Performer
Different values: 11
=====================================
object {Performer}
    _id : string {Performer._id} (all different values)
    folder : string {Performer.folder} (same value: uzP2byPDuRK5UKFH)
    img : string {Performer.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {Performer.items}
        Length: min=6 max=32
        Value type: object {Performer.items.[]}
            _id : string {Performer.items.[]._id} (156 different values)
            [_stats] : object {Performer.items.[]._stats}
                compendiumSource : string {Performer.items.[]._stats.compendiumSource} (61 different values)
            img : string {Performer.items.[].img} (67 different values)
            name : string {Performer.items.[].name} (102 different values)
            sort : integer {Performer.items.[].sort} (32 different values)
            system : object {Performer.items.[].system}
                [baseItem] : string {Performer.items.[].system.baseItem} (9 different values)
                    dagger (x5)
                    whip (x1)
                    leather-armor (x3)
                    light-hammer (x1)
                    dart (x1)
                    composite-shortbow (x1)
                    rapier (x2)
                    light-mace (x1)
                    padded-armor (x1)
                [bonus] : object {Performer.items.[].system.bonus}
                    value : integer {Performer.items.[].system.bonus.value} (12 different values)
                        0 (x12)
                        10 (x6)
                        11 (x3)
                        12 (x5)
                        22 (x2)
                        21 (x1)
                        7 (x3)
                        9 (x3)
                        24 (x2)
                        23 (x1)
                        14 (x3)
                        8 (x1)
                [bonusDamage] : object {Performer.items.[].system.bonusDamage}
                    value : integer {Performer.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Performer.items.[].system.bulk}
                    value : mixed
                        float {Performer.items.[].system.bulk.value} (same value: 0,1)
                        integer {Performer.items.[].system.bulk.value} (2 different values)
                            1 (x11)
                            0 (x3)
                [category] : string {Performer.items.[].system.category} (7 different values)
                    simple (x7)
                    interaction (x8)
                    defensive (x10)
                    offensive (x15)
                    martial (x5)
                    light (x4)
                    ammo (x2)
                [containerId] : mixed
                [damage] : object {Performer.items.[].system.damage}
                    [damageType] : string {Performer.items.[].system.damage.damageType} (3 different values)
                        piercing (x9)
                        slashing (x1)
                        bludgeoning (x2)
                    [dice] : integer {Performer.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Performer.items.[].system.damage.die} (2 different values)
                        d4 (x8)
                        d6 (x4)
                    [0] : object {Performer.items.[].system.damage.0}
                        applyMod : boolean {Performer.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Performer.items.[].system.damage.0.formula} (7 different values)
                            1d8 (x1)
                            16d6 (x1)
                            2d10 (x1)
                            2d6 (x1)
                            1d6 (x2)
                            1d4+1 (x1)
                            1d10+4 (x1)
                        kinds : array<string> {Performer.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {Performer.items.[].system.damage.0.kinds.[]} (2 different values)
                                healing (x2)
                                damage (x6)
                        materials : array<> {Performer.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Performer.items.[].system.damage.0.type} (5 different values)
                            untyped (x3)
                            spirit (x1)
                            sonic (x1)
                            mental (x2)
                            force (x1)
                    [cQDyW0QpjJ38MlSi] : object {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi}
                        applyMod : boolean {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
                        kinds : array<string> {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
                            Length: min=1 max=1
                            Value type: string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
                        materials : array<> {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
                description : object {Performer.items.[].system.description}
                    value : string {Performer.items.[].system.description.value} (89 different values)
                [equipped] : object {Performer.items.[].system.equipped}
                    carryType : string {Performer.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {Performer.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                    [inSlot] : boolean {Performer.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {Performer.items.[].system.group} (8 different values)
                    knife (x5)
                    flail (x1)
                    leather (x3)
                    hammer (x1)
                    dart (x1)
                    bow (x1)
                    sword (x2)
                    club (x1)
                [hardness] : integer {Performer.items.[].system.hardness} (same value: 0)
                [hp] : object {Performer.items.[].system.hp}
                    max : integer {Performer.items.[].system.hp.max} (same value: 0)
                    value : integer {Performer.items.[].system.hp.value} (same value: 0)
                [level] : object {Performer.items.[].system.level}
                    value : integer {Performer.items.[].system.level.value} (8 different values)
                        0 (x28)
                        2 (x6)
                        1 (x36)
                        6 (x2)
                        5 (x3)
                        4 (x2)
                        3 (x1)
                        10 (x1)
                [material] : object {Performer.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Performer.items.[].system.price}
                    value : object {Performer.items.[].system.price.value}
                        [sp] : integer {Performer.items.[].system.price.value.sp} (6 different values)
                            2 (x6)
