1-18
Different values: 10
=====================================
object {1-18}
    _id : string {1-18._id} (all different values)
    folder : string {1-18.folder} (same value: EVjsyMM2qqrCwIhV)
    img : string {1-18.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {1-18.items}
        Length: min=2 max=11
        Value type: object {1-18.items.[]}
            _id : string {1-18.items.[]._id} (56 different values)
            img : string {1-18.items.[].img} (16 different values)
                systems/pf2e/icons/default-icons/melee.svg (x18)
                systems/pf2e/icons/actions/Passive.webp (x20)
                systems/pf2e/icons/actions/OneAction.webp (x3)
                systems/pf2e/icons/equipment/weapons/glaive.webp (x1)
                icons/equipment/chest/breastplate-gorget-steel-white.webp (x1)
                systems/pf2e/icons/actions/TwoActions.webp (x3)
                systems/pf2e/icons/equipment/weapons/lance.webp (x1)
                systems/pf2e/icons/equipment/weapons/longsword.webp (x1)
                icons/equipment/shield/heater-steel-boss-red.webp (x1)
                systems/pf2e/icons/equipment/armor/chainmail.webp (x1)
                systems/pf2e/icons/actions/Reaction.webp (x2)
                systems/pf2e/icons/equipment/weapons/scimitar.webp (x2)
                systems/pf2e/icons/equipment/weapons/shortbow.webp (x2)
                systems/pf2e/icons/equipment/weapons/arrows.webp (x2)
                systems/pf2e/icons/conditions/slowed.webp (x1)
                systems/pf2e/icons/actions/FreeAction.webp (x1)
            name : string {1-18.items.[].name} (33 different values)
            sort : integer {1-18.items.[].sort} (11 different values)
                100000 (x10)
                200000 (x10)
                300000 (x9)
                400000 (x9)
                500000 (x7)
                600000 (x5)
                700000 (x4)
                800000 (x3)
                900000 (x1)
                1000000 (x1)
                1100000 (x1)
            system : object {1-18.items.[].system}
                [attack] : object {1-18.items.[].system.attack}
                    value : string {1-18.items.[].system.attack.value} (same value: )
                [attackEffects] : object {1-18.items.[].system.attackEffects}
                    [custom] : string {1-18.items.[].system.attackEffects.custom} (same value: )
                    value : array<string> {1-18.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {1-18.items.[].system.attackEffects.value.[]} (3 different values)
                            attach (x2)
                            improved-push (x1)
                            grab (x1)
                [bonus] : object {1-18.items.[].system.bonus}
                    value : integer {1-18.items.[].system.bonus.value} (8 different values)
                        10 (x4)
                        0 (x7)
                        12 (x2)
                        8 (x4)
                        6 (x4)
                        9 (x1)
                        11 (x1)
                        7 (x2)
                [damageRolls] : object {1-18.items.[].system.damageRolls}
                    [4zb5vuw6opqdcxue1e0g] : object {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g}
                        damage : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: 1d8+7)
                        damageType : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: slashing)
                    [ujqunpz2hpe9ybdetfuh] : object {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
                        damage : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: 1d10+5)
                        damageType : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: piercing)
                    [9y5NMgye8yvFRQnu] : object {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu}
                        damage : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: 1d6+2)
                        damageType : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: piercing)
                    [AWj0c3rEFAEY7LhY] : object {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY}
                        damage : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: 1d8+5)
                        damageType : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: bludgeoning)
                    [j1x0YC9NfN49SvCb] : object {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb}
                        damage : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: 1d8+4)
                        damageType : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: piercing)
                    [fxLCDMRjHdeLPUR0] : object {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0}
                        damage : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: 1d8+4)
                        damageType : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: slashing)
                    [ttR3cxZb5XEdmQr7] : object {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7}
                        damage : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: 1d6+4)
                        damageType : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: slashing)
                    [JWCqCT5IIB2pO5vB] : object {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB}
                        damage : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: 1d6+4)
                        damageType : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: slashing)
