Criminal
Different values: 13
=====================================
object {Criminal}
    _id : string {Criminal._id} (all different values)
    folder : string {Criminal.folder} (same value: 'HpWVchvSjucxVHMv')
    img : string {Criminal.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {Criminal.items}
        Length: min=8 max=25
        Value type: object {Criminal.items.[]}
            _id : string {Criminal.items.[]._id} (188 different values)
            [_stats] : object {Criminal.items.[]._stats}
                compendiumSource : string {Criminal.items.[]._stats.compendiumSource} (52 different values)
            img : string {Criminal.items.[].img} (56 different values)
            name : string {Criminal.items.[].name} (109 different values)
            sort : integer {Criminal.items.[].sort} (25 different values)
            system : object {Criminal.items.[].system}
                [acBonus] : integer {Criminal.items.[].system.acBonus} (3 different values)
                    1 (x4)
                    2 (x3)
                    4 (x1)
                [actionType] : object {Criminal.items.[].system.actionType}
                    value : string {Criminal.items.[].system.actionType.value} (4 different values)
                        'passive' (x41)
                        'action' (x19)
                        'reaction' (x8)
                        'free' (x1)
                [actions] : object {Criminal.items.[].system.actions}
                    [value] : integer {Criminal.items.[].system.actions.value} (3 different values)
                        1 (x12)
                        2 (x5)
                        3 (x2)
                [area] : object {Criminal.items.[].system.area}
                    type : string {Criminal.items.[].system.area.type} (same value: 'emanation')
                    value : integer {Criminal.items.[].system.area.value} (same value: 60)
                [attackEffects] : object {Criminal.items.[].system.attackEffects}
                    value : array<> {Criminal.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [autoHeightenLevel] : object {Criminal.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Criminal.items.[].system.baseItem} (15 different values)
                [bonus] : object {Criminal.items.[].system.bonus}
                    value : integer {Criminal.items.[].system.bonus.value} (14 different values)
                [bonusDamage] : object {Criminal.items.[].system.bonusDamage}
                    value : integer {Criminal.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Criminal.items.[].system.bulk}
                    value : mixed
                        integer {Criminal.items.[].system.bulk.value} (3 different values)
                            1 (x16)
                            2 (x2)
                            0 (x1)
                        float {Criminal.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Criminal.items.[].system.category} (12 different values)
                publication : object {Criminal.items.[].system.publication}
                    license : string {Criminal.items.[].system.publication.license} (same value: 'ORC')
                    remaster : boolean {Criminal.items.[].system.publication.remaster} (same value: True)
                    title : string {Criminal.items.[].system.publication.title} (9 different values)
                        '' (x107)
                        'Pathfinder Player Core' (x54)
                        'Pathfinder GM Core' (x13)
                        'Pathfinder Bestiary' (x7)
                        'Pathfinder Monster Core' (x3)
                        'Pathfinder Bestiary 3' (x2)
                        'Pathfinder Lost Omens Gods & Magic' (x1)
                        'Pathfinder Core Rulebook' (x1)
                        'Pathfinder NPC Core' (x1)
                rules : ignored (Foundry rules object) {Criminal.items.[].system.rules}
                traits : object {Criminal.items.[].system.traits}
                    [otherTags] : array<string> {Criminal.items.[].system.traits.otherTags}
                        Length: min=1 max=1
                        Value type: string {Criminal.items.[].system.traits.otherTags.[]} (same value: 'alchemical-tool')
                    [rarity] : string {Criminal.items.[].system.traits.rarity} (2 different values)
                        'common' (x66)
                        'uncommon' (x4)
                    [traditions] : array<string> {Criminal.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Criminal.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x10)
                            'occult' (x10)
                            'divine' (x4)
                            'primal' (x3)
                    [value] : array<string> {Criminal.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Criminal.items.[].system.traits.value.[]} (54 different values)
                [checkPenalty] : integer {Criminal.items.[].system.checkPenalty} (2 different values)
                    -1 (x7)
                    -2 (x1)
                [containerId] : empty
                [cost] : object {Criminal.items.[].system.cost}
                    value : string {Criminal.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {Criminal.items.[].system.counteraction} (same value: False)
                [damage] : object {Criminal.items.[].system.damage}
                    [0] : object {Criminal.items.[].system.damage.0}
                        applyMod : boolean {Criminal.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Criminal.items.[].system.damage.0.formula} (same value: '1d6')
                        kinds : array<string> {Criminal.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {Criminal.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {Criminal.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Criminal.items.[].system.damage.0.type} (same value: 'mental')
