Archaeologist
Different values: 6
=====================================
object {Archaeologist}
    _id : string {Archaeologist._id} (all different values)
    folder : string {Archaeologist.folder} (same value: sOnKIMb0naTkMXHp)
    img : string {Archaeologist.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Archaeologist.name} (all different values)
    system : object {Archaeologist.system}
        actionType : object {Archaeologist.system.actionType}
            value : string {Archaeologist.system.actionType.value} (same value: passive)
        actions : object {Archaeologist.system.actions}
            [value] : mixed
        category : string {Archaeologist.system.category} (2 different values)
            class (x4)
            skill (x2)
        description : object {Archaeologist.system.description}
            value : string {Archaeologist.system.description.value} (all different values)
        level : object {Archaeologist.system.level}
            value : integer {Archaeologist.system.level.value} (5 different values)
                2 (x1)
                8 (x1)
                10 (x1)
                4 (x2)
                7 (x1)
        prerequisites : object {Archaeologist.system.prerequisites}
            value : array<object> {Archaeologist.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Archaeologist.system.prerequisites.value.[]}
                    value : string {Archaeologist.system.prerequisites.value.[].value} (4 different values)
                        trained in Society, and Thievery (x1)
                        Archaeologist Dedication (x5)
                        Magical Scholastics (x1)
                        master in Society (x1)
        publication : object {Archaeologist.system.publication}
            license : string {Archaeologist.system.publication.license} (same value: ORC)
            remaster : boolean {Archaeologist.system.publication.remaster} (same value: True)
            title : string {Archaeologist.system.publication.title} (same value: Pathfinder Player Core 2)
        rules : ###FoundryRulesObject###
        traits : object {Archaeologist.system.traits}
            rarity : string {Archaeologist.system.traits.rarity} (same value: common)
            value : array<string> {Archaeologist.system.traits.value}
                Length: min=1 max=2
                Value type: string {Archaeologist.system.traits.value.[]} (4 different values)
                    archetype (x6)
                    dedication (x1)
                    fortune (x1)
                    skill (x2)
        [frequency] : object {Archaeologist.system.frequency}
            max : integer {Archaeologist.system.frequency.max} (same value: 1)
            per : string {Archaeologist.system.frequency.per} (same value: PT1H)
        [maxTakable] : mixed
        subfeatures : object {Archaeologist.system.subfeatures}
            languages : object {Archaeologist.system.subfeatures.languages}
                slots : integer {Archaeologist.system.subfeatures.languages.slots} (same value: 1)
    type : string {Archaeologist.type} (same value: feat)