                    [gHKeqD2f0552pljx] : object {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx}
                        damage : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: 1d4+4)
                        damageType : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: slashing)
                    [EGdTpqWRPZ9dDsl7] : object {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7}
                        damage : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: 1d6)
                        damageType : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: piercing)
                    [x7bT3jtlubIIUbwn] : object {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn}
                        damage : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: 1d6+2)
                        damageType : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: slashing)
                    [oA7qfQkN7gtAshG7] : object {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7}
                        damage : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: 1d4+2)
                        damageType : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: slashing)
                    [SGkS4CAnUzRV9p9H] : object {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H}
                        damage : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: 1d6)
                        damageType : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: piercing)
                    [izwzbwakdx5r2d8gxlh7] : object {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
                        damage : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: 1d12+5)
                        damageType : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: bludgeoning)
                    [9EIWAacx6PzvWKex] : object {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex}
                        damage : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: 1d6+3)
                        damageType : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: bludgeoning)
                    2rof0t3ang89c3dtvwyr : object {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
                        damage : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: 1d8+3)
                        damageType : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing)
                description : object {1-18.items.[].system.description}
                    value : string {1-18.items.[].system.description.value} (32 different values)
                publication : object {1-18.items.[].system.publication}
                    license : string {1-18.items.[].system.publication.license} (same value: OGL)
                    remaster : boolean {1-18.items.[].system.publication.remaster} (same value: False)
                    title : string {1-18.items.[].system.publication.title} (4 different values)
                         (x32)
                        Pathfinder Core Rulebook (x12)
                        Pathfinder Bestiary 2 (x7)
                        Pathfinder Bestiary (x9)
                rules : ###FoundryRulesObject###
                [slug] : string {1-18.items.[].system.slug} (17 different values)
                    glaive (x1)
                    half-plate (x1)
                    negative-healing (x7)
                    skeleton-explosive-death (x3)
                    lance (x1)
                    longsword (x1)
                    steel-shield (x1)
                    chain-mail (x1)
                    attack-of-opportunity (x1)
                    shield-block (x1)
                    scimitar (x2)
                    shortbow (x2)
                    arrows (x2)
                    slowed (x1)
                    zombie-rotting-aura (x2)
                    improved-push (x1)
                    grab (x1)
                [traits] : object {1-18.items.[].system.traits}
                    rarity : string {1-18.items.[].system.traits.rarity} (same value: common)
                    value : array<string> {1-18.items.[].system.traits.value}
                        Length: min=0 max=3
                        Value type: string {1-18.items.[].system.traits.value.[]} (18 different values)
                            finesse (x4)
                            deadly-d8 (x4)
                            forceful (x6)
                            reach (x2)
                            reach-15 (x1)
                            agile (x4)
                            unarmed (x7)
                            jousting-d6 (x2)
                            versatile-p (x2)
                            flexible (x1)
                            noisy (x1)
                            reach-10 (x2)
                            sweep (x4)
                            deadly-d10 (x4)
                            range-increment-60 (x2)
                            reload-0 (x2)
                            aura (x2)
                            disease (x2)
                    [integrated] : mixed
                [weaponType] : object {1-18.items.[].system.weaponType}
                    value : string {1-18.items.[].system.weaponType.value} (2 different values)
                        melee (x16)
                        ranged (x2)
                [actionType] : object {1-18.items.[].system.actionType}
                    value : string {1-18.items.[].system.actionType.value} (4 different values)
                        passive (x20)
                        action (x6)
                        reaction (x2)
