Seafarer
Different values: 9
=====================================
object {Seafarer}
    _id : string {Seafarer._id} (all different values)
    folder : string {Seafarer.folder} (same value: 'hDDuataaYauow30l')
    img : string {Seafarer.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {Seafarer.items}
        Length: min=8 max=12
        Value type: object {Seafarer.items.[]}
            _id : string {Seafarer.items.[]._id} (90 different values)
            [_stats] : object {Seafarer.items.[]._stats}
                compendiumSource : string {Seafarer.items.[]._stats.compendiumSource} (21 different values)
            img : string {Seafarer.items.[].img} (28 different values)
            name : string {Seafarer.items.[].name} (53 different values)
            sort : integer {Seafarer.items.[].sort} (12 different values)
            system : object {Seafarer.items.[].system}
                [acBonus] : integer {Seafarer.items.[].system.acBonus} (2 different values)
                    1 (x3)
                    5 (x1)
                [baseItem] : string {Seafarer.items.[].system.baseItem} (13 different values)
                [checkPenalty] : integer {Seafarer.items.[].system.checkPenalty} (3 different values)
                    -1 (x2)
                    0 (x1)
                    -3 (x1)
                description : object {Seafarer.items.[].system.description}
                    value : string {Seafarer.items.[].system.description.value} (50 different values)
                [actionType] : object {Seafarer.items.[].system.actionType}
                    value : string {Seafarer.items.[].system.actionType.value} (3 different values)
                        'passive' (x15)
                        'action' (x12)
                        'reaction' (x3)
                [actions] : object {Seafarer.items.[].system.actions}
                    [value] : integer {Seafarer.items.[].system.actions.value} (3 different values)
                        2 (x6)
                        1 (x5)
                        3 (x1)
                [attackEffects] : object {Seafarer.items.[].system.attackEffects}
                    value : array<string> {Seafarer.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Seafarer.items.[].system.attackEffects.value.[]} (same value: 'navigators-edge')
                [damageRolls] : object {Seafarer.items.[].system.damageRolls}
                    [0] : object {Seafarer.items.[].system.damageRolls.0}
                        damage : string {Seafarer.items.[].system.damageRolls.0.damage} (6 different values)
                            '1d6+5' (x3)
                            '1d4+5' (x3)
                            '1d4+4' (x2)
                            '1d6+10' (x1)
                            '1d4+10' (x1)
                            '1d6+6' (x1)
                        damageType : string {Seafarer.items.[].system.damageRolls.0.damageType} (3 different values)
                            'piercing' (x9)
                            'bludgeoning' (x1)
                            'slashing' (x1)
                    [1X8Sf7vMJoQFOrxt] : object {Seafarer.items.[].system.damageRolls.1X8Sf7vMJoQFOrxt}
                        damage : string {Seafarer.items.[].system.damageRolls.1X8Sf7vMJoQFOrxt.damage} (same value: '1d4+3')
                        damageType : string {Seafarer.items.[].system.damageRolls.1X8Sf7vMJoQFOrxt.damageType} (same value: 'piercing')
                    [3WOz68Z24UuLsSPT] : object {Seafarer.items.[].system.damageRolls.3WOz68Z24UuLsSPT}
                        damage : string {Seafarer.items.[].system.damageRolls.3WOz68Z24UuLsSPT.damage} (same value: '1d4+10')
                        damageType : string {Seafarer.items.[].system.damageRolls.3WOz68Z24UuLsSPT.damageType} (same value: 'bludgeoning')
                    [GiqI4ZYHjJr0i54U] : object {Seafarer.items.[].system.damageRolls.GiqI4ZYHjJr0i54U}
                        damage : string {Seafarer.items.[].system.damageRolls.GiqI4ZYHjJr0i54U.damage} (same value: '1d8+5')
                        damageType : string {Seafarer.items.[].system.damageRolls.GiqI4ZYHjJr0i54U.damageType} (same value: 'piercing')
                    LDkBlZCgkyATJAfr : object {Seafarer.items.[].system.damageRolls.LDkBlZCgkyATJAfr}
                        damage : string {Seafarer.items.[].system.damageRolls.LDkBlZCgkyATJAfr.damage} (same value: '1d6+8')
                        damageType : string {Seafarer.items.[].system.damageRolls.LDkBlZCgkyATJAfr.damageType} (same value: 'piercing')
                    [N5qlRvD4E15jymHD] : object {Seafarer.items.[].system.damageRolls.N5qlRvD4E15jymHD}
                        damage : string {Seafarer.items.[].system.damageRolls.N5qlRvD4E15jymHD.damage} (same value: '2d6')
                        damageType : string {Seafarer.items.[].system.damageRolls.N5qlRvD4E15jymHD.damageType} (same value: 'poison')
                    [PQ6XnA61WkcaOFAP] : object {Seafarer.items.[].system.damageRolls.PQ6XnA61WkcaOFAP}
                        damage : string {Seafarer.items.[].system.damageRolls.PQ6XnA61WkcaOFAP.damage} (same value: '1d8+5')
