Clawdancer
Different values: 15
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object {Clawdancer}
    _id : string {Clawdancer._id} (all different values)
    folder : string {Clawdancer.folder} (same value: leBKtTs0OqsoKzpi)
    img : string {Clawdancer.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Clawdancer.name} (all different values)
    system : object {Clawdancer.system}
        actionType : object {Clawdancer.system.actionType}
            value : string {Clawdancer.system.actionType.value} (3 different values)
                action (x9)
                reaction (x4)
                passive (x2)
        actions : object {Clawdancer.system.actions}
            [value] : integer {Clawdancer.system.actions.value} (3 different values)
                1 (x6)
                2 (x2)
                3 (x1)
        category : string {Clawdancer.system.category} (same value: class)
        description : object {Clawdancer.system.description}
            value : string {Clawdancer.system.description.value} (all different values)
        level : object {Clawdancer.system.level}
            value : integer {Clawdancer.system.level.value} (8 different values)
                6 (x4)
                12 (x1)
                4 (x3)
                2 (x1)
                8 (x2)
                10 (x2)
                14 (x1)
                16 (x1)
        prerequisites : object {Clawdancer.system.prerequisites}
            value : array<object> {Clawdancer.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Clawdancer.system.prerequisites.value.[]}
                    value : string {Clawdancer.system.prerequisites.value.[].value} (3 different values)
                        Clawdancer Dedication (x14)
                        permanent unarmed claw or talon attack (such as one granted by your ancestry or a graft) (x1)
                        trained in Acrobatics (x1)
        publication : object {Clawdancer.system.publication}
            license : string {Clawdancer.system.publication.license} (same value: ORC)
            remaster : boolean {Clawdancer.system.publication.remaster} (same value: True)
            title : string {Clawdancer.system.publication.title} (same value: Pathfinder Howl of the Wild)
        rules : ###FoundryRulesObject###
        traits : object {Clawdancer.system.traits}
            rarity : string {Clawdancer.system.traits.rarity} (2 different values)
                common (x14)
                uncommon (x1)
            value : array<string> {Clawdancer.system.traits.value}
                Length: min=1 max=2
                Value type: string {Clawdancer.system.traits.value.[]} (4 different values)
                    archetype (x15)
                    flourish (x5)
                    dedication (x1)
                    fortune (x1)
        [frequency] : object {Clawdancer.system.frequency}
            max : integer {Clawdancer.system.frequency.max} (same value: 1)
            per : string {Clawdancer.system.frequency.per} (same value: PT1H)
    type : string {Clawdancer.type} (same value: feat)