5-15
Different values: 12
=====================================
object {5-15}
    _id : string {5-15._id} (all different values)
    folder : string {5-15.folder} (same value: 42wAgs389iRAOEcz)
    img : string {5-15.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x10)
        systems/pf2e/icons/default-icons/hazard.svg (x2)
    items : array<object> {5-15.items}
        Length: min=1 max=26
        Value type: object {5-15.items.[]}
            _id : string {5-15.items.[]._id} (66 different values)
            [_stats] : object {5-15.items.[]._stats}
                compendiumSource : string {5-15.items.[]._stats.compendiumSource} (37 different values)
            img : string {5-15.items.[].img} (39 different values)
            name : string {5-15.items.[].name} (52 different values)
            sort : integer {5-15.items.[].sort} (27 different values)
            system : object {5-15.items.[].system}
                [baseItem] : string {5-15.items.[].system.baseItem} (9 different values)
                    mace (x4)
                    shortbow (x4)
                    hide-armor (x2)
                    scimitar (x2)
                    steel-shield (x2)
                    full-plate (x2)
                    greataxe (x2)
                    breastplate (x2)
                    alchemical-bomb (x4)
                [bonus] : object {5-15.items.[].system.bonus}
                    value : integer {5-15.items.[].system.bonus.value} (8 different values)
                        0 (x12)
                        15 (x3)
                        17 (x6)
                        13 (x1)
                        18 (x4)
                        16 (x3)
                        1 (x4)
                        20 (x1)
                [bonusDamage] : object {5-15.items.[].system.bonusDamage}
                    value : integer {5-15.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-15.items.[].system.bulk}
                    value : mixed
                        integer {5-15.items.[].system.bulk.value} (3 different values)
                            1 (x14)
                            2 (x6)
                            4 (x2)
                        float {5-15.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {5-15.items.[].system.category} (8 different values)
                    simple (x4)
                    martial (x12)
                    medium (x4)
                    offensive (x18)
                    heavy (x2)
                    defensive (x7)
                    ammo (x2)
                    poison (x2)
                [containerId] : mixed
                [damage] : object {5-15.items.[].system.damage}
                    [damageType] : string {5-15.items.[].system.damage.damageType} (5 different values)
                        bludgeoning (x4)
                        piercing (x4)
                        slashing (x4)
                        acid (x2)
                        fire (x2)
                    [dice] : integer {5-15.items.[].system.damage.dice} (2 different values)
                        1 (x14)
                        2 (x2)
                    [die] : string {5-15.items.[].system.damage.die} (4 different values)
                        d6 (x10)
                        d12 (x2)
                         (x2)
                        d8 (x2)
                    [0] : object {5-15.items.[].system.damage.0}
                        applyMod : boolean {5-15.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {5-15.items.[].system.damage.0.formula} (7 different values)
                            2d8 (x1)
                            8d6 (x1)
                            6d6 (x2)
                            5d6 (x2)
                            1d8 (x6)
                            2d4 (x2)
                            2d6 (x4)
                        kinds : array<string> {5-15.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {5-15.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x18)
                                healing (x2)
                        materials : array<> {5-15.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {5-15.items.[].system.damage.0.type} (6 different values)
                            force (x1)
                            fire (x7)
                            untyped (x2)
                            spirit (x2)
                            sonic (x2)
                            vitality (x4)
                    [fcjtz4q0zrtvmtro] : object {5-15.items.[].system.damage.fcjtz4q0zrtvmtro}
                        applyMod : boolean {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.formula} (same value: 5d10)
                        kinds : array<string> {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.kinds}
                            Length: min=1 max=1
                            Value type: string {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.kinds.[]} (same value: damage)
                        materials : array<> {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.type} (same value: spirit)
                    [persistent] : object {5-15.items.[].system.damage.persistent}
                        [faces] : integer {5-15.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {5-15.items.[].system.damage.persistent.number} (same value: 2)
                        type : string {5-15.items.[].system.damage.persistent.type} (2 different values)
                            acid (x2)
                            fire (x2)
                description : object {5-15.items.[].system.description}
                    value : string {5-15.items.[].system.description.value} (51 different values)
                [equipped] : object {5-15.items.[].system.equipped}
                    carryType : string {5-15.items.[].system.equipped.carryType} (2 different values)
                        worn (x30)
                        held (x2)
                    [handsHeld] : integer {5-15.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x16)
                        1 (x2)
                    [invested] : mixed
                [group] : string {5-15.items.[].system.group} (7 different values)
                    club (x4)
                    bow (x4)
                    leather (x2)
                    sword (x2)
                    plate (x4)
                    axe (x2)
                    bomb (x4)