                        damageType : string {Seafarer.items.[].system.damageRolls.PQ6XnA61WkcaOFAP.damageType} (same value: 'piercing')
                    [QqWLvCS1RluDtFRS] : object {Seafarer.items.[].system.damageRolls.QqWLvCS1RluDtFRS}
                        damage : string {Seafarer.items.[].system.damageRolls.QqWLvCS1RluDtFRS.damage} (same value: '1d8+4')
                        damageType : string {Seafarer.items.[].system.damageRolls.QqWLvCS1RluDtFRS.damageType} (same value: 'piercing')
                    [YwSNXRV7TrrhOHjK] : object {Seafarer.items.[].system.damageRolls.YwSNXRV7TrrhOHjK}
                        damage : string {Seafarer.items.[].system.damageRolls.YwSNXRV7TrrhOHjK.damage} (same value: '1d4+8')
                        damageType : string {Seafarer.items.[].system.damageRolls.YwSNXRV7TrrhOHjK.damageType} (same value: 'bludgeoning')
                    [dhkol5zbbeej1ehayggz] : object {Seafarer.items.[].system.damageRolls.dhkol5zbbeej1ehayggz}
                        damage : string {Seafarer.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damage} (same value: '1d6+5')
                        damageType : string {Seafarer.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damageType} (same value: 'piercing')
                    [eJCninzkalWvYzI9] : object {Seafarer.items.[].system.damageRolls.eJCninzkalWvYzI9}
                        damage : string {Seafarer.items.[].system.damageRolls.eJCninzkalWvYzI9.damage} (same value: '1d4+7')
                        damageType : string {Seafarer.items.[].system.damageRolls.eJCninzkalWvYzI9.damageType} (same value: 'bludgeoning')
                    [fLPNBvHYgP6Uru2e] : object {Seafarer.items.[].system.damageRolls.fLPNBvHYgP6Uru2e}
                        damage : string {Seafarer.items.[].system.damageRolls.fLPNBvHYgP6Uru2e.damage} (same value: '1d4+3')
                        damageType : string {Seafarer.items.[].system.damageRolls.fLPNBvHYgP6Uru2e.damageType} (same value: 'bludgeoning')
                    [hIOiz1t6Pc3wbBjB] : object {Seafarer.items.[].system.damageRolls.hIOiz1t6Pc3wbBjB}
                        damage : string {Seafarer.items.[].system.damageRolls.hIOiz1t6Pc3wbBjB.damage} (same value: '1d8+4')
                        damageType : string {Seafarer.items.[].system.damageRolls.hIOiz1t6Pc3wbBjB.damageType} (same value: 'piercing')
                    [jvK32t0QgpgKGpmP] : object {Seafarer.items.[].system.damageRolls.jvK32t0QgpgKGpmP}
                        category : string {Seafarer.items.[].system.damageRolls.jvK32t0QgpgKGpmP.category} (same value: 'persistent')
                        damage : string {Seafarer.items.[].system.damageRolls.jvK32t0QgpgKGpmP.damage} (same value: '1d6')
                        damageType : string {Seafarer.items.[].system.damageRolls.jvK32t0QgpgKGpmP.damageType} (same value: 'poison')
                    [nqk6RGsRE92HlH3G] : object {Seafarer.items.[].system.damageRolls.nqk6RGsRE92HlH3G}
                        damage : string {Seafarer.items.[].system.damageRolls.nqk6RGsRE92HlH3G.damage} (same value: '1d4+3')
                        damageType : string {Seafarer.items.[].system.damageRolls.nqk6RGsRE92HlH3G.damageType} (same value: 'piercing')
                    [rXrBYr7KNjLKZ8OV] : object {Seafarer.items.[].system.damageRolls.rXrBYr7KNjLKZ8OV}
                        damage : string {Seafarer.items.[].system.damageRolls.rXrBYr7KNjLKZ8OV.damage} (same value: '1d4+5')
                        damageType : string {Seafarer.items.[].system.damageRolls.rXrBYr7KNjLKZ8OV.damageType} (same value: 'bludgeoning')
                    [u92BhVIydalFIv9w] : object {Seafarer.items.[].system.damageRolls.u92BhVIydalFIv9w}
                        damage : string {Seafarer.items.[].system.damageRolls.u92BhVIydalFIv9w.damage} (same value: '1d6+7')
                        damageType : string {Seafarer.items.[].system.damageRolls.u92BhVIydalFIv9w.damageType} (same value: 'slashing')
                    [z0jx6PTUlqUnGGqd] : object {Seafarer.items.[].system.damageRolls.z0jx6PTUlqUnGGqd}
                        damage : string {Seafarer.items.[].system.damageRolls.z0jx6PTUlqUnGGqd.damage} (same value: '1')
                        damageType : string {Seafarer.items.[].system.damageRolls.z0jx6PTUlqUnGGqd.damageType} (same value: 'piercing')
                [dexCap] : integer {Seafarer.items.[].system.dexCap} (3 different values)
                    4 (x2)
                    3 (x1)
                    1 (x1)
                [frequency] : object {Seafarer.items.[].system.frequency}
                    max : integer {Seafarer.items.[].system.frequency.max} (2 different values)
                        1 (x1)
                        5 (x1)
                    per : string {Seafarer.items.[].system.frequency.per} (2 different values)
                        'round' (x1)
                        'day' (x1)
                    [value] : integer {Seafarer.items.[].system.frequency.value} (same value: 1)
                [mod] : object {Seafarer.items.[].system.mod}
