6-08
Different values: 9
=====================================
object {6-08}
    _id : string {6-08._id} (all different values)
    folder : string {6-08.folder} (same value: MUEqPm97M4kEBZCn)
    img : string {6-08.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {6-08.items}
        Length: min=3 max=16
        Value type: object {6-08.items.[]}
            _id : string {6-08.items.[]._id} (32 different values)
            img : string {6-08.items.[].img} (21 different values)
            name : string {6-08.items.[].name} (30 different values)
            sort : integer {6-08.items.[].sort} (16 different values)
                100000 (x9)
                200000 (x9)
                300000 (x9)
                400000 (x7)
                500000 (x5)
                600000 (x5)
                700000 (x5)
                800000 (x5)
                900000 (x5)
                1000000 (x2)
                1100000 (x2)
                1200000 (x2)
                1300000 (x2)
                1400000 (x2)
                1500000 (x1)
                1600000 (x1)
            system : object {6-08.items.[].system}
                [autoHeightenLevel] : object {6-08.items.[].system.autoHeightenLevel}
                    [value] : mixed
                description : object {6-08.items.[].system.description}
                    value : string {6-08.items.[].system.description.value} (32 different values)
                [prepared] : object {6-08.items.[].system.prepared}
                    [flexible] : boolean {6-08.items.[].system.prepared.flexible} (same value: False)
                    value : string {6-08.items.[].system.prepared.value} (2 different values)
                        prepared (x2)
                        focus (x2)
                [proficiency] : object {6-08.items.[].system.proficiency}
                    value : integer {6-08.items.[].system.proficiency.value} (same value: 1)
                publication : object {6-08.items.[].system.publication}
                    license : string {6-08.items.[].system.publication.license} (2 different values)
                        OGL (x28)
                        ORC (x43)
                    remaster : boolean {6-08.items.[].system.publication.remaster} (2 different values)
                        False (x28)
                        True (x43)
                    title : string {6-08.items.[].system.publication.title} (4 different values)
                         (x28)
                        Pathfinder Player Core (x28)
                        Pathfinder Player Core 2 (x2)
                        Pathfinder Monster Core (x13)
                rules : ###FoundryRulesObject###
                [slots] : object {6-08.items.[].system.slots}
                    [slot0] : object {6-08.items.[].system.slots.slot0}
                        max : integer {6-08.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {6-08.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {6-08.items.[].system.slots.slot0.prepared.[]}
                                id : string {6-08.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    VtUpS1K0Rel7Gu8p (x2)
                                    yCiaTl3GnCkbKxaE (x2)
                                    TRkG4COVv834Fe3D (x2)
                                    yvsMWzzEZtHGlw9d (x2)
                                    G5oz4nCzBkJeu7kH (x2)
                    [slot1] : object {6-08.items.[].system.slots.slot1}
                        max : integer {6-08.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {6-08.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {6-08.items.[].system.slots.slot1.prepared.[]}
                                id : string {6-08.items.[].system.slots.slot1.prepared.[].id} (2 different values)
                                    cEKXXHIHCJVwSriD (x2)
                                    Fh2a33ZdR2kWufcJ (x4)
                    [slot2] : object {6-08.items.[].system.slots.slot2}
                        max : integer {6-08.items.[].system.slots.slot2.max} (same value: 2)
                        prepared : array<object> {6-08.items.[].system.slots.slot2.prepared}
                            Length: min=2 max=2
                            Value type: object {6-08.items.[].system.slots.slot2.prepared.[]}
                                id : string {6-08.items.[].system.slots.slot2.prepared.[].id} (2 different values)
                                    NtsRGl4BJ4YlvfRT (x1)
                                    8Di1mJa9kWekylan (x1)
                [slug] : string {6-08.items.[].system.slug} (17 different values)
                    acid-grip (x1)
                    shatter (x1)
                    chilling-spray (x2)
                    clinging-ice (x2)
                    electric-arc (x2)
                    fear (x2)
                    frostbite (x2)
                    gouging-claw (x2)
                    guidance (x2)
                    ignition (x2)
                    dagger (x2)
                    battle-axe (x6)
                    shortbow (x6)
                    studded-leather-armor (x3)
                    arrows (x3)
                    reactive-strike (x3)
                    void-healing (x2)
                [spelldc] : object {6-08.items.[].system.spelldc}
                    dc : integer {6-08.items.[].system.spelldc.dc} (2 different values)
                        21 (x2)
                        18 (x2)
                    value : integer {6-08.items.[].system.spelldc.value} (2 different values)
                        13 (x2)
                        10 (x2)
                [tradition] : object {6-08.items.[].system.tradition}
                    value : string {6-08.items.[].system.tradition.value} (same value: primal)
                traits : object {6-08.items.[].system.traits}
                    [rarity] : string {6-08.items.[].system.traits.rarity} (2 different values)
