Folklorist
Different values: 5
=====================================
object {Folklorist}
    _id : string {Folklorist._id} (all different values)
    folder : string {Folklorist.folder} (same value: 'dYqTVPdYm6tm3GJE')
    img : string {Folklorist.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Folklorist.name} (all different values)
    system : object {Folklorist.system}
        actionType : object {Folklorist.system.actionType}
            value : string {Folklorist.system.actionType.value} (2 different values)
                'passive' (x4)
                'reaction' (x1)
        actions : object {Folklorist.system.actions}
            [value] : empty
        category : string {Folklorist.system.category} (same value: 'class')
        description : object {Folklorist.system.description}
            value : string {Folklorist.system.description.value} (all different values)
        level : object {Folklorist.system.level}
            value : integer {Folklorist.system.level.value} (all different values)
        prerequisites : object {Folklorist.system.prerequisites}
            value : array<object> {Folklorist.system.prerequisites.value}
                Length: min=1 max=1
                Value type: object {Folklorist.system.prerequisites.value.[]}
                    value : string {Folklorist.system.prerequisites.value.[].value} (2 different values)
                        'Folklorist Dedication' (x4)
                        'trained in Performance' (x1)
        publication : object {Folklorist.system.publication}
            license : string {Folklorist.system.publication.license} (same value: 'OGL')
            remaster : boolean {Folklorist.system.publication.remaster} (same value: False)
            title : string {Folklorist.system.publication.title} (same value: 'Pathfinder #170: Spoken on the Song Wind')
        rules : ignored (Foundry rules object) {Folklorist.system.rules}
        traits : object {Folklorist.system.traits}
            rarity : string {Folklorist.system.traits.rarity} (2 different values)
                'common' (x4)
                'uncommon' (x1)
            value : array<string> {Folklorist.system.traits.value}
                Length: min=1 max=4
                Value type: string {Folklorist.system.traits.value.[]} (all different values)
    type : string {Folklorist.type} (same value: 'feat')