                [hardness] : integer {5-15.items.[].system.hardness} (2 different values)
                    0 (x30)
                    10 (x2)
                [hp] : object {5-15.items.[].system.hp}
                    max : integer {5-15.items.[].system.hp.max} (2 different values)
                        0 (x30)
                        80 (x2)
                    value : integer {5-15.items.[].system.hp.value} (2 different values)
                        0 (x30)
                        80 (x2)
                [level] : object {5-15.items.[].system.level}
                    value : integer {5-15.items.[].system.level.value} (7 different values)
                        0 (x22)
                        5 (x2)
                        4 (x2)
                        3 (x10)
                        2 (x8)
                        1 (x18)
                        7 (x4)
                [material] : object {5-15.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {5-15.items.[].system.price}
                    value : object {5-15.items.[].system.price.value}
                        [gp] : integer {5-15.items.[].system.price.value.gp} (8 different values)
                            1 (x6)
                            3 (x6)
                            2 (x4)
                            360 (x2)
                            30 (x2)
                            8 (x2)
                            10 (x4)
                            55 (x2)
                        [sp] : integer {5-15.items.[].system.price.value.sp} (same value: 1)
                    [per] : integer {5-15.items.[].system.price.per} (same value: 10)
                publication : object {5-15.items.[].system.publication}
                    license : string {5-15.items.[].system.publication.license} (2 different values)
                        ORC (x62)
                        OGL (x51)
                    remaster : boolean {5-15.items.[].system.publication.remaster} (2 different values)
                        True (x62)
                        False (x51)
                    title : string {5-15.items.[].system.publication.title} (8 different values)
                        Pathfinder Player Core (x50)
                         (x38)
                        Pathfinder Secrets of Magic (x5)
                        Pathfinder Core Rulebook (x3)
                        Pathfinder Lost Omens Knights of Lastwall (x2)
                        Pathfinder GM Core (x6)
                        Pathfinder Monster Core (x6)
                        Pathfinder Bestiary (x3)
                [quantity] : integer {5-15.items.[].system.quantity} (4 different values)
                    1 (x24)
                    20 (x2)
                    3 (x4)
                    2 (x2)
                [range] : mixed
                    integer {5-15.items.[].system.range} (2 different values)
                        60 (x4)
                        20 (x4)
                    object {5-15.items.[].system.range}
                        value : string {5-15.items.[].system.range.value} (7 different values)
                            60 feet (x5)
                            120 feet (x3)
                             (x10)
                            500 feet (x2)
                            touch (x6)
                            30 feet (x6)
                            varies (x2)
                [reload] : object {5-15.items.[].system.reload}
                    value : string {5-15.items.[].system.reload.value} (3 different values)
                         (x8)
                        0 (x4)
                        - (x4)
                rules : ###FoundryRulesObject###
                [runes] : object {5-15.items.[].system.runes}
                    [potency] : integer {5-15.items.[].system.runes.potency} (2 different values)
                        1 (x8)
                        0 (x14)
                    [property] : array<string> {5-15.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {5-15.items.[].system.runes.property.[]} (same value: flaming)
                    [striking] : integer {5-15.items.[].system.runes.striking} (2 different values)
                        0 (x10)
                        1 (x6)
                    [resilient] : integer {5-15.items.[].system.runes.resilient} (same value: 0)
                    [reinforcing] : integer {5-15.items.[].system.runes.reinforcing} (same value: 0)
                [size] : string {5-15.items.[].system.size} (same value: med)
                [slug] : string {5-15.items.[].system.slug} (38 different values)
                [splashDamage] : object {5-15.items.[].system.splashDamage}
                    value : integer {5-15.items.[].system.splashDamage.value} (2 different values)
                        0 (x12)
                        2 (x4)
                traits : object {5-15.items.[].system.traits}
                    [rarity] : string {5-15.items.[].system.traits.rarity} (2 different values)
                        common (x77)
                        uncommon (x4)
                    [value] : array<string> {5-15.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {5-15.items.[].system.traits.value.[]} (41 different values)
                    [traditions] : array<string> {5-15.items.[].system.traits.traditions}
                        Length: min=0 max=3
                        Value type: string {5-15.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x7)
                            divine (x30)
                            occult (x19)
                            primal (x14)
                    [integrated] : mixed
                [usage] : object {5-15.items.[].system.usage}
                    value : string {5-15.items.[].system.usage.value} (4 different values)
                        held-in-one-hand (x14)
                        held-in-one-plus-hands (x4)
                        other (x2)
                        held-in-two-hands (x4)
                    [canBeAmmo] : boolean {5-15.items.[].system.usage.canBeAmmo} (same value: False)
                [acBonus] : integer {5-15.items.[].system.acBonus} (4 different values)
                    3 (x2)
                    2 (x2)
                    6 (x2)
                    4 (x2)
                [checkPenalty] : integer {5-15.items.[].system.checkPenalty} (2 different values)
                    -2 (x4)
                    -3 (x2)