                            5 (x3)
                            1 (x5)
                            3 (x1)
                            8 (x2)
                            4 (x1)
                        [gp] : integer {Performer.items.[].system.price.value.gp} (5 different values)
                            2 (x5)
                            10 (x1)
                            14 (x1)
                            900 (x1)
                            4 (x1)
                        [cp] : integer {Performer.items.[].system.price.value.cp} (same value: 1)
                    [per] : integer {Performer.items.[].system.price.per} (same value: 10)
                publication : object {Performer.items.[].system.publication}
                    license : string {Performer.items.[].system.publication.license} (same value: ORC)
                    remaster : boolean {Performer.items.[].system.publication.remaster} (same value: True)
                    title : string {Performer.items.[].system.publication.title} (5 different values)
                        Pathfinder Player Core (x75)
                         (x77)
                        Pathfinder Bestiary (x2)
                        Pathfinder GM Core (x1)
                        Pathfinder Gamemastery Guide (x1)
                [quantity] : integer {Performer.items.[].system.quantity} (5 different values)
                    5 (x1)
                    1 (x21)
                    3 (x5)
                    10 (x2)
                    30 (x1)
                [range] : mixed
                    object {Performer.items.[].system.range}
                        value : string {Performer.items.[].system.range.value} (8 different values)
                             (x14)
                            120 feet (x10)
                            30 feet (x16)
                            varies (x1)
                            touch (x4)
                            500 feet (x1)
                            60 feet (x2)
                            10 feet (x1)
                    integer {Performer.items.[].system.range} (2 different values)
                        20 (x1)
                        60 (x1)
                [reload] : object {Performer.items.[].system.reload}
                    value : string {Performer.items.[].system.reload.value} (3 different values)
                        - (x7)
                         (x4)
                        0 (x1)
                rules : ###FoundryRulesObject###
                [runes] : object {Performer.items.[].system.runes}
                    potency : integer {Performer.items.[].system.runes.potency} (2 different values)
                        0 (x11)
                        1 (x5)
                    property : array<> {Performer.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {Performer.items.[].system.runes.striking} (2 different values)
                        0 (x9)
                        1 (x3)
                    [resilient] : integer {Performer.items.[].system.runes.resilient} (same value: 0)
                [size] : string {Performer.items.[].system.size} (same value: med)
                [slug] : string {Performer.items.[].system.slug} (60 different values)
                [splashDamage] : object {Performer.items.[].system.splashDamage}
                    value : integer {Performer.items.[].system.splashDamage.value} (same value: 0)
                traits : object {Performer.items.[].system.traits}
                    [rarity] : string {Performer.items.[].system.traits.rarity} (2 different values)
                        common (x71)
                        uncommon (x8)
                    [value] : array<string> {Performer.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Performer.items.[].system.traits.value.[]} (53 different values)
                    [traditions] : array<string> {Performer.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Performer.items.[].system.traits.traditions.[]} (4 different values)
                            primal (x21)
                            arcane (x33)
                            divine (x20)
                            occult (x34)
                [usage] : object {Performer.items.[].system.usage}
                    [canBeAmmo] : boolean {Performer.items.[].system.usage.canBeAmmo} (2 different values)
                        False (x6)
                        True (x1)
                    value : string {Performer.items.[].system.usage.value} (5 different values)
                        held-in-one-hand (x16)
                        held-in-two-hands (x6)
                        other (x1)
                        worn (x1)
                        held-in-one-plus-hands (x1)
                [attackEffects] : object {Performer.items.[].system.attackEffects}
                    value : array<string> {Performer.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Performer.items.[].system.attackEffects.value.[]} (same value: resonating-weaponry)
                [damageRolls] : object {Performer.items.[].system.damageRolls}
                    [0] : object {Performer.items.[].system.damageRolls.0}
                        damage : string {Performer.items.[].system.damageRolls.0.damage} (8 different values)
                            1d4+4 (x6)
                            1d4+6 (x3)
                            1d4+8 (x1)
                            1d4+3 (x3)
                            1d4+10 (x1)
                            1d4+5 (x1)
                            1d4+7 (x1)
                            1d6+4 (x1)
                        damageType : string {Performer.items.[].system.damageRolls.0.damageType} (3 different values)
                            piercing (x5)
                            bludgeoning (x11)
                            slashing (x1)
                    [JwDlv0NmLQikonCY] : object {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY}
                        damage : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damage} (same value: 2d4+8)
                        damageType : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damageType} (same value: piercing)
                    [KaygKPNedSnziu1s] : object {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s}
                        category : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.category} (same value: persistent)
                        damage : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damage} (same value: 4d4)
                        damageType : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damageType} (same value: poison)
                    [QgD85IGOgQ0gjALS] : object {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS}
                        category : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.category} (same value: persistent)
