details.languages.value}
                    Length: min=2 max=3
                    Value type: string {5-03.system.details.languages.value.[]} (3 different values)
                        'azlanti' (x8)
                        'common' (x8)
                        'thassilonian' (x6)
            level : object {5-03.system.details.level}
                value : integer {5-03.system.details.level.value} (4 different values)
                    5 (x3)
                    4 (x2)
                    6 (x2)
                    3 (x1)
            privateNotes : string {5-03.system.details.privateNotes} (same value: '')
            publicNotes : string {5-03.system.details.publicNotes} (same value: '')
            publication : object {5-03.system.details.publication}
                license : string {5-03.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-03.system.details.publication.remaster} (same value: False)
                title : string {5-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-03: Heidmarch Heist')
        initiative : object {5-03.system.initiative}
            statistic : string {5-03.system.initiative.statistic} (same value: 'perception')
        perception : object {5-03.system.perception}
            details : string {5-03.system.perception.details} (same value: '')
            mod : integer {5-03.system.perception.mod} (7 different values)
                15 (x2)
                14 (x1)
                12 (x1)
                8 (x1)
                11 (x1)
                17 (x1)
                18 (x1)
            senses : array<> {5-03.system.perception.senses}
                Length: min=0 max=0
                Value type: empty
        resources : object {5-03.system.resources}
        saves : object {5-03.system.saves}
            fortitude : object {5-03.system.saves.fortitude}
                saveDetail : string {5-03.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {5-03.system.saves.fortitude.value} (7 different values)
                    11 (x2)
                    6 (x1)
                    8 (x1)
                    9 (x1)
                    14 (x1)
                    13 (x1)
                    10 (x1)
            reflex : object {5-03.system.saves.reflex}
                saveDetail : string {5-03.system.saves.reflex.saveDetail} (same value: '')
                value : integer {5-03.system.saves.reflex.value} (5 different values)
                    14 (x3)
                    11 (x2)
                    12 (x1)
                    15 (x1)
                    17 (x1)
            will : object {5-03.system.saves.will}
                saveDetail : string {5-03.system.saves.will.saveDetail} (same value: '')
                value : integer {5-03.system.saves.will.value} (all different values)
        skills : object {5-03.system.skills}
            [acrobatics] : object {5-03.system.skills.acrobatics}
                base : integer {5-03.system.skills.acrobatics.base} (2 different values)
                    10 (x3)
                    13 (x3)
            [athletics] : object {5-03.system.skills.athletics}
                base : integer {5-03.system.skills.athletics.base} (5 different values)
                    12 (x2)
                    9 (x1)
                    15 (x1)
                    13 (x1)
                    10 (x1)
                [special] : array<object> {5-03.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {5-03.system.skills.athletics.special.[]}
                        base : integer {5-03.system.skills.athletics.special.[].base} (2 different values)
                            14 (x1)
                            17 (x1)
                        label : string {5-03.system.skills.athletics.special.[].label} (same value: 'to Swim')
                        predicate : array<string> {5-03.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-03.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
            [intimidation] : object {5-03.system.skills.intimidation}
                base : integer {5-03.system.skills.intimidation.base} (6 different values)
                    8 (x1)
                    7 (x1)
                    10 (x1)
                    11 (x1)
                    17 (x1)
                    13 (x1)
            [nature] : object {5-03.system.skills.nature}
                base : integer {5-03.system.skills.nature.base} (2 different values)
                    10 (x1)
                    13 (x1)
            stealth : object {5-03.system.skills.stealth}
                base : integer {5-03.system.skills.stealth.base} (4 different values)
                    10 (x3)
                    13 (x3)
                    8 (x1)
                    11 (x1)
                [special] : array<object> {5-03.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {5-03.system.skills.stealth.special.[]}
                        base : integer {5-03.system.skills.stealth.special.[].base} (2 different values)
                            12 (x1)
                            15 (x1)
                        label : string {5-03.system.skills.stealth.special.[].label} (same value: 'Underwater')
                        predicate : array<string> {5-03.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-03.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:underwater')
            [arcana] : object {5-03.system.skills.arcana}
                base : integer {5-03.system.skills.arcana.base} (4 different values)
                    10 (x1)
                    13 (x1)
                    15 (x1)
                    12 (x1)
            [deception] : object {5-03.system.skills.deception}
                base : integer {5-03.system.skills.deception.base} (2 different values)
                    12 (x2)
                    15 (x2)
            [society] : object {5-03.system.skills.society}
                base : integer {5-03.system.skills.society.base} (5 different values)
                    10 (x2)
                    7 (x1)
                    13 (x1)
                    11 (x1)
                    8 (x1)
            [thievery] : object {5-03.system.skills.thievery}
                base : integer {5-03.system.skills.thievery.base} (4 different values)
                    10 (x1)
                    13 (x1)
                    20 (x1)
                    16 (x1)
        traits : object {5-03.system.traits}
            rarity : string {5-03.system.traits.rarity} (2 different values)
                'uncommon' (x6)
                'unique' (x2)
            size : object {5-03.system.traits.size}
                value : string {5-03.system.traits.size.value} (same value: 'med')
            value : array<string> {5-03.system.traits.value}
                Length: min=3 max=4
                Value type: string {5-03.system.traits.value.[]} (6 different values)
                    'chaotic' (x8)
                    'humanoid' (x8)
                    'human' (x6)
                    'evil' (x4)
                    'amphibious' (x2)
                    'azarketi' (x2)
    type : string {5-03.type} (same value: 'npc')
    [prototypeToken] : object {5-03.prototypeToken}
        name : string {5-03.prototypeToken.name} (same value: 'Krosovahn Mendesil')