                [dexCap] : integer {5-15.items.[].system.dexCap} (3 different values)
                    2 (x2)
                    0 (x2)
                    1 (x2)
                [speedPenalty] : integer {5-15.items.[].system.speedPenalty} (3 different values)
                    -5 (x4)
                    0 (x2)
                    -10 (x2)
                [strength] : integer {5-15.items.[].system.strength} (3 different values)
                    2 (x2)
                    4 (x2)
                    3 (x2)
                [attack] : object {5-15.items.[].system.attack}
                    value : string {5-15.items.[].system.attack.value} (same value: )
                [attackEffects] : object {5-15.items.[].system.attackEffects}
                    value : array<string> {5-15.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-15.items.[].system.attackEffects.value.[]} (same value: knockdown)
                    [custom] : string {5-15.items.[].system.attackEffects.custom} (same value: )
                [damageRolls] : object {5-15.items.[].system.damageRolls}
                    [MA2QrMvNvaSVvl3o] : object {5-15.items.[].system.damageRolls.MA2QrMvNvaSVvl3o}
                        damage : string {5-15.items.[].system.damageRolls.MA2QrMvNvaSVvl3o.damage} (same value: 1d6+12)
                        damageType : string {5-15.items.[].system.damageRolls.MA2QrMvNvaSVvl3o.damageType} (same value: bludgeoning)
                    [8DuF8A7Iy5rg50Sj] : object {5-15.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj}
                        damage : string {5-15.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj.damage} (2 different values)
                            2d6+6 (x1)
                            2d6+11 (x1)
                        damageType : string {5-15.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj.damageType} (same value: piercing)
                    [5mjmvEUwrUYz4aOG] : object {5-15.items.[].system.damageRolls.5mjmvEUwrUYz4aOG}
                        damage : string {5-15.items.[].system.damageRolls.5mjmvEUwrUYz4aOG.damage} (same value: 1d6)
                        damageType : string {5-15.items.[].system.damageRolls.5mjmvEUwrUYz4aOG.damageType} (same value: fire)
                    [C18K8g22k2XWo4JY] : object {5-15.items.[].system.damageRolls.C18K8g22k2XWo4JY}
                        damage : string {5-15.items.[].system.damageRolls.C18K8g22k2XWo4JY.damage} (2 different values)
                            2d6+10 (x1)
                            2d6+8 (x1)
                        damageType : string {5-15.items.[].system.damageRolls.C18K8g22k2XWo4JY.damageType} (same value: slashing)
                    [7WxXjTIq0odX1FRz] : object {5-15.items.[].system.damageRolls.7WxXjTIq0odX1FRz}
                        damage : string {5-15.items.[].system.damageRolls.7WxXjTIq0odX1FRz.damage} (2 different values)
                            2d12+2 (x1)
                            2d12+7 (x1)
                        damageType : string {5-15.items.[].system.damageRolls.7WxXjTIq0odX1FRz.damageType} (same value: slashing)
                    [FzpB8K1jidvbQlty] : object {5-15.items.[].system.damageRolls.FzpB8K1jidvbQlty}
                        damage : string {5-15.items.[].system.damageRolls.FzpB8K1jidvbQlty.damage} (2 different values)
                            2d6+4 (x1)
                            2d6+6 (x1)
                        damageType : string {5-15.items.[].system.damageRolls.FzpB8K1jidvbQlty.damageType} (same value: piercing)
                    [XhGUOd8JdFllb7Kf] : object {5-15.items.[].system.damageRolls.XhGUOd8JdFllb7Kf}
                        damage : string {5-15.items.[].system.damageRolls.XhGUOd8JdFllb7Kf.damage} (2 different values)
                            1d6+12 (x1)
                            2d6+11 (x1)
                        damageType : string {5-15.items.[].system.damageRolls.XhGUOd8JdFllb7Kf.damageType} (same value: bludgeoning)
                    [mWizkKgRkUJceeeE] : object {5-15.items.[].system.damageRolls.mWizkKgRkUJceeeE}
                        damage : string {5-15.items.[].system.damageRolls.mWizkKgRkUJceeeE.damage} (same value: 1d6)
                        damageType : string {5-15.items.[].system.damageRolls.mWizkKgRkUJceeeE.damageType} (same value: fire)
                    [KDHGtCdnMTwkLthj] : object {5-15.items.[].system.damageRolls.KDHGtCdnMTwkLthj}
                        damage : string {5-15.items.[].system.damageRolls.KDHGtCdnMTwkLthj.damage} (same value: 2d8)
                        damageType : string {5-15.items.[].system.damageRolls.KDHGtCdnMTwkLthj.damageType} (same value: fire)
                    [QoT2PKirU8iXRrvA] : object {5-15.items.[].system.damageRolls.QoT2PKirU8iXRrvA}
                        category : string {5-15.items.[].system.damageRolls.QoT2PKirU8iXRrvA.category} (same value: splash)
                        damage : string {5-15.items.[].system.damageRolls.QoT2PKirU8iXRrvA.damage} (same value: 2)
                        damageType : string {5-15.items.[].system.damageRolls.QoT2PKirU8iXRrvA.damageType} (same value: fire)
                    [e0VTwnNK5iyrkNde] : object {5-15.items.[].system.damageRolls.e0VTwnNK5iyrkNde}
                        category : string {5-15.items.[].system.damageRolls.e0VTwnNK5iyrkNde.category} (same value: persistent)
                        damage : string {5-15.items.[].system.damageRolls.e0VTwnNK5iyrkNde.damage} (same value: 2)
                        damageType : string {5-15.items.[].system.damageRolls.e0VTwnNK5iyrkNde.damageType} (same value: fire)
                    [DnYo65B8CPZWw2UD] : object {5-15.items.[].system.damageRolls.DnYo65B8CPZWw2UD}
                        category : string {5-15.items.[].system.damageRolls.DnYo65B8CPZWw2UD.category} (same value: persistent)
                        damage : string {5-15.items.[].system.damageRolls.DnYo65B8CPZWw2UD.damage} (same value: 2d6)
                        damageType : string {5-15.items.[].system.damageRolls.DnYo65B8CPZWw2UD.damageType} (same value: acid)
                    [V6Am5cWHkQMgFuXS] : object {5-15.items.[].system.damageRolls.V6Am5cWHkQMgFuXS}
                        category : string {5-15.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.category} (same value: splash)
                        damage : string {5-15.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.damage} (same value: 2)