                        damage : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damage} (same value: 4d4)
                        damageType : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damageType} (same value: poison)
                    [VpPq3WS71gcD9Isl] : object {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl}
                        damage : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damage} (same value: 2d4+8)
                        damageType : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damageType} (same value: piercing)
                    [Ndl4GJSVdGnOu63H] : object {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H}
                        damage : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damage} (same value: 1d6+4)
                        damageType : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damageType} (same value: bludgeoning)
                    [7bqJ1saXMw4azfOz] : object {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz}
                        damage : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damage} (same value: 1d6+4)
                        damageType : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damageType} (same value: bludgeoning)
                    [Rpdf8jDAMJemxhGQ] : object {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ}
                        damage : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damage} (same value: 1d4+4)
                        damageType : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damageType} (same value: piercing)
                    [HLFhBibgtdlaV0NA] : object {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA}
                        damage : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damage} (same value: 1d4+4)
                        damageType : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damageType} (same value: bludgeoning)
                    [UsOAavzxQVVOmEbv] : object {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv}
                        damage : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damage} (same value: 1)
                        damageType : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damageType} (same value: fire)
                    [ALpEVwDYWdSyfZk7] : object {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7}
                        damage : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damage} (same value: 2d6+10)
                        damageType : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damageType} (same value: piercing)
                    [PdwNixiA5DkvNuQU] : object {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU}
                        damage : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damage} (same value: 2d6+9)
                        damageType : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damageType} (same value: piercing)
                    [4Iuip5dn0WTIkPWz] : object {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz}
                        damage : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damage} (same value: 1d4+7)
                        damageType : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damageType} (same value: piercing)
                    [SDjANSwR73KHXrzd] : object {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd}
                        damage : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damage} (same value: 1d4+7)
                        damageType : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damageType} (same value: piercing)
                    [o8IF7bToBIFsh1YB] : object {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB}
                        damage : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damage} (same value: 1d4+4)
                        damageType : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damageType} (same value: piercing)
                    [biNVI0SPgeWzKwyW] : object {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW}
                        damage : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damage} (same value: 1d4+4)
                        damageType : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damageType} (same value: piercing)
                    [jOO9MGmPqSlpuDEL] : object {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL}
                        damage : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damage} (same value: 1d4+6)
                        damageType : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damageType} (same value: bludgeoning)
                [actionType] : object {Performer.items.[].system.actionType}
                    value : string {Performer.items.[].system.actionType.value} (3 different values)
                        passive (x20)
                        reaction (x3)
                        action (x10)
                [actions] : object {Performer.items.[].system.actions}
                    [value] : integer {Performer.items.[].system.actions.value} (2 different values)
                        2 (x5)
                        1 (x5)
                [mod] : object {Performer.items.[].system.mod}
                    value : integer {Performer.items.[].system.mod.value} (5 different values)
                        5 (x2)
                        6 (x1)
                        8 (x1)
                        21 (x1)
                        9 (x2)
                [proficient] : object {Performer.items.[].system.proficient}
                    value : integer {Performer.items.[].system.proficient.value} (same value: 0)
                [autoHeightenLevel] : object {Performer.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {Performer.items.[].system.prepared}
                    [flexible] : boolean {Performer.items.[].system.prepared.flexible} (same value: False)
                    value : string {Performer.items.[].system.prepared.value} (3 different values)
                        prepared (x1)
                        focus (x3)
                        spontaneous (x3)
                [proficiency] : object {Performer.items.[].system.proficiency}
                    value : integer {Performer.items.[].system.proficiency.value} (2 different values)
                        0 (x4)
                        1 (x3)
                [slots] : object {Performer.items.[].system.slots}
                    [slot0] : object {Performer.items.[].system.slots.slot0}
                        max : integer {Performer.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Performer.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Performer.items.[].system.slots.slot0.prepared.[]}
                                id : string {Performer.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    10uHkEZx4sVWPiFt (x1)