                        free (x1)
                [actions] : object {1-18.items.[].system.actions}
                    [value] : integer {1-18.items.[].system.actions.value} (2 different values)
                        1 (x3)
                        2 (x3)
                [category] : string {1-18.items.[].system.category} (7 different values)
                    offensive (x12)
                    martial (x7)
                    heavy (x1)
                    defensive (x15)
                    interaction (x2)
                    medium (x1)
                    ammo (x2)
                [baseItem] : string {1-18.items.[].system.baseItem} (8 different values)
                    glaive (x1)
                    half-plate (x1)
                    lance (x1)
                    longsword (x1)
                    steel-shield (x1)
                    chain-mail (x1)
                    scimitar (x2)
                    shortbow (x2)
                [bonusDamage] : object {1-18.items.[].system.bonusDamage}
                    value : integer {1-18.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1-18.items.[].system.bulk}
                    value : mixed
                        integer {1-18.items.[].system.bulk.value} (3 different values)
                            2 (x3)
                            3 (x1)
                            1 (x6)
                        float {1-18.items.[].system.bulk.value} (same value: 0,1)
                [containerId] : mixed
                [damage] : object {1-18.items.[].system.damage}
                    damageType : string {1-18.items.[].system.damage.damageType} (2 different values)
                        slashing (x4)
                        piercing (x3)
                    dice : integer {1-18.items.[].system.damage.dice} (same value: 1)
                    die : string {1-18.items.[].system.damage.die} (2 different values)
                        d8 (x3)
                        d6 (x4)
                [equipped] : object {1-18.items.[].system.equipped}
                    carryType : string {1-18.items.[].system.equipped.carryType} (2 different values)
                        held (x1)
                        worn (x11)
                    [handsHeld] : integer {1-18.items.[].system.equipped.handsHeld} (2 different values)
                        2 (x1)
                        0 (x8)
                    [invested] : mixed
                    [inSlot] : boolean {1-18.items.[].system.equipped.inSlot} (2 different values)
                        True (x1)
                        False (x1)
                [group] : string {1-18.items.[].system.group} (6 different values)
                    polearm (x1)
                    plate (x1)
                    spear (x1)
                    sword (x3)
                    chain (x1)
                    bow (x2)
                [hardness] : integer {1-18.items.[].system.hardness} (2 different values)
                    0 (x11)
                    5 (x1)
                [hp] : object {1-18.items.[].system.hp}
                    max : integer {1-18.items.[].system.hp.max} (2 different values)
                        0 (x11)
                        20 (x1)
                    value : integer {1-18.items.[].system.hp.value} (2 different values)
                        0 (x11)
                        20 (x1)
                [level] : object {1-18.items.[].system.level}
                    value : integer {1-18.items.[].system.level.value} (2 different values)
                        0 (x11)
                        1 (x1)
                [material] : object {1-18.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {1-18.items.[].system.price}
                    value : object {1-18.items.[].system.price.value}
                        [gp] : integer {1-18.items.[].system.price.value.gp} (5 different values)
                            2 (x2)
                            18 (x1)
                            1 (x4)
                            6 (x1)
                            3 (x2)
                        [sp] : integer {1-18.items.[].system.price.value.sp} (same value: 1)
                    [per] : integer {1-18.items.[].system.price.per} (same value: 10)
                [quantity] : integer {1-18.items.[].system.quantity} (2 different values)
                    1 (x10)
                    20 (x2)
                [range] : integer {1-18.items.[].system.range} (same value: 60)
                [reload] : object {1-18.items.[].system.reload}
                    value : string {1-18.items.[].system.reload.value} (2 different values)
                         (x5)
                        0 (x2)
                [runes] : object {1-18.items.[].system.runes}
                    [potency] : integer {1-18.items.[].system.runes.potency} (same value: 0)
                    [property] : array<> {1-18.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {1-18.items.[].system.runes.striking} (same value: 0)
                    [resilient] : integer {1-18.items.[].system.runes.resilient} (same value: 0)
                    [reinforcing] : integer {1-18.items.[].system.runes.reinforcing} (same value: 0)
                [size] : string {1-18.items.[].system.size} (2 different values)
                    lg (x2)
                    med (x10)
                [splashDamage] : object {1-18.items.[].system.splashDamage}
                    value : integer {1-18.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {1-18.items.[].system.usage}
                    value : string {1-18.items.[].system.usage.value} (3 different values)
