Assassin
Different values: 8
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object {Assassin}
    _id : string {Assassin._id} (all different values)
    folder : string {Assassin.folder} (same value: tpE3ROekcC2mpEht)
    img : string {Assassin.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Assassin.name} (all different values)
    system : object {Assassin.system}
        actionType : object {Assassin.system.actionType}
            value : string {Assassin.system.actionType.value} (2 different values)
                passive (x6)
                action (x2)
        actions : object {Assassin.system.actions}
            [value] : integer {Assassin.system.actions.value} (2 different values)
                2 (x1)
                1 (x1)
        category : string {Assassin.system.category} (2 different values)
            class (x7)
            skill (x1)
        description : object {Assassin.system.description}
            value : string {Assassin.system.description.value} (all different values)
        level : object {Assassin.system.level}
            value : integer {Assassin.system.level.value} (5 different values)
                10 (x1)
                4 (x4)
                2 (x1)
                12 (x1)
                8 (x1)
        prerequisites : object {Assassin.system.prerequisites}
            value : array<object> {Assassin.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Assassin.system.prerequisites.value.[]}
                    value : string {Assassin.system.prerequisites.value.[].value} (5 different values)
                        Assassin Dedication (x6)
                        trained in Deception (x1)
                        trained in Stealth (x1)
                        Assassin Dedication or Scout Dedication (x1)
                        master in Stealth (x1)
        publication : object {Assassin.system.publication}
            license : string {Assassin.system.publication.license} (2 different values)
                ORC (x5)
                OGL (x3)
            remaster : boolean {Assassin.system.publication.remaster} (2 different values)
                True (x5)
                False (x3)
            title : string {Assassin.system.publication.title} (3 different values)
                Pathfinder Player Core 2 (x5)
                Pathfinder Lost Omens Knights of Lastwall (x2)
                Pathfinder Lost Omens Firebrands (x1)
        rules : ###FoundryRulesObject###
        traits : object {Assassin.system.traits}
            rarity : string {Assassin.system.traits.rarity} (2 different values)
                common (x5)
                uncommon (x3)
            value : array<string> {Assassin.system.traits.value}
                Length: min=1 max=4
                Value type: string {Assassin.system.traits.value.[]} (6 different values)
                    archetype (x8)
                    dedication (x1)
                    skill (x1)
                    auditory (x1)
                    flourish (x1)
                    linguistic (x1)
    type : string {Assassin.type} (same value: feat)