                                    EHrvUtDpALTcvGy0 (x1)
                                    BlCcE6bC9MoLDRzO (x1)
                                    uN30G5kP0H9yhj4b (x1)
                                    Wlmp0XV9CyPpkK7w (x1)
                    [slot1] : object {Performer.items.[].system.slots.slot1}
                        max : integer {Performer.items.[].system.slots.slot1.max} (same value: 3)
                        [prepared] : array<object> {Performer.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Performer.items.[].system.slots.slot1.prepared.[]}
                                id : string {Performer.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    rIGEzVm9ZrfffZXy (x1)
                                    MD9oVEkmQjNHobdy (x1)
                                    ePkcZtMW8I8DYIjF (x1)
                        value : integer {Performer.items.[].system.slots.slot1.value} (same value: 3)
                    [slot2] : object {Performer.items.[].system.slots.slot2}
                        max : integer {Performer.items.[].system.slots.slot2.max} (2 different values)
                            3 (x1)
                            2 (x1)
                        [prepared] : array<object> {Performer.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Performer.items.[].system.slots.slot2.prepared.[]}
                                id : string {Performer.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    VHGplTbRiOobRvub (x1)
                                    ZsO185LhwAYAHVy7 (x1)
                                    3sCXNqi2HOfvP8mE (x1)
                        value : integer {Performer.items.[].system.slots.slot2.value} (same value: 2)
                    [slot4] : object {Performer.items.[].system.slots.slot4}
                        max : integer {Performer.items.[].system.slots.slot4.max} (same value: 3)
                        value : integer {Performer.items.[].system.slots.slot4.value} (same value: 3)
                    [slot5] : object {Performer.items.[].system.slots.slot5}
                        max : integer {Performer.items.[].system.slots.slot5.max} (same value: 3)
                        value : integer {Performer.items.[].system.slots.slot5.value} (same value: 3)
                    [slot6] : object {Performer.items.[].system.slots.slot6}
                        max : integer {Performer.items.[].system.slots.slot6.max} (same value: 2)
                        value : integer {Performer.items.[].system.slots.slot6.value} (same value: 2)
                [spelldc] : object {Performer.items.[].system.spelldc}
                    dc : integer {Performer.items.[].system.spelldc.dc} (4 different values)
                        22 (x2)
                        30 (x2)
                        18 (x1)
                        20 (x2)
                    [mod] : integer {Performer.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Performer.items.[].system.spelldc.value} (4 different values)
                        13 (x2)
                        22 (x2)
                        10 (x1)
                        12 (x2)
                [tradition] : object {Performer.items.[].system.tradition}
                    value : string {Performer.items.[].system.tradition.value} (2 different values)
                        primal (x2)
                        occult (x5)
                [area] : object {Performer.items.[].system.area}
                    type : string {Performer.items.[].system.area.type} (3 different values)
                        burst (x3)
                        cone (x1)
                        emanation (x5)
                    value : integer {Performer.items.[].system.area.value} (3 different values)
                        10 (x2)
                        30 (x3)
                        60 (x4)
                [cost] : object {Performer.items.[].system.cost}
                    value : string {Performer.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {Performer.items.[].system.counteraction} (same value: False)
                [defense] : object {Performer.items.[].system.defense}
                    save : object {Performer.items.[].system.defense.save}
                        basic : boolean {Performer.items.[].system.defense.save.basic} (2 different values)
                            False (x6)
                            True (x3)
                        statistic : string {Performer.items.[].system.defense.save.statistic} (3 different values)
                            reflex (x1)
                            fortitude (x1)
                            will (x7)
                [duration] : object {Performer.items.[].system.duration}
                    sustained : boolean {Performer.items.[].system.duration.sustained} (2 different values)
                        False (x43)
                        True (x6)
                    value : string {Performer.items.[].system.duration.value} (12 different values)
                        1 minute (x6)
                        see text (x1)
                        1 hour (x8)
                        until the start of your next turn (x1)
                         (x18)
                        until your next daily preparations (x3)
                        1 or more rounds (x1)
                        5 minutes (x1)
                        1 round (x5)
                        see below (x2)
                        10 minutes (x2)
                        unlimited (x1)
                [location] : object {Performer.items.[].system.location}
                    value : string {Performer.items.[].system.location.value} (7 different values)
                        3FUfdj3U5vEftIPg (x11)
                        N85njvyWLxpngIQ4 (x1)
                        yreokfP5FubEtZI2 (x13)
                        Fq2Oh8hqTb1F5bAK (x3)
                        dl7wx8TtUFFVkYPb (x7)
                        owBd74YHegCqxDhR (x11)
                        DipxFEdiddYHWirp (x3)
                    [heightenedLevel] : integer {Performer.items.[].system.location.heightenedLevel} (5 different values)
                        6 (x2)
                        5 (x3)
                        4 (x3)
                        1 (x7)
                        2 (x2)
                    [signature] : boolean {Performer.items.[].system.location.signature} (same value: True)
                [requirements] : string {Performer.items.[].system.requirements} (same value: )
                [target] : object {Performer.items.[].system.target}
                    value : string {Performer.items.[].system.target.value} (10 different values)
                         (x25)
                        1 object of Bulk 1 or less (x1)
                        1 creature (x14)
                        1 willing living animal (x1)
                        1 willing creature (x3)