                    [damageType] : string {Criminal.items.[].system.damage.damageType} (5 different values)
                        'piercing' (x12)
                        'bludgeoning' (x6)
                        'slashing' (x2)
                        'spirit' (x1)
                        'acid' (x1)
                    [dice] : integer {Criminal.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Criminal.items.[].system.damage.die} (3 different values)
                        'd6' (x14)
                        'd4' (x7)
                        'd12' (x1)
                    [formula] : string {Criminal.items.[].system.damage.formula} (same value: '3d8+10')
                    [kind] : string {Criminal.items.[].system.damage.kind} (same value: 'healing')
                    [type] : string {Criminal.items.[].system.damage.type} (same value: 'vitality')
                [damageRolls] : object {Criminal.items.[].system.damageRolls}
                    [6Gl57ksYNOxzt8qt] : object {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt}
                        damage : string {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damage} (same value: '1d4+11')
                        damageType : string {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damageType} (same value: 'bludgeoning')
                    [6bZpqDGfPOW979x2] : object {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2}
                        damage : string {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2.damage} (same value: '1d4+5')
                        damageType : string {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2.damageType} (same value: 'bludgeoning')
                    [6nxj0yVWmNRzBWLH] : object {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH}
                        damage : string {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damage} (same value: '1d4+5')
                        damageType : string {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damageType} (same value: 'piercing')
                    [B4StpMOQyrIUoOxE] : object {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE}
                        damage : string {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damage} (same value: '1d4+9')
                        damageType : string {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damageType} (same value: 'bludgeoning')
                    [D0G14ab88041ZTT0] : object {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0}
                        damage : string {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0.damage} (same value: '1d4+5')
                        damageType : string {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0.damageType} (same value: 'bludgeoning')
                    [E0AAsu59ytJmenIf] : object {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf}
                        damage : string {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf.damage} (same value: '1d4+6')
                        damageType : string {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf.damageType} (same value: 'piercing')
                    [FLsHkMvTZqYNN48S] : object {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S}
                        damage : string {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damage} (same value: '1d10+10')
                        damageType : string {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damageType} (same value: 'bludgeoning')
                    [KHocsRsW3QUnew84] : object {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84}
                        damage : string {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84.damage} (same value: '1d6+1')
                        damageType : string {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84.damageType} (same value: 'bludgeoning')
                    [KY5G9IIsarF6y2Ax] : object {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax}
                        damage : string {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damage} (same value: '1d4+5')
                        damageType : string {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damageType} (same value: 'bludgeoning')
                    [LF9ZE6QwEf2BY4fw] : object {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw}
                        damage : string {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damage} (same value: '1d4+11')
                        damageType : string {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damageType} (same value: 'bludgeoning')
                    [N6ubiFLxKP8xKV7x] : object {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x}
                        damage : string {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damage} (same value: '1d4+6')
                        damageType : string {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damageType} (same value: 'piercing')
                    [PnBTUNfZLO7uduRj] : object {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj}
                        damage : string {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damage} (same value: '1d4+6')
                        damageType : string {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damageType} (same value: 'bludgeoning')
                    [QZWMXWgOvsx7NbH6] : object {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6}
                        damage : string {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damage} (same value: '1d4+5')
                        damageType : string {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damageType} (same value: 'piercing')
                    [VpF48HPNFV1Udnbp] : object {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp}
                        category : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.category} (same value: 'splash')