                        damageType : string {5-15.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.damageType} (same value: acid)
                    [4lgdd2km9n7tblgs2u9p] : object {5-15.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p}
                        damage : string {5-15.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p.damage} (same value: 2d8+10)
                        damageType : string {5-15.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p.damageType} (same value: piercing)
                    [trxulzkoh0l7s8nnnwm5] : object {5-15.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5}
                        damage : string {5-15.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5.damage} (same value: 1d10+6)
                        damageType : string {5-15.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5.damageType} (same value: piercing)
                    [1kcdcgyaxrpbmmesrhxb] : object {5-15.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb}
                        damage : string {5-15.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb.damage} (same value: 1d6)
                        damageType : string {5-15.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb.damageType} (same value: fire)
                [weaponType] : object {5-15.items.[].system.weaponType}
                    value : string {5-15.items.[].system.weaponType.value} (2 different values)
                        melee (x10)
                        ranged (x8)
                [actionType] : object {5-15.items.[].system.actionType}
                    value : string {5-15.items.[].system.actionType.value} (3 different values)
                        passive (x7)
                        action (x9)
                        reaction (x9)
                [actions] : object {5-15.items.[].system.actions}
                    [value] : integer {5-15.items.[].system.actions.value} (2 different values)
                        2 (x6)
                        1 (x3)
                [autoHeightenLevel] : object {5-15.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {5-15.items.[].system.prepared}
                    [flexible] : boolean {5-15.items.[].system.prepared.flexible} (same value: False)
                    value : string {5-15.items.[].system.prepared.value} (2 different values)
                        prepared (x2)
                        focus (x2)
                [proficiency] : object {5-15.items.[].system.proficiency}
                    value : integer {5-15.items.[].system.proficiency.value} (same value: 1)
                [showSlotlessLevels] : object {5-15.items.[].system.showSlotlessLevels}
                    value : boolean {5-15.items.[].system.showSlotlessLevels.value} (same value: False)
                [slots] : object {5-15.items.[].system.slots}
                    [slot0] : object {5-15.items.[].system.slots.slot0}
                        max : integer {5-15.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {5-15.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {5-15.items.[].system.slots.slot0.prepared.[]}
                                id : string {5-15.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    2wpYcXIBRpTukBzC (x2)
                                    MfKoqoCCPfD9nEb7 (x2)
                                    fFSEIoef4lhFwjO0 (x2)
                                    y4zsNjH3dPUB346r (x2)
                                    nzfJnULl9Za0qxIH (x2)
                    [slot1] : object {5-15.items.[].system.slots.slot1}
                        max : integer {5-15.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {5-15.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {5-15.items.[].system.slots.slot1.prepared.[]}
                                id : string {5-15.items.[].system.slots.slot1.prepared.[].id} (2 different values)
                                    hIw29fTqm5zMS3BM (x2)
                                    NOTx97NdXmUVE1G1 (x4)
                    [slot2] : object {5-15.items.[].system.slots.slot2}
                        max : integer {5-15.items.[].system.slots.slot2.max} (same value: 3)
                        prepared : array<object> {5-15.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {5-15.items.[].system.slots.slot2.prepared.[]}
                                id : string {5-15.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    sA2O3PGizv5NhSzt (x2)
                                    tt1xxGo6rG1ziqjU (x2)
                                    cHMKMggD0ZzkDJk0 (x2)
                    [slot3] : object {5-15.items.[].system.slots.slot3}
                        max : integer {5-15.items.[].system.slots.slot3.max} (same value: 3)
                        prepared : array<object> {5-15.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {5-15.items.[].system.slots.slot3.prepared.[]}
                                id : string {5-15.items.[].system.slots.slot3.prepared.[].id} (2 different values)
                                    ckrZ4o5w18hA9OtW (x4)
                                    z3hmbpJF2GGbGfF1 (x2)
                    [slot4] : object {5-15.items.[].system.slots.slot4}
                        max : integer {5-15.items.[].system.slots.slot4.max} (same value: 3)
                        prepared : array<object> {5-15.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {5-15.items.[].system.slots.slot4.prepared.[]}
                                id : string {5-15.items.[].system.slots.slot4.prepared.[].id} (4 different values)
                                    otJ8bBJrGdWTDWWA (x2)
                                    120pFZZ5VdsHMUwi (x2)
                                    7ImsGEaW4ggN6bSB (x1)
                                    A97kvCMzLRKGEM76 (x1)
                    [slot5] : object {5-15.items.[].system.slots.slot5}
                        [max] : integer {5-15.items.[].system.slots.slot5.max} (same value: 2)
                        prepared : array<object> {5-15.items.[].system.slots.slot5.prepared}
                            Length: min=1 max=3
                            Value type: object {5-15.items.[].system.slots.slot5.prepared.[]}
                                [id] : string {5-15.items.[].system.slots.slot5.prepared.[].id} (2 different values)
                                    XTdKLCsxTD8baor6 (x1)
                                    uPGkOKsXpTrK1Bwi (x1)