                        1 dying creature (x1)
                        1 unattended object (x1)
                        1 object or willing creature (x1)
                        1 object (cook, lift, or tidy only) (x1)
                        1 object (x1)
                [time] : object {Performer.items.[].system.time}
                    value : string {Performer.items.[].system.time.value} (9 different values)
                        2 (x32)
                        1 minute (x2)
                        1 (x7)
                        1 or 2 (x1)
                        10 minutes (x1)
                        reaction (x2)
                        3 (x2)
                        1 to 3 (x1)
                        free (x1)
                [heightening] : object {Performer.items.[].system.heightening}
                    [damage] : object {Performer.items.[].system.heightening.damage}
                        [0] : string {Performer.items.[].system.heightening.damage.0} (5 different values)
                            1d8 (x1)
                            2d6 (x1)
                            1d10 (x1)
                            1d6 (x3)
                            1d10+4 (x1)
                        [cQDyW0QpjJ38MlSi] : string {Performer.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
                    [interval] : integer {Performer.items.[].system.heightening.interval} (2 different values)
                        1 (x6)
                        2 (x2)
                    type : string {Performer.items.[].system.heightening.type} (2 different values)
                        interval (x8)
                        fixed (x8)
                    [levels] : object {Performer.items.[].system.heightening.levels}
                        [3] : object {Performer.items.[].system.heightening.levels.3}
                            [range] : object {Performer.items.[].system.heightening.levels.3.range}
                                value : string {Performer.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    touch (x1)
                                    500 feet (x2)
                            [target] : object {Performer.items.[].system.heightening.levels.3.target}
                                value : string {Performer.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    1 creature (x1)
                                    10 objects (x1)
                        [7] : object {Performer.items.[].system.heightening.levels.7}
                            area : object {Performer.items.[].system.heightening.levels.7.area}
                                type : string {Performer.items.[].system.heightening.levels.7.area.type} (same value: cone)
                                value : string {Performer.items.[].system.heightening.levels.7.area.value} (same value: 60)
                        [5] : object {Performer.items.[].system.heightening.levels.5}
                            range : object {Performer.items.[].system.heightening.levels.5.range}
                                value : string {Performer.items.[].system.heightening.levels.5.range.value} (same value: 1 mile)
                        [8] : object {Performer.items.[].system.heightening.levels.8}
                            target : object {Performer.items.[].system.heightening.levels.8.target}
                                value : string {Performer.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
                        6 : object {Performer.items.[].system.heightening.levels.6}
                            target : object {Performer.items.[].system.heightening.levels.6.target}
                                value : string {Performer.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
                [overlays] : object {Performer.items.[].system.overlays}
                    [b1ms5uwp9vwblhkq] : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq}
                        _id : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq)
                        overlayType : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override)
                        sort : integer {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
                        system : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
                            damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
                                0 : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
                                    formula : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8)
                            [defense] : mixed
                            heightening : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
                                damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
                                    0 : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
                                value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet)
                            time : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
                                value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2)
                            traits : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
                                traditions : array<> {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions}
                                    Length: min=0 max=0
                                    Value type: mixed
                                value : array<string> {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
                                    Length: min=6 max=6
                                    Value type: string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
                                        concentrate (x1)
                                        druid (x1)
                                        focus (x1)
                                        healing (x1)
                                        manipulate (x1)
                                        vitality (x1)
                    [md8ss7iwxhth4y5f] : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f}
                        _id : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f)
                        overlayType : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override)
                        sort : integer {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
                        system : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system}
                            [defense] : mixed
                            range : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
                                value : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch)
                            time : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