                        common (x28)
                        uncommon (x2)
                    [traditions] : array<string> {6-08.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {6-08.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x13)
                            primal (x16)
                            occult (x5)
                            divine (x4)
                    [value] : array<string> {6-08.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {6-08.items.[].system.traits.value.[]} (32 different values)
                [area] : object {6-08.items.[].system.area}
                    type : string {6-08.items.[].system.area.type} (same value: cone)
                    value : integer {6-08.items.[].system.area.value} (same value: 15)
                [cost] : object {6-08.items.[].system.cost}
                    value : string {6-08.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {6-08.items.[].system.counteraction} (same value: False)
                [damage] : object {6-08.items.[].system.damage}
                    [YBeTuItHduzXElD5] : object {6-08.items.[].system.damage.YBeTuItHduzXElD5}
                        applyMod : boolean {6-08.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {6-08.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8)
                        kinds : array<string> {6-08.items.[].system.damage.YBeTuItHduzXElD5.kinds}
                            Length: min=1 max=1
                            Value type: string {6-08.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage)
                        materials : array<> {6-08.items.[].system.damage.YBeTuItHduzXElD5.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {6-08.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid)
                    [0] : object {6-08.items.[].system.damage.0}
                        applyMod : boolean {6-08.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {6-08.items.[].system.damage.0.formula} (4 different values)
                            2d10 (x1)
                            2d4 (x4)
                            1d4 (x2)
                            2d6 (x2)
                        kinds : array<string> {6-08.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {6-08.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {6-08.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {6-08.items.[].system.damage.0.type} (4 different values)
                            sonic (x1)
                            cold (x4)
                            electricity (x2)
                            untyped (x2)
                    [3bsJUDEgedKhPx6T] : object {6-08.items.[].system.damage.3bsJUDEgedKhPx6T}
                        applyMod : boolean {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4)
                        kinds : array<string> {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
                            Length: min=1 max=1
                            Value type: string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage)
                        materials : array<> {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold)
                    [3Pz4NTLXD2rzKgf4] : object {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4}
                        applyMod : boolean {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
                        category : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent)
                        formula : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2)
                        kinds : array<string> {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
                            Length: min=1 max=1
                            Value type: string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage)
                        materials : array<> {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed)
                    [cQDyW0QpjJ38MlSi] : object {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi}
                        applyMod : boolean {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
                        kinds : array<string> {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
                            Length: min=1 max=1
                            Value type: string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
                        materials : array<> {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
                    damageType : string {6-08.items.[].system.damage.damageType} (2 different values)
                        slashing (x3)
                        piercing (x3)
                    dice : integer {6-08.items.[].system.damage.dice} (same value: 1)
                    die : string {6-08.items.[].system.damage.die} (2 different values)
                        d8 (x3)
                        d6 (x3)
                [defense] : object {6-08.items.[].system.defense}
                    save : object {6-08.items.[].system.defense.save}
                        basic : boolean {6-08.items.[].system.defense.save.basic} (2 different values)
                            True (x5)
                            False (x6)
                        statistic : string {6-08.items.[].system.defense.save.statistic} (3 different values)
                            reflex (x7)
                            will (x2)
                            fortitude (x2)
                [duration] : object {6-08.items.[].system.duration}
                    sustained : boolean {6-08.items.[].system.duration.sustained} (2 different values)
                        False (x16)
                        True (x2)
                    value : string {6-08.items.[].system.duration.value} (4 different values)
                         (x12)
                        1 minute (x2)
                        varies (x2)
                        until the start of your next turn (x2)