                        damage : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damage} (same value: '1')
                        damageType : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damageType} (same value: 'acid')
                    [Wnv2V50HC1pvzAuO] : object {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO}
                        damage : string {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damage} (same value: '2d4+11')
                        damageType : string {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damageType} (same value: 'piercing')
                    [XGSm7AC5gdUQ4vUN] : object {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN}
                        damage : string {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damage} (same value: '2d6+11')
                        damageType : string {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damageType} (same value: 'piercing')
                    [XONPRvx9h2dwiM0v] : object {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v}
                        damage : string {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damage} (same value: '1d4+10')
                        damageType : string {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damageType} (same value: 'bludgeoning')
                    [YpPPKpbxIDHYp0Qw] : object {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw}
                        damage : string {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damage} (same value: '1d6+6')
                        damageType : string {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damageType} (same value: 'piercing')
                    [bkk34k1750mqc1j0q9gw8a] : object {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a}
                        damage : string {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damage} (same value: '1d4+2')
                        damageType : string {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damageType} (same value: 'bludgeoning')
                    [bpw99eiHjLHCDcmY] : object {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY}
                        damage : string {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damage} (same value: '1d4+6')
                        damageType : string {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damageType} (same value: 'piercing')
                    [cVQrfd5vObws6ik3] : object {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3}
                        damage : string {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3.damage} (same value: '2d6+8')
                        damageType : string {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3.damageType} (same value: 'piercing')
                    [dgadfu6i48hr9q3nxa544] : object {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
                        damage : string {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '1d6+5')
                        damageType : string {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing')
                    [e2wd5bynmzo7tqk9f07rgb] : object {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
                        damage : string {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4')
                        damageType : string {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing')
                    [eflpo6pnj8b4abqmcponp5] : object {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5}
                        damage : string {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damage} (same value: '1d6+9')
                        damageType : string {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damageType} (same value: 'piercing')
                    [foDLVTKh1qFMcOtj] : object {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj}
                        damage : string {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damage} (same value: '1d4+2')
                        damageType : string {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damageType} (same value: 'slashing')
                    [fyZr2QUAVjkLmPVA] : object {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA}
                        damage : string {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damage} (same value: '1d6+5')
                        damageType : string {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damageType} (same value: 'slashing')
                    [iPzVz92KmnWjAkJG] : object {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG}
                        damage : string {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damage} (same value: '1d4+5')
                        damageType : string {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damageType} (same value: 'bludgeoning')
                    [jxNYZCOWhxspVqWp] : object {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp}
                        damage : string {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damage} (same value: '1d4')
                        damageType : string {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damageType} (same value: 'acid')
                    [kkov790b8uhfc6xv2sdw18] : object {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
                        damage : string {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: '1d6+5')
                        damageType : string {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning')
                    [mlgzwacs5fzwkmfhll2l] : object {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
                        damage : string {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (2 different values)
                            '1d6+3' (x1)
                            '1d6+5' (x1)
                        damageType : string {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning')