                                value : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1)
                    [eOCNn2ohYAvsYZjn] : object {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn}
                        _id : string {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
                        overlayType : string {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
                        sort : integer {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
                        system : object {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
                    [xYyA7CV1GaFTRjBQ] : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
                        _id : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
                        name : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
                        overlayType : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
                        sort : integer {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
                        system : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
                            damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
                                cQDyW0QpjJ38MlSi : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
                                    formula : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
                            heightening : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
                                damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
                                    cQDyW0QpjJ38MlSi : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
                            range : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
                                value : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
                    [2I469pfbYcmFvzOA] : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
                        name : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
                        overlayType : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
                        sort : integer {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : mixed
                                    type : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
                    [cUFX7ExSLeoa3vIF] : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
                        name : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
                        overlayType : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
                        sort : integer {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : mixed
                                    type : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
                    [zFWsMjoeCnLxqJaV] : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
                        name : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
                        overlayType : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
                        sort : integer {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : mixed
                                    type : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
                [acBonus] : integer {Performer.items.[].system.acBonus} (same value: 1)
                [checkPenalty] : integer {Performer.items.[].system.checkPenalty} (2 different values)
                    -1 (x3)
                    0 (x1)
                [dexCap] : integer {Performer.items.[].system.dexCap} (2 different values)
                    4 (x3)
                    3 (x1)
                [speedPenalty] : integer {Performer.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {Performer.items.[].system.strength} (same value: 0)
                [frequency] : object {Performer.items.[].system.frequency}
                    max : integer {Performer.items.[].system.frequency.max} (same value: 1)
                    per : string {Performer.items.[].system.frequency.per} (same value: round)
                    [value] : integer {Performer.items.[].system.frequency.value} (same value: 1)
                [showSlotlessLevels] : object {Performer.items.[].system.showSlotlessLevels}
                    value : boolean {Performer.items.[].system.showSlotlessLevels.value} (same value: False)
                [stackGroup] : string {Performer.items.[].system.stackGroup} (2 different values)
                    arrows (x1)
                    bolts (x1)
                [uses] : object {Performer.items.[].system.uses}
                    autoDestroy : boolean {Performer.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Performer.items.[].system.uses.max} (same value: 1)
                    value : integer {Performer.items.[].system.uses.value} (same value: 1)
            type : string {Performer.items.[].type} (10 different values)
                weapon (x12)
                equipment (x11)
                melee (x30)
                action (x33)
                lore (x7)
                spellcastingEntry (x7)
                spell (x49)
                armor (x4)
                consumable (x2)
                treasure (x1)
            [flags] : object {Performer.items.[].flags}
                pf2e : object {Performer.items.[].flags.pf2e}
                    linkedWeapon : string {Performer.items.[].flags.pf2e.linkedWeapon} (12 different values)
                        joHay3nYO77B5Fs9 (x2)
                        dPDReVuYrcLXlOpB (x1)
                        jj4wvPZBdbyt2ank (x2)
                        6f2BYZjHROeKmuNl (x2)
                        O4JzzPk2cgfYgK1A (x2)
                        6kyt4rFntWRECwNV (x1)
                        GFeJlAPlhnSHCcC2 (x1)
                        1tz9ZPT3sHOXaoIY (x1)
                        vk3iOnFhddke35cF (x2)
                        488DqWNFizKhC9uH (x2)
                        V6aErisOZPa0i947 (x1)
                        X78dD9clLZtyOSAd (x1)
    name : string {Performer.name} (all different values)
    system : object {Performer.system}
        abilities : object {Performer.system.abilities}
            cha : object {Performer.system.abilities.cha}
                mod : integer {Performer.system.abilities.cha.mod} (5 different values)
                    1 (x1)
                    2 (x1)
                    5 (x2)
                    4 (x6)
                    3 (x1)
            con : object {Performer.system.abilities.con}
                mod : integer {Performer.system.abilities.con.mod} (3 different values)
                    2 (x3)
                    1 (x5)
                    0 (x3)
            dex : object {Performer.system.abilities.dex}
                mod : integer {Performer.system.abilities.dex.mod} (4 different values)
                    4 (x3)
                    1 (x2)
                    3 (x5)