                [heightening] : object {6-08.items.[].system.heightening}
                    [damage] : object {6-08.items.[].system.heightening.damage}
                        [YBeTuItHduzXElD5] : string {6-08.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8)
                        [0] : string {6-08.items.[].system.heightening.damage.0} (4 different values)
                            1d10 (x1)
                            2d4 (x2)
                            1d4 (x4)
                            1d6 (x2)
                        [3bsJUDEgedKhPx6T] : string {6-08.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4)
                        [3Pz4NTLXD2rzKgf4] : string {6-08.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1)
                        [cQDyW0QpjJ38MlSi] : string {6-08.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
                    [interval] : integer {6-08.items.[].system.heightening.interval} (2 different values)
                        2 (x1)
                        1 (x13)
                    type : string {6-08.items.[].system.heightening.type} (2 different values)
                        interval (x14)
                        fixed (x2)
                    [levels] : object {6-08.items.[].system.heightening.levels}
                        3 : object {6-08.items.[].system.heightening.levels.3}
                            target : object {6-08.items.[].system.heightening.levels.3.target}
                                value : string {6-08.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
                [level] : object {6-08.items.[].system.level}
                    value : integer {6-08.items.[].system.level.value} (3 different values)
                        2 (x2)
                        1 (x16)
                        0 (x12)
                [location] : object {6-08.items.[].system.location}
                    value : string {6-08.items.[].system.location.value} (2 different values)
                        vw93LDaG34VW00ox (x16)
                        V4xMiLdjs7U150Lt (x2)
                [range] : mixed
                    object {6-08.items.[].system.range}
                        value : string {6-08.items.[].system.range.value} (5 different values)
                            120 feet (x1)
                            30 feet (x11)
                             (x2)
                            60 feet (x2)
                            touch (x2)
                    integer {6-08.items.[].system.range} (same value: 60)
                [requirements] : string {6-08.items.[].system.requirements} (same value: )
                [target] : object {6-08.items.[].system.target}
                    value : string {6-08.items.[].system.target.value} (4 different values)
                        1 creature (x13)
                        1 unattended object (x1)
                         (x2)
                        1 or 2 creatures (x2)
                [time] : object {6-08.items.[].system.time}
                    value : string {6-08.items.[].system.time.value} (2 different values)
                        2 (x14)
                        1 (x4)
                [overlays] : object {6-08.items.[].system.overlays}
                    [URQWpedXx9fB1fR7] : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7}
                        name : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing))
                        overlayType : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override)
                        sort : integer {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
                        system : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system}
                            damage : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
                                0 : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
                                    [category] : mixed
                                    type : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing)
                            [defense] : mixed
                    [wQHuRGaDDW2MemlK] : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK}
                        _id : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK)
                        name : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing))
                        overlayType : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override)
                        sort : integer {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
                        system : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
                            damage : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
                                0 : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
                                    [category] : mixed
                                    type : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing)
                    [eOCNn2ohYAvsYZjn] : object {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn}
                        _id : string {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
                        overlayType : string {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
                        sort : integer {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
                        system : object {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
                            [defense] : mixed
                    [xYyA7CV1GaFTRjBQ] : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
                        _id : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
                        name : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
                        overlayType : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
                        sort : integer {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