                    value : integer {Seafarer.items.[].system.mod.value} (7 different values)
                        11 (x2)
                        14 (x1)
                        18 (x1)
                        8 (x1)
                        6 (x1)
                        17 (x1)
                        12 (x1)
                [proficient] : object {Seafarer.items.[].system.proficient}
                    value : integer {Seafarer.items.[].system.proficient.value} (same value: 0)
                publication : object {Seafarer.items.[].system.publication}
                    license : string {Seafarer.items.[].system.publication.license} (same value: 'ORC')
                    remaster : boolean {Seafarer.items.[].system.publication.remaster} (same value: True)
                    title : string {Seafarer.items.[].system.publication.title} (4 different values)
                        '' (x63)
                        'Pathfinder Player Core' (x13)
                        'Pathfinder Core Rulebook' (x12)
                        'Pathfinder Bestiary' (x2)
                [quantity] : integer {Seafarer.items.[].system.quantity} (2 different values)
                    1 (x24)
                    10 (x2)
                [range] : integer {Seafarer.items.[].system.range} (3 different values)
                    20 (x1)
                    60 (x1)
                    30 (x1)
                [reload] : object {Seafarer.items.[].system.reload}
                    value : string {Seafarer.items.[].system.reload.value} (3 different values)
                        '-' (x10)
                        '' (x3)
                        '1' (x2)
                rules : ignored (Foundry rules object) {Seafarer.items.[].system.rules}
                [bonus] : object {Seafarer.items.[].system.bonus}
                    value : integer {Seafarer.items.[].system.bonus.value} (11 different values)
                [bonusDamage] : object {Seafarer.items.[].system.bonusDamage}
                    value : integer {Seafarer.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Seafarer.items.[].system.bulk}
                    value : mixed
                        float {Seafarer.items.[].system.bulk.value} (same value: 0,1)
                        integer {Seafarer.items.[].system.bulk.value} (3 different values)
                            1 (x9)
                            0 (x2)
                            3 (x1)
                [category] : string {Seafarer.items.[].system.category} (8 different values)
                    'offensive' (x16)
                    'simple' (x10)
                    'interaction' (x9)
                    'martial' (x5)
                    'defensive' (x5)
                    'light' (x3)
                    'ammo' (x2)
                    'heavy' (x1)
                [containerId] : empty
                [damage] : object {Seafarer.items.[].system.damage}
                    damageType : string {Seafarer.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x12)
                        'slashing' (x2)
                        'bludgeoning' (x1)
                    dice : integer {Seafarer.items.[].system.damage.dice} (same value: 1)
                    die : string {Seafarer.items.[].system.damage.die} (4 different values)
                        'd4' (x6)
                        'd6' (x6)
                        'd8' (x2)
                        '' (x1)
                [equipped] : object {Seafarer.items.[].system.equipped}
                    carryType : string {Seafarer.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {Seafarer.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x10)
                        1 (x9)
                    [inSlot] : boolean {Seafarer.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [group] : string {Seafarer.items.[].system.group} (all different values)
                [hardness] : integer {Seafarer.items.[].system.hardness} (same value: 0)
                [hp] : object {Seafarer.items.[].system.hp}
                    max : integer {Seafarer.items.[].system.hp.max} (same value: 0)
                    value : integer {Seafarer.items.[].system.hp.value} (same value: 0)
                [level] : object {Seafarer.items.[].system.level}
                    value : integer {Seafarer.items.[].system.level.value} (2 different values)
                        0 (x25)
                        1 (x1)
                [material] : object {Seafarer.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                traits : object {Seafarer.items.[].system.traits}
                    [rarity] : string {Seafarer.items.[].system.traits.rarity} (same value: 'common')
                    [value] : array<string> {Seafarer.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {Seafarer.items.[].system.traits.value.[]} (31 different values)
                [price] : object {Seafarer.items.[].system.price}
                    [per] : integer {Seafarer.items.[].system.price.per} (same value: 10)
                    value : object {Seafarer.items.[].system.price.value}