                [spelldc] : object {5-15.items.[].system.spelldc}
                    dc : integer {5-15.items.[].system.spelldc.dc} (2 different values)
                        25 (x2)
                        22 (x2)
                    value : integer {5-15.items.[].system.spelldc.value} (2 different values)
                        17 (x2)
                        14 (x2)
                [tradition] : object {5-15.items.[].system.tradition}
                    value : string {5-15.items.[].system.tradition.value} (same value: divine)
                [area] : object {5-15.items.[].system.area}
                    [details] : string {5-15.items.[].system.area.details} (same value: 10-foot radius, 40-foot-tall cylinder)
                    type : string {5-15.items.[].system.area.type} (4 different values)
                        burst (x3)
                        line (x2)
                        emanation (x4)
                        cone (x2)
                    value : integer {5-15.items.[].system.area.value} (4 different values)
                        10 (x3)
                        120 (x2)
                        20 (x2)
                        15 (x4)
                [cost] : object {5-15.items.[].system.cost}
                    value : string {5-15.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {5-15.items.[].system.counteraction} (2 different values)
                    False (x26)
                    True (x8)
                [defense] : object {5-15.items.[].system.defense}
                    save : object {5-15.items.[].system.defense.save}
                        basic : boolean {5-15.items.[].system.defense.save.basic} (2 different values)
                            True (x11)
                            False (x4)
                        statistic : string {5-15.items.[].system.defense.save.statistic} (3 different values)
                            reflex (x5)
                            will (x4)
                            fortitude (x6)
                [duration] : object {5-15.items.[].system.duration}
                    sustained : boolean {5-15.items.[].system.duration.sustained} (2 different values)
                        False (x32)
                        True (x2)
                    value : string {5-15.items.[].system.duration.value} (6 different values)
                         (x18)
                        10 minutes (x4)
                        until the next time you make your daily preparations (x2)
                        1 minute (x6)
                        until the end of the target's next turn (x2)
                        until the start of your next turn (x2)
                [heightening] : object {5-15.items.[].system.heightening}
                    [damage] : object {5-15.items.[].system.heightening.damage}
                        [0] : string {5-15.items.[].system.heightening.damage.0} (4 different values)
                            1d8 (x7)
                            2d6 (x7)
                            1d4 (x2)
                            1d6 (x2)
                        [fcjtz4q0zrtvmtro] : string {5-15.items.[].system.heightening.damage.fcjtz4q0zrtvmtro} (same value: 1d10)
                    [interval] : integer {5-15.items.[].system.heightening.interval} (2 different values)
                        2 (x5)
                        1 (x15)
                    type : string {5-15.items.[].system.heightening.type} (2 different values)
                        interval (x20)
                        fixed (x2)
                    [levels] : object {5-15.items.[].system.heightening.levels}
                        4 : object {5-15.items.[].system.heightening.levels.4}
                            range : object {5-15.items.[].system.heightening.levels.4.range}
                                value : string {5-15.items.[].system.heightening.levels.4.range.value} (same value: 30 feet)
                            target : object {5-15.items.[].system.heightening.levels.4.target}
                                value : string {5-15.items.[].system.heightening.levels.4.target.value} (same value: 10 willing living creatures)
                [location] : object {5-15.items.[].system.location}
                    value : string {5-15.items.[].system.location.value} (3 different values)
                        DL69ekxRhbyP3arO (x32)
                        PIQSv8l4rnY4QYeE (x1)
                        jFkJHHSBE2ayvhf9 (x1)
                [requirements] : string {5-15.items.[].system.requirements} (same value: )
                [target] : object {5-15.items.[].system.target}
                    value : string {5-15.items.[].system.target.value} (8 different values)
                        1 creature (x13)
                         (x9)
                        1 willing living creature (x2)
                        enemies in the area (x2)
                        you and allies in the area (x2)
                        1 ally and 1 enemy (x2)
                        1 willing living creature or 1 undead (x2)
                        1 creature that is undead or otherwise has void healing (x2)
                [time] : object {5-15.items.[].system.time}
                    value : string {5-15.items.[].system.time.value} (3 different values)
                        2 (x30)
                        1 (x2)
                        1 to 3 (x2)
                [overlays] : object {5-15.items.[].system.overlays}
                    [37gy7l19tik74o4s] : object {5-15.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {5-15.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {5-15.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    [7qdtetowq348s9oc] : object {5-15.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {5-15.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {5-15.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {5-15.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {5-15.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {5-15.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {5-15.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {5-15.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {5-15.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    [7vbvdrv2cl87sqta] : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    [lfxcoz2d3f8j2zq1] : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                [specific] : object {5-15.items.[].system.specific}