                        system : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
                            damage : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
                                cQDyW0QpjJ38MlSi : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
                                    formula : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
                            [defense] : mixed
                            heightening : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
                                damage : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
                                    cQDyW0QpjJ38MlSi : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
                            range : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
                                value : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
                [attackEffects] : object {6-08.items.[].system.attackEffects}
                    value : array<> {6-08.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: mixed
                [bonus] : object {6-08.items.[].system.bonus}
                    value : integer {6-08.items.[].system.bonus.value} (all different values)
                [damageRolls] : object {6-08.items.[].system.damageRolls}
                    [f3cs1W1e2GUxTZUz] : object {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz}
                        damage : string {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz.damage} (same value: 2d4)
                        damageType : string {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz.damageType} (same value: piercing)
                    [yh3zQVEFv6YXoFu2] : object {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2}
                        category : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.category} (same value: persistent)
                        damage : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.damage} (2 different values)
                            1d6 (x1)
                            1d4 (x1)
                        damageType : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.damageType} (same value: cold)
                    [s68jratooz3axw3sx1ak] : object {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak}
                        damage : string {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (2 different values)
                            1d10+4 (x1)
                            1d8+2 (x1)
                        damageType : string {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: slashing)
                    [67fIkIU7BHhpPh0m] : object {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m}
                        category : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.category} (same value: persistent)
                        damage : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.damage} (2 different values)
                            1d6 (x1)
                            1d4 (x1)
                        damageType : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.damageType} (same value: cold)
                    [rfgtfia2k34nqvsi8iv9] : object {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9}
                        damage : string {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (2 different values)
                            1d6+4 (x1)
                            1d6+2 (x1)
                        damageType : string {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: piercing)
                    [DSjUmWdiFzlOaZix] : object {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix}
                        damage : string {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix.damage} (3 different values)
                            1d8+3 (x1)
                            1d8+5 (x1)
                            2d8+5 (x1)
                        damageType : string {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix.damageType} (same value: slashing)
                    [a4ISBvXBThkzGgB8] : object {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8}
                        damage : string {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8.damage} (3 different values)
                            1d6 (x1)
                            1d6+5 (x1)
                            2d6+5 (x1)
                        damageType : string {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8.damageType} (same value: piercing)
                [actionType] : object {6-08.items.[].system.actionType}
                    value : string {6-08.items.[].system.actionType.value} (4 different values)
                        passive (x6)
                        free (x2)
                        action (x11)
                        reaction (x6)
                [actions] : object {6-08.items.[].system.actions}
                    [value] : integer {6-08.items.[].system.actions.value} (3 different values)
                        1 (x4)
                        3 (x2)
                        2 (x5)
                [category] : string {6-08.items.[].system.category} (5 different values)
                    defensive (x12)
                    offensive (x13)
                    martial (x6)
                    light (x3)
                    ammo (x3)
                [baseItem] : string {6-08.items.[].system.baseItem} (3 different values)
                    battle-axe (x3)
                    shortbow (x3)
                    studded-leather-armor (x3)
                [bonusDamage] : object {6-08.items.[].system.bonusDamage}
                    value : integer {6-08.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {6-08.items.[].system.bulk}
                    value : mixed
                        integer {6-08.items.[].system.bulk.value} (same value: 1)