                        [cp] : integer {Seafarer.items.[].system.price.value.cp} (same value: 5)
                        [gp] : integer {Seafarer.items.[].system.price.value.gp} (5 different values)
                            1 (x5)
                            2 (x3)
                            3 (x1)
                            18 (x1)
                            12 (x1)
                        [sp] : integer {Seafarer.items.[].system.price.value.sp} (4 different values)
                            2 (x7)
                            1 (x4)
                            4 (x1)
                            5 (x1)
                [runes] : object {Seafarer.items.[].system.runes}
                    potency : integer {Seafarer.items.[].system.runes.potency} (2 different values)
                        0 (x17)
                        1 (x2)
                    property : array<> {Seafarer.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {Seafarer.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Seafarer.items.[].system.runes.striking} (same value: 0)
                [size] : string {Seafarer.items.[].system.size} (same value: 'med')
                [slug] : string {Seafarer.items.[].system.slug} (22 different values)
                [speedPenalty] : integer {Seafarer.items.[].system.speedPenalty} (2 different values)
                    0 (x3)
                    -10 (x1)
                [splashDamage] : object {Seafarer.items.[].system.splashDamage}
                    value : integer {Seafarer.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Seafarer.items.[].system.stackGroup} (2 different values)
                    'blowgunDarts' (x1)
                    'bolts' (x1)
                [strength] : integer {Seafarer.items.[].system.strength} (2 different values)
                    0 (x3)
                    3 (x1)
                [usage] : object {Seafarer.items.[].system.usage}
                    [canBeAmmo] : boolean {Seafarer.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {Seafarer.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x19)
                        'held-in-two-hands' (x3)
                [uses] : object {Seafarer.items.[].system.uses}
                    autoDestroy : boolean {Seafarer.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Seafarer.items.[].system.uses.max} (same value: 1)
                    value : integer {Seafarer.items.[].system.uses.value} (same value: 1)
            type : string {Seafarer.items.[].type} (7 different values)
                'action' (x30)
                'melee' (x26)
                'weapon' (x15)
                'lore' (x8)
                'equipment' (x5)
                'armor' (x4)
                'consumable' (x2)
            [flags] : object {Seafarer.items.[].flags}
                pf2e : object {Seafarer.items.[].flags.pf2e}
                    linkedWeapon : string {Seafarer.items.[].flags.pf2e.linkedWeapon} (14 different values)
    name : string {Seafarer.name} (all different values)
    system : object {Seafarer.system}
        abilities : object {Seafarer.system.abilities}
            cha : object {Seafarer.system.abilities.cha}
                mod : integer {Seafarer.system.abilities.cha.mod} (4 different values)
                    0 (x5)
                    2 (x2)
                    -1 (x1)
                    3 (x1)
            con : object {Seafarer.system.abilities.con}
                mod : integer {Seafarer.system.abilities.con.mod} (5 different values)
                    1 (x4)
                    2 (x2)
                    3 (x1)
                    0 (x1)
                    4 (x1)
            dex : object {Seafarer.system.abilities.dex}
                mod : integer {Seafarer.system.abilities.dex.mod} (3 different values)
                    2 (x4)
                    4 (x3)
                    3 (x2)
            int : object {Seafarer.system.abilities.int}
                mod : integer {Seafarer.system.abilities.int.mod} (4 different values)
                    0 (x6)
                    4 (x1)
                    1 (x1)
                    2 (x1)
            str : object {Seafarer.system.abilities.str}
                mod : integer {Seafarer.system.abilities.str.mod} (4 different values)
                    4 (x4)
                    2 (x2)
                    3 (x2)
                    0 (x1)
            wis : object {Seafarer.system.abilities.wis}
                mod : integer {Seafarer.system.abilities.wis.mod} (4 different values)
                    1 (x3)
                    2 (x3)
                    3 (x2)
                    4 (x1)
        attributes : object {Seafarer.system.attributes}
            ac : object {Seafarer.system.attributes.ac}
                details : string {Seafarer.system.attributes.ac.details} (same value: '')
                value : integer {Seafarer.system.attributes.ac.value} (7 different values)
                    18 (x2)
                    23 (x2)
                    19 (x1)
                    21 (x1)
                    17 (x1)