                    2 (x1)
            int : object {Performer.system.abilities.int}
                mod : integer {Performer.system.abilities.int.mod} (4 different values)
                    1 (x3)
                    0 (x4)
                    2 (x3)
                    4 (x1)
            str : object {Performer.system.abilities.str}
                mod : integer {Performer.system.abilities.str.mod} (3 different values)
                    2 (x7)
                    1 (x3)
                    0 (x1)
            wis : object {Performer.system.abilities.wis}
                mod : integer {Performer.system.abilities.wis.mod} (5 different values)
                    0 (x2)
                    4 (x1)
                    1 (x6)
                    3 (x1)
                    2 (x1)
        attributes : object {Performer.system.attributes}
            ac : object {Performer.system.attributes.ac}
                details : string {Performer.system.attributes.ac.details} (same value: )
                value : integer {Performer.system.attributes.ac.value} (7 different values)
                    18 (x4)
                    20 (x1)
                    29 (x1)
                    16 (x1)
                    17 (x2)
                    30 (x1)
                    23 (x1)
            allSaves : object {Performer.system.attributes.allSaves}
                value : string {Performer.system.attributes.allSaves.value} (2 different values)
                     (x10)
                    +1 circumstance bonus to saves vs. auditory, illusion, linguistic, sonic, or visual (x1)
            hp : object {Performer.system.attributes.hp}
                details : string {Performer.system.attributes.hp.details} (same value: )
                max : integer {Performer.system.attributes.hp.max} (10 different values)
                    30 (x2)
                    55 (x1)
                    170 (x1)
                    20 (x1)
                    180 (x1)
                    45 (x1)
                    95 (x1)
                    32 (x1)
                    35 (x1)
                    40 (x1)
                temp : integer {Performer.system.attributes.hp.temp} (same value: 0)
                value : integer {Performer.system.attributes.hp.value} (10 different values)
                    30 (x2)
                    55 (x1)
                    170 (x1)
                    20 (x1)
                    180 (x1)
                    45 (x1)
                    95 (x1)
                    32 (x1)
                    35 (x1)
                    40 (x1)
            speed : object {Performer.system.attributes.speed}
                otherSpeeds : array<> {Performer.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {Performer.system.attributes.speed.value} (2 different values)
                    30 (x2)
                    25 (x9)
            [resistances] : array<object> {Performer.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Performer.system.attributes.resistances.[]}
                    doubleVs : array<> {Performer.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: mixed
                    exceptions : array<> {Performer.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Performer.system.attributes.resistances.[].type} (2 different values)
                        poison (x1)
                        sonic (x1)
                    value : integer {Performer.system.attributes.resistances.[].value} (2 different values)
                        10 (x1)
                        5 (x1)
        details : object {Performer.system.details}
            blurb : string {Performer.system.details.blurb} (same value: )
            languages : object {Performer.system.details.languages}
                details : string {Performer.system.details.languages.details} (2 different values)
                     (x10)
                    sign language (x1)
                value : array<string> {Performer.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {Performer.system.details.languages.value.[]} (2 different values)
                        common (x7)
                        wildsong (x1)
            level : object {Performer.system.details.level}
                value : integer {Performer.system.details.level.value} (7 different values)
                    2 (x3)
                    4 (x1)
                    10 (x1)
                    1 (x1)
                    11 (x1)
                    3 (x3)
                    6 (x1)
            privateNotes : string {Performer.system.details.privateNotes} (same value: )
            publicNotes : string {Performer.system.details.publicNotes} (all different values)
            publication : object {Performer.system.details.publication}
                license : string {Performer.system.details.publication.license} (same value: ORC)
                remaster : boolean {Performer.system.details.publication.remaster} (same value: True)
                title : string {Performer.system.details.publication.title} (same value: Pathfinder NPC Core)
        initiative : object {Performer.system.initiative}
            statistic : string {Performer.system.initiative.statistic} (same value: perception)
        perception : object {Performer.system.perception}
            details : string {Performer.system.perception.details} (same value: )
            mod : integer {Performer.system.perception.mod} (8 different values)
                6 (x1)
                12 (x2)
                21 (x1)
                4 (x1)
                9 (x3)
                22 (x1)
                11 (x1)
                14 (x1)
            senses : array<> {Performer.system.perception.senses}
                Length: min=0 max=0
                Value type: mixed
        resources : object {Performer.system.resources}
            [focus] : object {Performer.system.resources.focus}
                max : integer {Performer.system.resources.focus.max} (2 different values)
                    1 (x2)
                    2 (x1)
                value : integer {Performer.system.resources.focus.value} (2 different values)
                    1 (x2)
                    2 (x1)
        saves : object {Performer.system.saves}
            fortitude : object {Performer.system.saves.fortitude}
                saveDetail : string {Performer.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Performer.system.saves.fortitude.value} (6 different values)
                    8 (x2)
                    10 (x1)
                    16 (x1)
                    6 (x5)
                    18 (x1)
                    11 (x1)
            reflex : object {Performer.system.saves.reflex}
                saveDetail : string {Performer.system.saves.reflex.saveDetail} (same value: )
                value : integer {Performer.system.saves.reflex.value} (8 different values)