                        float {6-08.items.[].system.bulk.value} (same value: 0,1)
                [containerId] : mixed
                [equipped] : object {6-08.items.[].system.equipped}
                    carryType : string {6-08.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {6-08.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                [group] : string {6-08.items.[].system.group} (3 different values)
                    axe (x3)
                    bow (x3)
                    leather (x3)
                [hardness] : integer {6-08.items.[].system.hardness} (same value: 0)
                [hp] : object {6-08.items.[].system.hp}
                    max : integer {6-08.items.[].system.hp.max} (same value: 0)
                    value : integer {6-08.items.[].system.hp.value} (same value: 0)
                [material] : object {6-08.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {6-08.items.[].system.price}
                    value : object {6-08.items.[].system.price.value}
                        [gp] : integer {6-08.items.[].system.price.value.gp} (2 different values)
                            1 (x3)
                            3 (x6)
                        [sp] : integer {6-08.items.[].system.price.value.sp} (same value: 1)
                    [per] : integer {6-08.items.[].system.price.per} (same value: 10)
                [quantity] : integer {6-08.items.[].system.quantity} (2 different values)
                    1 (x9)
                    20 (x3)
                [reload] : object {6-08.items.[].system.reload}
                    value : string {6-08.items.[].system.reload.value} (2 different values)
                         (x3)
                        0 (x3)
                [runes] : object {6-08.items.[].system.runes}
                    potency : integer {6-08.items.[].system.runes.potency} (same value: 0)
                    property : array<> {6-08.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {6-08.items.[].system.runes.striking} (same value: 0)
                    [resilient] : integer {6-08.items.[].system.runes.resilient} (same value: 0)
                [size] : string {6-08.items.[].system.size} (same value: med)
                [splashDamage] : object {6-08.items.[].system.splashDamage}
                    value : integer {6-08.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {6-08.items.[].system.usage}
                    value : string {6-08.items.[].system.usage.value} (2 different values)
                        held-in-one-hand (x6)
                        held-in-one-plus-hands (x3)
                [acBonus] : integer {6-08.items.[].system.acBonus} (same value: 2)
                [checkPenalty] : integer {6-08.items.[].system.checkPenalty} (same value: -1)
                [dexCap] : integer {6-08.items.[].system.dexCap} (same value: 3)
                [speedPenalty] : integer {6-08.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {6-08.items.[].system.strength} (same value: 1)
                [stackGroup] : string {6-08.items.[].system.stackGroup} (same value: arrows)
                [uses] : object {6-08.items.[].system.uses}
                    autoDestroy : boolean {6-08.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {6-08.items.[].system.uses.max} (same value: 1)
                    value : integer {6-08.items.[].system.uses.value} (same value: 1)
            type : string {6-08.items.[].type} (7 different values)
                spellcastingEntry (x4)
                spell (x18)
                melee (x12)
                action (x25)
                weapon (x6)
                armor (x3)
                consumable (x3)
            [_stats] : object {6-08.items.[]._stats}
                compendiumSource : string {6-08.items.[]._stats.compendiumSource} (16 different values)
                    Compendium.pf2e.spells-srd.Item.9h9YCncqah6VNsKf (x1)
                    Compendium.pf2e.spells-srd.Item.1xbFBQDRs0hT5xZ9 (x1)
                    Compendium.pf2e.spells-srd.Item.8TQiFzGf4feoHeH0 (x2)
                    Compendium.pf2e.spells-srd.Item.MraZBLJ4Be3ogmWL (x2)
                    Compendium.pf2e.spells-srd.Item.kBhaPuzLUSwS6vVf (x2)
                    Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x2)
                    Compendium.pf2e.spells-srd.Item.IxhGEKl63R4QBvkj (x2)
                    Compendium.pf2e.spells-srd.Item.MPxbKoR54gkYkqLO (x2)
                    Compendium.pf2e.spells-srd.Item.izcxFQFwf3woCnFs (x2)
                    Compendium.pf2e.spells-srd.Item.6DfLZBl8wKIV03Iq (x2)
                    Compendium.pf2e.equipment-srd.Item.War0uyLBx1jA0Ge7 (x3)
                    Compendium.pf2e.equipment-srd.Item.hIgqLgH3YcLZBeoT (x3)
                    Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x3)
                    Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x3)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.W7SbTykXrNwxDzJc (x3)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x2)
            [flags] : object {6-08.items.[].flags}
                pf2e : object {6-08.items.[].flags.pf2e}
                    linkedWeapon : string {6-08.items.[].flags.pf2e.linkedWeapon} (2 different values)
                        uBJeS6CUPicrMd1A (x3)
                        hsxXpt0mb7usB5Tj (x3)
    name : string {6-08.name} (all different values)
    system : object {6-08.system}
        abilities : object {6-08.system.abilities}
            cha : object {6-08.system.abilities.cha}
                mod : integer {6-08.system.abilities.cha.mod} (4 different values)
                    0 (x3)
                    2 (x3)
                    1 (x1)
                    -4 (x2)
            con : object {6-08.system.abilities.con}
                mod : integer {6-08.system.abilities.con.mod} (2 different values)
                    3 (x5)