                        held-in-two-hands (x2)
                        held-in-one-hand (x5)
                        held-in-one-plus-hands (x2)
                [acBonus] : integer {1-18.items.[].system.acBonus} (3 different values)
                    5 (x1)
                    2 (x1)
                    4 (x1)
                [checkPenalty] : integer {1-18.items.[].system.checkPenalty} (2 different values)
                    -3 (x1)
                    -2 (x1)
                [dexCap] : integer {1-18.items.[].system.dexCap} (same value: 1)
                [speedPenalty] : integer {1-18.items.[].system.speedPenalty} (3 different values)
                    -10 (x1)
                    0 (x1)
                    -5 (x1)
                [strength] : integer {1-18.items.[].system.strength} (same value: 3)
                [deathNote] : boolean {1-18.items.[].system.deathNote} (same value: True)
                [stackGroup] : string {1-18.items.[].system.stackGroup} (same value: arrows)
                [uses] : object {1-18.items.[].system.uses}
                    autoDestroy : boolean {1-18.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {1-18.items.[].system.uses.max} (same value: 1)
                    value : integer {1-18.items.[].system.uses.value} (same value: 1)
                [duration] : object {1-18.items.[].system.duration}
                    value : integer {1-18.items.[].system.duration.value} (same value: 0)
                [overrides] : array<> {1-18.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: mixed
                [references] : object {1-18.items.[].system.references}
                    children : array<> {1-18.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: mixed
                    immunityFrom : array<> {1-18.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: mixed
                    overriddenBy : array<> {1-18.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: mixed
                    overrides : array<> {1-18.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: mixed
                [value] : object {1-18.items.[].system.value}
                    isValued : boolean {1-18.items.[].system.value.isValued} (same value: True)
                    value : integer {1-18.items.[].system.value.value} (same value: 1)
            type : string {1-18.items.[].type} (7 different values)
                melee (x18)
                action (x29)
                weapon (x7)
                armor (x2)
                shield (x1)
                consumable (x2)
                condition (x1)
            [_stats] : object {1-18.items.[]._stats}
                compendiumSource : string {1-18.items.[]._stats.compendiumSource} (17 different values)
                    Compendium.pf2e.equipment-srd.Item.vlnzTSsRmWeSkt9O (x1)
                    Compendium.pf2e.equipment-srd.Item.pRoikbRo5HFW6YUB (x1)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x7)
                    Compendium.pf2e.bestiary-family-ability-glossary.Item.W77QhVNE46WDyMXi (x3)
                    Compendium.pf2e.equipment-srd.Item.OPMzQdM9rZznMGhW (x1)
                    Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x1)
                    Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x1)
                    Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x1)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x1)
                    Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2)
                    Compendium.pf2e.equipment-srd.Item.hIgqLgH3YcLZBeoT (x2)
                    Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2)
                    Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x1)
                    Compendium.pf2e.bestiary-family-ability-glossary.Item.CxiEpXt7Gw3tSIOh (x2)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.6l7e7CHQLESlI57U (x1)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1)
            [flags] : object {1-18.items.[].flags}
                pf2e : object {1-18.items.[].flags.pf2e}
                    linkedWeapon : string {1-18.items.[].flags.pf2e.linkedWeapon} (7 different values)
                        hIwpotlCQA4fl1eM (x1)
                        d57USi3cWh0wbbkS (x1)
                        lHO6og3QnRNLXr60 (x1)
                        BTuoXrHTGZA72dTp (x1)
                        mN0lOUFCAnVNkpwY (x1)
                        xWydDfjrOYyj1aR4 (x1)
                        8rsunaFuwnCRqQgl (x1)
    name : string {1-18.name} (all different values)
    [prototypeToken] : object {1-18.prototypeToken}
        name : string {1-18.prototypeToken.name} (3 different values)
            Glass River Midge (x1)
            Elite Skeletal Giant (x1)
            Zombie Brute (x1)
    system : object {1-18.system}
        abilities : object {1-18.system.abilities}
            cha : object {1-18.system.abilities.cha}
                mod : integer {1-18.system.abilities.cha.mod} (4 different values)
                    -2 (x5)
                    2 (x1)
                    0 (x3)
                    1 (x1)
            con : object {1-18.system.abilities.con}
                mod : integer {1-18.system.abilities.con.mod} (5 different values)
                    0 (x4)
                    3 (x1)
                    1 (x2)
                    2 (x2)
                    4 (x1)
            dex : object {1-18.system.abilities.dex}
                mod : integer {1-18.system.abilities.dex.mod} (5 different values)
                    3 (x4)
                    1 (x1)
                    4 (x3)