                    11 (x3)
                    7 (x1)
                    19 (x1)
                    8 (x2)
                    24 (x1)
                    9 (x1)
                    14 (x1)
                    12 (x1)
            will : object {Performer.system.saves.will}
                saveDetail : string {Performer.system.saves.will.saveDetail} (same value: )
                value : integer {Performer.system.saves.will.value} (8 different values)
                    4 (x1)
                    12 (x2)
                    22 (x1)
                    3 (x1)
                    7 (x1)
                    21 (x1)
                    15 (x1)
                    9 (x3)
        skills : object {Performer.system.skills}
            [acrobatics] : object {Performer.system.skills.acrobatics}
                base : integer {Performer.system.skills.acrobatics.base} (6 different values)
                    15 (x1)
                    22 (x1)
                    7 (x2)
                    8 (x2)
                    21 (x1)
                    10 (x1)
                [special] : array<> {Performer.system.skills.acrobatics.special}
                    Length: min=0 max=0
                    Value type: mixed
            [athletics] : object {Performer.system.skills.athletics}
                base : integer {Performer.system.skills.athletics.base} (3 different values)
                    8 (x4)
                    7 (x2)
                    6 (x1)
                [special] : array<> {Performer.system.skills.athletics.special}
                    Length: min=0 max=0
                    Value type: mixed
            [deception] : object {Performer.system.skills.deception}
                base : integer {Performer.system.skills.deception.base} (6 different values)
                    5 (x1)
                    19 (x1)
                    23 (x1)
                    10 (x2)
                    8 (x1)
                    9 (x1)
                [special] : array<> {Performer.system.skills.deception.special}
                    Length: min=0 max=0
                    Value type: mixed
            performance : object {Performer.system.skills.performance}
                base : integer {Performer.system.skills.performance.base} (7 different values)
                    9 (x1)
                    8 (x2)
                    22 (x1)
                    13 (x3)
                    11 (x1)
                    30 (x1)
                    10 (x2)
                [special] : array<object> {Performer.system.skills.performance.special}
                    Length: min=1 max=1
                    Value type: object {Performer.system.skills.performance.special.[]}
                        base : integer {Performer.system.skills.performance.special.[].base} (4 different values)
                            15 (x1)
                            13 (x1)
                            14 (x2)
                            11 (x1)
                        label : string {Performer.system.skills.performance.special.[].label} (5 different values)
                            when dancing (x1)
                            when juggling (x1)
                            when acting or miming (x1)
                            when playing an instrument (x1)
                            when playing the lute (x1)
                        [predicate] : array<string> {Performer.system.skills.performance.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Performer.system.skills.performance.special.[].predicate.[]} (2 different values)
                                action:perform:dance (x1)
                                action:perform:lute (x1)
            [stealth] : object {Performer.system.skills.stealth}
                base : integer {Performer.system.skills.stealth.base} (4 different values)
                    8 (x2)
                    19 (x1)
                    6 (x1)
                    10 (x1)
                [special] : array<> {Performer.system.skills.stealth.special}
                    Length: min=0 max=0
                    Value type: mixed
            [diplomacy] : object {Performer.system.skills.diplomacy}
                base : integer {Performer.system.skills.diplomacy.base} (5 different values)
                    8 (x2)
                    19 (x1)
                    6 (x1)
                    23 (x1)
                    9 (x1)
                [special] : array<> {Performer.system.skills.diplomacy.special}
                    Length: min=0 max=0
                    Value type: mixed
            [intimidation] : object {Performer.system.skills.intimidation}
                base : integer {Performer.system.skills.intimidation.base} (2 different values)
                    8 (x1)
                    23 (x1)
            [nature] : object {Performer.system.skills.nature}
                base : integer {Performer.system.skills.nature.base} (same value: 12)
            [survival] : object {Performer.system.skills.survival}
                base : integer {Performer.system.skills.survival.base} (same value: 10)
            [society] : object {Performer.system.skills.society}
                base : integer {Performer.system.skills.society.base} (5 different values)
                    19 (x1)
                    21 (x1)
                    6 (x1)
                    9 (x1)
                    7 (x1)
                [special] : array<> {Performer.system.skills.society.special}
                    Length: min=0 max=0
                    Value type: mixed
            [occultism] : object {Performer.system.skills.occultism}
                base : integer {Performer.system.skills.occultism.base} (3 different values)
                    19 (x1)
                    13 (x1)
                    7 (x1)
            [crafting] : object {Performer.system.skills.crafting}
                base : integer {Performer.system.skills.crafting.base} (2 different values)
                    15 (x1)
                    5 (x1)
                special : array<> {Performer.system.skills.crafting.special}
                    Length: min=0 max=0
                    Value type: mixed
            [thievery] : object {Performer.system.skills.thievery}
                base : integer {Performer.system.skills.thievery.base} (same value: 9)
        traits : object {Performer.system.traits}
            rarity : string {Performer.system.traits.rarity} (same value: common)
            size : object {Performer.system.traits.size}
                value : string {Performer.system.traits.size.value} (same value: med)
            value : array<string> {Performer.system.traits.value}
                Length: min=1 max=2
                Value type: string {Performer.system.traits.value.[]} (2 different values)
                    human (x11)
                    humanoid (x10)
    type : string {Performer.type} (same value: npc)