                    2 (x4)
            dex : object {6-08.system.abilities.dex}
                mod : integer {6-08.system.abilities.dex.mod} (5 different values)
                    2 (x3)
                    5 (x1)
                    4 (x1)
                    1 (x2)
                    3 (x2)
            int : object {6-08.system.abilities.int}
                mod : integer {6-08.system.abilities.int.mod} (4 different values)
                    4 (x2)
                    0 (x4)
                    -1 (x1)
                    -5 (x2)
            str : object {6-08.system.abilities.str}
                mod : integer {6-08.system.abilities.str.mod} (3 different values)
                    0 (x2)
                    1 (x4)
                    3 (x3)
            wis : object {6-08.system.abilities.wis}
                mod : integer {6-08.system.abilities.wis.mod} (3 different values)
                    2 (x1)
                    1 (x6)
                    0 (x2)
        attributes : object {6-08.system.attributes}
            ac : object {6-08.system.attributes.ac}
                details : string {6-08.system.attributes.ac.details} (same value: )
                value : integer {6-08.system.attributes.ac.value} (6 different values)
                    19 (x1)
                    21 (x2)
                    16 (x2)
                    15 (x2)
                    17 (x1)
                    20 (x1)
            allSaves : object {6-08.system.attributes.allSaves}
                value : string {6-08.system.attributes.allSaves.value} (same value: )
            hp : object {6-08.system.attributes.hp}
                details : string {6-08.system.attributes.hp.details} (2 different values)
                     (x7)
                    void healing (x2)
                max : integer {6-08.system.attributes.hp.max} (7 different values)
                    48 (x1)
                    65 (x1)
                    25 (x2)
                    34 (x1)
                    9 (x2)
                    36 (x1)
                    72 (x1)
                temp : integer {6-08.system.attributes.hp.temp} (same value: 0)
                value : integer {6-08.system.attributes.hp.value} (7 different values)
                    48 (x1)
                    65 (x1)
                    25 (x2)
                    34 (x1)
                    9 (x2)
                    36 (x1)
                    72 (x1)
            [resistances] : array<object> {6-08.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {6-08.system.attributes.resistances.[]}
                    doubleVs : array<> {6-08.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: mixed
                    exceptions : array<> {6-08.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {6-08.system.attributes.resistances.[].type} (same value: cold)
                    value : integer {6-08.system.attributes.resistances.[].value} (2 different values)
                        5 (x1)
                        2 (x1)
            speed : object {6-08.system.attributes.speed}
                otherSpeeds : array<object> {6-08.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {6-08.system.attributes.speed.otherSpeeds.[]}
                        type : string {6-08.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
                        value : integer {6-08.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
                value : integer {6-08.system.attributes.speed.value} (2 different values)
                    25 (x7)
                    20 (x2)
            [adjustment] : mixed
            [weaknesses] : array<object> {6-08.system.attributes.weaknesses}
                Length: min=2 max=3
                Value type: object {6-08.system.attributes.weaknesses.[]}
                    exceptions : array<> {6-08.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {6-08.system.attributes.weaknesses.[].type} (5 different values)
                        fire (x2)
                        axe-vulnerability (x2)
                        area-damage (x2)
                        splash-damage (x2)
                        vitality (x2)
                    value : integer {6-08.system.attributes.weaknesses.[].value} (same value: 5)
            immunities : array<object> {6-08.system.attributes.immunities}
                Length: min=11 max=11
                Value type: object {6-08.system.attributes.immunities.[]}
                    exceptions : array<> {6-08.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {6-08.system.attributes.immunities.[].type} (11 different values)
                        bleed (x2)
                        death-effects (x2)
                        disease (x2)
                        grabbed (x2)
                        mental (x2)
                        paralyzed (x2)
                        poison (x2)
                        precision (x2)
                        prone (x2)
                        swarm-mind (x2)
                        unconscious (x2)
        details : object {6-08.system.details}
            blurb : string {6-08.system.details.blurb} (3 different values)
                Female human winter witch (x2)
                Variant twigjack (x2)
                 (x5)
            languages : object {6-08.system.details.languages}
                details : string {6-08.system.details.languages.details} (same value: )
                value : array<string> {6-08.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {6-08.system.details.languages.value.[]} (4 different values)
                        common (x7)
                        jotun (x2)
                        skald (x5)
                        fey (x2)
            level : object {6-08.system.details.level}
                value : integer {6-08.system.details.level.value} (4 different values)
                    4 (x3)
                    2 (x3)
                    -1 (x2)