                    [mozdxc1pm9uwi7azully] : object {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully}
                        damage : string {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damage} (same value: '1d6+2')
                        damageType : string {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damageType} (same value: 'piercing')
                    [tJrmdxk7Q7cs3g3X] : object {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X}
                        damage : string {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damage} (same value: '1d4+1')
                        damageType : string {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damageType} (same value: 'bludgeoning')
                    [tdw44yxqeyRdHUJn] : object {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn}
                        damage : string {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damage} (same value: '1d4+5')
                        damageType : string {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damageType} (same value: 'bludgeoning')
                    [uDNVEW3n9SmYLfyS] : object {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS}
                        damage : string {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damage} (same value: '2d4+11')
                        damageType : string {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damageType} (same value: 'piercing')
                    [vI996XUvYVOdxFKB] : object {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB}
                        damage : string {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB.damage} (same value: '1d4+6')
                        damageType : string {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB.damageType} (same value: 'piercing')
                    [xdi9slqkphdt0574tindl] : object {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl}
                        damage : string {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damage} (same value: '2d6+7')
                        damageType : string {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damageType} (same value: 'piercing')
                    [yCTZJpVTsyK0TUcF] : object {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF}
                        damage : string {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damage} (same value: '1d4+6')
                        damageType : string {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damageType} (same value: 'bludgeoning')
                [defense] : object {Criminal.items.[].system.defense}
                    save : object {Criminal.items.[].system.defense.save}
                        basic : boolean {Criminal.items.[].system.defense.save.basic} (2 different values)
                            False (x1)
                            True (x1)
                        statistic : string {Criminal.items.[].system.defense.save.statistic} (same value: 'will')
                description : object {Criminal.items.[].system.description}
                    value : string {Criminal.items.[].system.description.value} (111 different values)
                [dexCap] : integer {Criminal.items.[].system.dexCap} (3 different values)
                    4 (x4)
                    3 (x3)
                    1 (x1)
                [duration] : object {Criminal.items.[].system.duration}
                    sustained : boolean {Criminal.items.[].system.duration.sustained} (2 different values)
                        False (x9)
                        True (x3)
                    value : string {Criminal.items.[].system.duration.value} (6 different values)
                        '' (x4)
                        '10 minutes' (x2)
                        '1 hour' (x2)
                        '1 round' (x2)
                        'until your next daily preparations' (x1)
                        'see below' (x1)
                [equipped] : object {Criminal.items.[].system.equipped}
                    carryType : string {Criminal.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x49)
                        'held' (x9)
                    [handsHeld] : integer {Criminal.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x38)
                        1 (x8)
                        2 (x1)
                    [inSlot] : boolean {Criminal.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [group] : string {Criminal.items.[].system.group} (10 different values)
                    'leather' (x7)
                    'sword' (x6)
                    'knife' (x4)
                    'bow' (x2)
                    'sling' (x2)
                    'hammer' (x2)
                    'club' (x2)
                    'flail' (x1)
                    'crossbow' (x1)
                    'plate' (x1)
                [hardness] : integer {Criminal.items.[].system.hardness} (same value: 0)
                [heightening] : object {Criminal.items.[].system.heightening}
                    [levels] : object {Criminal.items.[].system.heightening.levels}
                        3 : object {Criminal.items.[].system.heightening.levels.3}
                            [range] : object {Criminal.items.[].system.heightening.levels.3.range}
                                value : string {Criminal.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
                            target : object {Criminal.items.[].system.heightening.levels.3.target}
                                value : string {Criminal.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
                        5 : object {Criminal.items.[].system.heightening.levels.5}
                            range : object {Criminal.items.[].system.heightening.levels.5.range}
                                value : string {Criminal.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
                        7 : object {Criminal.items.[].system.heightening.levels.7}