                    24 (x1)
                    15 (x1)
            allSaves : object {Seafarer.system.attributes.allSaves}
                value : string {Seafarer.system.attributes.allSaves.value} (same value: '')
            hp : object {Seafarer.system.attributes.hp}
                details : string {Seafarer.system.attributes.hp.details} (same value: '')
                max : integer {Seafarer.system.attributes.hp.max} (all different values)
                temp : integer {Seafarer.system.attributes.hp.temp} (same value: 0)
                value : integer {Seafarer.system.attributes.hp.value} (all different values)
            speed : object {Seafarer.system.attributes.speed}
                otherSpeeds : array<object> {Seafarer.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Seafarer.system.attributes.speed.otherSpeeds.[]}
                        type : string {Seafarer.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
                        value : integer {Seafarer.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            30 (x1)
                            25 (x1)
                            20 (x1)
                value : integer {Seafarer.system.attributes.speed.value} (3 different values)
                    25 (x6)
                    30 (x2)
                    20 (x1)
        details : object {Seafarer.system.details}
            blurb : string {Seafarer.system.details.blurb} (same value: '')
            languages : object {Seafarer.system.details.languages}
                details : string {Seafarer.system.details.languages.details} (same value: '')
                value : array<string> {Seafarer.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {Seafarer.system.details.languages.value.[]} (2 different values)
                        'common' (x8)
                        'thalassic' (x2)
            level : object {Seafarer.system.details.level}
                value : integer {Seafarer.system.details.level.value} (5 different values)
                    3 (x2)
                    5 (x2)
                    2 (x2)
                    6 (x2)
                    1 (x1)
            privateNotes : string {Seafarer.system.details.privateNotes} (same value: '')
            publicNotes : string {Seafarer.system.details.publicNotes} (8 different values)
                '<p>Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.</p>' (x2)
                '<p>A ship\'s boatswain, or bosun, leads the deckhands who maintain the ship.</p><hr /><p>Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.</p>' (x1)
                '<p>Be it the result of shipwreck, forcible marooning, or personal choice, surviving alone on an island long enough tends to weed out the weak of body and mind. Lack of social interaction tends to breed belligerence towards outsiders, but hostilities are not a certainty.</p><hr /><p>Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.</p>' (x1)
                '<p>Divers can often make large amounts of money by diving for treasures and selling them at a markup to tourists and antiquities dealers.</p><hr /><p>Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.</p>' (x1)
                '<p>A navigator uses celestial bodies and shipping lanes to determine routes.</p><hr /><p>Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.</p>' (x1)
                '<p>These scourges are a threat to anyone who spends time away from land.</p><hr /><p>Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.</p>' (x1)
                '<p>The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.</p><hr /><p>Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.</p>' (x1)
                '<p>A new breed of pirate, these raiders strike at unsuspecting ships from beneath the cover of the waves. The bulky, reinforced diving suits they wear also serve as armor and clockwork mechanisms augment their strength.</p><hr /><p>Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.</p>' (x1)
            publication : object {Seafarer.system.details.publication}
                license : string {Seafarer.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {Seafarer.system.details.publication.remaster} (same value: True)
                title : string {Seafarer.system.details.publication.title} (same value: 'Pathfinder NPC Core')
        initiative : object {Seafarer.system.initiative}
            statistic : string {Seafarer.system.initiative.statistic} (same value: 'perception')
        perception : object {Seafarer.system.perception}
            details : string {Seafarer.system.perception.details} (same value: '')
            mod : integer {Seafarer.system.perception.mod} (7 different values)
                9 (x2)
                12 (x2)
                8 (x1)
                13 (x1)
                16 (x1)
                6 (x1)
                10 (x1)
            senses : array<> {Seafarer.system.perception.senses}
                Length: min=0 max=0
                Value type: empty
        resources : object {Seafarer.system.resources}