                    [integrated] : mixed
                    material : object {5-15.items.[].system.specific.material}
                        [grade] : mixed
                        [type] : mixed
                    runes : object {5-15.items.[].system.specific.runes}
                        reinforcing : integer {5-15.items.[].system.specific.runes.reinforcing} (same value: 0)
                [stackGroup] : string {5-15.items.[].system.stackGroup} (same value: arrows)
                [uses] : object {5-15.items.[].system.uses}
                    autoDestroy : boolean {5-15.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {5-15.items.[].system.uses.max} (same value: 1)
                    value : integer {5-15.items.[].system.uses.value} (same value: 1)
                [frequency] : object {5-15.items.[].system.frequency}
                    max : integer {5-15.items.[].system.frequency.max} (same value: 1)
                    per : string {5-15.items.[].system.frequency.per} (same value: day)
                [deathNote] : boolean {5-15.items.[].system.deathNote} (same value: True)
            type : string {5-15.items.[].type} (9 different values)
                weapon (x16)
                armor (x6)
                equipment (x4)
                melee (x18)
                action (x25)
                spellcastingEntry (x4)
                spell (x34)
                shield (x2)
                consumable (x4)
            [flags] : object {5-15.items.[].flags}
                pf2e : object {5-15.items.[].flags.pf2e}
                    linkedWeapon : string {5-15.items.[].flags.pf2e.linkedWeapon} (8 different values)
                        oi4XX1RKEIiStm9k (x2)
                        8IWrj0j9wywcy2XG (x2)
                        Te7JAAnlRs2Ljt1M (x2)
                        5nbt31Tao7NPtBiF (x2)
                        IeaVg5cUikOiLjNb (x2)
                        l9wZ6fbpxpleDuaT (x2)
                        EeytWxbSkbx5WSIU (x2)
                        sr2vaNnpj5ohvs2N (x2)
    name : string {5-15.name} (all different values)
    system : object {5-15.system}
        [abilities] : object {5-15.system.abilities}
            cha : object {5-15.system.abilities.cha}
                mod : integer {5-15.system.abilities.cha.mod} (4 different values)
                    0 (x4)
                    3 (x1)
                    2 (x4)
                    -1 (x1)
            con : object {5-15.system.abilities.con}
                mod : integer {5-15.system.abilities.con.mod} (3 different values)
                    4 (x6)
                    2 (x2)
                    3 (x2)
            dex : object {5-15.system.abilities.dex}
                mod : integer {5-15.system.abilities.dex.mod} (4 different values)
                    4 (x3)
                    0 (x3)
                    2 (x2)
                    6 (x2)
            int : object {5-15.system.abilities.int}
                mod : integer {5-15.system.abilities.int.mod} (4 different values)
                    2 (x3)
                    0 (x4)
                    4 (x2)
                    -4 (x1)
            str : object {5-15.system.abilities.str}
                mod : integer {5-15.system.abilities.str.mod} (4 different values)
                    2 (x2)
                    6 (x5)
                    4 (x2)
                    7 (x1)
            wis : object {5-15.system.abilities.wis}
                mod : integer {5-15.system.abilities.wis.mod} (3 different values)
                    6 (x4)
                    1 (x4)
                    3 (x2)
        attributes : object {5-15.system.attributes}
            ac : object {5-15.system.attributes.ac}
                [details] : string {5-15.system.attributes.ac.details} (same value: )
                value : integer {5-15.system.attributes.ac.value} (6 different values)
                    23 (x3)
                    28 (x1)
                    21 (x2)
                    24 (x3)
                    26 (x2)
                    25 (x1)
            [allSaves] : object {5-15.system.attributes.allSaves}
                value : string {5-15.system.attributes.allSaves.value} (same value: )
            hp : object {5-15.system.attributes.hp}
                details : string {5-15.system.attributes.hp.details} (same value: )
                max : integer {5-15.system.attributes.hp.max} (9 different values)
                    98 (x2)
                    190 (x1)
                    90 (x1)
                    140 (x2)
                    95 (x1)
                    135 (x2)
                    62 (x1)
                    54 (x1)
                    70 (x1)
                temp : integer {5-15.system.attributes.hp.temp} (same value: 0)
                value : integer {5-15.system.attributes.hp.value} (9 different values)
                    98 (x2)
                    190 (x1)
                    90 (x1)
                    140 (x2)
                    95 (x1)
                    135 (x2)
                    62 (x1)
                    54 (x1)
                    70 (x1)
            [resistances] : array<object> {5-15.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {5-15.system.attributes.resistances.[]}
                    doubleVs : array<> {5-15.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: mixed
                    exceptions : array<> {5-15.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {5-15.system.attributes.resistances.[].type} (same value: fire)
                    value : integer {5-15.system.attributes.resistances.[].value} (same value: 8)
            [speed] : object {5-15.system.attributes.speed}
                otherSpeeds : array<> {5-15.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {5-15.system.attributes.speed.value} (2 different values)
                    25 (x8)
                    40 (x2)
            [emitsSound] : string {5-15.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {5-15.system.attributes.hardness} (2 different values)
                15 (x1)
                13 (x1)
            [immunities] : array<object> {5-15.system.attributes.immunities}
                Length: min=1 max=3
                Value type: object {5-15.system.attributes.immunities.[]}
                    exceptions : array<> {5-15.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {5-15.system.attributes.immunities.[].type} (3 different values)