                    1 (x1)
            privateNotes : string {6-08.system.details.privateNotes} (same value: )
            publicNotes : string {6-08.system.details.publicNotes} (2 different values)
                 (x7)
                <p>"True" twigjacks, as they consider themselves, are found in wild forests alongside the fey they idolize.</p>
            <hr />
            <p>Maladjusted forest denizens, twigjacks form from the cruel and prankish combination of fey and the very woods in which they reside. A twigjack's body is made up of prickly brambles woven with vines. Shaggy, mossy growth, not unlike hair, tops a twigjack's head. Its mouth is just a canyon of splintered and broken sticks bisecting its face. Leaves and sprigs of new growth randomly sprout from the creature's body. Many dense forests on Golarion have at least a handful of twigjacks living in the undergrowth.</p>
            <p>While truculent and violent, twigjacks care deeply for what they consider to be their forests. These creatures harass outsiders who delve deep into their wooded domains, forcing back even the most determined explorers, foresters, and travelers, especially when those intruders cut roads through the forest. However, they are not terribly territorial when it comes to other forest creatures. When sylvan creatures, especially fey, rally against an outside threat, twigjacks in the area eagerly arrive to fight, even if they were not invited.</p> (x2)
            publication : object {6-08.system.details.publication}
                license : string {6-08.system.details.publication.license} (same value: ORC)
                remaster : boolean {6-08.system.details.publication.remaster} (same value: True)
                title : string {6-08.system.details.publication.title} (same value: Pathfinder Society Scenario #6-08: Upon Wheels and Rime)
        initiative : object {6-08.system.initiative}
            statistic : string {6-08.system.initiative.statistic} (same value: perception)
        perception : object {6-08.system.perception}
            details : string {6-08.system.perception.details} (same value: )
            mod : integer {6-08.system.perception.mod} (6 different values)
                11 (x3)
                8 (x2)
                7 (x1)
                14 (x1)
                4 (x1)
                2 (x1)
            senses : array<object> {6-08.system.perception.senses}
                Length: min=0 max=1
                Value type: object {6-08.system.perception.senses.[]}
                    type : string {6-08.system.perception.senses.[].type} (same value: darkvision)
        resources : object {6-08.system.resources}
        saves : object {6-08.system.saves}
            fortitude : object {6-08.system.saves.fortitude}
                saveDetail : string {6-08.system.saves.fortitude.saveDetail} (same value: )
                value : integer {6-08.system.saves.fortitude.value} (4 different values)
                    11 (x3)
                    8 (x4)
                    14 (x1)
                    10 (x1)
            reflex : object {6-08.system.saves.reflex}
                saveDetail : string {6-08.system.saves.reflex.saveDetail} (same value: )
                value : integer {6-08.system.saves.reflex.value} (5 different values)
                    8 (x2)
                    14 (x1)
                    5 (x3)
                    11 (x2)
                    7 (x1)
            will : object {6-08.system.saves.will}
                saveDetail : string {6-08.system.saves.will.saveDetail} (same value: )
                value : integer {6-08.system.saves.will.value} (6 different values)
                    14 (x1)
                    8 (x2)
                    11 (x1)
                    5 (x2)
                    2 (x2)
                    4 (x1)
        skills : object {6-08.system.skills}
            [arcana] : object {6-08.system.skills.arcana}
                base : integer {6-08.system.skills.arcana.base} (2 different values)
                    14 (x1)
                    8 (x1)
            [intimidation] : object {6-08.system.skills.intimidation}
                base : integer {6-08.system.skills.intimidation.base} (5 different values)
                    8 (x1)
                    5 (x1)
                    4 (x1)
                    7 (x1)
                    10 (x1)
            [nature] : object {6-08.system.skills.nature}
                base : integer {6-08.system.skills.nature.base} (3 different values)
                    10 (x1)
                    7 (x2)
                    4 (x1)
            [acrobatics] : object {6-08.system.skills.acrobatics}
                base : integer {6-08.system.skills.acrobatics.base} (3 different values)
                    10 (x1)
                    7 (x2)
                    5 (x1)
            [athletics] : object {6-08.system.skills.athletics}
                base : integer {6-08.system.skills.athletics.base} (3 different values)
                    8 (x2)
                    5 (x2)
                    12 (x1)
            [stealth] : object {6-08.system.skills.stealth}
                base : integer {6-08.system.skills.stealth.base} (2 different values)
                    10 (x1)
                    7 (x1)
        traits : object {6-08.system.traits}
            rarity : string {6-08.system.traits.rarity} (2 different values)
                unique (x4)
                uncommon (x5)
            size : object {6-08.system.traits.size}
                value : string {6-08.system.traits.size.value} (3 different values)
                    med (x5)
                    tiny (x2)
                    lg (x2)
            value : array<string> {6-08.system.traits.value}
                Length: min=2 max=4
                Value type: string {6-08.system.traits.value.[]} (all different values)
    type : string {6-08.type} (same value: npc)