                    -3 (x1)
                    -2 (x1)
            int : object {1-18.system.abilities.int}
                mod : integer {1-18.system.abilities.int.mod} (3 different values)
                    -5 (x8)
                    -4 (x1)
                    -1 (x1)
            str : object {1-18.system.abilities.str}
                mod : integer {1-18.system.abilities.str.mod} (5 different values)
                    -4 (x2)
                    5 (x3)
                    2 (x3)
                    4 (x1)
                    3 (x1)
            wis : object {1-18.system.abilities.wis}
                mod : integer {1-18.system.abilities.wis.mod} (3 different values)
                    1 (x2)
                    0 (x5)
                    2 (x3)
        attributes : object {1-18.system.attributes}
            ac : object {1-18.system.attributes.ac}
                details : string {1-18.system.attributes.ac.details} (2 different values)
                     (x9)
                    (21 with shield raised) (x1)
                value : integer {1-18.system.attributes.ac.value} (8 different values)
                    18 (x2)
                    17 (x1)
                    16 (x2)
                    14 (x1)
                    19 (x1)
                    1 (x1)
                    15 (x1)
                    12 (x1)
            allSaves : object {1-18.system.attributes.allSaves}
                value : string {1-18.system.attributes.allSaves.value} (same value: )
            hp : object {1-18.system.attributes.hp}
                details : string {1-18.system.attributes.hp.details} (3 different values)
                     (x3)
                    void healing (x6)
                    void healing, bloody (x1)
                max : integer {1-18.system.attributes.hp.max} (9 different values)
                    16 (x2)
                    50 (x1)
                    6 (x1)
                    10 (x1)
                    33 (x1)
                    25 (x1)
                    14 (x1)
                    4 (x1)
                    70 (x1)
                temp : integer {1-18.system.attributes.hp.temp} (same value: 0)
                value : integer {1-18.system.attributes.hp.value} (9 different values)
                    16 (x2)
                    50 (x1)
                    6 (x1)
                    10 (x1)
                    33 (x1)
                    25 (x1)
                    14 (x1)
                    4 (x1)
                    70 (x1)
            speed : object {1-18.system.attributes.speed}
                otherSpeeds : array<object> {1-18.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {1-18.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-18.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            fly (x2)
                            climb (x1)
                        value : integer {1-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
                [special] : string {1-18.system.attributes.speed.special} (same value: )
                value : integer {1-18.system.attributes.speed.value} (4 different values)
                    10 (x2)
                    30 (x3)
                    40 (x1)
                    25 (x4)
            [immunities] : array<object> {1-18.system.attributes.immunities}
                Length: min=5 max=5
                Value type: object {1-18.system.attributes.immunities.[]}
                    type : string {1-18.system.attributes.immunities.[].type} (5 different values)
                        death-effects (x7)
                        disease (x7)
                        paralyzed (x7)
                        poison (x7)
                        unconscious (x7)
            [resistances] : array<object> {1-18.system.attributes.resistances}
                Length: min=5 max=5
                Value type: object {1-18.system.attributes.resistances.[]}
                    type : string {1-18.system.attributes.resistances.[].type} (5 different values)
                        cold (x5)
                        electricity (x5)
                        fire (x5)
                        piercing (x5)
                        slashing (x5)
                    value : integer {1-18.system.attributes.resistances.[].value} (same value: 5)
            weaknesses : array<object> {1-18.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {1-18.system.attributes.weaknesses.[]}
                    type : string {1-18.system.attributes.weaknesses.[].type} (2 different values)
                        vitality (x2)
                        slashing (x2)
                    value : integer {1-18.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x2)
                        5 (x2)
        details : object {1-18.system.details}
            blurb : string {1-18.system.details.blurb} (same value: )
            languages : object {1-18.system.details.languages}
                details : string {1-18.system.details.languages.details} (same value: )
                value : array<string> {1-18.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {1-18.system.details.languages.value.[]} (2 different values)
                        common (x1)
                        necril (x1)
            level : object {1-18.system.details.level}
                value : integer {1-18.system.details.level.value} (5 different values)
                    1 (x2)
                    4 (x1)
                    -1 (x3)
                    0 (x1)
                    2 (x3)
            privateNotes : string {1-18.system.details.privateNotes} (same value: )