                            target : object {Criminal.items.[].system.heightening.levels.7.target}
                                value : string {Criminal.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
                        [8] : object {Criminal.items.[].system.heightening.levels.8}
                            target : object {Criminal.items.[].system.heightening.levels.8.target}
                                value : string {Criminal.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                    type : string {Criminal.items.[].system.heightening.type} (2 different values)
                        'fixed' (x4)
                        'interval' (x1)
                    [damage] : object {Criminal.items.[].system.heightening.damage}
                        0 : string {Criminal.items.[].system.heightening.damage.0} (same value: '1d6')
                    [interval] : integer {Criminal.items.[].system.heightening.interval} (same value: 2)
                [hp] : object {Criminal.items.[].system.hp}
                    max : integer {Criminal.items.[].system.hp.max} (same value: 0)
                    value : integer {Criminal.items.[].system.hp.value} (same value: 0)
                [level] : object {Criminal.items.[].system.level}
                    value : integer {Criminal.items.[].system.level.value} (8 different values)
                        0 (x41)
                        1 (x16)
                        2 (x6)
                        8 (x2)
                        3 (x2)
                        4 (x1)
                        6 (x1)
                        7 (x1)
                [location] : object {Criminal.items.[].system.location}
                    [heightenedLevel] : integer {Criminal.items.[].system.location.heightenedLevel} (same value: 2)
                    [signature] : boolean {Criminal.items.[].system.location.signature} (same value: True)
                    value : string {Criminal.items.[].system.location.value} (2 different values)
                        'ECBmark63yV59X2C' (x10)
                        '7JKronzMIeoVdmyI' (x2)
                [material] : object {Criminal.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Criminal.items.[].system.mod}
                    value : integer {Criminal.items.[].system.mod.value} (10 different values)
                        15 (x2)
                        14 (x1)
                        4 (x1)
                        7 (x1)
                        9 (x1)
                        24 (x1)
                        13 (x1)
                        28 (x1)
                        6 (x1)
                        17 (x1)
                [prepared] : object {Criminal.items.[].system.prepared}
                    flexible : boolean {Criminal.items.[].system.prepared.flexible} (same value: False)
                    value : string {Criminal.items.[].system.prepared.value} (2 different values)
                        'spontaneous' (x1)
                        'focus' (x1)
                [price] : object {Criminal.items.[].system.price}
                    [per] : integer {Criminal.items.[].system.price.per} (same value: 10)
                    value : object {Criminal.items.[].system.price.value}
                        [cp] : integer {Criminal.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {Criminal.items.[].system.price.value.gp} (all different values)
                        [sp] : integer {Criminal.items.[].system.price.value.sp} (7 different values)
                            1 (x4)
                            2 (x4)
                            9 (x3)
                            7 (x1)
                            5 (x1)
                            8 (x1)
                            3 (x1)
                [proficiency] : object {Criminal.items.[].system.proficiency}
                    value : integer {Criminal.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {Criminal.items.[].system.proficient}
                    value : integer {Criminal.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Criminal.items.[].system.quantity} (7 different values)
                    1 (x47)
                    10 (x5)
                    4 (x2)
                    20 (x1)
                    3 (x1)
                    2 (x1)
                    5 (x1)
                [range] : mixed
                    integer {Criminal.items.[].system.range} (3 different values)
                        60 (x3)
                        50 (x2)
                        20 (x2)
                    object {Criminal.items.[].system.range}
                        value : string {Criminal.items.[].system.range.value} (6 different values)
                            '30 feet' (x5)
                            '' (x3)
                            'touch' (x1)
                            '60 feet' (x1)
                            '120 feet' (x1)
                            '10 feet' (x1)
                [reload] : object {Criminal.items.[].system.reload}
                    value : string {Criminal.items.[].system.reload.value} (4 different values)
                        '' (x9)
                        '-' (x8)
                        '1' (x3)
                        '0' (x2)
                [requirements] : string {Criminal.items.[].system.requirements} (same value: '')
                [runes] : object {Criminal.items.[].system.runes}
                    potency : integer {Criminal.items.[].system.runes.potency} (3 different values)
                        0 (x23)
                        1 (x6)
                        2 (x1)
                    property : array<string> {Criminal.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Criminal.items.[].system.runes.property.[]} (same value: 'returning')
                    [resilient] : integer {Criminal.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Criminal.items.[].system.runes.striking} (2 different values)
                        0 (x18)
                        1 (x4)
