Fighter
Different values: 80
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object {Fighter}
    _id : string {Fighter._id} (all different values)
    folder : string {Fighter.folder} (same value: 'YtZJKtrlRQZaG4dw')
    img : string {Fighter.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Fighter.name} (all different values)
    system : object {Fighter.system}
        actionType : object {Fighter.system.actionType}
            value : string {Fighter.system.actionType.value} (4 different values)
                'action' (x48)
                'passive' (x22)
                'reaction' (x8)
                'free' (x2)
        actions : object {Fighter.system.actions}
            [value] : integer {Fighter.system.actions.value} (3 different values)
                1 (x34)
                2 (x13)
                3 (x1)
        category : string {Fighter.system.category} (same value: 'class')
        description : object {Fighter.system.description}
            value : string {Fighter.system.description.value} (all different values)
        level : object {Fighter.system.level}
            value : integer {Fighter.system.level.value} (11 different values)
        prerequisites : object {Fighter.system.prerequisites}
            value : array<object> {Fighter.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Fighter.system.prerequisites.value.[]}
                    value : string {Fighter.system.prerequisites.value.[].value} (19 different values)
        publication : object {Fighter.system.publication}
            license : string {Fighter.system.publication.license} (2 different values)
                'ORC' (x77)
                'OGL' (x3)
            remaster : boolean {Fighter.system.publication.remaster} (2 different values)
                True (x77)
                False (x3)
            title : string {Fighter.system.publication.title} (4 different values)
                'Pathfinder Player Core' (x77)
                'Pathfinder Advanced Player\'s Guide' (x1)
                'Pathfinder #156: The Apocalypse Prophet' (x1)
                'Pathfinder #168: King of the Mountain' (x1)
        rules : ignored (Foundry rules object) {Fighter.system.rules}
        traits : object {Fighter.system.traits}
            rarity : string {Fighter.system.traits.rarity} (2 different values)
                'common' (x78)
                'uncommon' (x2)
            [selected] : object {Fighter.system.traits.selected}
                fighter : string {Fighter.system.traits.selected.fighter} (same value: 'Fighter')
            value : array<string> {Fighter.system.traits.value}
                Length: min=1 max=3
                Value type: string {Fighter.system.traits.value.[]} (7 different values)
                    'fighter' (x80)
                    'press' (x18)
                    'flourish' (x11)
                    'stance' (x11)
                    'concentrate' (x3)
                    'manipulate' (x1)
                    'teleportation' (x1)
        [duration] : object {Fighter.system.duration}
            expiry : string {Fighter.system.duration.expiry} (same value: 'turn-start')
            sustained : boolean {Fighter.system.duration.sustained} (same value: False)
            unit : string {Fighter.system.duration.unit} (same value: 'minutes')
            value : integer {Fighter.system.duration.value} (same value: 1)
        [frequency] : object {Fighter.system.frequency}
            max : integer {Fighter.system.frequency.max} (same value: 1)
            per : string {Fighter.system.frequency.per} (same value: 'day')
        [identified] : object {Fighter.system.identified}
            value : boolean {Fighter.system.identified.value} (same value: True)
        [selfEffect] : object {Fighter.system.selfEffect}
            name : string {Fighter.system.selfEffect.name} (12 different values)
            uuid : string {Fighter.system.selfEffect.uuid} (12 different values)
        [start] : object {Fighter.system.start}
            [initiative] : empty
            value : integer {Fighter.system.start.value} (same value: 103462347)
        [target] : empty
    type : string {Fighter.type} (same value: 'feat')