        saves : object {Seafarer.system.saves}
            fortitude : object {Seafarer.system.saves.fortitude}
                saveDetail : string {Seafarer.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Seafarer.system.saves.fortitude.value} (6 different values)
                    7 (x3)
                    14 (x2)
                    6 (x1)
                    9 (x1)
                    12 (x1)
                    15 (x1)
            reflex : object {Seafarer.system.saves.reflex}
                saveDetail : string {Seafarer.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Seafarer.system.saves.reflex.value} (7 different values)
                    12 (x2)
                    8 (x2)
                    11 (x1)
                    13 (x1)
                    17 (x1)
                    10 (x1)
                    7 (x1)
            will : object {Seafarer.system.saves.will}
                saveDetail : string {Seafarer.system.saves.will.saveDetail} (same value: '')
                value : integer {Seafarer.system.saves.will.value} (7 different values)
                    11 (x2)
                    6 (x2)
                    8 (x1)
                    9 (x1)
                    5 (x1)
                    14 (x1)
                    12 (x1)
        skills : object {Seafarer.system.skills}
            [acrobatics] : object {Seafarer.system.skills.acrobatics}
                base : integer {Seafarer.system.skills.acrobatics.base} (4 different values)
                    10 (x2)
                    6 (x2)
                    9 (x1)
                    7 (x1)
                [special] : array<> {Seafarer.system.skills.acrobatics.special}
                    Length: min=0 max=0
                    Value type: empty
            [athletics] : object {Seafarer.system.skills.athletics}
                base : integer {Seafarer.system.skills.athletics.base} (7 different values)
                    13 (x2)
                    9 (x1)
                    10 (x1)
                    15 (x1)
                    8 (x1)
                    7 (x1)
                    12 (x1)
                [special] : array<object> {Seafarer.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Seafarer.system.skills.athletics.special.[]}
                        base : integer {Seafarer.system.skills.athletics.special.[].base} (same value: 10)
                        label : string {Seafarer.system.skills.athletics.special.[].label} (same value: 'to Climb')
                        predicate : array<string> {Seafarer.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Seafarer.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb')
            [crafting] : object {Seafarer.system.skills.crafting}
                base : integer {Seafarer.system.skills.crafting.base} (2 different values)
                    12 (x1)
                    13 (x1)
            [deception] : object {Seafarer.system.skills.deception}
                base : integer {Seafarer.system.skills.deception.base} (same value: 6)
            [diplomacy] : object {Seafarer.system.skills.diplomacy}
                base : integer {Seafarer.system.skills.diplomacy.base} (same value: 11)
            [intimidation] : object {Seafarer.system.skills.intimidation}
                base : integer {Seafarer.system.skills.intimidation.base} (3 different values)
                    9 (x1)
                    6 (x1)
                    13 (x1)
            [nature] : object {Seafarer.system.skills.nature}
                base : integer {Seafarer.system.skills.nature.base} (3 different values)
                    11 (x2)
                    9 (x1)
                    10 (x1)
            [society] : object {Seafarer.system.skills.society}
                base : integer {Seafarer.system.skills.society.base} (same value: 8)
            [stealth] : object {Seafarer.system.skills.stealth}
                base : integer {Seafarer.system.skills.stealth.base} (same value: 11)
            [survival] : object {Seafarer.system.skills.survival}
                base : integer {Seafarer.system.skills.survival.base} (4 different values)
                    15 (x1)
                    9 (x1)
                    13 (x1)
                    10 (x1)
            [thievery] : object {Seafarer.system.skills.thievery}
                base : integer {Seafarer.system.skills.thievery.base} (same value: 9)
        traits : object {Seafarer.system.traits}
            rarity : string {Seafarer.system.traits.rarity} (2 different values)
                'common' (x8)
                'uncommon' (x1)
            size : object {Seafarer.system.traits.size}
                value : string {Seafarer.system.traits.size.value} (same value: 'med')
            value : array<string> {Seafarer.system.traits.value}
                Length: min=2 max=3
                Value type: string {Seafarer.system.traits.value.[]} (4 different values)
                    'human' (x9)
                    'humanoid' (x9)
                    'chaotic' (x1)
                    'lawful' (x1)
    type : string {Seafarer.type} (same value: 'npc')