                [size] : string {Criminal.items.[].system.size} (same value: 'med')
                [slots] : object {Criminal.items.[].system.slots}
                    [slot1] : object {Criminal.items.[].system.slots.slot1}
                        max : integer {Criminal.items.[].system.slots.slot1.max} (same value: 3)
                        value : integer {Criminal.items.[].system.slots.slot1.value} (same value: 3)
                    [slot2] : object {Criminal.items.[].system.slots.slot2}
                        max : integer {Criminal.items.[].system.slots.slot2.max} (same value: 2)
                        value : integer {Criminal.items.[].system.slots.slot2.value} (same value: 2)
                [slug] : string {Criminal.items.[].system.slug} (53 different values)
                [speedPenalty] : integer {Criminal.items.[].system.speedPenalty} (2 different values)
                    0 (x7)
                    -5 (x1)
                [spelldc] : object {Criminal.items.[].system.spelldc}
                    dc : integer {Criminal.items.[].system.spelldc.dc} (2 different values)
                        20 (x1)
                        19 (x1)
                    mod : integer {Criminal.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Criminal.items.[].system.spelldc.value} (2 different values)
                        12 (x1)
                        11 (x1)
                [splashDamage] : object {Criminal.items.[].system.splashDamage}
                    value : integer {Criminal.items.[].system.splashDamage.value} (2 different values)
                        0 (x21)
                        1 (x1)
                [stackGroup] : string {Criminal.items.[].system.stackGroup} (3 different values)
                    'arrows' (x2)
                    'slingBullets' (x2)
                    'bolts' (x1)
                [strength] : integer {Criminal.items.[].system.strength} (3 different values)
                    0 (x4)
                    1 (x3)
                    3 (x1)
                [target] : object {Criminal.items.[].system.target}
                    value : string {Criminal.items.[].system.target.value} (6 different values)
                        '1 creature' (x4)
                        '' (x4)
                        '1 item or spell effect' (x1)
                        '1 willing creature' (x1)
                        '1 object (cook, lift, or tidy only)' (x1)
                        '1 unattended object of light Bulk or less' (x1)
                [time] : object {Criminal.items.[].system.time}
                    value : string {Criminal.items.[].system.time.value} (4 different values)
                        '2' (x8)
                        '1' (x2)
                        'reaction' (x1)
                        '1 minute' (x1)
                [tradition] : object {Criminal.items.[].system.tradition}
                    value : string {Criminal.items.[].system.tradition.value} (same value: 'occult')
                [usage] : object {Criminal.items.[].system.usage}
                    [canBeAmmo] : boolean {Criminal.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {Criminal.items.[].system.usage.value} (5 different values)
                        'held-in-one-hand' (x31)
                        'held-in-two-hands' (x11)
                        'other' (x4)
                        'held-in-one-plus-hands' (x2)
                        'worn' (x2)
                [uses] : object {Criminal.items.[].system.uses}
                    autoDestroy : boolean {Criminal.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Criminal.items.[].system.uses.max} (same value: 1)
                    value : integer {Criminal.items.[].system.uses.value} (same value: 1)
            type : string {Criminal.items.[].type} (9 different values)
                'action' (x69)
                'melee' (x37)
                'weapon' (x22)
                'consumable' (x16)
                'equipment' (x12)
                'spell' (x12)
                'lore' (x11)
                'armor' (x8)
                'spellcastingEntry' (x2)
            [flags] : object {Criminal.items.[].flags}
                pf2e : object {Criminal.items.[].flags.pf2e}
                    linkedWeapon : string {Criminal.items.[].flags.pf2e.linkedWeapon} (21 different values)
    name : string {Criminal.name} (all different values)
    system : object {Criminal.system}
        abilities : object {Criminal.system.abilities}
            cha : object {Criminal.system.abilities.cha}
                mod : integer {Criminal.system.abilities.cha.mod} (7 different values)
                    0 (x3)
                    4 (x3)
                    1 (x2)
                    5 (x2)
                    3 (x1)
                    6 (x1)
                    7 (x1)
            con : object {Criminal.system.abilities.con}
                mod : integer {Criminal.system.abilities.con.mod} (4 different values)
                    1 (x4)
                    2 (x3)
                    0 (x3)
                    3 (x3)
            dex : object {Criminal.system.abilities.dex}
                mod : integer {Criminal.system.abilities.dex.mod} (6 different values)
                    3 (x4)
                    5 (x3)
                    4 (x2)
                    2 (x2)
                    6 (x1)
                    0 (x1)
            int : object {Criminal.system.abilities.int}
                mod : integer {Criminal.system.abilities.int.mod} (6 different values)
                    2 (x5)
                    1 (x2)
                    3 (x2)
                    -1 (x2)
                    0 (x1)
                    4 (x1)
            str : object {Criminal.system.abilities.str}
                mod : integer {Criminal.system.abilities.str.mod} (6 different values)
                    3 (x6)
                    0 (x3)
                    2 (x1)
                    5 (x1)
                    1 (x1)
                    4 (x1)
