Rogue
Different values: 88
=====================================
object {Rogue}
    _id : string {Rogue._id} (all different values)
    folder : string {Rogue.folder} (same value: NJFQuT1tJnMUmGW2)
    img : string {Rogue.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Rogue.name} (all different values)
    system : object {Rogue.system}
        actionType : object {Rogue.system.actionType}
            value : string {Rogue.system.actionType.value} (4 different values)
                passive (x45)
                action (x27)
                reaction (x12)
                free (x4)
        actions : object {Rogue.system.actions}
            [value] : integer {Rogue.system.actions.value} (2 different values)
                1 (x17)
                2 (x10)
        category : string {Rogue.system.category} (same value: class)
        description : object {Rogue.system.description}
            value : string {Rogue.system.description.value} (all different values)
        level : object {Rogue.system.level}
            value : integer {Rogue.system.level.value} (11 different values)
                8 (x15)
                6 (x10)
                4 (x12)
                16 (x7)
                12 (x10)
                2 (x8)
                14 (x4)
                10 (x8)
                20 (x6)
                18 (x3)
                1 (x5)
        prerequisites : object {Rogue.system.prerequisites}
            value : array<object> {Rogue.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Rogue.system.prerequisites.value.[]}
                    value : string {Rogue.system.prerequisites.value.[].value} (35 different values)
        publication : object {Rogue.system.publication}
            license : string {Rogue.system.publication.license} (2 different values)
                OGL (x15)
                ORC (x73)
            remaster : boolean {Rogue.system.publication.remaster} (2 different values)
                False (x15)
                True (x73)
            title : string {Rogue.system.publication.title} (8 different values)
                Pathfinder #159: All or Nothing (x5)
                Pathfinder Player Core (x73)
                Pathfinder Core Rulebook (x3)
                Pathfinder #149: Against the Scarlet Triad (x1)
                Pathfinder Advanced Player's Guide (x3)
                Pathfinder #150: Broken Promises (x1)
                Pathfinder #168: King of the Mountain (x1)
                Pathfinder #156: The Apocalypse Prophet (x1)
        rules : ###FoundryRulesObject###
        traits : object {Rogue.system.traits}
            rarity : string {Rogue.system.traits.rarity} (2 different values)
                uncommon (x9)
                common (x79)
            value : array<string> {Rogue.system.traits.value}
                Length: min=1 max=4
                Value type: string {Rogue.system.traits.value.[]} (14 different values)
                    rogue (x88)
                    exploration (x1)
                    secret (x1)
                    concentrate (x3)
                    incapacitation (x2)
                    extradimensional (x1)
                    magical (x2)
                    move (x1)
                    manipulate (x3)
                    flourish (x4)
                    stance (x1)
                    emotion (x1)
                    fear (x1)
                    mental (x1)
            [selected] : object {Rogue.system.traits.selected}
                rogue : string {Rogue.system.traits.selected.rogue} (same value: Rogue)
                magical : string {Rogue.system.traits.selected.magical} (same value: Magical)
        [frequency] : object {Rogue.system.frequency}
            max : integer {Rogue.system.frequency.max} (same value: 1)
            per : string {Rogue.system.frequency.per} (4 different values)
                PT10M (x1)
                PT1M (x1)
                PT1H (x1)
                day (x1)
        [subfeatures] : object {Rogue.system.subfeatures}
            proficiencies : object {Rogue.system.subfeatures.proficiencies}
                spellcasting : object {Rogue.system.subfeatures.proficiencies.spellcasting}
                    rank : integer {Rogue.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1)
        [selfEffect] : object {Rogue.system.selfEffect}
            name : string {Rogue.system.selfEffect.name} (2 different values)
                Effect: Poison Weapon (x1)
                Stance: Ricochet Stance (x1)
            uuid : string {Rogue.system.selfEffect.uuid} (2 different values)
                Compendium.pf2e.feat-effects.Item.Effect: Poison Weapon (x1)
                Compendium.pf2e.feat-effects.Item.Stance: Ricochet Stance (x1)
    type : string {Rogue.type} (same value: feat)