                        critical-hits (x2)
                        fire (x3)
                        precision (x2)
            [stealth] : object {5-15.system.attributes.stealth}
                details : string {5-15.system.attributes.stealth.details} (same value: <p>or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic] to notice the heavy divine magic in the area</p>)
                value : integer {5-15.system.attributes.stealth.value} (2 different values)
                    22 (x1)
                    19 (x1)
            [weaknesses] : array<object> {5-15.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {5-15.system.attributes.weaknesses.[]}
                    exceptions : array<> {5-15.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {5-15.system.attributes.weaknesses.[].type} (same value: cold)
                    value : integer {5-15.system.attributes.weaknesses.[].value} (same value: 5)
        details : object {5-15.system.details}
            [blurb] : string {5-15.system.details.blurb} (3 different values)
                 (x8)
                Variant daeodon (x1)
                Variant winter wolf (x1)
            [languages] : object {5-15.system.details.languages}
                details : string {5-15.system.details.languages.details} (same value: )
                value : array<string> {5-15.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {5-15.system.details.languages.value.[]} (2 different values)
                        common (x9)
                        orcish (x9)
            level : object {5-15.system.details.level}
                value : integer {5-15.system.details.level.value} (5 different values)
                    6 (x4)
                    9 (x1)
                    5 (x2)
                    7 (x2)
                    8 (x3)
            [privateNotes] : string {5-15.system.details.privateNotes} (same value: )
            [publicNotes] : string {5-15.system.details.publicNotes} (3 different values)
                 (x8)
                <p>Where the typical boar is merely ill-tempered and generally unfriendly, the towering daeodon is legitimately hateful and ruthlessly violent. Although omnivorous, the daeodon prefers to feed on flesh. Primarily a scavenger, the daeodon isn't adverse to attacking creatures it encounters while searching for easier meals, or to protect any perceived encroachment into its lair or feeding grounds. Particularly brave or skilled orcs are fond of using daeodons as mounts or war-trained battle beasts; orc cavalry mounted on daeodons is a fearsome force indeed.</p>
            <p>A typical adult daeodon is 10 feet long and 7 feet tall at the shoulder. It weighs approximately 2,000 pounds.</p>
            <hr />
            <p>While domesticated pigs are a staple of farm life, wild boars are much more dangerous. Foul-tempered warthogs are relatively common, while the lumbering, primeval beasts known as daeodons are less so. Voracious eaters, boars can ravage the countryside in which they live. Boars breed freely, and a pair of boars can rapidly grow to a large family. Boars are a particular nuisance to farmers, as they break into food stores and root through gardens to sate their hunger.</p> (x1)
                <p>Winter wolves are related to wargs, but are larger, smarter, and far more dangerous. They are capable of exhaling plumes of freezing breath and are big enough to easily serve as mounts for orcs and hobgoblins-provided the winter wolf is willing, of course. Like wargs, winter wolves hunt in packs, but unlike their smaller cousins, they have a notable proud streak. When they deign to serve others, they reserve this privilege for larger and more dangerous creatures such as frost giants, renegade yetis, or even white dragons.</p>
            <hr />
            <p>The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and other violent humanoids.</p> (x1)
            publication : object {5-15.system.details.publication}
                license : string {5-15.system.details.publication.license} (same value: OGL)
                remaster : boolean {5-15.system.details.publication.remaster} (same value: False)
                title : string {5-15.system.details.publication.title} (same value: Pathfinder Society Scenario #5-15: Cleansing the Flame)
            [description] : string {5-15.system.details.description} (same value: <p>Three daeodon corpses, animated and enraged by Sezelrian's divine intervention, trample anything within the ritual circle.</p>)
            [disable] : string {5-15.system.details.disable} (2 different values)
                <p>@Check[occultism|dc:24] or @Check[religion|dc:24] to disrupt the magic animating the spirits, @Check[athletics|dc:28] to hold down one of the daeodons, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th-rank, counteract DC 28). 3 successes are required.</p> (x1)
                <p>@Check[occultism|dc:21] or @Check[religion|dc:21] to disrupt the magic animating the spirits, @Check[athletics|dc:25] to hold down one of the daeodons, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd-rank, counteract DC 25). 3 successes are required.</p> (x1)
            [isComplex] : boolean {5-15.system.details.isComplex} (same value: True)
            [reset] : string {5-15.system.details.reset} (same value: <p>The hazard resets within 24 hours if the cultists of Sezelrian still remain in the area.</p>)
            [routine] : string {5-15.system.details.routine} (2 different values)
                <p>(three actions) The animated daeodons trample all creatures within the circle, dealing @Damage[(2d10+11)[bludgeoning]] damage (@Check[reflex|dc:25|basic] save).</p> (x1)
                <p>(three actions) The animated daeodons trample all creatures within the circle, dealing @Damage[(2d8+9)[bludgeoning]] damage (@Check[reflex|dc:23|basic] save).</p> (x1)
        [initiative] : object {5-15.system.initiative}
            statistic : string {5-15.system.initiative.statistic} (same value: perception)
        [perception] : object {5-15.system.perception}
            details : string {5-15.system.perception.details} (same value: )
            mod : integer {5-15.system.perception.mod} (7 different values)
                14 (x2)
                21 (x1)
                12 (x1)
                15 (x2)
                13 (x1)
                16 (x1)