            wis : object {Criminal.system.abilities.wis}
                mod : integer {Criminal.system.abilities.wis.mod} (4 different values)
                    2 (x10)
                    1 (x1)
                    4 (x1)
                    3 (x1)
        attributes : object {Criminal.system.attributes}
            ac : object {Criminal.system.attributes.ac}
                details : string {Criminal.system.attributes.ac.details} (2 different values)
                    '' (x12)
                    '22 vs. traps' (x1)
                value : integer {Criminal.system.attributes.ac.value} (11 different values)
            allSaves : object {Criminal.system.attributes.allSaves}
                value : string {Criminal.system.attributes.allSaves.value} (2 different values)
                    '' (x12)
                    '+1 circumstance to all saves vs. traps' (x1)
            hp : object {Criminal.system.attributes.hp}
                details : string {Criminal.system.attributes.hp.details} (2 different values)
                    '' (x12)
                    'Thresholds 80 (3 segments), 40 (2 segments)' (x1)
                max : integer {Criminal.system.attributes.hp.max} (11 different values)
                temp : integer {Criminal.system.attributes.hp.temp} (same value: 0)
                value : integer {Criminal.system.attributes.hp.value} (11 different values)
            speed : object {Criminal.system.attributes.speed}
                [details] : string {Criminal.system.attributes.speed.details} (3 different values)
                    'swift sneak' (x1)
                    'forest passage, troop movement' (x1)
                    'forest passage' (x1)
                otherSpeeds : array<> {Criminal.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {Criminal.system.attributes.speed.value} (2 different values)
                    25 (x12)
                    30 (x1)
            [weaknesses] : array<object> {Criminal.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {Criminal.system.attributes.weaknesses.[]}
                    exceptions : array<> {Criminal.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Criminal.system.attributes.weaknesses.[].type} (2 different values)
                        'area-damage' (x1)
                        'splash-damage' (x1)
                    value : integer {Criminal.system.attributes.weaknesses.[].value} (same value: 8)
        details : object {Criminal.system.details}
            blurb : string {Criminal.system.details.blurb} (same value: '')
            languages : object {Criminal.system.details.languages}
                details : string {Criminal.system.details.languages.details} (same value: '')
                value : array<string> {Criminal.system.details.languages.value}
                    Length: min=1 max=5
                    Value type: string {Criminal.system.details.languages.value.[]} (5 different values)
                        'common' (x13)
                        'dwarven' (x1)
                        'elven' (x1)
                        'gnomish' (x1)
                        'halfling' (x1)
            level : object {Criminal.system.details.level}
                value : integer {Criminal.system.details.level.value} (10 different values)
                    2 (x3)
                    7 (x2)
                    8 (x1)
                    4 (x1)
                    3 (x1)
                    12 (x1)
                    5 (x1)
                    15 (x1)
                    1 (x1)
                    6 (x1)
            privateNotes : string {Criminal.system.details.privateNotes} (same value: '')
            publicNotes : string {Criminal.system.details.publicNotes} (all different values)
            publication : object {Criminal.system.details.publication}
                license : string {Criminal.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {Criminal.system.details.publication.remaster} (same value: True)
                title : string {Criminal.system.details.publication.title} (same value: 'Pathfinder NPC Core')
        initiative : object {Criminal.system.initiative}
            statistic : string {Criminal.system.initiative.statistic} (same value: 'perception')
        perception : object {Criminal.system.perception}
            details : string {Criminal.system.perception.details} (4 different values)
                '' (x10)
                '(+11 to find traps)' (x1)
                '(+24 to Sense Motive)' (x1)
                '(+21 to Sense Motive)' (x1)
            mod : integer {Criminal.system.perception.mod} (11 different values)
            senses : array<> {Criminal.system.perception.senses}
                Length: min=0 max=0
                Value type: empty
        resources : object {Criminal.system.resources}
            [focus] : object {Criminal.system.resources.focus}
                max : integer {Criminal.system.resources.focus.max} (same value: 1)
                value : integer {Criminal.system.resources.focus.value} (same value: 1)
        saves : object {Criminal.system.saves}
            fortitude : object {Criminal.system.saves.fortitude}
                saveDetail : string {Criminal.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Criminal.system.saves.fortitude.value} (7 different values)
                    7 (x5)
                    15 (x2)
                    23 (x2)
                    12 (x1)
                    5 (x1)
                    9 (x1)
                    11 (x1)
            reflex : object {Criminal.system.saves.reflex}
                saveDetail : string {Criminal.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Criminal.system.saves.reflex.value} (11 different values)
            will : object {Criminal.system.saves.will}
                saveDetail : string {Criminal.system.saves.will.saveDetail} (same value: '')
                value : integer {Criminal.system.saves.will.value} (10 different values)
                    10 (x3)