            publicNotes : string {1-18.system.details.publicNotes} (3 different values)
                 (x8)
                <p>The reanimated bones of giants make excellent necromantic thralls.</p>
            <hr />
            <p>Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p> (x1)
                <p>Necromantic augmentations have granted this zombie increased size and power.</p>
            <hr />
            <p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x1)
            publication : object {1-18.system.details.publication}
                license : string {1-18.system.details.publication.license} (same value: OGL)
                remaster : boolean {1-18.system.details.publication.remaster} (same value: False)
                title : string {1-18.system.details.publication.title} (same value: Pathfinder Society Scenario #1-18: Lodge of the Living God)
        initiative : object {1-18.system.initiative}
            statistic : string {1-18.system.initiative.statistic} (same value: perception)
        perception : object {1-18.system.perception}
            details : string {1-18.system.perception.details} (same value: )
            mod : integer {1-18.system.perception.mod} (7 different values)
                8 (x3)
                7 (x1)
                6 (x1)
                5 (x1)
                4 (x2)
                2 (x1)
                0 (x1)
            senses : array<object> {1-18.system.perception.senses}
                Length: min=1 max=2
                Value type: object {1-18.system.perception.senses.[]}
                    type : string {1-18.system.perception.senses.[].type} (3 different values)
                        darkvision (x9)
                        scent (x2)
                        low-light-vision (x1)
                    [acuity] : string {1-18.system.perception.senses.[].acuity} (same value: imprecise)
                    [range] : integer {1-18.system.perception.senses.[].range} (same value: 60)
        resources : object {1-18.system.resources}
        saves : object {1-18.system.saves}
            fortitude : object {1-18.system.saves.fortitude}
                saveDetail : string {1-18.system.saves.fortitude.saveDetail} (same value: )
                value : integer {1-18.system.saves.fortitude.value} (6 different values)
                    5 (x2)
                    10 (x2)
                    4 (x2)
                    6 (x2)
                    7 (x1)
                    2 (x1)
            reflex : object {1-18.system.saves.reflex}
                saveDetail : string {1-18.system.saves.reflex.saveDetail} (same value: )
                value : integer {1-18.system.saves.reflex.value} (5 different values)
                    8 (x5)
                    9 (x1)
                    10 (x2)
                    3 (x1)
                    0 (x1)
            will : object {1-18.system.saves.will}
                saveDetail : string {1-18.system.saves.will.saveDetail} (same value: )
                value : integer {1-18.system.saves.will.value} (6 different values)
                    4 (x3)
                    7 (x1)
                    3 (x1)
                    8 (x1)
                    6 (x2)
                    2 (x2)
        skills : object {1-18.system.skills}
            [acrobatics] : object {1-18.system.skills.acrobatics}
                base : integer {1-18.system.skills.acrobatics.base} (3 different values)
                    8 (x3)
                    6 (x3)
                    7 (x1)
            [stealth] : object {1-18.system.skills.stealth}
                base : integer {1-18.system.skills.stealth.base} (3 different values)
                    12 (x1)
                    10 (x1)
                    4 (x1)
            [athletics] : object {1-18.system.skills.athletics}
                base : integer {1-18.system.skills.athletics.base} (5 different values)
                    12 (x1)
                    3 (x2)
                    9 (x2)
                    8 (x1)
                    5 (x2)
                [special] : array<object> {1-18.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {1-18.system.skills.athletics.special.[]}
                        base : integer {1-18.system.skills.athletics.special.[].base} (same value: 7)
                        label : string {1-18.system.skills.athletics.special.[].label} (same value: to climb)
                        predicate : array<string> {1-18.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {1-18.system.skills.athletics.special.[].predicate.[]} (same value: action:climb)
            [intimidation] : object {1-18.system.skills.intimidation}
                base : integer {1-18.system.skills.intimidation.base} (2 different values)
                    9 (x1)
                    7 (x1)
        traits : object {1-18.system.traits}
            rarity : string {1-18.system.traits.rarity} (same value: common)
            size : object {1-18.system.traits.size}
                value : string {1-18.system.traits.size.value} (3 different values)
                    tiny (x2)
                    lg (x3)
                    med (x5)
            value : array<string> {1-18.system.traits.value}
                Length: min=1 max=5
                Value type: string {1-18.system.traits.value.[]} (7 different values)
                    animal (x3)
                    evil (x7)
                    mindless (x7)
                    skeleton (x5)
                    undead (x7)
                    unholy (x7)
                    zombie (x2)
    type : string {1-18.type} (same value: npc)