                18 (x2)
            senses : array<object> {5-15.system.perception.senses}
                Length: min=1 max=2
                Value type: object {5-15.system.perception.senses.[]}
                    type : string {5-15.system.perception.senses.[].type} (3 different values)
                        darkvision (x9)
                        low-light-vision (x1)
                        scent (x2)
                    [acuity] : string {5-15.system.perception.senses.[].acuity} (same value: imprecise)
                    [range] : integer {5-15.system.perception.senses.[].range} (same value: 30)
        [resources] : object {5-15.system.resources}
            [focus] : object {5-15.system.resources.focus}
                max : integer {5-15.system.resources.focus.max} (same value: 2)
                value : integer {5-15.system.resources.focus.value} (same value: 2)
        saves : object {5-15.system.saves}
            fortitude : object {5-15.system.saves.fortitude}
                saveDetail : string {5-15.system.saves.fortitude.saveDetail} (same value: )
                [value] : integer {5-15.system.saves.fortitude.value} (5 different values)
                    14 (x2)
                    18 (x2)
                    15 (x2)
                    16 (x3)
                    13 (x1)
            reflex : object {5-15.system.saves.reflex}
                saveDetail : string {5-15.system.saves.reflex.saveDetail} (same value: )
                value : integer {5-15.system.saves.reflex.value} (8 different values)
                    11 (x1)
                    15 (x3)
                    12 (x2)
                    17 (x1)
                    10 (x1)
                    19 (x1)
                    0 (x2)
                    13 (x1)
            will : object {5-15.system.saves.will}
                saveDetail : string {5-15.system.saves.will.saveDetail} (same value: )
                value : integer {5-15.system.saves.will.value} (10 different values)
                    17 (x1)
                    21 (x1)
                    9 (x1)
                    12 (x1)
                    11 (x1)
                    13 (x2)
                    0 (x2)
                    10 (x1)
                    19 (x1)
                    18 (x1)
        [skills] : object {5-15.system.skills}
            athletics : object {5-15.system.skills.athletics}
                base : integer {5-15.system.skills.athletics.base} (5 different values)
                    13 (x4)
                    20 (x1)
                    17 (x2)
                    15 (x1)
                    16 (x2)
            [nature] : object {5-15.system.skills.nature}
                base : integer {5-15.system.skills.nature.base} (3 different values)
                    15 (x2)
                    12 (x1)
                    18 (x1)
            [religion] : object {5-15.system.skills.religion}
                base : integer {5-15.system.skills.religion.base} (5 different values)
                    15 (x1)
                    20 (x1)
                    16 (x1)
                    18 (x2)
                    17 (x1)
            [diplomacy] : object {5-15.system.skills.diplomacy}
                base : integer {5-15.system.skills.diplomacy.base} (2 different values)
                    18 (x1)
                    15 (x1)
            [medicine] : object {5-15.system.skills.medicine}
                base : integer {5-15.system.skills.medicine.base} (2 different values)
                    18 (x1)
                    15 (x1)
            [survival] : object {5-15.system.skills.survival}
                base : integer {5-15.system.skills.survival.base} (3 different values)
                    15 (x1)
                    13 (x1)
                    12 (x2)
            [intimidation] : object {5-15.system.skills.intimidation}
                base : integer {5-15.system.skills.intimidation.base} (3 different values)
                    13 (x1)
                    17 (x1)
                    11 (x1)
            [crafting] : object {5-15.system.skills.crafting}
                base : integer {5-15.system.skills.crafting.base} (2 different values)
                    16 (x1)
                    18 (x1)
            [acrobatics] : object {5-15.system.skills.acrobatics}
                base : integer {5-15.system.skills.acrobatics.base} (2 different values)
                    11 (x1)
                    13 (x1)
            [deception] : object {5-15.system.skills.deception}
                base : integer {5-15.system.skills.deception.base} (same value: 11)
            [stealth] : object {5-15.system.skills.stealth}
                base : integer {5-15.system.skills.stealth.base} (same value: 13)
                special : array<object> {5-15.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {5-15.system.skills.stealth.special.[]}
                        base : integer {5-15.system.skills.stealth.special.[].base} (same value: 16)
                        label : string {5-15.system.skills.stealth.special.[].label} (same value: in snow)
                        predicate : array<string> {5-15.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-15.system.skills.stealth.special.[].predicate.[]} (same value: terrain:snow)
        traits : object {5-15.system.traits}
            rarity : string {5-15.system.traits.rarity} (3 different values)
                rare (x4)
                unique (x3)
                uncommon (x5)
            size : object {5-15.system.traits.size}
                value : string {5-15.system.traits.size.value} (2 different values)
                    med (x10)
                    lg (x2)
            value : array<string> {5-15.system.traits.value}
                Length: min=1 max=3
                Value type: string {5-15.system.traits.value.[]} (8 different values)
                    chaotic (x4)
                    evil (x5)
                    orc (x8)
                    good (x4)
                    animal (x1)
                    divine (x2)
                    magical (x2)
                    beast (x1)
        [statusEffects] : array<> {5-15.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
    type : string {5-15.type} (2 different values)
        npc (x10)
        hazard (x2)
    [prototypeToken] : object {5-15.prototypeToken}
        name : string {5-15.prototypeToken.name} (same value: Possessed Daeodons)