                    6 (x2)
                    14 (x1)
                    13 (x1)
                    22 (x1)
                    15 (x1)
                    26 (x1)
                    5 (x1)
                    12 (x1)
                    16 (x1)
        skills : object {Criminal.system.skills}
            [acrobatics] : object {Criminal.system.skills.acrobatics}
                base : integer {Criminal.system.skills.acrobatics.base} (4 different values)
                    10 (x2)
                    17 (x1)
                    8 (x1)
                    29 (x1)
            [athletics] : object {Criminal.system.skills.athletics}
                base : integer {Criminal.system.skills.athletics.base} (8 different values)
                    16 (x2)
                    13 (x1)
                    6 (x1)
                    8 (x1)
                    25 (x1)
                    26 (x1)
                    9 (x1)
                    7 (x1)
                [special] : array<object> {Criminal.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Criminal.system.skills.athletics.special.[]}
                        base : integer {Criminal.system.skills.athletics.special.[].base} (same value: 17)
                        label : string {Criminal.system.skills.athletics.special.[].label} (same value: 'Shoving with Maul')
                        predicate : array<string> {Criminal.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Criminal.system.skills.athletics.special.[].predicate.[]} (same value: 'action:shove')
            [crafting] : object {Criminal.system.skills.crafting}
                base : integer {Criminal.system.skills.crafting.base} (2 different values)
                    13 (x1)
                    6 (x1)
            [deception] : object {Criminal.system.skills.deception}
                base : integer {Criminal.system.skills.deception.base} (11 different values)
            [diplomacy] : object {Criminal.system.skills.diplomacy}
                base : integer {Criminal.system.skills.diplomacy.base} (6 different values)
                    10 (x1)
                    9 (x1)
                    22 (x1)
                    11 (x1)
                    8 (x1)
                    16 (x1)
            [intimidation] : object {Criminal.system.skills.intimidation}
                base : integer {Criminal.system.skills.intimidation.base} (9 different values)
                    6 (x2)
                    10 (x1)
                    16 (x1)
                    28 (x1)
                    11 (x1)
                    26 (x1)
                    2 (x1)
                    15 (x1)
                    8 (x1)
                [special] : array<> {Criminal.system.skills.intimidation.special}
                    Length: min=0 max=0
                    Value type: empty
            [medicine] : object {Criminal.system.skills.medicine}
                base : integer {Criminal.system.skills.medicine.base} (same value: 14)
            [occultism] : object {Criminal.system.skills.occultism}
                base : integer {Criminal.system.skills.occultism.base} (same value: 7)
            [performance] : object {Criminal.system.skills.performance}
                base : integer {Criminal.system.skills.performance.base} (3 different values)
                    11 (x1)
                    28 (x1)
                    16 (x1)
            [society] : object {Criminal.system.skills.society}
                base : integer {Criminal.system.skills.society.base} (7 different values)
                    7 (x2)
                    24 (x2)
                    12 (x1)
                    11 (x1)
                    6 (x1)
                    15 (x1)
                    17 (x1)
            [stealth] : object {Criminal.system.skills.stealth}
                base : integer {Criminal.system.skills.stealth.base} (10 different values)
                    17 (x2)
                    8 (x2)
                    19 (x1)
                    12 (x1)
                    23 (x1)
                    10 (x1)
                    31 (x1)
                    5 (x1)
                    15 (x1)
                    6 (x1)
                [special] : array<> {Criminal.system.skills.stealth.special}
                    Length: min=0 max=0
                    Value type: empty
            [survival] : object {Criminal.system.skills.survival}
                base : integer {Criminal.system.skills.survival.base} (3 different values)
                    12 (x1)
                    11 (x1)
                    6 (x1)
            [thievery] : object {Criminal.system.skills.thievery}
                base : integer {Criminal.system.skills.thievery.base} (8 different values)
                    15 (x2)
                    8 (x2)
                    16 (x1)
                    12 (x1)
                    24 (x1)
                    10 (x1)
                    31 (x1)
                    13 (x1)
                [note] : string {Criminal.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency')
                [special] : array<> {Criminal.system.skills.thievery.special}
                    Length: min=0 max=0
                    Value type: empty
        traits : object {Criminal.system.traits}
            rarity : string {Criminal.system.traits.rarity} (2 different values)
                'common' (x12)
                'rare' (x1)
            size : object {Criminal.system.traits.size}
                value : string {Criminal.system.traits.size.value} (2 different values)
                    'med' (x12)
                    'grg' (x1)
            value : array<string> {Criminal.system.traits.value}
                Length: min=0 max=4
                Value type: string {Criminal.system.traits.value.[]} (5 different values)
                    'human' (x12)
                    'humanoid' (x12)
                    'evil' (x7)
                    'troop' (x1)
                    'holy' (x1)
    type : string {Criminal.type} (same value: 'npc')